//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------


#ifndef _CAMERASPLINE_H_
#define _CAMERASPLINE_H_

#include "math/mMath.h"
#include "core/util/tVector.h"

//----------------------------------------------------------------------------
class CameraSpline
{
public:
   struct Knot
   {
   public:
      Point3F mPosition;
      QuatF   mRotation;
      F32     mSpeed;    /// in meters per second
      enum Type {
         NORMAL,
         POSITION_ONLY,
         KINK,
         NUM_TYPE_BITS = 2
      }mType;

      enum Path {
         LINEAR,
         SPLINE,
         NUM_PATH_BITS = 1
      }mPath;

      F32   mDistance;
      Knot *prev;
      Knot *next;

      Knot() {};
      Knot(const Knot &k);
      Knot(const Point3F &p, const QuatF &r, F32 s, Knot::Type type = NORMAL, Knot::Path path = SPLINE);
   };


   CameraSpline();
   ~CameraSpline();

   bool isEmpty() { return (mFront == NULL); }
   S32 size() { return mSize; }
   Knot* remove(Knot *w);
   void removeAll();

   Knot* front()  { return mFront; }
   Knot* back()   { return (mFront == NULL) ? NULL : mFront->prev; }

   void push_back(Knot *w);
   void push_front(Knot *w) { push_back(w); mFront = w; mIsMapDirty = true; }

   Knot* getKnot(S32 i);
   Knot* next(Knot *k) { return (k->next == mFront) ? k : k->next; }
   Knot* prev(Knot *k) { return (k == mFront) ? k : k->prev; }

   F32 advanceTime(F32 t, S32 delta_ms);
   F32 advanceDist(F32 t, F32 meters);
   void value(F32 t, Knot *result, bool skip_rotation=false);

   F32 getDistance(F32 t);
   F32 getTime(F32 d);

   void renderTimeMap();


private:
   Knot *mFront;
   S32 mSize;
   bool mIsMapDirty;

   struct TimeMap {
      F32 mTime;
      F32 mDistance;
   };

   Vector<TimeMap> mTimeMap;
   void buildTimeMap();
};




#endif