mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
63 lines
2.8 KiB
C++
63 lines
2.8 KiB
C++
|
|
//-----------------------------------------------------------------------------
|
||
|
|
// Copyright (c) 2012 GarageGames, LLC
|
||
|
|
//
|
||
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
|
// of this software and associated documentation files (the "Software"), to
|
||
|
|
// deal in the Software without restriction, including without limitation the
|
||
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||
|
|
// furnished to do so, subject to the following conditions:
|
||
|
|
//
|
||
|
|
// The above copyright notice and this permission notice shall be included in
|
||
|
|
// all copies or substantial portions of the Software.
|
||
|
|
//
|
||
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||
|
|
// IN THE SOFTWARE.
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
#include "platform/platform.h"
|
||
|
|
|
||
|
|
#include "math/mRandom.h"
|
||
|
|
#include "ts/collada/colladaExtensions.h"
|
||
|
|
|
||
|
|
/// Check if any of the MAYA texture transform elements are animated within
|
||
|
|
/// the interval
|
||
|
|
bool ColladaExtension_effect::animatesTextureTransform(F32 start, F32 end)
|
||
|
|
{
|
||
|
|
return repeatU.isAnimated(start, end) || repeatV.isAnimated(start, end) ||
|
||
|
|
offsetU.isAnimated(start, end) || offsetV.isAnimated(start, end) ||
|
||
|
|
rotateUV.isAnimated(start, end) || noiseU.isAnimated(start, end) ||
|
||
|
|
noiseV.isAnimated(start, end);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// Apply the MAYA texture transform to the given UV coordinates
|
||
|
|
void ColladaExtension_effect::applyTextureTransform(Point2F& uv, F32 time)
|
||
|
|
{
|
||
|
|
// This function will be called for every tvert, every frame. So cache the
|
||
|
|
// texture transform parameters to avoid interpolating them every call (since
|
||
|
|
// they are constant for all tverts for a given 't')
|
||
|
|
if (time != lastAnimTime) {
|
||
|
|
// Update texture transform
|
||
|
|
textureTransform.set(EulerF(0, 0, rotateUV.getValue(time)));
|
||
|
|
textureTransform.setPosition(Point3F(
|
||
|
|
offsetU.getValue(time) + noiseU.getValue(time)*gRandGen.randF(),
|
||
|
|
offsetV.getValue(time) + noiseV.getValue(time)*gRandGen.randF(),
|
||
|
|
0));
|
||
|
|
textureTransform.scale(Point3F(repeatU.getValue(time), repeatV.getValue(time), 1.0f));
|
||
|
|
|
||
|
|
lastAnimTime = time;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Apply texture transform
|
||
|
|
Point3F result;
|
||
|
|
textureTransform.mulP(Point3F(uv.x, uv.y, 0), &result);
|
||
|
|
|
||
|
|
uv.x = result.x;
|
||
|
|
uv.y = result.y;
|
||
|
|
}
|