Torque3D/Engine/source/component/dynamicConsoleMethodComponent.h

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_
#define _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_
#ifndef _SIMCOMPONENT_H_
#include "component/simComponent.h"
#endif
#ifndef _CONSOLEINTERNAL_H_
#include "console/consoleInternal.h"
#endif
#ifndef _ICALLMETHOD_H_
#include "console/ICallMethod.h"
#endif
#ifdef TORQUE_DEBUG
#ifndef _TDICTIONARY_H_
#include "core/util/tDictionary.h"
#endif
#endif
//-----------------------------------------------------------------------------
class DynamicConsoleMethodComponent : public SimComponent, public ICallMethod
{
#ifdef TORQUE_DEBUG
public:
typedef Map<StringTableEntry, S32> callMethodMetricType;
#endif
private:
typedef SimComponent Parent;
#ifdef TORQUE_DEBUG
// Call Method Debug Stat.
callMethodMetricType mCallMethodMetrics;
#endif
protected:
/// Internal callMethod : Actually does component notification and script method execution
/// @attention This method does some magic to the argc argv to make Con::execute act properly
/// as such it's internal and should not be exposed or used except by this class
virtual const char* _callMethod( U32 argc, const char *argv[], bool callThis = true );
public:
#ifdef TORQUE_DEBUG
/// Call Method Metrics.
const callMethodMetricType& getCallMethodMetrics( void ) const { return mCallMethodMetrics; };
/// Inject Method Call.
void injectMethodCall( const char* method );
#endif
/// Call Method
virtual const char* callMethodArgList( U32 argc, const char *argv[], bool callThis = true );
/// Call Method format string
const char* callMethod( S32 argc, const char* methodName, ... );
// query for console method data
virtual bool handlesConsoleMethod(const char * fname, S32 * routingId);
DECLARE_CONOBJECT(DynamicConsoleMethodComponent);
};
#endif