Torque3D/Engine/source/shaderGen/featureMgr.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "shaderGen/featureMgr.h"
#include "shaderGen/featureType.h"
#include "shaderGen/shaderFeature.h"
#include "core/util/safeDelete.h"
#include "core/module.h"
MODULE_BEGIN( ShaderGenFeatureMgr )
MODULE_INIT_BEFORE( ShaderGen )
MODULE_SHUTDOWN_AFTER( Sim ) // allow registered features to be removed before destroying singleton
MODULE_INIT
{
ManagedSingleton< FeatureMgr >::createSingleton();
}
MODULE_SHUTDOWN
{
ManagedSingleton< FeatureMgr >::deleteSingleton();
}
MODULE_END;
FeatureMgr::FeatureMgr()
: mNeedsSort( false )
{
VECTOR_SET_ASSOCIATION( mFeatures );
}
FeatureMgr::~FeatureMgr()
{
unregisterAll();
}
void FeatureMgr::unregisterAll()
{
FeatureInfoVector::iterator iter = mFeatures.begin();
for ( ; iter != mFeatures.end(); iter++ )
{
if ( iter->feature )
delete iter->feature;
}
mFeatures.clear();
mNeedsSort = false;
}
const FeatureInfo& FeatureMgr::getAt( U32 index )
{
if ( mNeedsSort )
{
mFeatures.sort( _featureInfoCompare );
mNeedsSort = false;
}
AssertFatal( index < mFeatures.size(), "FeatureMgr::getAt() - Index out of range!" );
return mFeatures[index];
}
ShaderFeature* FeatureMgr::getByType( const FeatureType &type )
{
FeatureInfoVector::iterator iter = mFeatures.begin();
for ( ; iter != mFeatures.end(); iter++ )
{
if ( *iter->type == type )
return iter->feature;
}
return NULL;
}
void FeatureMgr::registerFeature( const FeatureType &type,
ShaderFeature *feature )
{
// Remove any existing feature first.
unregisterFeature( type );
// Now add the new feature.
mFeatures.increment();
mFeatures.last().type = &type;
mFeatures.last().feature = feature;
// Make sure we resort the features.
mNeedsSort = true;
}
S32 QSORT_CALLBACK FeatureMgr::_featureInfoCompare( const FeatureInfo* a, const FeatureInfo* b )
{
const FeatureType *typeA = a->type;
const FeatureType *typeB = b->type;
if ( typeA->getGroup() < typeB->getGroup() )
return -1;
else if ( typeA->getGroup() > typeB->getGroup() )
return 1;
else if ( typeA->getOrder() < typeB->getOrder() )
return -1;
else if ( typeA->getOrder() > typeB->getOrder() )
return 1;
else
return 0;
}
void FeatureMgr::unregisterFeature( const FeatureType &type )
{
FeatureInfoVector::iterator iter = mFeatures.begin();
for ( ; iter != mFeatures.end(); iter++ )
{
if ( *iter->type != type )
continue;
delete iter->feature;
mFeatures.erase( iter );
return;
}
}