Torque3D/Templates/Empty/game/shaders/common/guiMaterialV.hlsl

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
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#include "hlslStructs.hlsl"
#include "shaderModel.hlsl"
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struct MaterialDecoratorConnectV
{
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float4 hpos : TORQUE_POSITION;
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float2 uv0 : TEXCOORD0;
};
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uniform float4x4 modelview : register(C0);
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//-----------------------------------------------------------------------------
// Main
//-----------------------------------------------------------------------------
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MaterialDecoratorConnectV main( VertexIn_PCT IN )
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{
MaterialDecoratorConnectV OUT;
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OUT.hpos = mul(modelview, float4(IN.pos,1.0));
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OUT.uv0 = IN.uv0;
return OUT;
}