mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
442 lines
14 KiB
C++
442 lines
14 KiB
C++
|
|
//-----------------------------------------------------------------------------
|
||
|
|
// Verve
|
||
|
|
// Copyright (C) 2014 - Violent Tulip
|
||
|
|
//
|
||
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
|
// of this software and associated documentation files (the "Software"), to
|
||
|
|
// deal in the Software without restriction, including without limitation the
|
||
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||
|
|
// furnished to do so, subject to the following conditions:
|
||
|
|
//
|
||
|
|
// The above copyright notice and this permission notice shall be included in
|
||
|
|
// all copies or substantial portions of the Software.
|
||
|
|
//
|
||
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||
|
|
// IN THE SOFTWARE.
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
#include "Verve/Core/VGroup.h"
|
||
|
|
#include "Verve/Extension/Motion/VMotionTrack.h"
|
||
|
|
#include "Verve/Extension/Motion/VMotionEvent.h"
|
||
|
|
|
||
|
|
#include "console/consoleTypes.h"
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
IMPLEMENT_CONOBJECT( VMotionTrack );
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
VMotionTrack::VMotionTrack( void ) :
|
||
|
|
mDataReference( String::EmptyString ),
|
||
|
|
mOrientationMode( "FREE" ),
|
||
|
|
mOrientationData( String::EmptyString ),
|
||
|
|
mRelative( false )
|
||
|
|
{
|
||
|
|
setLabel( "MotionTrack" );
|
||
|
|
}
|
||
|
|
|
||
|
|
void VMotionTrack::initPersistFields( void )
|
||
|
|
{
|
||
|
|
Parent::initPersistFields();
|
||
|
|
|
||
|
|
addField( "Reference", TypeRealString, Offset( mDataReference, VMotionTrack ), "The name of the data field referencing the object to be attached to the path." );
|
||
|
|
|
||
|
|
addProtectedField( "OrientationMode", TypeRealString, Offset( mOrientationMode, VMotionTrack ), &setOrientationMode, &defaultProtectedGetFn, "The orientation mode of the object attached to the path." );
|
||
|
|
addProtectedField( "OrientationData", TypeRealString, Offset( mOrientationData, VMotionTrack ), &setOrientationData, &defaultProtectedGetFn, "The name of the data field holding the orientation data (used for Orientation Modes, ToObject & ToPoint)." );
|
||
|
|
addField( "Relative", TypeBool, Offset( mRelative, VMotionTrack ), "Attach the object with an offset based on its initial position." );
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// Controller Methods.
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VMotionTrack::onControllerEvent( pEvent );
|
||
|
|
//
|
||
|
|
// When the controller's state changes, this method is called. If the
|
||
|
|
// controller is paused, then the path object will cease to move. If the
|
||
|
|
// controller resumes play, the object will continue on its path.
|
||
|
|
//
|
||
|
|
// For a full list of possible events, see the 'eControllerEventType'
|
||
|
|
// declaration in VController.h.
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
bool VMotionTrack::onControllerEvent( VController::eControllerEventType pEvent )
|
||
|
|
{
|
||
|
|
if ( !Parent::onControllerEvent( pEvent ) )
|
||
|
|
{
|
||
|
|
// Skip.
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Enabled?
|
||
|
|
if ( !isEnabled() )
|
||
|
|
{
|
||
|
|
// Continue Processing Events.
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Fetch Path & Reference Object.
|
||
|
|
VTorque::PathObjectType *path = getPath();
|
||
|
|
VTorque::SceneObjectType *object = getSceneObject();
|
||
|
|
if ( !path || !object || !VTorque::isPathObjectAttached( path, object ) )
|
||
|
|
{
|
||
|
|
// Invalid.
