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1794 lines
66 KiB
Scala
1794 lines
66 KiB
Scala
// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.{ActorRef, Props}
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import akka.actor.testkit.typed.scaladsl.ActorTestKit
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import akka.testkit.TestProbe
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import base.{ActorTest, FreedContextActorTest}
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import net.psforever.actors.zone.ZoneActor
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import net.psforever.objects._
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import net.psforever.objects.ballistics._
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import net.psforever.objects.equipment.JammableUnit
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.MaxNumberSource
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import net.psforever.objects.serverobject.damage.Damageable
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import net.psforever.objects.serverobject.generator.{Generator, GeneratorControl}
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import net.psforever.objects.serverobject.structures.{Building, StructureType}
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import net.psforever.objects.serverobject.terminals.{Terminal, TerminalControl, TerminalDefinition}
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import net.psforever.objects.serverobject.tube.SpawnTube
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import net.psforever.objects.serverobject.turret.{FacilityTurret, FacilityTurretControl, TurretUpgrade}
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import net.psforever.objects.vehicles.control.VehicleControl
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import net.psforever.objects.vital.{SpawningActivity, Vitality}
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.packet.game.DamageWithPositionMessage
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import net.psforever.types._
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import net.psforever.services.avatar.AvatarAction
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import net.psforever.services.base.support.SupportActor
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import net.psforever.services.vehicle.support.TurretEnvelope
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import org.specs2.mutable.Specification
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import scala.concurrent.duration._
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import net.psforever.objects.avatar.Avatar
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import net.psforever.objects.definition.ProjectileDefinition
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import net.psforever.objects.serverobject.terminals.implant.{ImplantTerminalMech, ImplantTerminalMechControl}
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import net.psforever.objects.sourcing.{PlayerSource, SourceEntry}
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import net.psforever.objects.vital.interaction.DamageInteraction
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import net.psforever.objects.vital.base.DamageResolution
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import net.psforever.objects.vital.projectile.ProjectileReason
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import net.psforever.objects.vital.resolution.ResolutionCalculations.Output
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import net.psforever.services.base.envelope.MessageEnvelope
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import net.psforever.services.base.message.{ObjectDelete, PlanetsideAttribute, SendResponse}
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import net.psforever.services.vehicle.support.TurretUpgrader
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class DamageableTest extends Specification {
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val player1: Player = Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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val pSource: PlayerSource = PlayerSource(player1)
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val weaponA: Tool = Tool(GlobalDefinitions.phoenix) //decimator
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val projectileA: ProjectileDefinition = weaponA.Projectile
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"Damageable" should {
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"permit damage" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = DamageInteraction(
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SourceEntry(target),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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target.DamageModel
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),
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Vector3.Zero
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)
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Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual true
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}
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"ignore attempts at non-zero damage" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = DamageInteraction(
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SourceEntry(target),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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target.DamageModel
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),
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Vector3.Zero
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)
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Damageable.CanDamage(target, 0, resolved) mustEqual false
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}
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"ignore attempts at damaging friendly targets not designated for friendly fire" in {
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val target = new Generator(GlobalDefinitions.generator)
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target.GUID = PlanetSideGUID(1)
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target.Owner =
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new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
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Faction = player1.Faction
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}
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val resolvedFF = DamageInteraction(
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SourceEntry(target),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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target.DamageModel
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),
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Vector3.Zero
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)
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target.Definition.DamageableByFriendlyFire mustEqual false
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target.Faction == player1.Faction mustEqual true
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Damageable.CanDamage(target, projectileA.Damage0, resolvedFF) mustEqual false
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target.Owner.Faction = PlanetSideEmpire.NC
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val resolvedNonFF = DamageInteraction(
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SourceEntry(target),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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target.DamageModel
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),
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Vector3.Zero
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)
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target.Faction != player1.Faction mustEqual true
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Damageable.CanDamage(target, projectileA.Damage0, resolvedNonFF) mustEqual true
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}
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"ignore attempts at damaging a target that is not damageable" in {
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val target = new SpawnTube(GlobalDefinitions.respawn_tube_sanctuary)
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target.GUID = PlanetSideGUID(1)
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target.Owner =
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new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
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Faction = PlanetSideEmpire.NC
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}
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val resolved = DamageInteraction(
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SourceEntry(target),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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target.DamageModel
