Torque3D/Engine/modules/Verve/VActor/VActorStateTable.h

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2019-03-07 22:23:41 +00:00
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VACTORSTATETABLE_H_
#define _VT_VACTORSTATETABLE_H_
#ifndef _TVECTOR_H
#include "core/util/tVector.h"
#endif
//-----------------------------------------------------------------------------
class VActor;
class VActorStateTable;
//-----------------------------------------------------------------------------
class VActorState
{
public:
VActorState( void ) { };
virtual ~VActorState( void ) { };
virtual void enter( VActor *pObject ) = 0;
virtual bool execute( VActor *pObject ) = 0;
virtual void exit( VActor *pObject ) = 0;
};
//-----------------------------------------------------------------------------
class VActorStateTable
{
public:
struct sStateRef
{
VActorState *State;
F32 Priority;
};
typedef Vector<sStateRef> tStateVector;
typedef tStateVector::iterator tStateIterator;
typedef tStateVector::const_iterator tStateConstIterator;
protected:
tStateVector mStateVector;
VActor *mObject;
VActorState *mLastState;
VActorState *mCurrentState;
public:
VActorStateTable( void ) :
mObject( NULL ),
mLastState( NULL ),
mCurrentState( NULL )
{
VECTOR_SET_ASSOCIATION( mStateVector );
};
virtual ~VActorStateTable( void )
{
// Clear Table.
clear();
};
void registerState( VActorState *pState, const F32 &pPriority = 0.5f );
virtual void enter( void ) { };
virtual VActorState *execute( void );
virtual void exit( void ) { };
//-------------------------------------------------------------------------
//
// Gets
//
//-------------------------------------------------------------------------
inline VActor *getObject( void ) { return mObject; };
bool isRegisteredState( VActorState *pState );
inline VActorState *getCurrentState( void ) { return mCurrentState; };
inline VActorState *getLastState( void ) { return mLastState; };
//-------------------------------------------------------------------------
//
// Sets
//
//-------------------------------------------------------------------------
void clear( void );
void sort( void );
inline void setObject( VActor *pObject ) { mObject = pObject; };
void setState( VActorState *pState );
//-------------------------------------------------------------------------
//
// Accessors
//
//-------------------------------------------------------------------------
tStateConstIterator begin( void ) const { return mStateVector.begin(); };
tStateConstIterator end( void ) const { return mStateVector.end(); };
S32 size( void ) const { return mStateVector.size(); };
protected:
static S32 QSORT_CALLBACK _onSortCallback( const VActorStateTable::sStateRef *pA, const VActorStateTable::sStateRef *pB );
};
#endif // _VT_VACTORSTATETABLE_H_