mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
232 lines
6 KiB
C++
232 lines
6 KiB
C++
|
|
//-----------------------------------------------------------------------------
|
||
|
|
// Verve
|
||
|
|
// Copyright (C) 2014 - Violent Tulip
|
||
|
|
//
|
||
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
|
// of this software and associated documentation files (the "Software"), to
|
||
|
|
// deal in the Software without restriction, including without limitation the
|
||
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||
|
|
// furnished to do so, subject to the following conditions:
|
||
|
|
//
|
||
|
|
// The above copyright notice and this permission notice shall be included in
|
||
|
|
// all copies or substantial portions of the Software.
|
||
|
|
//
|
||
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||
|
|
// IN THE SOFTWARE.
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
#include "VActor.h"
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
IMPLEMENT_CO_NETOBJECT_V1( VActor );
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
VActor::VActor( void ) :
|
||
|
|
mDataBlock( NULL )
|
||
|
|
{
|
||
|
|
// Void.
|
||
|
|
}
|
||
|
|
|
||
|
|
VActor::~VActor( void )
|
||
|
|
{
|
||
|
|
// Void.
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// Initialisation Methods.
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VActor::onAdd();
|
||
|
|
//
|
||
|
|
// ...
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
bool VActor::onAdd( void )
|
||
|
|
{
|
||
|
|
if ( !Parent::onAdd() || !mDataBlock )
|
||
|
|
{
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Add to Scene.
|
||
|
|
addToScene();
|
||
|
|
|
||
|
|
if ( isServerObject() )
|
||
|
|
{
|
||
|
|
// Script Callback.
|
||
|
|
scriptOnAdd();
|
||
|
|
}
|
||
|
|
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VActor::onRemove();
|
||
|
|
//
|
||
|
|
// ...
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void VActor::onRemove( void )
|
||
|
|
{
|
||
|
|
// Script Callback.
|
||
|
|
scriptOnRemove();
|
||
|
|
|
||
|
|
// Remove From Scene.
|
||
|
|
removeFromScene();
|
||
|
|
|
||
|
|
Parent::onRemove();
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VActor::onNewDataBlock( pDataBlock );
|
||
|
|
//
|
||
|
|
// ...
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
bool VActor::onNewDataBlock( GameBaseData *pDataBlock, bool pReload )
|
||
|
|
{
|
||
|
|
// Store DataBlock Reference.
|
||
|
|
mDataBlock = dynamic_cast<VActorData*>( pDataBlock );
|
||
|
|
|
||
|
|
if ( !mDataBlock )
|
||
|
|
{
|
||
|
|
// Invalid Data.
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Parent Call.
|
||
|
|
return Parent::onNewDataBlock( pDataBlock, pReload );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// Update Methods.
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VActor::processTick( pMove );
|
||
|
|
//
|
||
|
|
// ...
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void VActor::processTick( const Move *pMove )
|
||
|
|
{
|
||
|
|
// Parent Call.
|
||
|
|
Parent::processTick( pMove );
|
||
|
|
|
||
|
|
// Triggers?
|
||
|
|
if ( pMove && mDamageState == Enabled )
|
||
|
|
{
|
||
|
|
// Handle each Image Trigger.
|
||
|
|
const U32 imageCount = getMin( ShapeBase::MaxMountedImages, MaxTriggerKeys );
|
||
|
|
for ( U32 i = 0; i < imageCount; i++ )
|
||
|
|
{
|
||
|
|
setImageTriggerState( i, pMove->trigger[i] );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VActor::packUpdate( pConnection, pMask, pStream );
|
||
|
|
//
|
||
|
|
// ...
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
U32 VActor::packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream )
|
||
|
|
{
|
||
|
|
// Parent Call.
|
||
|
|
return Parent::packUpdate( pConnection, pMask, pStream );
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VActor::unpackUpdate( pConnection, pStream );
|
||
|
|
//
|
||
|
|
// ...
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void VActor::unpackUpdate( NetConnection *pConnection, BitStream *pStream )
|
||
|
|
{
|
||
|
|
// Parent Call.
|
||
|
|
Parent::unpackUpdate( pConnection, pStream );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// Physics Methods.
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VActor::setTransform( pMatrix );
|
||
|
|
//
|
||
|
|
// ...
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void VActor::setTransform( const MatrixF &pMatrix )
|
||
|
|
{
|
||
|
|
Parent::setTransform( pMatrix );
|
||
|
|
|
||
|
|
// Server Object?
|
||
|
|
if ( isServerObject() )
|
||
|
|
{
|
||
|
|
// Move Object.
|
||
|
|
setMaskBits( MoveMask );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VActor::onMount( pObject, pNode );
|
||
|
|
//
|
||
|
|
// ...
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void VActor::onMount( SceneObject *pObject, S32 pNode )
|
||
|
|
{
|
||
|
|
// Parent Call.
|
||
|
|
Parent::onMount( pObject, pNode );
|
||
|
|
|
||
|
|
// Post Event.
|
||
|
|
mEventSignal.trigger( k_MountEvent );
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VActor::onUnmount( pObject, pNode );
|
||
|
|
//
|
||
|
|
// ...
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void VActor::onUnmount( SceneObject *pObject, S32 pNode )
|
||
|
|
{
|
||
|
|
// Parent Call.
|
||
|
|
Parent::onUnmount( pObject, pNode );
|
||
|
|
|
||
|
|
// Post Event.
|
||
|
|
mEventSignal.trigger( k_UnmountEvent );
|
||
|
|
}
|