mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-01-19 18:44:45 +00:00
* RefreshLoadouts no longer queries loadoads from the database * /gmtell no longer sends to self * Set AMS spawn timer to 10 seconds * Fix medkit cooldown display * Fix wrong max type being purchased * Fix implants not being locked when fatigued * Fix implants progress bar * Make tells case insensitive
6985 lines
306 KiB
Scala
6985 lines
306 KiB
Scala
// Copyright (c) 2017 PSForever
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package net.psforever.objects
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import net.psforever.objects.avatar.Certification
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import net.psforever.objects.ballistics.Projectiles
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import net.psforever.objects.ce.{DeployableCategory, DeployedItem}
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import net.psforever.objects.definition._
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import net.psforever.objects.definition.converter._
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import net.psforever.objects.equipment._
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import net.psforever.objects.inventory.InventoryTile
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import net.psforever.objects.serverobject.doors.DoorDefinition
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import net.psforever.objects.serverobject.generator.GeneratorDefinition
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import net.psforever.objects.serverobject.implantmech.ImplantTerminalMechDefinition
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import net.psforever.objects.serverobject.locks.IFFLockDefinition
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import net.psforever.objects.serverobject.mblocker.LockerDefinition
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import net.psforever.objects.serverobject.pad.VehicleSpawnPadDefinition
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import net.psforever.objects.serverobject.painbox.PainboxDefinition
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import net.psforever.objects.serverobject.terminals._
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import net.psforever.objects.serverobject.tube.SpawnTubeDefinition
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import net.psforever.objects.serverobject.resourcesilo.ResourceSiloDefinition
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import net.psforever.objects.serverobject.structures.{BuildingDefinition, WarpGateDefinition}
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import net.psforever.objects.serverobject.turret.{FacilityTurretDefinition, TurretUpgrade}
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import net.psforever.objects.vehicles.{DestroyedVehicle, InternalTelepadDefinition, SeatArmorRestriction, UtilityType}
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import net.psforever.objects.vital.damage.{DamageCalculations, DamageModifiers}
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import net.psforever.objects.vital.{DamageType, StandardResolutions}
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import net.psforever.types.{ExoSuitType, ImplantType, PlanetSideEmpire, Vector3}
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import scala.collection.mutable
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import scala.concurrent.duration._
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object GlobalDefinitions {
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// Characters
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val avatar = new AvatarDefinition(121)
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avatar.MaxHealth = 100
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avatar.Damageable = true
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/*
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exo-suits
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*/
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val Standard = ExoSuitDefinition(ExoSuitType.Standard)
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val Agile = ExoSuitDefinition(ExoSuitType.Agile)
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val Reinforced = ExoSuitDefinition(ExoSuitType.Reinforced)
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val Infiltration = ExoSuitDefinition(ExoSuitType.Infiltration)
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val VSMAX = SpecialExoSuitDefinition(ExoSuitType.MAX)
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val TRMAX = SpecialExoSuitDefinition(ExoSuitType.MAX)
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val NCMAX = SpecialExoSuitDefinition(ExoSuitType.MAX)
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init_exosuit()
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/*
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Implants
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*/
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val advanced_regen = new ImplantDefinition(ImplantType.AdvancedRegen) {
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Name = "advanced_regen"
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}
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advanced_regen.InitializationDuration = 120
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advanced_regen.StaminaCost = 2
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advanced_regen.CostIntervalDefault = 500
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val targeting = new ImplantDefinition(ImplantType.Targeting) {
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Name = "targeting"
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}
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targeting.InitializationDuration = 60
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val audio_amplifier = new ImplantDefinition(ImplantType.AudioAmplifier) {
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Name = "audio_amplifier"
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}
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audio_amplifier.InitializationDuration = 60
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audio_amplifier.StaminaCost = 1
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audio_amplifier.CostIntervalDefault = 1000
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val darklight_vision = new ImplantDefinition(ImplantType.DarklightVision) {
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Name = "darklight_vision"
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}
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darklight_vision.InitializationDuration = 60
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darklight_vision.ActivationStaminaCost = 3
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darklight_vision.StaminaCost = 1
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darklight_vision.CostIntervalDefault = 500
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val melee_booster = new ImplantDefinition(ImplantType.MeleeBooster) {
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Name = "melee_booster"
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}
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melee_booster.InitializationDuration = 120
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melee_booster.StaminaCost = 10
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val personal_shield = new ImplantDefinition(ImplantType.PersonalShield) {
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Name = "personal_shield"
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}
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personal_shield.InitializationDuration = 120
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personal_shield.StaminaCost = 1
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personal_shield.CostIntervalDefault = 600
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val range_magnifier = new ImplantDefinition(ImplantType.RangeMagnifier) {
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Name = "range_magnifier"
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}
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range_magnifier.InitializationDuration = 60
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val second_wind = new ImplantDefinition(ImplantType.SecondWind) {
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Name = "second_wind"
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}
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second_wind.InitializationDuration = 180
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val silent_run = new ImplantDefinition(ImplantType.SilentRun) {
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Name = "silent_run"
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}
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silent_run.InitializationDuration = 90
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silent_run.StaminaCost = 1
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silent_run.CostIntervalDefault = 333
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silent_run.CostIntervalByExoSuitHashMap(ExoSuitType.Agile) = 1000
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val surge = new ImplantDefinition(ImplantType.Surge) {
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Name = "surge"
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}
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surge.InitializationDuration = 90
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surge.StaminaCost = 1
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surge.CostIntervalDefault = 1000
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surge.CostIntervalByExoSuitHashMap(ExoSuitType.Agile) = 500
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surge.CostIntervalByExoSuitHashMap(ExoSuitType.Reinforced) = 333
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/*
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Projectiles
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*/
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val no_projectile = new ProjectileDefinition(0) //also called none in ADB
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val bullet_105mm_projectile = ProjectileDefinition(Projectiles.bullet_105mm_projectile)
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val bullet_12mm_projectile = ProjectileDefinition(Projectiles.bullet_12mm_projectile)
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val bullet_12mm_projectileb = ProjectileDefinition(Projectiles.bullet_12mm_projectileb)
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val bullet_150mm_projectile = ProjectileDefinition(Projectiles.bullet_150mm_projectile)
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val bullet_15mm_apc_projectile = ProjectileDefinition(Projectiles.bullet_15mm_apc_projectile)
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val bullet_15mm_projectile = ProjectileDefinition(Projectiles.bullet_15mm_projectile)
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val bullet_20mm_apc_projectile = ProjectileDefinition(Projectiles.bullet_20mm_apc_projectile)
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val bullet_20mm_projectile = ProjectileDefinition(Projectiles.bullet_20mm_projectile)
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val bullet_25mm_projectile = ProjectileDefinition(Projectiles.bullet_25mm_projectile)
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val bullet_35mm_projectile = ProjectileDefinition(Projectiles.bullet_35mm_projectile)
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val bullet_75mm_apc_projectile = ProjectileDefinition(Projectiles.bullet_75mm_apc_projectile)
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val bullet_75mm_projectile = ProjectileDefinition(Projectiles.bullet_75mm_projectile)
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val bullet_9mm_AP_projectile = ProjectileDefinition(Projectiles.bullet_9mm_AP_projectile)
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val bullet_9mm_projectile = ProjectileDefinition(Projectiles.bullet_9mm_projectile)
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val anniversary_projectilea = ProjectileDefinition(Projectiles.anniversary_projectilea)
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val anniversary_projectileb = ProjectileDefinition(Projectiles.anniversary_projectileb)
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val aphelion_immolation_cannon_projectile = ProjectileDefinition(Projectiles.aphelion_immolation_cannon_projectile)
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val aphelion_laser_projectile = ProjectileDefinition(Projectiles.aphelion_laser_projectile)
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val aphelion_plasma_rocket_projectile = ProjectileDefinition(Projectiles.aphelion_plasma_rocket_projectile)
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val aphelion_ppa_projectile = ProjectileDefinition(Projectiles.aphelion_ppa_projectile)
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val aphelion_starfire_projectile = ProjectileDefinition(Projectiles.aphelion_starfire_projectile)
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val bolt_projectile = ProjectileDefinition(Projectiles.bolt_projectile)
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val burster_projectile = ProjectileDefinition(Projectiles.burster_projectile)
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val chainblade_projectile = ProjectileDefinition(Projectiles.chainblade_projectile)
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val colossus_100mm_projectile = ProjectileDefinition(Projectiles.colossus_100mm_projectile)
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val colossus_burster_projectile = ProjectileDefinition(Projectiles.colossus_burster_projectile)
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val colossus_chaingun_projectile = ProjectileDefinition(Projectiles.colossus_chaingun_projectile)
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val colossus_cluster_bomb_projectile = ProjectileDefinition(Projectiles.colossus_cluster_bomb_projectile)
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val colossus_tank_cannon_projectile = ProjectileDefinition(Projectiles.colossus_tank_cannon_projectile)
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val comet_projectile = ProjectileDefinition(Projectiles.comet_projectile)
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val dualcycler_projectile = ProjectileDefinition(Projectiles.dualcycler_projectile)
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val dynomite_projectile = ProjectileDefinition(Projectiles.dynomite_projectile)
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val energy_cell_projectile = ProjectileDefinition(Projectiles.energy_cell_projectile)
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val energy_gun_nc_projectile = ProjectileDefinition(Projectiles.energy_gun_nc_projectile)
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val energy_gun_tr_projectile = ProjectileDefinition(Projectiles.energy_gun_tr_projectile)
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val energy_gun_vs_projectile = ProjectileDefinition(Projectiles.energy_gun_vs_projectile)
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val enhanced_energy_cell_projectile = ProjectileDefinition(Projectiles.enhanced_energy_cell_projectile)
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val enhanced_quasar_projectile = ProjectileDefinition(Projectiles.enhanced_quasar_projectile)
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val falcon_projectile = ProjectileDefinition(Projectiles.falcon_projectile)
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val firebird_missile_projectile = ProjectileDefinition(Projectiles.firebird_missile_projectile)
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val flail_projectile = ProjectileDefinition(Projectiles.flail_projectile)
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val flamethrower_fireball = ProjectileDefinition(Projectiles.flamethrower_fireball)
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val flamethrower_projectile = ProjectileDefinition(Projectiles.flamethrower_projectile)
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val flux_cannon_apc_projectile = ProjectileDefinition(Projectiles.flux_cannon_apc_projectile)
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val flux_cannon_thresher_projectile = ProjectileDefinition(Projectiles.flux_cannon_thresher_projectile)
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val fluxpod_projectile = ProjectileDefinition(Projectiles.fluxpod_projectile)
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val forceblade_projectile = ProjectileDefinition(Projectiles.forceblade_projectile)
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val frag_cartridge_projectile = ProjectileDefinition(Projectiles.frag_cartridge_projectile)
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val frag_cartridge_projectile_b = ProjectileDefinition(Projectiles.frag_cartridge_projectile_b)
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val frag_grenade_projectile = ProjectileDefinition(Projectiles.frag_grenade_projectile)
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val frag_grenade_projectile_enh = ProjectileDefinition(Projectiles.frag_grenade_projectile_enh)
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val galaxy_gunship_gun_projectile = ProjectileDefinition(Projectiles.galaxy_gunship_gun_projectile)
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val gauss_cannon_projectile = ProjectileDefinition(Projectiles.gauss_cannon_projectile)
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val grenade_projectile = ProjectileDefinition(Projectiles.grenade_projectile)
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val heavy_grenade_projectile = ProjectileDefinition(Projectiles.heavy_grenade_projectile)
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val heavy_rail_beam_projectile = ProjectileDefinition(Projectiles.heavy_rail_beam_projectile)
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val heavy_sniper_projectile = ProjectileDefinition(Projectiles.heavy_sniper_projectile)
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val hellfire_projectile = ProjectileDefinition(Projectiles.hellfire_projectile)
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val hunter_seeker_missile_dumbfire = ProjectileDefinition(Projectiles.hunter_seeker_missile_dumbfire)
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val hunter_seeker_missile_projectile = ProjectileDefinition(Projectiles.hunter_seeker_missile_projectile)
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val jammer_cartridge_projectile = ProjectileDefinition(Projectiles.jammer_cartridge_projectile)
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val jammer_cartridge_projectile_b = ProjectileDefinition(Projectiles.jammer_cartridge_projectile_b)
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val jammer_grenade_projectile = ProjectileDefinition(Projectiles.jammer_grenade_projectile)
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val jammer_grenade_projectile_enh = ProjectileDefinition(Projectiles.jammer_grenade_projectile_enh)
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val katana_projectile = ProjectileDefinition(Projectiles.katana_projectile)
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val katana_projectileb = ProjectileDefinition(Projectiles.katana_projectileb)
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val lancer_projectile = ProjectileDefinition(Projectiles.lancer_projectile)
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val lasher_projectile = ProjectileDefinition(Projectiles.lasher_projectile)
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val lasher_projectile_ap = ProjectileDefinition(Projectiles.lasher_projectile_ap)
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val liberator_bomb_cluster_bomblet_projectile = ProjectileDefinition(
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Projectiles.liberator_bomb_cluster_bomblet_projectile
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)
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val liberator_bomb_cluster_projectile = ProjectileDefinition(Projectiles.liberator_bomb_cluster_projectile)
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val liberator_bomb_projectile = ProjectileDefinition(Projectiles.liberator_bomb_projectile)
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val maelstrom_grenade_projectile = ProjectileDefinition(Projectiles.maelstrom_grenade_projectile)
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val maelstrom_grenade_projectile_contact = ProjectileDefinition(Projectiles.maelstrom_grenade_projectile_contact)
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val maelstrom_stream_projectile = ProjectileDefinition(Projectiles.maelstrom_stream_projectile)
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val magcutter_projectile = ProjectileDefinition(Projectiles.magcutter_projectile)
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val melee_ammo_projectile = ProjectileDefinition(Projectiles.melee_ammo_projectile)
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val meteor_common = ProjectileDefinition(Projectiles.meteor_common)
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val meteor_projectile_b_large = ProjectileDefinition(Projectiles.meteor_projectile_b_large)
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val meteor_projectile_b_medium = ProjectileDefinition(Projectiles.meteor_projectile_b_medium)
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val meteor_projectile_b_small = ProjectileDefinition(Projectiles.meteor_projectile_b_small)
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val meteor_projectile_large = ProjectileDefinition(Projectiles.meteor_projectile_large)
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val meteor_projectile_medium = ProjectileDefinition(Projectiles.meteor_projectile_medium)
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val meteor_projectile_small = ProjectileDefinition(Projectiles.meteor_projectile_small)
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val mine_projectile = ProjectileDefinition(Projectiles.mine_projectile)
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val mine_sweeper_projectile = ProjectileDefinition(Projectiles.mine_sweeper_projectile)
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val mine_sweeper_projectile_enh = ProjectileDefinition(Projectiles.mine_sweeper_projectile_enh)
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val oicw_projectile = ProjectileDefinition(Projectiles.oicw_projectile)
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val oicw_little_buddy = ProjectileDefinition(Projectiles.oicw_little_buddy)
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val pellet_gun_projectile = ProjectileDefinition(Projectiles.pellet_gun_projectile)
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val peregrine_dual_machine_gun_projectile = ProjectileDefinition(Projectiles.peregrine_dual_machine_gun_projectile)
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val peregrine_mechhammer_projectile = ProjectileDefinition(Projectiles.peregrine_mechhammer_projectile)
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val peregrine_particle_cannon_projectile = ProjectileDefinition(Projectiles.peregrine_particle_cannon_projectile)
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val peregrine_rocket_pod_projectile = ProjectileDefinition(Projectiles.peregrine_rocket_pod_projectile)
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val peregrine_sparrow_projectile = ProjectileDefinition(Projectiles.peregrine_sparrow_projectile)
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val phalanx_av_projectile = ProjectileDefinition(Projectiles.phalanx_av_projectile)
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val phalanx_flak_projectile = ProjectileDefinition(Projectiles.phalanx_flak_projectile)
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val phalanx_projectile = ProjectileDefinition(Projectiles.phalanx_projectile)
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val phoenix_missile_guided_projectile = ProjectileDefinition(Projectiles.phoenix_missile_guided_projectile)
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val phoenix_missile_projectile = ProjectileDefinition(Projectiles.phoenix_missile_projectile)
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val plasma_cartridge_projectile = ProjectileDefinition(Projectiles.plasma_cartridge_projectile)
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val plasma_cartridge_projectile_b = ProjectileDefinition(Projectiles.plasma_cartridge_projectile_b)
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val plasma_grenade_projectile = ProjectileDefinition(Projectiles.plasma_grenade_projectile)
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val plasma_grenade_projectile_B = ProjectileDefinition(Projectiles.plasma_grenade_projectile_B)
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val pounder_projectile = ProjectileDefinition(Projectiles.pounder_projectile)
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val pounder_projectile_enh = ProjectileDefinition(Projectiles.pounder_projectile_enh)
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val ppa_projectile = ProjectileDefinition(Projectiles.ppa_projectile)
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val pulsar_ap_projectile = ProjectileDefinition(Projectiles.pulsar_ap_projectile)
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val pulsar_projectile = ProjectileDefinition(Projectiles.pulsar_projectile)
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val quasar_projectile = ProjectileDefinition(Projectiles.quasar_projectile)
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val radiator_grenade_projectile = ProjectileDefinition(Projectiles.radiator_grenade_projectile)
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val radiator_sticky_projectile = ProjectileDefinition(Projectiles.radiator_sticky_projectile)
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val reaver_rocket_projectile = ProjectileDefinition(Projectiles.reaver_rocket_projectile)
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val rocket_projectile = ProjectileDefinition(Projectiles.rocket_projectile)
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val rocklet_flak_projectile = ProjectileDefinition(Projectiles.rocklet_flak_projectile)
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val rocklet_jammer_projectile = ProjectileDefinition(Projectiles.rocklet_jammer_projectile)
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val scattercannon_projectile = ProjectileDefinition(Projectiles.scattercannon_projectile)
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val scythe_projectile = ProjectileDefinition(Projectiles.scythe_projectile)
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val scythe_projectile_slave = ProjectileDefinition(Projectiles.scythe_projectile_slave)
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val shotgun_shell_AP_projectile = ProjectileDefinition(Projectiles.shotgun_shell_AP_projectile)
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val shotgun_shell_projectile = ProjectileDefinition(Projectiles.shotgun_shell_projectile)
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val six_shooter_projectile = ProjectileDefinition(Projectiles.six_shooter_projectile)
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val skyguard_flak_cannon_projectile = ProjectileDefinition(Projectiles.skyguard_flak_cannon_projectile)
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val sparrow_projectile = ProjectileDefinition(Projectiles.sparrow_projectile)
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val sparrow_secondary_projectile = ProjectileDefinition(Projectiles.sparrow_secondary_projectile)
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val spiker_projectile = ProjectileDefinition(Projectiles.spiker_projectile)
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val spitfire_aa_ammo_projectile = ProjectileDefinition(Projectiles.spitfire_aa_ammo_projectile)
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val spitfire_ammo_projectile = ProjectileDefinition(Projectiles.spitfire_ammo_projectile)
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val starfire_projectile = ProjectileDefinition(Projectiles.starfire_projectile)
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val striker_missile_projectile = ProjectileDefinition(Projectiles.striker_missile_projectile)
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val striker_missile_targeting_projectile = ProjectileDefinition(Projectiles.striker_missile_targeting_projectile)
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val trek_projectile = ProjectileDefinition(Projectiles.trek_projectile)
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val vanu_sentry_turret_projectile = ProjectileDefinition(Projectiles.vanu_sentry_turret_projectile)
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val vulture_bomb_projectile = ProjectileDefinition(Projectiles.vulture_bomb_projectile)
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val vulture_nose_bullet_projectile = ProjectileDefinition(Projectiles.vulture_nose_bullet_projectile)
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val vulture_tail_bullet_projectile = ProjectileDefinition(Projectiles.vulture_tail_bullet_projectile)
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val wasp_gun_projectile = ProjectileDefinition(Projectiles.wasp_gun_projectile)
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val wasp_rocket_projectile = ProjectileDefinition(Projectiles.wasp_rocket_projectile)
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val winchester_projectile = ProjectileDefinition(Projectiles.winchester_projectile)
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init_projectile()
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/*
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Equipment (locker_container, kits, ammunition, weapons)
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*/
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import net.psforever.packet.game.objectcreate.ObjectClass
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val locker_container = new EquipmentDefinition(456) {
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Name = "locker_container"
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Size = EquipmentSize.Inventory
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Packet = new LockerContainerConverter()
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}
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val medkit = KitDefinition(Kits.medkit)
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val super_medkit = KitDefinition(Kits.super_medkit)
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val super_armorkit = KitDefinition(Kits.super_armorkit)
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val super_staminakit = KitDefinition(Kits.super_staminakit) //super stimpak
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init_kit()
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val melee_ammo = AmmoBoxDefinition(Ammo.melee_ammo)
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val frag_grenade_ammo = AmmoBoxDefinition(Ammo.frag_grenade_ammo)
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val plasma_grenade_ammo = AmmoBoxDefinition(Ammo.plasma_grenade_ammo)
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val jammer_grenade_ammo = AmmoBoxDefinition(Ammo.jammer_grenade_ammo)
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val bullet_9mm = AmmoBoxDefinition(Ammo.bullet_9mm)
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val bullet_9mm_AP = AmmoBoxDefinition(Ammo.bullet_9mm_AP)
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val shotgun_shell = AmmoBoxDefinition(Ammo.shotgun_shell)
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val shotgun_shell_AP = AmmoBoxDefinition(Ammo.shotgun_shell_AP)
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val energy_cell = AmmoBoxDefinition(Ammo.energy_cell)
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val anniversary_ammo = AmmoBoxDefinition(Ammo.anniversary_ammo) //10mm multi-phase
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val ancient_ammo_combo = AmmoBoxDefinition(Ammo.ancient_ammo_combo)
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val maelstrom_ammo = AmmoBoxDefinition(Ammo.maelstrom_ammo)
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val phoenix_missile = AmmoBoxDefinition(Ammo.phoenix_missile) //decimator missile
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val striker_missile_ammo = AmmoBoxDefinition(Ammo.striker_missile_ammo)
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val hunter_seeker_missile = AmmoBoxDefinition(Ammo.hunter_seeker_missile) //phoenix missile
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val lancer_cartridge = AmmoBoxDefinition(Ammo.lancer_cartridge)
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val rocket = AmmoBoxDefinition(Ammo.rocket)
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val frag_cartridge = AmmoBoxDefinition(Ammo.frag_cartridge)
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val plasma_cartridge = AmmoBoxDefinition(Ammo.plasma_cartridge)
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val jammer_cartridge = AmmoBoxDefinition(Ammo.jammer_cartridge)
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val bolt = AmmoBoxDefinition(Ammo.bolt)
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val oicw_ammo = AmmoBoxDefinition(Ammo.oicw_ammo) //scorpion missile
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val flamethrower_ammo = AmmoBoxDefinition(Ammo.flamethrower_ammo)
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val winchester_ammo = AmmoBoxDefinition(Ammo.winchester_ammo)
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val pellet_gun_ammo = AmmoBoxDefinition(Ammo.pellet_gun_ammo)
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val six_shooter_ammo = AmmoBoxDefinition(Ammo.six_shooter_ammo)
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val dualcycler_ammo = AmmoBoxDefinition(Ammo.dualcycler_ammo)
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val pounder_ammo = AmmoBoxDefinition(Ammo.pounder_ammo)
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val burster_ammo = AmmoBoxDefinition(Ammo.burster_ammo)
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val scattercannon_ammo = AmmoBoxDefinition(Ammo.scattercannon_ammo)
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val falcon_ammo = AmmoBoxDefinition(Ammo.falcon_ammo)
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val sparrow_ammo = AmmoBoxDefinition(Ammo.sparrow_ammo)
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val quasar_ammo = AmmoBoxDefinition(Ammo.quasar_ammo)
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val comet_ammo = AmmoBoxDefinition(Ammo.comet_ammo)
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val starfire_ammo = AmmoBoxDefinition(Ammo.starfire_ammo)
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val health_canister = AmmoBoxDefinition(Ammo.health_canister)
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val armor_canister = AmmoBoxDefinition(Ammo.armor_canister)
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val upgrade_canister = AmmoBoxDefinition(Ammo.upgrade_canister)
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val trek_ammo = AmmoBoxDefinition(Ammo.trek_ammo)
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val bullet_35mm = AmmoBoxDefinition(Ammo.bullet_35mm) //liberator nosegun
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val ancient_ammo_vehicle = AmmoBoxDefinition(Ammo.ancient_ammo_vehicle)
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val aphelion_laser_ammo = AmmoBoxDefinition(Ammo.aphelion_laser_ammo)
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val aphelion_immolation_cannon_ammo = AmmoBoxDefinition(Ammo.aphelion_immolation_cannon_ammo)
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val aphelion_plasma_rocket_ammo = AmmoBoxDefinition(Ammo.aphelion_plasma_rocket_ammo)
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val aphelion_ppa_ammo = AmmoBoxDefinition(Ammo.aphelion_ppa_ammo)
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val aphelion_starfire_ammo = AmmoBoxDefinition(Ammo.aphelion_starfire_ammo)
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val skyguard_flak_cannon_ammo = AmmoBoxDefinition(Ammo.skyguard_flak_cannon_ammo)
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val firebird_missile = AmmoBoxDefinition(ObjectClass.firebird_missile)
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val flux_cannon_thresher_battery = AmmoBoxDefinition(Ammo.flux_cannon_thresher_battery)
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val fluxpod_ammo = AmmoBoxDefinition(Ammo.fluxpod_ammo)
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val hellfire_ammo = AmmoBoxDefinition(Ammo.hellfire_ammo)
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val liberator_bomb = AmmoBoxDefinition(Ammo.liberator_bomb)
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val bullet_25mm = AmmoBoxDefinition(Ammo.bullet_25mm) //liberator tailgun
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val bullet_75mm = AmmoBoxDefinition(Ammo.bullet_75mm) //lightning shell
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val heavy_grenade_mortar = AmmoBoxDefinition(Ammo.heavy_grenade_mortar) //marauder and gal gunship
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val pulse_battery = AmmoBoxDefinition(Ammo.pulse_battery)
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val heavy_rail_beam_battery = AmmoBoxDefinition(Ammo.heavy_rail_beam_battery)
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val reaver_rocket = AmmoBoxDefinition(Ammo.reaver_rocket)
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val bullet_20mm = AmmoBoxDefinition(Ammo.bullet_20mm) //reaver nosegun
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val bullet_12mm = AmmoBoxDefinition(Ammo.bullet_12mm) //common
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val wasp_rocket_ammo = AmmoBoxDefinition(Ammo.wasp_rocket_ammo)
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val wasp_gun_ammo = AmmoBoxDefinition(Ammo.wasp_gun_ammo) //wasp nosegun
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val bullet_15mm = AmmoBoxDefinition(Ammo.bullet_15mm)
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val colossus_100mm_cannon_ammo = AmmoBoxDefinition(Ammo.colossus_100mm_cannon_ammo)
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val colossus_burster_ammo = AmmoBoxDefinition(Ammo.colossus_burster_ammo)
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val colossus_cluster_bomb_ammo = AmmoBoxDefinition(Ammo.colossus_cluster_bomb_ammo) //colossus mortar launcher shells
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val colossus_chaingun_ammo = AmmoBoxDefinition(Ammo.colossus_chaingun_ammo)
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val colossus_tank_cannon_ammo = AmmoBoxDefinition(Ammo.colossus_tank_cannon_ammo)
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val bullet_105mm = AmmoBoxDefinition(Ammo.bullet_105mm) //prowler 100mm cannon shell
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val gauss_cannon_ammo = AmmoBoxDefinition(Ammo.gauss_cannon_ammo)
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val peregrine_dual_machine_gun_ammo = AmmoBoxDefinition(Ammo.peregrine_dual_machine_gun_ammo)
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val peregrine_mechhammer_ammo = AmmoBoxDefinition(Ammo.peregrine_mechhammer_ammo)
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val peregrine_particle_cannon_ammo = AmmoBoxDefinition(Ammo.peregrine_particle_cannon_ammo)
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val peregrine_rocket_pod_ammo = AmmoBoxDefinition(Ammo.peregrine_rocket_pod_ammo)
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val peregrine_sparrow_ammo = AmmoBoxDefinition(Ammo.peregrine_sparrow_ammo)
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val bullet_150mm = AmmoBoxDefinition(Ammo.bullet_150mm)
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val phalanx_ammo = AmmoBoxDefinition(Ammo.phalanx_ammo)
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val spitfire_ammo = AmmoBoxDefinition(Ammo.spitfire_ammo)
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val spitfire_aa_ammo = AmmoBoxDefinition(Ammo.spitfire_aa_ammo)
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val energy_gun_ammo = AmmoBoxDefinition(Ammo.energy_gun_ammo)
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init_ammo()
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val chainblade = ToolDefinition(ObjectClass.chainblade)
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val magcutter = ToolDefinition(ObjectClass.magcutter)
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val forceblade = ToolDefinition(ObjectClass.forceblade)
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val katana = ToolDefinition(ObjectClass.katana)
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val frag_grenade = ToolDefinition(ObjectClass.frag_grenade)
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val plasma_grenade = ToolDefinition(ObjectClass.plasma_grenade)
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val jammer_grenade = ToolDefinition(ObjectClass.jammer_grenade)
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val repeater = ToolDefinition(ObjectClass.repeater)
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val isp = ToolDefinition(ObjectClass.isp) //mag-scatter
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val beamer = ToolDefinition(ObjectClass.beamer)
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val ilc9 = ToolDefinition(ObjectClass.ilc9) //amp
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val suppressor = ToolDefinition(ObjectClass.suppressor)
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val punisher = ToolDefinition(ObjectClass.punisher)
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val flechette = ToolDefinition(ObjectClass.flechette) //sweeper
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val cycler = ToolDefinition(ObjectClass.cycler)
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val gauss = ToolDefinition(ObjectClass.gauss)
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val pulsar = ToolDefinition(ObjectClass.pulsar)
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val anniversary_guna = ToolDefinition(ObjectClass.anniversary_guna) //tr stinger
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val anniversary_gun = ToolDefinition(ObjectClass.anniversary_gun) //nc spear
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val anniversary_gunb = ToolDefinition(ObjectClass.anniversary_gunb) //vs eraser
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val spiker = ToolDefinition(ObjectClass.spiker)
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val mini_chaingun = ToolDefinition(ObjectClass.mini_chaingun)
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val r_shotgun = ToolDefinition(ObjectClass.r_shotgun) //jackhammer
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val lasher = ToolDefinition(ObjectClass.lasher)
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val maelstrom = ToolDefinition(ObjectClass.maelstrom)
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val phoenix = ToolDefinition(ObjectClass.phoenix) //decimator
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val striker = ToolDefinition(ObjectClass.striker)
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val hunterseeker = ToolDefinition(ObjectClass.hunterseeker)
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val lancer = ToolDefinition(ObjectClass.lancer)
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val rocklet = ToolDefinition(ObjectClass.rocklet)
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val thumper = ToolDefinition(ObjectClass.thumper)
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val radiator = ToolDefinition(ObjectClass.radiator)
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val heavy_sniper = ToolDefinition(ObjectClass.heavy_sniper) //hsr
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val bolt_driver = ToolDefinition(ObjectClass.bolt_driver)
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val oicw = ToolDefinition(ObjectClass.oicw)
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val flamethrower = ToolDefinition(ObjectClass.flamethrower)
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val winchester = ToolDefinition(ObjectClass.winchester)
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val pellet_gun = ToolDefinition(ObjectClass.pellet_gun)
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val six_shooter = ToolDefinition(ObjectClass.six_shooter)
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val dynomite = ToolDefinition(ObjectClass.dynomite)
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val trhev_dualcycler = new ToolDefinition(ObjectClass.trhev_dualcycler) {
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Name = "trhev_dualcycler"
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override def NextFireModeIndex(index: Int): Int = index
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}
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val trhev_pounder = new ToolDefinition(ObjectClass.trhev_pounder) {
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Name = "trhev_pounder"
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override def NextFireModeIndex(index: Int): Int = {
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//TODO other modes
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if (index == 0 || index == 3) {
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if (index == 0) {
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3 //3-second fuse
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} else {
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0 //explode on contact
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}
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} else if (index == 1 || index == 4) {
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if (index == 1) {
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4 //3-second fuse, anchored
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} else {
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1 //explode on contact, anchored
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}
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} else {
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index
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}
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}
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}
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val trhev_burster = new ToolDefinition(ObjectClass.trhev_burster) {
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Name = "trhev_burster"
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override def NextFireModeIndex(index: Int): Int = index
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}
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val nchev_scattercannon = new ToolDefinition(ObjectClass.nchev_scattercannon) { Name = "nchev_scattercannon" }
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val nchev_falcon = new ToolDefinition(ObjectClass.nchev_falcon) { Name = "nchev_falcon" }
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val nchev_sparrow = new ToolDefinition(ObjectClass.nchev_sparrow) { Name = "nchev_sparrow" }
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val vshev_quasar = new ToolDefinition(ObjectClass.vshev_quasar) { Name = "vshev_quasar" }
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val vshev_comet = new ToolDefinition(ObjectClass.vshev_comet) { Name = "vshev_comet" }
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val vshev_starfire = new ToolDefinition(ObjectClass.vshev_starfire) { Name = "vshev_starfire" }
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val medicalapplicator = ToolDefinition(ObjectClass.medicalapplicator)
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val nano_dispenser = ToolDefinition(ObjectClass.nano_dispenser)
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val bank = ToolDefinition(ObjectClass.bank)
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val boomer_trigger = SimpleItemDefinition(SItem.boomer_trigger)
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val remote_electronics_kit = SimpleItemDefinition(SItem.remote_electronics_kit)
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val trek = ToolDefinition(ObjectClass.trek)
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val flail_targeting_laser = SimpleItemDefinition(SItem.flail_targeting_laser)
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val command_detonater = SimpleItemDefinition(SItem.command_detonater)
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val ace = ConstructionItemDefinition(CItem.ace)
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val advanced_ace = ConstructionItemDefinition(CItem.advanced_ace)
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val router_telepad = ConstructionItemDefinition(CItem.router_telepad)
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val fury_weapon_systema = ToolDefinition(ObjectClass.fury_weapon_systema)
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val quadassault_weapon_system = ToolDefinition(ObjectClass.quadassault_weapon_system)
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val scythe = ToolDefinition(ObjectClass.scythe) //TODO resolve ammo slot/pool discrepancy
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val chaingun_p = ToolDefinition(ObjectClass.chaingun_p)
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val skyguard_weapon_system = ToolDefinition(ObjectClass.skyguard_weapon_system)
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val grenade_launcher_marauder = ToolDefinition(ObjectClass.grenade_launcher_marauder)
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val advanced_missile_launcher_t = ToolDefinition(ObjectClass.advanced_missile_launcher_t)
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val flux_cannon_thresher = ToolDefinition(ObjectClass.flux_cannon_thresher)
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val mediumtransport_weapon_systemA = ToolDefinition(ObjectClass.mediumtransport_weapon_systemA)
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val mediumtransport_weapon_systemB = ToolDefinition(ObjectClass.mediumtransport_weapon_systemB)
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val battlewagon_weapon_systema = ToolDefinition(ObjectClass.battlewagon_weapon_systema)
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val battlewagon_weapon_systemb = ToolDefinition(ObjectClass.battlewagon_weapon_systemb)
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val battlewagon_weapon_systemc = ToolDefinition(ObjectClass.battlewagon_weapon_systemc)
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val battlewagon_weapon_systemd = ToolDefinition(ObjectClass.battlewagon_weapon_systemd)
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val thunderer_weapon_systema = ToolDefinition(ObjectClass.thunderer_weapon_systema)
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val thunderer_weapon_systemb = ToolDefinition(ObjectClass.thunderer_weapon_systemb)
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val aurora_weapon_systema = ToolDefinition(ObjectClass.aurora_weapon_systema)
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val aurora_weapon_systemb = ToolDefinition(ObjectClass.aurora_weapon_systemb)
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val apc_weapon_systema = ToolDefinition(ObjectClass.apc_weapon_systema)
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val apc_weapon_systemb = ToolDefinition(ObjectClass.apc_weapon_systemb)
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val apc_ballgun_r = ToolDefinition(ObjectClass.apc_ballgun_r)
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val apc_ballgun_l = ToolDefinition(ObjectClass.apc_ballgun_l)
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val apc_weapon_systemc_tr = ToolDefinition(ObjectClass.apc_weapon_systemc_tr)
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val apc_weapon_systemd_tr = ToolDefinition(ObjectClass.apc_weapon_systemd_tr)
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val apc_weapon_systemc_nc = ToolDefinition(ObjectClass.apc_weapon_systemc_nc)
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val apc_weapon_systemd_nc = ToolDefinition(ObjectClass.apc_weapon_systemd_nc)
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val apc_weapon_systemc_vs = ToolDefinition(ObjectClass.apc_weapon_systemc_vs)
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val apc_weapon_systemd_vs = ToolDefinition(ObjectClass.apc_weapon_systemd_vs)
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val lightning_weapon_system = ToolDefinition(ObjectClass.lightning_weapon_system)
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val prowler_weapon_systemA = ToolDefinition(ObjectClass.prowler_weapon_systemA)
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val prowler_weapon_systemB = ToolDefinition(ObjectClass.prowler_weapon_systemB)
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val vanguard_weapon_system = ToolDefinition(ObjectClass.vanguard_weapon_system)
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val particle_beam_magrider = ToolDefinition(ObjectClass.particle_beam_magrider)
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val heavy_rail_beam_magrider = ToolDefinition(ObjectClass.heavy_rail_beam_magrider)
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val flail_weapon = ToolDefinition(ObjectClass.flail_weapon)
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val rotarychaingun_mosquito = ToolDefinition(ObjectClass.rotarychaingun_mosquito)
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val lightgunship_weapon_system = ToolDefinition(ObjectClass.lightgunship_weapon_system)
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val wasp_weapon_system = new ToolDefinition(ObjectClass.wasp_weapon_system)
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val liberator_weapon_system = ToolDefinition(ObjectClass.liberator_weapon_system)
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val liberator_bomb_bay = ToolDefinition(ObjectClass.liberator_bomb_bay)
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val liberator_25mm_cannon = ToolDefinition(ObjectClass.liberator_25mm_cannon)
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val vulture_nose_weapon_system = ToolDefinition(ObjectClass.vulture_nose_weapon_system)
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val vulture_bomb_bay = ToolDefinition(ObjectClass.vulture_bomb_bay)
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val vulture_tail_cannon = ToolDefinition(ObjectClass.vulture_tail_cannon)
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val cannon_dropship_20mm = ToolDefinition(ObjectClass.cannon_dropship_20mm)
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val dropship_rear_turret = ToolDefinition(ObjectClass.dropship_rear_turret)
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val galaxy_gunship_cannon = ToolDefinition(ObjectClass.galaxy_gunship_cannon)
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val galaxy_gunship_tailgun = ToolDefinition(ObjectClass.galaxy_gunship_tailgun)
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val galaxy_gunship_gun = ToolDefinition(ObjectClass.galaxy_gunship_gun)
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val phalanx_sgl_hevgatcan = ToolDefinition(ObjectClass.phalanx_sgl_hevgatcan)
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val phalanx_avcombo = ToolDefinition(ObjectClass.phalanx_avcombo)
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val phalanx_flakcombo = ToolDefinition(ObjectClass.phalanx_flakcombo)
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val vanu_sentry_turret_weapon = ToolDefinition(ObjectClass.vanu_sentry_turret_weapon)
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val spitfire_weapon = ToolDefinition(ObjectClass.spitfire_weapon)
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val spitfire_aa_weapon = ToolDefinition(ObjectClass.spitfire_aa_weapon)
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val energy_gun = ToolDefinition(ObjectClass.energy_gun)
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val energy_gun_nc = ToolDefinition(ObjectClass.energy_gun_nc)
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val energy_gun_tr = ToolDefinition(ObjectClass.energy_gun_tr)
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val energy_gun_vs = ToolDefinition(ObjectClass.energy_gun_vs)
|
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init_tools()
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/*
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Vehicles
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*/
|
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val fury = VehicleDefinition(ObjectClass.fury)
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val quadassault = VehicleDefinition(ObjectClass.quadassault)
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val quadstealth = VehicleDefinition(ObjectClass.quadstealth)
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val two_man_assault_buggy = VehicleDefinition(ObjectClass.two_man_assault_buggy)
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val skyguard = VehicleDefinition(ObjectClass.skyguard)
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val threemanheavybuggy = VehicleDefinition(ObjectClass.threemanheavybuggy)
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val twomanheavybuggy = VehicleDefinition(ObjectClass.twomanheavybuggy)
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val twomanhoverbuggy = VehicleDefinition(ObjectClass.twomanhoverbuggy)
|
|
|
|
val mediumtransport = VehicleDefinition(ObjectClass.mediumtransport)
|
|
|
|
val battlewagon = VehicleDefinition(ObjectClass.battlewagon)
|
|
|
|
val thunderer = VehicleDefinition(ObjectClass.thunderer)
|
|
|
|
val aurora = VehicleDefinition(ObjectClass.aurora)
|
|
|
|
val apc_tr = VehicleDefinition(ObjectClass.apc_tr)
|
|
|
|
val apc_nc = VehicleDefinition(ObjectClass.apc_nc)
|
|
|
|
val apc_vs = VehicleDefinition(ObjectClass.apc_vs)
|
|
|
|
val lightning = VehicleDefinition(ObjectClass.lightning)
|
|
|
|
val prowler = VehicleDefinition(ObjectClass.prowler)
|
|
|
|
val vanguard = VehicleDefinition(ObjectClass.vanguard)
|
|
|
|
val magrider = VehicleDefinition(ObjectClass.magrider)
|
|
|
|
val ant = VehicleDefinition(ObjectClass.ant)
|
|
|
|
val ams = VehicleDefinition(ObjectClass.ams)
|
|
|
|
val router = VehicleDefinition(ObjectClass.router)
|
|
|
|
val switchblade = VehicleDefinition(ObjectClass.switchblade)
|
|
|
|
val flail = VehicleDefinition(ObjectClass.flail)
|
|
|
|
val mosquito = VehicleDefinition(ObjectClass.mosquito)
|
|
|
|
val lightgunship = VehicleDefinition(ObjectClass.lightgunship)
|
|
|
|
val wasp = VehicleDefinition(ObjectClass.wasp)
|
|
|
|
val liberator = VehicleDefinition(ObjectClass.liberator)
|
|
|
|
val vulture = VehicleDefinition(ObjectClass.vulture)
|
|
|
|
val dropship = VehicleDefinition(ObjectClass.dropship)
|
|
|
|
val galaxy_gunship = VehicleDefinition(ObjectClass.galaxy_gunship)
|
|
|
|
val lodestar = VehicleDefinition(ObjectClass.lodestar)
|
|
|
|
val phantasm = VehicleDefinition(ObjectClass.phantasm)
|
|
|
|
val droppod = VehicleDefinition(ObjectClass.droppod)
|
|
init_vehicles()
|
|
|
|
/*
|
|
combat engineering deployables
|
|
*/
|
|
val boomer = ExplosiveDeployableDefinition(DeployedItem.boomer)
|
|
|
|
val he_mine = ExplosiveDeployableDefinition(DeployedItem.he_mine)
|
|
|
|
val jammer_mine = ExplosiveDeployableDefinition(DeployedItem.jammer_mine)
|
|
|
|
val spitfire_turret = TurretDeployableDefinition(DeployedItem.spitfire_turret)
|
|
|
|
val spitfire_cloaked = TurretDeployableDefinition(DeployedItem.spitfire_cloaked)
|
|
|
|
val spitfire_aa = TurretDeployableDefinition(DeployedItem.spitfire_aa)
|
|
|
|
val motionalarmsensor = SensorDeployableDefinition(DeployedItem.motionalarmsensor)
|
|
|
|
val sensor_shield = SensorDeployableDefinition(DeployedItem.sensor_shield)
|
|
|
|
val tank_traps = TrapDeployableDefinition(DeployedItem.tank_traps)
|
|
|
|
val portable_manned_turret = TurretDeployableDefinition(DeployedItem.portable_manned_turret)
|
|
|
|
val portable_manned_turret_nc = TurretDeployableDefinition(DeployedItem.portable_manned_turret_nc)
|
|
|
|
val portable_manned_turret_tr = TurretDeployableDefinition(DeployedItem.portable_manned_turret_tr)
|
|
|
|
val portable_manned_turret_vs = TurretDeployableDefinition(DeployedItem.portable_manned_turret_vs)
|
|
|
|
val deployable_shield_generator = new ShieldGeneratorDefinition
|
|
|
|
val router_telepad_deployable = SimpleDeployableDefinition(DeployedItem.router_telepad_deployable)
|
|
|
|
//this is only treated like a deployable
|
|
val internal_router_telepad_deployable = InternalTelepadDefinition() //objectId: 744
|
|
init_deployables()
|
|
|
|
/*
|
|
Miscellaneous
|
|
*/
|
|
val ams_respawn_tube = new SpawnTubeDefinition(49)
|
|
|
|
val matrix_terminala = new MatrixTerminalDefinition(517)
|
|
|
|
val matrix_terminalb = new MatrixTerminalDefinition(518)
|
|
|
|
val matrix_terminalc = new MatrixTerminalDefinition(519)
|
|
|
|
val spawn_terminal = new MatrixTerminalDefinition(812)
|
|
|
|
val order_terminal = new OrderTerminalDefinition(612)
|
|
|
|
val order_terminala = new OrderTerminalDefinition(613)
|
|
|
|
val order_terminalb = new OrderTerminalDefinition(614)
|
|
|
|
val vanu_equipment_term = new OrderTerminalDefinition(933)
|
|
|
|
val cert_terminal = new OrderTerminalDefinition(171)
|
|
|
|
val implant_terminal_mech = new ImplantTerminalMechDefinition
|
|
|
|
val implant_terminal_interface = new OrderTerminalDefinition(409)
|
|
|
|
val ground_vehicle_terminal = new OrderTerminalDefinition(386)
|
|
|
|
val air_vehicle_terminal = new OrderTerminalDefinition(43)
|
|
|
|
val dropship_vehicle_terminal = new OrderTerminalDefinition(263)
|
|
|
|
val vehicle_terminal_combined = new OrderTerminalDefinition(952)
|
|
|
|
val vanu_air_vehicle_term = new OrderTerminalDefinition(928)
|
|
|
|
val vanu_vehicle_term = new OrderTerminalDefinition(949)
|
|
|
|
val bfr_terminal = new OrderTerminalDefinition(143)
|
|
|
|
val respawn_tube = new SpawnTubeDefinition(732)
|
|
|
|
val respawn_tube_sanctuary = new SpawnTubeDefinition(732) //respawn_tube for sanctuary VT_building_* structures
|
|
|
|
val respawn_tube_tower = new SpawnTubeDefinition(733)
|
|
|
|
val teleportpad_terminal = new OrderTerminalDefinition(853)
|
|
|
|
val adv_med_terminal = new MedicalTerminalDefinition(38)
|
|
|
|
val crystals_health_a = new MedicalTerminalDefinition(225)
|
|
|
|
val crystals_health_b = new MedicalTerminalDefinition(226)
|
|
|
|
val medical_terminal = new MedicalTerminalDefinition(529)
|
|
|
|
val portable_med_terminal = new MedicalTerminalDefinition(689)
|
|
|
|
val pad_landing_frame = new MedicalTerminalDefinition(618)
|
|
|
|
val pad_landing_tower_frame = new MedicalTerminalDefinition(619)
|
|
|
|
val repair_silo = new MedicalTerminalDefinition(729)
|
|
|
|
val mb_pad_creation = new VehicleSpawnPadDefinition(525)
|
|
|
|
val dropship_pad_doors = new VehicleSpawnPadDefinition(261)
|
|
|
|
val vanu_vehicle_creation_pad = new VehicleSpawnPadDefinition(947)
|
|
|
|
val mb_locker = new LockerDefinition
|
|
|
|
val lock_external = new IFFLockDefinition
|
|
|
|
val door = new DoorDefinition
|
|
|
|
val resource_silo = new ResourceSiloDefinition
|
|
|
|
val capture_terminal = new CaptureTerminalDefinition(158) // Base CC
|
|
|
|
val secondary_capture = new CaptureTerminalDefinition(751) // Tower CC
|
|
|
|
val vanu_control_console = new CaptureTerminalDefinition(930) // Cavern CC
|
|
|
|
val lodestar_repair_terminal = new MedicalTerminalDefinition(461)
|
|
|
|
val multivehicle_rearm_terminal = new OrderTerminalDefinition(576)
|
|
|
|
val bfr_rearm_terminal = new OrderTerminalDefinition(142)
|
|
|
|
val air_rearm_terminal = new OrderTerminalDefinition(42)
|
|
|
|
val ground_rearm_terminal = new OrderTerminalDefinition(384)
|
|
|
|
val manned_turret = new FacilityTurretDefinition(480)
|
|
|
|
val vanu_sentry_turret = new FacilityTurretDefinition(943)
|
|
|
|
val painbox = new PainboxDefinition(622)
|
|
|
|
val painbox_continuous = new PainboxDefinition(623)
|
|
|
|
val painbox_door_radius = new PainboxDefinition(624)
|
|
|
|
val painbox_door_radius_continuous = new PainboxDefinition(625)
|
|
|
|
val painbox_radius = new PainboxDefinition(626)
|
|
|
|
val painbox_radius_continuous = new PainboxDefinition(627)
|
|
|
|
val gen_control = new GeneratorTerminalDefinition(349)
|
|
|
|
val generator = new GeneratorDefinition(351)
|
|
initMiscellaneous()
|
|
|
|
/*
|
|
Buildings
|
|
*/
|
|
val building = new BuildingDefinition(474) { Name = "building" } //borrows object id of entity mainbase1
|
|
val amp_station = new BuildingDefinition(45) { Name = "amp_station"; SOIRadius = 300 }
|
|
val comm_station = new BuildingDefinition(211) { Name = "comm_station"; SOIRadius = 300 }
|
|
val comm_station_dsp = new BuildingDefinition(212) { Name = "comm_station_dsp"; SOIRadius = 300 }
|
|
val cryo_facility = new BuildingDefinition(215) { Name = "cryo_facility"; SOIRadius = 300 }
|
|
|
|
val vanu_core = new BuildingDefinition(932) { Name = "vanu_core" }
|
|
|
|
val ground_bldg_a = new BuildingDefinition(474) { Name = "ground_bldg_a" } //borrows object id of entity mainbase1
|
|
val ground_bldg_b = new BuildingDefinition(474) { Name = "ground_bldg_b" } //borrows object id of entity mainbase1
|
|
val ground_bldg_c = new BuildingDefinition(474) { Name = "ground_bldg_c" } //borrows object id of entity mainbase1
|
|
val ground_bldg_d = new BuildingDefinition(474) { Name = "ground_bldg_d" } //borrows object id of entity mainbase1
|
|
val ground_bldg_e = new BuildingDefinition(474) { Name = "ground_bldg_e" } //borrows object id of entity mainbase1
|
|
val ground_bldg_f = new BuildingDefinition(474) { Name = "ground_bldg_f" } //borrows object id of entity mainbase1
|
|
val ground_bldg_g = new BuildingDefinition(474) { Name = "ground_bldg_g" } //borrows object id of entity mainbase1
|
|
val ground_bldg_h = new BuildingDefinition(474) { Name = "ground_bldg_h" } //borrows object id of entity mainbase1
|
|
val ground_bldg_i = new BuildingDefinition(474) { Name = "ground_bldg_i" } //borrows object id of entity mainbase1
|
|
val ground_bldg_j = new BuildingDefinition(474) { Name = "ground_bldg_j" } //borrows object id of entity mainbase1
|
|
val ground_bldg_z = new BuildingDefinition(474) { Name = "ground_bldg_z" } //borrows object id of entity mainbase1
|
|
|
|
val ceiling_bldg_a = new BuildingDefinition(474) { Name = "ceiling_bldg_a" } //borrows object id of entity mainbase1
|
|
val ceiling_bldg_b = new BuildingDefinition(474) { Name = "ceiling_bldg_b" } //borrows object id of entity mainbase1
|
|
val ceiling_bldg_c = new BuildingDefinition(474) { Name = "ceiling_bldg_c" } //borrows object id of entity mainbase1
|
|
val ceiling_bldg_d = new BuildingDefinition(474) { Name = "ceiling_bldg_d" } //borrows object id of entity mainbase1
|
|
val ceiling_bldg_e = new BuildingDefinition(474) { Name = "ceiling_bldg_e" } //borrows object id of entity mainbase1
|
|
val ceiling_bldg_f = new BuildingDefinition(474) { Name = "ceiling_bldg_f" } //borrows object id of entity mainbase1
|
|
val ceiling_bldg_g = new BuildingDefinition(474) { Name = "ceiling_bldg_g" } //borrows object id of entity mainbase1
|
|
val ceiling_bldg_h = new BuildingDefinition(474) { Name = "ceiling_bldg_h" } //borrows object id of entity mainbase1
|
|
val ceiling_bldg_i = new BuildingDefinition(474) { Name = "ceiling_bldg_i" } //borrows object id of entity mainbase1
|
|
val ceiling_bldg_j = new BuildingDefinition(474) { Name = "ceiling_bldg_j" } //borrows object id of entity mainbase1
|
|
val ceiling_bldg_z = new BuildingDefinition(474) { Name = "ceiling_bldg_z" } //borrows object id of entity mainbase1
|
|
|
|
val hst = new WarpGateDefinition(402)
|
|
hst.Name = "hst"
|
|
hst.UseRadius = 20.4810f
|
|
hst.SOIRadius = 21
|
|
hst.VehicleAllowance = true
|
|
hst.NoWarp += dropship
|
|
hst.NoWarp += galaxy_gunship
|
|
hst.NoWarp += lodestar
|
|
//hst.NoWarp += aphelion_gunner
|
|
//hst.NoWarp += aphelion_flight
|
|
//hst.NoWarp += colossus_gunner
|
|
//hst.NoWarp += colossus_flight
|
|
//hst.NoWarp += peregrine_gunner
|
|
//hst.NoWarp += peregrine_flight
|
|
hst.SpecificPointFunc = SpawnPoint.Gate
|
|
|
|
val mainbase1 = new BuildingDefinition(474) { Name = "mainbase1" }
|
|
val mainbase2 = new BuildingDefinition(475) { Name = "mainbase2" }
|
|
val mainbase3 = new BuildingDefinition(476) { Name = "mainbase3" }
|
|
val meeting_center_nc = new BuildingDefinition(537) { Name = "meeting_center_nc" }
|
|
val meeting_center_tr = new BuildingDefinition(538) { Name = "meeting_center_tr" }
|
|
val meeting_center_vs = new BuildingDefinition(539) { Name = "meeting_center_vs" }
|
|
val minibase1 = new BuildingDefinition(557) { Name = "minibase1" }
|
|
val minibase2 = new BuildingDefinition(558) { Name = "minibase2" }
|
|
val minibase3 = new BuildingDefinition(559) { Name = "minibase3" }
|
|
val redoubt = new BuildingDefinition(726) { Name = "redoubt"; SOIRadius = 187 }
|
|
val tech_plant = new BuildingDefinition(852) { Name = "tech_plant"; SOIRadius = 300 }
|
|
val tower_a = new BuildingDefinition(869) { Name = "tower_a"; SOIRadius = 50 }
|
|
val tower_b = new BuildingDefinition(870) { Name = "tower_b"; SOIRadius = 50 }
|
|
val tower_c = new BuildingDefinition(871) { Name = "tower_c"; SOIRadius = 50 }
|
|
val vanu_control_point = new BuildingDefinition(931) { Name = "vanu_control_point"; SOIRadius = 187 }
|
|
val vanu_vehicle_station = new BuildingDefinition(948) { Name = "vanu_vehicle_station"; SOIRadius = 187 }
|
|
|
|
val warpgate = new WarpGateDefinition(993)
|
|
warpgate.Name = "warpgate"
|
|
warpgate.UseRadius = 301.8713f
|
|
warpgate.SOIRadius = 302
|
|
warpgate.VehicleAllowance = true
|
|
warpgate.SpecificPointFunc = SpawnPoint.Gate
|
|
|
|
val warpgate_cavern = new WarpGateDefinition(994)
|
|
warpgate_cavern.Name = "warpgate_cavern"
|
|
warpgate_cavern.UseRadius = 51.0522f
|
|
warpgate_cavern.SOIRadius = 52
|
|
warpgate_cavern.VehicleAllowance = true
|
|
warpgate_cavern.SpecificPointFunc = SpawnPoint.Gate
|
|
|
|
val warpgate_small = new WarpGateDefinition(995)
|
|
warpgate_small.Name = "warpgate_small"
|
|
warpgate_small.UseRadius = 103f
|
|
warpgate_small.SOIRadius = 103
|
|
warpgate_small.VehicleAllowance = true
|
|
warpgate_small.SpecificPointFunc = SpawnPoint.Gate
|
|
|
|
val bunker_gauntlet = new BuildingDefinition(150) { Name = "bunker_gauntlet" }
|
|
val bunker_lg = new BuildingDefinition(151) { Name = "bunker_lg" }
|
|
val bunker_sm = new BuildingDefinition(152) { Name = "bunker_sm" }
|
|
|
|
val orbital_building_nc = new BuildingDefinition(605) { Name = "orbital_building_nc" }
|
|
val orbital_building_tr = new BuildingDefinition(606) { Name = "orbital_building_tr" }
|
|
val orbital_building_vs = new BuildingDefinition(607) { Name = "orbital_building_vs" }
|
|
val VT_building_nc = new BuildingDefinition(978) { Name = "VT_building_nc" }
|
|
val VT_building_tr = new BuildingDefinition(979) { Name = "VT_building_tr" }
|
|
val VT_building_vs = new BuildingDefinition(980) { Name = "VT_building_vs" }
|
|
val vt_dropship = new BuildingDefinition(981) { Name = "vt_dropship" }
|
|
val vt_spawn = new BuildingDefinition(984) { Name = "vt_spawn" }
|
|
val vt_vehicle = new BuildingDefinition(985) { Name = "vt_vehicle" }
|
|
|
|
/**
|
|
* Given a faction, provide the standard assault melee weapon.