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
switch ( pEvent )
|
||
|
|
{
|
||
|
|
case VController::k_EventPlay :
|
||
|
|
{
|
||
|
|
|
||
|
|
// Continue Advancing.
|
||
|
|
VTorque::setPathObjectActive( path, object, true );
|
||
|
|
|
||
|
|
} break;
|
||
|
|
|
||
|
|
case VController::k_EventPause :
|
||
|
|
{
|
||
|
|
|
||
|
|
// Stop Advancing.
|
||
|
|
VTorque::setPathObjectActive( path, object, false );
|
||
|
|
|
||
|
|
} break;
|
||
|
|
|
||
|
|
case VController::k_EventStop :
|
||
|
|
{
|
||
|
|
|
||
|
|
// Detach the Object.
|
||
|
|
detachObject();
|
||
|
|
|
||
|
|
} break;
|
||
|
|
}
|
||
|
|
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VMotionTrack::onControllerReset( pTime, pForward );
|
||
|
|
//
|
||
|
|
// Reposition the path object on the path appropriately. The position is
|
||
|
|
// interpolated between two nodes, the last node and the next node. These
|
||
|
|
// correspond to the last and current events.
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void VMotionTrack::onControllerReset( const S32 &pTime, const bool &pForward )
|
||
|
|
{
|
||
|
|
// Parent Reset.
|
||
|
|
Parent::onControllerReset( pTime, pForward );
|
||
|
|
|
||
|
|
// Valid Track?
|
||
|
|
// Note: We must have at least 2 Events/Nodes to path.
|
||
|
|
if ( size() < 2 )
|
||
|
|
{
|
||
|
|
// Invalid.
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Get Object References.
|
||
|
|
VController *controller = getController();
|
||
|
|
VTorque::PathObjectType *path = getPath();
|
||
|
|
VTorque::SceneObjectType *object = getSceneObject();
|
||
|
|
if ( !controller || !path || !object )
|
||
|
|
{
|
||
|
|
// Invalid Object(s).
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Attached?
|
||
|
|
if ( !VTorque::isPathObjectAttached( path, object ) )
|
||
|
|
{
|
||
|
|
// No, Attach Now.
|
||
|
|
attachObject();
|
||
|
|
}
|
||
|
|
|
||
|
|
// Reset Object.
|
||
|
|
resetObject( pTime );
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// Reference Methods.
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VMotionTrack::getPath();
|
||
|
|
//
|
||
|
|
// Returns the path that this track is referencing.
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
VTorque::PathObjectType *VMotionTrack::getPath( void )
|
||
|
|
{
|
||
|
|
// Fetch the Controller.
|
||
|
|
VController *controller = getController();
|
||
|
|
if ( !controller )
|
||
|
|
{
|
||
|
|
// Invalid Controller.
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Evalulate the Data Field.
|
||
|
|
String fieldValue;
|
||
|
|
if ( controller->getDataValue( mDataReference, fieldValue ) )
|
||
|
|
{
|
||
|
|
// Return Object.
|
||
|
|
return dynamic_cast<VTorque::PathObjectType*>( Sim::findObject( fieldValue ) );
|
||
|
|
}
|
||
|
|
|
||
|
|
// No Data!
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VMotionTrack::attachObject();
|
||
|
|
//
|
||
|
|
// Attach the underlying Scene Object to the target Path at the first Node.
|
||
|
|
// Default settings are applied and must be updated after the object is
|
||
|
|
// attached.
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void VMotionTrack::attachObject( void )
|
||
|
|
{
|
||
|
|
// Get Object References.
|
||
|
|
VTorque::PathObjectType *path = getPath();
|
||
|
|
VTorque::SceneObjectType *object = getSceneObject();
|
||
|
|
if ( !path || !object )
|
||
|
|
{
|
||
|
|
// Invalid Object(s).
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Object Attached?
|
||
|
|
if ( VTorque::isPathObjectAttached( path, object ) )
|
||
|
|
{
|
||
|
|
// Already Attached.
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Fetch Forwards.
|
||
|
|
const bool &forward = isControllerPlayingForward();
|
||
|
|
// Select the Node.
|
||
|
|
const S32 node = ( forward ) ? 0 : ( size() - 1 );
|
||
|
|
|
||
|
|
// Fetch the value from the controller data table.
|
||
|
|
String orientationDataValue = String::EmptyString;
|
||
|
|
if ( mOrientationData != String::EmptyString
|
||
|
|
&& !getController()->getDataValue( mOrientationData, orientationDataValue ) )
|
||
|
|
{
|
||
|
|
// Sanity!
