Torque3D/Engine/source/afx/afxSpellBook.cpp

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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "afx/arcaneFX.h"
#include "console/engineAPI.h"
#include "console/consoleTypes.h"
#include "core/stream/bitStream.h"
#include "T3D/gameBase/gameBase.h"
#include "afx/afxSpellBook.h"
#include "afx/afxMagicSpell.h"
#include "afx/rpg/afxRPGMagicSpell.h"
#include "afx/ui/afxSpellButton.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxSpellBookData
IMPLEMENT_CO_DATABLOCK_V1(afxSpellBookData);
ConsoleDocClass( afxSpellBookData,
"@brief A spellbook datablock.\n\n"
"@ingroup afxMisc\n"
"@ingroup AFX\n"
"@ingroup Datablocks\n"
);
afxSpellBookData::afxSpellBookData()
{
spells_per_page = 12;
pages_per_book = 12;
dMemset(spells, 0, sizeof(spells));
dMemset(rpg_spells, 0, sizeof(rpg_spells));
// marked true if datablock ids need to
// be converted into pointers
do_id_convert = false;
}
#define myOffset(field) Offset(field, afxSpellBookData)
void afxSpellBookData::initPersistFields()
{
addField("spellsPerPage", TypeS8, myOffset(spells_per_page),
"...");
addField("pagesPerBook", TypeS8, myOffset(pages_per_book),
"...");
addField("spells", TYPEID<GameBaseData>(), myOffset(spells), MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE,
"...");
addField("rpgSpells", TYPEID<GameBaseData>(), myOffset(rpg_spells), MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE,
"...");
Parent::initPersistFields();
}
bool afxSpellBookData::preload(bool server, String &errorStr)
{
if (!Parent::preload(server, errorStr))
return false;
// Resolve objects transmitted from server
if (!server)
{
if (do_id_convert)
{
for (S32 i = 0; i < pages_per_book*spells_per_page; i++)
{
SimObjectId db_id = SimObjectId((uintptr_t)rpg_spells[i]);
if (db_id != 0)
{
// try to convert id to pointer
if (!Sim::findObject(db_id, rpg_spells[i]))
{
Con::errorf(ConsoleLogEntry::General,
"afxSpellBookData::preload() -- bad datablockId: 0x%x (afxRPGMagicSpellData)",
db_id);
}
}
}
do_id_convert = false;
}
}
return true;
}
void afxSpellBookData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->write(spells_per_page);
stream->write(pages_per_book);
for (S32 i = 0; i < pages_per_book*spells_per_page; i++)
writeDatablockID(stream, rpg_spells[i], mPacked);
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}
void afxSpellBookData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
stream->read(&spells_per_page);
stream->read(&pages_per_book);
do_id_convert = true;
for (S32 i = 0; i < pages_per_book*spells_per_page; i++)
rpg_spells[i] = (afxRPGMagicSpellData*)(uintptr_t)readDatablockID(stream);
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}
DefineEngineMethod(afxSpellBookData, getPageSlotIndex, S32, (Point2I bookSlot),,
"...\n\n"
"@ingroup AFX")
{
return object->getPageSlotIndex(bookSlot.x, bookSlot.y);
}
DefineEngineMethod(afxSpellBookData, getCapacity, S32, (),,
"Get the capacity (total number of spell slots) in a spellbook.\n\n"
"@ingroup AFX")
{
return object->spells_per_page*object->pages_per_book;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxSpellBook
IMPLEMENT_CO_NETOBJECT_V1(afxSpellBook);
ConsoleDocClass( afxSpellBook,
"@brief A spellbook object.\n\n"
"@ingroup afxMisc\n"
"@ingroup AFX\n"
);
afxSpellBook::afxSpellBook()
{
mNetFlags.set(Ghostable | ScopeAlways);
mDataBlock = NULL;
all_spell_cooldown = 1.0f;
}
afxSpellBook::~afxSpellBook()
{
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
void afxSpellBook::initPersistFields()
{
Parent::initPersistFields();
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
void afxSpellBook::processTick(const Move* m)
{
Parent::processTick(m);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