|
|
* @param faction the faction
|
|
* @return the `ToolDefinition` for the melee weapon
|
|
*/
|
|
def StandardMelee(faction: PlanetSideEmpire.Value): ToolDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => chainblade
|
|
case PlanetSideEmpire.NC => magcutter
|
|
case PlanetSideEmpire.VS => forceblade
|
|
case PlanetSideEmpire.NEUTRAL => chainblade //do NOT hand out the katana
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Given a faction, provide the satndard assault pistol.
|
|
* @param faction the faction
|
|
* @return the `ToolDefinition` for the pistol
|
|
*/
|
|
def StandardPistol(faction: PlanetSideEmpire.Value): ToolDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => repeater
|
|
case PlanetSideEmpire.NC => isp
|
|
case PlanetSideEmpire.VS => beamer
|
|
case PlanetSideEmpire.NEUTRAL => ilc9
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For a given faction, provide the ammunition for the standard assault pistol.
|
|
* The ammunition value here must work with the result of obtaining the pistol using the faction.
|
|
* @param faction the faction
|
|
* @return thr `AmmoBoxDefinition` for the pistol's ammo
|
|
* @see `GlobalDefinitions.StandardPistol`
|
|
*/
|
|
def StandardPistolAmmo(faction: PlanetSideEmpire.Value): AmmoBoxDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => bullet_9mm
|
|
case PlanetSideEmpire.NC => shotgun_shell
|
|
case PlanetSideEmpire.VS => energy_cell
|
|
case PlanetSideEmpire.NEUTRAL => bullet_9mm
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For a given faction, provide the medium assault pistol.
|
|
* The medium assault pistols all use the same ammunition so there is no point for a separate selection function.
|
|
* @param faction the faction
|
|
* @return the `ToolDefinition` for the pistol
|
|
*/
|
|
def MediumPistol(faction: PlanetSideEmpire.Value): ToolDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => anniversary_guna
|
|
case PlanetSideEmpire.NC => anniversary_gun
|
|
case PlanetSideEmpire.VS => anniversary_gunb
|
|
case PlanetSideEmpire.NEUTRAL => ilc9 //do not hand out the spiker
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For a given faction, provide the medium assault rifle.
|
|
* For `Neutral` or `Black Ops`, just return a Suppressor.
|
|
* @param faction the faction
|
|
* @return the `ToolDefinition` for the rifle
|
|
*/
|
|
def MediumRifle(faction: PlanetSideEmpire.Value): ToolDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => cycler
|
|
case PlanetSideEmpire.NC => gauss
|
|
case PlanetSideEmpire.VS => pulsar
|
|
case PlanetSideEmpire.NEUTRAL => suppressor //the Punisher would be messy to have to code for
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For a given faction, provide the ammunition for the medium assault rifle.
|
|
* The ammunition value here must work with the result of obtaining the rifle using the faction.
|
|
* @param faction the faction
|
|
* @return thr `AmmoBoxDefinition` for the rifle's ammo
|
|
* @see `GlobalDefinitions.MediumRifle`
|
|
*/
|
|
def MediumRifleAmmo(faction: PlanetSideEmpire.Value): AmmoBoxDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => bullet_9mm
|
|
case PlanetSideEmpire.NC => bullet_9mm
|
|
case PlanetSideEmpire.VS => energy_cell
|
|
case PlanetSideEmpire.NEUTRAL => bullet_9mm
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For a given faction, provide the AP ammunition for the medium assault rifle.
|
|
* The ammunition value here must work with the result of obtaining the rifle using the faction.
|
|
* @param faction the faction
|
|
* @return thr `AmmoBoxDefinition` for the rifle's ammo
|
|
* @see `GlobalDefinitions.MediumRifle`
|
|
*/
|
|
def MediumRifleAPAmmo(faction: PlanetSideEmpire.Value): AmmoBoxDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => bullet_9mm_AP
|
|
case PlanetSideEmpire.NC => bullet_9mm_AP
|
|
case PlanetSideEmpire.VS => energy_cell
|
|
case PlanetSideEmpire.NEUTRAL => bullet_9mm_AP
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For a given faction, provide the heavy assault rifle.
|
|
* For `Neutral` or `Black Ops`, just return a Suppressor.
|
|
* @param faction the faction
|
|
* @return the `ToolDefinition` for the rifle
|
|
*/
|
|
def HeavyRifle(faction: PlanetSideEmpire.Value): ToolDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => mini_chaingun
|
|
case PlanetSideEmpire.NC => r_shotgun
|
|
case PlanetSideEmpire.VS => lasher
|
|
case PlanetSideEmpire.NEUTRAL => suppressor //do not hand out the maelstrom
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For a given faction, provide the ammunition for the heavy assault rifle.
|
|
* The ammunition value here must work with the result of obtaining the rifle using the faction.
|
|
* @param faction the faction
|
|
* @return thr `AmmoBoxDefinition` for the rifle's ammo
|
|
* @see `GlobalDefinitions.HeavyRifle`
|
|
*/
|
|
def HeavyRifleAmmo(faction: PlanetSideEmpire.Value): AmmoBoxDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => bullet_9mm
|
|
case PlanetSideEmpire.NC => shotgun_shell
|
|
case PlanetSideEmpire.VS => energy_cell
|
|
case PlanetSideEmpire.NEUTRAL => bullet_9mm
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For a given faction, provide the AP ammunition for the heavy assault rifle.
|
|
* The ammunition value here must work with the result of obtaining the rifle using the faction.
|
|
* @param faction the faction
|
|
* @return thr `AmmoBoxDefinition` for the rifle's ammo
|
|
* @see `GlobalDefinitions.HeavyRifle`
|
|
*/
|
|
def HeavyRifleAPAmmo(faction: PlanetSideEmpire.Value): AmmoBoxDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => bullet_9mm_AP
|
|
case PlanetSideEmpire.NC => shotgun_shell_AP
|
|
case PlanetSideEmpire.VS => energy_cell
|
|
case PlanetSideEmpire.NEUTRAL => bullet_9mm_AP
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For a given faction, provide the anti-vehicular launcher.
|
|
* @param faction the faction
|
|
* @return the `ToolDefinition` for the launcher
|
|
*/
|
|
def AntiVehicularLauncher(faction: PlanetSideEmpire.Value): ToolDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => striker
|
|
case PlanetSideEmpire.NC => hunterseeker
|
|
case PlanetSideEmpire.VS => lancer
|
|
case PlanetSideEmpire.NEUTRAL => phoenix
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For a given faction, provide the ammunition for the anti-vehicular launcher.
|
|
* The ammunition value here must work with the result of obtaining the anti-vehicular launcher using the faction.
|
|
* @param faction the faction
|
|
* @return thr `AmmoBoxDefinition` for the launcher's ammo
|
|
* @see `GlobalDefinitions.AntiVehicular`
|
|
*/
|
|
def AntiVehicularAmmo(faction: PlanetSideEmpire.Value): AmmoBoxDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => striker_missile_ammo
|
|
case PlanetSideEmpire.NC => hunter_seeker_missile
|
|
case PlanetSideEmpire.VS => lancer_cartridge
|
|
case PlanetSideEmpire.NEUTRAL => phoenix_missile //careful - does not exist as an AmmoBox normally
|
|
}
|
|
}
|
|
|
|
def MAXArms(subtype: Int, faction: PlanetSideEmpire.Value): ToolDefinition = {
|
|
if (subtype == 1) {
|
|
AA_MAX(faction)
|
|
} else if (subtype == 2) {
|
|
AI_MAX(faction)
|
|
} else if (subtype == 3) {
|
|
AV_MAX(faction)
|
|
} else {
|
|
suppressor // there are no common pool MAX arms
|
|
}
|
|
}
|
|
|
|
def isMaxArms(tdef: ToolDefinition): Boolean = {
|
|
tdef match {
|
|
case `trhev_dualcycler` | `nchev_scattercannon` | `vshev_quasar` | `trhev_pounder` | `nchev_falcon` |
|
|
`vshev_comet` | `trhev_burster` | `nchev_sparrow` | `vshev_starfire` =>
|
|
true
|
|
case _ =>
|
|
false
|
|
}
|
|
}
|
|
|
|
def AI_MAX(faction: PlanetSideEmpire.Value): ToolDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => trhev_dualcycler
|
|
case PlanetSideEmpire.NC => nchev_scattercannon
|
|
case PlanetSideEmpire.VS => vshev_quasar
|
|
case PlanetSideEmpire.NEUTRAL => suppressor //there are no common pool MAX arms
|
|
}
|
|
}
|
|
|
|
def AI_MAXAmmo(faction: PlanetSideEmpire.Value): AmmoBoxDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => dualcycler_ammo
|
|
case PlanetSideEmpire.NC => scattercannon_ammo
|
|
case PlanetSideEmpire.VS => quasar_ammo
|
|
case PlanetSideEmpire.NEUTRAL => bullet_9mm //there are no common pool MAX arms
|
|
}
|
|
}
|
|
|
|
def AV_MAX(faction: PlanetSideEmpire.Value): ToolDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => trhev_pounder
|
|
case PlanetSideEmpire.NC => nchev_falcon
|
|
case PlanetSideEmpire.VS => vshev_comet
|
|
case PlanetSideEmpire.NEUTRAL => suppressor //there are no common pool MAX arms
|
|
}
|
|
}
|
|
|
|
def AV_MAXAmmo(faction: PlanetSideEmpire.Value): AmmoBoxDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => pounder_ammo
|
|
case PlanetSideEmpire.NC => falcon_ammo
|
|
case PlanetSideEmpire.VS => comet_ammo
|
|
case PlanetSideEmpire.NEUTRAL => bullet_9mm //there are no common pool MAX arms
|
|
}
|
|
}
|
|
|
|
def AA_MAX(faction: PlanetSideEmpire.Value): ToolDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => trhev_burster
|
|
case PlanetSideEmpire.NC => nchev_sparrow
|
|
case PlanetSideEmpire.VS => vshev_starfire
|
|
case PlanetSideEmpire.NEUTRAL => suppressor //there are no common pool MAX arms
|
|
}
|
|
}
|
|
|
|
def AA_MAXAmmo(faction: PlanetSideEmpire.Value): AmmoBoxDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => burster_ammo
|
|
case PlanetSideEmpire.NC => sparrow_ammo
|
|
case PlanetSideEmpire.VS => starfire_ammo
|
|
case PlanetSideEmpire.NEUTRAL => bullet_9mm //there are no common pool MAX arms
|
|
}
|
|
}
|
|
|
|
def PortableMannedTurret(faction: PlanetSideEmpire.Value): TurretDeployableDefinition = {
|
|
faction match {
|
|
case PlanetSideEmpire.TR => portable_manned_turret_tr
|
|
case PlanetSideEmpire.NC => portable_manned_turret_nc
|
|
case PlanetSideEmpire.VS => portable_manned_turret_vs
|
|
case PlanetSideEmpire.NEUTRAL => portable_manned_turret
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Using the definition for a piece of `Equipment` determine if it is a grenade-type weapon.
|
|
* Only the normal grenades count; the grenade packs are excluded.
|
|
* @param edef the `EquipmentDefinition` of the item
|
|
* @return `true`, if it is a grenade-type weapon; `false`, otherwise
|
|
*/
|
|
def isGrenade(edef: EquipmentDefinition): Boolean = {
|
|
edef match {
|
|
case `frag_grenade` | `jammer_grenade` | `plasma_grenade` | `dynomite` =>
|
|
true
|
|
case _ =>
|
|
false
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Using the definition for a piece of `Equipment` determine if it is a grenade-type weapon.
|
|
* Only the grenade packs count; the normal grenades are excluded.
|
|
* @param edef the `EquipmentDefinition` of the item
|
|
* @return `true`, if it is a grenade-type weapon; `false`, otherwise
|
|
*/
|
|
def isGrenadePack(edef: EquipmentDefinition): Boolean = {
|
|
edef match {
|
|
case `frag_cartridge` | `jammer_cartridge` | `plasma_cartridge` =>
|
|
true
|
|
case _ =>
|
|
false
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Using the definition for a piece of `Equipment` determine with which faction it aligns if it is a weapon.
|
|
* Only checks `Tool` objects.
|
|
* Useful for determining if some item has to be dropped during an activity like `Loadout` switching.
|
|
* @param edef the `EquipmentDefinition` of the item
|
|
* @return the faction alignment, or `Neutral`
|
|
*/
|
|
def isFactionWeapon(edef: EquipmentDefinition): PlanetSideEmpire.Value = {
|
|
edef match {
|
|
case `chainblade` | `repeater` | `anniversary_guna` | `cycler` | `mini_chaingun` | `striker` |
|
|
`trhev_dualcycler` | `trhev_pounder` | `trhev_burster` =>
|
|
PlanetSideEmpire.TR
|
|
case `magcutter` | `isp` | `anniversary_gun` | `gauss` | `r_shotgun` | `hunterseeker` | `nchev_scattercannon` |
|
|
`nchev_falcon` | `nchev_sparrow` =>
|
|
PlanetSideEmpire.NC
|
|
case `forceblade` | `beamer` | `anniversary_gunb` | `pulsar` | `lasher` | `lancer` | `vshev_quasar` |
|
|
`vshev_comet` | `vshev_starfire` =>
|
|
PlanetSideEmpire.VS
|
|
case _ =>
|
|
PlanetSideEmpire.NEUTRAL
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Using the definition for a piece of `Equipment` determine with which faction it aligns.
|
|
* Checks both `Tool` objects and unique `AmmoBox` objects.
|
|
* @param edef the `EquipmentDefinition` of the item
|
|
* @return the faction alignment, or `Neutral`
|
|
*/
|
|
def isFactionEquipment(edef: EquipmentDefinition): PlanetSideEmpire.Value = {
|
|
edef match {
|
|
case `chainblade` | `repeater` | `anniversary_guna` | `cycler` | `mini_chaingun` | `striker` |
|
|
`striker_missile_ammo` | `trhev_dualcycler` | `trhev_pounder` | `trhev_burster` | `dualcycler_ammo` |
|
|
`pounder_ammo` | `burster_ammo` =>
|
|
PlanetSideEmpire.TR
|
|
case `magcutter` | `isp` | `anniversary_gun` | `gauss` | `r_shotgun` | `hunterseeker` | `hunter_seeker_missile` |
|
|
`nchev_scattercannon` | `nchev_falcon` | `nchev_sparrow` | `scattercannon_ammo` | `falcon_ammo` |
|
|
`sparrow_ammo` =>
|
|
PlanetSideEmpire.NC
|
|
case `forceblade` | `beamer` | `anniversary_gunb` | `pulsar` | `lasher` | `lancer` | `energy_cell` |
|
|
`lancer_cartridge` | `vshev_quasar` | `vshev_comet` | `vshev_starfire` | `quasar_ammo` | `comet_ammo` |
|
|
`starfire_ammo` =>
|
|
PlanetSideEmpire.VS
|
|
case _ =>
|
|
PlanetSideEmpire.NEUTRAL
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Using the definition for a piece of `Equipment` determine whether it is a "cavern weapon."
|
|
* Useful for determining if some item has to be dropped during an activity like `Loadout` switching.
|
|
* @param edef the `EquipmentDefinition` of the item
|
|
* @return `true`, if it is; otherwise, `false`
|
|
*/
|
|
def isCavernWeapon(edef: EquipmentDefinition): Boolean = {
|
|
edef match {
|
|
case `spiker` | `maelstrom` | `radiator` => true
|
|
case _ => false
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Using the definition for a piece of `Equipment` determine whether it is "cavern equipment."
|
|
* @param edef the `EquipmentDefinition` of the item
|
|
* @return `true`, if it is; otherwise, `false`
|
|
*/
|
|
def isCavernEquipment(edef: EquipmentDefinition): Boolean = {
|
|
edef match {
|
|
case `spiker` | `maelstrom` | `radiator` | `ancient_ammo_combo` | `maelstrom_ammo` => true
|
|
case _ => false
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Using the definition for a piece of `Equipment` determine whether it is "special."
|
|
* "Special equipment" is any non-standard `Equipment` that, while it can be obtained from a `Terminal`, has artificial prerequisites.
|
|
* For example, the Kits are unlocked as rewards for holiday events and require possessing a specific `MeritCommendation`.
|
|
* @param edef the `EquipmentDefinition` of the item
|
|
* @return `true`, if it is; otherwise, `false`
|
|
*/
|
|
def isSpecialEquipment(edef: EquipmentDefinition): Boolean = {
|
|
edef match {
|
|
case `super_medkit` | `super_armorkit` | `super_staminakit` | `katana` =>
|
|
true
|
|
case _ =>
|
|
false
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Using the definition for a `Vehicle` determine whether it can fly.
|
|
* @param vdef the `VehicleDefinition` of the vehicle
|
|
* @return `true`, if it is; `false`, otherwise
|
|
*/
|
|
def isFlightVehicle(vdef: VehicleDefinition): Boolean = {
|
|
vdef match {
|
|
case `mosquito` | `lightgunship` | `wasp` | `liberator` | `vulture` | `phantasm` | `lodestar` | `dropship` |
|
|
`galaxy_gunship` =>
|
|
true
|
|
case _ =>
|
|
false
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Using the definition for a `Vehicle` determine whether it hovers.
|
|
* @param vdef the `VehicleDefinition` of the vehicle
|
|
* @return `true`, if it can; `false`, otherwise
|
|
*/
|
|
def isHoverVehicle(vdef: VehicleDefinition): Boolean = {
|
|
vdef match {
|
|
case `twomanhoverbuggy` | `magrider` | `router` | `flail` =>
|
|
true
|
|
case _ =>
|
|
false
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Using the definition for a `Vehicle` determine whether it can rotate its body without forward acceleration.
|
|
* @param vdef the `VehicleDefinition` of the vehicle
|
|
* @return `true`, if it is; `false`, otherwise
|
|
*/
|
|
def canStationaryRotate(vdef: VehicleDefinition): Boolean = {
|
|
if (isFlightVehicle(vdef) || isHoverVehicle(vdef)) {
|
|
true
|
|
} else {
|
|
vdef match {
|
|
case `lightning` | `prowler` | `vanguard` =>
|
|
true
|
|
case _ =>
|
|
false
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Initialize `KitDefinition` globals.
|
|
*/
|
|
private def init_kit(): Unit = {
|
|
medkit.Name = "medkit"
|
|
|
|
super_medkit.Name = "super_medkit"
|
|
|
|
super_armorkit.Name = "super_armorkit"
|
|
|
|
super_staminakit.Name = "super_staminakit"
|
|
}
|
|
|
|
/**
|
|
* Initialize `ExoSuitType` globals.
|
|
*/
|
|
private def init_exosuit(): Unit = {
|
|
Standard.Name = "standard"
|
|
Standard.MaxArmor = 50
|
|
Standard.InventoryScale = InventoryTile.Tile96
|
|
Standard.InventoryOffset = 6
|
|
Standard.Holster(0, EquipmentSize.Pistol)
|
|
Standard.Holster(2, EquipmentSize.Rifle)
|
|
Standard.Holster(4, EquipmentSize.Melee)
|
|
Standard.ResistanceDirectHit = 4
|
|
Standard.ResistanceSplash = 15
|
|
Standard.ResistanceAggravated = 8
|
|
|
|
Agile.Name = "lite_armor"
|
|
Agile.Descriptor = "agile"
|
|
Agile.MaxArmor = 100
|
|
Agile.InventoryScale = InventoryTile.Tile99
|
|
Agile.InventoryOffset = 6
|
|
Agile.Holster(0, EquipmentSize.Pistol)
|
|
Agile.Holster(1, EquipmentSize.Pistol)
|
|
Agile.Holster(2, EquipmentSize.Rifle)
|
|
Agile.Holster(4, EquipmentSize.Melee)
|
|
Agile.ResistanceDirectHit = 6
|
|
Agile.ResistanceSplash = 25
|
|
Agile.ResistanceAggravated = 10
|
|
|
|
Reinforced.Name = "med_armor"
|
|
Reinforced.Descriptor = "reinforced"
|
|
Reinforced.Permissions = List(Certification.ReinforcedExoSuit)
|
|
Reinforced.MaxArmor = 200
|
|
Reinforced.InventoryScale = InventoryTile.Tile1209
|
|
Reinforced.InventoryOffset = 6
|
|
Reinforced.Holster(0, EquipmentSize.Pistol)
|
|
Reinforced.Holster(1, EquipmentSize.Pistol)
|
|
Reinforced.Holster(2, EquipmentSize.Rifle)
|
|
Reinforced.Holster(3, EquipmentSize.Rifle)
|
|
Reinforced.Holster(4, EquipmentSize.Melee)
|
|
Reinforced.ResistanceDirectHit = 10
|
|
Reinforced.ResistanceSplash = 35
|
|
Reinforced.ResistanceAggravated = 12
|
|
|
|
Infiltration.Name = "infiltration_suit"
|
|
Infiltration.Permissions = List(Certification.InfiltrationSuit)
|
|
Infiltration.MaxArmor = 0
|
|
Infiltration.InventoryScale = InventoryTile.Tile66
|
|
Infiltration.InventoryOffset = 6
|
|
Infiltration.Holster(0, EquipmentSize.Pistol)
|
|
Infiltration.Holster(4, EquipmentSize.Melee)
|
|
|
|
def CommonMaxConfig(max: SpecialExoSuitDefinition): Unit = {
|
|
max.Permissions = List(Certification.AIMAX, Certification.AVMAX, Certification.AAMAX, Certification.UniMAX)
|
|
max.MaxArmor = 650
|
|
max.InventoryScale = InventoryTile.Tile1612
|
|
max.InventoryOffset = 6
|
|
max.Holster(0, EquipmentSize.Max)
|
|
max.Holster(4, EquipmentSize.Melee)
|
|
max.Subtract.Damage1 = -2
|
|
max.ResistanceDirectHit = 6
|
|
max.ResistanceSplash = 35
|
|
max.ResistanceAggravated = 10
|
|
max.DamageUsing = DamageCalculations.AgainstMaxSuit
|
|
max.Model = StandardResolutions.Max
|
|
}
|
|
|
|
CommonMaxConfig(VSMAX)
|
|
VSMAX.Name = "vshev"
|
|
VSMAX.MaxCapacitor = 50
|
|
VSMAX.CapacitorRechargeDelayMillis = 5000
|
|
VSMAX.CapacitorRechargePerSecond = 3
|
|
VSMAX.CapacitorDrainPerSecond = 20
|
|
|
|
CommonMaxConfig(TRMAX)
|
|
TRMAX.Name = "trhev"
|
|
TRMAX.MaxCapacitor = 300
|
|
TRMAX.CapacitorRechargeDelayMillis = 10000
|
|
TRMAX.CapacitorRechargePerSecond = 10
|
|
TRMAX.CapacitorDrainPerSecond = 30
|
|
|
|
CommonMaxConfig(NCMAX)
|
|
NCMAX.Name = "nchev"
|
|
NCMAX.MaxCapacitor = 400
|
|
NCMAX.CapacitorRechargeDelayMillis = 10000
|
|
NCMAX.CapacitorRechargePerSecond = 4
|
|
NCMAX.CapacitorDrainPerSecond = 4
|
|
|
|
}
|
|
|
|
/**
|
|
* Initialize `AmmoBoxDefinition` globals.
|
|
*/
|
|
private def init_ammo(): Unit = {
|
|
melee_ammo.Name = "melee_ammo"
|
|
melee_ammo.Size = EquipmentSize.Blocked
|
|
|
|
frag_grenade_ammo.Name = "frag_grenade_ammo"
|
|
frag_grenade_ammo.Size = EquipmentSize.Blocked
|
|
|
|
jammer_grenade_ammo.Name = "jammer_grenade_ammo"
|
|
jammer_grenade_ammo.Size = EquipmentSize.Blocked
|
|
|
|
plasma_grenade_ammo.Name = "plasma_grenade_ammo"
|
|
plasma_grenade_ammo.Size = EquipmentSize.Blocked
|
|
|
|
bullet_9mm.Name = "9mmbullet"
|
|
bullet_9mm.Capacity = 50
|
|
bullet_9mm.Tile = InventoryTile.Tile33
|
|
|
|
bullet_9mm_AP.Name = "9mmbullet_AP"
|
|
bullet_9mm_AP.Capacity = 50
|
|
bullet_9mm_AP.Tile = InventoryTile.Tile33
|
|
|
|
shotgun_shell.Name = "shotgun_shell"
|
|
shotgun_shell.Capacity = 16
|
|
shotgun_shell.Tile = InventoryTile.Tile33
|
|
|
|
shotgun_shell_AP.Name = "shotgun_shell_AP"
|
|
shotgun_shell_AP.Capacity = 16
|
|
shotgun_shell_AP.Tile = InventoryTile.Tile33
|
|
|
|
energy_cell.Name = "energy_cell"
|
|
energy_cell.Capacity = 50
|
|
energy_cell.Tile = InventoryTile.Tile33
|
|
|
|
anniversary_ammo.Name = "anniversary_ammo"
|
|
anniversary_ammo.Capacity = 30
|
|
anniversary_ammo.Tile = InventoryTile.Tile33
|
|
|
|
ancient_ammo_combo.Name = "ancient_ammo_combo"
|
|
ancient_ammo_combo.Capacity = 30
|
|
ancient_ammo_combo.Tile = InventoryTile.Tile33
|
|
|
|
maelstrom_ammo.Name = "maelstrom_ammo"
|
|
maelstrom_ammo.Capacity = 50
|
|
maelstrom_ammo.Tile = InventoryTile.Tile33
|
|
|
|
phoenix_missile.Name = "phoenix_missile"
|
|
phoenix_missile.Size = EquipmentSize.Blocked
|
|
|
|
striker_missile_ammo.Name = "striker_missile_ammo"
|
|
striker_missile_ammo.Capacity = 15
|
|
striker_missile_ammo.Tile = InventoryTile.Tile44
|
|
|
|
hunter_seeker_missile.Name = "hunter_seeker_missile"
|
|
hunter_seeker_missile.Capacity = 9
|
|
hunter_seeker_missile.Tile = InventoryTile.Tile44
|
|
|
|
lancer_cartridge.Name = "lancer_cartridge"
|
|
lancer_cartridge.Capacity = 18
|
|
lancer_cartridge.Tile = InventoryTile.Tile44
|
|
|
|
rocket.Name = "rocket"
|
|
rocket.Capacity = 15
|
|
rocket.Tile = InventoryTile.Tile33
|
|
|
|
frag_cartridge.Name = "frag_cartridge"
|
|
frag_cartridge.Capacity = 12
|
|
frag_cartridge.Tile = InventoryTile.Tile33
|
|
|
|
plasma_cartridge.Name = "plasma_cartridge"
|
|
plasma_cartridge.Capacity = 12
|
|
plasma_cartridge.Tile = InventoryTile.Tile33
|
|
|
|
jammer_cartridge.Name = "jammer_cartridge"
|
|
jammer_cartridge.Capacity = 12
|
|
jammer_cartridge.Tile = InventoryTile.Tile33
|
|
|
|
bolt.Name = "bolt"
|
|
bolt.Capacity = 10
|
|
bolt.Tile = InventoryTile.Tile33
|
|
|
|
oicw_ammo.Name = "oicw_ammo"
|
|
oicw_ammo.Capacity = 10
|
|
oicw_ammo.Tile = InventoryTile.Tile44
|
|
|
|
flamethrower_ammo.Name = "flamethrower_ammo"
|
|
flamethrower_ammo.Capacity = 100
|
|
flamethrower_ammo.Tile = InventoryTile.Tile44
|
|
|
|
winchester_ammo.Name = "winchester_ammo"
|
|
winchester_ammo.Capacity = 10
|
|
winchester_ammo.Tile = InventoryTile.Tile33
|
|
|
|
pellet_gun_ammo.Name = "pellet_gun_ammo"
|
|
pellet_gun_ammo.Capacity = 8
|
|
pellet_gun_ammo.Tile = InventoryTile.Tile33
|
|
|
|
six_shooter_ammo.Name = "six_shooter_ammo"
|
|
six_shooter_ammo.Capacity = 12
|
|
six_shooter_ammo.Tile = InventoryTile.Tile33
|
|
|
|
dualcycler_ammo.Name = "dualcycler_ammo"
|
|
dualcycler_ammo.Capacity = 100
|
|
dualcycler_ammo.Tile = InventoryTile.Tile44
|
|
|
|
pounder_ammo.Name = "pounder_ammo"
|
|
pounder_ammo.Capacity = 50
|
|
pounder_ammo.Tile = InventoryTile.Tile44
|
|
|
|
burster_ammo.Name = "burster_ammo"
|
|
burster_ammo.Capacity = 100
|
|
burster_ammo.Tile = InventoryTile.Tile44
|
|
|
|
scattercannon_ammo.Name = "scattercannon_ammo"
|
|
scattercannon_ammo.Capacity = 50
|
|
scattercannon_ammo.Tile = InventoryTile.Tile44
|
|
|
|
falcon_ammo.Name = "falcon_ammo"
|
|
falcon_ammo.Capacity = 50
|
|
falcon_ammo.Tile = InventoryTile.Tile44
|
|
|
|
sparrow_ammo.Name = "sparrow_ammo"
|
|
sparrow_ammo.Capacity = 50
|
|
sparrow_ammo.Tile = InventoryTile.Tile44
|
|
|
|
quasar_ammo.Name = "quasar_ammo"
|
|
quasar_ammo.Capacity = 60
|
|
quasar_ammo.Tile = InventoryTile.Tile44
|
|
|
|
comet_ammo.Name = "comet_ammo"
|
|
comet_ammo.Capacity = 50
|
|
comet_ammo.Tile = InventoryTile.Tile44
|
|
|
|
starfire_ammo.Name = "starfire_ammo"
|
|
starfire_ammo.Capacity = 50
|
|
starfire_ammo.Tile = InventoryTile.Tile44
|
|
|
|
health_canister.Name = "health_canister"
|
|
health_canister.Capacity = 100
|
|
health_canister.Tile = InventoryTile.Tile23
|
|
|
|
armor_canister.Name = "armor_canister"
|
|
armor_canister.Capacity = 100
|
|
armor_canister.Tile = InventoryTile.Tile23
|
|
|
|
upgrade_canister.Name = "upgrade_canister"
|
|
upgrade_canister.Capacity = 1
|
|
upgrade_canister.Tile = InventoryTile.Tile23
|
|
|
|
trek_ammo.Name = "trek_ammo"
|
|
trek_ammo.Size = EquipmentSize.Blocked
|
|
|
|
bullet_35mm.Name = "35mmbullet"
|
|
bullet_35mm.Capacity = 100
|
|
bullet_35mm.Tile = InventoryTile.Tile44
|
|
|
|
aphelion_laser_ammo.Name = "aphelion_laser_ammo"
|
|
aphelion_laser_ammo.Capacity = 165
|
|
aphelion_laser_ammo.Tile = InventoryTile.Tile44
|
|
|
|
aphelion_immolation_cannon_ammo.Name = "aphelion_immolation_cannon_ammo"
|
|
aphelion_immolation_cannon_ammo.Capacity = 100
|
|
aphelion_immolation_cannon_ammo.Tile = InventoryTile.Tile55
|
|
|
|
aphelion_plasma_rocket_ammo.Name = "aphelion_plasma_rocket_ammo"
|
|
aphelion_plasma_rocket_ammo.Capacity = 195
|
|
aphelion_plasma_rocket_ammo.Tile = InventoryTile.Tile55
|
|
|
|
aphelion_ppa_ammo.Name = "aphelion_ppa_ammo"
|
|
aphelion_ppa_ammo.Capacity = 110
|
|
aphelion_ppa_ammo.Tile = InventoryTile.Tile44
|
|
|
|
aphelion_starfire_ammo.Name = "aphelion_starfire_ammo"
|
|
aphelion_starfire_ammo.Capacity = 132
|
|
aphelion_starfire_ammo.Tile = InventoryTile.Tile44
|
|
|
|
skyguard_flak_cannon_ammo.Name = "skyguard_flak_cannon_ammo"
|
|
skyguard_flak_cannon_ammo.Capacity = 200
|
|
skyguard_flak_cannon_ammo.Tile = InventoryTile.Tile44
|
|
|
|
firebird_missile.Name = "firebird_missile"
|
|
firebird_missile.Capacity = 50
|
|
firebird_missile.Tile = InventoryTile.Tile44
|
|
|
|
flux_cannon_thresher_battery.Name = "flux_cannon_thresher_battery"
|
|
flux_cannon_thresher_battery.Capacity = 150
|
|
flux_cannon_thresher_battery.Tile = InventoryTile.Tile44
|
|
|
|
fluxpod_ammo.Name = "fluxpod_ammo"
|
|
fluxpod_ammo.Capacity = 80
|
|
fluxpod_ammo.Tile = InventoryTile.Tile44
|
|
|
|
hellfire_ammo.Name = "hellfire_ammo"
|
|
hellfire_ammo.Capacity = 24
|
|
hellfire_ammo.Tile = InventoryTile.Tile44
|
|
|
|
liberator_bomb.Name = "liberator_bomb"
|
|
liberator_bomb.Capacity = 20
|
|
liberator_bomb.Tile = InventoryTile.Tile44
|
|
|
|
bullet_25mm.Name = "25mmbullet"
|
|
bullet_25mm.Capacity = 150
|
|
bullet_25mm.Tile = InventoryTile.Tile44
|
|
|
|
bullet_75mm.Name = "75mmbullet"
|
|
bullet_75mm.Capacity = 100
|
|
bullet_75mm.Tile = InventoryTile.Tile44
|
|
|
|
heavy_grenade_mortar.Name = "heavy_grenade_mortar"
|
|
heavy_grenade_mortar.Capacity = 100
|
|
heavy_grenade_mortar.Tile = InventoryTile.Tile44
|
|
|
|
pulse_battery.Name = "pulse_battery"
|
|
pulse_battery.Capacity = 100
|
|
pulse_battery.Tile = InventoryTile.Tile44
|
|
|
|
heavy_rail_beam_battery.Name = "heavy_rail_beam_battery"
|
|
heavy_rail_beam_battery.Capacity = 100
|
|
heavy_rail_beam_battery.Tile = InventoryTile.Tile44
|
|
|
|
reaver_rocket.Name = "reaver_rocket"
|
|
reaver_rocket.Capacity = 12
|
|
reaver_rocket.Tile = InventoryTile.Tile44
|
|
|
|
bullet_20mm.Name = "20mmbullet"
|
|
bullet_20mm.Capacity = 200
|
|
bullet_20mm.Tile = InventoryTile.Tile44
|
|
|
|
bullet_12mm.Name = "12mmbullet"
|
|
bullet_12mm.Capacity = 300
|
|
bullet_12mm.Tile = InventoryTile.Tile44
|
|
|
|
wasp_rocket_ammo.Name = "wasp_rocket_ammo"
|
|
wasp_rocket_ammo.Capacity = 6
|
|
wasp_rocket_ammo.Tile = InventoryTile.Tile44
|
|
|
|
wasp_gun_ammo.Name = "wasp_gun_ammo"
|
|
wasp_gun_ammo.Capacity = 150
|
|
wasp_gun_ammo.Tile = InventoryTile.Tile44
|
|
|
|
bullet_15mm.Name = "15mmbullet"
|
|
bullet_15mm.Capacity = 360
|
|
bullet_15mm.Tile = InventoryTile.Tile44
|
|
|
|
colossus_100mm_cannon_ammo.Name = "colossus_100mm_cannon_ammo"
|
|
colossus_100mm_cannon_ammo.Capacity = 90
|
|
colossus_100mm_cannon_ammo.Tile = InventoryTile.Tile55
|
|
|
|
colossus_burster_ammo.Name = "colossus_burster_ammo"
|
|
colossus_burster_ammo.Capacity = 235
|
|
colossus_burster_ammo.Tile = InventoryTile.Tile44
|
|
|
|
colossus_cluster_bomb_ammo.Name = "colossus_cluster_bomb_ammo"
|
|
colossus_cluster_bomb_ammo.Capacity = 150
|
|
colossus_cluster_bomb_ammo.Tile = InventoryTile.Tile55
|
|
|
|
colossus_chaingun_ammo.Name = "colossus_chaingun_ammo"
|
|
colossus_chaingun_ammo.Capacity = 600
|
|
colossus_chaingun_ammo.Tile = InventoryTile.Tile44
|
|
|
|
colossus_tank_cannon_ammo.Name = "colossus_tank_cannon_ammo"
|
|
colossus_tank_cannon_ammo.Capacity = 110
|
|
colossus_tank_cannon_ammo.Tile = InventoryTile.Tile44
|
|
|
|
bullet_105mm.Name = "105mmbullet"
|
|
bullet_105mm.Capacity = 100
|
|
bullet_105mm.Tile = InventoryTile.Tile44
|
|
|
|
gauss_cannon_ammo.Name = "gauss_cannon_ammo"
|
|
gauss_cannon_ammo.Capacity = 15
|
|
gauss_cannon_ammo.Tile = InventoryTile.Tile44
|
|
|
|
peregrine_dual_machine_gun_ammo.Name = "peregrine_dual_machine_gun_ammo"
|
|
peregrine_dual_machine_gun_ammo.Capacity = 240
|
|
peregrine_dual_machine_gun_ammo.Tile = InventoryTile.Tile44
|
|
|
|
peregrine_mechhammer_ammo.Name = "peregrine_mechhammer_ammo"
|
|
peregrine_mechhammer_ammo.Capacity = 30
|
|
peregrine_mechhammer_ammo.Tile = InventoryTile.Tile44
|
|
|
|
peregrine_particle_cannon_ammo.Name = "peregrine_particle_cannon_ammo"
|
|
peregrine_particle_cannon_ammo.Capacity = 40
|
|
peregrine_particle_cannon_ammo.Tile = InventoryTile.Tile55
|
|
|
|
peregrine_rocket_pod_ammo.Name = "peregrine_rocket_pod_ammo"
|
|
peregrine_rocket_pod_ammo.Capacity = 275
|
|
peregrine_rocket_pod_ammo.Tile = InventoryTile.Tile55
|
|
|
|
peregrine_sparrow_ammo.Name = "peregrine_sparrow_ammo"
|
|
peregrine_sparrow_ammo.Capacity = 150
|
|
peregrine_sparrow_ammo.Tile = InventoryTile.Tile44
|
|
|
|
bullet_150mm.Name = "150mmbullet"
|
|
bullet_150mm.Capacity = 50
|
|
bullet_150mm.Tile = InventoryTile.Tile44
|
|
|
|
phalanx_ammo.Name = "phalanx_ammo"
|
|
phalanx_ammo.Size = EquipmentSize.Inventory
|
|
|
|
spitfire_ammo.Name = "spitfire_ammo"
|
|
spitfire_ammo.Size = EquipmentSize.Inventory
|
|
|
|
spitfire_aa_ammo.Name = "spitfire_aa_ammo"
|
|
spitfire_aa_ammo.Size = EquipmentSize.Inventory
|
|
|
|
energy_gun_ammo.Name = "energy_gun_ammo"
|
|
energy_gun_ammo.Size = EquipmentSize.Inventory
|
|
}
|
|
|
|
/**
|
|
* Initialize `ProjectileDefinition` globals.