|
||
|
|
Con::warnf( "Unable to located the value for the given orientation data key, '%s'", mOrientationData );
|
||
|
|
// Clear.
|
||
|
|
orientationDataValue = String::EmptyString;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Attach Object.
|
||
|
|
VTorque::attachPathObject( path, object, forward, mRelative, node, -1, mOrientationMode, orientationDataValue );
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VMotionTrack::detachObject( void );
|
||
|
|
//
|
||
|
|
//
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void VMotionTrack::detachObject( void )
|
||
|
|
{
|
||
|
|
// Get Object References.
|
||
|
|
VTorque::PathObjectType *path = getPath();
|
||
|
|
VTorque::SceneObjectType *object = getSceneObject();
|
||
|
|
if ( !path || !object )
|
||
|
|
{
|
||
|
|
// Invalid Object(s).
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Object Attached?
|
||
|
|
if ( !VTorque::isPathObjectAttached( path, object ) )
|
||
|
|
{
|
||
|
|
// Not Attached.
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Detach.
|
||
|
|
VTorque::detachPathObject( path, object );
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// VMotionTrack::resetObject( pTime );
|
||
|
|
//
|
||
|
|
//
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
void VMotionTrack::resetObject( const S32 &pTime )
|
||
|
|
{
|
||
|
|
// Get Object References.
|
||
|
|
VTorque::PathObjectType *path = getPath();
|
||
|
|
VTorque::SceneObjectType *object = getSceneObject();
|
||
|
|
if ( !path || !object )
|
||
|
|
{
|
||
|
|
// Invalid Object(s).
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Fetch Controller Info.
|
||
|
|
const bool &isPlaying = isControllerPlaying();
|
||
|
|
const bool &isPlayingForward = isControllerPlayingForward();
|
||
|
|
const bool &isLooping = isControllerLooping();
|
||
|
|
|
||
|
|
// Init Variables.
|
||
|
|
bool objectActive = false;
|
||
|
|
F32 objectInterp = 0.f;
|
||
|
|
F32 objectSpeed = 0.f;
|
||
|
|
S32 srcNodeIndex = 0;
|
||
|
|
S32 dstNodeIndex = 0;
|
||
|
|
|
||
|
|
VMotionEvent *event;
|
||
|
|
if ( !getNextEvent( event ) || event->getTriggerTime() == pTime )
|
||
|
|
{
|
||
|
|
// Note: This case deals with a target time that is greater than the
|
||
|
|
// trigger time of the Last Event on this track. It will clamp
|
||
|
|
// the position of the object to the corresponding node of the
|
||
|
|
// Last Event.
|
||
|
|
|
||
|
|
// Note: If pTime is exactly equal to the Next Event's trigger time,
|
||
|
|
// then it will set the Source Node to the Last Node and
|
||
|
|
// set its Interp to 0.f - which is incorrect!
|
||
|
|
if ( !event || event->getTriggerTime() != pTime )
|
||
|
|
{
|
||
|
|
// Fetch the Last Event.
|
||
|
|
getPreviousEvent( event );
|
||
|
|
}
|
||
|
|
|
||
|
|
// Set the Info.
|
||
|
|
objectInterp = 0.f;
|
||
|
|
objectSpeed = event->getObjectSpeed();
|
||
|
|
srcNodeIndex = event->getNodeIndex();
|
||
|
|
dstNodeIndex = srcNodeIndex;
|
||
|
|
}
|
||
|
|
else if ( !event->getPreviousEvent() )
|
||
|
|
{
|
||
|
|
// Note: This case deals with a target time that is less than the
|
||
|
|
// trigger time of the First Event on this track. It will clamp
|
||
|
|
// the position of the object to the corresponding node of the
|
||
|
|
// First Event.
|
||
|
|
|
||
|
|
// Set the Info.
|
||
|
|
objectInterp = 0.f;
|
||
|
|
objectSpeed = event->getObjectSpeed();
|
||
|
|
srcNodeIndex = event->getNodeIndex();
|
||
|
|
dstNodeIndex = srcNodeIndex;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
// Note: This case deals with a target time that is between two Events
|
||
|
|
// on this track. It will position the object on the path,
|
||
|
|
// between the two nodes corresponding to the Events.
