Torque3D/Engine/source/postFx/postEffectVis.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "postFx/postEffectVis.h"
#include "gui/containers/guiWindowCtrl.h"
#include "gui/controls/guiBitmapCtrl.h"
#include "gui/core/guiCanvas.h"
#include "postFx/postEffectManager.h"
#include "core/module.h"
ConsoleDoc(
"@class PfxVis\n"
"@brief Singleton class that exposes ConsoleStaticFunctions for debug visualizing PostEffects.\n\n"
"@tsexample\n"
"// Script interface...\n"
"PfxVis::open( PostEffect ) // Multiple PostEffects can be visualized at the same time\n"
"PfxVis::clear() // Clear all visualizer windows\n"
"PfxVis::hide() // Hide all windows (are not destroyed)\n"
"PfxVis::show()\n"
"@endtsexample\n\n"
"@ingroup GFX\n"
);
MODULE_BEGIN( PostEffectVis )
MODULE_INIT
{
ManagedSingleton< PostEffectVis >::createSingleton();
}
MODULE_SHUTDOWN
{
ManagedSingleton< PostEffectVis >::deleteSingleton();
}
MODULE_END;
PostEffectVis::PostEffectVis()
: mContent( NULL )
{
}
PostEffectVis::~PostEffectVis()
{
}
void PostEffectVis::open( PostEffect *pfx )
{
GuiControl *content = _getContentControl();
// If we already have this PostEffect added
// remove it first so we can recreate its controls.
VisVector::iterator itr = mWindows.begin();
for ( ; itr != mWindows.end(); itr++ )
{
if ( itr->pfx == pfx )
{
for ( U32 i = 0; i < TexCount; i++ )
{
// Deleting the GuiWindowCtrl will automatically also delete
// any child controls we have allocated.
if ( itr->window[i] )
itr->window[i]->deleteObject();
}
mWindows.erase_fast( itr );
break;
}
}
// Allocate VisWindow struct.
mWindows.increment();
VisWindow &window = mWindows.last();
window.pfx = pfx;
for ( U32 i = 0; i < TexCount; i++ )
{
// Only allocate window/bitmaps for input textures that are actually used.
if ( i > Target )
{
if ( pfx->mTexFilename[i-1].isEmpty() )
{
window.window[i] = NULL;
window.bmp[i] = NULL;
continue;
}
}
// Allocate GuiWindowCtrl
GuiWindowCtrl *winCtrl = new GuiWindowCtrl();
winCtrl->setPosition( Point2I( 50, 50 ) + Point2I( 15, 15 ) * i );
winCtrl->setExtent( 347, 209 );
winCtrl->setMinExtent( Point2I( 150, 100 ) );
winCtrl->setMobility( true, true, true, true, false, false );
winCtrl->setCanResize( true, true );
winCtrl->setDataField( StringTable->insert( "closeCommand" ), NULL, "PfxVis::onWindowClosed( $ThisControl );" );
winCtrl->registerObject();
window.window[i] = winCtrl;
_setDefaultCaption( window, i );
// Allocate background GuiBitmapCtrl
GuiBitmapCtrl *bmpCtrl = new GuiBitmapCtrl();
bmpCtrl->setPosition( 3, 23 );
bmpCtrl->setSizing( GuiControl::horizResizeWidth, GuiControl::vertResizeHeight );
bmpCtrl->setExtent( 341, 181 );
bmpCtrl->setDataField( StringTable->insert( "wrap" ), NULL, "1" );
bmpCtrl->setBitmap( "core/art/gui/images/transp_grid" );
bmpCtrl->registerObject();
winCtrl->addObject( bmpCtrl );
// Allocate GuiBitmapCtrl
bmpCtrl = new GuiBitmapCtrl();
bmpCtrl->setPosition( 3, 23 );
bmpCtrl->setSizing( GuiControl::horizResizeWidth, GuiControl::vertResizeHeight );
bmpCtrl->setExtent( 341, 181 );
bmpCtrl->registerObject();
winCtrl->addObject( bmpCtrl );
window.bmp[i] = bmpCtrl;
content->addObject( winCtrl );
}
// Make sure we visible.
setVisible( true );
}
void PostEffectVis::setVisible( bool visible )
{
GuiCanvas *canvas = NULL;
if ( !Sim::findObject( "Canvas", canvas ) )
{
Con::errorf( "PostEffectVis::setVisible, Canvas was not found." );
return;
}
GuiControl *content = _getContentControl();
if ( visible && !content->isAwake() )
canvas->pushDialogControl( content, 100 );
if ( !visible && content->isAwake() )
canvas->popDialogControl( content );
}
void PostEffectVis::clear()
{
GuiControl *content = _getContentControl();
content->clear();
mWindows.clear();
}
void PostEffectVis::onStartOfFrame()
{
if ( mWindows.empty() )
return;
if ( !_getContentControl()->isAwake() )
return;
// Restore vis windows to a default state.