|
|
*/
|
|
private def init_projectile(): Unit = {
|
|
val projectileConverter: ProjectileConverter = new ProjectileConverter
|
|
|
|
no_projectile.Name = "none"
|
|
ProjectileDefinition.CalculateDerivedFields(no_projectile)
|
|
|
|
bullet_105mm_projectile.Name = "105mmbullet_projectile"
|
|
bullet_105mm_projectile.Damage0 = 150
|
|
bullet_105mm_projectile.Damage1 = 300
|
|
bullet_105mm_projectile.Damage2 = 300
|
|
bullet_105mm_projectile.Damage3 = 300
|
|
bullet_105mm_projectile.Damage4 = 180
|
|
bullet_105mm_projectile.DamageAtEdge = 0.1f
|
|
bullet_105mm_projectile.DamageRadius = 7f
|
|
bullet_105mm_projectile.ProjectileDamageType = DamageType.Splash
|
|
bullet_105mm_projectile.InitialVelocity = 100
|
|
bullet_105mm_projectile.Lifespan = 4f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_105mm_projectile)
|
|
|
|
bullet_12mm_projectile.Name = "12mmbullet_projectile"
|
|
bullet_12mm_projectile.Damage0 = 25
|
|
bullet_12mm_projectile.Damage1 = 10
|
|
bullet_12mm_projectile.Damage2 = 25
|
|
bullet_12mm_projectile.Damage3 = 10
|
|
bullet_12mm_projectile.Damage4 = 7
|
|
bullet_12mm_projectile.ProjectileDamageType = DamageType.Direct
|
|
bullet_12mm_projectile.DegradeDelay = .015f
|
|
bullet_12mm_projectile.DegradeMultiplier = 0.5f
|
|
bullet_12mm_projectile.InitialVelocity = 500
|
|
bullet_12mm_projectile.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_12mm_projectile)
|
|
|
|
bullet_12mm_projectileb.Name = "12mmbullet_projectileb"
|
|
// TODO for later, maybe : set_resource_parent 12mmbullet_projectileb game_objects 12mmbullet_projectile
|
|
bullet_12mm_projectileb.Damage0 = 25
|
|
bullet_12mm_projectileb.Damage1 = 10
|
|
bullet_12mm_projectileb.Damage2 = 25
|
|
bullet_12mm_projectileb.Damage3 = 10
|
|
bullet_12mm_projectileb.Damage4 = 7
|
|
bullet_12mm_projectileb.ProjectileDamageType = DamageType.Direct
|
|
bullet_12mm_projectileb.DegradeDelay = .015f
|
|
bullet_12mm_projectileb.DegradeMultiplier = 0.5f
|
|
bullet_12mm_projectileb.InitialVelocity = 500
|
|
bullet_12mm_projectileb.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_12mm_projectileb)
|
|
|
|
bullet_150mm_projectile.Name = "150mmbullet_projectile"
|
|
bullet_150mm_projectile.Damage0 = 150
|
|
bullet_150mm_projectile.Damage1 = 450
|
|
bullet_150mm_projectile.Damage2 = 450
|
|
bullet_150mm_projectile.Damage3 = 450
|
|
bullet_150mm_projectile.Damage4 = 400
|
|
bullet_150mm_projectile.DamageAtEdge = 0.10f
|
|
bullet_150mm_projectile.DamageRadius = 8f
|
|
bullet_150mm_projectile.ProjectileDamageType = DamageType.Splash
|
|
bullet_150mm_projectile.InitialVelocity = 100
|
|
bullet_150mm_projectile.Lifespan = 4f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_150mm_projectile)
|
|
bullet_150mm_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
bullet_15mm_apc_projectile.Name = "15mmbullet_apc_projectile"
|
|
// TODO for later, maybe : set_resource_parent 15mmbullet_apc_projectile game_objects 15mmbullet_projectile
|
|
bullet_15mm_apc_projectile.Damage0 = 12
|
|
bullet_15mm_apc_projectile.Damage1 = 20
|
|
bullet_15mm_apc_projectile.Damage2 = 30
|
|
bullet_15mm_apc_projectile.Damage3 = 20
|
|
bullet_15mm_apc_projectile.Damage4 = 16
|
|
bullet_15mm_apc_projectile.ProjectileDamageType = DamageType.Direct
|
|
bullet_15mm_apc_projectile.DegradeDelay = .015f
|
|
bullet_15mm_apc_projectile.DegradeMultiplier = 0.5f
|
|
bullet_15mm_apc_projectile.InitialVelocity = 500
|
|
bullet_15mm_apc_projectile.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_15mm_apc_projectile)
|
|
|
|
bullet_15mm_projectile.Name = "15mmbullet_projectile"
|
|
bullet_15mm_projectile.Damage0 = 21
|
|
bullet_15mm_projectile.Damage1 = 18
|
|
bullet_15mm_projectile.Damage2 = 25
|
|
bullet_15mm_projectile.Damage3 = 18
|
|
bullet_15mm_projectile.Damage4 = 11
|
|
bullet_15mm_projectile.ProjectileDamageType = DamageType.Direct
|
|
bullet_15mm_projectile.DegradeDelay = .015f
|
|
bullet_15mm_projectile.DegradeMultiplier = 0.5f
|
|
bullet_15mm_projectile.InitialVelocity = 500
|
|
bullet_15mm_projectile.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_15mm_projectile)
|
|
|
|
bullet_20mm_apc_projectile.Name = "20mmbullet_apc_projectile"
|
|
// TODO for later, maybe : set_resource_parent 20mmbullet_apc_projectile game_objects 20mmbullet_projectile
|
|
bullet_20mm_apc_projectile.Damage0 = 24
|
|
bullet_20mm_apc_projectile.Damage1 = 40
|
|
bullet_20mm_apc_projectile.Damage2 = 60
|
|
bullet_20mm_apc_projectile.Damage3 = 40
|
|
bullet_20mm_apc_projectile.Damage4 = 32
|
|
bullet_20mm_apc_projectile.ProjectileDamageType = DamageType.Direct
|
|
bullet_20mm_apc_projectile.DegradeDelay = .015f
|
|
bullet_20mm_apc_projectile.DegradeMultiplier = 0.5f
|
|
bullet_20mm_apc_projectile.InitialVelocity = 500
|
|
bullet_20mm_apc_projectile.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_20mm_apc_projectile)
|
|
|
|
bullet_20mm_projectile.Name = "20mmbullet_projectile"
|
|
bullet_20mm_projectile.Damage0 = 20
|
|
bullet_20mm_projectile.Damage1 = 20
|
|
bullet_20mm_projectile.Damage2 = 40
|
|
bullet_20mm_projectile.Damage3 = 20
|
|
bullet_20mm_projectile.Damage4 = 16
|
|
bullet_20mm_projectile.ProjectileDamageType = DamageType.Direct
|
|
bullet_20mm_projectile.DegradeDelay = .015f
|
|
bullet_20mm_projectile.DegradeMultiplier = 0.5f
|
|
bullet_20mm_projectile.InitialVelocity = 500
|
|
bullet_20mm_projectile.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_20mm_projectile)
|
|
|
|
bullet_25mm_projectile.Name = "25mmbullet_projectile"
|
|
bullet_25mm_projectile.Damage0 = 25
|
|
bullet_25mm_projectile.Damage1 = 35
|
|
bullet_25mm_projectile.Damage2 = 50
|
|
bullet_25mm_projectile.ProjectileDamageType = DamageType.Direct
|
|
bullet_25mm_projectile.DegradeDelay = .02f
|
|
bullet_25mm_projectile.DegradeMultiplier = 0.5f
|
|
bullet_25mm_projectile.InitialVelocity = 500
|
|
bullet_25mm_projectile.Lifespan = 0.6f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_25mm_projectile)
|
|
|
|
bullet_35mm_projectile.Name = "35mmbullet_projectile"
|
|
bullet_35mm_projectile.Damage0 = 40
|
|
bullet_35mm_projectile.Damage1 = 50
|
|
bullet_35mm_projectile.Damage2 = 60
|
|
bullet_35mm_projectile.ProjectileDamageType = DamageType.Direct
|
|
bullet_35mm_projectile.DegradeDelay = .015f
|
|
bullet_35mm_projectile.DegradeMultiplier = 0.5f
|
|
bullet_35mm_projectile.InitialVelocity = 200
|
|
bullet_35mm_projectile.Lifespan = 1.5f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_35mm_projectile)
|
|
|
|
bullet_75mm_apc_projectile.Name = "75mmbullet_apc_projectile"
|
|
// TODO for later, maybe : set_resource_parent 75mmbullet_apc_projectile game_objects 75mmbullet_projectile
|
|
bullet_75mm_apc_projectile.Damage0 = 85
|
|
bullet_75mm_apc_projectile.Damage1 = 155
|
|
bullet_75mm_apc_projectile.DamageAtEdge = 0.1f
|
|
bullet_75mm_apc_projectile.DamageRadius = 5f
|
|
bullet_75mm_apc_projectile.ProjectileDamageType = DamageType.Splash
|
|
bullet_75mm_apc_projectile.InitialVelocity = 100
|
|
bullet_75mm_apc_projectile.Lifespan = 4f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_75mm_apc_projectile)
|
|
bullet_75mm_apc_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
bullet_75mm_projectile.Name = "75mmbullet_projectile"
|
|
bullet_75mm_projectile.Damage0 = 75
|
|
bullet_75mm_projectile.Damage1 = 125
|
|
bullet_75mm_projectile.DamageAtEdge = 0.1f
|
|
bullet_75mm_projectile.DamageRadius = 5f
|
|
bullet_75mm_projectile.ProjectileDamageType = DamageType.Splash
|
|
bullet_75mm_projectile.InitialVelocity = 100
|
|
bullet_75mm_projectile.Lifespan = 4f
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_75mm_projectile)
|
|
bullet_75mm_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
bullet_9mm_AP_projectile.Name = "9mmbullet_AP_projectile"
|
|
// TODO for later, maybe : set_resource_parent 9mmbullet_AP_projectile game_objects 9mmbullet_projectile
|
|
bullet_9mm_AP_projectile.Damage0 = 10
|
|
bullet_9mm_AP_projectile.Damage1 = 15
|
|
bullet_9mm_AP_projectile.ProjectileDamageType = DamageType.Direct
|
|
bullet_9mm_AP_projectile.DegradeDelay = 0.15f
|
|
bullet_9mm_AP_projectile.DegradeMultiplier = 0.25f
|
|
bullet_9mm_AP_projectile.InitialVelocity = 500
|
|
bullet_9mm_AP_projectile.Lifespan = 0.4f
|
|
bullet_9mm_AP_projectile.UseDamage1Subtract = true
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_9mm_AP_projectile)
|
|
|
|
bullet_9mm_projectile.Name = "9mmbullet_projectile"
|
|
bullet_9mm_projectile.Damage0 = 18
|
|
bullet_9mm_projectile.Damage1 = 10
|
|
bullet_9mm_projectile.ProjectileDamageType = DamageType.Direct
|
|
bullet_9mm_projectile.DegradeDelay = 0.15f
|
|
bullet_9mm_projectile.DegradeMultiplier = 0.25f
|
|
bullet_9mm_projectile.InitialVelocity = 500
|
|
bullet_9mm_projectile.Lifespan = 0.4f
|
|
bullet_9mm_projectile.UseDamage1Subtract = true
|
|
ProjectileDefinition.CalculateDerivedFields(bullet_9mm_projectile)
|
|
|
|
anniversary_projectilea.Name = "anniversary_projectilea"
|
|
anniversary_projectilea.Damage0 = 30
|
|
anniversary_projectilea.Damage1 = 15
|
|
anniversary_projectilea.Damage2 = 15
|
|
anniversary_projectilea.Damage3 = 45
|
|
anniversary_projectilea.Damage4 = 15
|
|
anniversary_projectilea.ProjectileDamageType = DamageType.Direct
|
|
anniversary_projectilea.DegradeDelay = 0.04f
|
|
anniversary_projectilea.DegradeMultiplier = 0.2f
|
|
anniversary_projectilea.InitialVelocity = 500
|
|
anniversary_projectilea.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(anniversary_projectilea)
|
|
|
|
anniversary_projectileb.Name = "anniversary_projectileb"
|
|
// TODO for later, maybe : set_resource_parent anniversary_projectileb game_objects anniversary_projectilea
|
|
anniversary_projectileb.Damage0 = 30
|
|
anniversary_projectileb.Damage1 = 15
|
|
anniversary_projectileb.Damage2 = 15
|
|
anniversary_projectileb.Damage3 = 45
|
|
anniversary_projectileb.Damage4 = 15
|
|
anniversary_projectileb.ProjectileDamageType = DamageType.Direct
|
|
anniversary_projectileb.DegradeDelay = 0.04f
|
|
anniversary_projectileb.DegradeMultiplier = 0.2f
|
|
anniversary_projectileb.InitialVelocity = 500
|
|
anniversary_projectileb.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(anniversary_projectileb)
|
|
|
|
aphelion_immolation_cannon_projectile.Name = "aphelion_immolation_cannon_projectile"
|
|
aphelion_immolation_cannon_projectile.Damage0 = 55
|
|
aphelion_immolation_cannon_projectile.Damage1 = 225
|
|
aphelion_immolation_cannon_projectile.Damage2 = 210
|
|
aphelion_immolation_cannon_projectile.Damage3 = 135
|
|
aphelion_immolation_cannon_projectile.Damage4 = 140
|
|
aphelion_immolation_cannon_projectile.DamageAtEdge = 0.1f
|
|
aphelion_immolation_cannon_projectile.DamageRadius = 2.0f
|
|
aphelion_immolation_cannon_projectile.ProjectileDamageType = DamageType.Splash
|
|
aphelion_immolation_cannon_projectile.InitialVelocity = 250
|
|
aphelion_immolation_cannon_projectile.Lifespan = 1.4f
|
|
ProjectileDefinition.CalculateDerivedFields(aphelion_immolation_cannon_projectile)
|
|
aphelion_immolation_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
aphelion_laser_projectile.Name = "aphelion_laser_projectile"
|
|
aphelion_laser_projectile.Damage0 = 3
|
|
aphelion_laser_projectile.Damage1 = 5
|
|
aphelion_laser_projectile.Damage2 = 5
|
|
aphelion_laser_projectile.Damage3 = 4
|
|
aphelion_laser_projectile.Damage4 = 5
|
|
aphelion_laser_projectile.ProjectileDamageType = DamageType.Direct
|
|
aphelion_laser_projectile.DegradeDelay = .05f
|
|
aphelion_laser_projectile.DegradeMultiplier = 0.5f
|
|
aphelion_laser_projectile.InitialVelocity = 500
|
|
aphelion_laser_projectile.Lifespan = 0.35f
|
|
ProjectileDefinition.CalculateDerivedFields(aphelion_laser_projectile)
|
|
|
|
aphelion_plasma_rocket_projectile.Name = "aphelion_plasma_rocket_projectile"
|
|
aphelion_plasma_rocket_projectile.Damage0 = 38
|
|
aphelion_plasma_rocket_projectile.Damage1 = 70
|
|
aphelion_plasma_rocket_projectile.Damage2 = 95
|
|
aphelion_plasma_rocket_projectile.Damage3 = 55
|
|
aphelion_plasma_rocket_projectile.Damage4 = 60
|
|
aphelion_plasma_rocket_projectile.Acceleration = 20
|
|
aphelion_plasma_rocket_projectile.AccelerationUntil = 2f
|
|
aphelion_plasma_rocket_projectile.DamageAtEdge = .1f
|
|
aphelion_plasma_rocket_projectile.DamageRadius = 3f
|
|
aphelion_plasma_rocket_projectile.ProjectileDamageType = DamageType.Splash
|
|
aphelion_plasma_rocket_projectile.InitialVelocity = 75
|
|
aphelion_plasma_rocket_projectile.Lifespan = 5f
|
|
ProjectileDefinition.CalculateDerivedFields(aphelion_plasma_rocket_projectile)
|
|
aphelion_plasma_rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
aphelion_ppa_projectile.Name = "aphelion_ppa_projectile"
|
|
// TODO for later, maybe : set_resource_parent aphelion_ppa_projectile game_objects ppa_projectile
|
|
aphelion_ppa_projectile.Damage0 = 31
|
|
aphelion_ppa_projectile.Damage1 = 84
|
|
aphelion_ppa_projectile.Damage2 = 58
|
|
aphelion_ppa_projectile.Damage3 = 57
|
|
aphelion_ppa_projectile.Damage4 = 60
|
|
aphelion_ppa_projectile.DamageAtEdge = 0.10f
|
|
aphelion_ppa_projectile.DamageRadius = 1f
|
|
aphelion_ppa_projectile.ProjectileDamageType = DamageType.Splash
|
|
aphelion_ppa_projectile.DegradeDelay = .5f
|
|
aphelion_ppa_projectile.DegradeMultiplier = 0.55f
|
|
aphelion_ppa_projectile.InitialVelocity = 350
|
|
aphelion_ppa_projectile.Lifespan = .7f
|
|
ProjectileDefinition.CalculateDerivedFields(aphelion_ppa_projectile)
|
|
aphelion_ppa_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
aphelion_starfire_projectile.Name = "aphelion_starfire_projectile"
|
|
// TODO for later, maybe : set_resource_parent aphelion_starfire_projectile game_objects starfire_projectile
|
|
aphelion_starfire_projectile.Damage0 = 12
|
|
aphelion_starfire_projectile.Damage1 = 20
|
|
aphelion_starfire_projectile.Damage2 = 15
|
|
aphelion_starfire_projectile.Damage3 = 19
|
|
aphelion_starfire_projectile.Damage4 = 17
|
|
aphelion_starfire_projectile.Acceleration = 11
|
|
aphelion_starfire_projectile.AccelerationUntil = 5f
|
|
aphelion_starfire_projectile.InitialVelocity = 45
|
|
aphelion_starfire_projectile.Lifespan = 7f
|
|
aphelion_starfire_projectile.ProjectileDamageType = DamageType.Aggravated
|
|
aphelion_starfire_projectile.ExistsOnRemoteClients = true
|
|
aphelion_starfire_projectile.RemoteClientData = (39577, 249) //starfire_projectile data
|
|
aphelion_starfire_projectile.AutoLock = true
|
|
aphelion_starfire_projectile.Packet = projectileConverter
|
|
ProjectileDefinition.CalculateDerivedFields(aphelion_starfire_projectile)
|
|
|
|
bolt_projectile.Name = "bolt_projectile"
|
|
bolt_projectile.Damage0 = 100
|
|
bolt_projectile.Damage1 = 50
|
|
bolt_projectile.Damage2 = 50
|
|
bolt_projectile.Damage3 = 50
|
|
bolt_projectile.Damage4 = 75
|
|
bolt_projectile.ProjectileDamageType = DamageType.Splash
|
|
bolt_projectile.InitialVelocity = 500
|
|
bolt_projectile.Lifespan = 1.0f
|
|
ProjectileDefinition.CalculateDerivedFields(bolt_projectile)
|
|
//TODO bolt_projectile.Modifiers = DamageModifiers.DistanceDegrade?
|
|
|
|
burster_projectile.Name = "burster_projectile"
|
|
burster_projectile.Damage0 = 18
|
|
burster_projectile.Damage1 = 25
|
|
burster_projectile.Damage2 = 50
|
|
burster_projectile.DamageAtEdge = 0.25f
|
|
burster_projectile.DamageRadius = 10f
|
|
burster_projectile.ProjectileDamageType = DamageType.Direct
|
|
burster_projectile.ProjectileDamageTypeSecondary = DamageType.Splash
|
|
burster_projectile.InitialVelocity = 125
|
|
burster_projectile.Lifespan = 4f
|
|
ProjectileDefinition.CalculateDerivedFields(burster_projectile)
|
|
//TODO burster_projectile.Modifiers = DamageModifiers.RadialDegrade?
|
|
|
|
chainblade_projectile.Name = "chainblade_projectile"
|
|
// TODO for later, maybe : set_resource_parent chainblade_projectile game_objects melee_ammo_projectile
|
|
chainblade_projectile.Damage0 = 50
|
|
chainblade_projectile.Damage1 = 0
|
|
chainblade_projectile.ProjectileDamageType = DamageType.Direct
|
|
chainblade_projectile.InitialVelocity = 100
|
|
chainblade_projectile.Lifespan = .02f
|
|
ProjectileDefinition.CalculateDerivedFields(chainblade_projectile)
|
|
|
|
colossus_100mm_projectile.Name = "colossus_100mm_projectile"
|
|
colossus_100mm_projectile.Damage0 = 58
|
|
colossus_100mm_projectile.Damage1 = 330
|
|
colossus_100mm_projectile.Damage2 = 300
|
|
colossus_100mm_projectile.Damage3 = 165
|
|
colossus_100mm_projectile.Damage4 = 190
|
|
colossus_100mm_projectile.DamageAtEdge = 0.1f
|
|
colossus_100mm_projectile.DamageRadius = 5f
|
|
colossus_100mm_projectile.ProjectileDamageType = DamageType.Splash
|
|
colossus_100mm_projectile.InitialVelocity = 100
|
|
colossus_100mm_projectile.Lifespan = 4f
|
|
ProjectileDefinition.CalculateDerivedFields(colossus_100mm_projectile)
|
|
colossus_100mm_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
colossus_burster_projectile.Name = "colossus_burster_projectile"
|
|
// TODO for later, maybe : set_resource_parent colossus_burster_projectile game_objects burster_projectile
|
|
colossus_burster_projectile.Damage0 = 18
|
|
colossus_burster_projectile.Damage1 = 26
|
|
colossus_burster_projectile.Damage2 = 18
|
|
colossus_burster_projectile.Damage3 = 22
|
|
colossus_burster_projectile.Damage4 = 20
|
|
colossus_burster_projectile.DamageAtEdge = 0.1f
|
|
colossus_burster_projectile.DamageRadius = 7f
|
|
colossus_burster_projectile.ProjectileDamageType = DamageType.Direct
|
|
colossus_burster_projectile.ProjectileDamageTypeSecondary = DamageType.Splash
|
|
colossus_burster_projectile.InitialVelocity = 175
|
|
colossus_burster_projectile.Lifespan = 2.5f
|
|
ProjectileDefinition.CalculateDerivedFields(colossus_burster_projectile)
|
|
//TODO colossus_burster_projectile.Modifiers = DamageModifiers.RadialDegrade?
|
|
|
|
colossus_chaingun_projectile.Name = "colossus_chaingun_projectile"
|
|
// TODO for later, maybe : set_resource_parent colossus_chaingun_projectile game_objects 35mmbullet_projectile
|
|
colossus_chaingun_projectile.Damage0 = 15
|
|
colossus_chaingun_projectile.Damage1 = 14
|
|
colossus_chaingun_projectile.Damage2 = 15
|
|
colossus_chaingun_projectile.Damage3 = 13
|
|
colossus_chaingun_projectile.Damage4 = 11
|
|
colossus_chaingun_projectile.ProjectileDamageType = DamageType.Direct
|
|
colossus_chaingun_projectile.DegradeDelay = .100f
|
|
colossus_chaingun_projectile.DegradeMultiplier = 0.44f
|
|
colossus_chaingun_projectile.InitialVelocity = 500
|
|
colossus_chaingun_projectile.Lifespan = .50f
|
|
ProjectileDefinition.CalculateDerivedFields(colossus_chaingun_projectile)
|
|
|
|
colossus_cluster_bomb_projectile.Name = "colossus_cluster_bomb_projectile"
|
|
colossus_cluster_bomb_projectile.Damage0 = 40
|
|
colossus_cluster_bomb_projectile.Damage1 = 88
|
|
colossus_cluster_bomb_projectile.Damage2 = 100
|
|
colossus_cluster_bomb_projectile.Damage3 = 83
|
|
colossus_cluster_bomb_projectile.Damage4 = 88
|
|
colossus_cluster_bomb_projectile.DamageAtEdge = 0.1f
|
|
colossus_cluster_bomb_projectile.DamageRadius = 8f
|
|
colossus_cluster_bomb_projectile.ProjectileDamageType = DamageType.Splash
|
|
colossus_cluster_bomb_projectile.InitialVelocity = 75
|
|
colossus_cluster_bomb_projectile.Lifespan = 5f
|
|
ProjectileDefinition.CalculateDerivedFields(colossus_cluster_bomb_projectile)
|
|
colossus_cluster_bomb_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
colossus_tank_cannon_projectile.Name = "colossus_tank_cannon_projectile"
|
|
// TODO for later, maybe : set_resource_parent colossus_tank_cannon_projectile game_objects 75mmbullet_projectile
|
|
colossus_tank_cannon_projectile.Damage0 = 33
|
|
colossus_tank_cannon_projectile.Damage1 = 90
|
|
colossus_tank_cannon_projectile.Damage2 = 95
|
|
colossus_tank_cannon_projectile.Damage3 = 71
|
|
colossus_tank_cannon_projectile.Damage4 = 66
|
|
colossus_tank_cannon_projectile.DamageAtEdge = 0.1f
|
|
colossus_tank_cannon_projectile.DamageRadius = 2f
|
|
colossus_tank_cannon_projectile.ProjectileDamageType = DamageType.Splash
|
|
colossus_tank_cannon_projectile.InitialVelocity = 165
|
|
colossus_tank_cannon_projectile.Lifespan = 2f
|
|
ProjectileDefinition.CalculateDerivedFields(colossus_tank_cannon_projectile)
|
|
colossus_tank_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
comet_projectile.Name = "comet_projectile"
|
|
comet_projectile.Damage0 = 15
|
|
comet_projectile.Damage1 = 60
|
|
comet_projectile.Damage2 = 60
|
|
comet_projectile.Damage3 = 38
|
|
comet_projectile.Damage4 = 64
|
|
comet_projectile.Acceleration = 10
|
|
comet_projectile.AccelerationUntil = 2f
|
|
comet_projectile.DamageAtEdge = 0.45f
|
|
comet_projectile.DamageRadius = 1.0f
|
|
comet_projectile.ProjectileDamageType = DamageType.Aggravated
|
|
comet_projectile.InitialVelocity = 80
|
|
comet_projectile.Lifespan = 3.1f
|
|
ProjectileDefinition.CalculateDerivedFields(comet_projectile)
|
|
|
|
dualcycler_projectile.Name = "dualcycler_projectile"
|
|
dualcycler_projectile.Damage0 = 18
|
|
dualcycler_projectile.Damage1 = 10
|
|
dualcycler_projectile.ProjectileDamageType = DamageType.Direct
|
|
dualcycler_projectile.DegradeDelay = .025f
|
|
dualcycler_projectile.DegradeMultiplier = .5f
|
|
dualcycler_projectile.InitialVelocity = 500
|
|
dualcycler_projectile.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(dualcycler_projectile)
|
|
|
|
dynomite_projectile.Name = "dynomite_projectile"
|
|
// TODO for later, maybe : set_resource_parent dynomite_projectile game_objects frag_grenade_projectile_enh
|
|
dynomite_projectile.Damage0 = 75
|
|
dynomite_projectile.Damage1 = 175
|
|
dynomite_projectile.DamageAtEdge = 0.1f
|
|
dynomite_projectile.DamageRadius = 10f
|
|
dynomite_projectile.ProjectileDamageType = DamageType.Splash
|
|
dynomite_projectile.InitialVelocity = 30
|
|
dynomite_projectile.Lifespan = 3f
|
|
ProjectileDefinition.CalculateDerivedFields(dynomite_projectile)
|
|
dynomite_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
energy_cell_projectile.Name = "energy_cell_projectile"
|
|
energy_cell_projectile.Damage0 = 18
|
|
energy_cell_projectile.Damage1 = 10
|
|
energy_cell_projectile.ProjectileDamageType = DamageType.Direct
|
|
energy_cell_projectile.DegradeDelay = 0.05f
|
|
energy_cell_projectile.DegradeMultiplier = 0.4f
|
|
energy_cell_projectile.InitialVelocity = 500
|
|
energy_cell_projectile.Lifespan = .4f
|
|
energy_cell_projectile.UseDamage1Subtract = true
|
|
ProjectileDefinition.CalculateDerivedFields(energy_cell_projectile)
|
|
|
|
energy_gun_nc_projectile.Name = "energy_gun_nc_projectile"
|
|
energy_gun_nc_projectile.Damage0 = 10
|
|
energy_gun_nc_projectile.Damage1 = 13
|
|
energy_gun_nc_projectile.ProjectileDamageType = DamageType.Direct
|
|
energy_gun_nc_projectile.InitialVelocity = 500
|
|
energy_gun_nc_projectile.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(energy_gun_nc_projectile)
|
|
|
|
energy_gun_tr_projectile.Name = "energy_gun_tr_projectile"
|
|
energy_gun_tr_projectile.Damage0 = 14
|
|
energy_gun_tr_projectile.Damage1 = 18
|
|
energy_gun_tr_projectile.ProjectileDamageType = DamageType.Direct
|
|
energy_gun_tr_projectile.DegradeDelay = .025f
|
|
energy_gun_tr_projectile.DegradeMultiplier = .5f
|
|
energy_gun_tr_projectile.InitialVelocity = 500
|
|
energy_gun_tr_projectile.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(energy_gun_tr_projectile)
|
|
|
|
energy_gun_vs_projectile.Name = "energy_gun_vs_projectile"
|
|
energy_gun_vs_projectile.Damage0 = 25
|
|
energy_gun_vs_projectile.Damage1 = 35
|
|
energy_gun_vs_projectile.ProjectileDamageType = DamageType.Direct
|
|
energy_gun_vs_projectile.DegradeDelay = 0.045f
|
|
energy_gun_vs_projectile.DegradeMultiplier = 0.5f
|
|
energy_gun_vs_projectile.InitialVelocity = 500
|
|
energy_gun_vs_projectile.Lifespan = .5f
|
|
ProjectileDefinition.CalculateDerivedFields(energy_gun_vs_projectile)
|
|
|
|
enhanced_energy_cell_projectile.Name = "enhanced_energy_cell_projectile"
|
|
// TODO for later, maybe : set_resource_parent enhanced_energy_cell_projectile game_objects energy_cell_projectile
|
|
enhanced_energy_cell_projectile.Damage0 = 7
|
|
enhanced_energy_cell_projectile.Damage1 = 15
|
|
enhanced_energy_cell_projectile.ProjectileDamageType = DamageType.Direct
|
|
enhanced_energy_cell_projectile.DegradeDelay = 0.05f
|
|
enhanced_energy_cell_projectile.DegradeMultiplier = 0.4f
|
|
enhanced_energy_cell_projectile.InitialVelocity = 500
|
|
enhanced_energy_cell_projectile.Lifespan = .4f
|
|
enhanced_energy_cell_projectile.UseDamage1Subtract = true
|
|
ProjectileDefinition.CalculateDerivedFields(enhanced_energy_cell_projectile)
|
|
|
|
enhanced_quasar_projectile.Name = "enhanced_quasar_projectile"
|
|
// TODO for later, maybe : set_resource_parent enhanced_quasar_projectile game_objects quasar_projectile
|
|
enhanced_quasar_projectile.Damage1 = 12
|
|
enhanced_quasar_projectile.Damage0 = 10
|
|
enhanced_quasar_projectile.ProjectileDamageType = DamageType.Direct
|
|
enhanced_quasar_projectile.DegradeDelay = 0.045f
|
|
enhanced_quasar_projectile.DegradeMultiplier = 0.5f
|
|
enhanced_quasar_projectile.InitialVelocity = 500
|
|
enhanced_quasar_projectile.Lifespan = .4f
|
|
ProjectileDefinition.CalculateDerivedFields(enhanced_quasar_projectile)
|
|
|
|
falcon_projectile.Name = "falcon_projectile"
|
|
falcon_projectile.Damage0 = 35
|
|
falcon_projectile.Damage1 = 132
|
|
falcon_projectile.Damage2 = 132
|
|
falcon_projectile.Damage3 = 83
|
|
falcon_projectile.Damage4 = 144
|
|
falcon_projectile.Acceleration = 10
|
|
falcon_projectile.AccelerationUntil = 2f
|
|
falcon_projectile.DamageAtEdge = 0.2f
|
|
falcon_projectile.DamageRadius = 1f
|
|
falcon_projectile.ProjectileDamageType = DamageType.Splash
|
|
falcon_projectile.InitialVelocity = 120
|
|
falcon_projectile.Lifespan = 2.1f
|
|
ProjectileDefinition.CalculateDerivedFields(falcon_projectile)
|
|
falcon_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
firebird_missile_projectile.Name = "firebird_missile_projectile"
|
|
firebird_missile_projectile.Damage0 = 125
|
|
firebird_missile_projectile.Damage1 = 220
|
|
firebird_missile_projectile.Damage2 = 220
|
|
firebird_missile_projectile.Damage3 = 200
|
|
firebird_missile_projectile.Damage4 = 181
|
|
firebird_missile_projectile.Acceleration = 20
|
|
firebird_missile_projectile.AccelerationUntil = 2f
|
|
firebird_missile_projectile.DamageAtEdge = .1f
|
|
firebird_missile_projectile.DamageRadius = 5f
|
|
firebird_missile_projectile.ProjectileDamageType = DamageType.Splash
|
|
firebird_missile_projectile.InitialVelocity = 75
|
|
firebird_missile_projectile.Lifespan = 5f
|
|
ProjectileDefinition.CalculateDerivedFields(firebird_missile_projectile)
|
|
firebird_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
flail_projectile.Name = "flail_projectile"
|
|
flail_projectile.Damage0 = 75
|
|
flail_projectile.Damage1 = 200
|
|
flail_projectile.Damage2 = 200
|
|
flail_projectile.Damage3 = 200
|
|
flail_projectile.Damage4 = 300
|
|
flail_projectile.DamageAtEdge = 0.1f
|
|
flail_projectile.DamageRadius = 15f
|
|
flail_projectile.ProjectileDamageType = DamageType.Splash
|
|
flail_projectile.DegradeDelay = 1.5f
|
|
flail_projectile.DegradeMultiplier = 5f
|
|
flail_projectile.InitialVelocity = 75
|
|
flail_projectile.Lifespan = 40f
|
|
ProjectileDefinition.CalculateDerivedFields(flail_projectile)
|
|
//TODO flail_projectile.Modifiers = DamageModifiers.RadialDegrade?
|
|
|
|
flamethrower_fireball.Name = "flamethrower_fireball"
|
|
flamethrower_fireball.Damage0 = 30
|
|
flamethrower_fireball.Damage1 = 0
|
|
flamethrower_fireball.Damage2 = 0
|
|
flamethrower_fireball.Damage3 = 20
|
|
flamethrower_fireball.Damage4 = 0
|
|
flamethrower_fireball.DamageAtEdge = 0.15f
|
|
flamethrower_fireball.DamageRadius = 5f
|
|
flamethrower_fireball.ProjectileDamageType = DamageType.Aggravated
|
|
flamethrower_fireball.InitialVelocity = 15
|
|
flamethrower_fireball.Lifespan = 1.2f
|
|
ProjectileDefinition.CalculateDerivedFields(flamethrower_fireball)
|
|
|
|
flamethrower_projectile.Name = "flamethrower_projectile"
|
|
flamethrower_projectile.Damage0 = 10
|
|
flamethrower_projectile.Damage1 = 0
|
|
flamethrower_projectile.Damage2 = 0
|
|
flamethrower_projectile.Damage3 = 4
|
|
flamethrower_projectile.Damage4 = 0
|
|
flamethrower_projectile.Acceleration = -5
|
|
flamethrower_projectile.AccelerationUntil = 2f
|
|
flamethrower_projectile.ProjectileDamageType = DamageType.Aggravated
|
|
flamethrower_projectile.DegradeDelay = 1.0f
|
|
flamethrower_projectile.DegradeMultiplier = 0.5f
|
|
flamethrower_projectile.InitialVelocity = 10
|
|
flamethrower_projectile.Lifespan = 2.0f
|
|
ProjectileDefinition.CalculateDerivedFields(flamethrower_projectile)
|
|
|
|
flux_cannon_apc_projectile.Name = "flux_cannon_apc_projectile"
|
|
// TODO for later, maybe : set_resource_parent flux_cannon_apc_projectile game_objects flux_cannon_thresher_projectile
|
|
flux_cannon_apc_projectile.Damage0 = 14
|
|
flux_cannon_apc_projectile.Damage1 = 23
|
|
flux_cannon_apc_projectile.Damage2 = 35
|
|
flux_cannon_apc_projectile.Damage3 = 23
|
|
flux_cannon_apc_projectile.Damage4 = 18
|
|
flux_cannon_apc_projectile.DamageAtEdge = .5f
|
|
flux_cannon_apc_projectile.DamageRadius = 4f
|
|
flux_cannon_apc_projectile.ProjectileDamageType = DamageType.Direct
|
|
flux_cannon_apc_projectile.InitialVelocity = 300
|
|
flux_cannon_apc_projectile.Lifespan = 1f
|
|
ProjectileDefinition.CalculateDerivedFields(flux_cannon_apc_projectile)
|
|
|
|
flux_cannon_thresher_projectile.Name = "flux_cannon_thresher_projectile"
|
|
flux_cannon_thresher_projectile.Damage0 = 30
|
|
flux_cannon_thresher_projectile.Damage1 = 44
|
|
flux_cannon_thresher_projectile.Damage2 = 44
|
|
flux_cannon_thresher_projectile.Damage3 = 40
|
|
flux_cannon_thresher_projectile.Damage4 = 37
|
|
flux_cannon_thresher_projectile.DamageAtEdge = .5f
|
|
flux_cannon_thresher_projectile.DamageRadius = 4f
|
|
flux_cannon_thresher_projectile.ProjectileDamageType = DamageType.Splash
|
|
flux_cannon_thresher_projectile.InitialVelocity = 75
|
|
flux_cannon_thresher_projectile.Lifespan = 3f
|
|
ProjectileDefinition.CalculateDerivedFields(flux_cannon_thresher_projectile)
|
|
flux_cannon_thresher_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
fluxpod_projectile.Name = "fluxpod_projectile"
|
|
fluxpod_projectile.Damage0 = 110
|
|
fluxpod_projectile.Damage1 = 80
|
|
fluxpod_projectile.Damage2 = 125
|
|
fluxpod_projectile.Damage3 = 80
|
|
fluxpod_projectile.Damage4 = 52
|
|
fluxpod_projectile.DamageAtEdge = .3f
|
|
fluxpod_projectile.DamageRadius = 3f
|
|
fluxpod_projectile.ProjectileDamageType = DamageType.Splash
|
|
fluxpod_projectile.InitialVelocity = 80
|
|
fluxpod_projectile.Lifespan = 4f
|
|
ProjectileDefinition.CalculateDerivedFields(fluxpod_projectile)
|
|
fluxpod_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
forceblade_projectile.Name = "forceblade_projectile"
|
|
// TODO for later, maybe : set_resource_parent forceblade_projectile game_objects melee_ammo_projectile
|
|
forceblade_projectile.Damage0 = 50
|
|
forceblade_projectile.Damage1 = 0
|
|
forceblade_projectile.ProjectileDamageType = DamageType.Direct
|
|
forceblade_projectile.InitialVelocity = 100
|
|
forceblade_projectile.Lifespan = .02f
|
|
ProjectileDefinition.CalculateDerivedFields(forceblade_projectile)
|
|
|
|
frag_cartridge_projectile.Name = "frag_cartridge_projectile"
|
|
// TODO for later, maybe : set_resource_parent frag_cartridge_projectile game_objects frag_grenade_projectile
|
|
frag_cartridge_projectile.Damage0 = 75
|
|
frag_cartridge_projectile.Damage1 = 100
|
|
frag_cartridge_projectile.DamageAtEdge = 0.1f
|
|
frag_cartridge_projectile.DamageRadius = 7f
|
|
frag_cartridge_projectile.ProjectileDamageType = DamageType.Splash
|
|
frag_cartridge_projectile.InitialVelocity = 30
|
|
frag_cartridge_projectile.Lifespan = 15f
|
|
ProjectileDefinition.CalculateDerivedFields(frag_cartridge_projectile)
|
|
frag_cartridge_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
frag_cartridge_projectile_b.Name = "frag_cartridge_projectile_b"
|
|
// TODO for later, maybe : set_resource_parent frag_cartridge_projectile_b game_objects frag_grenade_projectile_enh
|
|
frag_cartridge_projectile_b.Damage0 = 75
|
|
frag_cartridge_projectile_b.Damage1 = 100
|
|
frag_cartridge_projectile_b.DamageAtEdge = 0.1f
|
|
frag_cartridge_projectile_b.DamageRadius = 5f
|
|
frag_cartridge_projectile_b.ProjectileDamageType = DamageType.Splash
|
|
frag_cartridge_projectile_b.InitialVelocity = 30
|
|
frag_cartridge_projectile_b.Lifespan = 2f
|
|
ProjectileDefinition.CalculateDerivedFields(frag_cartridge_projectile_b)
|
|
frag_cartridge_projectile_b.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
frag_grenade_projectile.Name = "frag_grenade_projectile"
|
|
frag_grenade_projectile.Damage0 = 75
|
|
frag_grenade_projectile.Damage1 = 100
|
|
frag_grenade_projectile.DamageAtEdge = 0.1f
|
|
frag_grenade_projectile.DamageRadius = 7f
|
|
frag_grenade_projectile.ProjectileDamageType = DamageType.Splash
|
|
frag_grenade_projectile.InitialVelocity = 30
|
|
frag_grenade_projectile.Lifespan = 15f
|
|
ProjectileDefinition.CalculateDerivedFields(frag_grenade_projectile)
|
|
frag_grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
frag_grenade_projectile_enh.Name = "frag_grenade_projectile_enh"
|
|
// TODO for later, maybe : set_resource_parent frag_grenade_projectile_enh game_objects frag_grenade_projectile
|
|
frag_grenade_projectile_enh.Damage0 = 75
|
|
frag_grenade_projectile_enh.Damage1 = 100
|
|
frag_grenade_projectile_enh.DamageAtEdge = 0.1f
|
|
frag_grenade_projectile_enh.DamageRadius = 7f
|
|
frag_grenade_projectile_enh.ProjectileDamageType = DamageType.Splash
|
|
frag_grenade_projectile_enh.InitialVelocity = 30
|
|
frag_grenade_projectile_enh.Lifespan = 2f
|
|
ProjectileDefinition.CalculateDerivedFields(frag_grenade_projectile_enh)
|
|
frag_grenade_projectile_enh.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
galaxy_gunship_gun_projectile.Name = "galaxy_gunship_gun_projectile"
|
|
// TODO for later, maybe : set_resource_parent galaxy_gunship_gun_projectile game_objects 35mmbullet_projectile
|
|
galaxy_gunship_gun_projectile.Damage0 = 40
|
|
galaxy_gunship_gun_projectile.Damage1 = 50
|
|
galaxy_gunship_gun_projectile.Damage2 = 80
|
|
galaxy_gunship_gun_projectile.ProjectileDamageType = DamageType.Direct
|
|
galaxy_gunship_gun_projectile.DegradeDelay = 0.4f
|
|
galaxy_gunship_gun_projectile.DegradeMultiplier = 0.6f
|
|
galaxy_gunship_gun_projectile.InitialVelocity = 400
|
|
galaxy_gunship_gun_projectile.Lifespan = 0.8f
|
|
ProjectileDefinition.CalculateDerivedFields(galaxy_gunship_gun_projectile)
|
|
|
|
gauss_cannon_projectile.Name = "gauss_cannon_projectile"
|
|
gauss_cannon_projectile.Damage0 = 190
|
|
gauss_cannon_projectile.Damage1 = 370
|
|
gauss_cannon_projectile.Damage2 = 370
|
|
gauss_cannon_projectile.Damage3 = 370
|
|
gauss_cannon_projectile.Damage4 = 240
|
|
gauss_cannon_projectile.DamageAtEdge = 0.3f
|
|
gauss_cannon_projectile.DamageRadius = 1.5f
|
|
gauss_cannon_projectile.ProjectileDamageType = DamageType.Splash
|
|
gauss_cannon_projectile.InitialVelocity = 150
|
|
gauss_cannon_projectile.Lifespan = 2.67f
|
|
ProjectileDefinition.CalculateDerivedFields(gauss_cannon_projectile)
|
|
gauss_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
grenade_projectile.Name = "grenade_projectile"
|
|
grenade_projectile.Damage0 = 50
|
|
grenade_projectile.DamageAtEdge = 0.2f
|
|
grenade_projectile.DamageRadius = 100f
|
|
grenade_projectile.ProjectileDamageType = DamageType.Splash
|
|
grenade_projectile.InitialVelocity = 15
|
|
grenade_projectile.Lifespan = 15f
|
|
ProjectileDefinition.CalculateDerivedFields(grenade_projectile)
|
|
grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
heavy_grenade_projectile.Name = "heavy_grenade_projectile"
|
|
heavy_grenade_projectile.Damage0 = 50
|
|
heavy_grenade_projectile.Damage1 = 82
|
|
heavy_grenade_projectile.Damage2 = 82
|
|
heavy_grenade_projectile.Damage3 = 75
|
|
heavy_grenade_projectile.Damage4 = 66
|
|
heavy_grenade_projectile.DamageAtEdge = 0.1f
|
|
heavy_grenade_projectile.DamageRadius = 5f
|
|
heavy_grenade_projectile.ProjectileDamageType = DamageType.Splash
|
|
heavy_grenade_projectile.InitialVelocity = 75
|
|
heavy_grenade_projectile.Lifespan = 5f
|
|
ProjectileDefinition.CalculateDerivedFields(heavy_grenade_projectile)
|
|
heavy_grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
heavy_rail_beam_projectile.Name = "heavy_rail_beam_projectile"
|
|
heavy_rail_beam_projectile.Damage0 = 75
|
|
heavy_rail_beam_projectile.Damage1 = 215
|
|
heavy_rail_beam_projectile.Damage2 = 215
|
|
heavy_rail_beam_projectile.Damage3 = 215
|
|
heavy_rail_beam_projectile.Damage4 = 120
|
|
heavy_rail_beam_projectile.DamageAtEdge = 0.30f
|
|
heavy_rail_beam_projectile.DamageRadius = 5f
|
|
heavy_rail_beam_projectile.ProjectileDamageType = DamageType.Splash
|
|
heavy_rail_beam_projectile.InitialVelocity = 600
|
|
heavy_rail_beam_projectile.Lifespan = .5f
|
|
ProjectileDefinition.CalculateDerivedFields(heavy_rail_beam_projectile)
|
|
heavy_rail_beam_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
heavy_sniper_projectile.Name = "heavy_sniper_projectile"
|
|
heavy_sniper_projectile.Damage0 = 55
|
|
heavy_sniper_projectile.Damage1 = 28
|
|
heavy_sniper_projectile.Damage2 = 28
|
|
heavy_sniper_projectile.Damage3 = 28
|
|
heavy_sniper_projectile.Damage4 = 42
|
|
heavy_sniper_projectile.ProjectileDamageType = DamageType.Splash
|
|
heavy_sniper_projectile.InitialVelocity = 500
|
|
heavy_sniper_projectile.Lifespan = 1.0f
|
|
ProjectileDefinition.CalculateDerivedFields(heavy_sniper_projectile)
|
|
heavy_sniper_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
hellfire_projectile.Name = "hellfire_projectile"
|
|
hellfire_projectile.Damage0 = 50
|
|
hellfire_projectile.Damage1 = 250
|
|
hellfire_projectile.Damage2 = 250
|
|
hellfire_projectile.Damage3 = 125
|
|
hellfire_projectile.Damage4 = 250
|
|
hellfire_projectile.Acceleration = 10
|
|
hellfire_projectile.AccelerationUntil = 2f
|
|
hellfire_projectile.DamageAtEdge = .25f
|
|
hellfire_projectile.DamageRadius = 3f
|
|
hellfire_projectile.ProjectileDamageType = DamageType.Splash
|
|
hellfire_projectile.InitialVelocity = 125
|
|
hellfire_projectile.Lifespan = 1.5f
|
|
ProjectileDefinition.CalculateDerivedFields(hellfire_projectile)
|
|
hellfire_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
hunter_seeker_missile_dumbfire.Name = "hunter_seeker_missile_dumbfire"
|
|
hunter_seeker_missile_dumbfire.Damage0 = 50
|
|
hunter_seeker_missile_dumbfire.Damage1 = 350
|
|
hunter_seeker_missile_dumbfire.Damage2 = 250
|
|
hunter_seeker_missile_dumbfire.Damage3 = 250
|
|
hunter_seeker_missile_dumbfire.Damage4 = 525
|
|
hunter_seeker_missile_dumbfire.DamageAtEdge = 0.1f
|
|
hunter_seeker_missile_dumbfire.DamageRadius = 1.5f
|
|
hunter_seeker_missile_dumbfire.ProjectileDamageType = DamageType.Splash
|
|
hunter_seeker_missile_dumbfire.InitialVelocity = 40
|
|
hunter_seeker_missile_dumbfire.Lifespan = 6.3f
|
|
ProjectileDefinition.CalculateDerivedFields(hunter_seeker_missile_dumbfire)
|
|
hunter_seeker_missile_dumbfire.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
hunter_seeker_missile_projectile.Name = "hunter_seeker_missile_projectile"
|
|
hunter_seeker_missile_projectile.Damage0 = 50
|
|
hunter_seeker_missile_projectile.Damage1 = 350
|
|
hunter_seeker_missile_projectile.Damage2 = 250
|
|
hunter_seeker_missile_projectile.Damage3 = 250
|
|
hunter_seeker_missile_projectile.Damage4 = 525
|
|
hunter_seeker_missile_projectile.DamageAtEdge = 0.1f
|
|
hunter_seeker_missile_projectile.DamageRadius = 1.5f
|
|
hunter_seeker_missile_projectile.ProjectileDamageType = DamageType.Splash
|
|
hunter_seeker_missile_projectile.InitialVelocity = 40
|
|
hunter_seeker_missile_projectile.Lifespan = 6.3f
|
|
hunter_seeker_missile_projectile.ExistsOnRemoteClients = true
|
|
hunter_seeker_missile_projectile.RemoteClientData = (39577, 201)
|
|
hunter_seeker_missile_projectile.Packet = projectileConverter
|
|
ProjectileDefinition.CalculateDerivedFields(hunter_seeker_missile_projectile)
|
|
hunter_seeker_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
jammer_cartridge_projectile.Name = "jammer_cartridge_projectile"
|
|
// TODO for later, maybe : set_resource_parent jammer_cartridge_projectile game_objects jammer_grenade_projectile
|
|
jammer_cartridge_projectile.Damage0 = 0
|
|
jammer_cartridge_projectile.Damage1 = 0
|
|
jammer_cartridge_projectile.DamageAtEdge = 1.0f
|
|
jammer_cartridge_projectile.DamageRadius = 10f
|
|
jammer_cartridge_projectile.ProjectileDamageType = DamageType.Splash
|
|
jammer_cartridge_projectile.InitialVelocity = 30
|
|
jammer_cartridge_projectile.Lifespan = 15f
|
|
jammer_cartridge_projectile.AdditionalEffect = true
|
|
jammer_cartridge_projectile.JammerProjectile = true
|
|
jammer_cartridge_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Player,
|
|
EffectTarget.Validation.Player
|
|
) -> 1000
|
|
jammer_cartridge_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Vehicle,
|
|
EffectTarget.Validation.AMS
|
|
) -> 5000
|
|
jammer_cartridge_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Deployable,
|
|
EffectTarget.Validation.MotionSensor
|
|
) -> 30000
|
|
jammer_cartridge_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Deployable,
|
|
EffectTarget.Validation.Spitfire
|
|
) -> 30000
|
|
jammer_cartridge_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Turret,
|
|
EffectTarget.Validation.Turret
|
|
) -> 30000
|
|
jammer_cartridge_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Vehicle,
|
|
EffectTarget.Validation.VehicleNotAMS
|
|
) -> 10000
|
|
ProjectileDefinition.CalculateDerivedFields(jammer_cartridge_projectile)
|
|
jammer_cartridge_projectile.Modifiers = Nil
|
|
|
|
jammer_cartridge_projectile_b.Name = "jammer_cartridge_projectile_b"
|
|
// TODO for later, maybe : set_resource_parent jammer_cartridge_projectile_b game_objects jammer_grenade_projectile_enh
|
|
jammer_cartridge_projectile_b.Damage0 = 0
|
|
jammer_cartridge_projectile_b.Damage1 = 0
|
|
jammer_cartridge_projectile_b.DamageAtEdge = 1.0f
|
|
jammer_cartridge_projectile_b.DamageRadius = 10f
|
|
jammer_cartridge_projectile_b.ProjectileDamageType = DamageType.Splash
|
|
jammer_cartridge_projectile_b.InitialVelocity = 30
|
|
jammer_cartridge_projectile_b.Lifespan = 2f
|
|
jammer_cartridge_projectile_b.AdditionalEffect = true
|
|
jammer_cartridge_projectile_b.JammerProjectile = true
|
|
jammer_cartridge_projectile_b.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Player,
|
|
EffectTarget.Validation.Player
|
|
) -> 1000
|
|
jammer_cartridge_projectile_b.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Vehicle,
|
|
EffectTarget.Validation.AMS
|
|
) -> 5000
|
|
jammer_cartridge_projectile_b.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Deployable,
|
|
EffectTarget.Validation.MotionSensor
|
|
) -> 30000
|
|
jammer_cartridge_projectile_b.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Deployable,
|
|
EffectTarget.Validation.Spitfire
|
|
) -> 30000
|
|
jammer_cartridge_projectile_b.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Turret,
|
|
EffectTarget.Validation.Turret
|
|
) -> 30000
|
|