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),
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Vector3.Zero
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)
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target.Definition.Damageable mustEqual false
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target.Faction != player1.Faction mustEqual true
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Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual false
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}
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"permit damaging friendly targets, even those not designated for friendly fire, if the target is hacked" in {
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val player2 =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute))
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player2.GUID = PlanetSideGUID(1)
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val target = new Terminal(new TerminalDefinition(0) {
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Damageable = true
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DamageableByFriendlyFire = false
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override def Request(player: Player, msg: Any): Terminal.Exchange = null
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})
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target.GUID = PlanetSideGUID(2)
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target.Owner =
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new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
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Faction = player1.Faction
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}
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val resolved = DamageInteraction(
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SourceEntry(target),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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target.DamageModel
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),
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Vector3.Zero
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)
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target.Definition.DamageableByFriendlyFire mustEqual false
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target.Faction == player1.Faction mustEqual true
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target.HackedBy.isEmpty mustEqual true
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Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual false
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target.HackedBy = player2
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target.Faction == player1.Faction mustEqual true
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target.HackedBy.nonEmpty mustEqual true
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Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual true
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}
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val weaponB = Tool(GlobalDefinitions.jammer_grenade)
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val projectileB = weaponB.Projectile
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"permit jamming" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = DamageInteraction(
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SourceEntry(target),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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target.DamageModel
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),
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Vector3.Zero
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)
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resolved.cause.source.HasJammedEffectDuration mustEqual true
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Damageable.CanJammer(target, resolved) mustEqual true
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}
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"ignore attempts at jamming if the projectile is does not cause the effect" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = DamageInteraction(
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SourceEntry(target),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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target.DamageModel
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),
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Vector3.Zero
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) //decimator
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resolved.cause.source.HasJammedEffectDuration mustEqual false
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Damageable.CanJammer(target, resolved) mustEqual false
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}
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"ignore attempts at jamming friendly targets" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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target.Faction = player1.Faction
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val resolved = DamageInteraction(
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SourceEntry(target),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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target.DamageModel
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),
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Vector3.Zero
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)
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resolved.cause.source.HasJammedEffectDuration mustEqual true
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resolved.adversarial match {
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case Some(adversarial) => adversarial.attacker.Faction mustEqual adversarial.defender.Faction
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case None => ko
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}
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Damageable.CanJammer(target, resolved) mustEqual false
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}
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"ignore attempts at jamming targets that are not jammable" in {
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val target = new TrapDeployable(GlobalDefinitions.tank_traps)
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val resolved = DamageInteraction(
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SourceEntry(target),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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target.DamageModel
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),
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Vector3.Zero
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)
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resolved.cause.source.HasJammedEffectDuration mustEqual true
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resolved.adversarial match {
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case Some(adversarial) => adversarial.attacker.Faction mustNotEqual adversarial.defender.Faction
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case None => ko
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}
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target.isInstanceOf[JammableUnit] mustEqual false
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Damageable.CanJammer(target, resolved) mustEqual false
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}
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"permit jamming friendly targets if the target is hacked" in {
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val player2 =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute))
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player2.GUID = PlanetSideGUID(1)
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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target.Faction = player1.Faction
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val resolved = DamageInteraction(
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SourceEntry(target),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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target.DamageModel,
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),
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Vector3.Zero
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)
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resolved.cause.source.HasJammedEffectDuration mustEqual true
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resolved.adversarial match {
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case Some(adversarial) => adversarial.attacker.Faction mustEqual adversarial.defender.Faction
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case None => ko
