//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#ifndef _STRINGUNIT_H_
#define _STRINGUNIT_H_

#include "platform/types.h"

/// These functions are used for chunking up strings by delimiter.
/// Especially useful for handling TorqueScript space-delimited fields
namespace StringUnit
{
   const char *getUnit(const char *string, U32 index, const char *set, char* buffer = 0, U32 bufferSize = 0);
   const char *getUnits(const char *string, S32 startIndex, S32 endIndex, const char *set);
   U32 getUnitCount(const char *string, const char *set);
   const char* setUnit(const char *string, U32 index, const char *replace, const char *set);
   const char* removeUnit(const char *string, U32 index, const char *set);
};

#endif