//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#ifndef _SFXFMODBUFFER_H_
#define _SFXFMODBUFFER_H_

#include "fmod.h"

#ifndef _SFXINTERNAL_H_
#  include "sfx/sfxInternal.h"
#endif


class SFXFMODBuffer : public SFXInternal::SFXWrapAroundBuffer
{
      typedef SFXInternal::SFXWrapAroundBuffer Parent;

      friend class SFXFMODDevice;
      friend class SFXFMODVoice;

   protected:

      FMOD_SOUND *mSound;	   
      FMOD_MODE mMode;

      SFXFMODBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
      SFXFMODBuffer( const String& filename, SFXDescription* description );

      // SFXWrapAroundBuffer.
      virtual bool _copyData( U32 offset, const U8* data, U32 length );
      virtual void _flush();

      virtual ~SFXFMODBuffer();

   public:

      ///
      static SFXFMODBuffer* create( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
      static SFXFMODBuffer* create( const String& filename, SFXDescription* description );

      virtual U32 getMemoryUsed() const;
};

#endif // _SFXFMODBUFFER_H_