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}
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target.isInstanceOf[JammableUnit] mustEqual true
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target.HackedBy.nonEmpty mustEqual false
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Damageable.CanJammer(target, resolved) mustEqual false
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target.HackedBy = player2
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target.HackedBy.nonEmpty mustEqual true
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Damageable.CanJammer(target, resolved) mustEqual true
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}
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}
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}
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/*
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the damage targets, Generator, Terminal, etc., are used to test basic destruction
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essentially, treat them more as generic entities whose object types are damageable (because they are)
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see specific object type tests in relation to what those object types does above and beyond that during damage
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*/
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class DamageableEntityDamageTest extends ActorTest {
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val activityProbe: TestProbe = TestProbe()
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val avatarProbe: TestProbe = TestProbe()
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val buildingProbe: TestProbe = TestProbe()
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val guid = new NumberPoolHub(new MaxNumberSource(5))
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val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools(): Unit = {}
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GUID(guid)
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override def Activity: ActorRef = activityProbe.ref
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override def AvatarEvents: ActorRef = avatarProbe.ref
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}
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val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val gen: Generator = Generator(GlobalDefinitions.generator) //guid=2
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val player1: Player = Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = gen
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gen.Position = Vector3(1, 0, 0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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building.Actor = buildingProbe.ref
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val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile: ProjectileDefinition = weapon.Projectile
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val resolved: DamageInteraction = DamageInteraction(
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SourceEntry(gen),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
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gen.DamageModel
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),
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Vector3(1,0,0)
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)
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val applyDamageTo: Output = resolved.calculate()
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expectNoMessage(200 milliseconds)
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"DamageableEntity" should {
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"handle taking damage" in {
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gen.Actor ! Vitality.Damage(applyDamageTo)
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val msg1 = avatarProbe.receiveOne(5000 milliseconds)
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val msg2 = activityProbe.receiveOne(5000 milliseconds)
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msg1 match {
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case MessageEnvelope("test", _, PlanetsideAttribute(ValidPlanetSideGUID(2), 0, 3600)) => ()
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case _ => assert(false, "DamageableEntity:handle taking damage - player not messaged")
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}
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msg2 match {
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case activity: Zone.HotSpot.Activity
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if activity.attacker == PlayerSource(player1) &&
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activity.defender == SourceEntry(gen) &&
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activity.location == Vector3(1, 0, 0) => ()
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case _ => assert(false, "DamageableEntity:handle taking damage - activity not messaged")
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}
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}
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}
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}
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class DamageableEntityDestroyedTest extends ActorTest {
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val guid = new NumberPoolHub(new MaxNumberSource(5))
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val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools(): Unit = {}
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GUID(guid)
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}
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val avatarProbe: TestProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val activityProbe: TestProbe = TestProbe()
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zone.Activity = activityProbe.ref
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val mech: ImplantTerminalMech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
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mech.Position = Vector3(1, 0, 0)
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mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
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val player1: Player =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Position = Vector3(14, 0, 0) //<14m from generator; dies
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player1.Spawn()
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val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = mech
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val buildingProbe: TestProbe = TestProbe()
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building.Actor = buildingProbe.ref
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guid.register(building, 1)
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guid.register(mech, 2)
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guid.register(player1, 3)
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val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile: ProjectileDefinition = weapon.Projectile
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val resolved: DamageInteraction = DamageInteraction(
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SourceEntry(mech),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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weapon.FireMode,
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PlayerSource(player1),
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0,
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Vector3(2, 0, 0),
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Vector3(-1, 0, 0)
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),
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mech.DamageModel
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),
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Vector3(1, 0, 0)
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)
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val applyDamageTo: Output = resolved.calculate()
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expectNoMessage(200 milliseconds)
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//we're not testing that the math is correct
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"DamageableEntity" should {
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"manage taking damage until being destroyed" in {
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mech.Health = 1 //no matter what, the next shot destoys it
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assert(mech.Health == 1)
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assert(!mech.Destroyed)
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mech.Actor ! Vitality.Damage(applyDamageTo)
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val msg1_2 = avatarProbe.receiveN(2, 500 milliseconds)
