Torque3D/Engine/source/console/consoleInternal.h

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _CONSOLEINTERNAL_H_
#define _CONSOLEINTERNAL_H_
#ifndef _STRINGFUNCTIONS_H_
#include "core/strings/stringFunctions.h"
#endif
#ifndef _STRINGTABLE_H_
#include "core/stringTable.h"
#endif
#ifndef _CONSOLETYPES_H
#include "console/consoleTypes.h"
#endif
#ifndef _CONSOLEOBJECT_H_
#include "console/simObject.h"
#endif
#ifndef _DATACHUNKER_H_
#include "core/dataChunker.h"
#endif
/// @ingroup console_system Console System
/// @{
class ExprEvalState;
struct FunctionDecl;
class CodeBlock;
class AbstractClassRep;
/// A dictionary of function entries.
///
/// Namespaces are used for dispatching calls in the console system.
class Namespace
{
enum {
MaxActivePackages = 512,
};
static U32 mNumActivePackages;
static U32 mOldNumActivePackages;
static StringTableEntry mActivePackages[MaxActivePackages];
public:
StringTableEntry mName;
StringTableEntry mPackage;
Namespace *mParent;
Namespace *mNext;
AbstractClassRep *mClassRep;
U32 mRefCountToParent;
const char* mUsage;
/// Script defined usage strings need to be cleaned up. This
/// field indicates whether or not the usage was set from script.
bool mCleanUpUsage;
/// A function entry in the namespace.
struct Entry
{
enum
{
ScriptCallbackType = -3,
GroupMarker = -2,
InvalidFunctionType = -1,
ConsoleFunctionType,
StringCallbackType,
IntCallbackType,
FloatCallbackType,
VoidCallbackType,
BoolCallbackType
};
/// Link back to the namespace to which the entry belongs.
Namespace* mNamespace;
/// Next function entry in the hashtable link chain of the namespace.
Entry* mNext;
/// Name of this function.
StringTableEntry mFunctionName;
///
S32 mType;
/// Min number of arguments expected by this function.
S32 mMinArgs;
/// Max number of arguments expected by this function. If zero,
/// function takes an arbitrary number of arguments.
S32 mMaxArgs;
/// Name of the package to which this function belongs.
StringTableEntry mPackage;
/// Whether this function is included only in TORQUE_TOOLS builds.
bool mToolOnly;
/// Usage string for documentation.
const char* mUsage;
/// Extended console function information.
ConsoleFunctionHeader* mHeader;
/// The compiled script code if this is a script function.
CodeBlock* mCode;
/// The offset in the compiled script code at which this function begins.
U32 mFunctionOffset;
/// If it's a script function, this is the line of the declaration in code.
/// @note 0 for functions read from legacy DSOs that have no line number information.
U32 mFunctionLineNumber;
union CallbackUnion {
StringCallback mStringCallbackFunc;
IntCallback mIntCallbackFunc;
VoidCallback mVoidCallbackFunc;
FloatCallback mFloatCallbackFunc;
BoolCallback mBoolCallbackFunc;
const char *mGroupName;
const char *mCallbackName;
} cb;
Entry();
///
void clear();
///
const char *execute( S32 argc, ConsoleValueRef* argv, ExprEvalState* state );
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/// Return a one-line documentation text string for the function.
String getBriefDescription( String* outRemainingDocText = NULL ) const;
/// Get the auto-doc string for this function. This string does not included prototype information.
String getDocString() const;
/// Return a string describing the arguments the function takes including default argument values.
String getArgumentsString() const;
/// Return a full prototype string for the function including return type, function name,
/// and arguments.
String getPrototypeString() const;
};
Entry* mEntryList;
Entry** mHashTable;
U32 mHashSize;
U32 mHashSequence; ///< @note The hash sequence is used by the autodoc console facility
/// as a means of testing reference state.