// This ensures to users that open PostEffects that are not
// actively being processed are obvious.
VisVector::iterator itr = mWindows.begin();
for ( ; itr != mWindows.end(); itr++ )
{
for ( U32 i = 0; i < TexCount; i++ )
{
if ( !itr->bmp[i] || itr->pfx->getRenderTime() == PFXTexGenOnDemand )
continue;
itr->bmp[i]->setBitmap( NULL );
_setDefaultCaption( *itr, i );
}
}
}
void PostEffectVis::onPFXProcessed( PostEffect *pfx )
{
// If we have no windows we can early out before even testing
// isAwake so we avoid creating the content control unnecessarily.
if ( mWindows.empty() )
return;
if ( !_getContentControl()->isAwake() )
return;
VisVector::iterator itr = mWindows.begin();
for ( ; itr != mWindows.end(); itr++ )
{
if ( itr->pfx == pfx )
{
GuiBitmapCtrl *pBmpCtrl = NULL;
GuiWindowCtrl *pWinCtrl = NULL;
if ( itr->bmp[Target] != NULL )
{
pBmpCtrl = itr->bmp[Target];
pWinCtrl = itr->window[Target];
GFXTextureObject *tex;
if ( pfx->mTargetTex )
tex = pfx->mTargetTex;
else
tex = PFXMGR->getBackBufferTex();
pBmpCtrl->setBitmapHandle( tex );
char caption[256];
char name[256];
if ( pfx->getName() == NULL || dStrlen( pfx->getName() ) == 0 )
dSprintf( name, 256, "(none)" );
else
dSprintf( name, 256, "%s", pfx->getName() );
if ( tex )
dSprintf( caption, 256, "%s[%i] target - %s [ %ix%i ]", name, pfx->getId(), pfx->mTargetName.c_str(), tex->getWidth(), tex->getHeight() );
else
dSprintf( caption, 256, "%s[%i] target", name, pfx->getId() );
pWinCtrl->setDataField( StringTable->insert("text"), NULL, caption );
}
for ( U32 i = Input1; i < TexCount; i++ )
{
if ( itr->bmp[i] == NULL )
continue;
pBmpCtrl = itr->bmp[i];
pWinCtrl = itr->window[i];
GFXTextureObject *tex = pfx->mActiveTextures[i-1];
pBmpCtrl->setBitmapHandle( tex );
char caption[256];
char name[256];
if ( pfx->getName() == NULL || dStrlen( pfx->getName() ) == 0 )
dSprintf( name, 256, "(none)" );
else
dSprintf( name, 256, "%s", pfx->getName() );
if ( tex )
dSprintf( caption, 256, "%s[%i] input%i - %s [ %ix%i ]", name, pfx->getId(), i-1, pfx->mTexFilename[i-1].c_str(), tex->getWidth(), tex->getHeight() );
else
dSprintf( caption, 256, "%s[%i] input%i - %s", name, pfx->getId(), i-1, pfx->mTexFilename[i-1].c_str() );
pWinCtrl->setDataField( StringTable->insert("text"), NULL, caption );
}
}
}
}
void PostEffectVis::onWindowClosed( GuiWindowCtrl *ctrl )
{
VisVector::iterator itr = mWindows.begin();
for ( ; itr != mWindows.end(); itr++ )
{
for ( U32 i = 0; i < TexCount; i++ )
{
if ( itr->window[i] == ctrl )
{
itr->window[i] = NULL;
itr->bmp[i] = NULL;
ctrl->setVisible( false );
// Avoid deleting immediately since this happens in response to a
// script callback.