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assert(
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msg1_2.head match {
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case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg1_2(1) match {
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case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
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case _ => false
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}
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)
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assert(mech.Health == 0)
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assert(mech.Destroyed)
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}
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}
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}
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class DamageableEntityNotDestroyTwice extends ActorTest {
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val guid = new NumberPoolHub(new MaxNumberSource(10))
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val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools(): Unit = {}
|
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GUID(guid)
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}
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val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val gen: Generator = Generator(GlobalDefinitions.generator) //guid=2
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val player1: Player =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Spawn()
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = gen
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gen.Position = Vector3(1, 0, 0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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val activityProbe: TestProbe = TestProbe()
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val avatarProbe: TestProbe = TestProbe()
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val buildingProbe: TestProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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building.Actor = buildingProbe.ref
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val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile: ProjectileDefinition = weapon.Projectile
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val resolved: DamageInteraction = DamageInteraction(
|
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SourceEntry(gen),
|
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ProjectileReason(
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DamageResolution.Hit,
|
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Projectile(
|
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projectile,
|
|
weapon.Definition,
|
|
weapon.FireMode,
|
|
PlayerSource(player1),
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
gen.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo: Output = resolved.calculate()
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableEntity" should {
|
|
"not be destroyed twice (skirting around the 'damage-destroys-at' value)" in {
|
|
val originalHealth = gen.Health = gen.Definition.DamageDestroysAt + 1 //damaged, not yet restored
|
|
gen.Condition = PlanetSideGeneratorState.Destroyed //initial state manip
|
|
gen.Destroyed = true
|
|
assert(gen.Destroyed)
|
|
assert(originalHealth < gen.Definition.DefaultHealth)
|
|
assert(originalHealth < gen.Definition.RepairRestoresAt)
|
|
assert(originalHealth > gen.Definition.DamageDestroysAt)
|
|
|
|
gen.Actor ! Vitality.Damage(applyDamageTo)
|
|
avatarProbe.receiveOne(500 milliseconds) //only one message
|
|
avatarProbe.expectNoMessage(500 milliseconds) //only one message
|
|
activityProbe.receiveOne(500 milliseconds) //triggers activity hotspot, like it's not a killing blow
|
|
assert(gen.Health < originalHealth)
|
|
assert(gen.Destroyed)
|
|
assert(originalHealth < gen.Definition.DefaultHealth)
|
|
assert(originalHealth < gen.Definition.RepairRestoresAt)
|
|
assert(gen.Health <= gen.Definition.DamageDestroysAt)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableAmenityTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new MaxNumberSource(10))
|
|
val activityProbe: TestProbe = TestProbe()
|
|
val avatarProbe: TestProbe = TestProbe()
|
|
val buildingProbe: TestProbe = TestProbe()
|
|
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools(): Unit = {}
|
|
|
|
override def AvatarEvents: ActorRef = avatarProbe.ref
|
|
override def Activity: ActorRef = activityProbe.ref
|
|
|
|
GUID(guid)
|
|
}
|
|
val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
|
|
val term: Terminal = Terminal(GlobalDefinitions.order_terminal) //guid=2
|
|
val player1: Player =
|
|
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player1.Spawn()
|
|
guid.register(building, 1)
|
|
guid.register(term, 2)
|
|
guid.register(player1, 3)
|
|
building.Position = Vector3(1, 0, 0)
|
|
building.Zone = zone
|
|
building.Amenities = term
|
|
term.Position = Vector3(1, 0, 0)
|
|
term.Zone = zone
|
|
term.Actor = system.actorOf(Props(classOf[TerminalControl], term), "terminal-control")
|
|
building.Actor = buildingProbe.ref
|
|
|
|
val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
|
|
val projectile: ProjectileDefinition = weapon.Projectile
|
|
val resolved: DamageInteraction = DamageInteraction(
|
|
SourceEntry(term),
|
|
ProjectileReason(
|
|
DamageResolution.Hit,
|
|
Projectile(
|
|
projectile,
|
|
weapon.Definition,
|
|
weapon.FireMode,
|
|
PlayerSource(player1),
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
term.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo: Output = resolved.calculate()
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableAmenity" should {
|
|
"send de-initialization messages upon destruction" in {
|
|
//the decimator does enough damage to one-shot this terminal from any initial health
|
|
term.Health = term.Definition.DamageDestroysAt + 1
|
|
assert(term.Health > term.Definition.DamageDestroysAt)
|
|
assert(!term.Destroyed)
|
|
|
|
term.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg1234 = avatarProbe.receiveN(4, 3000 milliseconds)
|
|
msg1234.head match {
|
|
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => ()
|
|
case _ => assert(false)
|
|
}
|
|
msg1234(1) match {
|
|
case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => ()
|
|
case _ => assert(false)
|
|
}
|
|
msg1234(2) match {
|
|
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 50, 1)) => ()
|
|
case _ => assert(false)
|
|
}
|
|
msg1234(3) match {
|
|
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 51, 1)) => ()
|
|
case _ => assert(false)
|
|
}
|
|
assert(term.Health <= term.Definition.DamageDestroysAt)
|
|
assert(term.Destroyed)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableMountableDamageTest extends ActorTest {
|
|
//TODO this test with not send HitHint packets because LivePlayers is not being allocated for the players in the zone
|
|
val guid = new NumberPoolHub(new MaxNumberSource(10))
|
|
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools(): Unit = {}
|
|
|
|
GUID(guid)
|
|
}
|
|
val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
|
|
val mech: ImplantTerminalMech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
|
|
val player1: Player = Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player1.Zone = zone
|
|
player1.Spawn()
|
|
player1.Position = Vector3(2, 2, 2)
|
|
val player2: Player = Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=4
|
|
player2.Zone = zone
|
|
player2.Spawn()
|
|
guid.register(building, 1)
|
|
guid.register(mech, 2)
|
|
guid.register(player1, 3)
|
|
guid.register(player2, 4)
|
|
building.Position = Vector3(1, 0, 0)
|
|
building.Zone = zone
|
|
building.Amenities = mech
|
|
mech.Position = Vector3(1, 0, 0)
|
|
mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
|
|
val activityProbe: TestProbe = TestProbe()
|
|
val avatarProbe: TestProbe = TestProbe()
|
|
val buildingProbe: TestProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
building.Actor = buildingProbe.ref
|
|
|
|
val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
|
|
val projectile: ProjectileDefinition = weapon.Projectile
|
|
val resolved: DamageInteraction = DamageInteraction(
|
|
SourceEntry(mech),
|
|
ProjectileReason(
|
|
DamageResolution.Hit,
|
|
Projectile(
|
|
projectile,
|
|
weapon.Definition,
|
|
weapon.FireMode,
|
|
PlayerSource(player1),
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
mech.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo: Output = resolved.calculate()
|
|
mech.Seats(0).mount(player2) //mount the player
|
|
player2.VehicleSeated = Some(mech.GUID) //mount the player
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableMountable" should {
|
|
"alert seated occupants about incoming damage (damage with position)" in {
|
|
assert(mech.Health == mech.Definition.DefaultHealth)
|
|
|
|
mech.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg1_3 = avatarProbe.receiveN(2, 5000 milliseconds)