jammer_cartridge_projectile_b.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Vehicle,
|
|
EffectTarget.Validation.VehicleNotAMS
|
|
) -> 10000
|
|
ProjectileDefinition.CalculateDerivedFields(jammer_cartridge_projectile_b)
|
|
jammer_cartridge_projectile_b.Modifiers = Nil
|
|
|
|
jammer_grenade_projectile.Name = "jammer_grenade_projectile"
|
|
jammer_grenade_projectile.Damage0 = 0
|
|
jammer_grenade_projectile.Damage1 = 0
|
|
jammer_grenade_projectile.DamageAtEdge = 1.0f
|
|
jammer_grenade_projectile.DamageRadius = 10f
|
|
jammer_grenade_projectile.ProjectileDamageType = DamageType.Splash
|
|
jammer_grenade_projectile.InitialVelocity = 30
|
|
jammer_grenade_projectile.Lifespan = 15f
|
|
jammer_grenade_projectile.AdditionalEffect = true
|
|
jammer_grenade_projectile.JammerProjectile = true
|
|
jammer_grenade_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Player,
|
|
EffectTarget.Validation.Player
|
|
) -> 1000
|
|
jammer_grenade_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Vehicle,
|
|
EffectTarget.Validation.AMS
|
|
) -> 5000
|
|
jammer_grenade_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Deployable,
|
|
EffectTarget.Validation.MotionSensor
|
|
) -> 30000
|
|
jammer_grenade_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Deployable,
|
|
EffectTarget.Validation.Spitfire
|
|
) -> 30000
|
|
jammer_grenade_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Turret,
|
|
EffectTarget.Validation.Turret
|
|
) -> 30000
|
|
jammer_grenade_projectile.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Vehicle,
|
|
EffectTarget.Validation.VehicleNotAMS
|
|
) -> 10000
|
|
ProjectileDefinition.CalculateDerivedFields(jammer_grenade_projectile)
|
|
jammer_grenade_projectile.Modifiers = Nil
|
|
|
|
jammer_grenade_projectile_enh.Name = "jammer_grenade_projectile_enh"
|
|
// TODO for later, maybe : set_resource_parent jammer_grenade_projectile_enh game_objects jammer_grenade_projectile
|
|
jammer_grenade_projectile_enh.Damage0 = 0
|
|
jammer_grenade_projectile_enh.Damage1 = 0
|
|
jammer_grenade_projectile_enh.DamageAtEdge = 1.0f
|
|
jammer_grenade_projectile_enh.DamageRadius = 10f
|
|
jammer_grenade_projectile_enh.ProjectileDamageType = DamageType.Splash
|
|
jammer_grenade_projectile_enh.InitialVelocity = 30
|
|
jammer_grenade_projectile_enh.Lifespan = 3f
|
|
jammer_grenade_projectile_enh.AdditionalEffect = true
|
|
jammer_grenade_projectile_enh.JammerProjectile = true
|
|
jammer_grenade_projectile_enh.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Player,
|
|
EffectTarget.Validation.Player
|
|
) -> 1000
|
|
jammer_grenade_projectile_enh.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Vehicle,
|
|
EffectTarget.Validation.AMS
|
|
) -> 5000
|
|
jammer_grenade_projectile_enh.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Deployable,
|
|
EffectTarget.Validation.MotionSensor
|
|
) -> 30000
|
|
jammer_grenade_projectile_enh.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Deployable,
|
|
EffectTarget.Validation.Spitfire
|
|
) -> 30000
|
|
jammer_grenade_projectile_enh.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Turret,
|
|
EffectTarget.Validation.Turret
|
|
) -> 30000
|
|
jammer_grenade_projectile_enh.JammedEffectDuration += TargetValidation(
|
|
EffectTarget.Category.Vehicle,
|
|
EffectTarget.Validation.VehicleNotAMS
|
|
) -> 10000
|
|
ProjectileDefinition.CalculateDerivedFields(jammer_grenade_projectile_enh)
|
|
jammer_grenade_projectile_enh.Modifiers = Nil
|
|
|
|
katana_projectile.Name = "katana_projectile"
|
|
katana_projectile.Damage0 = 25
|
|
katana_projectile.Damage1 = 0
|
|
katana_projectile.ProjectileDamageType = DamageType.Direct
|
|
katana_projectile.InitialVelocity = 100
|
|
katana_projectile.Lifespan = .03f
|
|
ProjectileDefinition.CalculateDerivedFields(katana_projectile)
|
|
|
|
katana_projectileb.Name = "katana_projectileb"
|
|
// TODO for later, maybe : set_resource_parent katana_projectileb game_objects katana_projectile
|
|
katana_projectileb.Damage0 = 25
|
|
katana_projectileb.Damage1 = 0
|
|
katana_projectileb.ProjectileDamageType = DamageType.Direct
|
|
katana_projectileb.InitialVelocity = 100
|
|
katana_projectileb.Lifespan = .03f
|
|
ProjectileDefinition.CalculateDerivedFields(katana_projectileb)
|
|
|
|
lancer_projectile.Name = "lancer_projectile"
|
|
lancer_projectile.Damage0 = 25
|
|
lancer_projectile.Damage1 = 175
|
|
lancer_projectile.Damage2 = 125
|
|
lancer_projectile.Damage3 = 125
|
|
lancer_projectile.Damage4 = 263
|
|
lancer_projectile.ProjectileDamageType = DamageType.Direct
|
|
lancer_projectile.InitialVelocity = 500
|
|
lancer_projectile.Lifespan = 0.6f
|
|
ProjectileDefinition.CalculateDerivedFields(lancer_projectile)
|
|
|
|
lasher_projectile.Name = "lasher_projectile"
|
|
lasher_projectile.Damage0 = 30
|
|
lasher_projectile.Damage1 = 15
|
|
lasher_projectile.Damage2 = 15
|
|
lasher_projectile.Damage3 = 12
|
|
lasher_projectile.Damage4 = 12
|
|
lasher_projectile.ProjectileDamageType = DamageType.Direct
|
|
lasher_projectile.DegradeDelay = 0.012f
|
|
lasher_projectile.DegradeMultiplier = 0.3f
|
|
lasher_projectile.InitialVelocity = 120
|
|
lasher_projectile.LashRadius = 2.5f
|
|
lasher_projectile.Lifespan = 0.75f
|
|
ProjectileDefinition.CalculateDerivedFields(lasher_projectile)
|
|
lasher_projectile.Modifiers = List(DamageModifiers.DistanceDegrade, DamageModifiers.Lash)
|
|
|
|
lasher_projectile_ap.Name = "lasher_projectile_ap"
|
|
lasher_projectile_ap.Damage0 = 12
|
|
lasher_projectile_ap.Damage1 = 25
|
|
lasher_projectile_ap.Damage2 = 25
|
|
lasher_projectile_ap.Damage3 = 28
|
|
lasher_projectile_ap.Damage4 = 28
|
|
lasher_projectile_ap.ProjectileDamageType = DamageType.Direct
|
|
lasher_projectile_ap.DegradeDelay = 0.012f
|
|
lasher_projectile_ap.DegradeMultiplier = 0.3f
|
|
lasher_projectile_ap.InitialVelocity = 120
|
|
lasher_projectile_ap.LashRadius = 2.5f
|
|
lasher_projectile_ap.Lifespan = 0.75f
|
|
ProjectileDefinition.CalculateDerivedFields(lasher_projectile_ap)
|
|
lasher_projectile_ap.Modifiers = List(DamageModifiers.DistanceDegrade, DamageModifiers.Lash)
|
|
|
|
liberator_bomb_cluster_bomblet_projectile.Name = "liberator_bomb_cluster_bomblet_projectile"
|
|
liberator_bomb_cluster_bomblet_projectile.Damage0 = 75
|
|
liberator_bomb_cluster_bomblet_projectile.Damage1 = 100
|
|
liberator_bomb_cluster_bomblet_projectile.DamageAtEdge = 0.25f
|
|
liberator_bomb_cluster_bomblet_projectile.DamageRadius = 3f
|
|
liberator_bomb_cluster_bomblet_projectile.ProjectileDamageType = DamageType.Splash
|
|
liberator_bomb_cluster_bomblet_projectile.InitialVelocity = 0
|
|
liberator_bomb_cluster_bomblet_projectile.Lifespan = 30f
|
|
ProjectileDefinition.CalculateDerivedFields(liberator_bomb_cluster_bomblet_projectile)
|
|
liberator_bomb_cluster_bomblet_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
liberator_bomb_cluster_projectile.Name = "liberator_bomb_cluster_projectile"
|
|
liberator_bomb_cluster_projectile.Damage0 = 75
|
|
liberator_bomb_cluster_projectile.Damage1 = 100
|
|
liberator_bomb_cluster_projectile.DamageAtEdge = 0.25f
|
|
liberator_bomb_cluster_projectile.DamageRadius = 3f
|
|
liberator_bomb_cluster_projectile.ProjectileDamageType = DamageType.Direct
|
|
liberator_bomb_cluster_projectile.InitialVelocity = 0
|
|
liberator_bomb_cluster_projectile.Lifespan = 30f
|
|
ProjectileDefinition.CalculateDerivedFields(liberator_bomb_cluster_projectile)
|
|
|
|
liberator_bomb_projectile.Name = "liberator_bomb_projectile"
|
|
liberator_bomb_projectile.Damage0 = 250
|
|
liberator_bomb_projectile.Damage1 = 1000
|
|
liberator_bomb_projectile.Damage2 = 1000
|
|
liberator_bomb_projectile.Damage3 = 1000
|
|
liberator_bomb_projectile.Damage4 = 600
|
|
liberator_bomb_projectile.DamageAtEdge = 0.1f
|
|
liberator_bomb_projectile.DamageRadius = 10f
|
|
liberator_bomb_projectile.ProjectileDamageType = DamageType.Splash
|
|
liberator_bomb_projectile.InitialVelocity = 0
|
|
liberator_bomb_projectile.Lifespan = 30f
|
|
ProjectileDefinition.CalculateDerivedFields(liberator_bomb_projectile)
|
|
liberator_bomb_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
maelstrom_grenade_projectile.Name = "maelstrom_grenade_projectile"
|
|
maelstrom_grenade_projectile.Damage0 = 32
|
|
maelstrom_grenade_projectile.Damage1 = 60
|
|
maelstrom_grenade_projectile.DamageRadius = 20f
|
|
maelstrom_grenade_projectile.LashRadius = 5f
|
|
maelstrom_grenade_projectile.ProjectileDamageType = DamageType.Direct
|
|
maelstrom_grenade_projectile.InitialVelocity = 30
|
|
maelstrom_grenade_projectile.Lifespan = 2f
|
|
maelstrom_grenade_projectile.DamageProxy = 464
|
|
ProjectileDefinition.CalculateDerivedFields(maelstrom_grenade_projectile)
|
|
maelstrom_grenade_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
maelstrom_grenade_projectile_contact.Name = "maelstrom_grenade_projectile_contact"
|
|
// TODO for later, maybe : set_resource_parent maelstrom_grenade_projectile_contact game_objects maelstrom_grenade_projectile
|
|
maelstrom_grenade_projectile_contact.Damage0 = 32
|
|
maelstrom_grenade_projectile_contact.Damage1 = 60
|
|
maelstrom_grenade_projectile_contact.DamageRadius = 20f
|
|
maelstrom_grenade_projectile_contact.LashRadius = 5f
|
|
maelstrom_grenade_projectile_contact.ProjectileDamageType = DamageType.Direct
|
|
maelstrom_grenade_projectile_contact.InitialVelocity = 30
|
|
maelstrom_grenade_projectile_contact.Lifespan = 15f
|
|
maelstrom_grenade_projectile_contact.DamageProxy = 464
|
|
ProjectileDefinition.CalculateDerivedFields(maelstrom_grenade_projectile_contact)
|
|
maelstrom_grenade_projectile_contact.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
maelstrom_stream_projectile.Name = "maelstrom_stream_projectile"
|
|
maelstrom_stream_projectile.Damage0 = 15
|
|
maelstrom_stream_projectile.Damage1 = 6
|
|
maelstrom_stream_projectile.ProjectileDamageType = DamageType.Direct
|
|
maelstrom_stream_projectile.DegradeDelay = .075f
|
|
maelstrom_stream_projectile.DegradeMultiplier = 0.5f
|
|
maelstrom_stream_projectile.InitialVelocity = 200
|
|
maelstrom_stream_projectile.Lifespan = 0.2f
|
|
ProjectileDefinition.CalculateDerivedFields(maelstrom_stream_projectile)
|
|
|
|
magcutter_projectile.Name = "magcutter_projectile"
|
|
// TODO for later, maybe : set_resource_parent magcutter_projectile game_objects melee_ammo_projectile
|
|
magcutter_projectile.Damage0 = 50
|
|
magcutter_projectile.Damage1 = 0
|
|
magcutter_projectile.ProjectileDamageType = DamageType.Direct
|
|
magcutter_projectile.InitialVelocity = 100
|
|
magcutter_projectile.Lifespan = .02f
|
|
ProjectileDefinition.CalculateDerivedFields(magcutter_projectile)
|
|
|
|
melee_ammo_projectile.Name = "melee_ammo_projectile"
|
|
melee_ammo_projectile.Damage0 = 25
|
|
melee_ammo_projectile.Damage1 = 0
|
|
melee_ammo_projectile.ProjectileDamageType = DamageType.Direct
|
|
melee_ammo_projectile.InitialVelocity = 100
|
|
melee_ammo_projectile.Lifespan = .02f
|
|
ProjectileDefinition.CalculateDerivedFields(melee_ammo_projectile)
|
|
|
|
meteor_common.Name = "meteor_common"
|
|
meteor_common.DamageAtEdge = .1f
|
|
meteor_common.ProjectileDamageType = DamageType.Splash
|
|
meteor_common.InitialVelocity = 0
|
|
meteor_common.Lifespan = 40
|
|
ProjectileDefinition.CalculateDerivedFields(meteor_common)
|
|
meteor_common.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
meteor_projectile_b_large.Name = "meteor_projectile_b_large"
|
|
// TODO for later, maybe : set_resource_parent meteor_projectile_b_large game_objects meteor_common
|
|
meteor_projectile_b_large.Damage0 = 2500
|
|
meteor_projectile_b_large.Damage1 = 5000
|
|
meteor_projectile_b_large.DamageRadius = 15f
|
|
meteor_projectile_b_large.DamageAtEdge = .1f
|
|
meteor_projectile_b_large.ProjectileDamageType = DamageType.Splash
|
|
meteor_projectile_b_large.InitialVelocity = 0
|
|
meteor_projectile_b_large.Lifespan = 40
|
|
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_b_large)
|
|
meteor_projectile_b_large.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
meteor_projectile_b_medium.Name = "meteor_projectile_b_medium"
|
|
// TODO for later, maybe : set_resource_parent meteor_projectile_b_medium game_objects meteor_common
|
|
meteor_projectile_b_medium.Damage0 = 1250
|
|
meteor_projectile_b_medium.Damage1 = 2500
|
|
meteor_projectile_b_medium.DamageRadius = 10f
|
|
meteor_projectile_b_medium.DamageAtEdge = .1f
|
|
meteor_projectile_b_medium.ProjectileDamageType = DamageType.Splash
|
|
meteor_projectile_b_medium.InitialVelocity = 0
|
|
meteor_projectile_b_medium.Lifespan = 40
|
|
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_b_medium)
|
|
meteor_projectile_b_medium.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
meteor_projectile_b_small.Name = "meteor_projectile_b_small"
|
|
// TODO for later, maybe : set_resource_parent meteor_projectile_b_small game_objects meteor_common
|
|
meteor_projectile_b_small.Damage0 = 625
|
|
meteor_projectile_b_small.Damage1 = 1250
|
|
meteor_projectile_b_small.DamageRadius = 5f
|
|
meteor_projectile_b_small.DamageAtEdge = .1f
|
|
meteor_projectile_b_small.ProjectileDamageType = DamageType.Splash
|
|
meteor_projectile_b_small.InitialVelocity = 0
|
|
meteor_projectile_b_small.Lifespan = 40
|
|
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_b_small)
|
|
meteor_projectile_b_small.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
meteor_projectile_large.Name = "meteor_projectile_large"
|
|
// TODO for later, maybe : set_resource_parent meteor_projectile_large game_objects meteor_common
|
|
meteor_projectile_large.Damage0 = 2500
|
|
meteor_projectile_large.Damage1 = 5000
|
|
meteor_projectile_large.DamageRadius = 15f
|
|
meteor_projectile_large.DamageAtEdge = .1f
|
|
meteor_projectile_large.ProjectileDamageType = DamageType.Splash
|
|
meteor_projectile_large.InitialVelocity = 0
|
|
meteor_projectile_large.Lifespan = 40
|
|
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_large)
|
|
meteor_projectile_large.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
meteor_projectile_medium.Name = "meteor_projectile_medium"
|
|
// TODO for later, maybe : set_resource_parent meteor_projectile_medium game_objects meteor_common
|
|
meteor_projectile_medium.Damage0 = 1250
|
|
meteor_projectile_medium.Damage1 = 2500
|
|
meteor_projectile_medium.DamageRadius = 10f
|
|
meteor_projectile_medium.DamageAtEdge = .1f
|
|
meteor_projectile_medium.ProjectileDamageType = DamageType.Splash
|
|
meteor_projectile_medium.InitialVelocity = 0
|
|
meteor_projectile_medium.Lifespan = 40
|
|
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_medium)
|
|
meteor_projectile_medium.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
meteor_projectile_small.Name = "meteor_projectile_small"
|
|
// TODO for later, maybe : set_resource_parent meteor_projectile_small game_objects meteor_common
|
|
meteor_projectile_small.Damage0 = 625
|
|
meteor_projectile_small.Damage1 = 1250
|
|
meteor_projectile_small.DamageRadius = 5f
|
|
meteor_projectile_small.DamageAtEdge = .1f
|
|
meteor_projectile_small.ProjectileDamageType = DamageType.Splash
|
|
meteor_projectile_small.InitialVelocity = 0
|
|
meteor_projectile_small.Lifespan = 40
|
|
ProjectileDefinition.CalculateDerivedFields(meteor_projectile_small)
|
|
meteor_projectile_small.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
mine_projectile.Name = "mine_projectile"
|
|
mine_projectile.Lifespan = 0.01f
|
|
mine_projectile.InitialVelocity = 300
|
|
ProjectileDefinition.CalculateDerivedFields(mine_projectile)
|
|
|
|
mine_sweeper_projectile.Name = "mine_sweeper_projectile"
|
|
mine_sweeper_projectile.Damage0 = 0
|
|
mine_sweeper_projectile.Damage1 = 0
|
|
mine_sweeper_projectile.DamageAtEdge = .33f
|
|
mine_sweeper_projectile.DamageRadius = 25f
|
|
mine_sweeper_projectile.ProjectileDamageType = DamageType.Splash
|
|
mine_sweeper_projectile.InitialVelocity = 30
|
|
mine_sweeper_projectile.Lifespan = 15f
|
|
ProjectileDefinition.CalculateDerivedFields(mine_sweeper_projectile)
|
|
mine_sweeper_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
mine_sweeper_projectile_enh.Name = "mine_sweeper_projectile_enh"
|
|
mine_sweeper_projectile_enh.Damage0 = 0
|
|
mine_sweeper_projectile_enh.Damage1 = 0
|
|
mine_sweeper_projectile_enh.DamageAtEdge = 0.33f
|
|
mine_sweeper_projectile_enh.DamageRadius = 25f
|
|
mine_sweeper_projectile_enh.ProjectileDamageType = DamageType.Splash
|
|
mine_sweeper_projectile_enh.InitialVelocity = 30
|
|
mine_sweeper_projectile_enh.Lifespan = 3f
|
|
ProjectileDefinition.CalculateDerivedFields(mine_sweeper_projectile_enh)
|
|
mine_sweeper_projectile_enh.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
oicw_projectile.Name = "oicw_projectile"
|
|
oicw_projectile.Damage0 = 50
|
|
oicw_projectile.Damage1 = 50
|
|
oicw_projectile.Acceleration = 15
|
|
oicw_projectile.AccelerationUntil = 5f
|
|
oicw_projectile.DamageAtEdge = 0.1f
|
|
oicw_projectile.DamageRadius = 10f
|
|
oicw_projectile.ProjectileDamageType = DamageType.Splash
|
|
oicw_projectile.InitialVelocity = 5
|
|
oicw_projectile.Lifespan = 6.1f
|
|
oicw_projectile.ExistsOnRemoteClients = true
|
|
oicw_projectile.RemoteClientData = (13107, 195)
|
|
oicw_projectile.Packet = projectileConverter
|
|
ProjectileDefinition.CalculateDerivedFields(oicw_projectile)
|
|
oicw_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
oicw_little_buddy.Name = "oicw_little_buddy"
|
|
oicw_little_buddy.Damage0 = 75
|
|
oicw_little_buddy.Damage1 = 75
|
|
oicw_little_buddy.DamageAtEdge = 0.1f
|
|
oicw_little_buddy.DamageRadius = 7.5f
|
|
oicw_little_buddy.ProjectileDamageType = DamageType.Splash
|
|
oicw_little_buddy.InitialVelocity = 40
|
|
oicw_little_buddy.Lifespan = 0.5f
|
|
oicw_little_buddy.ExistsOnRemoteClients = false //TODO true
|
|
oicw_little_buddy.Packet = projectileConverter
|
|
//add_property oicw_little_buddy multi_stage_spawn_server_side true ...
|
|
ProjectileDefinition.CalculateDerivedFields(oicw_little_buddy)
|
|
oicw_little_buddy.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
pellet_gun_projectile.Name = "pellet_gun_projectile"
|
|
// TODO for later, maybe : set_resource_parent pellet_gun_projectile game_objects shotgun_shell_projectile
|
|
pellet_gun_projectile.Damage0 = 12
|
|
pellet_gun_projectile.Damage1 = 8
|
|
pellet_gun_projectile.ProjectileDamageType = DamageType.Direct
|
|
pellet_gun_projectile.InitialVelocity = 400
|
|
pellet_gun_projectile.Lifespan = 0.1875f
|
|
pellet_gun_projectile.UseDamage1Subtract = false
|
|
ProjectileDefinition.CalculateDerivedFields(pellet_gun_projectile)
|
|
|
|
peregrine_dual_machine_gun_projectile.Name = "peregrine_dual_machine_gun_projectile"
|
|
// TODO for later, maybe : set_resource_parent peregrine_dual_machine_gun_projectile game_objects 35mmbullet_projectile
|
|
peregrine_dual_machine_gun_projectile.Damage0 = 16
|
|
peregrine_dual_machine_gun_projectile.Damage1 = 44
|
|
peregrine_dual_machine_gun_projectile.Damage2 = 30
|
|
peregrine_dual_machine_gun_projectile.Damage3 = 27
|
|
peregrine_dual_machine_gun_projectile.Damage4 = 32
|
|
peregrine_dual_machine_gun_projectile.ProjectileDamageType = DamageType.Direct
|
|
peregrine_dual_machine_gun_projectile.DegradeDelay = .25f
|
|
peregrine_dual_machine_gun_projectile.DegradeMultiplier = 0.65f
|
|
peregrine_dual_machine_gun_projectile.InitialVelocity = 250
|
|
peregrine_dual_machine_gun_projectile.Lifespan = 1.1f
|
|
ProjectileDefinition.CalculateDerivedFields(peregrine_dual_machine_gun_projectile)
|
|
|
|
peregrine_mechhammer_projectile.Name = "peregrine_mechhammer_projectile"
|
|
peregrine_mechhammer_projectile.Damage0 = 5
|
|
peregrine_mechhammer_projectile.Damage1 = 4
|
|
peregrine_mechhammer_projectile.Damage2 = 4
|
|
peregrine_mechhammer_projectile.Damage3 = 5
|
|
peregrine_mechhammer_projectile.Damage4 = 3
|
|
peregrine_mechhammer_projectile.ProjectileDamageType = DamageType.Direct
|
|
peregrine_mechhammer_projectile.InitialVelocity = 500
|
|
peregrine_mechhammer_projectile.Lifespan = 0.4f
|
|
ProjectileDefinition.CalculateDerivedFields(peregrine_mechhammer_projectile)
|
|
|
|
peregrine_particle_cannon_projectile.Name = "peregrine_particle_cannon_projectile"
|
|
peregrine_particle_cannon_projectile.Damage0 = 70
|
|
peregrine_particle_cannon_projectile.Damage1 = 525
|
|
peregrine_particle_cannon_projectile.Damage2 = 350
|
|
peregrine_particle_cannon_projectile.Damage3 = 318
|
|
peregrine_particle_cannon_projectile.Damage4 = 310
|
|
peregrine_particle_cannon_projectile.DamageAtEdge = 0.1f
|
|
peregrine_particle_cannon_projectile.DamageRadius = 3f
|
|
peregrine_particle_cannon_projectile.ProjectileDamageType = DamageType.Splash
|
|
peregrine_particle_cannon_projectile.InitialVelocity = 500
|
|
peregrine_particle_cannon_projectile.Lifespan = .6f
|
|
ProjectileDefinition.CalculateDerivedFields(peregrine_particle_cannon_projectile)
|
|
peregrine_particle_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
peregrine_rocket_pod_projectile.Name = "peregrine_rocket_pod_projectile"
|
|
peregrine_rocket_pod_projectile.Damage0 = 30
|
|
peregrine_rocket_pod_projectile.Damage1 = 50
|
|
peregrine_rocket_pod_projectile.Damage2 = 50
|
|
peregrine_rocket_pod_projectile.Damage3 = 45
|
|
peregrine_rocket_pod_projectile.Damage4 = 40
|
|
peregrine_rocket_pod_projectile.Acceleration = 10
|
|
peregrine_rocket_pod_projectile.AccelerationUntil = 2f
|
|
peregrine_rocket_pod_projectile.DamageAtEdge = 0.1f
|
|
peregrine_rocket_pod_projectile.DamageRadius = 3f
|
|
peregrine_rocket_pod_projectile.ProjectileDamageType = DamageType.Splash
|
|
peregrine_rocket_pod_projectile.InitialVelocity = 200
|
|
peregrine_rocket_pod_projectile.Lifespan = 1.85f
|
|
ProjectileDefinition.CalculateDerivedFields(peregrine_rocket_pod_projectile)
|
|
peregrine_rocket_pod_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
peregrine_sparrow_projectile.Name = "peregrine_sparrow_projectile"
|
|
// TODO for later, maybe : set_resource_parent peregrine_sparrow_projectile game_objects sparrow_projectile
|
|
peregrine_sparrow_projectile.Damage0 = 20
|
|
peregrine_sparrow_projectile.Damage1 = 40
|
|
peregrine_sparrow_projectile.Damage2 = 30
|
|
peregrine_sparrow_projectile.Damage3 = 30
|
|
peregrine_sparrow_projectile.Damage4 = 31
|
|
peregrine_sparrow_projectile.Acceleration = 12
|
|
peregrine_sparrow_projectile.AccelerationUntil = 5f
|
|
peregrine_sparrow_projectile.DamageAtEdge = 0.1f
|
|
peregrine_sparrow_projectile.DamageRadius = 2f
|
|
peregrine_sparrow_projectile.ProjectileDamageType = DamageType.Splash
|
|
peregrine_sparrow_projectile.InitialVelocity = 45
|
|
peregrine_sparrow_projectile.Lifespan = 7.5f
|
|
peregrine_sparrow_projectile.ExistsOnRemoteClients = true
|
|
peregrine_sparrow_projectile.RemoteClientData = (13107, 187) //sparrow_projectile data
|
|
peregrine_sparrow_projectile.AutoLock = true
|
|
peregrine_sparrow_projectile.Packet = projectileConverter
|
|
ProjectileDefinition.CalculateDerivedFields(peregrine_sparrow_projectile)
|
|
peregrine_sparrow_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
phalanx_av_projectile.Name = "phalanx_av_projectile"
|
|
phalanx_av_projectile.Damage0 = 60
|
|
phalanx_av_projectile.Damage1 = 140
|
|
phalanx_av_projectile.DamageAtEdge = 0.1f
|
|
phalanx_av_projectile.DamageRadius = 5f
|
|
phalanx_av_projectile.ProjectileDamageType = DamageType.Splash
|
|
phalanx_av_projectile.InitialVelocity = 100
|
|
phalanx_av_projectile.Lifespan = 4f
|
|
ProjectileDefinition.CalculateDerivedFields(phalanx_av_projectile)
|
|
phalanx_av_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
phalanx_flak_projectile.Name = "phalanx_flak_projectile"
|
|
phalanx_flak_projectile.Damage0 = 15
|
|
phalanx_flak_projectile.Damage1 = 25
|
|
phalanx_flak_projectile.Damage2 = 70
|
|
phalanx_flak_projectile.DamageAtEdge = 1f
|
|
phalanx_flak_projectile.DamageRadius = 10f
|
|
phalanx_flak_projectile.ProjectileDamageType = DamageType.Direct
|
|
phalanx_flak_projectile.ProjectileDamageTypeSecondary = DamageType.Splash
|
|
phalanx_flak_projectile.InitialVelocity = 100
|
|
phalanx_flak_projectile.Lifespan = 5f
|
|
ProjectileDefinition.CalculateDerivedFields(phalanx_flak_projectile)
|
|
//TODO phalanx_flak_projectile.Modifiers = DamageModifiers.RadialDegrade?
|
|
|
|
phalanx_projectile.Name = "phalanx_projectile"
|
|
phalanx_projectile.Damage0 = 20
|
|
phalanx_projectile.Damage1 = 30
|
|
phalanx_projectile.Damage2 = 30
|
|
phalanx_projectile.Damage3 = 30
|
|
phalanx_projectile.Damage4 = 18
|
|
phalanx_projectile.ProjectileDamageType = DamageType.Direct
|
|
phalanx_projectile.DegradeDelay = 0f
|
|
phalanx_projectile.DegradeMultiplier = 0.25f
|
|
phalanx_projectile.InitialVelocity = 400
|
|
phalanx_projectile.Lifespan = 1f
|
|
ProjectileDefinition.CalculateDerivedFields(phalanx_projectile)
|
|
|
|
phoenix_missile_guided_projectile.Name = "phoenix_missile_guided_projectile"
|
|
// TODO for later, maybe : set_resource_parent phoenix_missile_guided_projectile game_objects phoenix_missile_projectile
|
|
phoenix_missile_guided_projectile.Damage0 = 80
|
|
phoenix_missile_guided_projectile.Damage1 = 400
|
|
phoenix_missile_guided_projectile.Damage2 = 400
|
|
phoenix_missile_guided_projectile.Damage3 = 300
|
|
phoenix_missile_guided_projectile.Damage4 = 600
|
|
phoenix_missile_guided_projectile.Acceleration = 60
|
|
phoenix_missile_guided_projectile.AccelerationUntil = 2.5f
|
|
phoenix_missile_guided_projectile.DamageAtEdge = 0.3f
|
|
phoenix_missile_guided_projectile.DamageRadius = 1.5f
|
|
phoenix_missile_guided_projectile.ProjectileDamageType = DamageType.Splash
|
|
phoenix_missile_guided_projectile.InitialVelocity = 0
|
|
phoenix_missile_guided_projectile.Lifespan = 3f
|
|
//not naturally a remote projectile, but being governed as one for convenience
|
|
phoenix_missile_guided_projectile.ExistsOnRemoteClients = true
|
|
phoenix_missile_guided_projectile.RemoteClientData = (0, 63)
|
|
phoenix_missile_guided_projectile.Packet = projectileConverter
|
|
//
|
|
ProjectileDefinition.CalculateDerivedFields(phoenix_missile_guided_projectile)
|
|
phoenix_missile_guided_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
phoenix_missile_projectile.Name = "phoenix_missile_projectile"
|
|
phoenix_missile_projectile.Damage0 = 80
|
|
phoenix_missile_projectile.Damage1 = 400
|
|
phoenix_missile_projectile.Damage2 = 400
|
|
phoenix_missile_projectile.Damage3 = 300
|
|
phoenix_missile_projectile.Damage4 = 600
|
|
phoenix_missile_projectile.Acceleration = 60
|
|
phoenix_missile_projectile.AccelerationUntil = 2.5f
|
|
phoenix_missile_projectile.DamageAtEdge = 0.3f
|
|
phoenix_missile_projectile.DamageRadius = 1.5f
|
|
phoenix_missile_projectile.ProjectileDamageType = DamageType.Splash
|
|
phoenix_missile_projectile.InitialVelocity = 0
|
|
phoenix_missile_projectile.Lifespan = 3f
|
|
ProjectileDefinition.CalculateDerivedFields(phoenix_missile_projectile)
|
|
phoenix_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
plasma_cartridge_projectile.Name = "plasma_cartridge_projectile"
|
|
// TODO for later, maybe : set_resource_parent plasma_cartridge_projectile game_objects plasma_grenade_projectile
|
|
plasma_cartridge_projectile.Damage0 = 20
|
|
plasma_cartridge_projectile.Damage1 = 15
|
|
plasma_cartridge_projectile.DamageAtEdge = 0.2f
|
|
plasma_cartridge_projectile.DamageRadius = 7f
|
|
plasma_cartridge_projectile.ProjectileDamageType = DamageType.Aggravated
|
|
plasma_cartridge_projectile.InitialVelocity = 30
|
|
plasma_cartridge_projectile.Lifespan = 15f
|
|
ProjectileDefinition.CalculateDerivedFields(plasma_cartridge_projectile)
|
|
|
|
plasma_cartridge_projectile_b.Name = "plasma_cartridge_projectile_b"
|
|
// TODO for later, maybe : set_resource_parent plasma_cartridge_projectile_b game_objects plasma_grenade_projectile_B
|
|
plasma_cartridge_projectile_b.Damage0 = 20
|
|
plasma_cartridge_projectile_b.Damage1 = 15
|
|
plasma_cartridge_projectile_b.DamageAtEdge = 0.2f
|
|
plasma_cartridge_projectile_b.DamageRadius = 7f
|
|
plasma_cartridge_projectile_b.ProjectileDamageType = DamageType.Aggravated
|
|
plasma_cartridge_projectile_b.InitialVelocity = 30
|
|
plasma_cartridge_projectile_b.Lifespan = 2f
|
|
ProjectileDefinition.CalculateDerivedFields(plasma_cartridge_projectile_b)
|
|
|
|
plasma_grenade_projectile.Name = "plasma_grenade_projectile"
|
|
plasma_grenade_projectile.Damage0 = 40
|
|
plasma_grenade_projectile.Damage1 = 30
|
|
plasma_grenade_projectile.DamageAtEdge = 0.1f
|
|
plasma_grenade_projectile.DamageRadius = 7f
|
|
plasma_grenade_projectile.ProjectileDamageType = DamageType.Aggravated
|
|
plasma_grenade_projectile.InitialVelocity = 30
|
|
plasma_grenade_projectile.Lifespan = 15f
|
|
ProjectileDefinition.CalculateDerivedFields(plasma_grenade_projectile)
|
|
|
|
plasma_grenade_projectile_B.Name = "plasma_grenade_projectile_B"
|
|
// TODO for later, maybe : set_resource_parent plasma_grenade_projectile_B game_objects plasma_grenade_projectile
|
|
plasma_grenade_projectile_B.Damage0 = 40
|
|
plasma_grenade_projectile_B.Damage1 = 30
|
|
plasma_grenade_projectile_B.DamageAtEdge = 0.1f
|
|
plasma_grenade_projectile_B.DamageRadius = 7f
|
|
plasma_grenade_projectile_B.ProjectileDamageType = DamageType.Aggravated
|
|
plasma_grenade_projectile_B.InitialVelocity = 30
|
|
plasma_grenade_projectile_B.Lifespan = 3f
|
|
ProjectileDefinition.CalculateDerivedFields(plasma_grenade_projectile_B)
|
|
|
|
pounder_projectile.Name = "pounder_projectile"
|
|
pounder_projectile.Damage0 = 31
|
|
pounder_projectile.Damage1 = 120
|
|
pounder_projectile.Damage2 = 120
|
|
pounder_projectile.Damage3 = 75
|
|
pounder_projectile.Damage4 = 132
|
|
pounder_projectile.DamageAtEdge = 0.1f
|
|
pounder_projectile.DamageRadius = 1f
|
|
pounder_projectile.ProjectileDamageType = DamageType.Splash
|
|
pounder_projectile.InitialVelocity = 120
|
|
pounder_projectile.Lifespan = 2.5f
|
|
ProjectileDefinition.CalculateDerivedFields(pounder_projectile)
|
|
pounder_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
pounder_projectile_enh.Name = "pounder_projectile_enh"
|
|
// TODO for later, maybe : set_resource_parent pounder_projectile_enh game_objects pounder_projectile
|
|
pounder_projectile_enh.Damage0 = 31
|
|
pounder_projectile_enh.Damage1 = 120
|
|
pounder_projectile_enh.Damage2 = 120
|
|
pounder_projectile_enh.Damage3 = 75
|
|
pounder_projectile_enh.Damage4 = 132
|
|
pounder_projectile_enh.DamageAtEdge = 0.1f
|
|
pounder_projectile_enh.DamageRadius = 1f
|
|
pounder_projectile_enh.ProjectileDamageType = DamageType.Splash
|
|
pounder_projectile_enh.InitialVelocity = 120
|
|
pounder_projectile_enh.Lifespan = 3.2f
|
|
ProjectileDefinition.CalculateDerivedFields(pounder_projectile_enh)
|
|
pounder_projectile_enh.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
ppa_projectile.Name = "ppa_projectile"
|
|
ppa_projectile.Damage0 = 20
|
|
ppa_projectile.Damage1 = 20
|
|
ppa_projectile.Damage2 = 40
|
|
ppa_projectile.Damage3 = 20
|
|
ppa_projectile.Damage4 = 13
|
|
ppa_projectile.ProjectileDamageType = DamageType.Direct
|
|
ppa_projectile.InitialVelocity = 400
|
|
ppa_projectile.Lifespan = .5f
|
|
ProjectileDefinition.CalculateDerivedFields(ppa_projectile)
|
|
|
|
pulsar_ap_projectile.Name = "pulsar_ap_projectile"
|
|
// TODO for later, maybe : set_resource_parent pulsar_ap_projectile game_objects pulsar_projectile
|
|
pulsar_ap_projectile.Damage0 = 7
|
|
pulsar_ap_projectile.Damage1 = 15
|
|
pulsar_ap_projectile.ProjectileDamageType = DamageType.Direct
|
|
pulsar_ap_projectile.DegradeDelay = 0.1f
|
|
pulsar_ap_projectile.DegradeMultiplier = 0.5f
|
|
pulsar_ap_projectile.InitialVelocity = 500
|
|
pulsar_ap_projectile.Lifespan = .4f
|
|
pulsar_ap_projectile.UseDamage1Subtract = true
|
|
ProjectileDefinition.CalculateDerivedFields(pulsar_ap_projectile)
|
|
|
|
pulsar_projectile.Name = "pulsar_projectile"
|
|
pulsar_projectile.Damage0 = 20
|
|
pulsar_projectile.Damage1 = 10
|
|
pulsar_projectile.ProjectileDamageType = DamageType.Direct
|
|
pulsar_projectile.DegradeDelay = 0.1f
|
|
pulsar_projectile.DegradeMultiplier = 0.4f
|
|
pulsar_projectile.InitialVelocity = 500
|
|
pulsar_projectile.Lifespan = .4f
|
|
pulsar_projectile.UseDamage1Subtract = true
|
|
ProjectileDefinition.CalculateDerivedFields(pulsar_projectile)
|
|
|
|
quasar_projectile.Name = "quasar_projectile"
|
|
quasar_projectile.Damage0 = 18
|
|
quasar_projectile.Damage1 = 8
|
|
quasar_projectile.ProjectileDamageType = DamageType.Direct
|
|
quasar_projectile.DegradeDelay = 0.045f
|
|
quasar_projectile.DegradeMultiplier = 0.5f
|
|
quasar_projectile.InitialVelocity = 500
|
|
quasar_projectile.Lifespan = .4f
|
|
ProjectileDefinition.CalculateDerivedFields(quasar_projectile)
|
|
|
|
radiator_grenade_projectile.Name = "radiator_grenade_projectile" // Todo : Radiator damages ?
|
|
radiator_grenade_projectile.ProjectileDamageType = DamageType.Direct
|
|
radiator_grenade_projectile.InitialVelocity = 30
|
|
radiator_grenade_projectile.Lifespan = 3f
|
|
ProjectileDefinition.CalculateDerivedFields(radiator_grenade_projectile)
|
|
|
|
radiator_sticky_projectile.Name = "radiator_sticky_projectile"
|
|
// TODO for later, maybe : set_resource_parent radiator_sticky_projectile game_objects radiator_grenade_projectile
|
|
radiator_sticky_projectile.ProjectileDamageType = DamageType.Direct
|
|
radiator_sticky_projectile.InitialVelocity = 30
|
|
radiator_sticky_projectile.Lifespan = 4f
|
|
ProjectileDefinition.CalculateDerivedFields(radiator_sticky_projectile)
|
|
|
|
reaver_rocket_projectile.Name = "reaver_rocket_projectile"
|
|
reaver_rocket_projectile.Damage0 = 25
|
|
reaver_rocket_projectile.Damage1 = 88
|
|
reaver_rocket_projectile.Damage2 = 75
|
|
reaver_rocket_projectile.Damage3 = 75
|
|
reaver_rocket_projectile.Damage4 = 88
|
|
reaver_rocket_projectile.Acceleration = 50
|
|
reaver_rocket_projectile.AccelerationUntil = 1f
|
|
reaver_rocket_projectile.DamageAtEdge = 0.1f
|
|
reaver_rocket_projectile.DamageRadius = 3f
|
|
reaver_rocket_projectile.ProjectileDamageType = DamageType.Splash
|
|
reaver_rocket_projectile.InitialVelocity = 100
|
|
reaver_rocket_projectile.Lifespan = 2.1f
|
|
ProjectileDefinition.CalculateDerivedFields(reaver_rocket_projectile)
|
|
reaver_rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
rocket_projectile.Name = "rocket_projectile"
|
|
rocket_projectile.Damage0 = 50
|
|
rocket_projectile.Damage1 = 105
|
|
rocket_projectile.Damage2 = 75
|
|
rocket_projectile.Damage3 = 75
|
|
rocket_projectile.Damage4 = 75
|
|
rocket_projectile.Acceleration = 10
|
|
rocket_projectile.AccelerationUntil = 2f
|
|
rocket_projectile.DamageAtEdge = .5f
|
|
rocket_projectile.DamageRadius = 3f
|
|
rocket_projectile.ProjectileDamageType = DamageType.Splash
|
|
rocket_projectile.InitialVelocity = 50
|
|
rocket_projectile.Lifespan = 8f
|
|
ProjectileDefinition.CalculateDerivedFields(rocket_projectile)
|
|
rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
rocklet_flak_projectile.Name = "rocklet_flak_projectile"
|
|
rocklet_flak_projectile.Damage0 = 20
|
|
rocklet_flak_projectile.Damage1 = 30
|
|
rocklet_flak_projectile.Damage2 = 57
|
|
rocklet_flak_projectile.Damage3 = 30
|
|
rocklet_flak_projectile.Damage4 = 50
|
|
rocklet_flak_projectile.DamageAtEdge = 0.25f
|
|
rocklet_flak_projectile.DamageRadius = 8f
|
|
rocklet_flak_projectile.ProjectileDamageType = DamageType.Direct
|
|
rocklet_flak_projectile.ProjectileDamageTypeSecondary = DamageType.Splash
|
|
rocklet_flak_projectile.InitialVelocity = 60
|
|
rocklet_flak_projectile.Lifespan = 3.2f
|
|
ProjectileDefinition.CalculateDerivedFields(rocklet_flak_projectile)
|
|
//TODO rocklet_flak_projectile.Modifiers = DamageModifiers.RadialDegrade?
|
|
|
|
rocklet_jammer_projectile.Name = "rocklet_jammer_projectile"
|
|
rocklet_jammer_projectile.Damage0 = 0
|
|
rocklet_jammer_projectile.Acceleration = 10
|
|
rocklet_jammer_projectile.AccelerationUntil = 2f
|
|
rocklet_jammer_projectile.DamageAtEdge = 1.0f
|
|
rocklet_jammer_projectile.DamageRadius = 10f
|
|
rocklet_jammer_projectile.ProjectileDamageType = DamageType.Splash
|
|
rocklet_jammer_projectile.InitialVelocity = 50
|
|
rocklet_jammer_projectile.Lifespan = 8f
|
|
ProjectileDefinition.CalculateDerivedFields(rocklet_jammer_projectile)
|
|
rocklet_jammer_projectile.Modifiers = Nil
|
|
|
|
scattercannon_projectile.Name = "scattercannon_projectile"
|
|
scattercannon_projectile.Damage0 = 11
|
|
scattercannon_projectile.Damage1 = 5
|
|
scattercannon_projectile.ProjectileDamageType = DamageType.Direct
|
|
scattercannon_projectile.InitialVelocity = 400
|
|
scattercannon_projectile.Lifespan = 0.25f
|
|
ProjectileDefinition.CalculateDerivedFields(scattercannon_projectile)
|
|
|
|
scythe_projectile.Name = "scythe_projectile"
|
|
scythe_projectile.Damage0 = 30
|
|
scythe_projectile.Damage1 = 20
|
|
scythe_projectile.ProjectileDamageType = DamageType.Direct
|
|
scythe_projectile.DegradeDelay = .015f
|
|
scythe_projectile.DegradeMultiplier = 0.35f
|
|
scythe_projectile.InitialVelocity = 60
|
|
scythe_projectile.Lifespan = 3f
|
|
ProjectileDefinition.CalculateDerivedFields(scythe_projectile)
|
|
|
|
scythe_projectile_slave.Name = "scythe_projectile_slave" // Todo how does it work ?
|
|
scythe_projectile_slave.InitialVelocity = 30
|
|
scythe_projectile_slave.Lifespan = 3f
|
|
ProjectileDefinition.CalculateDerivedFields(scythe_projectile_slave)
|
|
|
|
shotgun_shell_AP_projectile.Name = "shotgun_shell_AP_projectile"
|
|
// TODO for later, maybe : set_resource_parent shotgun_shell_AP_projectile game_objects shotgun_shell_projectile
|
|
shotgun_shell_AP_projectile.Damage0 = 5
|
|
shotgun_shell_AP_projectile.Damage1 = 10
|
|
shotgun_shell_AP_projectile.ProjectileDamageType = DamageType.Direct
|
|
shotgun_shell_AP_projectile.InitialVelocity = 400
|
|
shotgun_shell_AP_projectile.Lifespan = 0.25f
|
|
shotgun_shell_AP_projectile.UseDamage1Subtract = true
|
|
ProjectileDefinition.CalculateDerivedFields(shotgun_shell_AP_projectile)
|
|
|
|
shotgun_shell_projectile.Name = "shotgun_shell_projectile"
|
|
shotgun_shell_projectile.Damage0 = 12
|
|
shotgun_shell_projectile.Damage1 = 5
|
|
shotgun_shell_projectile.ProjectileDamageType = DamageType.Direct
|
|
shotgun_shell_projectile.InitialVelocity = 400
|
|
shotgun_shell_projectile.Lifespan = 0.25f
|
|
shotgun_shell_projectile.UseDamage1Subtract = true
|
|
ProjectileDefinition.CalculateDerivedFields(shotgun_shell_projectile)
|
|
|
|
six_shooter_projectile.Name = "six_shooter_projectile"
|
|
// TODO for later, maybe : set_resource_parent six_shooter_projectile game_objects 9mmbullet_projectile
|
|
six_shooter_projectile.Damage0 = 22
|
|
six_shooter_projectile.Damage1 = 20
|
|
six_shooter_projectile.ProjectileDamageType = DamageType.Direct
|
|
six_shooter_projectile.DegradeDelay = 0.15f
|
|
six_shooter_projectile.DegradeMultiplier = 0.25f
|
|
six_shooter_projectile.InitialVelocity = 500
|
|
six_shooter_projectile.Lifespan = 0.4f
|
|
six_shooter_projectile.UseDamage1Subtract = false
|
|
ProjectileDefinition.CalculateDerivedFields(six_shooter_projectile)
|
|
|
|
skyguard_flak_cannon_projectile.Name = "skyguard_flak_cannon_projectile"
|
|
skyguard_flak_cannon_projectile.Damage0 = 15
|
|
skyguard_flak_cannon_projectile.Damage1 = 25
|
|
skyguard_flak_cannon_projectile.Damage2 = 50
|
|
skyguard_flak_cannon_projectile.DamageAtEdge = 1f
|
|
skyguard_flak_cannon_projectile.DamageRadius = 10f
|
|
skyguard_flak_cannon_projectile.ProjectileDamageType = DamageType.Direct
|
|
skyguard_flak_cannon_projectile.ProjectileDamageTypeSecondary = DamageType.Splash
|
|
skyguard_flak_cannon_projectile.InitialVelocity = 100
|
|
skyguard_flak_cannon_projectile.Lifespan = 5f
|
|
ProjectileDefinition.CalculateDerivedFields(skyguard_flak_cannon_projectile)
|
|
//TODO skyguard_flak_cannon_projectile.Modifiers = DamageModifiers.RadialDegrade?
|
|
|
|
sparrow_projectile.Name = "sparrow_projectile"
|
|
sparrow_projectile.Damage0 = 35
|
|
sparrow_projectile.Damage1 = 50
|
|
sparrow_projectile.Damage2 = 125
|
|
sparrow_projectile.Acceleration = 12
|
|
sparrow_projectile.AccelerationUntil = 5f
|
|
sparrow_projectile.DamageAtEdge = 0.1f
|
|
sparrow_projectile.DamageRadius = 3f
|
|
sparrow_projectile.ProjectileDamageType = DamageType.Splash
|
|
sparrow_projectile.InitialVelocity = 60
|
|
sparrow_projectile.Lifespan = 5.85f
|
|
sparrow_projectile.ExistsOnRemoteClients = true
|
|
sparrow_projectile.RemoteClientData = (13107, 187)
|
|
sparrow_projectile.AutoLock = true
|
|
sparrow_projectile.Packet = projectileConverter
|
|
ProjectileDefinition.CalculateDerivedFields(sparrow_projectile)
|
|
sparrow_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
sparrow_secondary_projectile.Name = "sparrow_secondary_projectile"
|
|
// TODO for later, maybe : set_resource_parent sparrow_secondary_projectile game_objects sparrow_projectile
|
|
sparrow_secondary_projectile.Damage0 = 35
|
|
sparrow_secondary_projectile.Damage1 = 50
|
|
sparrow_secondary_projectile.Damage2 = 125
|
|
sparrow_secondary_projectile.Acceleration = 12
|
|
sparrow_secondary_projectile.AccelerationUntil = 5f
|
|
sparrow_secondary_projectile.DamageAtEdge = 0.1f
|
|
sparrow_secondary_projectile.DamageRadius = 3f
|
|
sparrow_secondary_projectile.ProjectileDamageType = DamageType.Splash
|
|
sparrow_secondary_projectile.InitialVelocity = 60
|
|
sparrow_secondary_projectile.Lifespan = 5.85f
|
|
sparrow_secondary_projectile.ExistsOnRemoteClients = true
|
|
sparrow_secondary_projectile.RemoteClientData = (13107, 187)
|
|
sparrow_secondary_projectile.AutoLock = true
|
|
sparrow_secondary_projectile.Packet = projectileConverter
|
|
ProjectileDefinition.CalculateDerivedFields(sparrow_secondary_projectile)
|
|
sparrow_secondary_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
spiker_projectile.Name = "spiker_projectile"
|
|
// spiker_projectile.Damage0 = 75
|
|
spiker_projectile.Damage0 = 20
|
|
// spiker_projectile.Damage0_min = 20
|
|
// spiker_projectile.Damage1 = 75
|
|
spiker_projectile.Damage1 = 20
|
|
// spiker_projectile.Damage1_min = 20
|
|
spiker_projectile.DamageAtEdge = 0.1f
|
|
spiker_projectile.DamageRadius = 5f
|
|
spiker_projectile.DamageRadius = 1f
|
|
spiker_projectile.ProjectileDamageType = DamageType.Splash
|
|
spiker_projectile.InitialVelocity = 40
|
|
spiker_projectile.Lifespan = 5f
|
|
ProjectileDefinition.CalculateDerivedFields(spiker_projectile)
|
|
spiker_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
spitfire_aa_ammo_projectile.Name = "spitfire_aa_ammo_projectile"
|
|
spitfire_aa_ammo_projectile.Damage0 = 5
|
|
spitfire_aa_ammo_projectile.Damage1 = 15
|
|
spitfire_aa_ammo_projectile.Damage2 = 12
|
|
spitfire_aa_ammo_projectile.Damage3 = 5
|
|
spitfire_aa_ammo_projectile.Damage4 = 15
|
|
spitfire_aa_ammo_projectile.DamageAtEdge = 1f
|
|
spitfire_aa_ammo_projectile.DamageRadius = 10f
|
|
spitfire_aa_ammo_projectile.ProjectileDamageType = DamageType.Direct
|
|
spitfire_aa_ammo_projectile.ProjectileDamageTypeSecondary = DamageType.Splash
|
|
spitfire_aa_ammo_projectile.InitialVelocity = 100
|
|
spitfire_aa_ammo_projectile.Lifespan = 5f
|
|
ProjectileDefinition.CalculateDerivedFields(spitfire_aa_ammo_projectile)
|
|
//TODO spitfire_aa_ammo_projectile.Modifiers = DamageModifiers.RadialDegrade?