void afxSpellBook::advanceTime(F32 dt)
{
Parent::advanceTime(dt);
if (all_spell_cooldown < 1.0f)
{
all_spell_cooldown += dt/2.0f;
if (all_spell_cooldown > 1.0f)
all_spell_cooldown = 1.0f;
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
bool afxSpellBook::onNewDataBlock(GameBaseData* dptr, bool reload)
{
mDataBlock = dynamic_cast<afxSpellBookData*>(dptr);
if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
return false;
scriptOnNewDataBlock();
return true;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
bool afxSpellBook::onAdd()
{
if (!Parent::onAdd())
return(false);
return(true);
}
void afxSpellBook::onRemove()
{
Parent::onRemove();
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
U32 afxSpellBook::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
{
U32 retMask = Parent::packUpdate(con, mask, stream);
if (stream->writeFlag(mask & InitialUpdateMask))
{
}
// AllSpellCooldown
if (stream->writeFlag(mask & AllSpellCooldownMask))
{
}
return(retMask);
}
void afxSpellBook::unpackUpdate(NetConnection * con, BitStream * stream)
{
Parent::unpackUpdate(con, stream);
// InitialUpdate
if (stream->readFlag())
{
}
// AllSpellCooldown
if (stream->readFlag())
{
all_spell_cooldown = 0.0f;
}
}
#define SPELL_DATA_NOT_FOUND "\n<just:center><font:Arial:20><color:FF0000>** Spell data not found **\n\n\n\n"
char* afxSpellBook::formatDesc(char* buffer, int len, S32 page, S32 slot) const
{
S32 idx = mDataBlock->getPageSlotIndex(page, slot);
if (idx < 0 || !mDataBlock->rpg_spells[idx])
return SPELL_DATA_NOT_FOUND;
return mDataBlock->rpg_spells[idx]->formatDesc(buffer, len);
}
const char* afxSpellBook::getSpellIcon(S32 page, S32 slot) const
{
S32 idx = mDataBlock->getPageSlotIndex(page, slot);
if (idx < 0 || !mDataBlock->rpg_spells[idx])
return 0;
return mDataBlock->rpg_spells[idx]->icon_name;
}
bool afxSpellBook::isPlaceholder(S32 page, S32 slot) const
{
S32 idx = mDataBlock->getPageSlotIndex(page, slot);
if (idx < 0 || !mDataBlock->rpg_spells[idx])
return false;
return mDataBlock->rpg_spells[idx]->is_placeholder;
}
afxMagicSpellData* afxSpellBook::getSpellData(S32 page, S32 slot)
{
S32 idx = mDataBlock->getPageSlotIndex(page, slot);
if (idx < 0 || !mDataBlock->spells[idx])
return 0;
return mDataBlock->spells[idx];
}
afxRPGMagicSpellData* afxSpellBook::getSpellRPGData(S32 page, S32 slot)
{
S32 idx = mDataBlock->getPageSlotIndex(page, slot);
if (idx < 0 || !mDataBlock->rpg_spells[idx])
return 0;
return mDataBlock->rpg_spells[idx];
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
void afxSpellBook::startAllSpellCooldown()
{
//all_spell_cooldown = 0.0f;
setMaskBits(AllSpellCooldownMask);
}
F32 afxSpellBook::getCooldownFactor(S32 page, S32 slot)
{
return all_spell_cooldown;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
DefineEngineMethod(afxSpellBook, getPageSlotIndex, S32, (Point2I bookSlot),,
"...\n\n"
"@ingroup AFX")
{
return object->getPageSlotIndex(bookSlot.x, bookSlot.y);
}
DefineEngineMethod(afxSpellBook, getSpellData, S32, (Point2I bookSlot),,
"Get spell datablock for spell stored at spellbook index, (page, slot).\n\n"
"@ingroup AFX")
{
afxMagicSpellData* spell_data = object->getSpellData(bookSlot.x, bookSlot.y);
return (spell_data) ? spell_data->getId() : 0;
}
DefineEngineMethod(afxSpellBook, getSpellRPGData, S32, (Point2I bookSlot),,
"Get spell RPG datablock for spell stored at spellbook index, (page, slot).\n\n"
"@ingroup AFX")
{
afxRPGMagicSpellData* spell_data = object->getSpellRPGData(bookSlot.x, bookSlot.y);
return (spell_data) ? spell_data->getId() : 0;
}
DefineEngineMethod(afxSpellBook, startAllSpellCooldown, void, (),,
"...\n\n"
"@ingroup AFX")
{
object->startAllSpellCooldown();
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//