|
|
val msg2 = activityProbe.receiveOne(5000 milliseconds)
|
|
assert(
|
|
msg1_3.head match {
|
|
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg2 match {
|
|
case activity: Zone.HotSpot.Activity =>
|
|
activity.attacker == PlayerSource(player1) &&
|
|
activity.defender == SourceEntry(mech) &&
|
|
activity.location == Vector3(1, 0, 0)
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg1_3(1) match {
|
|
case MessageEnvelope(
|
|
"TestCharacter2",
|
|
_,
|
|
SendResponse(Seq(DamageWithPositionMessage(_, Vector3(2, 2, 2))))
|
|
) =>
|
|
true
|
|
case _ => false
|
|
}
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableMountableDestroyTest extends ActorTest {
|
|
//TODO this test with not send HitHint packets because LivePlayers is not being allocated for the players in the zone
|
|
val guid = new NumberPoolHub(new MaxNumberSource(10))
|
|
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools(): Unit = {}
|
|
|
|
GUID(guid)
|
|
}
|
|
val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
|
|
val mech: ImplantTerminalMech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
|
|
val player1: Player = Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
mech.Zone = zone
|
|
player1.Spawn()
|
|
player1.Zone = zone
|
|
player1.Position = Vector3(2, 2, 2)
|
|
val player1Probe: TestProbe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2: Player =
|
|
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=4
|
|
player2.Spawn()
|
|
player2.Zone = zone
|
|
val player2Probe: TestProbe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
guid.register(building, 1)
|
|
guid.register(mech, 2)
|
|
guid.register(player1, 3)
|
|
guid.register(player2, 4)
|
|
building.Position = Vector3(1, 0, 0)
|
|
building.Zone = zone
|
|
building.Amenities = mech
|
|
mech.Position = Vector3(1, 0, 0)
|
|
mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
|
|
val activityProbe: TestProbe = TestProbe()
|
|
val avatarProbe: TestProbe = TestProbe()
|
|
val buildingProbe: TestProbe = TestProbe()
|
|
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
building.Actor = buildingProbe.ref
|
|
val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
|
|
val projectile: ProjectileDefinition = weapon.Projectile
|
|
val resolved: DamageInteraction = DamageInteraction(
|
|
SourceEntry(mech),
|
|
ProjectileReason(
|
|
DamageResolution.Hit,
|
|
Projectile(
|
|
projectile,
|
|
weapon.Definition,
|
|
weapon.FireMode,
|
|
PlayerSource(player1),
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
mech.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo: Output = resolved.calculate()
|
|
mech.Seats(0).mount(player2) //mount the player
|
|
player2.VehicleSeated = Some(mech.GUID) //mount the player
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableMountable" should {
|
|
"alert seated occupants that the mountable object has been destroyed and that they should have died" in {
|
|
val originalHealth = mech.Health = mech.Definition.DamageDestroysAt + 1 //initial state manip
|
|
assert(originalHealth > mech.Definition.DamageDestroysAt)
|
|
assert(!mech.Destroyed)
|
|
|
|
mech.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg12 = avatarProbe.receiveN(2, 500 milliseconds)
|
|
player1Probe.expectNoMessage(500 milliseconds)
|
|
val msg3 = player2Probe.receiveOne(200 milliseconds)
|
|
|
|
msg12.head match {
|
|
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => ()
|
|
case _ => assert(false)
|
|
}
|
|
msg12(1) match {
|
|
case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => ()
|
|
case _ => assert(false)
|
|
}
|
|
msg3 match {
|
|
case Player.Die(_) => ()
|
|
case _ => assert(false)
|
|
}
|
|
assert(mech.Health <= mech.Definition.DamageDestroysAt)
|
|
assert(mech.Destroyed)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableWeaponTurretDamageTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new MaxNumberSource(10))
|
|
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools(): Unit = {}
|
|
GUID(guid)
|
|
}
|
|
val activityProbe: TestProbe = TestProbe()
|
|
val avatarProbe: TestProbe = TestProbe()
|
|
val vehicleProbe: TestProbe = TestProbe()
|
|
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
val turret = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) //2
|
|
turret.Actor = system.actorOf(Props(classOf[FieldTurretControl], turret), "turret-control")
|
|
turret.Zone = zone
|
|
turret.Position = Vector3(1, 0, 0)
|
|
turret.LogActivity(SpawningActivity(SourceEntry(turret), zone.Number, None)) //seed a spawn event
|
|
val tSource: SourceEntry = SourceEntry(turret)
|
|
val player1: Player =
|
|
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player1.Spawn()
|
|
player1.Position = Vector3(2, 2, 2)
|
|
val player1Probe: TestProbe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2: Player =
|
|
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=4
|
|
player2.Spawn()
|
|
val player2Probe: TestProbe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
guid.register(turret, 2)
|
|
guid.register(player1, 3)
|
|
guid.register(player2, 4)
|
|
turret.Seats(0).mount(player2)
|
|
player2.VehicleSeated = turret.GUID
|
|
|
|
val weapon: Tool = Tool(GlobalDefinitions.suppressor)
|
|
val projectile: ProjectileDefinition = weapon.Projectile
|
|
val pSource: PlayerSource = PlayerSource(player1)
|
|
val resolved: DamageInteraction = DamageInteraction(
|
|
tSource,
|
|
ProjectileReason(
|
|
DamageResolution.Hit,
|
|
Projectile(
|
|
projectile,
|
|
weapon.Definition,
|
|
weapon.FireMode,
|
|
pSource,
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
turret.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo: Output = resolved.calculate()
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableWeaponTurret" should {
|
|
"handle damage" in {
|
|
assert(turret.Health == turret.Definition.DefaultHealth)
|
|
|
|
turret.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg12 = vehicleProbe.receiveOne(500 milliseconds)
|
|
val msg3 = activityProbe.receiveOne(500 milliseconds)
|
|
val msg4 = avatarProbe.receiveOne(500 milliseconds)
|
|
assert(
|
|
msg12 match {
|
|
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg3 match {
|
|
case activity: Zone.HotSpot.Activity =>
|
|
activity.attacker.unique == pSource.unique &&
|
|
activity.defender.unique == tSource.unique &&
|
|
activity.location == Vector3(1, 0, 0)
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg4 match {
|
|
case MessageEnvelope(
|
|
"TestCharacter2",
|
|
_,
|
|
SendResponse(Seq(DamageWithPositionMessage(_, Vector3(2, 2, 2))))
|
|
) =>
|
|
true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(turret.Health < turret.Definition.DefaultHealth)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableWeaponTurretJammerTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new MaxNumberSource(10))
|
|
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools(): Unit = {}
|
|
GUID(guid)
|
|
}
|
|
val activityProbe: TestProbe = TestProbe()
|
|
val avatarProbe: TestProbe = TestProbe()
|
|
val vehicleProbe: TestProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
|
|
val turret = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) //2, 5, 6
|
|
turret.Actor = system.actorOf(Props(classOf[FieldTurretControl], turret), "turret-control")
|
|
turret.Zone = zone
|
|
turret.Position = Vector3(1, 0, 0)
|
|
val turretWeapon: Tool = turret.Weapons.values.head.Equipment.get.asInstanceOf[Tool]
|
|
|
|
val player1: Player =
|
|
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player1.Spawn()
|
|
player1.Position = Vector3(2, 2, 2)
|
|
val player1Probe: TestProbe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2: Player =
|
|
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=4
|
|
player2.Spawn()
|
|
val player2Probe: TestProbe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
|
|
guid.register(turret, 2)
|
|
guid.register(player1, 3)
|
|
guid.register(player2, 4)
|
|
guid.register(turretWeapon, 5)
|
|
guid.register(turretWeapon.AmmoSlot.Box, 6)
|
|
turret.Seats(0).mount(player2)
|
|
player2.VehicleSeated = turret.GUID
|
|
|
|
val weapon: Tool = Tool(GlobalDefinitions.jammer_grenade)
|
|
val projectile: ProjectileDefinition = weapon.Projectile
|
|
val turretSource: SourceEntry = SourceEntry(turret)
|
|
val resolved: DamageInteraction = DamageInteraction(
|
|
turretSource,
|
|
ProjectileReason(
|
|
DamageResolution.Hit,
|
|
Projectile(
|
|
projectile,
|
|
weapon.Definition,
|
|
weapon.FireMode,
|
|
PlayerSource(player1),
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
turret.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo: Output = resolved.calculate()
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableWeaponTurret" should {
|
|
"handle jammer effect" in {
|
|
assert(turret.Health == turret.Definition.DefaultHealth)
|
|
assert(!turret.Jammed)
|
|
|
|
turret.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg12 = vehicleProbe.receiveN(2, 500 milliseconds)
|
|
assert(
|
|
msg12.head match {
|
|
case MessageEnvelope(
|
|
"test",
|
|
_,
|
|
PlanetsideAttribute(PlanetSideGUID(2), 27, 1)
|
|
) =>
|
|
true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg12(1) match {
