Torque3D/Engine/source/shaderGen/conditionerFeature.cpp

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "shaderGen/conditionerFeature.h"
#include "shaderGen/shaderOp.h"
#include "shaderGen/featureMgr.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxStringEnumTranslate.h"
#include "core/stream/fileStream.h"
#include "materials/shaderData.h"
#include "core/util/safeDelete.h"
const String ConditionerFeature::ConditionerIncludeFileName = "autogenConditioners.h";
bool ConditionerFeature::smDirtyConditioners = true;
Vector<ConditionerFeature*> ConditionerFeature::smConditioners;
ConditionerFeature::ConditionerFeature( const GFXFormat bufferFormat )
: mBufferFormat(bufferFormat)
{
dMemset( mMethodDependency, 0, sizeof( mMethodDependency ) );
smConditioners.push_back( this );
smDirtyConditioners = true;
}
ConditionerFeature::~ConditionerFeature()
{
for( U32 i = 0; i < NumMethodTypes; i++ )
SAFE_DELETE( mMethodDependency[i] );
smConditioners.remove( this );
smDirtyConditioners = true;
}
LangElement *ConditionerFeature::assignOutput( Var *unconditionedOutput, ShaderFeature::OutputTarget outputTarget /* = ShaderFeature::DefaultTarget*/ )
{
LangElement *assign;
MultiLine *meta = new MultiLine;
meta->addStatement( new GenOp( avar( "\r\n\r\n // output buffer format: %s\r\n", GFXStringTextureFormat[getBufferFormat()] ) ) );
// condition the output
Var *conditionedOutput = _conditionOutput( unconditionedOutput, meta );
// search for color var
Var *color = (Var*) LangElement::find( getOutputTargetVarName(outputTarget) );
if ( !color )
{
// create color var
color = new Var;
if(GFX->getAdapterType() == OpenGL)
{
color->setName( getOutputTargetVarName(outputTarget) );
color->setType( "vec4" );
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color->setStructName( "OUT" );
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assign = new GenOp( "@ = vec4(@)", color, conditionedOutput );
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}
else
{
color->setType( "fragout" );
color->setName( getOutputTargetVarName(outputTarget) );
color->setStructName( "OUT" );
assign = new GenOp( "@ = @", color, conditionedOutput );
}
}
else
{
if (GFX->getAdapterType() == OpenGL)
assign = new GenOp( "@ = vec4(@)", color, conditionedOutput);
else
assign = new GenOp( "@ = @", color, conditionedOutput );
}
meta->addStatement( new GenOp( " @;\r\n", assign ) );
return meta;
}
Var *ConditionerFeature::_conditionOutput( Var *unconditionedOutput, MultiLine *meta )
{
meta->addStatement( new GenOp( " // generic conditioner: no conditioning performed\r\n" ) );
return unconditionedOutput;
}
Var *ConditionerFeature::_unconditionInput( Var *conditionedInput, MultiLine *meta )
{
meta->addStatement( new GenOp( " // generic conditioner: no conditioning performed\r\n" ) );
return conditionedInput;
}
const String &ConditionerFeature::getShaderMethodName( MethodType methodType )
{
if ( mConditionMethodName.isEmpty() )
{
const U32 hash = getName().getHashCaseInsensitive();
mUnconditionMethodName = avar("autogen%s_%08x", "Uncondition", hash );
mConditionMethodName = avar("autogen%s_%08x", "Condition", hash );
}
return methodType == UnconditionMethod ? mUnconditionMethodName : mConditionMethodName;
}
ConditionerMethodDependency* ConditionerFeature::getConditionerMethodDependency( MethodType methodType )
{
if ( mMethodDependency[methodType] == NULL )
mMethodDependency[methodType] = new ConditionerMethodDependency( this, methodType );
return mMethodDependency[methodType];
}
void ConditionerFeature::_print( Stream *stream )
{
_printMethod( ConditionMethod, getShaderMethodName( ConditionMethod ), *stream );
LangElement::deleteElements();
_printMethod( UnconditionMethod, getShaderMethodName( UnconditionMethod ), *stream );
LangElement::deleteElements();
}
void ConditionerFeature::_updateConditioners()
{
smDirtyConditioners = false;
String includePath = "shadergen:/" + ConditionerIncludeFileName;
FileStream stream;
if ( !stream.open( includePath, Torque::FS::File::Write ) )
return;
for ( U32 i=0; i < smConditioners.size(); i++ )
smConditioners[i]->_print( &stream );
}
Var *ConditionerFeature::printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta )
{
Var *methodVar = new Var;
methodVar->setName(methodName);
DecOp *methodDecl = new DecOp(methodVar);
const bool isCondition = (methodType == ConditionerFeature::ConditionMethod);
Var *paramVar = new Var;
paramVar->setName(avar("%sconditioned%sput", isCondition ? "un" : "", isCondition ? "Out" : "In"));
DecOp *paramDecl = new DecOp(paramVar);
if(GFX->getAdapterType() == OpenGL)
{
methodVar->setType("vec4");
paramVar->setType("vec4");
}
else
{
methodVar->setType("inline float4");
paramVar->setType("in float4");
}
// Method header and opening bracket
meta->addStatement( new GenOp( "@(@)\r\n", methodDecl, paramDecl ) );
meta->addStatement( new GenOp( "{\r\n" ) );
return paramVar;
}
void ConditionerFeature::printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta )
{
// Return and closing bracket
meta->addStatement( new GenOp( "\r\n return @;\r\n", retVar ) );
meta->addStatement( new GenOp( "}\r\n" ) );
}
void ConditionerFeature::_printMethod( MethodType methodType, const String &methodName, Stream &stream )
{
MultiLine *meta = new MultiLine;
printHeaderComment( methodType, methodName, stream, meta );
Var *paramVar = printMethodHeader( methodType, methodName, stream, meta );
Var *unconditionedInput = NULL;
if( methodType == UnconditionMethod )
unconditionedInput = _unconditionInput( paramVar, meta );
else
unconditionedInput = _conditionOutput( paramVar, meta );
printMethodFooter( methodType, unconditionedInput, stream, meta );
printFooterComment( methodType, methodName, stream, meta );
meta->print(stream);
}
void ConditionerFeature::printHeaderComment( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta )
{
meta->addStatement( new GenOp( "//------------------------------------------------------------------------------\r\n" ) );
meta->addStatement( new GenOp( avar( "// Autogenerated '%s' %s Method\r\n", getName().c_str(),
methodType == ConditionMethod ? "Condition" : "Uncondition" ) ) );
meta->addStatement( new GenOp( "//------------------------------------------------------------------------------\r\n" ) );
}
void ConditionerFeature::printFooterComment( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta )
{
meta->addStatement( new GenOp( "\r\n\r\n" ) );
}
void ConditionerMethodDependency::print( Stream &s ) const
{
mConditioner->_printMethod(mMethodType, mConditioner->getShaderMethodName(mMethodType), s);
}
void ConditionerMethodDependency::createMethodMacro( const String &methodName, Vector<GFXShaderMacro> &macros )
{
GFXShaderMacro conditionerMethodMacro;
conditionerMethodMacro.name = methodName;
conditionerMethodMacro.value = mConditioner->getShaderMethodName(mMethodType);
macros.push_back(conditionerMethodMacro);
}