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https://github.com/TorqueGameEngines/Torque3D.git
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29 lines
1.2 KiB
C
29 lines
1.2 KiB
C
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2016 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef R2D2_GRASP_EXAMPLE_H
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#define R2D2_GRASP_EXAMPLE_H
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enum RobotLearningExampleOptions
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{
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eROBOTIC_LEARN_GRASP = 1,
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eROBOTIC_LEARN_COMPLIANT_CONTACT = 2,
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eROBOTIC_LEARN_ROLLING_FRICTION = 4,
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};
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class CommonExampleInterface* R2D2GraspExampleCreateFunc(struct CommonExampleOptions& options);
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#endif //R2D2_GRASP_EXAMPLE_H
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