//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#ifndef _GUIWINDOWCOLLAPSECTRL_H_
#define _GUIWINDOWCOLLAPSECTRL_H_

#ifndef _GUIWINDOWCTRL_H_
   #include "gui/containers/guiWindowCtrl.h"
#endif


/// @addtogroup gui_container_group Containers
///
/// Legacy control.  Use GuiWindowCtrl with canCollapse=true.
///
/// @deprecated Functionality moved into GuiWindowCtrl.
///
/// @ingroup gui_group Gui System
/// @{
class GuiWindowCollapseCtrl : public GuiWindowCtrl
{
	public:

		typedef GuiWindowCtrl Parent;

      GuiWindowCollapseCtrl();

      DECLARE_CONOBJECT(GuiWindowCollapseCtrl);
      DECLARE_DESCRIPTION( "Legacy control.  Use GuiWindowCtrl with canCollapse=true." );
};
/// @}

#endif //_GUI_WINDOWCOLLAPSE_CTRL_H
