Torque3D/Engine/source/T3D/physics/physicsObject.cpp

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2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/physics/physicsObject.h"
#include "console/simEvents.h"
#include "console/simSet.h"
PhysicsObject::PhysicsObject()
: mQueuedEvent( InvalidEventId )
{
}
PhysicsObject::~PhysicsObject()
{
if ( mQueuedEvent != InvalidEventId )
Sim::cancelEvent( mQueuedEvent );
}
void PhysicsObject::queueCallback( U32 ms, Delegate<void()> callback )
{
// Cancel any existing event we may have pending.
if ( mQueuedEvent != InvalidEventId )
Sim::cancelEvent( mQueuedEvent );
// Fire off a new event.
SimDelegateEvent *event_ = new SimDelegateEvent();
event_->mCallback = callback;
event_->mEventId = &mQueuedEvent;
mQueuedEvent = Sim::postEvent( Sim::getRootGroup(), event_, Sim::getCurrentTime() + ms );
}