Torque3D/Engine/lib/bullet/examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.glsl

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2022-05-14 03:42:41 +00:00
#version 330
precision highp float;
layout(location = 0) out float fragmentdepth;
void main(void)
{
fragmentdepth = gl_FragCoord.z;
}