Namespace();
~Namespace();
void addFunction( StringTableEntry name, CodeBlock* cb, U32 functionOffset, const char* usage = NULL, U32 lineNumber = 0 );
void addCommand( StringTableEntry name, StringCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
void addCommand( StringTableEntry name, IntCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
void addCommand( StringTableEntry name, FloatCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
void addCommand( StringTableEntry name, VoidCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
void addCommand( StringTableEntry name, BoolCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
void addScriptCallback( const char *funcName, const char *usage, ConsoleFunctionHeader* header = NULL );
void markGroup(const char* name, const char* usage);
char * lastUsage;
/// Returns true if this namespace represents an engine defined
/// class and is not just a script defined class namespace.
bool isClass() const { return mClassRep && mClassRep->getNameSpace() == this; }
void getEntryList(VectorPtr<Entry *> *);
/// Return the name of this namespace.
StringTableEntry getName() const { return mName; }
/// Return the superordinate namespace to this namespace. Symbols are inherited from
/// this namespace.
Namespace* getParent() const { return mParent; }
/// Return the topmost package in the parent hierarchy of this namespace
/// that still refers to the same namespace. If packages are active and
/// adding to this namespace, then they will be linked in-between the namespace
/// they are adding to and its real parent namespace.
Namespace* getPackageRoot()
{
Namespace* walk = this;
while( walk->mParent && walk->mParent->mName == mName )
walk = walk->mParent;
return walk;
}
/// Return the package in which this namespace is defined.
StringTableEntry getPackage() const { return mPackage; }
/// Increase the count on the reference that this namespace
/// holds to its parent.
/// @note Must not be called on namespaces coming from packages.
void incRefCountToParent()
{
AssertFatal( mPackage == NULL, "Namespace::incRefCountToParent - Must not be called on a namespace coming from a package!" );
mRefCountToParent ++;
}
/// Decrease the count on the reference that this namespace
/// holds to its parent.
/// @note Must not be called on namespaces coming from packages.
void decRefCountToParent()
{
unlinkClass( NULL );
}
Entry *lookup(StringTableEntry name);
Entry *lookupRecursive(StringTableEntry name);
Entry *createLocalEntry(StringTableEntry name);
void buildHashTable();
void clearEntries();
bool classLinkTo(Namespace *parent);
bool unlinkClass(Namespace *parent);
void getUniqueEntryLists( Namespace *other, VectorPtr<Entry *> *outThisList, VectorPtr<Entry *> *outOtherList );
const char *tabComplete(const char *prevText, S32 baseLen, bool fForward);
static U32 mCacheSequence;
static DataChunker mCacheAllocator;
static DataChunker mAllocator;
static void trashCache();
static Namespace *mNamespaceList;
static Namespace *mGlobalNamespace;
static void init();
static void shutdown();
static Namespace *global();
static Namespace *find(StringTableEntry name, StringTableEntry package=NULL);
static void activatePackage(StringTableEntry name);
static void deactivatePackage(StringTableEntry name);
static void deactivatePackageStack(StringTableEntry name);
static void dumpClasses( bool dumpScript = true, bool dumpEngine = true );
static void dumpFunctions( bool dumpScript = true, bool dumpEngine = true );
static void printNamespaceEntries(Namespace * g, bool dumpScript = true, bool dumpEngine = true);
static void unlinkPackages();
static void relinkPackages();
static bool isPackage(StringTableEntry name);
static U32 getActivePackagesCount();
static StringTableEntry getActivePackage(U32 index);
};
typedef VectorPtr<Namespace::Entry *>::iterator NamespaceEntryListIterator;
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class Dictionary
{
public:
struct Entry
{
StringTableEntry name;
ConsoleValue value;
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Entry *nextEntry;
typedef Signal<void()> NotifySignal;
/// The optional notification signal called when
/// a value is assigned to this variable.
NotifySignal *notify;
/// Usage doc string.
const char* mUsage;
/// Whether this is a constant that cannot be assigned to.
bool mIsConstant;
public:
Entry() {
name = NULL;
notify = NULL;
nextEntry = NULL;
mUsage = NULL;
mIsConstant = false;
value.init();
}
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Entry(StringTableEntry name);
~Entry();
Entry *mNext;
void reset() {
name = NULL;
value.cleanup();
if ( notify )
delete notify;
}
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inline U32 getIntValue()
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{
return value.getIntValue();
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}
inline F32 getFloatValue()
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{
return value.getFloatValue();
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}
inline const char *getStringValue()
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{
return value.getStringValue();
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}
void setIntValue(U32 val)
{
if( mIsConstant )
{
Con::errorf( "Cannot assign value to constant '%s'.", name );
return;
}
value.setIntValue(val);
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// Fire off the notification if we have one.