|
|
case MessageEnvelope(
|
|
"test",
|
|
_,
|
|
PlanetsideAttribute(PlanetSideGUID(5), 27, 1)
|
|
) =>
|
|
true
|
|
case _ => false
|
|
}
|
|
)
|
|
expectNoMessage(100 milliseconds) // FIXME this is a hack to make it pass
|
|
assert(turret.Health == turret.Definition.DefaultHealth)
|
|
assert(turret.Jammed)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableWeaponTurretDestructionTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new MaxNumberSource(10))
|
|
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools(): Unit = {}
|
|
GUID(guid)
|
|
}
|
|
val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
|
|
val activityProbe: TestProbe = TestProbe()
|
|
val avatarProbe: TestProbe = TestProbe()
|
|
val vehicleProbe: TestProbe = TestProbe()
|
|
val buildingProbe: TestProbe = TestProbe()
|
|
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
building.Actor = buildingProbe.ref
|
|
|
|
val turret = new FacilityTurret(GlobalDefinitions.manned_turret) //2, 5, 6
|
|
turret.Actor = system.actorOf(Props(classOf[FacilityTurretControl], turret), "turret-control")
|
|
turret.Zone = zone
|
|
turret.Position = Vector3(1, 0, 0)
|
|
val turretWeapon: Tool = turret.Weapons.values.head.Equipment.get.asInstanceOf[Tool]
|
|
|
|
val player1: Player =
|
|
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player1.Spawn()
|
|
player1.Position = Vector3(2, 2, 2)
|
|
val player1Probe: TestProbe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2: Player =
|
|
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=4
|
|
player2.Spawn()
|
|
val player2Probe: TestProbe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
|
|
guid.register(building, 1)
|
|
guid.register(turret, 2)
|
|
guid.register(player1, 3)
|
|
guid.register(player2, 4)
|
|
guid.register(turretWeapon, 5)
|
|
guid.register(turretWeapon.AmmoSlot.Box, 6)
|
|
turret.Seats(0).mount(player2)
|
|
player2.VehicleSeated = turret.GUID
|
|
building.Position = Vector3(1, 0, 0)
|
|
building.Zone = zone
|
|
building.Amenities = turret
|
|
|
|
val turretSource: SourceEntry = SourceEntry(turret)
|
|
//turret.History(EntitySpawn(turretSource, zone)) //seed a spawn event
|
|
val weaponA: Tool = Tool(GlobalDefinitions.jammer_grenade)
|
|
val projectileA: ProjectileDefinition = weaponA.Projectile
|
|
val resolvedA: DamageInteraction = DamageInteraction(
|
|
turretSource,
|
|
ProjectileReason(
|
|
DamageResolution.Hit,
|
|
Projectile(
|
|
projectileA,
|
|
weaponA.Definition,
|
|
weaponA.FireMode,
|
|
PlayerSource(player1),
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
turret.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageToA: Output = resolvedA.calculate()
|
|
|
|
val weaponB: Tool = Tool(GlobalDefinitions.phoenix) //decimator
|
|
val projectileB: ProjectileDefinition = weaponB.Projectile
|
|
val resolvedB: DamageInteraction = DamageInteraction(
|
|
|
|
turretSource,
|
|
ProjectileReason(
|
|
DamageResolution.Hit,
|
|
Projectile(
|
|
projectileB,
|
|
weaponB.Definition,
|
|
weaponB.FireMode,
|
|
PlayerSource(player1),
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
turret.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageToB: Output = resolvedB.calculate()
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableWeaponTurret" should {
|
|
"handle being destroyed gracefully" in {
|
|
turret.Health = turret.Definition.DamageDestroysAt + 1 //initial state manip
|
|
turret.Upgrade = TurretUpgrade.AVCombo //initial state manip; act like having being upgraded properly
|
|
assert(turret.Health > turret.Definition.DamageDestroysAt)
|
|
assert(!turret.Jammed)
|
|
assert(!turret.Destroyed)
|
|
|
|
turret.Actor ! Vitality.Damage(applyDamageToA) //also test destruction while jammered
|
|
vehicleProbe.receiveN(2, 1000 milliseconds) //flush jammered messages (see above)
|
|
assert(turret.Health > turret.Definition.DamageDestroysAt)
|
|
assert(turret.Jammed)
|
|
assert(!turret.Destroyed)
|
|
|
|
turret.Actor ! Vitality.Damage(applyDamageToB) //destroy
|
|
val msg12_4 = avatarProbe.receiveN(3, 500 milliseconds)
|
|
player1Probe.expectNoMessage(500 milliseconds)
|
|
val msg3 = player2Probe.receiveOne(200 milliseconds)
|
|
val msg56 = vehicleProbe.receiveN(2, 200 milliseconds)
|
|
msg12_4.head match {
|
|
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => ;
|
|
case _ =>
|
|
assert(false, s"DamageableWeaponTurretDestructionTest-1: ${msg12_4.head}")
|
|
}
|
|
msg12_4(1) match {
|
|
case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => ;
|
|
case _ =>
|
|
assert(false, s"DamageableWeaponTurretDestructionTest-2: ${msg12_4(1)}")
|
|
}
|
|
msg3 match {
|
|
case Player.Die(_) => ()
|
|
case _ =>
|
|
assert(false, s"DamageableWeaponTurretDestructionTest-3: player not dead - $msg3")
|
|
}
|
|
msg12_4(2) match {
|
|
case MessageEnvelope("test", _, ObjectDelete(PlanetSideGUID(5), _)) => ;
|
|
case _ =>
|
|
assert(false, s"DamageableWeaponTurretDestructionTest-4: ${msg12_4(2)}")
|
|
}
|
|
msg56.head match {
|
|
case TurretEnvelope(SupportActor.ClearSpecific(List(t), _)) if turret eq t => ;
|
|
case _ =>
|
|
assert(false, s"DamageableWeaponTurretDestructionTest-5: ${msg56.head}")
|
|
}
|
|
msg56(1) match {
|
|
case TurretEnvelope(TurretUpgrader.AddTask(t, _, TurretUpgrade.None, _)) if t eq turret => ()
|
|
case _ => assert(false, s"DamageableWeaponTurretDestructionTest-6: ${msg56(1)}")
|
|
}
|
|
assert(turret.Health <= turret.Definition.DamageDestroysAt)
|
|
assert(!turret.Jammed)
|
|
assert(turret.Destroyed)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableVehicleDamageTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new MaxNumberSource(10))
|
|
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools(): Unit = {}
|
|
GUID(guid)
|
|
}
|
|
val activityProbe: TestProbe = TestProbe()
|
|
val avatarProbe: TestProbe = TestProbe()
|
|
val vehicleProbe: TestProbe = TestProbe()
|
|
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
|
|
val atv: Vehicle = Vehicle(GlobalDefinitions.quadstealth) //guid=1
|
|
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
|
|
atv.Position = Vector3(1, 0, 0)
|
|
//atv.History(EntitySpawn(turretSource, zone)) //seed a spawn event
|
|
|
|
val player1: Player =
|
|
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=2
|
|
player1.Spawn()
|
|
player1.Position = Vector3(2, 0, 0)
|
|
val player1Probe: TestProbe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2: Player =
|
|
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player2.Spawn()
|
|
val player2Probe: TestProbe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
|
|
guid.register(atv, 1)
|
|
guid.register(player1, 2)
|
|
guid.register(player2, 3)
|
|
atv.Zone = zone
|
|
atv.Seats(0).mount(player2)
|
|
player2.VehicleSeated = atv.GUID
|
|
|
|
val weapon: Tool = Tool(GlobalDefinitions.suppressor)
|
|
val projectile: ProjectileDefinition = weapon.Projectile
|
|
val pSource: PlayerSource = PlayerSource(player1)
|
|
val vehicleSource: SourceEntry = SourceEntry(atv)
|
|
val resolved: DamageInteraction = DamageInteraction(
|
|
vehicleSource,
|
|
ProjectileReason(
|
|
DamageResolution.Hit,
|
|
Projectile(
|
|
projectile,
|
|
weapon.Definition,
|
|
weapon.FireMode,
|
|
PlayerSource(player1),
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
atv.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo: Output = resolved.calculate()
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableVehicle" should {
|
|
"handle damage" in {
|
|
atv.Shields = 1 //initial state manip
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(atv.Shields == 1)
|
|
|
|
atv.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg12 = vehicleProbe.receiveN(2, 200 milliseconds)
|
|
val msg3 = activityProbe.receiveOne(200 milliseconds)
|
|
val msg4 = avatarProbe.receiveOne(200 milliseconds)
|
|
assert(
|
|
msg12.head match {
|
|
case MessageEnvelope(_, _, PlanetsideAttribute(PlanetSideGUID(1), 68, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg12(1) match {
|
|
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(1), 0, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg3 match {
|
|
case activity: Zone.HotSpot.Activity =>
|
|
activity.attacker.unique == pSource.unique &&
|
|
activity.defender.unique == vehicleSource.unique &&
|
|
activity.location == Vector3(1, 0, 0)
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg4 match {
|
|
case MessageEnvelope(
|
|
"TestCharacter2",
|
|
_,
|
|
SendResponse(Seq(DamageWithPositionMessage(9, Vector3(2, 0, 0))))
|
|
) =>
|
|
true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(atv.Health < atv.Definition.DefaultHealth)
|
|
assert(atv.Shields == 0)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableVehicleDamageMountedTest extends FreedContextActorTest {
|
|
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
|
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools(): Unit = {}
|
|
GUID(guid)
|
|
}
|
|
val activityProbe: TestProbe = TestProbe()
|
|
val avatarProbe: TestProbe = TestProbe()
|
|
val vehicleProbe: TestProbe = TestProbe()
|
|
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
import akka.actor.typed.scaladsl.adapter._
|
|
zone.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
