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* better kicking; a quitting that eliminates persistence * GenericActionMessage comments; integer delay time * TeardownConnection corresponds to closing the client directly * messaging path for CMT_QUIT immediate logout that intersects zoning logic for IA and Recall * slightly improved kicking, and the posibility of longer kicking * restoring a turn counter instance * player character will now clean up like normal; immediately turns into corpse; kick delay exists only on the persistence monitor |
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