|
|
|
|
spitfire_ammo_projectile.Name = "spitfire_ammo_projectile"
|
|
spitfire_ammo_projectile.Damage0 = 15
|
|
spitfire_ammo_projectile.Damage1 = 10
|
|
spitfire_ammo_projectile.ProjectileDamageType = DamageType.Direct
|
|
spitfire_ammo_projectile.DegradeDelay = .01f
|
|
spitfire_ammo_projectile.DegradeMultiplier = 0.5f
|
|
spitfire_ammo_projectile.InitialVelocity = 100
|
|
spitfire_ammo_projectile.Lifespan = .5f
|
|
ProjectileDefinition.CalculateDerivedFields(spitfire_ammo_projectile)
|
|
|
|
starfire_projectile.Name = "starfire_projectile"
|
|
starfire_projectile.Damage0 = 16
|
|
starfire_projectile.Damage1 = 20
|
|
starfire_projectile.Damage2 = 58
|
|
starfire_projectile.Acceleration = 12
|
|
starfire_projectile.AccelerationUntil = 5f
|
|
starfire_projectile.ProjectileDamageType = DamageType.Aggravated
|
|
starfire_projectile.InitialVelocity = 45
|
|
starfire_projectile.Lifespan = 7.8f
|
|
starfire_projectile.ExistsOnRemoteClients = true
|
|
starfire_projectile.RemoteClientData = (39577, 249)
|
|
starfire_projectile.AutoLock = true
|
|
starfire_projectile.Packet = projectileConverter
|
|
ProjectileDefinition.CalculateDerivedFields(starfire_projectile)
|
|
|
|
striker_missile_projectile.Name = "striker_missile_projectile"
|
|
striker_missile_projectile.Damage0 = 35
|
|
striker_missile_projectile.Damage1 = 175
|
|
striker_missile_projectile.Damage2 = 125
|
|
striker_missile_projectile.Damage3 = 125
|
|
striker_missile_projectile.Damage4 = 263
|
|
striker_missile_projectile.Acceleration = 20
|
|
striker_missile_projectile.AccelerationUntil = 2f
|
|
striker_missile_projectile.DamageAtEdge = 0.1f
|
|
striker_missile_projectile.DamageRadius = 1.5f
|
|
striker_missile_projectile.ProjectileDamageType = DamageType.Splash
|
|
striker_missile_projectile.InitialVelocity = 30
|
|
striker_missile_projectile.Lifespan = 4.2f
|
|
ProjectileDefinition.CalculateDerivedFields(striker_missile_projectile)
|
|
striker_missile_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
striker_missile_targeting_projectile.Name = "striker_missile_targeting_projectile"
|
|
// TODO for later, maybe : set_resource_parent striker_missile_targeting_projectile game_objects striker_missile_projectile
|
|
striker_missile_targeting_projectile.Damage0 = 35
|
|
striker_missile_targeting_projectile.Damage1 = 175
|
|
striker_missile_targeting_projectile.Damage2 = 125
|
|
striker_missile_targeting_projectile.Damage3 = 125
|
|
striker_missile_targeting_projectile.Damage4 = 263
|
|
striker_missile_targeting_projectile.Acceleration = 20
|
|
striker_missile_targeting_projectile.AccelerationUntil = 2f
|
|
striker_missile_targeting_projectile.DamageAtEdge = 0.1f
|
|
striker_missile_targeting_projectile.DamageRadius = 1.5f
|
|
striker_missile_targeting_projectile.ProjectileDamageType = DamageType.Splash
|
|
striker_missile_targeting_projectile.InitialVelocity = 30
|
|
striker_missile_targeting_projectile.Lifespan = 4.2f
|
|
striker_missile_targeting_projectile.ExistsOnRemoteClients = true
|
|
striker_missile_targeting_projectile.RemoteClientData = (26214, 134)
|
|
striker_missile_targeting_projectile.AutoLock = true
|
|
striker_missile_targeting_projectile.Packet = projectileConverter
|
|
ProjectileDefinition.CalculateDerivedFields(striker_missile_targeting_projectile)
|
|
striker_missile_targeting_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
trek_projectile.Name = "trek_projectile"
|
|
trek_projectile.Damage0 = 0
|
|
trek_projectile.Damage1 = 0
|
|
trek_projectile.Damage2 = 0
|
|
trek_projectile.Damage3 = 0
|
|
trek_projectile.Damage4 = 0
|
|
trek_projectile.Acceleration = -20
|
|
trek_projectile.AccelerationUntil = 1f
|
|
trek_projectile.ProjectileDamageType = DamageType.Direct
|
|
trek_projectile.InitialVelocity = 40
|
|
trek_projectile.Lifespan = 7f
|
|
ProjectileDefinition.CalculateDerivedFields(trek_projectile)
|
|
|
|
vanu_sentry_turret_projectile.Name = "vanu_sentry_turret_projectile"
|
|
vanu_sentry_turret_projectile.Damage0 = 25
|
|
vanu_sentry_turret_projectile.Damage1 = 35
|
|
vanu_sentry_turret_projectile.Damage2 = 100
|
|
vanu_sentry_turret_projectile.DamageAtEdge = 0.1f
|
|
vanu_sentry_turret_projectile.DamageRadius = 3f
|
|
vanu_sentry_turret_projectile.ProjectileDamageType = DamageType.Splash
|
|
vanu_sentry_turret_projectile.InitialVelocity = 240
|
|
vanu_sentry_turret_projectile.Lifespan = 1.3f
|
|
ProjectileDefinition.CalculateDerivedFields(vanu_sentry_turret_projectile)
|
|
vanu_sentry_turret_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
vulture_bomb_projectile.Name = "vulture_bomb_projectile"
|
|
vulture_bomb_projectile.Damage0 = 175
|
|
vulture_bomb_projectile.Damage1 = 1750
|
|
vulture_bomb_projectile.Damage2 = 1000
|
|
vulture_bomb_projectile.Damage3 = 400
|
|
vulture_bomb_projectile.Damage4 = 1500
|
|
vulture_bomb_projectile.DamageAtEdge = 0.1f
|
|
vulture_bomb_projectile.DamageRadius = 10f
|
|
vulture_bomb_projectile.ProjectileDamageType = DamageType.Splash
|
|
vulture_bomb_projectile.InitialVelocity = 0
|
|
vulture_bomb_projectile.Lifespan = 30f
|
|
ProjectileDefinition.CalculateDerivedFields(vulture_bomb_projectile)
|
|
vulture_bomb_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
vulture_nose_bullet_projectile.Name = "vulture_nose_bullet_projectile"
|
|
vulture_nose_bullet_projectile.Damage0 = 12
|
|
vulture_nose_bullet_projectile.Damage1 = 15
|
|
vulture_nose_bullet_projectile.Damage2 = 10
|
|
vulture_nose_bullet_projectile.Damage3 = 10
|
|
vulture_nose_bullet_projectile.Damage4 = 15
|
|
vulture_nose_bullet_projectile.ProjectileDamageType = DamageType.Direct
|
|
vulture_nose_bullet_projectile.DegradeDelay = .4f
|
|
vulture_nose_bullet_projectile.DegradeMultiplier = 0.7f
|
|
vulture_nose_bullet_projectile.InitialVelocity = 500
|
|
vulture_nose_bullet_projectile.Lifespan = 0.46f
|
|
ProjectileDefinition.CalculateDerivedFields(vulture_nose_bullet_projectile)
|
|
|
|
vulture_tail_bullet_projectile.Name = "vulture_tail_bullet_projectile"
|
|
vulture_tail_bullet_projectile.Damage0 = 25
|
|
vulture_tail_bullet_projectile.Damage1 = 35
|
|
vulture_tail_bullet_projectile.Damage2 = 50
|
|
vulture_tail_bullet_projectile.ProjectileDamageType = DamageType.Direct
|
|
vulture_tail_bullet_projectile.DegradeDelay = .02f
|
|
vulture_tail_bullet_projectile.DegradeMultiplier = 0.5f
|
|
vulture_tail_bullet_projectile.InitialVelocity = 500
|
|
vulture_tail_bullet_projectile.Lifespan = 0.6f
|
|
ProjectileDefinition.CalculateDerivedFields(vulture_tail_bullet_projectile)
|
|
|
|
wasp_gun_projectile.Name = "wasp_gun_projectile"
|
|
wasp_gun_projectile.Damage0 = 10
|
|
wasp_gun_projectile.Damage1 = 15
|
|
wasp_gun_projectile.Damage2 = 25
|
|
wasp_gun_projectile.Damage3 = 17
|
|
wasp_gun_projectile.Damage4 = 7
|
|
wasp_gun_projectile.ProjectileDamageType = DamageType.Direct
|
|
wasp_gun_projectile.DegradeDelay = .015f
|
|
wasp_gun_projectile.DegradeMultiplier = 0.5f
|
|
wasp_gun_projectile.InitialVelocity = 500
|
|
wasp_gun_projectile.Lifespan = 0.5f
|
|
ProjectileDefinition.CalculateDerivedFields(wasp_gun_projectile)
|
|
|
|
wasp_rocket_projectile.Name = "wasp_rocket_projectile"
|
|
wasp_rocket_projectile.Damage0 = 35
|
|
wasp_rocket_projectile.Damage1 = 50
|
|
wasp_rocket_projectile.Damage2 = 300
|
|
wasp_rocket_projectile.Acceleration = 10
|
|
wasp_rocket_projectile.AccelerationUntil = 5f
|
|
wasp_rocket_projectile.DamageAtEdge = 0.1f
|
|
wasp_rocket_projectile.DamageRadius = 3f
|
|
wasp_rocket_projectile.ProjectileDamageType = DamageType.Splash
|
|
wasp_rocket_projectile.InitialVelocity = 60
|
|
wasp_rocket_projectile.Lifespan = 6.5f
|
|
wasp_rocket_projectile.ExistsOnRemoteClients = true
|
|
wasp_rocket_projectile.RemoteClientData = (0, 208)
|
|
wasp_rocket_projectile.AutoLock = true
|
|
wasp_rocket_projectile.Packet = projectileConverter
|
|
ProjectileDefinition.CalculateDerivedFields(wasp_rocket_projectile)
|
|
wasp_rocket_projectile.Modifiers = DamageModifiers.RadialDegrade
|
|
|
|
winchester_projectile.Name = "winchester_projectile"
|
|
// TODO for later, maybe : set_resource_parent winchester_projectile game_objects bolt_projectile
|
|
winchester_projectile.Damage0 = 80
|
|
winchester_projectile.Damage1 = 40
|
|
winchester_projectile.Damage2 = 50
|
|
winchester_projectile.Damage3 = 50
|
|
winchester_projectile.Damage4 = 75
|
|
winchester_projectile.ProjectileDamageType = DamageType.Direct
|
|
winchester_projectile.InitialVelocity = 500
|
|
winchester_projectile.Lifespan = 0.6f
|
|
ProjectileDefinition.CalculateDerivedFields(winchester_projectile)
|
|
}
|
|
|
|
/**
|
|
* Initialize `ToolDefinition` globals.
|
|
*/
|
|
private def init_tools(): Unit = {
|
|
chainblade.Name = "chainblade"
|
|
chainblade.Size = EquipmentSize.Melee
|
|
chainblade.AmmoTypes += melee_ammo
|
|
chainblade.ProjectileTypes += melee_ammo_projectile
|
|
chainblade.ProjectileTypes += chainblade_projectile
|
|
chainblade.FireModes += new InfiniteFireModeDefinition
|
|
chainblade.FireModes.head.AmmoTypeIndices += 0
|
|
chainblade.FireModes.head.AmmoSlotIndex = 0
|
|
chainblade.FireModes.head.Magazine = 1
|
|
chainblade.FireModes += new InfiniteFireModeDefinition
|
|
chainblade.FireModes(1).AmmoTypeIndices += 0
|
|
chainblade.FireModes(1).ProjectileTypeIndices += 1
|
|
chainblade.FireModes(1).AmmoSlotIndex = 0
|
|
chainblade.FireModes(1).Magazine = 1
|
|
|
|
magcutter.Name = "magcutter"
|
|
magcutter.Size = EquipmentSize.Melee
|
|
magcutter.AmmoTypes += melee_ammo
|
|
magcutter.ProjectileTypes += melee_ammo_projectile
|
|
magcutter.ProjectileTypes += magcutter_projectile
|
|
magcutter.FireModes += new InfiniteFireModeDefinition
|
|
magcutter.FireModes.head.AmmoTypeIndices += 0
|
|
magcutter.FireModes.head.AmmoSlotIndex = 0
|
|
magcutter.FireModes.head.Magazine = 1
|
|
magcutter.FireModes += new InfiniteFireModeDefinition
|
|
magcutter.FireModes(1).AmmoTypeIndices += 0
|
|
magcutter.FireModes(1).ProjectileTypeIndices += 1
|
|
magcutter.FireModes(1).AmmoSlotIndex = 0
|
|
magcutter.FireModes(1).Magazine = 1
|
|
|
|
forceblade.Name = "forceblade"
|
|
forceblade.Size = EquipmentSize.Melee
|
|
forceblade.AmmoTypes += melee_ammo
|
|
forceblade.ProjectileTypes += melee_ammo_projectile
|
|
forceblade.ProjectileTypes += forceblade_projectile
|
|
forceblade.FireModes += new InfiniteFireModeDefinition
|
|
forceblade.FireModes.head.AmmoTypeIndices += 0
|
|
forceblade.FireModes.head.AmmoSlotIndex = 0
|
|
forceblade.FireModes.head.Magazine = 1
|
|
forceblade.FireModes += new InfiniteFireModeDefinition
|
|
forceblade.FireModes(1).AmmoTypeIndices += 0
|
|
forceblade.FireModes(1).ProjectileTypeIndices += 1
|
|
forceblade.FireModes(1).AmmoSlotIndex = 0
|
|
forceblade.FireModes(1).Magazine = 1
|
|
|
|
katana.Name = "katana"
|
|
katana.Size = EquipmentSize.Melee
|
|
katana.AmmoTypes += melee_ammo
|
|
katana.ProjectileTypes += katana_projectile
|
|
katana.ProjectileTypes += katana_projectileb
|
|
katana.FireModes += new InfiniteFireModeDefinition
|
|
katana.FireModes.head.AmmoTypeIndices += 0
|
|
katana.FireModes.head.AmmoSlotIndex = 0
|
|
katana.FireModes.head.Magazine = 1
|
|
katana.FireModes += new InfiniteFireModeDefinition
|
|
katana.FireModes(1).AmmoTypeIndices += 0
|
|
katana.FireModes(1).ProjectileTypeIndices += 1
|
|
katana.FireModes(1).AmmoSlotIndex = 0
|
|
katana.FireModes(1).Magazine = 1
|
|
|
|
frag_grenade.Name = "frag_grenade"
|
|
frag_grenade.Size = EquipmentSize.Pistol
|
|
frag_grenade.AmmoTypes += frag_grenade_ammo
|
|
frag_grenade.ProjectileTypes += frag_grenade_projectile
|
|
frag_grenade.FireModes += new FireModeDefinition
|
|
frag_grenade.FireModes.head.AmmoTypeIndices += 0
|
|
frag_grenade.FireModes.head.AmmoSlotIndex = 0
|
|
frag_grenade.FireModes.head.Magazine = 3
|
|
frag_grenade.FireModes += new FireModeDefinition
|
|
frag_grenade.FireModes(1).AmmoTypeIndices += 0
|
|
frag_grenade.FireModes(1).AmmoSlotIndex = 0
|
|
frag_grenade.FireModes(1).Magazine = 3
|
|
frag_grenade.Tile = InventoryTile.Tile22
|
|
|
|
plasma_grenade.Name = "plasma_grenade"
|
|
plasma_grenade.Size = EquipmentSize.Pistol
|
|
plasma_grenade.AmmoTypes += plasma_grenade_ammo
|
|
plasma_grenade.ProjectileTypes += plasma_grenade_projectile
|
|
plasma_grenade.FireModes += new FireModeDefinition
|
|
plasma_grenade.FireModes.head.AmmoTypeIndices += 0
|
|
plasma_grenade.FireModes.head.AmmoSlotIndex = 0
|
|
plasma_grenade.FireModes.head.Magazine = 3
|
|
plasma_grenade.FireModes += new FireModeDefinition
|
|
plasma_grenade.FireModes(1).AmmoTypeIndices += 0
|
|
plasma_grenade.FireModes(1).AmmoSlotIndex = 0
|
|
plasma_grenade.FireModes(1).Magazine = 3
|
|
plasma_grenade.Tile = InventoryTile.Tile22
|
|
|
|
jammer_grenade.Name = "jammer_grenade"
|
|
jammer_grenade.Size = EquipmentSize.Pistol
|
|
jammer_grenade.AmmoTypes += jammer_grenade_ammo
|
|
jammer_grenade.ProjectileTypes += jammer_grenade_projectile
|
|
jammer_grenade.FireModes += new FireModeDefinition
|
|
jammer_grenade.FireModes.head.AmmoTypeIndices += 0
|
|
jammer_grenade.FireModes.head.AmmoSlotIndex = 0
|
|
jammer_grenade.FireModes.head.Magazine = 3
|
|
jammer_grenade.FireModes += new FireModeDefinition
|
|
jammer_grenade.FireModes(1).AmmoTypeIndices += 0
|
|
jammer_grenade.FireModes(1).AmmoSlotIndex = 0
|
|
jammer_grenade.FireModes(1).Magazine = 3
|
|
jammer_grenade.Tile = InventoryTile.Tile22
|
|
|
|
repeater.Name = "repeater"
|
|
repeater.Size = EquipmentSize.Pistol
|
|
repeater.AmmoTypes += bullet_9mm
|
|
repeater.AmmoTypes += bullet_9mm_AP
|
|
repeater.ProjectileTypes += bullet_9mm_projectile
|
|
repeater.ProjectileTypes += bullet_9mm_AP_projectile
|
|
repeater.FireModes += new FireModeDefinition
|
|
repeater.FireModes.head.AmmoTypeIndices += 0
|
|
repeater.FireModes.head.AmmoTypeIndices += 1
|
|
repeater.FireModes.head.AmmoSlotIndex = 0
|
|
repeater.FireModes.head.Magazine = 20
|
|
repeater.FireModes.head.Add.Damage0 = 2
|
|
repeater.FireModes.head.Add.Damage1 = -3
|
|
repeater.FireModes.head.Add.Damage2 = -3
|
|
repeater.FireModes.head.Add.Damage3 = -3
|
|
repeater.FireModes.head.Add.Damage4 = -3
|
|
repeater.Tile = InventoryTile.Tile33
|
|
|
|
isp.Name = "isp"
|
|
isp.Size = EquipmentSize.Pistol
|
|
isp.AmmoTypes += shotgun_shell
|
|
isp.AmmoTypes += shotgun_shell_AP
|
|
isp.ProjectileTypes += shotgun_shell_projectile
|
|
isp.ProjectileTypes += shotgun_shell_AP_projectile
|
|
isp.FireModes += new PelletFireModeDefinition
|
|
isp.FireModes.head.AmmoTypeIndices += 0
|
|
isp.FireModes.head.AmmoTypeIndices += 1
|
|
isp.FireModes.head.AmmoSlotIndex = 0
|
|
isp.FireModes.head.Magazine = 8
|
|
isp.FireModes.head.Chamber = 6 //8 shells x 6 pellets = 48
|
|
isp.FireModes.head.Add.Damage0 = 1
|
|
isp.FireModes.head.Add.Damage2 = 1
|
|
isp.FireModes.head.Add.Damage3 = 1
|
|
isp.Tile = InventoryTile.Tile33
|
|
|
|
beamer.Name = "beamer"
|
|
beamer.Size = EquipmentSize.Pistol
|
|
beamer.AmmoTypes += energy_cell
|
|
beamer.ProjectileTypes += energy_cell_projectile
|
|
beamer.ProjectileTypes += enhanced_energy_cell_projectile
|
|
beamer.FireModes += new FireModeDefinition
|
|
beamer.FireModes.head.AmmoTypeIndices += 0
|
|
beamer.FireModes.head.AmmoSlotIndex = 0
|
|
beamer.FireModes.head.Magazine = 16
|
|
beamer.FireModes.head.Add.Damage0 = 4
|
|
beamer.FireModes.head.Add.Damage1 = -1
|
|
beamer.FireModes.head.Add.Damage2 = -1
|
|
beamer.FireModes.head.Add.Damage3 = -1
|
|
beamer.FireModes.head.Add.Damage4 = -1
|
|
beamer.FireModes += new FireModeDefinition
|
|
beamer.FireModes(1).AmmoTypeIndices += 0
|
|
beamer.FireModes(1).ProjectileTypeIndices += 1
|
|
beamer.FireModes(1).AmmoSlotIndex = 0
|
|
beamer.FireModes(1).Magazine = 16
|
|
beamer.FireModes(1).Add.Damage0 = -3
|
|
beamer.FireModes(1).Add.Damage1 = -3
|
|
beamer.FireModes(1).Add.Damage2 = -3
|
|
beamer.FireModes(1).Add.Damage3 = -3
|
|
beamer.FireModes(1).Add.Damage4 = -3
|
|
beamer.Tile = InventoryTile.Tile33
|
|
|
|
ilc9.Name = "ilc9"
|
|
ilc9.Size = EquipmentSize.Pistol
|
|
ilc9.AmmoTypes += bullet_9mm
|
|
ilc9.AmmoTypes += bullet_9mm_AP
|
|
ilc9.ProjectileTypes += bullet_9mm_projectile
|
|
ilc9.ProjectileTypes += bullet_9mm_AP_projectile
|
|
ilc9.FireModes += new FireModeDefinition
|
|
ilc9.FireModes.head.AmmoTypeIndices += 0
|
|
ilc9.FireModes.head.AmmoTypeIndices += 1
|
|
ilc9.FireModes.head.AmmoSlotIndex = 0
|
|
ilc9.FireModes.head.Magazine = 30
|
|
ilc9.FireModes.head.Add.Damage1 = -3
|
|
ilc9.FireModes.head.Add.Damage4 = -3
|
|
ilc9.Tile = InventoryTile.Tile33
|
|
|
|
suppressor.Name = "suppressor"
|
|
suppressor.Size = EquipmentSize.Rifle
|
|
suppressor.AmmoTypes += bullet_9mm
|
|
suppressor.AmmoTypes += bullet_9mm_AP
|
|
suppressor.ProjectileTypes += bullet_9mm_projectile
|
|
suppressor.ProjectileTypes += bullet_9mm_AP_projectile
|
|
suppressor.FireModes += new FireModeDefinition
|
|
suppressor.FireModes.head.AmmoTypeIndices += 0
|
|
suppressor.FireModes.head.AmmoTypeIndices += 1
|
|
suppressor.FireModes.head.AmmoSlotIndex = 0
|
|
suppressor.FireModes.head.Magazine = 25
|
|
suppressor.FireModes.head.Add.Damage0 = -1
|
|
suppressor.FireModes.head.Add.Damage1 = -1
|
|
suppressor.Tile = InventoryTile.Tile63
|
|
|
|
punisher.Name = "punisher"
|
|
punisher.Size = EquipmentSize.Rifle
|
|
punisher.AmmoTypes += bullet_9mm
|
|
punisher.AmmoTypes += bullet_9mm_AP
|
|
punisher.AmmoTypes += rocket
|
|
punisher.AmmoTypes += frag_cartridge
|
|
punisher.AmmoTypes += jammer_cartridge
|
|
punisher.AmmoTypes += plasma_cartridge
|
|
punisher.ProjectileTypes += bullet_9mm_projectile
|
|
punisher.ProjectileTypes += bullet_9mm_AP_projectile
|
|
punisher.ProjectileTypes += rocket_projectile
|
|
punisher.ProjectileTypes += frag_cartridge_projectile
|
|
punisher.ProjectileTypes += jammer_cartridge_projectile
|
|
punisher.ProjectileTypes += plasma_cartridge_projectile
|
|
punisher.FireModes += new FireModeDefinition
|
|
punisher.FireModes.head.AmmoTypeIndices += 0
|
|
punisher.FireModes.head.AmmoTypeIndices += 1
|
|
punisher.FireModes.head.AmmoSlotIndex = 0
|
|
punisher.FireModes.head.Magazine = 30
|
|
punisher.FireModes.head.Add.Damage0 = 1
|
|
punisher.FireModes.head.Add.Damage3 = 1
|
|
punisher.FireModes += new FireModeDefinition
|
|
punisher.FireModes(1).AmmoTypeIndices += 2
|
|
punisher.FireModes(1).AmmoTypeIndices += 3
|
|
punisher.FireModes(1).AmmoTypeIndices += 4
|
|
punisher.FireModes(1).AmmoTypeIndices += 5
|
|
punisher.FireModes(1).AmmoSlotIndex = 1
|
|
punisher.FireModes(1).Magazine = 1
|
|
punisher.Tile = InventoryTile.Tile63
|
|
|
|
flechette.Name = "flechette"
|
|
flechette.Size = EquipmentSize.Rifle
|
|
flechette.AmmoTypes += shotgun_shell
|
|
flechette.AmmoTypes += shotgun_shell_AP
|
|
flechette.ProjectileTypes += shotgun_shell_projectile
|
|
flechette.ProjectileTypes += shotgun_shell_AP_projectile
|
|
flechette.FireModes += new PelletFireModeDefinition
|
|
flechette.FireModes.head.AmmoTypeIndices += 0
|
|
flechette.FireModes.head.AmmoTypeIndices += 1
|
|
flechette.FireModes.head.AmmoSlotIndex = 0
|
|
flechette.FireModes.head.Magazine = 12
|
|
flechette.FireModes.head.Chamber = 8 //12 shells * 8 pellets = 96
|
|
flechette.Tile = InventoryTile.Tile63
|
|
|
|
cycler.Name = "cycler"
|
|
cycler.Size = EquipmentSize.Rifle
|
|
cycler.AmmoTypes += bullet_9mm
|
|
cycler.AmmoTypes += bullet_9mm_AP
|
|
cycler.ProjectileTypes += bullet_9mm_projectile
|
|
cycler.ProjectileTypes += bullet_9mm_AP_projectile
|
|
cycler.FireModes += new FireModeDefinition
|
|
cycler.FireModes.head.AmmoTypeIndices += 0
|
|
cycler.FireModes.head.AmmoTypeIndices += 1
|
|
cycler.FireModes.head.AmmoSlotIndex = 0
|
|
cycler.FireModes.head.Magazine = 50
|
|
cycler.Tile = InventoryTile.Tile63
|
|
|
|
gauss.Name = "gauss"
|
|
gauss.Size = EquipmentSize.Rifle
|
|
gauss.AmmoTypes += bullet_9mm
|
|
gauss.AmmoTypes += bullet_9mm_AP
|
|
gauss.ProjectileTypes += bullet_9mm_projectile
|
|
gauss.ProjectileTypes += bullet_9mm_AP_projectile
|
|
gauss.FireModes += new FireModeDefinition
|
|
gauss.FireModes.head.AmmoTypeIndices += 0
|
|
gauss.FireModes.head.AmmoTypeIndices += 1
|
|
gauss.FireModes.head.AmmoSlotIndex = 0
|
|
gauss.FireModes.head.Magazine = 30
|
|
gauss.FireModes.head.Add.Damage0 = 2
|
|
gauss.FireModes.head.Add.Damage3 = 2
|
|
gauss.Tile = InventoryTile.Tile63
|
|
|
|
pulsar.Name = "pulsar"
|
|
pulsar.Size = EquipmentSize.Rifle
|
|
pulsar.AmmoTypes += energy_cell
|
|
pulsar.ProjectileTypes += pulsar_projectile
|
|
pulsar.ProjectileTypes += pulsar_ap_projectile
|
|
pulsar.FireModes += new FireModeDefinition
|
|
pulsar.FireModes.head.AmmoTypeIndices += 0
|
|
pulsar.FireModes.head.AmmoSlotIndex = 0
|
|
pulsar.FireModes.head.Magazine = 40
|
|
pulsar.FireModes += new FireModeDefinition
|
|
pulsar.FireModes(1).AmmoTypeIndices += 0
|
|
pulsar.FireModes(1).ProjectileTypeIndices += 1
|
|
pulsar.FireModes(1).AmmoSlotIndex = 0
|
|
pulsar.FireModes(1).Magazine = 40
|
|
pulsar.Tile = InventoryTile.Tile63
|
|
|
|
anniversary_guna.Name = "anniversary_guna"
|
|
anniversary_guna.Size = EquipmentSize.Pistol
|
|
anniversary_guna.AmmoTypes += anniversary_ammo
|
|
anniversary_guna.ProjectileTypes += anniversary_projectilea
|
|
anniversary_guna.ProjectileTypes += anniversary_projectileb
|
|
anniversary_guna.FireModes += new FireModeDefinition
|
|
anniversary_guna.FireModes.head.AmmoTypeIndices += 0
|
|
anniversary_guna.FireModes.head.AmmoSlotIndex = 0
|
|
anniversary_guna.FireModes.head.Magazine = 6
|
|
anniversary_guna.FireModes += new FireModeDefinition
|
|
anniversary_guna.FireModes(1).AmmoTypeIndices += 0
|
|
anniversary_guna.FireModes(1).ProjectileTypeIndices += 1
|
|
anniversary_guna.FireModes(1).AmmoSlotIndex = 0
|
|
anniversary_guna.FireModes(1).Magazine = 6
|
|
anniversary_guna.Tile = InventoryTile.Tile33
|
|
|
|
anniversary_gun.Name = "anniversary_gun"
|
|
anniversary_gun.Size = EquipmentSize.Pistol
|
|
anniversary_gun.AmmoTypes += anniversary_ammo
|
|
anniversary_gun.ProjectileTypes += anniversary_projectilea
|
|
anniversary_gun.ProjectileTypes += anniversary_projectileb
|
|
anniversary_gun.FireModes += new FireModeDefinition
|
|
anniversary_gun.FireModes.head.AmmoTypeIndices += 0
|
|
anniversary_gun.FireModes.head.AmmoSlotIndex = 0
|
|
anniversary_gun.FireModes.head.Magazine = 6
|
|
anniversary_gun.FireModes += new FireModeDefinition
|
|
anniversary_gun.FireModes(1).AmmoTypeIndices += 0
|
|
anniversary_gun.FireModes(1).ProjectileTypeIndices += 1
|
|
anniversary_gun.FireModes(1).AmmoSlotIndex = 0
|
|
anniversary_gun.FireModes(1).Magazine = 6
|
|
anniversary_gun.Tile = InventoryTile.Tile33
|
|
|
|
anniversary_gunb.Name = "anniversary_gunb"
|
|
anniversary_gunb.Size = EquipmentSize.Pistol
|
|
anniversary_gunb.AmmoTypes += anniversary_ammo
|
|
anniversary_gunb.ProjectileTypes += anniversary_projectilea
|
|
anniversary_gunb.ProjectileTypes += anniversary_projectileb
|
|
anniversary_gunb.FireModes += new FireModeDefinition
|
|
anniversary_gunb.FireModes.head.AmmoTypeIndices += 0
|
|
anniversary_gunb.FireModes.head.AmmoSlotIndex = 0
|
|
anniversary_gunb.FireModes.head.Magazine = 6
|
|
anniversary_gunb.FireModes += new FireModeDefinition
|
|
anniversary_gunb.FireModes(1).AmmoTypeIndices += 0
|
|
anniversary_gunb.FireModes(1).ProjectileTypeIndices += 1
|
|
anniversary_gunb.FireModes(1).AmmoSlotIndex = 0
|
|
anniversary_gunb.FireModes(1).Magazine = 6
|
|
anniversary_gunb.Tile = InventoryTile.Tile33
|
|
|
|
spiker.Name = "spiker"
|
|
spiker.Size = EquipmentSize.Pistol
|
|
spiker.AmmoTypes += ancient_ammo_combo
|
|
spiker.ProjectileTypes += spiker_projectile
|
|
spiker.FireModes += new FireModeDefinition
|
|
spiker.FireModes.head.AmmoTypeIndices += 0
|
|
spiker.FireModes.head.AmmoSlotIndex = 0
|
|
spiker.FireModes.head.Magazine = 25
|
|
spiker.Tile = InventoryTile.Tile33
|
|
//TODO the spiker is weird
|
|
|
|
mini_chaingun.Name = "mini_chaingun"
|
|
mini_chaingun.Size = EquipmentSize.Rifle
|
|
mini_chaingun.AmmoTypes += bullet_9mm
|
|
mini_chaingun.AmmoTypes += bullet_9mm_AP
|
|
mini_chaingun.ProjectileTypes += bullet_9mm_projectile
|
|
mini_chaingun.ProjectileTypes += bullet_9mm_AP_projectile
|
|
mini_chaingun.FireModes += new FireModeDefinition
|
|
mini_chaingun.FireModes.head.AmmoTypeIndices += 0
|
|
mini_chaingun.FireModes.head.AmmoTypeIndices += 1
|
|
mini_chaingun.FireModes.head.AmmoSlotIndex = 0
|
|
mini_chaingun.FireModes.head.Magazine = 100
|
|
mini_chaingun.Tile = InventoryTile.Tile93
|
|
|
|
r_shotgun.Name = "r_shotgun"
|
|
r_shotgun.Size = EquipmentSize.Rifle
|
|
r_shotgun.AmmoTypes += shotgun_shell
|
|
r_shotgun.AmmoTypes += shotgun_shell_AP
|
|
r_shotgun.ProjectileTypes += shotgun_shell_projectile
|
|
r_shotgun.ProjectileTypes += shotgun_shell_AP_projectile
|
|
r_shotgun.FireModes += new PelletFireModeDefinition
|
|
r_shotgun.FireModes.head.AmmoTypeIndices += 0
|
|
r_shotgun.FireModes.head.AmmoTypeIndices += 1
|
|
r_shotgun.FireModes.head.AmmoSlotIndex = 0
|
|
r_shotgun.FireModes.head.Magazine = 16
|
|
r_shotgun.FireModes.head.Chamber = 8 //16 shells * 8 pellets = 128
|
|
r_shotgun.FireModes.head.Add.Damage0 = 1
|
|
r_shotgun.FireModes += new PelletFireModeDefinition
|
|
r_shotgun.FireModes(1).AmmoTypeIndices += 0
|
|
r_shotgun.FireModes(1).AmmoTypeIndices += 1
|
|
r_shotgun.FireModes(1).AmmoSlotIndex = 0
|
|
r_shotgun.FireModes(1).Magazine = 16
|
|
r_shotgun.FireModes(1).Chamber = 8 //16 shells * 8 pellets = 128
|
|
r_shotgun.FireModes(1).Add.Damage0 = -3
|
|
r_shotgun.Tile = InventoryTile.Tile93
|
|
|
|
lasher.Name = "lasher"
|
|
lasher.Size = EquipmentSize.Rifle
|
|
lasher.AmmoTypes += energy_cell
|
|
lasher.ProjectileTypes += lasher_projectile
|
|
lasher.ProjectileTypes += lasher_projectile_ap
|
|
lasher.FireModes += new FireModeDefinition
|
|
lasher.FireModes.head.AmmoTypeIndices += 0
|
|
lasher.FireModes.head.AmmoSlotIndex = 0
|
|
lasher.FireModes.head.Magazine = 35
|
|
lasher.FireModes += new FireModeDefinition
|
|
lasher.FireModes(1).AmmoTypeIndices += 0
|
|
lasher.FireModes(1).ProjectileTypeIndices += 1
|
|
lasher.FireModes(1).AmmoSlotIndex = 0
|
|
lasher.FireModes(1).Magazine = 35
|
|
lasher.Tile = InventoryTile.Tile93
|
|
|
|
maelstrom.Name = "maelstrom"
|
|
maelstrom.Size = EquipmentSize.Rifle
|
|
maelstrom.AmmoTypes += maelstrom_ammo
|
|
maelstrom.ProjectileTypes += maelstrom_stream_projectile
|
|
maelstrom.ProjectileTypes += maelstrom_grenade_projectile_contact
|
|
maelstrom.ProjectileTypes += maelstrom_grenade_projectile
|
|
maelstrom.FireModes += new FireModeDefinition
|
|
maelstrom.FireModes.head.AmmoTypeIndices += 0
|
|
maelstrom.FireModes.head.AmmoSlotIndex = 0
|
|
maelstrom.FireModes.head.Magazine = 150
|
|
maelstrom.FireModes += new FireModeDefinition
|
|
maelstrom.FireModes(1).AmmoTypeIndices += 0
|
|
maelstrom.FireModes(1).ProjectileTypeIndices += 1
|
|
maelstrom.FireModes(1).AmmoSlotIndex = 0
|
|
maelstrom.FireModes(1).Magazine = 150
|
|
maelstrom.FireModes(1).RoundsPerShot = 10
|
|
maelstrom.FireModes += new FireModeDefinition
|
|
maelstrom.FireModes(2).AmmoTypeIndices += 0
|
|
maelstrom.FireModes(2).ProjectileTypeIndices += 2
|
|
maelstrom.FireModes(2).AmmoSlotIndex = 0
|
|
maelstrom.FireModes(2).Magazine = 150
|
|
maelstrom.FireModes(2).RoundsPerShot = 10
|
|
maelstrom.Tile = InventoryTile.Tile93
|
|
//TODO the maelstrom is weird
|
|
|
|
phoenix.Name = "phoenix"
|
|
phoenix.Size = EquipmentSize.Rifle
|
|
phoenix.AmmoTypes += phoenix_missile
|
|
phoenix.ProjectileTypes += phoenix_missile_projectile
|
|
phoenix.ProjectileTypes += phoenix_missile_guided_projectile
|
|
phoenix.FireModes += new FireModeDefinition
|
|
phoenix.FireModes.head.AmmoTypeIndices += 0
|
|
phoenix.FireModes.head.AmmoSlotIndex = 0
|
|
phoenix.FireModes.head.Magazine = 3
|
|
phoenix.FireModes += new FireModeDefinition
|
|
phoenix.FireModes(1).AmmoTypeIndices += 0
|
|
phoenix.FireModes(1).ProjectileTypeIndices += 1
|
|
phoenix.FireModes(1).AmmoSlotIndex = 0
|
|
phoenix.FireModes(1).Magazine = 3
|
|
phoenix.Tile = InventoryTile.Tile93
|
|
|
|
striker.Name = "striker"
|
|
striker.Size = EquipmentSize.Rifle
|
|
striker.AmmoTypes += striker_missile_ammo
|
|
striker.ProjectileTypes += striker_missile_targeting_projectile
|
|
striker.ProjectileTypes += striker_missile_projectile
|
|
striker.FireModes += new FireModeDefinition
|
|
striker.FireModes.head.AmmoTypeIndices += 0
|
|
striker.FireModes.head.AmmoSlotIndex = 0
|
|
striker.FireModes.head.Magazine = 5
|
|
striker.FireModes += new FireModeDefinition
|
|
striker.FireModes(1).AmmoTypeIndices += 0
|
|
striker.FireModes(1).ProjectileTypeIndices += 1
|
|
striker.FireModes(1).AmmoSlotIndex = 0
|
|
striker.FireModes(1).Magazine = 5
|
|
striker.Tile = InventoryTile.Tile93
|
|
|
|
hunterseeker.Name = "hunterseeker"
|
|
hunterseeker.Size = EquipmentSize.Rifle
|
|
hunterseeker.AmmoTypes += hunter_seeker_missile
|
|
hunterseeker.ProjectileTypes += hunter_seeker_missile_projectile
|
|
hunterseeker.ProjectileTypes += hunter_seeker_missile_dumbfire
|
|
hunterseeker.FireModes += new FireModeDefinition
|
|
hunterseeker.FireModes.head.AmmoTypeIndices += 0
|
|
hunterseeker.FireModes.head.AmmoSlotIndex = 0
|
|
hunterseeker.FireModes.head.Magazine = 1
|
|
hunterseeker.FireModes += new FireModeDefinition
|
|
hunterseeker.FireModes(1).AmmoTypeIndices += 0
|
|
hunterseeker.FireModes(1).ProjectileTypeIndices += 1
|
|
hunterseeker.FireModes(1).AmmoSlotIndex = 0
|
|
hunterseeker.FireModes(1).Magazine = 1
|
|
hunterseeker.Tile = InventoryTile.Tile93
|
|
|
|
lancer.Name = "lancer"
|
|
lancer.Size = EquipmentSize.Rifle
|
|
lancer.AmmoTypes += lancer_cartridge
|
|
lancer.ProjectileTypes += lancer_projectile
|
|
lancer.FireModes += new FireModeDefinition
|
|
lancer.FireModes.head.AmmoTypeIndices += 0
|
|
lancer.FireModes.head.AmmoSlotIndex = 0
|
|
lancer.FireModes.head.Magazine = 6
|
|
lancer.Tile = InventoryTile.Tile93
|
|
|
|
rocklet.Name = "rocklet"
|
|
rocklet.Size = EquipmentSize.Rifle
|
|
rocklet.AmmoTypes += rocket
|
|
rocklet.AmmoTypes += frag_cartridge
|
|
rocklet.ProjectileTypes += rocket_projectile
|
|
rocklet.ProjectileTypes += rocklet_flak_projectile
|
|
rocklet.FireModes += new FireModeDefinition
|
|
rocklet.FireModes.head.AmmoTypeIndices += 0
|
|
rocklet.FireModes.head.AmmoTypeIndices += 1
|
|
rocklet.FireModes.head.AmmoSlotIndex = 0
|
|
rocklet.FireModes.head.Magazine = 6
|
|
rocklet.FireModes += new FireModeDefinition
|
|
rocklet.FireModes(1).AmmoTypeIndices += 0
|
|
rocklet.FireModes(1).AmmoTypeIndices += 1
|
|
rocklet.FireModes(1).AmmoSlotIndex = 0
|
|
rocklet.FireModes(1).Magazine = 6
|
|
rocklet.Tile = InventoryTile.Tile63
|
|
|
|
thumper.Name = "thumper"
|
|
thumper.Size = EquipmentSize.Rifle
|
|
thumper.AmmoTypes += frag_cartridge
|
|
thumper.AmmoTypes += plasma_cartridge
|
|
thumper.AmmoTypes += jammer_cartridge
|
|
thumper.ProjectileTypes += frag_cartridge_projectile_b
|
|
thumper.ProjectileTypes += plasma_cartridge_projectile_b
|
|
thumper.ProjectileTypes += jammer_cartridge_projectile_b
|
|
thumper.FireModes += new FireModeDefinition
|
|
thumper.FireModes.head.AmmoTypeIndices += 0
|
|
thumper.FireModes.head.AmmoTypeIndices += 1
|
|
thumper.FireModes.head.AmmoTypeIndices += 2
|
|
thumper.FireModes.head.AmmoSlotIndex = 0
|
|
thumper.FireModes.head.Magazine = 6
|
|
thumper.FireModes += new FireModeDefinition
|
|
thumper.FireModes(1).AmmoTypeIndices += 0
|
|
thumper.FireModes(1).AmmoTypeIndices += 1
|
|
thumper.FireModes(1).AmmoTypeIndices += 2
|
|
thumper.FireModes(1).AmmoSlotIndex = 0
|
|
thumper.FireModes(1).Magazine = 6
|
|
thumper.Tile = InventoryTile.Tile63
|
|
|
|
radiator.Name = "radiator"
|
|
radiator.Size = EquipmentSize.Rifle
|
|
radiator.AmmoTypes += ancient_ammo_combo
|
|
radiator.ProjectileTypes += radiator_grenade_projectile
|
|
radiator.ProjectileTypes += radiator_sticky_projectile
|
|
radiator.FireModes += new FireModeDefinition
|
|
radiator.FireModes.head.AmmoTypeIndices += 0
|
|
radiator.FireModes.head.AmmoSlotIndex = 0
|
|
radiator.FireModes.head.Magazine = 25
|
|
radiator.FireModes += new FireModeDefinition
|
|
radiator.FireModes(1).AmmoTypeIndices += 0
|
|
radiator.FireModes(1).ProjectileTypeIndices += 1
|
|
radiator.FireModes(1).AmmoSlotIndex = 0
|
|
radiator.FireModes(1).Magazine = 25
|
|
radiator.Tile = InventoryTile.Tile63
|
|
|
|
heavy_sniper.Name = "heavy_sniper"
|
|
heavy_sniper.Size = EquipmentSize.Rifle
|
|
heavy_sniper.AmmoTypes += bolt
|
|
heavy_sniper.ProjectileTypes += heavy_sniper_projectile
|
|
heavy_sniper.FireModes += new FireModeDefinition
|
|
heavy_sniper.FireModes.head.AmmoTypeIndices += 0
|
|
heavy_sniper.FireModes.head.AmmoSlotIndex = 0
|
|
heavy_sniper.FireModes.head.Magazine = 10
|
|
heavy_sniper.Tile = InventoryTile.Tile93
|
|
|
|
bolt_driver.Name = "bolt_driver"
|
|
bolt_driver.Size = EquipmentSize.Rifle
|
|
bolt_driver.AmmoTypes += bolt
|
|
bolt_driver.ProjectileTypes += bolt_projectile
|
|
bolt_driver.FireModes += new FireModeDefinition
|
|
bolt_driver.FireModes.head.AmmoTypeIndices += 0
|
|
bolt_driver.FireModes.head.AmmoSlotIndex = 0
|
|
bolt_driver.FireModes.head.Magazine = 1
|
|
bolt_driver.Tile = InventoryTile.Tile93
|
|
|
|
oicw.Name = "oicw"
|
|
oicw.Size = EquipmentSize.Rifle
|
|
oicw.AmmoTypes += oicw_ammo
|
|
oicw.ProjectileTypes += oicw_projectile
|
|
oicw.FireModes += new FireModeDefinition
|
|
oicw.FireModes.head.AmmoTypeIndices += 0
|
|
oicw.FireModes.head.AmmoSlotIndex = 0
|
|
oicw.FireModes.head.Magazine = 1
|
|
oicw.FireModes += new FireModeDefinition
|
|
oicw.FireModes(1).AmmoTypeIndices += 0
|
|
oicw.FireModes(1).AmmoSlotIndex = 0
|
|
oicw.FireModes(1).Magazine = 1
|
|
oicw.Tile = InventoryTile.Tile93
|
|
|
|
flamethrower.Name = "flamethrower"
|
|
flamethrower.Size = EquipmentSize.Rifle
|
|
flamethrower.AmmoTypes += flamethrower_ammo
|
|
flamethrower.ProjectileTypes += flamethrower_projectile
|
|
flamethrower.ProjectileTypes += flamethrower_fireball
|
|
flamethrower.FireModes += new FireModeDefinition
|
|
flamethrower.FireModes.head.AmmoTypeIndices += 0
|
|
flamethrower.FireModes.head.AmmoSlotIndex = 0
|
|
flamethrower.FireModes.head.Magazine = 100
|
|
flamethrower.FireModes += new FireModeDefinition
|
|
flamethrower.FireModes(1).AmmoTypeIndices += 0
|
|
flamethrower.FireModes(1).ProjectileTypeIndices += 1
|
|
flamethrower.FireModes(1).AmmoSlotIndex = 0
|
|
flamethrower.FireModes(1).Magazine = 100
|
|
flamethrower.FireModes(1).RoundsPerShot = 50
|
|
flamethrower.Tile = InventoryTile.Tile63
|
|
|
|
winchester.Name = "winchester"
|
|
winchester.Size = EquipmentSize.Rifle
|
|
winchester.AmmoTypes += winchester_ammo
|
|
winchester.ProjectileTypes += winchester_projectile
|
|
winchester.FireModes += new FireModeDefinition
|
|
winchester.FireModes.head.AmmoTypeIndices += 0
|
|
winchester.FireModes.head.AmmoSlotIndex = 0
|
|
winchester.FireModes.head.Magazine = 1
|
|
winchester.Tile = InventoryTile.Tile93
|
|
|
|
pellet_gun.Name = "pellet_gun"
|
|
pellet_gun.Size = EquipmentSize.Rifle
|
|
pellet_gun.AmmoTypes += pellet_gun_ammo
|
|
pellet_gun.ProjectileTypes += pellet_gun_projectile
|
|
pellet_gun.FireModes += new PelletFireModeDefinition
|
|
pellet_gun.FireModes.head.AmmoTypeIndices += 0
|
|
pellet_gun.FireModes.head.AmmoSlotIndex = 0
|
|
pellet_gun.FireModes.head.Magazine = 1
|
|
pellet_gun.FireModes.head.Chamber = 8 //1 shells * 8 pellets = 8
|
|
pellet_gun.Tile = InventoryTile.Tile63
|
|
|
|
six_shooter.Name = "six_shooter"
|
|
six_shooter.Size = EquipmentSize.Pistol
|
|
six_shooter.AmmoTypes += six_shooter_ammo
|
|
six_shooter.ProjectileTypes += six_shooter_projectile
|
|
six_shooter.FireModes += new FireModeDefinition
|
|
six_shooter.FireModes.head.AmmoTypeIndices += 0
|
|
six_shooter.FireModes.head.AmmoSlotIndex = 0
|
|
six_shooter.FireModes.head.Magazine = 6
|
|
six_shooter.Tile = InventoryTile.Tile33
|
|
|
|
dynomite.Name = "dynomite"
|
|
dynomite.Size = EquipmentSize.Pistol
|
|
dynomite.AmmoTypes += frag_grenade_ammo
|
|
dynomite.ProjectileTypes += dynomite_projectile
|
|
dynomite.FireModes += new FireModeDefinition
|
|
dynomite.FireModes.head.AmmoTypeIndices += 0
|
|
dynomite.FireModes.head.AmmoSlotIndex = 0
|
|
dynomite.FireModes.head.Magazine = 1
|
|
dynomite.Tile = InventoryTile.Tile22
|
|
|
|
trhev_dualcycler.Name = "trhev_dualcycler"
|
|
trhev_dualcycler.Size = EquipmentSize.Max
|
|
trhev_dualcycler.AmmoTypes += dualcycler_ammo
|
|
trhev_dualcycler.ProjectileTypes += dualcycler_projectile
|
|
trhev_dualcycler.FireModes += new FireModeDefinition
|
|
trhev_dualcycler.FireModes.head.AmmoTypeIndices += 0
|
|
trhev_dualcycler.FireModes.head.AmmoSlotIndex = 0
|
|
trhev_dualcycler.FireModes.head.Magazine = 200
|
|
trhev_dualcycler.FireModes += new FireModeDefinition //anchored
|
|
trhev_dualcycler.FireModes(1).AmmoTypeIndices += 0
|
|
trhev_dualcycler.FireModes(1).AmmoSlotIndex = 0
|
|
trhev_dualcycler.FireModes(1).Magazine = 200
|
|
trhev_dualcycler.FireModes += new FireModeDefinition //overdrive?
|
|
trhev_dualcycler.FireModes(2).AmmoTypeIndices += 0
|
|
trhev_dualcycler.FireModes(2).AmmoSlotIndex = 0
|
|
trhev_dualcycler.FireModes(2).Magazine = 200
|
|
|
|
trhev_pounder.Name = "trhev_pounder"
|
|
trhev_pounder.Size = EquipmentSize.Max
|
|
trhev_pounder.AmmoTypes += pounder_ammo
|
|
trhev_pounder.ProjectileTypes += pounder_projectile
|
|
trhev_pounder.ProjectileTypes += pounder_projectile_enh
|
|
trhev_pounder.FireModes += new FireModeDefinition
|
|
trhev_pounder.FireModes.head.AmmoTypeIndices += 0 //explode on contact
|
|
trhev_pounder.FireModes.head.AmmoSlotIndex = 0
|
|
trhev_pounder.FireModes.head.Magazine = 30
|
|
trhev_pounder.FireModes += new FireModeDefinition //explode on contact, anchored
|
|
trhev_pounder.FireModes(1).AmmoTypeIndices += 0
|
|
trhev_pounder.FireModes(1).AmmoSlotIndex = 0
|
|
trhev_pounder.FireModes(1).Magazine = 30
|
|
trhev_pounder.FireModes += new FireModeDefinition //explode on contact, overdrive?
|
|
trhev_pounder.FireModes(2).AmmoTypeIndices += 0
|
|
trhev_pounder.FireModes(2).AmmoSlotIndex = 0
|
|
trhev_pounder.FireModes(2).Magazine = 30
|
|
trhev_pounder.FireModes += new FireModeDefinition //3-second fuse
|
|
trhev_pounder.FireModes(3).AmmoTypeIndices += 0
|
|
trhev_pounder.FireModes(3).ProjectileTypeIndices += 1
|
|
trhev_pounder.FireModes(3).AmmoSlotIndex = 0
|
|
trhev_pounder.FireModes(3).Magazine = 30
|
|
trhev_pounder.FireModes += new FireModeDefinition //3-second fuse, anchored
|
|
trhev_pounder.FireModes(4).AmmoTypeIndices += 0
|
|
trhev_pounder.FireModes(4).ProjectileTypeIndices += 1
|
|
trhev_pounder.FireModes(4).AmmoSlotIndex = 0
|
|
trhev_pounder.FireModes(4).Magazine = 30
|
|
trhev_pounder.FireModes += new FireModeDefinition //3-second fuse, overdrive?