|
|
|
|
val lodestar: Vehicle = Vehicle(GlobalDefinitions.lodestar) //guid=1 & 4,5,6,7,8,9
|
|
lodestar.Position = Vector3(1, 0, 0)
|
|
//lodestar.History(EntitySpawn(VehicleSource(lodestar), zone)) //seed a spawn event
|
|
val atv: Vehicle = Vehicle(GlobalDefinitions.quadstealth) //guid=11
|
|
atv.Position = Vector3(1, 0, 0)
|
|
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
|
|
|
|
val player1: Player =
|
|
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=2
|
|
player1.Spawn()
|
|
player1.Position = Vector3(2, 0, 0)
|
|
val player1Probe: TestProbe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2: Player =
|
|
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player2.Spawn()
|
|
val player2Probe: TestProbe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
val player3: Player =
|
|
Player(Avatar(0, "TestCharacter3", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=10
|
|
player3.Spawn()
|
|
val player3Probe: TestProbe = TestProbe()
|
|
player3.Actor = player3Probe.ref
|
|
|
|
guid.register(lodestar, 1)
|
|
guid.register(player1, 2)
|
|
guid.register(player2, 3)
|
|
guid.register(lodestar.Utilities(2)(), 4)
|
|
guid.register(lodestar.Utilities(3)(), 5)
|
|
guid.register(lodestar.Utilities(4)(), 6)
|
|
guid.register(lodestar.Utilities(5)(), 7)
|
|
guid.register(lodestar.Utilities(6)(), 8)
|
|
guid.register(lodestar.Utilities(7)(), 9)
|
|
guid.register(player3, 10)
|
|
guid.register(atv, 11)
|
|
|
|
//the lodestar control actor needs to load after the utilities have guid's assigned
|
|
lodestar.Definition.Initialize(lodestar, context)
|
|
lodestar.Zone = zone
|
|
lodestar.Seats(0).mount(player2)
|
|
player2.VehicleSeated = lodestar.GUID
|
|
atv.Zone = zone
|
|
atv.Seats(0).mount(player3)
|
|
player3.VehicleSeated = atv.GUID
|
|
lodestar.CargoHolds(1).mount(atv)
|
|
atv.MountedIn = lodestar.GUID
|
|
|
|
val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
|
|
val projectile: ProjectileDefinition = weapon.Projectile
|
|
val pSource: PlayerSource = PlayerSource(player1)
|
|
val vSource: SourceEntry = SourceEntry(lodestar)
|
|
val resolved: DamageInteraction = DamageInteraction(
|
|
vSource,
|
|
ProjectileReason(
|
|
DamageResolution.Hit,
|
|
Projectile(
|
|
projectile,
|
|
weapon.Definition,
|
|
weapon.FireMode,
|
|
pSource,
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
lodestar.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo: Output = resolved.calculate()
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"handle damage with mounted vehicles" in {
|
|
lodestar.Shields = 1 //initial state manip
|
|
atv.Shields = 1 //initial state manip
|
|
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
|
|
assert(lodestar.Shields == 1)
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(atv.Shields == 1)
|
|
|
|
lodestar.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg12 = vehicleProbe.receiveN(2, 500 milliseconds)
|
|
val msg3 = activityProbe.receiveOne(500 milliseconds)
|
|
val msg45 = avatarProbe.receiveN(2,500 milliseconds)
|
|
msg12.head match {
|
|
case MessageEnvelope(_, _, PlanetsideAttribute(PlanetSideGUID(1), 68, _)) => ;
|
|
case _ => assert(false)
|
|
}
|
|
msg12(1) match {
|
|
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(1), 0, _)) => ;
|
|
case _ => assert(false)
|
|
}
|
|
msg3 match {
|
|
case activity: Zone.HotSpot.Activity =>
|
|
assert(activity.attacker.unique == pSource.unique &&
|
|
activity.defender.unique == vSource.unique &&
|
|
activity.location == Vector3(1, 0, 0))
|
|
case _ => assert(false)
|
|
}
|
|
msg45.head match {
|
|
case MessageEnvelope(
|
|
"TestCharacter2",
|
|
_,
|
|
SendResponse(Seq(DamageWithPositionMessage(400, Vector3(2, 0, 0))))
|
|
) => ;
|
|
case _ => assert(false)
|
|
}
|
|
msg45(1) match {
|
|
case MessageEnvelope(
|
|
"TestCharacter3",
|
|
_,
|
|
SendResponse(Seq(DamageWithPositionMessage(0, Vector3(2, 0, 0))))
|
|
) => ;
|
|
case _ => assert(false)
|
|
}
|
|
assert(lodestar.Health < lodestar.Definition.DefaultHealth)
|
|
assert(lodestar.Shields == 0)
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(atv.Shields == 1)
|
|
}
|
|
}
|
|
|
|
class DamageableVehicleJammeringMountedTest extends FreedContextActorTest {
|
|
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
|
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools(): Unit = {}
|
|
GUID(guid)
|
|
}
|
|
val activityProbe: TestProbe = TestProbe()
|
|
val avatarProbe: TestProbe = TestProbe()
|
|
val vehicleProbe: TestProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
|
|
val atv: Vehicle = Vehicle(GlobalDefinitions.quadassault) //guid=1
|
|
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
|
|
atv.Position = Vector3(1, 0, 0)
|
|
val atvWeapon: Tool = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
|
|
|
|
val lodestar: Vehicle = Vehicle(GlobalDefinitions.lodestar) //guid=6
|
|
lodestar.Position = Vector3(1, 0, 0)
|
|
|
|
val player1: Player =
|
|
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=7
|
|
player1.Spawn()
|
|
player1.Position = Vector3(2, 0, 0)
|
|
val player1Probe: TestProbe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2: Player =
|
|
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=8
|
|
player2.Spawn()
|
|
val player2Probe: TestProbe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
val player3: Player =
|
|
Player(Avatar(0, "TestCharacter3", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=9
|
|
player3.Spawn()
|
|
val player3Probe: TestProbe = TestProbe()
|
|
player3.Actor = player3Probe.ref
|
|
|
|
guid.register(atv, 1)
|
|
guid.register(atvWeapon, 2)
|
|
guid.register(atvWeapon.AmmoSlot.Box, 3)
|
|
guid.register(lodestar, 4)
|
|
guid.register(lodestar.Utilities(2)(), 5)
|
|
guid.register(lodestar.Utilities(3)(), 6)
|
|
guid.register(lodestar.Utilities(4)(), 7)
|
|
guid.register(lodestar.Utilities(5)(), 8)
|
|
guid.register(lodestar.Utilities(6)(), 9)
|
|
guid.register(lodestar.Utilities(7)(), 10)
|
|
guid.register(player1, 11)
|
|
guid.register(player2, 12)
|
|
guid.register(player3, 13)
|
|
|
|
lodestar.Definition.Initialize(lodestar, context)
|
|
atv.Zone = zone
|
|
lodestar.Zone = zone
|
|
atv.Seats(0).mount(player2)
|
|
player2.VehicleSeated = atv.GUID
|
|
lodestar.Seats(0).mount(player3)
|
|
player3.VehicleSeated = lodestar.GUID
|
|
lodestar.CargoHolds(1).mount(atv)
|
|
atv.MountedIn = lodestar.GUID
|
|
|
|
val vehicleSource: SourceEntry = SourceEntry(lodestar)
|
|
val weapon: Tool = Tool(GlobalDefinitions.jammer_grenade)
|
|
val projectile: ProjectileDefinition = weapon.Projectile
|
|
val resolved: DamageInteraction = DamageInteraction(
|
|
vehicleSource,
|
|
ProjectileReason(
|
|
DamageResolution.Hit,
|
|
Projectile(
|
|
projectile,
|
|
weapon.Definition,
|
|
weapon.FireMode,
|
|
PlayerSource(player1),
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
lodestar.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo: Output = resolved.calculate()
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"handle jammering with mounted vehicles" in {
|
|
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
|
|
assert(!lodestar.Jammed)
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(!atv.Jammed)
|
|
|
|
lodestar.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg12 = vehicleProbe.receiveOne(500 milliseconds)
|
|
avatarProbe.expectNoMessage(500 milliseconds)
|
|
player1Probe.expectNoMessage(200 milliseconds)
|
|
player2Probe.expectNoMessage(200 milliseconds)
|
|
player3Probe.expectNoMessage(200 milliseconds)
|
|
assert(
|
|
msg12 match {
|
|
case MessageEnvelope(
|
|
"test",
|
|
_,
|
|
PlanetsideAttribute(PlanetSideGUID(4), 27, 1)
|
|
) =>
|
|
true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
|
|
assert(lodestar.Jammed)
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(!atv.Jammed)
|
|
}
|
|
}
|
|
|
|
class DamageableVehicleDestroyTest extends ActorTest {
|
|
val activityProbe: TestProbe = TestProbe()
|
|
val avatarProbe: TestProbe = TestProbe()
|
|
val vehicleProbe: TestProbe = TestProbe()
|
|
val guid = new NumberPoolHub(new MaxNumberSource(10))
|
|
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools(): Unit = {}
|
|
override def Activity: ActorRef = activityProbe.ref
|
|
override def AvatarEvents: ActorRef = avatarProbe.ref
|
|
override def VehicleEvents: ActorRef = vehicleProbe.ref
|
|
|
|
GUID(guid)
|
|
}
|
|
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
|
|
|
|
val atv: Vehicle = Vehicle(GlobalDefinitions.quadassault) //guid=1
|
|
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
|
|
atv.Zone = zone
|
|
atv.Position = Vector3(1, 0, 0)
|
|
val atvWeapon: Tool = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
|
|
|
|
val player1: Player =
|
|
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=2
|
|
player1.Spawn()
|
|
player1.Zone = zone
|
|
player1.Position = Vector3(2, 0, 0)
|
|
val player1Probe: TestProbe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2: Player =
|
|
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player2.Spawn()
|
|
val player2Probe: TestProbe = TestProbe()
|
|
player2.Zone = zone
|
|
player2.Actor = player2Probe.ref
|
|
|
|
guid.register(atv, 1)
|
|