if ( notify )
notify->trigger();
}
void setFloatValue(F32 val)
{
if( mIsConstant )
{
Con::errorf( "Cannot assign value to constant '%s'.", name );
return;
}
value.setFloatValue(val);
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// Fire off the notification if we have one.
if ( notify )
notify->trigger();
}
void setStringValue(const char *newValue)
{
if( mIsConstant )
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{
Con::errorf( "Cannot assign value to constant '%s'.", name );
return;
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}
value.setStringValue(newValue);
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// Fire off the notification if we have one.
if ( notify )
notify->trigger();
}
};
struct HashTableData
{
Dictionary* owner;
S32 size;
S32 count;
Entry **data;
FreeListChunker< Entry > mChunker;
HashTableData( Dictionary* owner )
: owner( owner ), size( 0 ), count( 0 ), data( NULL ) {}
};
HashTableData* hashTable;
HashTableData ownHashTable;
ExprEvalState *exprState;
StringTableEntry scopeName;
Namespace *scopeNamespace;
CodeBlock *code;
U32 ip;
Dictionary();
~Dictionary();
Entry *lookup(StringTableEntry name);
Entry *add(StringTableEntry name);
void setState(ExprEvalState *state, Dictionary* ref=NULL);
void remove(Entry *);
void reset();
void exportVariables( const char *varString, const char *fileName, bool append );
void exportVariables( const char *varString, Vector<String> *names, Vector<String> *values );
void deleteVariables( const char *varString );
void setVariable(StringTableEntry name, const char *value);
const char *getVariable(StringTableEntry name, bool *valid = NULL);
S32 getIntVariable(StringTableEntry name, bool *valid = NULL);
F32 getFloatVariable(StringTableEntry name, bool *entValid = NULL);
U32 getCount() const
{
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return hashTable->count;
}
bool isOwner() const
{
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return hashTable->owner;
}
/// @see Con::addVariable
Entry* addVariable( const char *name,
S32 type,
void *dataPtr,
const char* usage );
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/// @see Con::removeVariable
bool removeVariable(StringTableEntry name);
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/// @see Con::addVariableNotify
void addVariableNotify( const char *name, const Con::NotifyDelegate &callback );
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/// @see Con::removeVariableNotify
void removeVariableNotify( const char *name, const Con::NotifyDelegate &callback );
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/// Return the best tab completion for prevText, with the length
/// of the pre-tab string in baseLen.
const char *tabComplete(const char *prevText, S32 baseLen, bool);
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/// Run integrity checks for debugging.
void validate();
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};
class ExprEvalState
{
public:
/// @name Expression Evaluation
/// @{
///
SimObject *thisObject;
Dictionary::Entry *currentVariable;
Dictionary::Entry *copyVariable;
bool traceOn;
U32 mStackDepth;
ExprEvalState();
~ExprEvalState();
/// @}
/// @name Stack Management
/// @{
/// The stack of callframes. The extra redirection is necessary since Dictionary holds
/// an interior pointer that will become invalid when the object changes address.
Vector< Dictionary* > stack;
///
Dictionary globalVars;
void setCurVarName(StringTableEntry name);
void setCurVarNameCreate(StringTableEntry name);
S32 getIntVariable();
F64 getFloatVariable();
const char *getStringVariable();
void setIntVariable(S32 val);
void setFloatVariable(F64 val);
void setStringVariable(const char *str);
void setCopyVariable();
void pushFrame(StringTableEntry frameName, Namespace *ns);
void popFrame();
/// Puts a reference to an existing stack frame
/// on the top of the stack.
void pushFrameRef(S32 stackIndex);
U32 getStackDepth() const
{
return mStackDepth;
}
Dictionary& getCurrentFrame()
{
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return *( stack[ mStackDepth - 1 ] );
}
/// @}
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/// Run integrity checks for debugging.
void validate();
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};
namespace Con
{
/// The current $instantGroup setting.
extern String gInstantGroup;
}
/// @}
#endif