Torque3D/Engine/modules/Verve/Extension/Director/VSceneJumpEvent.cpp

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2019-03-07 22:23:41 +00:00
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VController.h"
#include "Verve/Extension/Director/VSceneJumpEvent.h"
#include "Verve/Extension/Director/VDirectorGroup.h"
#include "Verve/Extension/Director/VDirectorTrack.h"
#include "Verve/Extension/Director/VDirectorEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSceneJumpEvent );
//-----------------------------------------------------------------------------
VSceneJumpEvent::VSceneJumpEvent( void ) :
mTarget( String::EmptyString )
{
setLabel( "SceneJumpEvent" );
}
void VSceneJumpEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Target", TypeRealString, Offset( mTarget, VSceneJumpEvent ), "The name of the Scene that the controller will jump to upon triggering." );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSceneJumpEvent::onTrigger( pTime, pDelta );
//
// Tell the controller to jump to a new scene.
//
//-----------------------------------------------------------------------------
void VSceneJumpEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
VDirectorTrack *track = getController()->getDirectorTrack();
if ( !track )
{
// Invalid Track.
return;
}
// Get Event.
VDirectorEvent *event;
if ( !track->getObject( mTarget, event ) )
{
// Can't Jump.
return;
}
// Go To Scene.
getController()->jump( VController::k_JumpTime, event->getTriggerTime() );
}