Torque3D/Engine/lib/bullet/examples/OpenGLWindow/Shaders/linesVS.glsl

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2022-05-13 23:42:41 -04:00
#version 150
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform vec4 colour;
in vec4 position;
out vec4 colourV;
void main (void)
{
colourV = colour;
gl_Position = ProjectionMatrix * ModelViewMatrix * position;
}