Con::evaluate( "%i.schedule( 1, \"delete\" );" );
return;
}
}
}
Con::errorf( "PostEffectVis::onWindowClosed, passed window (%s) [%i] was found.", StringTable->insert( ctrl->getName() ), ctrl->getId() );
}
GuiControl* PostEffectVis::_getContentControl()
{
if ( mContent == NULL )
{
GuiCanvas *canvas = NULL;
if ( !Sim::findObject( "Canvas", canvas ) )
{
AssertFatal( false, "PostEffectVis::_getContentControl, Canvas not found." );
return NULL;
}
mContent = new GuiControl();
mContent->setPosition( 0, 0 );
mContent->setExtent( 1024, 768 );
mContent->setDataField( StringTable->insert( "noCursor" ), NULL, "1" );
mContent->setDataField( StringTable->insert( "profile" ), NULL, "GuiModelessDialogProfile" );
mContent->registerObject( "PfxVisContent" );
canvas->pushDialogControl( mContent, 100 );
}
return mContent;
}
void PostEffectVis::_setDefaultCaption( VisWindow &vis, U32 texIndex )
{
PostEffect *pfx = vis.pfx;
GuiWindowCtrl *winCtrl = vis.window[texIndex];
if ( texIndex == Target )
{
char caption[256];
char name[256];
if ( pfx->getName() == NULL || dStrlen( pfx->getName() ) == 0 )
dSprintf( name, 256, "(none)" );
else
dSprintf( name, 256, "%s", pfx->getName() );
dSprintf( caption, 256, "%s[%i] target [NOT ENABLED]", name, pfx->getId() );
winCtrl->setDataField( StringTable->insert("text"), NULL, caption );
}
else
{
char caption[256];
char name[256];
if ( pfx->getName() == NULL || dStrlen( pfx->getName() ) == 0 )
dSprintf( name, 256, "(none)" );
else
dSprintf( name, 256, "%s", pfx->getName() );
dSprintf( caption, 256, "%s[%i] input%i - %s [NOT ENABLED]", name, pfx->getId(), texIndex-1, pfx->mTexFilename[texIndex-1].c_str() );
winCtrl->setDataField( StringTable->insert("text"), NULL, caption );
}
}
static ConsoleDocFragment _PfxVisclear(
"@brief Close all visualization windows.\n\n"
"@tsexample\n"
"PfxVis::clear();"
"@endtsexample\n\n",
"PfxVis",
"void clear();" );
ConsoleStaticMethod( PfxVis, clear, void, 1, 1, "()"
"@hide")
{
PFXVIS->clear();
}
static ConsoleDocFragment _PfxVisopen(
"@brief Open visualization windows for all input and target textures.\n\n"
"@param effect Name of the PostEffect to open\n"
"@param clear True to close all visualization windows before opening the effect\n\n"
"@tsexample\n"
"// Multiple PostEffects can be visualized at the same time\n"
"PfxVis::open( PostEffect )\n"
"@endtsexample\n\n",
"PfxVis",
"void open(PostEffect effect, bool clear);" );
ConsoleStaticMethod( PfxVis, open, void, 2, 3, "( PostEffect, [bool clear = false] )"
"@hide")
{
if ( argc == 3 && dAtob( argv[2] ) )
PFXVIS->clear();
PostEffect *pfx;
if ( !Sim::findObject( argv[1], pfx ) )
{
Con::errorf( "PfxVis::add, argument %s was not a PostEffect", (const char*)argv[1] );
2012-09-19 15:15:01 +00:00
return;
}
PFXVIS->open( pfx );
}
static ConsoleDocFragment _PfxVishide(
"@brief Hide all visualization windows (they are not destroyed).\n\n"
"@tsexample\n"
"PfxVis::hide();"
"@endtsexample\n\n",
"PfxVis",
"void hide();" );
ConsoleStaticMethod( PfxVis, hide, void, 1, 1, "()"
"@hide")
{
PFXVIS->setVisible( false );
}
static ConsoleDocFragment _PfxVisshow(
"@brief Show all visualization windows.\n\n"
"@tsexample\n"
"PfxVis::show();"
"@endtsexample\n\n",
"PfxVis",
"void show();" );
ConsoleStaticMethod( PfxVis, show, void, 1, 1, "()"
"@hide")
{
PFXVIS->setVisible( true );
}
static ConsoleDocFragment _PfxVisonWindowClosed(
"@brief Callback when a visualization window is closed.\n\n"
"@param ctrl Name of the GUI control being closed\n"
"@tsexample\n"
"PfxVis::onWindowClosed( VisWindow )\n"
"@endtsexample\n\n",
"PfxVis",
"void onWindowClosed(GuiWindowCtrl *ctrl);" );
ConsoleStaticMethod( PfxVis, onWindowClosed, void, 2, 2, "( GuiWindowCtrl )"
"@hide")
{
GuiWindowCtrl *ctrl;
if ( !Sim::findObject( argv[1], ctrl ) )
{
Con::errorf( "PfxVis::onWindowClosed, argument %s was not a GuiWindowCtrl", (const char*)argv[1] );
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return;
}
PFXVIS->onWindowClosed( ctrl );
}