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https://github.com/psforever/PSF-LoginServer.git
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* working proof of concept for ntu request/flow * ntu is now measured in Float rather than Int; adjusted the type declarations in ChatActor, as it was complaining * added auto repair information for amenities; modified terminal working example to include periodic repair timer * crude power state acknowledgement exchange between ntu silo and building, following by building and amenities; better management and control over auto-repair * separated auto-repair from terminal control; resource silo publishes an appropriate power state message upon formal start-up * various Damageble objects have been granted auto-repair; doors no longer report no event for intercepting unhandled messages * documentation and comments; unit tests and integration tests for AmneityAutoRepair, ResourceSilo, and BuildingActor * merge plus some fixes * addition checks for auto-repairing cavern equipment and for auto-repairing un-owned equipment
390 lines
15 KiB
Scala
390 lines
15 KiB
Scala
// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.Props
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import akka.testkit.TestProbe
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import base.FreedContextActorTest
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import net.psforever.actors.commands.NtuCommand
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import net.psforever.actors.zone.BuildingActor
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import net.psforever.objects.avatar.Avatar
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import net.psforever.objects.ballistics.{Projectile, ProjectileResolution, ResolvedProjectile, SourceEntry}
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.MaxNumberSource
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import net.psforever.objects.serverobject.structures.{AutoRepairStats, Building, StructureType}
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import net.psforever.objects.serverobject.terminals.{OrderTerminalDefinition, Terminal, TerminalControl}
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import net.psforever.objects.vital.Vitality
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import net.psforever.objects.vital.damage.DamageProfile
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.objects.{GlobalDefinitions, Player, Tool}
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import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
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import scala.concurrent.duration._
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class AutoRepairRequestNtuTest extends FreedContextActorTest {
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
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"asks owning building for NTU after damage" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
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assert(buildingMsg match {
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case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
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drain == terminal.Definition.autoRepair.get.drain
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case _ =>
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false
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})
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}
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}
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}
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class AutoRepairRequestNtuRepeatTest extends FreedContextActorTest {
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
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"repeatedly asks owning building for NTU after damage" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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(0 to 3).foreach { _ =>
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val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
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assert(buildingMsg match {
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case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
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drain == terminal.Definition.autoRepair.get.drain
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case _ =>
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false
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})
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}
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}
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}
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}
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class AutoRepairNoRequestNtuTest extends FreedContextActorTest {
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
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"not ask for NTU after damage if it expects no NTU" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! BuildingActor.NtuDepleted()
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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buildingProbe.expectNoMessage(max = 2000 milliseconds)
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}
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}
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}
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class AutoRepairRestoreRequestNtuTest extends FreedContextActorTest {
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
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"ask for NTU after damage if its expectation of NTU is restored" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! BuildingActor.NtuDepleted()
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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buildingProbe.expectNoMessage(max = 2000 milliseconds)
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terminal.Actor ! BuildingActor.SuppliedWithNtu()
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val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
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assert(buildingMsg match {
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case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
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drain == terminal.Definition.autoRepair.get.drain
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case _ =>
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false
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})
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}
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}
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}
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class AutoRepairRepairWithNtuTest extends FreedContextActorTest {
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
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"repair some of the damage when it receives NTU" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! BuildingActor.NtuDepleted() //don't worry about requests
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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val reducedHealth = terminal.Health
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buildingProbe.expectNoMessage(max = 2000 milliseconds)
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terminal.Actor ! NtuCommand.Grant(null, 1)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health > reducedHealth)
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}
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}
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}
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class AutoRepairRepairWithNtuUntilDoneTest extends FreedContextActorTest {
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
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"ask for NTU after damage and repair some of the damage when it receives NTU, until fully-repaired" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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var i = 0
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while(terminal.Health < terminal.MaxHealth && i < 100) {
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i += 1 //safety counter
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val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
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buildingMsg match {
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case BuildingActor.Ntu(NtuCommand.Request(_, _)) =>
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terminal.Actor ! NtuCommand.Grant(null, 1)
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case _ => ;
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}
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}
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assert(terminal.Health == terminal.MaxHealth)
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}
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}
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}
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object AutoRepairTest {
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val terminal_definition = new OrderTerminalDefinition(objId = 612) {
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Name = "order_terminal"
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MaxHealth = 500
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Damageable = true
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Repairable = true
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autoRepair = AutoRepairStats(1, 500, 500, 1)
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RepairIfDestroyed = true
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}
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}
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