PSF-LoginServer/common/src/test/scala/objects/FireModeTest.scala
Jakob Gillich e0defe8240
Persistence #1 featuring quill (#508)
* Add .scalafmt.conf

* Adopt quill for database access

* Removed postgresql-async
* Refactored all instances of database access
* Creating duplicate characters of the same account is no longer possible
* Rewrote large parts of LoginSessionActor

* Implement migrations

* Move overrides into subdirectory

* Make usernames case insensitive

* Use LOWER(?) comparison instead of storing lowercased username

* import scala.util.{Success, Failure}

* Add config and joda-time dependencies

* Add sbt-scalafmt

* Use defaultWithAlign scalafmt preset

* Format all

* Add scalafix

* Remove unused imports

* Don't lowercase username when inserting

* Update readme

* Listen on worldserver.Hostname address

* Remove database test on startup

It could fail when the global thread pool is busy loading zone
maps. Migrations run on the main thread and also serve the
purpose of verifying the database configuration so it's fine to
remove the test altogether.

* Refactor chat message handlers, zones

What started as a small change to how zones are stored turned
into a pretty big effort of refactoring the chat message handler.
The !hack command was removed, the /capturebase commandwas added.

* Expose db ports in docker-compose.yml

* Silence property override log

* Rework configuration

* Unify configuration using the typesafe.config library
* Add configuration option for public address
* Configuration is now loaded from application.conf rather than worldserver.ini
* Refactor PsLogin and remove unnecessary logging
* Move pslogin into net.psforever.pslogin namespace

* Fix coverage
2020-07-13 23:54:05 -04:00

132 lines
4.1 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.definition.ToolDefinition
import net.psforever.objects.{GlobalDefinitions, Tool}
import net.psforever.objects.equipment.{
EquipmentSize,
FireModeDefinition,
InfiniteFireModeDefinition,
PelletFireModeDefinition
}
import org.specs2.mutable._
class FireModeTest extends Specification {
"FireModeDefinition" should {
"construct" in {
val obj = new FireModeDefinition
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.Chamber mustEqual 1
}
"test configurations" in {
val tdef = ToolDefinition(1076) //fake object id
tdef.Size = EquipmentSize.Rifle
tdef.AmmoTypes += GlobalDefinitions.bullet_9mm
tdef.AmmoTypes += GlobalDefinitions.shotgun_shell
tdef.FireModes += new FireModeDefinition
tdef.FireModes.head.AmmoTypeIndices += 0
tdef.FireModes.head.AmmoSlotIndex = 0
tdef.FireModes.head.Magazine = 18
tdef.FireModes.head.Rounds = 18
tdef.FireModes.head.Chamber = 2
tdef.FireModes += new FireModeDefinition
tdef.FireModes(1).AmmoTypeIndices += 1
tdef.FireModes(1).AmmoTypeIndices += 2
tdef.FireModes(1).AmmoSlotIndex = 1
tdef.FireModes(1).Magazine = 9
tdef.FireModes(1).Rounds = 2
tdef.FireModes(1).Chamber = 8
tdef.AmmoTypes.toList mustEqual List(GlobalDefinitions.bullet_9mm, GlobalDefinitions.shotgun_shell)
tdef.FireModes.size mustEqual 2
tdef.FireModes.head.AmmoTypeIndices.toList mustEqual List(0)
tdef.FireModes.head.AmmoSlotIndex mustEqual 0
tdef.FireModes.head.Magazine mustEqual 18
tdef.FireModes.head.Rounds mustEqual 18
tdef.FireModes.head.Chamber mustEqual 2
tdef.FireModes(1).AmmoTypeIndices.toList mustEqual List(1, 2)
tdef.FireModes(1).AmmoSlotIndex mustEqual 1
tdef.FireModes(1).Magazine mustEqual 9
tdef.FireModes(1).Rounds mustEqual 2
tdef.FireModes(1).Chamber mustEqual 8
}
"discharge" in {
val obj = Tool(GlobalDefinitions.beamer) //see EquipmentTest
obj.FireMode.isInstanceOf[FireModeDefinition] mustEqual true
obj.Magazine mustEqual 16
obj.FireMode.Rounds mustEqual 1
obj.FireMode.Chamber mustEqual 1
obj.Magazine mustEqual 16
obj.Discharge()
obj.Magazine mustEqual 15
obj.Discharge()
obj.Discharge()
obj.Magazine mustEqual 13
}
}
"PelletFireModeDefinition" should {
"construct" in {
val obj = new PelletFireModeDefinition
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.Chamber mustEqual 1
}
"discharge" in {
val obj = Tool(GlobalDefinitions.flechette) //see EquipmentTest
obj.FireMode.isInstanceOf[PelletFireModeDefinition] mustEqual true
obj.Magazine mustEqual 12
obj.FireMode.Rounds mustEqual 1
obj.FireMode.Chamber mustEqual 8
obj.Magazine mustEqual 12
obj.Discharge() //1
obj.Magazine mustEqual 12
obj.Discharge() //2
obj.Discharge() //3
obj.Magazine mustEqual 12
obj.Discharge() //4
obj.Discharge() //5
obj.Discharge() //6
obj.Discharge() //7
obj.Magazine mustEqual 12
obj.Discharge() //8
obj.Magazine mustEqual 11
}
}
"InfiniteFireModeDefinition" should {
"construct" in {
val obj = new InfiniteFireModeDefinition
obj.AmmoTypeIndices mustEqual Nil
obj.AmmoSlotIndex mustEqual 0
obj.Magazine mustEqual 1
obj.Rounds mustEqual 1
obj.Chamber mustEqual 1
}
"discharge" in {
val obj = Tool(GlobalDefinitions.magcutter) //see EquipmentTest
obj.FireMode.isInstanceOf[InfiniteFireModeDefinition] mustEqual true
obj.Magazine mustEqual 1
obj.FireMode.Rounds mustEqual 1
obj.FireMode.Chamber mustEqual 1
obj.Magazine mustEqual 1
obj.Discharge()
obj.Magazine mustEqual 1
obj.Discharge()
obj.Discharge()
obj.Magazine mustEqual 1
}
}
}