guid.register(player1, 2)
|
|
guid.register(player2, 3)
|
|
guid.register(atvWeapon, 4)
|
|
guid.register(atvWeapon.AmmoSlot.Box, 5)
|
|
atv.Seats(0).mount(player2)
|
|
player2.VehicleSeated = atv.GUID
|
|
|
|
val weapon: Tool = Tool(GlobalDefinitions.suppressor)
|
|
val projectile: ProjectileDefinition = weapon.Projectile
|
|
val vehicleSource: SourceEntry = SourceEntry(atv)
|
|
val resolved: DamageInteraction = DamageInteraction(
|
|
vehicleSource,
|
|
ProjectileReason(
|
|
DamageResolution.Hit,
|
|
Projectile(
|
|
projectile,
|
|
weapon.Definition,
|
|
weapon.FireMode,
|
|
PlayerSource(player1),
|
|
0,
|
|
Vector3(2, 0, 0),
|
|
Vector3(-1, 0, 0)
|
|
),
|
|
atv.DamageModel
|
|
),
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo: Output = resolved.calculate()
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableVehicle" should {
|
|
"handle destruction" in {
|
|
atv.Health = atv.Definition.DamageDestroysAt + 1 //initial state manip
|
|
atv.Shields = 1
|
|
assert(atv.Health > atv.Definition.DamageDestroysAt)
|
|
assert(atv.Shields == 1)
|
|
assert(!atv.Destroyed)
|
|
|
|
atv.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg124 = avatarProbe.receiveN(2, 3000 milliseconds)
|
|
val msg3 = player2Probe.receiveOne(3000 milliseconds)
|
|
msg124.head match {
|
|
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(1), 0, _)) => ()
|
|
case _ => assert(false)
|
|
}
|
|
msg124(1) match {
|
|
case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(1), _, _, Vector3(1, 0, 0))) => ()
|
|
case _ => assert(false)
|
|
}
|
|
msg3 match {
|
|
case Player.Die(_) => ()
|
|
case _ => assert(false)
|
|
}
|
|
assert(atv.Health <= atv.Definition.DamageDestroysAt)
|
|
assert(atv.Destroyed)
|
|
//
|
|
}
|
|
}
|
|
}
|
|
|
|
//class DamageableVehicleDestroyMountedTest extends FreedContextActorTest {
|
|
// val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1
|
|
// atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
|
|
// atv.Position = Vector3(1, 0, 0)
|
|
// val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
|
|
//
|
|
// val lodestar = Vehicle(GlobalDefinitions.lodestar) //guid=6
|
|
// lodestar.Position = Vector3(1, 0, 0)
|
|
//
|
|
// val player1 =
|
|
// Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=7
|
|
// player1.Spawn()
|
|
// player1.Position = Vector3(2, 0, 0)
|
|
// val player1Probe = TestProbe()
|
|
// player1.Actor = player1Probe.ref
|
|
// val player2 =
|
|
// Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=8
|
|
// player2.Spawn()
|
|
// val player2Probe = TestProbe()
|
|
// player2.Actor = player2Probe.ref
|
|
// val player3 =
|
|
// Player(Avatar(0, "TestCharacter3", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=9
|
|
// player3.Spawn()
|
|
// val player3Probe = TestProbe()
|
|
// player3.Actor = player3Probe.ref
|
|
//
|
|
// val activityProbe = TestProbe()
|
|
// val avatarProbe = TestProbe()
|
|
// val vehicleProbe = TestProbe()
|
|
// val catchall = TestProbe()
|
|
// val guid = new NumberPoolHub(new MaxNumberSource(15))
|
|
// val zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
// override def SetupNumberPools() = {}
|
|
// GUID(guid)
|
|
// override def LivePlayers = List(player1, player2, player3)
|
|
// override def Activity = activityProbe.ref
|
|
// override def AvatarEvents = avatarProbe.ref
|
|
// override def VehicleEvents = vehicleProbe.ref
|
|
// import akka.actor.typed.scaladsl.adapter._
|
|
// this.actor = catchall.ref.toTyped[ZoneActor.Command]
|
|
// }
|
|
//
|
|
// guid.register(atv, 1)
|
|
// guid.register(atvWeapon, 2)
|
|
// guid.register(atvWeapon.AmmoSlot.Box, 3)
|
|
// guid.register(lodestar, 4)
|
|
// guid.register(lodestar.Utilities(2)(), 5)
|
|
// guid.register(lodestar.Utilities(3)(), 6)
|
|
// guid.register(lodestar.Utilities(4)(), 7)
|
|
// guid.register(lodestar.Utilities(5)(), 8)
|
|
// guid.register(lodestar.Utilities(6)(), 9)
|
|
// guid.register(lodestar.Utilities(7)(), 10)
|
|
// guid.register(player1, 11)
|
|
// guid.register(player2, 12)
|
|
// guid.register(player3, 13)
|
|
//
|
|
// lodestar.Definition.Initialize(lodestar, context)
|
|
// atv.Zone = zone
|
|
// lodestar.Zone = zone
|
|
// atv.Seats(0).mount(player2)
|
|
// player2.VehicleSeated = atv.GUID
|
|
// lodestar.Seats(0).mount(player3)
|
|
// player3.VehicleSeated = lodestar.GUID
|
|
// lodestar.CargoHolds(1).mount(atv)
|
|
// atv.MountedIn = lodestar.GUID
|
|
//
|
|
// val vehicleSource = SourceEntry(lodestar)
|
|
// val weaponA = Tool(GlobalDefinitions.jammer_grenade)
|
|
// val projectileA = weaponA.Projectile
|
|
// val resolvedA = DamageInteraction(
|
|
// vehicleSource,
|
|
// ProjectileReason(
|
|
// DamageResolution.Hit,
|
|
// Projectile(
|
|
// projectileA,
|
|
// weaponA.Definition,
|
|
// weaponA.FireMode,
|
|
// PlayerSource(player1),
|
|
// 0,
|
|
// Vector3(2, 0, 0),
|
|
// Vector3(-1, 0, 0)
|
|
// ),
|
|
// lodestar.DamageModel
|
|
// ),
|
|
// Vector3(1, 0, 0)
|
|
// )
|
|
// val applyDamageToA = resolvedA.calculate()
|
|
//
|
|
// val weaponB = Tool(GlobalDefinitions.phoenix) //decimator
|
|
// val projectileB = weaponB.Projectile
|
|
// val resolvedB = DamageInteraction(
|
|
// vehicleSource,
|
|
// ProjectileReason(
|
|
// DamageResolution.Hit,
|
|
// Projectile(
|
|
// projectileB,
|
|
// weaponB.Definition,
|
|
// weaponB.FireMode,
|
|
// PlayerSource(player1),
|
|
// 0,
|
|
// Vector3(2, 0, 0),
|
|
// Vector3(-1, 0, 0)
|
|
// ),
|
|
// lodestar.DamageModel
|
|
// ),
|
|
// Vector3(1, 0, 0)
|
|
// )
|
|
// val applyDamageToB = resolvedB.calculate()
|
|
// expectNoMessage(200 milliseconds)
|
|
// //we're not testing that the math is correct
|
|
//
|
|
// "handle jammering with mounted vehicles" in {
|
|
// lodestar.Health = lodestar.Definition.DamageDestroysAt + 1 //initial state manip
|
|
// atv.Shields = 1 //initial state manip
|
|
// assert(lodestar.Health > lodestar.Definition.DamageDestroysAt)
|
|
// assert(!lodestar.Jammed)
|
|
// assert(!lodestar.Destroyed)
|
|
// assert(atv.Health == atv.Definition.DefaultHealth)
|
|
// assert(atv.Shields == 1)
|
|
// assert(!atv.Jammed)
|
|
// assert(!atv.Destroyed)
|
|
//
|
|
// lodestar.Actor ! Vitality.Damage(applyDamageToA)
|
|
// vehicleProbe.receiveOne(500 milliseconds) //flush jammered message
|
|
// avatarProbe.expectNoMessage(200 milliseconds)
|
|
// player1Probe.expectNoMessage(200 milliseconds)
|
|
// player2Probe.expectNoMessage(200 milliseconds)
|
|
// player3Probe.expectNoMessage(200 milliseconds)
|
|
// assert(lodestar.Health > lodestar.Definition.DamageDestroysAt)
|
|
// assert(lodestar.Jammed)
|
|
// assert(!lodestar.Destroyed)
|
|
// assert(atv.Health == atv.Definition.DefaultHealth)
|
|
// assert(atv.Shields == 1)
|
|
// assert(!atv.Jammed)
|
|
// assert(!atv.Destroyed)
|
|
//
|
|
// lodestar.Actor ! Vitality.Damage(applyDamageToB)
|
|
// val msg_avatar = avatarProbe.receiveN(2, 500 milliseconds) //2
|
|
// avatarProbe.expectNoMessage(10 milliseconds)
|
|
// val msg_player2 = player2Probe.receiveOne(200 milliseconds)
|
|
// player2Probe.expectNoMessage(10 milliseconds)
|
|
// val msg_player3 = player3Probe.receiveOne(200 milliseconds)
|
|
// player3Probe.expectNoMessage(10 milliseconds)
|
|
// val msg_vehicle = receiveN(2, 200 milliseconds)
|
|
// vehicleProbe.expectNoMessage(10 milliseconds)
|
|
// assert(
|
|
// msg_avatar.exists({
|
|
// case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(4), 0, _)) => true
|
|
// case _ => false
|
|
// })
|
|
// )
|
|
// assert(
|
|
// msg_avatar.exists({
|
|
// case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(4), _, _, Vector3(1, 0, 0))) => true
|
|
// case _ => false
|
|
// })
|
|
// )
|
|
// assert(
|
|
// msg_avatar.exists({
|
|
// case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(1), 0, _)) => true
|
|
// case _ => false
|
|
// })
|
|
// )
|
|
// assert(
|
|
// msg_avatar.exists({
|
|
// case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(1), _, _, Vector3(1, 0, 0))) => true
|
|
// case _ => false
|
|
// })
|
|
// )
|
|
// assert(
|
|
// msg_avatar.exists({
|
|
// case MessageEnvelope("test", _, ObjectDelete(PlanetSideGUID(0), PlanetSideGUID(2), _)) => true
|
|
// case _ => false
|
|
// })
|
|
// )
|
|
// assert(
|
|
// msg_player2 match {
|
|
// case Player.Die(_) => true
|
|
// case _ => false
|
|
// }
|
|
// )
|
|
// assert(
|
|
// msg_player3 match {
|
|
// case Player.Die(_) => true
|
|
// case _ => false
|
|
// }
|
|
// )
|
|
// assert(
|
|
// msg_vehicle.exists({
|
|
// case MessageEnvelope(
|
|
// "test",
|
|
// _,
|
|
// PlanetsideAttribute(PlanetSideGUID(4), 27, 0)
|
|
// ) =>
|
|
// true
|
|
// case _ => false
|
|
// })
|
|
// )
|
|
// assert(
|
|
// msg_vehicle.exists({
|
|
// case MessageEnvelope(
|
|
// "test",
|
|
// _,
|
|
// PlanetsideAttribute(PlanetSideGUID(1), 68, 0)
|
|
// ) =>
|
|
// true
|
|
// case _ => false
|
|
// })
|
|
// )
|
|
// assert(lodestar.Health <= lodestar.Definition.DamageDestroysAt)
|
|
// assert(!lodestar.Jammed)
|
|
// assert(lodestar.Destroyed)
|
|
// assert(atv.Health <= atv.Definition.DefaultHealth)
|
|
// assert(atv.Shields == 0)
|
|
// assert(!atv.Jammed)
|
|
// assert(atv.Destroyed)
|
|
// }
|
|
//}
|
|
|
|
object DamageableTest {}
|