|
|
trhev_pounder.FireModes(5).AmmoTypeIndices += 0
|
|
trhev_pounder.FireModes(5).ProjectileTypeIndices += 1
|
|
trhev_pounder.FireModes(5).AmmoSlotIndex = 0
|
|
trhev_pounder.FireModes(5).Magazine = 30
|
|
|
|
trhev_burster.Name = "trhev_burster"
|
|
trhev_burster.Size = EquipmentSize.Max
|
|
trhev_burster.AmmoTypes += burster_ammo
|
|
trhev_burster.ProjectileTypes += burster_projectile
|
|
trhev_burster.FireModes += new FireModeDefinition
|
|
trhev_burster.FireModes.head.AmmoTypeIndices += 0
|
|
trhev_burster.FireModes.head.AmmoSlotIndex = 0
|
|
trhev_burster.FireModes.head.Magazine = 40
|
|
|
|
nchev_scattercannon.Name = "nchev_scattercannon"
|
|
nchev_scattercannon.Size = EquipmentSize.Max
|
|
nchev_scattercannon.AmmoTypes += scattercannon_ammo
|
|
nchev_scattercannon.ProjectileTypes += scattercannon_projectile
|
|
nchev_scattercannon.FireModes += new PelletFireModeDefinition
|
|
nchev_scattercannon.FireModes.head.AmmoTypeIndices += 0
|
|
nchev_scattercannon.FireModes.head.AmmoSlotIndex = 0
|
|
nchev_scattercannon.FireModes.head.Magazine = 40
|
|
nchev_scattercannon.FireModes.head.Chamber = 10
|
|
nchev_scattercannon.FireModes += new PelletFireModeDefinition
|
|
nchev_scattercannon.FireModes(1).AmmoTypeIndices += 0
|
|
nchev_scattercannon.FireModes(1).AmmoSlotIndex = 0
|
|
nchev_scattercannon.FireModes(1).Magazine = 40
|
|
nchev_scattercannon.FireModes(1).Chamber = 10
|
|
nchev_scattercannon.FireModes += new PelletFireModeDefinition
|
|
nchev_scattercannon.FireModes(2).AmmoTypeIndices += 0
|
|
nchev_scattercannon.FireModes(2).AmmoSlotIndex = 0
|
|
nchev_scattercannon.FireModes(2).Magazine = 40
|
|
nchev_scattercannon.FireModes(2).Chamber = 10
|
|
|
|
nchev_falcon.Name = "nchev_falcon"
|
|
nchev_falcon.Size = EquipmentSize.Max
|
|
nchev_falcon.AmmoTypes += falcon_ammo
|
|
nchev_falcon.ProjectileTypes += falcon_projectile
|
|
nchev_falcon.FireModes += new FireModeDefinition
|
|
nchev_falcon.FireModes.head.AmmoTypeIndices += 0
|
|
nchev_falcon.FireModes.head.AmmoSlotIndex = 0
|
|
nchev_falcon.FireModes.head.Magazine = 20
|
|
|
|
nchev_sparrow.Name = "nchev_sparrow"
|
|
nchev_sparrow.Size = EquipmentSize.Max
|
|
nchev_sparrow.AmmoTypes += sparrow_ammo
|
|
nchev_sparrow.ProjectileTypes += sparrow_projectile
|
|
nchev_sparrow.FireModes += new FireModeDefinition
|
|
nchev_sparrow.FireModes.head.AmmoTypeIndices += 0
|
|
nchev_sparrow.FireModes.head.AmmoSlotIndex = 0
|
|
nchev_sparrow.FireModes.head.Magazine = 12
|
|
|
|
vshev_quasar.Name = "vshev_quasar"
|
|
vshev_quasar.Size = EquipmentSize.Max
|
|
vshev_quasar.AmmoTypes += quasar_ammo
|
|
vshev_quasar.ProjectileTypes += quasar_projectile
|
|
vshev_quasar.ProjectileTypes += enhanced_quasar_projectile
|
|
vshev_quasar.FireModes += new FireModeDefinition
|
|
vshev_quasar.FireModes.head.AmmoTypeIndices += 0
|
|
vshev_quasar.FireModes.head.AmmoSlotIndex = 0
|
|
vshev_quasar.FireModes.head.Magazine = 120
|
|
vshev_quasar.FireModes += new FireModeDefinition
|
|
vshev_quasar.FireModes(1).AmmoTypeIndices += 0
|
|
vshev_quasar.FireModes(1).ProjectileTypeIndices += 1
|
|
vshev_quasar.FireModes(1).AmmoSlotIndex = 0
|
|
vshev_quasar.FireModes(1).Magazine = 120
|
|
|
|
vshev_comet.Name = "vshev_comet"
|
|
vshev_comet.Size = EquipmentSize.Max
|
|
vshev_comet.AmmoTypes += comet_ammo
|
|
vshev_comet.ProjectileTypes += comet_projectile
|
|
vshev_comet.FireModes += new FireModeDefinition
|
|
vshev_comet.FireModes.head.AmmoTypeIndices += 0
|
|
vshev_comet.FireModes.head.AmmoSlotIndex = 0
|
|
vshev_comet.FireModes.head.Magazine = 10
|
|
|
|
vshev_starfire.Name = "vshev_starfire"
|
|
vshev_starfire.Size = EquipmentSize.Max
|
|
vshev_starfire.AmmoTypes += starfire_ammo
|
|
vshev_starfire.ProjectileTypes += starfire_projectile
|
|
vshev_starfire.FireModes += new FireModeDefinition
|
|
vshev_starfire.FireModes.head.AmmoTypeIndices += 0
|
|
vshev_starfire.FireModes.head.AmmoSlotIndex = 0
|
|
vshev_starfire.FireModes.head.Magazine = 8
|
|
|
|
medicalapplicator.Name = "medicalapplicator"
|
|
medicalapplicator.Size = EquipmentSize.Pistol
|
|
medicalapplicator.AmmoTypes += health_canister
|
|
medicalapplicator.ProjectileTypes += no_projectile
|
|
medicalapplicator.FireModes += new FireModeDefinition
|
|
medicalapplicator.FireModes.head.AmmoTypeIndices += 0
|
|
medicalapplicator.FireModes.head.AmmoSlotIndex = 0
|
|
medicalapplicator.FireModes.head.Magazine = 100
|
|
medicalapplicator.FireModes += new FireModeDefinition
|
|
medicalapplicator.FireModes(1).AmmoTypeIndices += 0
|
|
medicalapplicator.FireModes(1).AmmoSlotIndex = 0
|
|
medicalapplicator.FireModes(1).Magazine = 100
|
|
medicalapplicator.Tile = InventoryTile.Tile33
|
|
|
|
nano_dispenser.Name = "nano_dispenser"
|
|
nano_dispenser.Size = EquipmentSize.Rifle
|
|
nano_dispenser.AmmoTypes += armor_canister
|
|
nano_dispenser.AmmoTypes += upgrade_canister
|
|
nano_dispenser.ProjectileTypes += no_projectile
|
|
nano_dispenser.FireModes += new FireModeDefinition
|
|
nano_dispenser.FireModes.head.AmmoTypeIndices += 0
|
|
nano_dispenser.FireModes.head.AmmoTypeIndices += 1
|
|
nano_dispenser.FireModes.head.ProjectileTypeIndices += 0 //armor_canister
|
|
nano_dispenser.FireModes.head.ProjectileTypeIndices += 0 //upgrade_canister
|
|
nano_dispenser.FireModes.head.AmmoSlotIndex = 0
|
|
nano_dispenser.FireModes.head.Magazine = 100
|
|
nano_dispenser.FireModes.head.CustomMagazine = Ammo.upgrade_canister -> 1
|
|
nano_dispenser.FireModes.head.Add.Damage0 = 0
|
|
nano_dispenser.FireModes.head.Add.Damage1 = 20
|
|
nano_dispenser.FireModes.head.Add.Damage2 = 0
|
|
nano_dispenser.FireModes.head.Add.Damage3 = 0
|
|
nano_dispenser.FireModes.head.Add.Damage4 = 20
|
|
nano_dispenser.Tile = InventoryTile.Tile63
|
|
|
|
bank.Name = "bank"
|
|
bank.Size = EquipmentSize.Pistol
|
|
bank.AmmoTypes += armor_canister
|
|
bank.ProjectileTypes += no_projectile
|
|
bank.FireModes += new FireModeDefinition
|
|
bank.FireModes.head.AmmoTypeIndices += 0
|
|
bank.FireModes.head.AmmoSlotIndex = 0
|
|
bank.FireModes.head.Magazine = 100
|
|
bank.FireModes += new FireModeDefinition
|
|
bank.FireModes(1).AmmoTypeIndices += 0
|
|
bank.FireModes(1).AmmoSlotIndex = 0
|
|
bank.FireModes(1).Magazine = 100
|
|
bank.Tile = InventoryTile.Tile33
|
|
|
|
remote_electronics_kit.Name = "remote_electronics_kit"
|
|
remote_electronics_kit.Packet = new REKConverter
|
|
remote_electronics_kit.Tile = InventoryTile.Tile33
|
|
|
|
boomer_trigger.Name = "boomer_trigger"
|
|
boomer_trigger.Packet = new BoomerTriggerConverter
|
|
boomer_trigger.Tile = InventoryTile.Tile22
|
|
|
|
trek.Name = "trek"
|
|
trek.Size = EquipmentSize.Pistol
|
|
trek.AmmoTypes += trek_ammo
|
|
trek.ProjectileTypes += trek_projectile
|
|
trek.FireModes += new FireModeDefinition
|
|
trek.FireModes.head.AmmoTypeIndices += 0
|
|
trek.FireModes.head.AmmoSlotIndex = 0
|
|
trek.FireModes.head.Magazine = 4
|
|
trek.FireModes += new InfiniteFireModeDefinition
|
|
trek.FireModes(1).AmmoTypeIndices += 0
|
|
trek.FireModes(1).AmmoSlotIndex = 0
|
|
trek.FireModes(1).Magazine = 1
|
|
trek.Tile = InventoryTile.Tile33
|
|
|
|
flail_targeting_laser.Name = "flail_targeting_laser"
|
|
flail_targeting_laser.Packet = new CommandDetonaterConverter
|
|
flail_targeting_laser.Tile = InventoryTile.Tile33
|
|
|
|
command_detonater.Name = "command_detonater"
|
|
command_detonater.Packet = new CommandDetonaterConverter
|
|
command_detonater.Tile = InventoryTile.Tile33
|
|
|
|
ace.Name = "ace"
|
|
ace.Size = EquipmentSize.Pistol
|
|
ace.Modes += new ConstructionFireMode
|
|
ace.Modes.head.Item(DeployedItem.boomer, Set(Certification.CombatEngineering))
|
|
ace.Modes += new ConstructionFireMode
|
|
ace.Modes(1).Item(DeployedItem.he_mine, Set(Certification.CombatEngineering))
|
|
ace.Modes(1).Item(DeployedItem.jammer_mine, Set(Certification.AssaultEngineering))
|
|
ace.Modes += new ConstructionFireMode
|
|
ace.Modes(2).Item(DeployedItem.spitfire_turret, Set(Certification.CombatEngineering))
|
|
ace.Modes(2).Item(DeployedItem.spitfire_cloaked, Set(Certification.FortificationEngineering))
|
|
ace.Modes(2).Item(DeployedItem.spitfire_aa, Set(Certification.FortificationEngineering))
|
|
ace.Modes += new ConstructionFireMode
|
|
ace.Modes(3).Item(DeployedItem.motionalarmsensor, Set(Certification.CombatEngineering))
|
|
ace.Modes(3).Item(DeployedItem.sensor_shield, Set(Certification.AdvancedHacking, Certification.CombatEngineering))
|
|
ace.Tile = InventoryTile.Tile33
|
|
|
|
advanced_ace.Name = "advanced_ace"
|
|
advanced_ace.Size = EquipmentSize.Rifle
|
|
advanced_ace.Modes += new ConstructionFireMode
|
|
advanced_ace.Modes.head.Item(DeployedItem.tank_traps, Set(Certification.FortificationEngineering))
|
|
advanced_ace.Modes += new ConstructionFireMode
|
|
advanced_ace.Modes(1).Item(DeployedItem.portable_manned_turret, Set(Certification.AssaultEngineering))
|
|
advanced_ace.Modes += new ConstructionFireMode
|
|
advanced_ace.Modes(2).Item(DeployedItem.deployable_shield_generator, Set(Certification.AssaultEngineering))
|
|
advanced_ace.Tile = InventoryTile.Tile93
|
|
|
|
router_telepad.Name = "router_telepad"
|
|
router_telepad.Size = EquipmentSize.Pistol
|
|
router_telepad.Modes += new ConstructionFireMode
|
|
router_telepad.Modes.head.Item(DeployedItem.router_telepad_deployable, Set(Certification.GroundSupport))
|
|
router_telepad.Tile = InventoryTile.Tile33
|
|
router_telepad.Packet = new TelepadConverter
|
|
|
|
fury_weapon_systema.Name = "fury_weapon_systema"
|
|
fury_weapon_systema.Size = EquipmentSize.VehicleWeapon
|
|
fury_weapon_systema.AmmoTypes += hellfire_ammo
|
|
fury_weapon_systema.ProjectileTypes += hellfire_projectile
|
|
fury_weapon_systema.FireModes += new FireModeDefinition
|
|
fury_weapon_systema.FireModes.head.AmmoTypeIndices += 0
|
|
fury_weapon_systema.FireModes.head.AmmoSlotIndex = 0
|
|
fury_weapon_systema.FireModes.head.Magazine = 2
|
|
|
|
quadassault_weapon_system.Name = "quadassault_weapon_system"
|
|
quadassault_weapon_system.Size = EquipmentSize.VehicleWeapon
|
|
quadassault_weapon_system.AmmoTypes += bullet_12mm
|
|
quadassault_weapon_system.ProjectileTypes += bullet_12mm_projectile
|
|
quadassault_weapon_system.FireModes += new FireModeDefinition
|
|
quadassault_weapon_system.FireModes.head.AmmoTypeIndices += 0
|
|
quadassault_weapon_system.FireModes.head.AmmoSlotIndex = 0
|
|
quadassault_weapon_system.FireModes.head.Magazine = 150
|
|
|
|
scythe.Name = "scythe"
|
|
scythe.Size = EquipmentSize.VehicleWeapon
|
|
scythe.AmmoTypes += ancient_ammo_vehicle
|
|
scythe.AmmoTypes += ancient_ammo_vehicle
|
|
scythe.ProjectileTypes += scythe_projectile
|
|
scythe.FireModes += new FireModeDefinition
|
|
scythe.FireModes.head.AmmoTypeIndices += 0
|
|
scythe.FireModes.head.AmmoSlotIndex = 0
|
|
scythe.FireModes.head.Magazine = 250
|
|
scythe.FireModes += new FireModeDefinition
|
|
scythe.FireModes(1).AmmoTypeIndices += 0
|
|
scythe.FireModes(1).ProjectileTypeIndices += 0
|
|
scythe.FireModes(1).AmmoSlotIndex =
|
|
1 //note: the scythe has two magazines using a single pool; however, it can not ammo-switch or mode-switch
|
|
scythe.FireModes(1).Magazine = 250
|
|
|
|
chaingun_p.Name = "chaingun_p"
|
|
chaingun_p.Size = EquipmentSize.VehicleWeapon
|
|
chaingun_p.AmmoTypes += bullet_12mm
|
|
chaingun_p.ProjectileTypes += bullet_12mm_projectile
|
|
chaingun_p.FireModes += new FireModeDefinition
|
|
chaingun_p.FireModes.head.AmmoTypeIndices += 0
|
|
chaingun_p.FireModes.head.AmmoSlotIndex = 0
|
|
chaingun_p.FireModes.head.Magazine = 150
|
|
|
|
skyguard_weapon_system.Name = "skyguard_weapon_system"
|
|
skyguard_weapon_system.Size = EquipmentSize.VehicleWeapon
|
|
skyguard_weapon_system.AmmoTypes += skyguard_flak_cannon_ammo
|
|
skyguard_weapon_system.AmmoTypes += bullet_12mm
|
|
skyguard_weapon_system.ProjectileTypes += skyguard_flak_cannon_projectile
|
|
skyguard_weapon_system.ProjectileTypes += bullet_12mm_projectile
|
|
skyguard_weapon_system.FireModes += new FireModeDefinition
|
|
skyguard_weapon_system.FireModes.head.AmmoTypeIndices += 0
|
|
skyguard_weapon_system.FireModes.head.AmmoSlotIndex = 0
|
|
skyguard_weapon_system.FireModes.head.Magazine = 40
|
|
skyguard_weapon_system.FireModes += new FireModeDefinition
|
|
skyguard_weapon_system.FireModes(1).AmmoTypeIndices += 1
|
|
skyguard_weapon_system.FireModes(1).AmmoSlotIndex = 1
|
|
skyguard_weapon_system.FireModes(1).Magazine = 250
|
|
|
|
grenade_launcher_marauder.Name = "grenade_launcher_marauder"
|
|
grenade_launcher_marauder.Size = EquipmentSize.VehicleWeapon
|
|
grenade_launcher_marauder.AmmoTypes += heavy_grenade_mortar
|
|
grenade_launcher_marauder.ProjectileTypes += heavy_grenade_projectile
|
|
grenade_launcher_marauder.FireModes += new FireModeDefinition
|
|
grenade_launcher_marauder.FireModes.head.AmmoTypeIndices += 0
|
|
grenade_launcher_marauder.FireModes.head.AmmoSlotIndex = 0
|
|
grenade_launcher_marauder.FireModes.head.Magazine = 50
|
|
|
|
advanced_missile_launcher_t.Name = "advanced_missile_launcher_t"
|
|
advanced_missile_launcher_t.Size = EquipmentSize.VehicleWeapon
|
|
advanced_missile_launcher_t.AmmoTypes += firebird_missile
|
|
advanced_missile_launcher_t.ProjectileTypes += firebird_missile_projectile
|
|
advanced_missile_launcher_t.FireModes += new FireModeDefinition
|
|
advanced_missile_launcher_t.FireModes.head.AmmoTypeIndices += 0
|
|
advanced_missile_launcher_t.FireModes.head.AmmoSlotIndex = 0
|
|
advanced_missile_launcher_t.FireModes.head.Magazine = 40
|
|
|
|
flux_cannon_thresher.Name = "flux_cannon_thresher"
|
|
flux_cannon_thresher.Size = EquipmentSize.VehicleWeapon
|
|
flux_cannon_thresher.AmmoTypes += flux_cannon_thresher_battery
|
|
flux_cannon_thresher.ProjectileTypes += flux_cannon_thresher_projectile
|
|
flux_cannon_thresher.FireModes += new FireModeDefinition
|
|
flux_cannon_thresher.FireModes.head.AmmoTypeIndices += 0
|
|
flux_cannon_thresher.FireModes.head.AmmoSlotIndex = 0
|
|
flux_cannon_thresher.FireModes.head.Magazine = 100
|
|
|
|
mediumtransport_weapon_systemA.Name = "mediumtransport_weapon_systemA"
|
|
mediumtransport_weapon_systemA.Size = EquipmentSize.VehicleWeapon
|
|
mediumtransport_weapon_systemA.AmmoTypes += bullet_20mm
|
|
mediumtransport_weapon_systemA.ProjectileTypes += bullet_20mm_projectile
|
|
mediumtransport_weapon_systemA.FireModes += new FireModeDefinition
|
|
mediumtransport_weapon_systemA.FireModes.head.AmmoTypeIndices += 0
|
|
mediumtransport_weapon_systemA.FireModes.head.AmmoSlotIndex = 0
|
|
mediumtransport_weapon_systemA.FireModes.head.Magazine = 150
|
|
|
|
mediumtransport_weapon_systemB.Name = "mediumtransport_weapon_systemB"
|
|
mediumtransport_weapon_systemB.Size = EquipmentSize.VehicleWeapon
|
|
mediumtransport_weapon_systemB.AmmoTypes += bullet_20mm
|
|
mediumtransport_weapon_systemB.ProjectileTypes += bullet_20mm_projectile
|
|
mediumtransport_weapon_systemB.FireModes += new FireModeDefinition
|
|
mediumtransport_weapon_systemB.FireModes.head.AmmoTypeIndices += 0
|
|
mediumtransport_weapon_systemB.FireModes.head.AmmoSlotIndex = 0
|
|
mediumtransport_weapon_systemB.FireModes.head.Magazine = 150
|
|
|
|
battlewagon_weapon_systema.Name = "battlewagon_weapon_systema"
|
|
battlewagon_weapon_systema.Size = EquipmentSize.VehicleWeapon
|
|
battlewagon_weapon_systema.AmmoTypes += bullet_15mm
|
|
battlewagon_weapon_systema.ProjectileTypes += bullet_15mm_projectile
|
|
battlewagon_weapon_systema.FireModes += new FireModeDefinition
|
|
battlewagon_weapon_systema.FireModes.head.AmmoTypeIndices += 0
|
|
battlewagon_weapon_systema.FireModes.head.AmmoSlotIndex = 0
|
|
battlewagon_weapon_systema.FireModes.head.Magazine = 240
|
|
|
|
battlewagon_weapon_systemb.Name = "battlewagon_weapon_systemb"
|
|
battlewagon_weapon_systemb.Size = EquipmentSize.VehicleWeapon
|
|
battlewagon_weapon_systemb.AmmoTypes += bullet_15mm
|
|
battlewagon_weapon_systemb.ProjectileTypes += bullet_15mm_projectile
|
|
battlewagon_weapon_systemb.FireModes += new FireModeDefinition
|
|
battlewagon_weapon_systemb.FireModes.head.AmmoTypeIndices += 0
|
|
battlewagon_weapon_systemb.FireModes.head.AmmoSlotIndex = 0
|
|
battlewagon_weapon_systemb.FireModes.head.Magazine = 240
|
|
|
|
battlewagon_weapon_systemc.Name = "battlewagon_weapon_systemc"
|
|
battlewagon_weapon_systemc.Size = EquipmentSize.VehicleWeapon
|
|
battlewagon_weapon_systemc.AmmoTypes += bullet_15mm
|
|
battlewagon_weapon_systemc.ProjectileTypes += bullet_15mm_projectile
|
|
battlewagon_weapon_systemc.FireModes += new FireModeDefinition
|
|
battlewagon_weapon_systemc.FireModes.head.AmmoTypeIndices += 0
|
|
battlewagon_weapon_systemc.FireModes.head.AmmoSlotIndex = 0
|
|
battlewagon_weapon_systemc.FireModes.head.Magazine = 240
|
|
|
|
battlewagon_weapon_systemd.Name = "battlewagon_weapon_systemd"
|
|
battlewagon_weapon_systemd.Size = EquipmentSize.VehicleWeapon
|
|
battlewagon_weapon_systemd.AmmoTypes += bullet_15mm
|
|
battlewagon_weapon_systemd.ProjectileTypes += bullet_15mm_projectile
|
|
battlewagon_weapon_systemd.FireModes += new FireModeDefinition
|
|
battlewagon_weapon_systemd.FireModes.head.AmmoTypeIndices += 0
|
|
battlewagon_weapon_systemd.FireModes.head.AmmoSlotIndex = 0
|
|
battlewagon_weapon_systemd.FireModes.head.Magazine = 240
|
|
|
|
thunderer_weapon_systema.Name = "thunderer_weapon_systema"
|
|
thunderer_weapon_systema.Size = EquipmentSize.VehicleWeapon
|
|
thunderer_weapon_systema.AmmoTypes += gauss_cannon_ammo
|
|
thunderer_weapon_systema.ProjectileTypes += gauss_cannon_projectile
|
|
thunderer_weapon_systema.FireModes += new FireModeDefinition
|
|
thunderer_weapon_systema.FireModes.head.AmmoTypeIndices += 0
|
|
thunderer_weapon_systema.FireModes.head.AmmoSlotIndex = 0
|
|
thunderer_weapon_systema.FireModes.head.Magazine = 15
|
|
|
|
thunderer_weapon_systemb.Name = "thunderer_weapon_systemb"
|
|
thunderer_weapon_systemb.Size = EquipmentSize.VehicleWeapon
|
|
thunderer_weapon_systemb.AmmoTypes += gauss_cannon_ammo
|
|
thunderer_weapon_systemb.ProjectileTypes += gauss_cannon_projectile
|
|
thunderer_weapon_systemb.FireModes += new FireModeDefinition
|
|
thunderer_weapon_systemb.FireModes.head.AmmoTypeIndices += 0
|
|
thunderer_weapon_systemb.FireModes.head.AmmoSlotIndex = 0
|
|
thunderer_weapon_systemb.FireModes.head.Magazine = 15
|
|
|
|
aurora_weapon_systema.Name = "aurora_weapon_systema"
|
|
aurora_weapon_systema.Size = EquipmentSize.VehicleWeapon
|
|
aurora_weapon_systema.AmmoTypes += fluxpod_ammo
|
|
aurora_weapon_systema.ProjectileTypes += fluxpod_projectile
|
|
aurora_weapon_systema.FireModes += new FireModeDefinition
|
|
aurora_weapon_systema.FireModes.head.AmmoTypeIndices += 0
|
|
aurora_weapon_systema.FireModes.head.AmmoSlotIndex = 0
|
|
aurora_weapon_systema.FireModes.head.Magazine = 12
|
|
aurora_weapon_systema.FireModes += new FireModeDefinition
|
|
aurora_weapon_systema.FireModes(1).AmmoTypeIndices += 0
|
|
aurora_weapon_systema.FireModes(1).AmmoSlotIndex = 0
|
|
aurora_weapon_systema.FireModes(1).Magazine = 12
|
|
|
|
aurora_weapon_systemb.Name = "aurora_weapon_systemb"
|
|
aurora_weapon_systemb.Size = EquipmentSize.VehicleWeapon
|
|
aurora_weapon_systemb.AmmoTypes += fluxpod_ammo
|
|
aurora_weapon_systemb.ProjectileTypes += fluxpod_projectile
|
|
aurora_weapon_systemb.FireModes += new FireModeDefinition
|
|
aurora_weapon_systemb.FireModes.head.AmmoTypeIndices += 0
|
|
aurora_weapon_systemb.FireModes.head.AmmoSlotIndex = 0
|
|
aurora_weapon_systemb.FireModes.head.Magazine = 12
|
|
aurora_weapon_systemb.FireModes += new FireModeDefinition
|
|
aurora_weapon_systemb.FireModes(1).AmmoTypeIndices += 0
|
|
aurora_weapon_systemb.FireModes(1).AmmoSlotIndex = 0
|
|
aurora_weapon_systemb.FireModes(1).Magazine = 12
|
|
|
|
apc_weapon_systema.Name = "apc_weapon_systema"
|
|
apc_weapon_systema.Size = EquipmentSize.VehicleWeapon
|
|
apc_weapon_systema.AmmoTypes += bullet_75mm
|
|
apc_weapon_systema.ProjectileTypes += bullet_75mm_apc_projectile
|
|
apc_weapon_systema.FireModes += new FireModeDefinition
|
|
apc_weapon_systema.FireModes.head.AmmoTypeIndices += 0
|
|
apc_weapon_systema.FireModes.head.AmmoSlotIndex = 0
|
|
apc_weapon_systema.FireModes.head.Magazine = 50
|
|
|
|
apc_weapon_systemb.Name = "apc_weapon_systemb"
|
|
apc_weapon_systemb.Size = EquipmentSize.VehicleWeapon
|
|
apc_weapon_systemb.AmmoTypes += bullet_75mm
|
|
apc_weapon_systemb.ProjectileTypes += bullet_75mm_apc_projectile
|
|
apc_weapon_systemb.FireModes += new FireModeDefinition
|
|
apc_weapon_systemb.FireModes.head.AmmoTypeIndices += 0
|
|
apc_weapon_systemb.FireModes.head.AmmoSlotIndex = 0
|
|
apc_weapon_systemb.FireModes.head.Magazine = 50
|
|
|
|
apc_ballgun_r.Name = "apc_ballgun_r"
|
|
apc_ballgun_r.Size = EquipmentSize.VehicleWeapon
|
|
apc_ballgun_r.AmmoTypes += bullet_12mm
|
|
apc_ballgun_r.ProjectileTypes += bullet_12mm_projectile
|
|
apc_ballgun_r.FireModes += new FireModeDefinition
|
|
apc_ballgun_r.FireModes.head.AmmoTypeIndices += 0
|
|
apc_ballgun_r.FireModes.head.AmmoSlotIndex = 0
|
|
apc_ballgun_r.FireModes.head.Magazine = 150
|
|
|
|
apc_ballgun_l.Name = "apc_ballgun_l"
|
|
apc_ballgun_l.Size = EquipmentSize.VehicleWeapon
|
|
apc_ballgun_l.AmmoTypes += bullet_12mm
|
|
apc_ballgun_l.ProjectileTypes += bullet_12mm_projectile
|
|
apc_ballgun_l.FireModes += new FireModeDefinition
|
|
apc_ballgun_l.FireModes.head.AmmoTypeIndices += 0
|
|
apc_ballgun_l.FireModes.head.AmmoSlotIndex = 0
|
|
apc_ballgun_l.FireModes.head.Magazine = 150
|
|
|
|
apc_weapon_systemc_tr.Name = "apc_weapon_systemc_tr"
|
|
apc_weapon_systemc_tr.Size = EquipmentSize.VehicleWeapon
|
|
apc_weapon_systemc_tr.AmmoTypes += bullet_15mm
|
|
apc_weapon_systemc_tr.ProjectileTypes += bullet_15mm_apc_projectile
|
|
apc_weapon_systemc_tr.FireModes += new FireModeDefinition
|
|
apc_weapon_systemc_tr.FireModes.head.AmmoTypeIndices += 0
|
|
apc_weapon_systemc_tr.FireModes.head.AmmoSlotIndex = 0
|
|
apc_weapon_systemc_tr.FireModes.head.Magazine = 150
|
|
|
|
apc_weapon_systemd_tr.Name = "apc_weapon_systemd_tr"
|
|
apc_weapon_systemd_tr.Size = EquipmentSize.VehicleWeapon
|
|
apc_weapon_systemd_tr.AmmoTypes += bullet_15mm
|
|
apc_weapon_systemd_tr.ProjectileTypes += bullet_15mm_apc_projectile
|
|
apc_weapon_systemd_tr.FireModes += new FireModeDefinition
|
|
apc_weapon_systemd_tr.FireModes.head.AmmoTypeIndices += 0
|
|
apc_weapon_systemd_tr.FireModes.head.AmmoSlotIndex = 0
|
|
apc_weapon_systemd_tr.FireModes.head.Magazine = 150
|
|
|
|
apc_weapon_systemc_nc.Name = "apc_weapon_systemc_nc"
|
|
apc_weapon_systemc_nc.Size = EquipmentSize.VehicleWeapon
|
|
apc_weapon_systemc_nc.AmmoTypes += bullet_20mm
|
|
apc_weapon_systemc_nc.ProjectileTypes += bullet_20mm_apc_projectile
|
|
apc_weapon_systemc_nc.FireModes += new FireModeDefinition
|
|
apc_weapon_systemc_nc.FireModes.head.AmmoTypeIndices += 0
|
|
apc_weapon_systemc_nc.FireModes.head.AmmoSlotIndex = 0
|
|
apc_weapon_systemc_nc.FireModes.head.Magazine = 150
|
|
|
|
apc_weapon_systemd_nc.Name = "apc_weapon_systemd_nc"
|
|
apc_weapon_systemd_nc.Size = EquipmentSize.VehicleWeapon
|
|
apc_weapon_systemd_nc.AmmoTypes += bullet_20mm
|
|
apc_weapon_systemd_nc.ProjectileTypes += bullet_20mm_apc_projectile
|
|
apc_weapon_systemd_nc.FireModes += new FireModeDefinition
|
|
apc_weapon_systemd_nc.FireModes.head.AmmoTypeIndices += 0
|
|
apc_weapon_systemd_nc.FireModes.head.AmmoSlotIndex = 0
|
|
apc_weapon_systemd_nc.FireModes.head.Magazine = 150
|
|
|
|
apc_weapon_systemc_vs.Name = "apc_weapon_systemc_vs"
|
|
apc_weapon_systemc_vs.Size = EquipmentSize.VehicleWeapon
|
|
apc_weapon_systemc_vs.AmmoTypes += flux_cannon_thresher_battery
|
|
apc_weapon_systemc_vs.ProjectileTypes += flux_cannon_apc_projectile
|
|
apc_weapon_systemc_vs.FireModes += new FireModeDefinition
|
|
apc_weapon_systemc_vs.FireModes.head.AmmoTypeIndices += 0
|
|
apc_weapon_systemc_vs.FireModes.head.AmmoSlotIndex = 0
|
|
apc_weapon_systemc_vs.FireModes.head.Magazine = 100
|
|
|
|
apc_weapon_systemd_vs.Name = "apc_weapon_systemd_vs"
|
|
apc_weapon_systemd_vs.Size = EquipmentSize.VehicleWeapon
|
|
apc_weapon_systemd_vs.AmmoTypes += flux_cannon_thresher_battery
|
|
apc_weapon_systemd_vs.ProjectileTypes += flux_cannon_apc_projectile
|
|
apc_weapon_systemd_vs.FireModes += new FireModeDefinition
|
|
apc_weapon_systemd_vs.FireModes.head.AmmoTypeIndices += 0
|
|
apc_weapon_systemd_vs.FireModes.head.AmmoSlotIndex = 0
|
|
apc_weapon_systemd_vs.FireModes.head.Magazine = 100
|
|
|
|
lightning_weapon_system.Name = "lightning_weapon_system"
|
|
lightning_weapon_system.Size = EquipmentSize.VehicleWeapon
|
|
lightning_weapon_system.AmmoTypes += bullet_75mm
|
|
lightning_weapon_system.AmmoTypes += bullet_12mm
|
|
lightning_weapon_system.ProjectileTypes += bullet_75mm_projectile
|
|
lightning_weapon_system.ProjectileTypes += bullet_12mm_projectile
|
|
lightning_weapon_system.FireModes += new FireModeDefinition
|
|
lightning_weapon_system.FireModes.head.AmmoTypeIndices += 0
|
|
lightning_weapon_system.FireModes.head.AmmoSlotIndex = 0
|
|
lightning_weapon_system.FireModes.head.Magazine = 20
|
|
lightning_weapon_system.FireModes += new FireModeDefinition
|
|
lightning_weapon_system.FireModes(1).AmmoTypeIndices += 1
|
|
lightning_weapon_system.FireModes(1).AmmoSlotIndex = 1
|
|
lightning_weapon_system.FireModes(1).Magazine = 150
|
|
|
|
prowler_weapon_systemA.Name = "prowler_weapon_systemA"
|
|
prowler_weapon_systemA.Size = EquipmentSize.VehicleWeapon
|
|
prowler_weapon_systemA.AmmoTypes += bullet_105mm
|
|
prowler_weapon_systemA.ProjectileTypes += bullet_105mm_projectile
|
|
prowler_weapon_systemA.FireModes += new FireModeDefinition
|
|
prowler_weapon_systemA.FireModes.head.AmmoTypeIndices += 0
|
|
prowler_weapon_systemA.FireModes.head.AmmoSlotIndex = 0
|
|
prowler_weapon_systemA.FireModes.head.Magazine = 20
|
|
|
|
prowler_weapon_systemB.Name = "prowler_weapon_systemB"
|
|
prowler_weapon_systemB.Size = EquipmentSize.VehicleWeapon
|
|
prowler_weapon_systemB.AmmoTypes += bullet_15mm
|
|
prowler_weapon_systemB.ProjectileTypes += bullet_15mm_projectile
|
|
prowler_weapon_systemB.FireModes += new FireModeDefinition
|
|
prowler_weapon_systemB.FireModes.head.AmmoTypeIndices += 0
|
|
prowler_weapon_systemB.FireModes.head.AmmoSlotIndex = 0
|
|
prowler_weapon_systemB.FireModes.head.Magazine = 240
|
|
|
|
vanguard_weapon_system.Name = "vanguard_weapon_system"
|
|
vanguard_weapon_system.Size = EquipmentSize.VehicleWeapon
|
|
vanguard_weapon_system.AmmoTypes += bullet_150mm
|
|
vanguard_weapon_system.AmmoTypes += bullet_20mm
|
|
vanguard_weapon_system.ProjectileTypes += bullet_150mm_projectile
|
|
vanguard_weapon_system.ProjectileTypes += bullet_20mm_projectile
|
|
vanguard_weapon_system.FireModes += new FireModeDefinition
|
|
vanguard_weapon_system.FireModes.head.AmmoTypeIndices += 0
|
|
vanguard_weapon_system.FireModes.head.AmmoSlotIndex = 0
|
|
vanguard_weapon_system.FireModes.head.Magazine = 10
|
|
vanguard_weapon_system.FireModes += new FireModeDefinition
|
|
vanguard_weapon_system.FireModes(1).AmmoTypeIndices += 1
|
|
vanguard_weapon_system.FireModes(1).AmmoSlotIndex = 1
|
|
vanguard_weapon_system.FireModes(1).Magazine = 200
|
|
|
|
particle_beam_magrider.Name = "particle_beam_magrider"
|
|
particle_beam_magrider.Size = EquipmentSize.VehicleWeapon
|
|
particle_beam_magrider.AmmoTypes += pulse_battery
|
|
particle_beam_magrider.ProjectileTypes += ppa_projectile
|
|
particle_beam_magrider.FireModes += new FireModeDefinition
|
|
particle_beam_magrider.FireModes.head.AmmoTypeIndices += 0
|
|
particle_beam_magrider.FireModes.head.AmmoSlotIndex = 0
|
|
particle_beam_magrider.FireModes.head.Magazine = 150
|
|
|
|
heavy_rail_beam_magrider.Name = "heavy_rail_beam_magrider"
|
|
heavy_rail_beam_magrider.Size = EquipmentSize.VehicleWeapon
|
|
heavy_rail_beam_magrider.AmmoTypes += heavy_rail_beam_battery
|
|
heavy_rail_beam_magrider.ProjectileTypes += heavy_rail_beam_projectile
|
|
heavy_rail_beam_magrider.FireModes += new FireModeDefinition
|
|
heavy_rail_beam_magrider.FireModes.head.AmmoTypeIndices += 0
|
|
heavy_rail_beam_magrider.FireModes.head.AmmoSlotIndex = 0
|
|
heavy_rail_beam_magrider.FireModes.head.Magazine = 25
|
|
|
|
flail_weapon.Name = "flail_weapon"
|
|
flail_weapon.Size = EquipmentSize.VehicleWeapon
|
|
flail_weapon.AmmoTypes += ancient_ammo_vehicle
|
|
flail_weapon.ProjectileTypes += flail_projectile
|
|
flail_weapon.FireModes += new FireModeDefinition
|
|
flail_weapon.FireModes.head.AmmoTypeIndices += 0
|
|
flail_weapon.FireModes.head.AmmoSlotIndex = 0
|
|
flail_weapon.FireModes.head.Magazine = 100
|
|
|
|
rotarychaingun_mosquito.Name = "rotarychaingun_mosquito"
|
|
rotarychaingun_mosquito.Size = EquipmentSize.VehicleWeapon
|
|
rotarychaingun_mosquito.AmmoTypes += bullet_12mm
|
|
rotarychaingun_mosquito.ProjectileTypes += bullet_12mm_projectile
|
|
rotarychaingun_mosquito.FireModes += new FireModeDefinition
|
|
rotarychaingun_mosquito.FireModes.head.AmmoTypeIndices += 0
|
|
rotarychaingun_mosquito.FireModes.head.AmmoSlotIndex = 0
|
|
rotarychaingun_mosquito.FireModes.head.Magazine = 150
|
|
|
|
lightgunship_weapon_system.Name = "lightgunship_weapon_system"
|
|
lightgunship_weapon_system.Size = EquipmentSize.VehicleWeapon
|
|
lightgunship_weapon_system.AmmoTypes += bullet_20mm
|
|
lightgunship_weapon_system.AmmoTypes += reaver_rocket
|
|
lightgunship_weapon_system.ProjectileTypes += bullet_20mm_projectile
|
|
lightgunship_weapon_system.ProjectileTypes += reaver_rocket_projectile
|
|
lightgunship_weapon_system.FireModes += new FireModeDefinition
|
|
lightgunship_weapon_system.FireModes.head.AmmoTypeIndices += 0
|
|
lightgunship_weapon_system.FireModes.head.AmmoSlotIndex = 0
|
|
lightgunship_weapon_system.FireModes.head.Magazine = 245
|
|
lightgunship_weapon_system.FireModes += new FireModeDefinition
|
|
lightgunship_weapon_system.FireModes(1).AmmoTypeIndices += 1
|
|
lightgunship_weapon_system.FireModes(1).AmmoSlotIndex = 1
|
|
lightgunship_weapon_system.FireModes(1).Magazine = 16
|
|
|
|
wasp_weapon_system.Name = "wasp_weapon_system"
|
|
wasp_weapon_system.Size = EquipmentSize.VehicleWeapon
|
|
wasp_weapon_system.AmmoTypes += wasp_gun_ammo
|
|
wasp_weapon_system.AmmoTypes += wasp_rocket_ammo
|
|
wasp_weapon_system.ProjectileTypes += wasp_gun_projectile
|
|
wasp_weapon_system.ProjectileTypes += wasp_rocket_projectile
|
|
wasp_weapon_system.FireModes += new FireModeDefinition
|
|
wasp_weapon_system.FireModes.head.AmmoTypeIndices += 0
|
|
wasp_weapon_system.FireModes.head.AmmoSlotIndex = 0
|
|
wasp_weapon_system.FireModes.head.Magazine = 30
|
|
wasp_weapon_system.FireModes += new FireModeDefinition
|
|
wasp_weapon_system.FireModes(1).AmmoTypeIndices += 1
|
|
wasp_weapon_system.FireModes(1).AmmoSlotIndex = 1
|
|
wasp_weapon_system.FireModes(1).Magazine = 2
|
|
|
|
liberator_weapon_system.Name = "liberator_weapon_system"
|
|
liberator_weapon_system.Size = EquipmentSize.VehicleWeapon
|
|
liberator_weapon_system.AmmoTypes += bullet_35mm
|
|
liberator_weapon_system.ProjectileTypes += bullet_35mm_projectile
|
|
liberator_weapon_system.FireModes += new FireModeDefinition
|
|
liberator_weapon_system.FireModes.head.AmmoTypeIndices += 0
|
|
liberator_weapon_system.FireModes.head.AmmoSlotIndex = 0
|
|
liberator_weapon_system.FireModes.head.Magazine = 100
|
|
|
|
liberator_bomb_bay.Name = "liberator_bomb_bay"
|
|
liberator_bomb_bay.Size = EquipmentSize.VehicleWeapon
|
|
liberator_bomb_bay.AmmoTypes += liberator_bomb
|
|
liberator_bomb_bay.ProjectileTypes += liberator_bomb_projectile
|
|
liberator_bomb_bay.ProjectileTypes += liberator_bomb_cluster_projectile
|
|
liberator_bomb_bay.FireModes += new FireModeDefinition
|
|
liberator_bomb_bay.FireModes.head.AmmoTypeIndices += 0
|
|
liberator_bomb_bay.FireModes.head.AmmoSlotIndex = 0
|
|
liberator_bomb_bay.FireModes.head.Magazine = 10
|
|
liberator_bomb_bay.FireModes += new FireModeDefinition
|
|
liberator_bomb_bay.FireModes(1).AmmoTypeIndices += 0
|
|
liberator_bomb_bay.FireModes(1).ProjectileTypeIndices += 1
|
|
liberator_bomb_bay.FireModes(1).AmmoSlotIndex = 0
|
|
liberator_bomb_bay.FireModes(1).Magazine = 10
|
|
|
|
liberator_25mm_cannon.Name = "liberator_25mm_cannon"
|
|
liberator_25mm_cannon.Size = EquipmentSize.VehicleWeapon
|
|
liberator_25mm_cannon.AmmoTypes += bullet_25mm
|
|
liberator_25mm_cannon.ProjectileTypes += bullet_25mm_projectile
|
|
liberator_25mm_cannon.FireModes += new FireModeDefinition
|
|
liberator_25mm_cannon.FireModes.head.AmmoTypeIndices += 0
|
|
liberator_25mm_cannon.FireModes.head.AmmoSlotIndex = 0
|
|
liberator_25mm_cannon.FireModes.head.Magazine = 150
|
|
|
|
vulture_nose_weapon_system.Name = "vulture_nose_weapon_system"
|
|
vulture_nose_weapon_system.Size = EquipmentSize.VehicleWeapon
|
|
vulture_nose_weapon_system.AmmoTypes += bullet_35mm
|
|
vulture_nose_weapon_system.ProjectileTypes += vulture_nose_bullet_projectile
|
|
vulture_nose_weapon_system.FireModes += new FireModeDefinition
|
|
vulture_nose_weapon_system.FireModes.head.AmmoTypeIndices += 0
|
|
vulture_nose_weapon_system.FireModes.head.AmmoSlotIndex = 0
|
|
vulture_nose_weapon_system.FireModes.head.Magazine = 75
|
|
|
|
vulture_bomb_bay.Name = "vulture_bomb_bay"
|
|
vulture_bomb_bay.Size = EquipmentSize.VehicleWeapon
|
|
vulture_bomb_bay.AmmoTypes += liberator_bomb
|
|
vulture_bomb_bay.ProjectileTypes += vulture_bomb_projectile
|
|
vulture_bomb_bay.FireModes += new FireModeDefinition
|
|
vulture_bomb_bay.FireModes.head.AmmoTypeIndices += 0
|
|
vulture_bomb_bay.FireModes.head.AmmoSlotIndex = 0
|
|
vulture_bomb_bay.FireModes.head.Magazine = 10
|
|
|
|
vulture_tail_cannon.Name = "vulture_tail_cannon"
|
|
vulture_tail_cannon.Size = EquipmentSize.VehicleWeapon
|
|
vulture_tail_cannon.AmmoTypes += bullet_25mm
|
|
vulture_tail_cannon.ProjectileTypes += vulture_tail_bullet_projectile
|
|
vulture_tail_cannon.FireModes += new FireModeDefinition
|
|
vulture_tail_cannon.FireModes.head.AmmoTypeIndices += 0
|
|
vulture_tail_cannon.FireModes.head.AmmoSlotIndex = 0
|
|
vulture_tail_cannon.FireModes.head.Magazine = 100
|
|
|
|
cannon_dropship_20mm.Name = "cannon_dropship_20mm"
|
|
cannon_dropship_20mm.Size = EquipmentSize.VehicleWeapon
|
|
cannon_dropship_20mm.AmmoTypes += bullet_20mm
|
|
cannon_dropship_20mm.ProjectileTypes += bullet_20mm_projectile
|
|
cannon_dropship_20mm.FireModes += new FireModeDefinition
|
|
cannon_dropship_20mm.FireModes.head.AmmoTypeIndices += 0
|
|
cannon_dropship_20mm.FireModes.head.AmmoSlotIndex = 0
|
|
cannon_dropship_20mm.FireModes.head.Magazine = 250
|
|
|
|
dropship_rear_turret.Name = "dropship_rear_turret"
|
|
dropship_rear_turret.Size = EquipmentSize.VehicleWeapon
|
|
dropship_rear_turret.AmmoTypes += bullet_20mm
|
|
dropship_rear_turret.ProjectileTypes += bullet_20mm_projectile
|
|
dropship_rear_turret.FireModes += new FireModeDefinition
|
|
dropship_rear_turret.FireModes.head.AmmoTypeIndices += 0
|
|
dropship_rear_turret.FireModes.head.AmmoSlotIndex = 0
|
|
dropship_rear_turret.FireModes.head.Magazine = 250
|
|
|
|
galaxy_gunship_cannon.Name = "galaxy_gunship_cannon"
|
|
galaxy_gunship_cannon.Size = EquipmentSize.VehicleWeapon
|
|
galaxy_gunship_cannon.AmmoTypes += heavy_grenade_mortar
|
|
galaxy_gunship_cannon.ProjectileTypes += heavy_grenade_projectile
|
|
galaxy_gunship_cannon.FireModes += new FireModeDefinition
|
|
galaxy_gunship_cannon.FireModes.head.AmmoTypeIndices += 0
|
|
galaxy_gunship_cannon.FireModes.head.AmmoSlotIndex = 0
|
|
galaxy_gunship_cannon.FireModes.head.Magazine = 50
|
|
galaxy_gunship_cannon.FireModes.head.Add.Damage1 = 50
|
|
galaxy_gunship_cannon.FireModes.head.Add.Damage2 = 50
|
|
galaxy_gunship_cannon.FireModes.head.Add.Damage3 = 10
|
|
galaxy_gunship_cannon.FireModes.head.Add.Damage4 = 50
|
|
|
|
galaxy_gunship_tailgun.Name = "galaxy_gunship_tailgun"
|
|
galaxy_gunship_tailgun.Size = EquipmentSize.VehicleWeapon
|
|
galaxy_gunship_tailgun.AmmoTypes += bullet_35mm
|
|
galaxy_gunship_tailgun.ProjectileTypes += galaxy_gunship_gun_projectile
|
|
galaxy_gunship_tailgun.FireModes += new FireModeDefinition
|
|
galaxy_gunship_tailgun.FireModes.head.AmmoTypeIndices += 0
|
|
galaxy_gunship_tailgun.FireModes.head.AmmoSlotIndex = 0
|
|
galaxy_gunship_tailgun.FireModes.head.Magazine = 200
|
|
|
|
galaxy_gunship_gun.Name = "galaxy_gunship_gun"
|
|
galaxy_gunship_gun.Size = EquipmentSize.VehicleWeapon
|
|
galaxy_gunship_gun.AmmoTypes += bullet_35mm
|
|
galaxy_gunship_gun.ProjectileTypes += galaxy_gunship_gun_projectile
|
|
galaxy_gunship_gun.FireModes += new FireModeDefinition
|
|
galaxy_gunship_gun.FireModes.head.AmmoTypeIndices += 0
|
|
galaxy_gunship_gun.FireModes.head.AmmoSlotIndex = 0
|
|
galaxy_gunship_gun.FireModes.head.Magazine = 200
|
|
|
|
phalanx_sgl_hevgatcan.Name = "phalanx_sgl_hevgatcan"
|
|
phalanx_sgl_hevgatcan.Size = EquipmentSize.BaseTurretWeapon
|
|
phalanx_sgl_hevgatcan.AmmoTypes += phalanx_ammo
|
|
phalanx_sgl_hevgatcan.ProjectileTypes += phalanx_projectile
|
|
phalanx_sgl_hevgatcan.FireModes += new InfiniteFireModeDefinition
|
|
phalanx_sgl_hevgatcan.FireModes.head.AmmoTypeIndices += 0
|
|
phalanx_sgl_hevgatcan.FireModes.head.AmmoSlotIndex = 0
|
|
phalanx_sgl_hevgatcan.FireModes.head.Magazine = 4000
|
|
|
|
phalanx_avcombo.Name = "phalanx_avcombo"
|
|
phalanx_avcombo.Size = EquipmentSize.BaseTurretWeapon
|
|
phalanx_avcombo.AmmoTypes += phalanx_ammo
|
|
phalanx_avcombo.ProjectileTypes += phalanx_projectile
|
|
phalanx_avcombo.ProjectileTypes += phalanx_av_projectile
|
|
phalanx_avcombo.FireModes += new InfiniteFireModeDefinition
|
|
phalanx_avcombo.FireModes.head.AmmoTypeIndices += 0
|
|
phalanx_avcombo.FireModes.head.AmmoSlotIndex = 0
|
|
phalanx_avcombo.FireModes.head.Magazine = 4000
|
|
phalanx_avcombo.FireModes += new InfiniteFireModeDefinition
|
|
phalanx_avcombo.FireModes(1).AmmoTypeIndices += 0
|
|
phalanx_avcombo.FireModes(1).ProjectileTypeIndices += 1
|
|
phalanx_avcombo.FireModes(1).AmmoSlotIndex = 0
|
|
phalanx_avcombo.FireModes(1).Magazine = 4000
|
|
|
|
phalanx_flakcombo.Name = "phalanx_flakcombo"
|
|
phalanx_flakcombo.Size = EquipmentSize.BaseTurretWeapon
|
|
phalanx_flakcombo.AmmoTypes += phalanx_ammo
|
|
phalanx_flakcombo.ProjectileTypes += phalanx_projectile
|
|
phalanx_flakcombo.ProjectileTypes += phalanx_flak_projectile
|
|
phalanx_flakcombo.FireModes += new InfiniteFireModeDefinition
|
|
phalanx_flakcombo.FireModes.head.AmmoTypeIndices += 0
|
|
phalanx_flakcombo.FireModes.head.AmmoSlotIndex = 0
|
|
phalanx_flakcombo.FireModes.head.Magazine = 4000
|
|
phalanx_flakcombo.FireModes += new InfiniteFireModeDefinition
|
|
phalanx_flakcombo.FireModes(1).AmmoTypeIndices += 0
|
|
phalanx_flakcombo.FireModes(1).ProjectileTypeIndices += 1
|
|
phalanx_flakcombo.FireModes(1).AmmoSlotIndex = 0
|
|
phalanx_flakcombo.FireModes(1).Magazine = 4000
|
|
|
|
vanu_sentry_turret_weapon.Name = "vanu_sentry_turret_weapon"
|
|
vanu_sentry_turret_weapon.Size = EquipmentSize.BaseTurretWeapon
|
|
vanu_sentry_turret_weapon.AmmoTypes += ancient_ammo_vehicle
|
|
vanu_sentry_turret_weapon.ProjectileTypes += vanu_sentry_turret_projectile
|
|
vanu_sentry_turret_weapon.FireModes += new FireModeDefinition
|
|
vanu_sentry_turret_weapon.FireModes.head.AmmoTypeIndices += 0
|
|
vanu_sentry_turret_weapon.FireModes.head.AmmoSlotIndex = 0
|
|
vanu_sentry_turret_weapon.FireModes.head.Magazine = 100
|
|
|
|
spitfire_weapon.Name = "spitfire_weapon"
|
|
spitfire_weapon.Size = EquipmentSize.BaseTurretWeapon
|
|
spitfire_weapon.AmmoTypes += spitfire_ammo
|
|
spitfire_weapon.ProjectileTypes += spitfire_ammo_projectile
|
|
spitfire_weapon.FireModes += new InfiniteFireModeDefinition
|
|
spitfire_weapon.FireModes.head.AmmoTypeIndices += 0
|
|
spitfire_weapon.FireModes.head.AmmoSlotIndex = 0
|
|
spitfire_weapon.FireModes.head.Magazine = 4000
|
|
|
|
spitfire_aa_weapon.Name = "spitfire_aa_weapon"
|
|
spitfire_aa_weapon.Size = EquipmentSize.BaseTurretWeapon
|
|
spitfire_aa_weapon.AmmoTypes += spitfire_aa_ammo
|
|
spitfire_aa_weapon.ProjectileTypes += spitfire_aa_ammo_projectile
|
|
spitfire_aa_weapon.FireModes += new InfiniteFireModeDefinition
|
|
spitfire_aa_weapon.FireModes.head.AmmoTypeIndices += 0
|
|
spitfire_aa_weapon.FireModes.head.AmmoSlotIndex = 0
|
|
spitfire_aa_weapon.FireModes.head.Magazine = 4000
|
|
|
|
energy_gun.Name = "energy_gun"
|
|
energy_gun.Size = EquipmentSize.BaseTurretWeapon
|
|
energy_gun.AmmoTypes += energy_gun_ammo
|
|
energy_gun.ProjectileTypes += bullet_9mm_projectile //fallback
|
|
energy_gun.FireModes += new FireModeDefinition
|
|
energy_gun.FireModes.head.AmmoTypeIndices += 0
|
|
energy_gun.FireModes.head.AmmoSlotIndex = 0
|
|
energy_gun.FireModes.head.Magazine = 4000
|
|
|
|
energy_gun_nc.Name = "energy_gun_nc"
|
|
energy_gun_nc.Size = EquipmentSize.BaseTurretWeapon
|
|
energy_gun_nc.AmmoTypes += energy_gun_ammo
|
|
energy_gun_nc.ProjectileTypes += energy_gun_nc_projectile
|
|
energy_gun_nc.FireModes += new PelletFireModeDefinition
|
|
energy_gun_nc.FireModes.head.AmmoTypeIndices += 0
|
|
energy_gun_nc.FireModes.head.AmmoSlotIndex = 0
|
|
energy_gun_nc.FireModes.head.Magazine = 35
|
|
energy_gun_nc.FireModes.head.Chamber = 9
|
|
|
|
energy_gun_tr.Name = "energy_gun_tr"
|
|
energy_gun_tr.Size = EquipmentSize.BaseTurretWeapon
|
|
energy_gun_tr.AmmoTypes += energy_gun_ammo
|
|
energy_gun_tr.ProjectileTypes += energy_gun_tr_projectile
|
|
energy_gun_tr.FireModes += new FireModeDefinition
|
|
energy_gun_tr.FireModes.head.AmmoTypeIndices += 0
|
|
energy_gun_tr.FireModes.head.AmmoSlotIndex = 0
|
|
energy_gun_tr.FireModes.head.Magazine = 200
|
|
|
|
energy_gun_vs.Name = "energy_gun_vs"
|
|
energy_gun_vs.Size = EquipmentSize.BaseTurretWeapon
|
|
energy_gun_vs.AmmoTypes += energy_gun_ammo
|
|
energy_gun_vs.ProjectileTypes += energy_gun_tr_projectile
|
|
energy_gun_vs.FireModes += new FireModeDefinition
|
|
energy_gun_vs.FireModes.head.AmmoTypeIndices += 0
|
|
energy_gun_vs.FireModes.head.AmmoSlotIndex = 0
|
|
energy_gun_vs.FireModes.head.Magazine = 100
|
|
}
|
|
|
|
/**
|
|
* Initialize `VehicleDefinition` globals.
