mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
96 lines
3.3 KiB
C++
96 lines
3.3 KiB
C++
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gui/core/guiCanvas.h"
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#include "gui/buttons/guiButtonBaseCtrl.h"
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#include "gui/core/guiDefaultControlRender.h"
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class GuiBorderButtonCtrl : public GuiButtonBaseCtrl
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{
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typedef GuiButtonBaseCtrl Parent;
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protected:
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public:
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DECLARE_CONOBJECT(GuiBorderButtonCtrl);
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void onRender(Point2I offset, const RectI &updateRect);
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};
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IMPLEMENT_CONOBJECT(GuiBorderButtonCtrl);
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ConsoleDocClass( GuiBorderButtonCtrl,
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"@brief A push button that renders only a border.\n\n"
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"A border button consists of a border rendered along its extents according to the border thickness defined in its profile "
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"(GuiControlProfile::border). For the border color, a color is selected from the profile according to current button state:\n"
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"- Default state: GuiControlProfile::borderColor\n"
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"- Highlighted (mouse is over the button): GuiControlProfile::fontColorHL\n"
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"- Depressed (mouse button down but not yet released): GuiControlProfile::fontColorSEL\n"
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"@ingroup GuiButtons\n"
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);
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void GuiBorderButtonCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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if ( mProfile->mBorder > 0 )
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{
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RectI bounds( offset, getExtent() );
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for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
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{
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GFX->getDrawUtil()->drawRect( bounds, mProfile->mBorderColor );
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bounds.inset( 1, 1 );
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}
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}
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if ( mActive )
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{
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if ( mStateOn || mDepressed )
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{
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RectI bounds( offset, getExtent() );
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for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
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{
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GFX->getDrawUtil()->drawRect( bounds, mProfile->mFontColorSEL );
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bounds.inset( 1, 1 );
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}
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}
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if ( mMouseOver )
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{
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RectI bounds( offset, getExtent() );
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for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
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{
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GFX->getDrawUtil()->drawRect( bounds, mProfile->mFontColorHL );
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bounds.inset( 1, 1 );
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}
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}
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}
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renderChildControls( offset, updateRect );
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}
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