//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#include "console/engineFunctions.h"


IMPLEMENT_NONINSTANTIABLE_CLASS( EngineFunctionInfo,
   "Information about an engine function." )
END_IMPLEMENT_CLASS;


EngineFunctionInfo* EngineFunctionInfo::smFirstFunction;


//-----------------------------------------------------------------------------

EngineFunctionInfo::EngineFunctionInfo(   const char* name,
                                          EngineExportScope* scope,
                                          const char* docString,
                                          const char* prototypeString,
                                          const char* bindingName,
                                          const EngineTypeInfo* functionType,
                                          const EngineFunctionDefaultArguments* defaultArgs,
                                          void* address,
                                          U32 flags )
   : SuperType( name, EngineExportKindFunction, scope, docString ),
     mFunctionFlags( flags ),
     mFunctionType( functionType ),
     mDefaultArgumentValues( defaultArgs ),
     mBindingName( bindingName ),
     mPrototypeString( prototypeString ),
     mAddress( address ),
     mNextFunction( smFirstFunction )
{
   AssertFatal( functionType, "EngineFunctionInfo - Function cannot have void type!" );
   smFirstFunction = this;
}

//-----------------------------------------------------------------------------

void EngineFunctionInfo::resetAllCallouts()
{
   for( EngineFunctionInfo* function = smFirstFunction; function != NULL; function = function->mNextFunction )
      if( function->isCallout() )
         *reinterpret_cast< void** >( function->mAddress ) = NULL;
}