|
|
*/
|
|
private def init_vehicles(): Unit = {
|
|
fury.Name = "fury"
|
|
fury.MaxHealth = 650
|
|
fury.Damageable = true
|
|
fury.Repairable = true
|
|
fury.RepairIfDestroyed = false
|
|
fury.MaxShields = 130 + 1
|
|
fury.Seats += 0 -> new SeatDefinition()
|
|
fury.Seats(0).Bailable = true
|
|
fury.Seats(0).ControlledWeapon = 1
|
|
fury.Weapons += 1 -> fury_weapon_systema
|
|
fury.MountPoints += 1 -> 0
|
|
fury.MountPoints += 2 -> 0
|
|
fury.TrunkSize = InventoryTile.Tile1111
|
|
fury.TrunkOffset = 30
|
|
fury.TrunkLocation = Vector3(-1.71f, 0f, 0f)
|
|
fury.AutoPilotSpeeds = (24, 10)
|
|
fury.DestroyedModel = Some(DestroyedVehicle.QuadAssault)
|
|
fury.JackingDuration = Array(0, 10, 3, 2)
|
|
|
|
quadassault.Name = "quadassault" // Basilisk
|
|
quadassault.MaxHealth = 650
|
|
quadassault.Damageable = true
|
|
quadassault.Repairable = true
|
|
quadassault.RepairIfDestroyed = false
|
|
quadassault.MaxShields = 130 + 1
|
|
quadassault.Seats += 0 -> new SeatDefinition()
|
|
quadassault.Seats(0).Bailable = true
|
|
quadassault.Seats(0).ControlledWeapon = 1
|
|
quadassault.Weapons += 1 -> quadassault_weapon_system
|
|
quadassault.MountPoints += 1 -> 0
|
|
quadassault.MountPoints += 2 -> 0
|
|
quadassault.TrunkSize = InventoryTile.Tile1111
|
|
quadassault.TrunkOffset = 30
|
|
quadassault.TrunkLocation = Vector3(-1.71f, 0f, 0f)
|
|
quadassault.AutoPilotSpeeds = (24, 10)
|
|
quadassault.DestroyedModel = Some(DestroyedVehicle.QuadAssault)
|
|
quadassault.JackingDuration = Array(0, 10, 3, 2)
|
|
|
|
quadstealth.Name = "quadstealth" // Wraith
|
|
quadstealth.MaxHealth = 650
|
|
quadstealth.Damageable = true
|
|
quadstealth.Repairable = true
|
|
quadstealth.RepairIfDestroyed = false
|
|
quadstealth.MaxShields = 130 + 1
|
|
quadstealth.CanCloak = true
|
|
quadstealth.Seats += 0 -> new SeatDefinition()
|
|
quadstealth.Seats(0).Bailable = true
|
|
quadstealth.CanCloak = true
|
|
quadstealth.MountPoints += 1 -> 0
|
|
quadstealth.MountPoints += 2 -> 0
|
|
quadstealth.TrunkSize = InventoryTile.Tile1111
|
|
quadstealth.TrunkOffset = 30
|
|
quadstealth.TrunkLocation = Vector3(-1.71f, 0f, 0f)
|
|
quadstealth.AutoPilotSpeeds = (24, 10)
|
|
quadstealth.DestroyedModel = Some(DestroyedVehicle.QuadStealth)
|
|
quadstealth.JackingDuration = Array(0, 10, 3, 2)
|
|
|
|
two_man_assault_buggy.Name = "two_man_assault_buggy" // Harasser
|
|
two_man_assault_buggy.MaxHealth = 1250
|
|
two_man_assault_buggy.Damageable = true
|
|
two_man_assault_buggy.Repairable = true
|
|
two_man_assault_buggy.RepairIfDestroyed = false
|
|
two_man_assault_buggy.MaxShields = 250 + 1
|
|
two_man_assault_buggy.Seats += 0 -> new SeatDefinition()
|
|
two_man_assault_buggy.Seats(0).Bailable = true
|
|
two_man_assault_buggy.Seats += 1 -> new SeatDefinition()
|
|
two_man_assault_buggy.Seats(1).Bailable = true
|
|
two_man_assault_buggy.Seats(1).ControlledWeapon = 2
|
|
two_man_assault_buggy.Weapons += 2 -> chaingun_p
|
|
two_man_assault_buggy.MountPoints += 1 -> 0
|
|
two_man_assault_buggy.MountPoints += 2 -> 1
|
|
two_man_assault_buggy.TrunkSize = InventoryTile.Tile1511
|
|
two_man_assault_buggy.TrunkOffset = 30
|
|
two_man_assault_buggy.TrunkLocation = Vector3(-2.5f, 0f, 0f)
|
|
two_man_assault_buggy.AutoPilotSpeeds = (22, 8)
|
|
two_man_assault_buggy.DestroyedModel = Some(DestroyedVehicle.TwoManAssaultBuggy)
|
|
two_man_assault_buggy.JackingDuration = Array(0, 15, 5, 3)
|
|
|
|
skyguard.Name = "skyguard"
|
|
skyguard.MaxHealth = 1000
|
|
skyguard.Damageable = true
|
|
skyguard.Repairable = true
|
|
skyguard.RepairIfDestroyed = false
|
|
skyguard.MaxShields = 200 + 1
|
|
skyguard.Seats += 0 -> new SeatDefinition()
|
|
skyguard.Seats(0).Bailable = true
|
|
skyguard.Seats += 1 -> new SeatDefinition()
|
|
skyguard.Seats(1).Bailable = true
|
|
skyguard.Seats(1).ControlledWeapon = 2
|
|
skyguard.Weapons += 2 -> skyguard_weapon_system
|
|
skyguard.MountPoints += 1 -> 0
|
|
skyguard.MountPoints += 2 -> 0
|
|
skyguard.MountPoints += 3 -> 1
|
|
skyguard.TrunkSize = InventoryTile.Tile1511
|
|
skyguard.TrunkOffset = 30
|
|
skyguard.TrunkLocation = Vector3(2.5f, 0f, 0f)
|
|
skyguard.AutoPilotSpeeds = (22, 8)
|
|
skyguard.DestroyedModel = Some(DestroyedVehicle.Skyguard)
|
|
skyguard.JackingDuration = Array(0, 15, 5, 3)
|
|
|
|
threemanheavybuggy.Name = "threemanheavybuggy" // Marauder
|
|
threemanheavybuggy.MaxHealth = 1700
|
|
threemanheavybuggy.Damageable = true
|
|
threemanheavybuggy.Repairable = true
|
|
threemanheavybuggy.RepairIfDestroyed = false
|
|
threemanheavybuggy.MaxShields = 340 + 1
|
|
threemanheavybuggy.Seats += 0 -> new SeatDefinition()
|
|
threemanheavybuggy.Seats(0).Bailable = true
|
|
threemanheavybuggy.Seats += 1 -> new SeatDefinition()
|
|
threemanheavybuggy.Seats(1).Bailable = true
|
|
threemanheavybuggy.Seats(1).ControlledWeapon = 3
|
|
threemanheavybuggy.Seats += 2 -> new SeatDefinition()
|
|
threemanheavybuggy.Seats(2).Bailable = true
|
|
threemanheavybuggy.Seats(2).ControlledWeapon = 4
|
|
threemanheavybuggy.Weapons += 3 -> chaingun_p
|
|
threemanheavybuggy.Weapons += 4 -> grenade_launcher_marauder
|
|
threemanheavybuggy.MountPoints += 1 -> 0
|
|
threemanheavybuggy.MountPoints += 2 -> 1
|
|
threemanheavybuggy.MountPoints += 3 -> 2
|
|
threemanheavybuggy.TrunkSize = InventoryTile.Tile1511
|
|
threemanheavybuggy.TrunkOffset = 30
|
|
threemanheavybuggy.TrunkLocation = Vector3(3.01f, 0f, 0f)
|
|
threemanheavybuggy.AutoPilotSpeeds = (22, 8)
|
|
threemanheavybuggy.DestroyedModel = Some(DestroyedVehicle.ThreeManHeavyBuggy)
|
|
threemanheavybuggy.Subtract.Damage1 = 5
|
|
threemanheavybuggy.JackingDuration = Array(0, 20, 7, 5)
|
|
|
|
twomanheavybuggy.Name = "twomanheavybuggy" // Enforcer
|
|
twomanheavybuggy.MaxHealth = 1800
|
|
twomanheavybuggy.Damageable = true
|
|
twomanheavybuggy.Repairable = true
|
|
twomanheavybuggy.RepairIfDestroyed = false
|
|
twomanheavybuggy.MaxShields = 360 + 1
|
|
twomanheavybuggy.Seats += 0 -> new SeatDefinition()
|
|
twomanheavybuggy.Seats(0).Bailable = true
|
|
twomanheavybuggy.Seats += 1 -> new SeatDefinition()
|
|
twomanheavybuggy.Seats(1).Bailable = true
|
|
twomanheavybuggy.Seats(1).ControlledWeapon = 2
|
|
twomanheavybuggy.Weapons += 2 -> advanced_missile_launcher_t
|
|
twomanheavybuggy.MountPoints += 1 -> 0
|
|
twomanheavybuggy.MountPoints += 2 -> 1
|
|
twomanheavybuggy.TrunkSize = InventoryTile.Tile1511
|
|
twomanheavybuggy.TrunkOffset = 30
|
|
twomanheavybuggy.TrunkLocation = Vector3(-0.23f, -2.05f, 0f)
|
|
twomanheavybuggy.AutoPilotSpeeds = (22, 8)
|
|
twomanheavybuggy.DestroyedModel = Some(DestroyedVehicle.TwoManHeavyBuggy)
|
|
twomanheavybuggy.Subtract.Damage1 = 5
|
|
twomanheavybuggy.JackingDuration = Array(0, 20, 7, 5)
|
|
|
|
twomanhoverbuggy.Name = "twomanhoverbuggy" // Thresher
|
|
twomanhoverbuggy.MaxHealth = 1600
|
|
twomanhoverbuggy.Damageable = true
|
|
twomanhoverbuggy.Repairable = true
|
|
twomanhoverbuggy.RepairIfDestroyed = false
|
|
twomanhoverbuggy.MaxShields = 320 + 1
|
|
twomanhoverbuggy.Seats += 0 -> new SeatDefinition()
|
|
twomanhoverbuggy.Seats(0).Bailable = true
|
|
twomanhoverbuggy.Seats += 1 -> new SeatDefinition()
|
|
twomanhoverbuggy.Seats(1).Bailable = true
|
|
twomanhoverbuggy.Seats(1).ControlledWeapon = 2
|
|
twomanhoverbuggy.Weapons += 2 -> flux_cannon_thresher
|
|
twomanhoverbuggy.MountPoints += 1 -> 0
|
|
twomanhoverbuggy.MountPoints += 2 -> 1
|
|
twomanhoverbuggy.TrunkSize = InventoryTile.Tile1511
|
|
twomanhoverbuggy.TrunkOffset = 30
|
|
twomanhoverbuggy.TrunkLocation = Vector3(-3.39f, 0f, 0f)
|
|
twomanhoverbuggy.AutoPilotSpeeds = (22, 10)
|
|
twomanhoverbuggy.DestroyedModel = Some(DestroyedVehicle.TwoManHoverBuggy)
|
|
twomanhoverbuggy.Subtract.Damage1 = 5
|
|
twomanhoverbuggy.JackingDuration = Array(0, 20, 7, 5)
|
|
|
|
mediumtransport.Name = "mediumtransport" // Deliverer
|
|
mediumtransport.MaxHealth = 2500
|
|
mediumtransport.Damageable = true
|
|
mediumtransport.Repairable = true
|
|
mediumtransport.RepairIfDestroyed = false
|
|
mediumtransport.MaxShields = 500 + 1
|
|
mediumtransport.Seats += 0 -> new SeatDefinition()
|
|
mediumtransport.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
mediumtransport.Seats += 1 -> new SeatDefinition()
|
|
mediumtransport.Seats(1).ControlledWeapon = 5
|
|
mediumtransport.Seats += 2 -> new SeatDefinition()
|
|
mediumtransport.Seats(2).ControlledWeapon = 6
|
|
mediumtransport.Seats += 3 -> new SeatDefinition()
|
|
mediumtransport.Seats += 4 -> new SeatDefinition()
|
|
mediumtransport.Weapons += 5 -> mediumtransport_weapon_systemA
|
|
mediumtransport.Weapons += 6 -> mediumtransport_weapon_systemB
|
|
mediumtransport.MountPoints += 1 -> 0
|
|
mediumtransport.MountPoints += 2 -> 1
|
|
mediumtransport.MountPoints += 3 -> 2
|
|
mediumtransport.MountPoints += 4 -> 3
|
|
mediumtransport.MountPoints += 5 -> 4
|
|
mediumtransport.TrunkSize = InventoryTile.Tile1515
|
|
mediumtransport.TrunkOffset = 30
|
|
mediumtransport.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
|
mediumtransport.AutoPilotSpeeds = (18, 6)
|
|
mediumtransport.DestroyedModel = Some(DestroyedVehicle.MediumTransport)
|
|
mediumtransport.Subtract.Damage1 = 7
|
|
mediumtransport.JackingDuration = Array(0, 25, 8, 5)
|
|
|
|
battlewagon.Name = "battlewagon" // Raider
|
|
battlewagon.MaxHealth = 2500
|
|
battlewagon.Damageable = true
|
|
battlewagon.Repairable = true
|
|
battlewagon.RepairIfDestroyed = false
|
|
battlewagon.MaxShields = 500 + 1
|
|
battlewagon.Seats += 0 -> new SeatDefinition()
|
|
battlewagon.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
battlewagon.Seats += 1 -> new SeatDefinition()
|
|
battlewagon.Seats(1).ControlledWeapon = 5
|
|
battlewagon.Seats += 2 -> new SeatDefinition()
|
|
battlewagon.Seats(2).ControlledWeapon = 6
|
|
battlewagon.Seats += 3 -> new SeatDefinition()
|
|
battlewagon.Seats(3).ControlledWeapon = 7
|
|
battlewagon.Seats += 4 -> new SeatDefinition()
|
|
battlewagon.Seats(4).ControlledWeapon = 8
|
|
battlewagon.Weapons += 5 -> battlewagon_weapon_systema
|
|
battlewagon.Weapons += 6 -> battlewagon_weapon_systemb
|
|
battlewagon.Weapons += 7 -> battlewagon_weapon_systemc
|
|
battlewagon.Weapons += 8 -> battlewagon_weapon_systemd
|
|
battlewagon.MountPoints += 1 -> 0
|
|
battlewagon.MountPoints += 2 -> 1
|
|
battlewagon.MountPoints += 3 -> 2
|
|
battlewagon.MountPoints += 4 -> 3
|
|
battlewagon.MountPoints += 5 -> 4
|
|
battlewagon.TrunkSize = InventoryTile.Tile1515
|
|
battlewagon.TrunkOffset = 30
|
|
battlewagon.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
|
battlewagon.AutoPilotSpeeds = (18, 6)
|
|
battlewagon.DestroyedModel = Some(DestroyedVehicle.MediumTransport)
|
|
battlewagon.JackingDuration = Array(0, 25, 8, 5)
|
|
|
|
thunderer.Name = "thunderer"
|
|
thunderer.MaxHealth = 2500
|
|
thunderer.Damageable = true
|
|
thunderer.Repairable = true
|
|
thunderer.RepairIfDestroyed = false
|
|
thunderer.MaxShields = 500 + 1
|
|
thunderer.Seats += 0 -> new SeatDefinition()
|
|
thunderer.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
thunderer.Seats += 1 -> new SeatDefinition()
|
|
thunderer.Seats(1).ControlledWeapon = 5
|
|
thunderer.Seats += 2 -> new SeatDefinition()
|
|
thunderer.Seats(2).ControlledWeapon = 6
|
|
thunderer.Seats += 3 -> new SeatDefinition()
|
|
thunderer.Seats += 4 -> new SeatDefinition()
|
|
thunderer.Weapons += 5 -> thunderer_weapon_systema
|
|
thunderer.Weapons += 6 -> thunderer_weapon_systemb
|
|
thunderer.MountPoints += 1 -> 0
|
|
thunderer.MountPoints += 2 -> 1
|
|
thunderer.MountPoints += 3 -> 2
|
|
thunderer.MountPoints += 4 -> 3
|
|
thunderer.MountPoints += 5 -> 4
|
|
thunderer.TrunkSize = InventoryTile.Tile1515
|
|
thunderer.TrunkOffset = 30
|
|
thunderer.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
|
thunderer.AutoPilotSpeeds = (18, 6)
|
|
thunderer.DestroyedModel = Some(DestroyedVehicle.MediumTransport)
|
|
thunderer.Subtract.Damage1 = 7
|
|
thunderer.JackingDuration = Array(0, 25, 8, 5)
|
|
|
|
aurora.Name = "aurora"
|
|
aurora.MaxHealth = 2500
|
|
aurora.Damageable = true
|
|
aurora.Repairable = true
|
|
aurora.RepairIfDestroyed = false
|
|
aurora.MaxShields = 500 + 1
|
|
aurora.Seats += 0 -> new SeatDefinition()
|
|
aurora.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
aurora.Seats += 1 -> new SeatDefinition()
|
|
aurora.Seats(1).ControlledWeapon = 5
|
|
aurora.Seats += 2 -> new SeatDefinition()
|
|
aurora.Seats(2).ControlledWeapon = 6
|
|
aurora.Seats += 3 -> new SeatDefinition()
|
|
aurora.Seats += 4 -> new SeatDefinition()
|
|
aurora.Weapons += 5 -> aurora_weapon_systema
|
|
aurora.Weapons += 6 -> aurora_weapon_systemb
|
|
aurora.MountPoints += 1 -> 0
|
|
aurora.MountPoints += 2 -> 1
|
|
aurora.MountPoints += 3 -> 2
|
|
aurora.MountPoints += 4 -> 3
|
|
aurora.MountPoints += 5 -> 4
|
|
aurora.TrunkSize = InventoryTile.Tile1515
|
|
aurora.TrunkOffset = 30
|
|
aurora.TrunkLocation = Vector3(-3.46f, 0f, 0f)
|
|
aurora.AutoPilotSpeeds = (18, 6)
|
|
aurora.DestroyedModel = Some(DestroyedVehicle.MediumTransport)
|
|
aurora.Subtract.Damage1 = 7
|
|
aurora.JackingDuration = Array(0, 25, 8, 5)
|
|
|
|
apc_tr.Name = "apc_tr" // Juggernaut
|
|
apc_tr.MaxHealth = 6000
|
|
apc_tr.Damageable = true
|
|
apc_tr.Repairable = true
|
|
apc_tr.RepairIfDestroyed = false
|
|
apc_tr.MaxShields = 1200 + 1
|
|
apc_tr.Seats += 0 -> new SeatDefinition()
|
|
apc_tr.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
apc_tr.Seats += 1 -> new SeatDefinition()
|
|
apc_tr.Seats(1).ControlledWeapon = 11
|
|
apc_tr.Seats += 2 -> new SeatDefinition()
|
|
apc_tr.Seats(2).ControlledWeapon = 12
|
|
apc_tr.Seats += 3 -> new SeatDefinition()
|
|
apc_tr.Seats += 4 -> new SeatDefinition()
|
|
apc_tr.Seats += 5 -> new SeatDefinition()
|
|
apc_tr.Seats(5).ControlledWeapon = 15
|
|
apc_tr.Seats += 6 -> new SeatDefinition()
|
|
apc_tr.Seats(6).ControlledWeapon = 16
|
|
apc_tr.Seats += 7 -> new SeatDefinition()
|
|
apc_tr.Seats(7).ControlledWeapon = 13
|
|
apc_tr.Seats += 8 -> new SeatDefinition()
|
|
apc_tr.Seats(8).ControlledWeapon = 14
|
|
apc_tr.Seats += 9 -> new SeatDefinition()
|
|
apc_tr.Seats(9).ArmorRestriction = SeatArmorRestriction.MaxOnly
|
|
apc_tr.Seats += 10 -> new SeatDefinition()
|
|
apc_tr.Seats(10).ArmorRestriction = SeatArmorRestriction.MaxOnly
|
|
apc_tr.Weapons += 11 -> apc_weapon_systemc_tr
|
|
apc_tr.Weapons += 12 -> apc_weapon_systemb
|
|
apc_tr.Weapons += 13 -> apc_weapon_systema
|
|
apc_tr.Weapons += 14 -> apc_weapon_systemd_tr
|
|
apc_tr.Weapons += 15 -> apc_ballgun_r
|
|
apc_tr.Weapons += 16 -> apc_ballgun_l
|
|
apc_tr.MountPoints += 1 -> 0
|
|
apc_tr.MountPoints += 2 -> 0
|
|
apc_tr.MountPoints += 3 -> 1
|
|
apc_tr.MountPoints += 4 -> 2
|
|
apc_tr.MountPoints += 5 -> 3
|
|
apc_tr.MountPoints += 6 -> 4
|
|
apc_tr.MountPoints += 7 -> 5
|
|
apc_tr.MountPoints += 8 -> 6
|
|
apc_tr.MountPoints += 9 -> 7
|
|
apc_tr.MountPoints += 10 -> 8
|
|
apc_tr.MountPoints += 11 -> 9
|
|
apc_tr.MountPoints += 12 -> 10
|
|
apc_tr.TrunkSize = InventoryTile.Tile2016
|
|
apc_tr.TrunkOffset = 30
|
|
apc_tr.TrunkLocation = Vector3(-5.82f, 0f, 0f)
|
|
apc_tr.AutoPilotSpeeds = (16, 6)
|
|
apc_tr.DestroyedModel = Some(DestroyedVehicle.Apc)
|
|
apc_tr.JackingDuration = Array(0, 45, 15, 10)
|
|
|
|
apc_nc.Name = "apc_nc" // Vindicator
|
|
apc_nc.MaxHealth = 6000
|
|
apc_nc.Damageable = true
|
|
apc_nc.Repairable = true
|
|
apc_nc.RepairIfDestroyed = false
|
|
apc_nc.MaxShields = 1200 + 1
|
|
apc_nc.Seats += 0 -> new SeatDefinition()
|
|
apc_nc.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
apc_nc.Seats += 1 -> new SeatDefinition()
|
|
apc_nc.Seats(1).ControlledWeapon = 11
|
|
apc_nc.Seats += 2 -> new SeatDefinition()
|
|
apc_nc.Seats(2).ControlledWeapon = 12
|
|
apc_nc.Seats += 3 -> new SeatDefinition()
|
|
apc_nc.Seats += 4 -> new SeatDefinition()
|
|
apc_nc.Seats += 5 -> new SeatDefinition()
|
|
apc_nc.Seats(5).ControlledWeapon = 15
|
|
apc_nc.Seats += 6 -> new SeatDefinition()
|
|
apc_nc.Seats(6).ControlledWeapon = 16
|
|
apc_nc.Seats += 7 -> new SeatDefinition()
|
|
apc_nc.Seats(7).ControlledWeapon = 13
|
|
apc_nc.Seats += 8 -> new SeatDefinition()
|
|
apc_nc.Seats(8).ControlledWeapon = 14
|
|
apc_nc.Seats += 9 -> new SeatDefinition()
|
|
apc_nc.Seats(9).ArmorRestriction = SeatArmorRestriction.MaxOnly
|
|
apc_nc.Seats += 10 -> new SeatDefinition()
|
|
apc_nc.Seats(10).ArmorRestriction = SeatArmorRestriction.MaxOnly
|
|
apc_nc.Weapons += 11 -> apc_weapon_systemc_nc
|
|
apc_nc.Weapons += 12 -> apc_weapon_systemb
|
|
apc_nc.Weapons += 13 -> apc_weapon_systema
|
|
apc_nc.Weapons += 14 -> apc_weapon_systemd_nc
|
|
apc_nc.Weapons += 15 -> apc_ballgun_r
|
|
apc_nc.Weapons += 16 -> apc_ballgun_l
|
|
apc_nc.MountPoints += 1 -> 0
|
|
apc_nc.MountPoints += 2 -> 0
|
|
apc_nc.MountPoints += 3 -> 1
|
|
apc_nc.MountPoints += 4 -> 2
|
|
apc_nc.MountPoints += 5 -> 3
|
|
apc_nc.MountPoints += 6 -> 4
|
|
apc_nc.MountPoints += 7 -> 5
|
|
apc_nc.MountPoints += 8 -> 6
|
|
apc_nc.MountPoints += 9 -> 7
|
|
apc_nc.MountPoints += 10 -> 8
|
|
apc_nc.MountPoints += 11 -> 9
|
|
apc_nc.MountPoints += 12 -> 10
|
|
apc_nc.TrunkSize = InventoryTile.Tile2016
|
|
apc_nc.TrunkOffset = 30
|
|
apc_nc.TrunkLocation = Vector3(-5.82f, 0f, 0f)
|
|
apc_nc.AutoPilotSpeeds = (16, 6)
|
|
apc_nc.DestroyedModel = Some(DestroyedVehicle.Apc)
|
|
apc_nc.JackingDuration = Array(0, 45, 15, 10)
|
|
|
|
apc_vs.Name = "apc_vs" // Leviathan
|
|
apc_vs.MaxHealth = 6000
|
|
apc_vs.Damageable = true
|
|
apc_vs.Repairable = true
|
|
apc_vs.RepairIfDestroyed = false
|
|
apc_vs.MaxShields = 1200 + 1
|
|
apc_vs.Seats += 0 -> new SeatDefinition()
|
|
apc_vs.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
apc_vs.Seats += 1 -> new SeatDefinition()
|
|
apc_vs.Seats(1).ControlledWeapon = 11
|
|
apc_vs.Seats += 2 -> new SeatDefinition()
|
|
apc_vs.Seats(2).ControlledWeapon = 12
|
|
apc_vs.Seats += 3 -> new SeatDefinition()
|
|
apc_vs.Seats += 4 -> new SeatDefinition()
|
|
apc_vs.Seats += 5 -> new SeatDefinition()
|
|
apc_vs.Seats(5).ControlledWeapon = 15
|
|
apc_vs.Seats += 6 -> new SeatDefinition()
|
|
apc_vs.Seats(6).ControlledWeapon = 16
|
|
apc_vs.Seats += 7 -> new SeatDefinition()
|
|
apc_vs.Seats(7).ControlledWeapon = 13
|
|
apc_vs.Seats += 8 -> new SeatDefinition()
|
|
apc_vs.Seats(8).ControlledWeapon = 14
|
|
apc_vs.Seats += 9 -> new SeatDefinition()
|
|
apc_vs.Seats(9).ArmorRestriction = SeatArmorRestriction.MaxOnly
|
|
apc_vs.Seats += 10 -> new SeatDefinition()
|
|
apc_vs.Seats(10).ArmorRestriction = SeatArmorRestriction.MaxOnly
|
|
apc_vs.Weapons += 11 -> apc_weapon_systemc_vs
|
|
apc_vs.Weapons += 12 -> apc_weapon_systemb
|
|
apc_vs.Weapons += 13 -> apc_weapon_systema
|
|
apc_vs.Weapons += 14 -> apc_weapon_systemd_vs
|
|
apc_vs.Weapons += 15 -> apc_ballgun_r
|
|
apc_vs.Weapons += 16 -> apc_ballgun_l
|
|
apc_vs.MountPoints += 1 -> 0
|
|
apc_vs.MountPoints += 2 -> 0
|
|
apc_vs.MountPoints += 3 -> 1
|
|
apc_vs.MountPoints += 4 -> 2
|
|
apc_vs.MountPoints += 5 -> 3
|
|
apc_vs.MountPoints += 6 -> 4
|
|
apc_vs.MountPoints += 7 -> 5
|
|
apc_vs.MountPoints += 8 -> 6
|
|
apc_vs.MountPoints += 9 -> 7
|
|
apc_vs.MountPoints += 10 -> 8
|
|
apc_vs.MountPoints += 11 -> 9
|
|
apc_vs.MountPoints += 12 -> 10
|
|
apc_vs.TrunkSize = InventoryTile.Tile2016
|
|
apc_vs.TrunkOffset = 30
|
|
apc_vs.TrunkLocation = Vector3(-5.82f, 0f, 0f)
|
|
apc_vs.AutoPilotSpeeds = (16, 6)
|
|
apc_vs.DestroyedModel = Some(DestroyedVehicle.Apc)
|
|
apc_vs.JackingDuration = Array(0, 45, 15, 10)
|
|
|
|
lightning.Name = "lightning"
|
|
lightning.MaxHealth = 2000
|
|
lightning.Damageable = true
|
|
lightning.Repairable = true
|
|
lightning.RepairIfDestroyed = false
|
|
lightning.MaxShields = 400 + 1
|
|
lightning.Seats += 0 -> new SeatDefinition()
|
|
lightning.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
lightning.Seats(0).ControlledWeapon = 1
|
|
lightning.Weapons += 1 -> lightning_weapon_system
|
|
lightning.MountPoints += 1 -> 0
|
|
lightning.MountPoints += 2 -> 0
|
|
lightning.TrunkSize = InventoryTile.Tile1511
|
|
lightning.TrunkOffset = 30
|
|
lightning.TrunkLocation = Vector3(-3f, 0f, 0f)
|
|
lightning.AutoPilotSpeeds = (20, 8)
|
|
lightning.DestroyedModel = Some(DestroyedVehicle.Lightning)
|
|
lightning.Subtract.Damage1 = 7
|
|
lightning.JackingDuration = Array(0, 20, 7, 5)
|
|
|
|
prowler.Name = "prowler"
|
|
prowler.MaxHealth = 4800
|
|
prowler.Damageable = true
|
|
prowler.Repairable = true
|
|
prowler.RepairIfDestroyed = false
|
|
prowler.MaxShields = 960 + 1
|
|
prowler.Seats += 0 -> new SeatDefinition()
|
|
prowler.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
prowler.Seats += 1 -> new SeatDefinition()
|
|
prowler.Seats(1).ControlledWeapon = 3
|
|
prowler.Seats += 2 -> new SeatDefinition()
|
|
prowler.Seats(2).ControlledWeapon = 4
|
|
prowler.Weapons += 3 -> prowler_weapon_systemA
|
|
prowler.Weapons += 4 -> prowler_weapon_systemB
|
|
prowler.MountPoints += 1 -> 0
|
|
prowler.MountPoints += 2 -> 1
|
|
prowler.MountPoints += 3 -> 2
|
|
prowler.TrunkSize = InventoryTile.Tile1511
|
|
prowler.TrunkOffset = 30
|
|
prowler.TrunkLocation = Vector3(-4.71f, 0f, 0f)
|
|
prowler.AutoPilotSpeeds = (14, 6)
|
|
prowler.DestroyedModel = Some(DestroyedVehicle.Prowler)
|
|
prowler.Subtract.Damage1 = 9
|
|
prowler.JackingDuration = Array(0, 30, 10, 5)
|
|
|
|
vanguard.Name = "vanguard"
|
|
vanguard.MaxHealth = 5400
|
|
vanguard.Damageable = true
|
|
vanguard.Repairable = true
|
|
vanguard.RepairIfDestroyed = false
|
|
vanguard.MaxShields = 1080 + 1
|
|
vanguard.Seats += 0 -> new SeatDefinition()
|
|
vanguard.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
vanguard.Seats += 1 -> new SeatDefinition()
|
|
vanguard.Seats(1).ControlledWeapon = 2
|
|
vanguard.Weapons += 2 -> vanguard_weapon_system
|
|
vanguard.MountPoints += 1 -> 0
|
|
vanguard.MountPoints += 2 -> 1
|
|
vanguard.TrunkSize = InventoryTile.Tile1511
|
|
vanguard.TrunkOffset = 30
|
|
vanguard.TrunkLocation = Vector3(-4.84f, 0f, 0f)
|
|
vanguard.AutoPilotSpeeds = (16, 6)
|
|
vanguard.DestroyedModel = Some(DestroyedVehicle.Vanguard)
|
|
vanguard.Subtract.Damage1 = 9
|
|
vanguard.JackingDuration = Array(0, 30, 10, 5)
|
|
|
|
magrider.Name = "magrider"
|
|
magrider.MaxHealth = 4200
|
|
magrider.Damageable = true
|
|
magrider.Repairable = true
|
|
magrider.RepairIfDestroyed = false
|
|
magrider.MaxShields = 840 + 1
|
|
magrider.Seats += 0 -> new SeatDefinition()
|
|
magrider.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
magrider.Seats(0).ControlledWeapon = 2
|
|
magrider.Seats += 1 -> new SeatDefinition()
|
|
magrider.Seats(1).ControlledWeapon = 3
|
|
magrider.Weapons += 2 -> particle_beam_magrider
|
|
magrider.Weapons += 3 -> heavy_rail_beam_magrider
|
|
magrider.MountPoints += 1 -> 0
|
|
magrider.MountPoints += 2 -> 1
|
|
magrider.TrunkSize = InventoryTile.Tile1511
|
|
magrider.TrunkOffset = 30
|
|
magrider.TrunkLocation = Vector3(5.06f, 0f, 0f)
|
|
magrider.AutoPilotSpeeds = (18, 6)
|
|
magrider.DestroyedModel = Some(DestroyedVehicle.Magrider)
|
|
magrider.Subtract.Damage1 = 9
|
|
magrider.JackingDuration = Array(0, 30, 10, 5)
|
|
|
|
val utilityConverter = new UtilityVehicleConverter
|
|
ant.Name = "ant"
|
|
ant.MaxHealth = 2000
|
|
ant.Damageable = true
|
|
ant.Repairable = true
|
|
ant.RepairIfDestroyed = false
|
|
ant.MaxShields = 400 + 1
|
|
ant.Seats += 0 -> new SeatDefinition()
|
|
ant.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
ant.MountPoints += 1 -> 0
|
|
ant.MountPoints += 2 -> 0
|
|
ant.Deployment = true
|
|
ant.DeployTime = 1500
|
|
ant.UndeployTime = 1500
|
|
ant.AutoPilotSpeeds = (18, 6)
|
|
ant.MaxNtuCapacitor = 1500
|
|
ant.Packet = utilityConverter
|
|
ant.DestroyedModel = Some(DestroyedVehicle.Ant)
|
|
ant.Subtract.Damage1 = 5
|
|
ant.JackingDuration = Array(0, 60, 20, 15)
|
|
|
|
ams.Name = "ams"
|
|
ams.MaxHealth = 5000 // Temporary - original value is 3000
|
|
ams.Damageable = true
|
|
ams.Repairable = true
|
|
ams.RepairIfDestroyed = false
|
|
ams.MaxShields = 1000 + 1 // Temporary - original value is 600 + 1
|
|
ams.Seats += 0 -> new SeatDefinition()
|
|
ams.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
|
|
ams.MountPoints += 1 -> 0
|
|
ams.MountPoints += 2 -> 0
|
|
ams.Utilities += 1 -> UtilityType.matrix_terminalc
|
|
ams.Utilities += 2 -> UtilityType.ams_respawn_tube
|
|
ams.Utilities += 3 -> UtilityType.order_terminala
|
|
ams.Utilities += 4 -> UtilityType.order_terminalb
|
|
ams.Deployment = true
|
|
ams.DeployTime = 2000
|
|
ams.UndeployTime = 2000
|
|
ams.DeconstructionTime = Some(20 minutes)
|
|
ams.AutoPilotSpeeds = (18, 6)
|
|
ams.Packet = utilityConverter
|
|
ams.DestroyedModel = Some(DestroyedVehicle.Ams)
|
|
ams.Subtract.Damage1 = 10
|
|
ams.JackingDuration = Array(0, 60, 40, 30) // Temporary - original values are 0, 60, 20, 15
|
|
|
|
val variantConverter = new VariantVehicleConverter
|
|
router.Name = "router"
|
|
router.MaxHealth = 4000
|
|
router.Damageable = true
|
|
router.Repairable = true
|
|
router.RepairIfDestroyed = false
|
|
router.MaxShields = 800 + 1
|
|
router.Seats += 0 -> new SeatDefinition()
|
|
router.MountPoints += 1 -> 0
|
|
router.Utilities += 1 -> UtilityType.teleportpad_terminal
|
|
router.Utilities += 2 -> UtilityType.internal_router_telepad_deployable
|
|
router.TrunkSize = InventoryTile.Tile1511
|
|
router.TrunkOffset = 30
|
|
router.TrunkLocation = Vector3(0f, 3.4f, 0f)
|
|
router.Deployment = true
|
|
router.DeployTime = 2000
|
|
router.UndeployTime = 2000
|
|
router.DeconstructionTime = Duration(20, "minutes")
|
|
router.AutoPilotSpeeds = (16, 6)
|
|
router.Packet = variantConverter
|
|
router.DestroyedModel = Some(DestroyedVehicle.Router)
|
|
router.Subtract.Damage1 = 5
|
|
router.JackingDuration = Array(0, 20, 7, 5)
|
|
|
|
switchblade.Name = "switchblade"
|
|
switchblade.MaxHealth = 1750
|
|
switchblade.Damageable = true
|
|
switchblade.Repairable = true
|
|
switchblade.RepairIfDestroyed = false
|
|
switchblade.MaxShields = 350 + 1
|
|
switchblade.Seats += 0 -> new SeatDefinition()
|
|
switchblade.Seats(0).ControlledWeapon = 1
|
|
switchblade.Weapons += 1 -> scythe
|
|
switchblade.MountPoints += 1 -> 0
|
|
switchblade.MountPoints += 2 -> 0
|
|
switchblade.TrunkSize = InventoryTile.Tile1511
|
|
switchblade.TrunkOffset = 30
|
|
switchblade.TrunkLocation = Vector3(-2.5f, 0f, 0f)
|
|
switchblade.Deployment = true
|
|
switchblade.DeployTime = 2000
|
|
switchblade.UndeployTime = 2000
|
|
switchblade.AutoPilotSpeeds = (22, 8)
|
|
switchblade.Packet = variantConverter
|
|
switchblade.DestroyedModel = Some(DestroyedVehicle.Switchblade)
|
|
switchblade.Subtract.Damage0 = 5
|
|
switchblade.Subtract.Damage1 = 5
|
|
switchblade.JackingDuration = Array(0, 20, 7, 5)
|
|
|
|
flail.Name = "flail"
|
|
flail.MaxHealth = 2400
|
|
flail.Damageable = true
|
|
flail.Repairable = true
|
|
flail.RepairIfDestroyed = false
|
|
flail.MaxShields = 480 + 1
|
|
flail.Seats += 0 -> new SeatDefinition()
|
|
flail.Seats(0).ControlledWeapon = 1
|
|
flail.Weapons += 1 -> flail_weapon
|
|
flail.MountPoints += 1 -> 0
|
|
flail.TrunkSize = InventoryTile.Tile1511
|
|
flail.TrunkOffset = 30
|
|
flail.TrunkLocation = Vector3(-3.75f, 0f, 0f)
|
|
flail.Deployment = true
|
|
flail.DeployTime = 2000
|
|
flail.UndeployTime = 2000
|
|
flail.AutoPilotSpeeds = (14, 6)
|
|
flail.Packet = variantConverter
|
|
flail.DestroyedModel = Some(DestroyedVehicle.Flail)
|
|
flail.Subtract.Damage1 = 7
|
|
flail.JackingDuration = Array(0, 20, 7, 5)
|
|
|
|
mosquito.Name = "mosquito"
|
|
mosquito.MaxHealth = 665
|
|
mosquito.Damageable = true
|
|
mosquito.Repairable = true
|
|
mosquito.RepairIfDestroyed = false
|
|
mosquito.MaxShields = 133 + 1
|
|
mosquito.CanFly = true
|
|
mosquito.Seats += 0 -> new SeatDefinition()
|
|
mosquito.Seats(0).Bailable = true
|
|
mosquito.Seats(0).ControlledWeapon = 1
|
|
mosquito.Weapons += 1 -> rotarychaingun_mosquito
|
|
mosquito.MountPoints += 1 -> 0
|
|
mosquito.MountPoints += 2 -> 0
|
|
mosquito.TrunkSize = InventoryTile.Tile1111
|
|
mosquito.TrunkOffset = 30
|
|
mosquito.TrunkLocation = Vector3(-4.6f, 0f, 0f)
|
|
mosquito.AutoPilotSpeeds = (0, 6)
|
|
mosquito.Packet = variantConverter
|
|
mosquito.DestroyedModel = Some(DestroyedVehicle.Mosquito)
|
|
mosquito.JackingDuration = Array(0, 20, 7, 5)
|
|
mosquito.DamageUsing = DamageCalculations.AgainstAircraft
|
|
|
|
lightgunship.Name = "lightgunship" // Reaver
|
|
lightgunship.MaxHealth = 1000
|
|
lightgunship.Damageable = true
|
|
lightgunship.Repairable = true
|
|
lightgunship.RepairIfDestroyed = false
|
|
lightgunship.MaxShields = 200 + 1
|
|
lightgunship.CanFly = true
|
|
lightgunship.Seats += 0 -> new SeatDefinition()
|
|
lightgunship.Seats(0).Bailable = true
|
|
lightgunship.Seats(0).ControlledWeapon = 1
|
|
lightgunship.Weapons += 1 -> lightgunship_weapon_system
|
|
lightgunship.MountPoints += 1 -> 0
|
|
lightgunship.MountPoints += 2 -> 0
|
|
lightgunship.TrunkSize = InventoryTile.Tile1511
|
|
lightgunship.TrunkOffset = 30
|
|
lightgunship.TrunkLocation = Vector3(-5.61f, 0f, 0f)
|
|
lightgunship.AutoPilotSpeeds = (0, 4)
|
|
lightgunship.Packet = variantConverter
|
|
lightgunship.DestroyedModel = Some(DestroyedVehicle.LightGunship)
|
|
lightgunship.Subtract.Damage1 = 3
|
|
lightgunship.JackingDuration = Array(0, 30, 10, 5)
|
|
lightgunship.DamageUsing = DamageCalculations.AgainstAircraft
|
|
|
|
wasp.Name = "wasp"
|
|
wasp.MaxHealth = 515
|
|
wasp.Damageable = true
|
|
wasp.Repairable = true
|
|
wasp.RepairIfDestroyed = false
|
|
wasp.MaxShields = 103 + 1
|
|
wasp.CanFly = true
|
|
wasp.Seats += 0 -> new SeatDefinition()
|
|
wasp.Seats(0).Bailable = true
|
|
wasp.Seats(0).ControlledWeapon = 1
|
|
wasp.Weapons += 1 -> wasp_weapon_system
|
|
wasp.MountPoints += 1 -> 0
|
|
wasp.MountPoints += 2 -> 0
|
|
wasp.TrunkSize = InventoryTile.Tile1111
|
|
wasp.TrunkOffset = 30
|
|
wasp.TrunkLocation = Vector3(-4.6f, 0f, 0f)
|
|
wasp.AutoPilotSpeeds = (0, 6)
|
|
wasp.Packet = variantConverter
|
|
wasp.DestroyedModel = Some(DestroyedVehicle.Mosquito) //set_resource_parent wasp game_objects mosquito
|
|
wasp.JackingDuration = Array(0, 20, 7, 5)
|
|
wasp.DamageUsing = DamageCalculations.AgainstAircraft
|
|
|
|
liberator.Name = "liberator"
|
|
liberator.MaxHealth = 2500
|
|
liberator.Damageable = true
|
|
liberator.Repairable = true
|
|
liberator.RepairIfDestroyed = false
|
|
liberator.MaxShields = 500 + 1
|
|
liberator.CanFly = true
|
|
liberator.Seats += 0 -> new SeatDefinition()
|
|
liberator.Seats(0).ControlledWeapon = 3
|
|
liberator.Seats += 1 -> new SeatDefinition()
|
|
liberator.Seats(1).ControlledWeapon = 4
|
|
liberator.Seats += 2 -> new SeatDefinition()
|
|
liberator.Seats(2).ControlledWeapon = 5
|
|
liberator.Weapons += 3 -> liberator_weapon_system
|
|
liberator.Weapons += 4 -> liberator_bomb_bay
|
|
liberator.Weapons += 5 -> liberator_25mm_cannon
|
|
liberator.MountPoints += 1 -> 0
|
|
liberator.MountPoints += 2 -> 1
|
|
liberator.MountPoints += 3 -> 1
|
|
liberator.MountPoints += 4 -> 2
|
|
liberator.TrunkSize = InventoryTile.Tile1515
|
|
liberator.TrunkOffset = 30
|
|
liberator.TrunkLocation = Vector3(-0.76f, -1.88f, 0f)
|
|
liberator.AutoPilotSpeeds = (0, 4)
|
|
liberator.Packet = variantConverter
|
|
liberator.DestroyedModel = Some(DestroyedVehicle.Liberator)
|
|
liberator.Subtract.Damage1 = 5
|
|
liberator.JackingDuration = Array(0, 30, 10, 5)
|
|
liberator.DamageUsing = DamageCalculations.AgainstAircraft
|
|
|
|
vulture.Name = "vulture"
|
|
vulture.MaxHealth = 2500
|
|
vulture.Damageable = true
|
|
vulture.Repairable = true
|
|
vulture.RepairIfDestroyed = false
|
|
vulture.MaxShields = 500 + 1
|
|
vulture.CanFly = true
|
|
vulture.Seats += 0 -> new SeatDefinition()
|
|
vulture.Seats(0).ControlledWeapon = 3
|
|
vulture.Seats += 1 -> new SeatDefinition()
|
|
vulture.Seats(1).ControlledWeapon = 4
|
|
vulture.Seats += 2 -> new SeatDefinition()
|
|
vulture.Seats(2).ControlledWeapon = 5
|
|
vulture.Weapons += 3 -> vulture_nose_weapon_system
|
|
vulture.Weapons += 4 -> vulture_bomb_bay
|
|
vulture.Weapons += 5 -> vulture_tail_cannon
|
|
vulture.MountPoints += 1 -> 0
|
|
vulture.MountPoints += 2 -> 1
|
|
vulture.MountPoints += 3 -> 1
|
|
vulture.MountPoints += 4 -> 2
|
|
vulture.TrunkSize = InventoryTile.Tile1611
|
|
vulture.TrunkOffset = 30
|
|
vulture.TrunkLocation = Vector3(-0.76f, -1.88f, 0f)
|
|
vulture.AutoPilotSpeeds = (0, 4)
|
|
vulture.Packet = variantConverter
|
|
vulture.DestroyedModel =
|
|
Some(DestroyedVehicle.Liberator) //add_property vulture destroyedphysics liberator_destroyed
|
|
vulture.Subtract.Damage1 = 5
|
|
vulture.JackingDuration = Array(0, 30, 10, 5)
|
|
vulture.DamageUsing = DamageCalculations.AgainstAircraft
|
|
|
|
dropship.Name = "dropship" // Galaxy
|
|
dropship.MaxHealth = 5000
|
|
dropship.Damageable = true
|
|
dropship.Repairable = true
|
|
dropship.RepairDistance = 20
|
|
dropship.RepairIfDestroyed = false
|
|
dropship.MaxShields = 1000 + 1
|
|
dropship.CanFly = true
|
|
dropship.Seats += 0 -> new SeatDefinition()
|
|
dropship.Seats += 1 -> new SeatDefinition()
|
|
dropship.Seats(1).Bailable = true
|
|
dropship.Seats(1).ControlledWeapon = 12
|
|
dropship.Seats += 2 -> new SeatDefinition()
|
|
dropship.Seats(2).Bailable = true
|
|
dropship.Seats(2).ControlledWeapon = 13
|
|
dropship.Seats += 3 -> new SeatDefinition()
|
|
dropship.Seats(3).Bailable = true
|
|
dropship.Seats += 4 -> new SeatDefinition()
|
|
dropship.Seats(4).Bailable = true
|
|
dropship.Seats += 5 -> new SeatDefinition()
|
|
dropship.Seats(5).Bailable = true
|
|
dropship.Seats += 6 -> new SeatDefinition()
|
|
dropship.Seats(6).Bailable = true
|
|
dropship.Seats += 7 -> new SeatDefinition()
|
|
dropship.Seats(7).Bailable = true
|
|
dropship.Seats += 8 -> new SeatDefinition()
|
|
dropship.Seats(8).Bailable = true
|
|
dropship.Seats += 9 -> new SeatDefinition()
|
|
dropship.Seats(9).Bailable = true
|
|
dropship.Seats(9).ArmorRestriction = SeatArmorRestriction.MaxOnly
|
|
dropship.Seats += 10 -> new SeatDefinition()
|
|
dropship.Seats(10).Bailable = true
|
|
dropship.Seats(10).ArmorRestriction = SeatArmorRestriction.MaxOnly
|
|
dropship.Seats += 11 -> new SeatDefinition()
|
|
dropship.Seats(11).Bailable = true
|
|
dropship.Seats(11).ControlledWeapon = 14
|
|
dropship.Weapons += 12 -> cannon_dropship_20mm
|
|
dropship.Weapons += 13 -> cannon_dropship_20mm
|
|
dropship.Weapons += 14 -> dropship_rear_turret
|
|
dropship.Cargo += 15 -> new CargoDefinition()
|
|
dropship.MountPoints += 1 -> 0
|
|
dropship.MountPoints += 2 -> 11
|
|
dropship.MountPoints += 3 -> 1
|
|
dropship.MountPoints += 4 -> 2
|
|
dropship.MountPoints += 5 -> 3
|
|
dropship.MountPoints += 6 -> 4
|
|
dropship.MountPoints += 7 -> 5
|
|
dropship.MountPoints += 8 -> 6
|
|
dropship.MountPoints += 9 -> 7
|
|
dropship.MountPoints += 10 -> 8
|
|
dropship.MountPoints += 11 -> 9
|
|
dropship.MountPoints += 12 -> 10
|
|
dropship.MountPoints += 13 -> 15
|
|
dropship.TrunkSize = InventoryTile.Tile1612
|
|
dropship.TrunkOffset = 30
|
|
dropship.TrunkLocation = Vector3(-7.39f, -4.96f, 0f)
|
|
dropship.AutoPilotSpeeds = (0, 4)
|
|
dropship.Packet = variantConverter
|
|
dropship.DestroyedModel = Some(DestroyedVehicle.Dropship)
|
|
dropship.Subtract.Damage1 = 7
|
|
dropship.JackingDuration = Array(0, 60, 20, 10)
|
|
dropship.DamageUsing = DamageCalculations.AgainstAircraft
|
|
|
|
galaxy_gunship.Name = "galaxy_gunship"
|
|
galaxy_gunship.MaxHealth = 9500 //Temporary - original value is 6000
|
|
galaxy_gunship.Damageable = true
|
|
galaxy_gunship.Repairable = true
|
|
galaxy_gunship.RepairDistance = 20
|
|
galaxy_gunship.RepairIfDestroyed = false
|
|
galaxy_gunship.MaxShields = 1200 + 1
|
|
galaxy_gunship.CanFly = true
|
|
galaxy_gunship.Seats += 0 -> new SeatDefinition()
|
|
galaxy_gunship.Seats += 1 -> new SeatDefinition()
|
|
galaxy_gunship.Seats(1).ControlledWeapon = 6
|
|
galaxy_gunship.Seats += 2 -> new SeatDefinition()
|
|
galaxy_gunship.Seats(2).ControlledWeapon = 7
|
|
galaxy_gunship.Seats += 3 -> new SeatDefinition()
|
|
galaxy_gunship.Seats(3).ControlledWeapon = 8
|
|
galaxy_gunship.Seats += 4 -> new SeatDefinition()
|
|
galaxy_gunship.Seats(4).ControlledWeapon = 9
|
|
galaxy_gunship.Seats += 5 -> new SeatDefinition()
|
|
galaxy_gunship.Seats(5).ControlledWeapon = 10
|
|
galaxy_gunship.Weapons += 6 -> galaxy_gunship_cannon
|
|
galaxy_gunship.Weapons += 7 -> galaxy_gunship_cannon
|
|
galaxy_gunship.Weapons += 8 -> galaxy_gunship_tailgun
|
|
galaxy_gunship.Weapons += 9 -> galaxy_gunship_gun
|
|
galaxy_gunship.Weapons += 10 -> galaxy_gunship_gun
|
|
galaxy_gunship.MountPoints += 1 -> 0
|
|
galaxy_gunship.MountPoints += 2 -> 3
|
|
galaxy_gunship.MountPoints += 3 -> 1
|
|
galaxy_gunship.MountPoints += 4 -> 2
|
|
galaxy_gunship.MountPoints += 5 -> 4
|
|
galaxy_gunship.MountPoints += 6 -> 5
|
|
galaxy_gunship.TrunkSize = InventoryTile.Tile1816
|
|
galaxy_gunship.TrunkOffset = 30
|
|
galaxy_gunship.TrunkLocation = Vector3(-9.85f, 0f, 0f)
|
|
galaxy_gunship.AutoPilotSpeeds = (0, 4)
|
|
galaxy_gunship.Packet = variantConverter
|
|
galaxy_gunship.DestroyedModel =
|
|
Some(DestroyedVehicle.Dropship) //the adb calls out a galaxy_gunship_destroyed but no such asset exists
|
|
galaxy_gunship.Subtract.Damage1 = 7
|
|
galaxy_gunship.JackingDuration = Array(0, 60, 20, 10)
|
|
galaxy_gunship.DamageUsing = DamageCalculations.AgainstAircraft
|
|
|
|
lodestar.Name = "lodestar"
|
|
lodestar.MaxHealth = 5000
|
|
lodestar.Damageable = true
|
|
lodestar.Repairable = true
|
|
lodestar.RepairDistance = 20
|
|
lodestar.RepairIfDestroyed = false
|
|
lodestar.MaxShields = 1000 + 1
|
|
lodestar.CanFly = true
|
|
lodestar.Seats += 0 -> new SeatDefinition()
|
|
lodestar.MountPoints += 1 -> 0
|
|
lodestar.MountPoints += 2 -> 1
|
|
lodestar.Cargo += 1 -> new CargoDefinition()
|
|
lodestar.Utilities += 2 -> UtilityType.lodestar_repair_terminal
|
|
lodestar.UtilityOffset += 2 -> Vector3(0, 20, 0)
|
|
lodestar.Utilities += 3 -> UtilityType.lodestar_repair_terminal
|
|
lodestar.UtilityOffset += 3 -> Vector3(0, -20, 0)
|
|
lodestar.Utilities += 4 -> UtilityType.multivehicle_rearm_terminal
|
|
lodestar.Utilities += 5 -> UtilityType.multivehicle_rearm_terminal
|
|
lodestar.Utilities += 6 -> UtilityType.bfr_rearm_terminal
|
|
lodestar.Utilities += 7 -> UtilityType.bfr_rearm_terminal
|
|
lodestar.TrunkSize = InventoryTile.Tile1612
|
|
lodestar.TrunkOffset = 30
|
|
lodestar.TrunkLocation = Vector3(6.85f, -6.8f, 0f)
|
|
lodestar.AutoPilotSpeeds = (0, 4)
|
|
lodestar.Packet = variantConverter
|
|
lodestar.DestroyedModel = Some(DestroyedVehicle.Lodestar)
|
|
lodestar.Subtract.Damage1 = 7
|
|
lodestar.JackingDuration = Array(0, 60, 20, 10)
|
|
lodestar.DamageUsing = DamageCalculations.AgainstAircraft
|
|
|
|
phantasm.Name = "phantasm"
|
|
phantasm.MaxHealth = 2500
|
|
phantasm.Damageable = true
|
|
phantasm.Repairable = true
|
|
phantasm.RepairIfDestroyed = false
|
|
phantasm.MaxShields = 500 + 1
|
|
phantasm.CanCloak = true
|
|
phantasm.CanFly = true
|
|
phantasm.Seats += 0 -> new SeatDefinition()
|
|
phantasm.Seats += 1 -> new SeatDefinition()
|
|
phantasm.Seats(1).Bailable = true
|
|
phantasm.Seats += 2 -> new SeatDefinition()
|
|
phantasm.Seats(2).Bailable = true
|
|
phantasm.Seats += 3 -> new SeatDefinition()
|
|
phantasm.Seats(3).Bailable = true
|
|
phantasm.Seats += 4 -> new SeatDefinition()
|
|
phantasm.Seats(4).Bailable = true
|
|
phantasm.MountPoints += 1 -> 0
|
|
phantasm.MountPoints += 2 -> 1
|
|
phantasm.MountPoints += 3 -> 2
|
|
phantasm.MountPoints += 4 -> 3
|
|
phantasm.MountPoints += 5 -> 4
|
|
phantasm.TrunkSize = InventoryTile.Tile1107
|
|
phantasm.TrunkOffset = 30
|
|
phantasm.TrunkLocation = Vector3(-6.16f, 0f, 0f)
|
|
phantasm.AutoPilotSpeeds = (0, 6)
|
|
phantasm.Packet = variantConverter
|
|
phantasm.DestroyedModel = None //the adb calls out a phantasm_destroyed but no such asset exists
|
|
phantasm.JackingDuration = Array(0, 60, 20, 10)
|
|
phantasm.DamageUsing = DamageCalculations.AgainstAircraft
|
|
|
|
droppod.Name = "droppod"
|
|
droppod.MaxHealth = 20000
|
|
//droppod.Damageable = false
|
|
droppod.CanFly = true
|
|
droppod.Seats += 0 -> new SeatDefinition
|
|
droppod.MountPoints += 1 -> 0
|
|
droppod.TrunkSize = InventoryTile.None
|
|
droppod.Packet = new DroppodConverter()
|
|
droppod.DeconstructionTime = Some(5 seconds)
|
|
droppod.DestroyedModel = None //the adb calls out a droppod; the cyclic nature of this confounds me
|
|
droppod.DamageUsing = DamageCalculations.AgainstAircraft
|
|
}
|
|
|
|
/**
|
|
* Initialize `Deployable` globals.
