Torque3D/Engine/source/gui/containers/guiPanel.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/containers/guiPanel.h"
#include "console/consoleTypes.h"
#include "gfx/primBuilder.h"
#include "gfx/gfxDrawUtil.h"
//-----------------------------------------------------------------------------
// GuiPanel
//-----------------------------------------------------------------------------
ConsoleDocClass( GuiPanel,
"@brief The GuiPanel panel is a container that when opaque will "
"draw a left to right gradient using its profile fill and "
"fill highlight colors.\n\n"
"@tsexample\n"
"// Mandatory GuiDefaultProfile\n"
"// Contains the fill color information required by a GuiPanel\n"
"// Some values left out for sake of this example\n"
"new GuiControlProfile (GuiDefaultProfile)\n"
"{\n"
" // fill color\n"
" opaque = false;\n"
" fillColor = \"242 241 240\";\n"
" fillColorHL =\"228 228 235\";\n"
" fillColorSEL = \"98 100 137\";\n"
" fillColorNA = \"255 255 255 \";\n"
"};\n\n"
"new GuiPanel(TestPanel)\n"
"{\n"
" position = \"45 33\";\n"
" extent = \"342 379\";\n"
" minExtent = \"16 16\";\n"
" horizSizing = \"right\";\n"
" vertSizing = \"bottom\";\n"
" profile = \"GuiDefaultProfile\"; // Color fill info is in this profile\n"
" isContainer = \"1\";\n"
"};\n"
"@endtsexample\n\n"
"@see GuiControlProfile\n"
"@ingroup GuiContainers\n");
GuiPanel::GuiPanel()
{
setMinExtent( Point2I( 16,16 ) );
setDocking( Docking::dockNone );
mIsContainer = true;
}
GuiPanel::~GuiPanel()
{
}
IMPLEMENT_CONOBJECT(GuiPanel);
void GuiPanel::onRender(Point2I offset, const RectI &updateRect)
{
if ( !mProfile->mOpaque )
{
RectI ctrlRect = getClientRect();
ctrlRect.point += offset;
// Draw border.
if( mProfile->mBorder != 0 )
{
GFX->getDrawUtil()->drawRectFill( ctrlRect, mProfile->mBorderColor );
ctrlRect.inset( mProfile->mBorderThickness, mProfile->mBorderThickness );
}
// Draw a gradient left to right.
PrimBuild::begin( GFXTriangleStrip, 4 );
PrimBuild::color( mProfile->mFillColorHL );
PrimBuild::vertex2i( ctrlRect.point.x, ctrlRect.point.y );
PrimBuild::vertex2i( ctrlRect.point.x, ctrlRect.point.y + ctrlRect.extent.y );
PrimBuild::color( mProfile->mFillColor );
PrimBuild::vertex2i( ctrlRect.point.x + ctrlRect.extent.x, ctrlRect.point.y);
PrimBuild::vertex2i( ctrlRect.point.x + ctrlRect.extent.x, ctrlRect.point.y + ctrlRect.extent.y );
PrimBuild::end();
}
Parent::onRender( offset, updateRect );
}