|
||
|
|
|
||
|
|
// Fetch the Last Event.
|
||
|
|
VMotionEvent *lastEvent;
|
||
|
|
getPreviousEvent( lastEvent );
|
||
|
|
|
||
|
|
// Set the Info.
|
||
|
|
objectActive = isPlaying;
|
||
|
|
objectInterp = calculateInterp( pTime );
|
||
|
|
objectSpeed = lastEvent->getObjectSpeed();
|
||
|
|
srcNodeIndex = event->getNodeIndex( ( isPlayingForward ) ? -1 : 1 );
|
||
|
|
dstNodeIndex = event->getNodeIndex();
|
||
|
|
}
|
||
|
|
|
||
|
|
// Set Active.
|
||
|
|
VTorque::setPathObjectActive( path, object, objectActive );
|
||
|
|
|
||
|
|
// Set Forward.
|
||
|
|
VTorque::setPathObjectForward( path, object, isPlayingForward );
|
||
|
|
|
||
|
|
// Set Speed.
|
||
|
|
VTorque::setPathObjectSpeed( path, object, objectSpeed );
|
||
|
|
|
||
|
|
// Set Current Node.
|
||
|
|
VTorque::setPathObjectNode( path, object, srcNodeIndex );
|
||
|
|
|
||
|
|
// Set End Node.
|
||
|
|
VTorque::setPathObjectEndNode( path, object, ( ( isLooping ) ? -1 : ( size() - 1 ) ) );
|
||
|
|
|
||
|
|
// Set Interp.
|
||
|
|
VTorque::setPathObjectInterp( path, object, objectInterp );
|
||
|
|
}
|
||
|
|
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// Static Field Methods.
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
bool VMotionTrack::setOrientationMode( void *pObject, const char *pArray, const char *pData )
|
||
|
|
{
|
||
|
|
// Fetch Track.
|
||
|
|
VMotionTrack *track = static_cast<VMotionTrack*>( pObject );
|
||
|
|
|
||
|
|
// Store Data.
|
||
|
|
track->mOrientationMode = pData;
|
||
|
|
|
||
|
|
VTorque::PathObjectType *path = track->getPath();
|
||
|
|
VTorque::SceneObjectType *object = track->getSceneObject();
|
||
|
|
if ( VTorque::isPathObjectAttached( path, object ) )
|
||
|
|
{
|
||
|
|
// Set Orientation Mode.
|
||
|
|
VTorque::setPathObjectOrientation( path, object, track->mOrientationMode, track->mOrientationData );
|
||
|
|
}
|
||
|
|
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool VMotionTrack::setOrientationData( void *pObject, const char *pArray, const char *pData )
|
||
|
|
{
|
||
|
|
// Fetch Track.
|
||
|
|
VMotionTrack *track = static_cast<VMotionTrack*>( pObject );
|
||
|
|
|
||
|
|
// Store Data.
|
||
|
|
track->mOrientationData = pData;
|
||
|
|
|
||
|
|
VTorque::PathObjectType *path = track->getPath();
|
||
|
|
VTorque::SceneObjectType *object = track->getSceneObject();
|
||
|
|
if ( VTorque::isPathObjectAttached( path, object ) )
|
||
|
|
{
|
||
|
|
// Set Orientation Mode.
|
||
|
|
VTorque::setPathObjectOrientation( path, object, track->mOrientationMode, track->mOrientationData );
|
||
|
|
}
|
||
|
|
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
#ifdef VT_EDITOR
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
//
|
||
|
|
// Debug Methods.
|
||
|
|
//
|
||
|
|
//-----------------------------------------------------------------------------
|
||
|
|
|
||
|
|
ConsoleMethod( VMotionTrack, getPath, S32, 2, 2, "( void ) - Get the path object this track references.\n"
|
||
|
|
"@return Returns the SimObjectID for the object." )
|
||
|
|
{
|
||
|
|
// Fetch Path.
|
||
|
|
SimObject *pathReference = object->getPath();
|
||
|
|
|
||
|
|
// Return.
|
||
|
|
return ( pathReference ) ? pathReference->getId() : 0;
|
||
|
|
}
|
||
|
|
#endif
|