|
|
*/
|
|
private def init_deployables(): Unit = {
|
|
boomer.Name = "boomer"
|
|
boomer.Descriptor = "Boomers"
|
|
boomer.MaxHealth = 100
|
|
boomer.Damageable = true
|
|
boomer.DamageableByFriendlyFire = false
|
|
boomer.Repairable = false
|
|
boomer.DeployCategory = DeployableCategory.Boomers
|
|
boomer.DeployTime = Duration.create(1000, "ms")
|
|
|
|
he_mine.Name = "he_mine"
|
|
he_mine.Descriptor = "Mines"
|
|
he_mine.MaxHealth = 100
|
|
he_mine.Damageable = true
|
|
he_mine.DamageableByFriendlyFire = false
|
|
he_mine.Repairable = false
|
|
he_mine.DeployTime = Duration.create(1000, "ms")
|
|
|
|
jammer_mine.Name = "jammer_mine"
|
|
jammer_mine.Descriptor = "JammerMines"
|
|
jammer_mine.MaxHealth = 100
|
|
jammer_mine.Damageable = true
|
|
jammer_mine.DamageableByFriendlyFire = false
|
|
jammer_mine.Repairable = false
|
|
jammer_mine.DeployTime = Duration.create(1000, "ms")
|
|
jammer_mine.DetonateOnJamming = false
|
|
|
|
spitfire_turret.Name = "spitfire_turret"
|
|
spitfire_turret.Descriptor = "Spitfires"
|
|
spitfire_turret.MaxHealth = 100
|
|
spitfire_turret.Damageable = true
|
|
spitfire_turret.Repairable = true
|
|
spitfire_turret.RepairIfDestroyed = false
|
|
spitfire_turret.Weapons += 1 -> new mutable.HashMap()
|
|
spitfire_turret.Weapons(1) += TurretUpgrade.None -> spitfire_weapon
|
|
spitfire_turret.ReserveAmmunition = false
|
|
spitfire_turret.DeployCategory = DeployableCategory.SmallTurrets
|
|
spitfire_turret.DeployTime = Duration.create(5000, "ms")
|
|
spitfire_turret.Model = StandardResolutions.ComplexDeployables
|
|
|
|
spitfire_cloaked.Name = "spitfire_cloaked"
|
|
spitfire_cloaked.Descriptor = "CloakingSpitfires"
|
|
spitfire_cloaked.MaxHealth = 100
|
|
spitfire_cloaked.Damageable = true
|
|
spitfire_cloaked.Repairable = true
|
|
spitfire_cloaked.RepairIfDestroyed = false
|
|
spitfire_cloaked.Weapons += 1 -> new mutable.HashMap()
|
|
spitfire_cloaked.Weapons(1) += TurretUpgrade.None -> spitfire_weapon
|
|
spitfire_cloaked.ReserveAmmunition = false
|
|
spitfire_cloaked.DeployCategory = DeployableCategory.SmallTurrets
|
|
spitfire_cloaked.DeployTime = Duration.create(5000, "ms")
|
|
spitfire_cloaked.Model = StandardResolutions.ComplexDeployables
|
|
|
|
spitfire_aa.Name = "spitfire_aa"
|
|
spitfire_aa.Descriptor = "FlakSpitfires"
|
|
spitfire_aa.MaxHealth = 100
|
|
spitfire_aa.Damageable = true
|
|
spitfire_aa.Repairable = true
|
|
spitfire_aa.RepairIfDestroyed = false
|
|
spitfire_aa.Weapons += 1 -> new mutable.HashMap()
|
|
spitfire_aa.Weapons(1) += TurretUpgrade.None -> spitfire_aa_weapon
|
|
spitfire_aa.ReserveAmmunition = false
|
|
spitfire_aa.DeployCategory = DeployableCategory.SmallTurrets
|
|
spitfire_aa.DeployTime = Duration.create(5000, "ms")
|
|
spitfire_aa.Model = StandardResolutions.ComplexDeployables
|
|
|
|
motionalarmsensor.Name = "motionalarmsensor"
|
|
motionalarmsensor.Descriptor = "MotionSensors"
|
|
motionalarmsensor.MaxHealth = 100
|
|
motionalarmsensor.Damageable = true
|
|
motionalarmsensor.Repairable = true
|
|
motionalarmsensor.RepairIfDestroyed = false
|
|
motionalarmsensor.DeployTime = Duration.create(1000, "ms")
|
|
|
|
sensor_shield.Name = "sensor_shield"
|
|
sensor_shield.Descriptor = "SensorShields"
|
|
sensor_shield.MaxHealth = 100
|
|
sensor_shield.Damageable = true
|
|
sensor_shield.Repairable = true
|
|
sensor_shield.RepairIfDestroyed = false
|
|
sensor_shield.DeployTime = Duration.create(5000, "ms")
|
|
|
|
tank_traps.Name = "tank_traps"
|
|
tank_traps.Descriptor = "TankTraps"
|
|
tank_traps.MaxHealth = 5000
|
|
tank_traps.Damageable = true
|
|
tank_traps.Repairable = true
|
|
tank_traps.RepairIfDestroyed = false
|
|
tank_traps.DeployCategory = DeployableCategory.TankTraps
|
|
tank_traps.DeployTime = Duration.create(6000, "ms")
|
|
tank_traps.Model = StandardResolutions.SimpleDeployables
|
|
|
|
val fieldTurretConverter = new FieldTurretConverter
|
|
portable_manned_turret.Name = "portable_manned_turret"
|
|
portable_manned_turret.Descriptor = "FieldTurrets"
|
|
portable_manned_turret.MaxHealth = 1000
|
|
portable_manned_turret.Damageable = true
|
|
portable_manned_turret.Repairable = true
|
|
portable_manned_turret.RepairIfDestroyed = false
|
|
portable_manned_turret.MountPoints += 1 -> 0
|
|
portable_manned_turret.MountPoints += 2 -> 0
|
|
portable_manned_turret.Weapons += 1 -> new mutable.HashMap()
|
|
portable_manned_turret.Weapons(1) += TurretUpgrade.None -> energy_gun
|
|
portable_manned_turret.ReserveAmmunition = true
|
|
portable_manned_turret.FactionLocked = true
|
|
portable_manned_turret.Packet = fieldTurretConverter
|
|
portable_manned_turret.DeployCategory = DeployableCategory.FieldTurrets
|
|
portable_manned_turret.DeployTime = Duration.create(6000, "ms")
|
|
portable_manned_turret.Model = StandardResolutions.ComplexDeployables
|
|
|
|
portable_manned_turret_nc.Name = "portable_manned_turret_nc"
|
|
portable_manned_turret_nc.Descriptor = "FieldTurrets"
|
|
portable_manned_turret_nc.MaxHealth = 1000
|
|
portable_manned_turret_nc.Damageable = true
|
|
portable_manned_turret_nc.Repairable = true
|
|
portable_manned_turret_nc.RepairIfDestroyed = false
|
|
portable_manned_turret_nc.MountPoints += 1 -> 0
|
|
portable_manned_turret_nc.MountPoints += 2 -> 0
|
|
portable_manned_turret_nc.Weapons += 1 -> new mutable.HashMap()
|
|
portable_manned_turret_nc.Weapons(1) += TurretUpgrade.None -> energy_gun_nc
|
|
portable_manned_turret_nc.ReserveAmmunition = true
|
|
portable_manned_turret_nc.FactionLocked = true
|
|
portable_manned_turret_nc.Packet = fieldTurretConverter
|
|
portable_manned_turret_nc.DeployCategory = DeployableCategory.FieldTurrets
|
|
portable_manned_turret_nc.DeployTime = Duration.create(6000, "ms")
|
|
portable_manned_turret_nc.Model = StandardResolutions.ComplexDeployables
|
|
|
|
portable_manned_turret_tr.Name = "portable_manned_turret_tr"
|
|
portable_manned_turret_tr.Descriptor = "FieldTurrets"
|
|
portable_manned_turret_tr.MaxHealth = 1000
|
|
portable_manned_turret_tr.Damageable = true
|
|
portable_manned_turret_tr.Repairable = true
|
|
portable_manned_turret_tr.RepairIfDestroyed = false
|
|
portable_manned_turret_tr.MountPoints += 1 -> 0
|
|
portable_manned_turret_tr.MountPoints += 2 -> 0
|
|
portable_manned_turret_tr.Weapons += 1 -> new mutable.HashMap()
|
|
portable_manned_turret_tr.Weapons(1) += TurretUpgrade.None -> energy_gun_tr
|
|
portable_manned_turret_tr.ReserveAmmunition = true
|
|
portable_manned_turret_tr.FactionLocked = true
|
|
portable_manned_turret_tr.Packet = fieldTurretConverter
|
|
portable_manned_turret_tr.DeployCategory = DeployableCategory.FieldTurrets
|
|
portable_manned_turret_tr.DeployTime = Duration.create(6000, "ms")
|
|
portable_manned_turret_tr.Model = StandardResolutions.ComplexDeployables
|
|
|
|
portable_manned_turret_vs.Name = "portable_manned_turret_vs"
|
|
portable_manned_turret_vs.Descriptor = "FieldTurrets"
|
|
portable_manned_turret_vs.MaxHealth = 1000
|
|
portable_manned_turret_vs.Damageable = true
|
|
portable_manned_turret_vs.Repairable = true
|
|
portable_manned_turret_vs.RepairIfDestroyed = false
|
|
portable_manned_turret_vs.MountPoints += 1 -> 0
|
|
portable_manned_turret_vs.MountPoints += 2 -> 0
|
|
portable_manned_turret_vs.Weapons += 1 -> new mutable.HashMap()
|
|
portable_manned_turret_vs.Weapons(1) += TurretUpgrade.None -> energy_gun_vs
|
|
portable_manned_turret_vs.ReserveAmmunition = true
|
|
portable_manned_turret_vs.FactionLocked = true
|
|
portable_manned_turret_vs.Packet = fieldTurretConverter
|
|
portable_manned_turret_vs.DeployCategory = DeployableCategory.FieldTurrets
|
|
portable_manned_turret_vs.DeployTime = Duration.create(6000, "ms")
|
|
portable_manned_turret_vs.Model = StandardResolutions.ComplexDeployables
|
|
|
|
deployable_shield_generator.Name = "deployable_shield_generator"
|
|
deployable_shield_generator.Descriptor = "ShieldGenerators"
|
|
deployable_shield_generator.MaxHealth = 1700
|
|
deployable_shield_generator.Damageable = true
|
|
deployable_shield_generator.Repairable = true
|
|
deployable_shield_generator.RepairIfDestroyed = false
|
|
deployable_shield_generator.DeployTime = Duration.create(6000, "ms")
|
|
deployable_shield_generator.Model = StandardResolutions.ComplexDeployables
|
|
|
|
router_telepad_deployable.Name = "router_telepad_deployable"
|
|
router_telepad_deployable.MaxHealth = 100
|
|
router_telepad_deployable.Damageable = true
|
|
router_telepad_deployable.Repairable = false
|
|
router_telepad_deployable.DeployTime = Duration.create(1, "ms")
|
|
router_telepad_deployable.DeployCategory = DeployableCategory.Telepads
|
|
router_telepad_deployable.Packet = new TelepadDeployableConverter
|
|
router_telepad_deployable.Model = StandardResolutions.SimpleDeployables
|
|
|
|
internal_router_telepad_deployable.Name = "router_telepad_deployable"
|
|
internal_router_telepad_deployable.MaxHealth = 1
|
|
internal_router_telepad_deployable.Damageable = false
|
|
internal_router_telepad_deployable.Repairable = false
|
|
internal_router_telepad_deployable.DeployTime = Duration.create(1, "ms")
|
|
internal_router_telepad_deployable.DeployCategory = DeployableCategory.Telepads
|
|
internal_router_telepad_deployable.Packet = new InternalTelepadDeployableConverter
|
|
}
|
|
|
|
/**
|
|
* Initialize `Miscellaneous` globals.
|
|
*/
|
|
private def initMiscellaneous(): Unit = {
|
|
ams_respawn_tube.Name = "ams_respawn_tube"
|
|
ams_respawn_tube.Delay = 10
|
|
ams_respawn_tube.SpecificPointFunc = SpawnPoint.AMS
|
|
ams_respawn_tube.Damageable = false
|
|
ams_respawn_tube.Repairable = false
|
|
|
|
matrix_terminala.Name = "matrix_terminala"
|
|
matrix_terminala.Damageable = false
|
|
matrix_terminala.Repairable = false
|
|
|
|
matrix_terminalb.Name = "matrix_terminalb"
|
|
matrix_terminalb.Damageable = false
|
|
matrix_terminalb.Repairable = false
|
|
|
|
matrix_terminalc.Name = "matrix_terminalc"
|
|
matrix_terminalc.Damageable = false
|
|
matrix_terminalc.Repairable = false
|
|
|
|
spawn_terminal.Name = "spawn_terminal"
|
|
spawn_terminal.Damageable = false
|
|
spawn_terminal.Repairable = false
|
|
|
|
order_terminal.Name = "order_terminal"
|
|
order_terminal.Tab += 0 -> OrderTerminalDefinition.EquipmentPage(
|
|
EquipmentTerminalDefinition.infantryAmmunition ++ EquipmentTerminalDefinition.infantryWeapons
|
|
)
|
|
order_terminal.Tab += 1 -> OrderTerminalDefinition.ArmorWithAmmoPage(
|
|
EquipmentTerminalDefinition.suits ++ EquipmentTerminalDefinition.maxSuits,
|
|
EquipmentTerminalDefinition.maxAmmo
|
|
)
|
|
order_terminal.Tab += 2 -> OrderTerminalDefinition.EquipmentPage(
|
|
EquipmentTerminalDefinition.supportAmmunition ++ EquipmentTerminalDefinition.supportWeapons
|
|
)
|
|
order_terminal.Tab += 3 -> OrderTerminalDefinition.EquipmentPage(EquipmentTerminalDefinition.vehicleAmmunition)
|
|
order_terminal.Tab += 4 -> OrderTerminalDefinition.InfantryLoadoutPage()
|
|
order_terminal.SellEquipmentByDefault = true
|
|
order_terminal.MaxHealth = 500
|
|
order_terminal.Damageable = true
|
|
order_terminal.Repairable = true
|
|
order_terminal.RepairIfDestroyed = true
|
|
order_terminal.Subtract.Damage1 = 8
|
|
|
|
order_terminala.Name = "order_terminala"
|
|
order_terminala.Tab += 0 -> OrderTerminalDefinition.EquipmentPage(
|
|
EquipmentTerminalDefinition.infantryAmmunition ++ EquipmentTerminalDefinition.infantryWeapons
|
|
)
|
|
order_terminala.Tab += 1 -> OrderTerminalDefinition.ArmorWithAmmoPage(
|
|
EquipmentTerminalDefinition.suits,
|
|
EquipmentTerminalDefinition.maxAmmo
|
|
)
|
|
order_terminala.Tab += 2 -> OrderTerminalDefinition.EquipmentPage(
|
|
EquipmentTerminalDefinition.supportAmmunition ++ EquipmentTerminalDefinition.supportWeapons
|
|
)
|
|
order_terminala.Tab += 3 -> OrderTerminalDefinition.EquipmentPage(EquipmentTerminalDefinition.vehicleAmmunition)
|
|
order_terminala.Tab += 4 -> OrderTerminalDefinition.InfantryLoadoutPage()
|
|
order_terminala.Tab(4).asInstanceOf[OrderTerminalDefinition.InfantryLoadoutPage].Exclude = ExoSuitType.MAX
|
|
order_terminala.SellEquipmentByDefault = true
|
|
order_terminala.Damageable = false
|
|
order_terminala.Repairable = false
|
|
|
|
order_terminalb.Name = "order_terminalb"
|
|
order_terminalb.Tab += 0 -> OrderTerminalDefinition.EquipmentPage(
|
|
EquipmentTerminalDefinition.infantryAmmunition ++ EquipmentTerminalDefinition.infantryWeapons
|
|
)
|
|
order_terminalb.Tab += 1 -> OrderTerminalDefinition.ArmorWithAmmoPage(
|
|
EquipmentTerminalDefinition.suits,
|
|
EquipmentTerminalDefinition.maxAmmo
|
|
)
|
|
order_terminalb.Tab += 2 -> OrderTerminalDefinition.EquipmentPage(
|
|
EquipmentTerminalDefinition.supportAmmunition ++ EquipmentTerminalDefinition.supportWeapons
|
|
)
|
|
order_terminalb.Tab += 3 -> OrderTerminalDefinition.EquipmentPage(EquipmentTerminalDefinition.vehicleAmmunition)
|
|
order_terminalb.Tab += 4 -> OrderTerminalDefinition.InfantryLoadoutPage()
|
|
order_terminalb.Tab(4).asInstanceOf[OrderTerminalDefinition.InfantryLoadoutPage].Exclude = ExoSuitType.MAX
|
|
order_terminalb.SellEquipmentByDefault = true
|
|
order_terminalb.Damageable = false
|
|
order_terminalb.Repairable = false
|
|
|
|
vanu_equipment_term.Name = "vanu_equipment_term"
|
|
vanu_equipment_term.Tab += 0 -> OrderTerminalDefinition.EquipmentPage(
|
|
EquipmentTerminalDefinition.infantryAmmunition ++ EquipmentTerminalDefinition.infantryWeapons
|
|
)
|
|
vanu_equipment_term.Tab += 1 -> OrderTerminalDefinition.ArmorWithAmmoPage(
|
|
EquipmentTerminalDefinition.suits ++ EquipmentTerminalDefinition.maxSuits,
|
|
EquipmentTerminalDefinition.maxAmmo
|
|
)
|
|
vanu_equipment_term.Tab += 2 -> OrderTerminalDefinition.EquipmentPage(
|
|
EquipmentTerminalDefinition.supportAmmunition ++ EquipmentTerminalDefinition.supportWeapons
|
|
)
|
|
vanu_equipment_term.Tab += 3 -> OrderTerminalDefinition.EquipmentPage(EquipmentTerminalDefinition.vehicleAmmunition)
|
|
vanu_equipment_term.Tab += 4 -> OrderTerminalDefinition.InfantryLoadoutPage()
|
|
vanu_equipment_term.SellEquipmentByDefault = true
|
|
vanu_equipment_term.Damageable = false
|
|
vanu_equipment_term.Repairable = false
|
|
|
|
cert_terminal.Name = "cert_terminal"
|
|
val certs = Certification.values.filter(_.cost != 0)
|
|
val page = OrderTerminalDefinition.CertificationPage(certs)
|
|
cert_terminal.Tab += 0 -> page
|
|
cert_terminal.MaxHealth = 500
|
|
cert_terminal.Damageable = true
|
|
cert_terminal.Repairable = true
|
|
cert_terminal.RepairIfDestroyed = true
|
|
cert_terminal.Subtract.Damage1 = 8
|
|
|
|
implant_terminal_mech.Name = "implant_terminal_mech"
|
|
implant_terminal_mech.MaxHealth = 1500 //TODO 1000; right now, 1000 (mech) + 500 (interface)
|
|
implant_terminal_mech.Damageable = true
|
|
implant_terminal_mech.Repairable = true
|
|
implant_terminal_mech.RepairIfDestroyed = true
|
|
|
|
implant_terminal_interface.Name = "implant_terminal_interface"
|
|
implant_terminal_interface.Tab += 0 -> OrderTerminalDefinition.ImplantPage(ImplantTerminalDefinition.implants)
|
|
implant_terminal_interface.MaxHealth = 500
|
|
implant_terminal_interface.Damageable = false //TODO true
|
|
implant_terminal_interface.Repairable = true
|
|
implant_terminal_interface.RepairIfDestroyed = true
|
|
|
|
ground_vehicle_terminal.Name = "ground_vehicle_terminal"
|
|
ground_vehicle_terminal.Tab += 46769 -> OrderTerminalDefinition.VehiclePage(
|
|
VehicleTerminalDefinition.groundVehicles,
|
|
VehicleTerminalDefinition.trunk
|
|
)
|
|
ground_vehicle_terminal.Tab += 4 -> OrderTerminalDefinition.VehicleLoadoutPage()
|
|
ground_vehicle_terminal.MaxHealth = 500
|
|
ground_vehicle_terminal.Damageable = true
|
|
ground_vehicle_terminal.Repairable = true
|
|
ground_vehicle_terminal.RepairIfDestroyed = true
|
|
ground_vehicle_terminal.Subtract.Damage1 = 8
|
|
|
|
air_vehicle_terminal.Name = "air_vehicle_terminal"
|
|
air_vehicle_terminal.Tab += 46769 -> OrderTerminalDefinition.VehiclePage(
|
|
VehicleTerminalDefinition.flight1Vehicles,
|
|
VehicleTerminalDefinition.trunk
|
|
)
|
|
air_vehicle_terminal.Tab += 4 -> OrderTerminalDefinition.VehicleLoadoutPage()
|
|
air_vehicle_terminal.MaxHealth = 500
|
|
air_vehicle_terminal.Damageable = true
|
|
air_vehicle_terminal.Repairable = true
|
|
air_vehicle_terminal.RepairIfDestroyed = true
|
|
air_vehicle_terminal.Subtract.Damage1 = 8
|
|
|
|
dropship_vehicle_terminal.Name = "dropship_vehicle_terminal"
|
|
dropship_vehicle_terminal.Tab += 46769 -> OrderTerminalDefinition.VehiclePage(
|
|
VehicleTerminalDefinition.flight1Vehicles ++ VehicleTerminalDefinition.flight2Vehicles,
|
|
VehicleTerminalDefinition.trunk
|
|
)
|
|
dropship_vehicle_terminal.Tab += 4 -> OrderTerminalDefinition.VehicleLoadoutPage()
|
|
dropship_vehicle_terminal.MaxHealth = 500
|
|
dropship_vehicle_terminal.Damageable = true
|
|
dropship_vehicle_terminal.Repairable = true
|
|
dropship_vehicle_terminal.RepairIfDestroyed = true
|
|
dropship_vehicle_terminal.Subtract.Damage1 = 8
|
|
|
|
vehicle_terminal_combined.Name = "vehicle_terminal_combined"
|
|
vehicle_terminal_combined.Tab += 46769 -> OrderTerminalDefinition.VehiclePage(
|
|
VehicleTerminalDefinition.flight1Vehicles ++ VehicleTerminalDefinition.groundVehicles,
|
|
VehicleTerminalDefinition.trunk
|
|
)
|
|
vehicle_terminal_combined.Tab += 4 -> OrderTerminalDefinition.VehicleLoadoutPage()
|
|
vehicle_terminal_combined.MaxHealth = 500
|
|
vehicle_terminal_combined.Damageable = true
|
|
vehicle_terminal_combined.Repairable = true
|
|
vehicle_terminal_combined.RepairIfDestroyed = true
|
|
vehicle_terminal_combined.Subtract.Damage1 = 8
|
|
|
|
vanu_air_vehicle_term.Name = "vanu_air_vehicle_term"
|
|
vanu_air_vehicle_term.Tab += 46769 -> OrderTerminalDefinition.VehiclePage(
|
|
VehicleTerminalDefinition.flight1Vehicles,
|
|
VehicleTerminalDefinition.trunk
|
|
)
|
|
vanu_air_vehicle_term.Tab += 4 -> OrderTerminalDefinition.VehicleLoadoutPage()
|
|
vanu_air_vehicle_term.MaxHealth = 500
|
|
vanu_air_vehicle_term.Damageable = true
|
|
vanu_air_vehicle_term.Repairable = true
|
|
vanu_air_vehicle_term.RepairIfDestroyed = true
|
|
vanu_air_vehicle_term.Subtract.Damage1 = 8
|
|
|
|
vanu_vehicle_term.Name = "vanu_vehicle_term"
|
|
vanu_vehicle_term.Tab += 46769 -> OrderTerminalDefinition.VehiclePage(
|
|
VehicleTerminalDefinition.groundVehicles,
|
|
VehicleTerminalDefinition.trunk
|
|
)
|
|
vanu_vehicle_term.Tab += 4 -> OrderTerminalDefinition.VehicleLoadoutPage()
|
|
vanu_vehicle_term.MaxHealth = 500
|
|
vanu_vehicle_term.Damageable = true
|
|
vanu_vehicle_term.Repairable = true
|
|
vanu_vehicle_term.RepairIfDestroyed = true
|
|
vanu_vehicle_term.Subtract.Damage1 = 8
|
|
|
|
bfr_terminal.Name = "bfr_terminal"
|
|
bfr_terminal.Tab += 46769 -> OrderTerminalDefinition.VehiclePage(
|
|
VehicleTerminalDefinition.bfrVehicles,
|
|
VehicleTerminalDefinition.trunk
|
|
)
|
|
bfr_terminal.Tab += 4 -> OrderTerminalDefinition.VehicleLoadoutPage()
|
|
bfr_terminal.MaxHealth = 500
|
|
bfr_terminal.Damageable = true
|
|
bfr_terminal.Repairable = true
|
|
bfr_terminal.RepairIfDestroyed = true
|
|
bfr_terminal.Subtract.Damage1 = 8
|
|
|
|
respawn_tube.Name = "respawn_tube"
|
|
respawn_tube.Delay = 10
|
|
respawn_tube.SpecificPointFunc = SpawnPoint.Tube
|
|
respawn_tube.MaxHealth = 1000
|
|
respawn_tube.Damageable = true
|
|
respawn_tube.DamageableByFriendlyFire = false
|
|
respawn_tube.Repairable = true
|
|
respawn_tube.RepairIfDestroyed = true
|
|
respawn_tube.Subtract.Damage1 = 8
|
|
|
|
respawn_tube_sanctuary.Name = "respawn_tube"
|
|
respawn_tube_sanctuary.Delay = 10
|
|
respawn_tube_sanctuary.SpecificPointFunc = SpawnPoint.Default
|
|
respawn_tube_sanctuary.Damageable = false //true?
|
|
respawn_tube_sanctuary.DamageableByFriendlyFire = false
|
|
respawn_tube_sanctuary.Repairable = true
|
|
|
|
respawn_tube_tower.Name = "respawn_tube_tower"
|
|
respawn_tube_tower.Delay = 10
|
|
respawn_tube_tower.SpecificPointFunc = SpawnPoint.Tube
|
|
respawn_tube_tower.MaxHealth = 1000
|
|
respawn_tube_tower.Damageable = true
|
|
respawn_tube_tower.DamageableByFriendlyFire = false
|
|
respawn_tube_tower.Repairable = true
|
|
respawn_tube_tower.RepairIfDestroyed = true
|
|
respawn_tube_tower.Subtract.Damage1 = 8
|
|
|
|
teleportpad_terminal.Name = "teleportpad_terminal"
|
|
teleportpad_terminal.Tab += 0 -> OrderTerminalDefinition.EquipmentPage(EquipmentTerminalDefinition.routerTerminal)
|
|
teleportpad_terminal.Damageable = false
|
|
teleportpad_terminal.Repairable = false
|
|
|
|
medical_terminal.Name = "medical_terminal"
|
|
medical_terminal.Interval = 500
|
|
medical_terminal.HealAmount = 5
|
|
medical_terminal.ArmorAmount = 10
|
|
medical_terminal.UseRadius = 0.75f
|
|
medical_terminal.TargetValidation += EffectTarget.Category.Player -> EffectTarget.Validation.Medical
|
|
medical_terminal.MaxHealth = 500
|
|
medical_terminal.Damageable = true
|
|
medical_terminal.Repairable = true
|
|
medical_terminal.RepairIfDestroyed = true
|
|
|
|
adv_med_terminal.Name = "adv_med_terminal"
|
|
adv_med_terminal.Interval = 500
|
|
adv_med_terminal.HealAmount = 8
|
|
adv_med_terminal.ArmorAmount = 15
|
|
adv_med_terminal.UseRadius = 0.75f
|
|
adv_med_terminal.TargetValidation += EffectTarget.Category.Player -> EffectTarget.Validation.Medical
|
|
adv_med_terminal.MaxHealth = 750
|
|
adv_med_terminal.Damageable = true
|
|
adv_med_terminal.Repairable = true
|
|
adv_med_terminal.RepairIfDestroyed = true
|
|
|
|
crystals_health_a.Name = "crystals_health_a"
|
|
crystals_health_a.Interval = 500
|
|
crystals_health_a.HealAmount = 4
|
|
crystals_health_a.UseRadius = 5
|
|
crystals_health_a.TargetValidation += EffectTarget.Category.Player -> EffectTarget.Validation.HealthCrystal
|
|
crystals_health_a.Damageable = false
|
|
crystals_health_a.Repairable = false
|
|
|
|
crystals_health_b.Name = "crystals_health_b"
|
|
crystals_health_b.Interval = 500
|
|
crystals_health_b.HealAmount = 4
|
|
crystals_health_b.UseRadius = 5
|
|
crystals_health_b.TargetValidation += EffectTarget.Category.Player -> EffectTarget.Validation.HealthCrystal
|
|
crystals_health_b.Damageable = false
|
|
crystals_health_b.Repairable = false
|
|
|
|
portable_med_terminal.Name = "portable_med_terminal"
|
|
portable_med_terminal.Interval = 500
|
|
portable_med_terminal.HealAmount = 5
|
|
portable_med_terminal.ArmorAmount = 10
|
|
portable_med_terminal.UseRadius = 3
|
|
portable_med_terminal.TargetValidation += EffectTarget.Category.Player -> EffectTarget.Validation.Medical
|
|
portable_med_terminal.MaxHealth = 500
|
|
portable_med_terminal.Damageable = false //TODO actually true
|
|
portable_med_terminal.Repairable = false
|
|
|
|
pad_landing_frame.Name = "pad_landing_frame"
|
|
pad_landing_frame.Interval = 1000
|
|
pad_landing_frame.HealAmount = 60
|
|
pad_landing_frame.UseRadius = 20
|
|
pad_landing_frame.TargetValidation += EffectTarget.Category.Aircraft -> EffectTarget.Validation.PadLanding
|
|
pad_landing_frame.Damageable = false
|
|
pad_landing_frame.Repairable = false
|
|
|
|
pad_landing_tower_frame.Name = "pad_landing_tower_frame"
|
|
pad_landing_tower_frame.Interval = 1000
|
|
pad_landing_tower_frame.HealAmount = 60
|
|
pad_landing_tower_frame.UseRadius = 20
|
|
pad_landing_tower_frame.TargetValidation += EffectTarget.Category.Aircraft -> EffectTarget.Validation.PadLanding
|
|
pad_landing_tower_frame.Damageable = false
|
|
pad_landing_tower_frame.Repairable = false
|
|
|
|
repair_silo.Name = "repair_silo"
|
|
repair_silo.Interval = 1000
|
|
repair_silo.HealAmount = 60
|
|
repair_silo.UseRadius = 20
|
|
repair_silo.TargetValidation += EffectTarget.Category.Vehicle -> EffectTarget.Validation.RepairSilo
|
|
repair_silo.Damageable = false
|
|
repair_silo.Repairable = false
|
|
|
|
mb_pad_creation.Name = "mb_pad_creation"
|
|
mb_pad_creation.Damageable = false
|
|
mb_pad_creation.Repairable = false
|
|
|
|
dropship_pad_doors.Name = "dropship_pad_doors"
|
|
dropship_pad_doors.Damageable = false
|
|
dropship_pad_doors.Repairable = false
|
|
|
|
vanu_vehicle_creation_pad.Name = "vanu_vehicle_creation_pad"
|
|
vanu_vehicle_creation_pad.Damageable = false
|
|
vanu_vehicle_creation_pad.Repairable = false
|
|
|
|
mb_locker.Name = "mb_locker"
|
|
mb_locker.Damageable = false
|
|
mb_locker.Repairable = false
|
|
|
|
lock_external.Name = "lock_external"
|
|
lock_external.Damageable = false
|
|
lock_external.Repairable = false
|
|
|
|
door.Name = "door"
|
|
door.Damageable = false
|
|
door.Repairable = false
|
|
|
|
resource_silo.Name = "resource_silo"
|
|
resource_silo.Damageable = false
|
|
resource_silo.Repairable = false
|
|
resource_silo.MaxNtuCapacitor = 1000
|
|
|
|
capture_terminal.Name = "capture_terminal"
|
|
capture_terminal.Damageable = false
|
|
capture_terminal.Repairable = false
|
|
|
|
secondary_capture.Name = "secondary_capture"
|
|
secondary_capture.Damageable = false
|
|
secondary_capture.Repairable = false
|
|
|
|
vanu_control_console.Name = "vanu_control_console"
|
|
vanu_control_console.Damageable = false
|
|
vanu_control_console.Repairable = false
|
|
|
|
lodestar_repair_terminal.Name = "lodestar_repair_terminal"
|
|
lodestar_repair_terminal.Interval = 1000
|
|
lodestar_repair_terminal.HealAmount = 60
|
|
lodestar_repair_terminal.UseRadius = 20
|
|
lodestar_repair_terminal.TargetValidation += EffectTarget.Category.Vehicle -> EffectTarget.Validation.RepairSilo
|
|
lodestar_repair_terminal.Damageable = false
|
|
lodestar_repair_terminal.Repairable = false
|
|
|
|
multivehicle_rearm_terminal.Name = "multivehicle_rearm_terminal"
|
|
multivehicle_rearm_terminal.Tab += 3 -> OrderTerminalDefinition.EquipmentPage(
|
|
EquipmentTerminalDefinition.vehicleAmmunition
|
|
)
|
|
multivehicle_rearm_terminal.Tab += 4 -> OrderTerminalDefinition.VehicleLoadoutPage()
|
|
multivehicle_rearm_terminal.SellEquipmentByDefault = true //TODO ?
|
|
multivehicle_rearm_terminal.Damageable = false
|
|
multivehicle_rearm_terminal.Repairable = false
|
|
|
|
bfr_rearm_terminal.Name = "bfr_rearm_terminal"
|
|
bfr_rearm_terminal.Tab += 3 -> OrderTerminalDefinition.EquipmentPage(
|
|
Map.empty[String, () => Equipment]
|
|
) //TODO add stock to page
|
|
bfr_rearm_terminal.Tab += 4 -> OrderTerminalDefinition.VehicleLoadoutPage()
|
|
bfr_rearm_terminal.SellEquipmentByDefault = true //TODO ?
|
|
bfr_rearm_terminal.Damageable = false
|
|
bfr_rearm_terminal.Repairable = false
|
|
|
|
air_rearm_terminal.Name = "air_rearm_terminal"
|
|
air_rearm_terminal.Tab += 3 -> OrderTerminalDefinition.EquipmentPage(EquipmentTerminalDefinition.vehicleAmmunition)
|
|
air_rearm_terminal.Tab += 4 -> OrderTerminalDefinition.VehicleLoadoutPage()
|
|
air_rearm_terminal.SellEquipmentByDefault = true //TODO ?
|
|
air_rearm_terminal.Damageable = false
|
|
air_rearm_terminal.Repairable = false
|
|
|
|
ground_rearm_terminal.Name = "ground_rearm_terminal"
|
|
ground_rearm_terminal.Tab += 3 -> OrderTerminalDefinition.EquipmentPage(
|
|
EquipmentTerminalDefinition.vehicleAmmunition
|
|
)
|
|
ground_rearm_terminal.Tab += 4 -> OrderTerminalDefinition.VehicleLoadoutPage()
|
|
ground_rearm_terminal.SellEquipmentByDefault = true //TODO ?
|
|
ground_rearm_terminal.Damageable = false
|
|
ground_rearm_terminal.Repairable = false
|
|
|
|
manned_turret.Name = "manned_turret"
|
|
manned_turret.MaxHealth = 3600
|
|
manned_turret.Damageable = true
|
|
manned_turret.DamageDisablesAt = 0
|
|
manned_turret.Repairable = true
|
|
manned_turret.RepairIfDestroyed = true
|
|
manned_turret.Weapons += 1 -> new mutable.HashMap()
|
|
manned_turret.Weapons(1) += TurretUpgrade.None -> phalanx_sgl_hevgatcan
|
|
manned_turret.Weapons(1) += TurretUpgrade.AVCombo -> phalanx_avcombo
|
|
manned_turret.Weapons(1) += TurretUpgrade.FlakCombo -> phalanx_flakcombo
|
|
manned_turret.MountPoints += 1 -> 0
|
|
manned_turret.FactionLocked = true
|
|
manned_turret.ReserveAmmunition = false
|
|
|
|
vanu_sentry_turret.Name = "vanu_sentry_turret"
|
|
vanu_sentry_turret.MaxHealth = 1500
|
|
vanu_sentry_turret.Damageable = true
|
|
vanu_sentry_turret.DamageDisablesAt = 0
|
|
vanu_sentry_turret.Repairable = true
|
|
vanu_sentry_turret.RepairIfDestroyed = true
|
|
vanu_sentry_turret.Weapons += 1 -> new mutable.HashMap()
|
|
vanu_sentry_turret.Weapons(1) += TurretUpgrade.None -> vanu_sentry_turret_weapon
|
|
vanu_sentry_turret.MountPoints += 1 -> 0
|
|
vanu_sentry_turret.MountPoints += 2 -> 0
|
|
vanu_sentry_turret.FactionLocked = false
|
|
vanu_sentry_turret.ReserveAmmunition = false
|
|
|
|
painbox.Name = "painbox"
|
|
painbox.Damageable = false
|
|
painbox.Repairable = false
|
|
|
|
painbox_continuous.Name = "painbox_continuous"
|
|
painbox_continuous.Damageable = false
|
|
painbox_continuous.Repairable = false
|
|
|
|
painbox_door_radius.Name = "painbox_door_radius"
|
|
painbox_door_radius.Damageable = false
|
|
painbox_door_radius.Repairable = false
|
|
|
|
painbox_door_radius_continuous.Name = "painbox_door_radius_continuous"
|
|
painbox_door_radius_continuous.Damageable = false
|
|
painbox_door_radius_continuous.Repairable = false
|
|
|
|
painbox_radius.Name = "painbox_radius"
|
|
painbox_radius.Damageable = false
|
|
painbox_radius.Repairable = false
|
|
|
|
painbox_radius_continuous.Name = "painbox_radius_continuous"
|
|
painbox_radius_continuous.Damageable = false
|
|
painbox_radius_continuous.Repairable = false
|
|
|
|
gen_control.Name = "gen_control"
|
|
gen_control.Damageable = false
|
|
gen_control.Repairable = false
|
|
|
|
generator.Name = "generator"
|
|
generator.MaxHealth = 4000
|
|
generator.Damageable = true
|
|
generator.DamageableByFriendlyFire = false
|
|
generator.Repairable = true
|
|
generator.RepairDistance = 13.5f
|
|
generator.RepairIfDestroyed = true
|
|
generator.Subtract.Damage1 = 9
|
|
}
|
|
|
|
}
|