PSF-LoginServer/src/test/scala/objects/DamageableTest.scala

1794 lines
66 KiB
Scala

// Copyright (c) 2020 PSForever
package objects
import akka.actor.{ActorRef, Props}
import akka.actor.testkit.typed.scaladsl.ActorTestKit
import akka.testkit.TestProbe
import base.{ActorTest, FreedContextActorTest}
import net.psforever.actors.zone.ZoneActor
import net.psforever.objects._
import net.psforever.objects.ballistics._
import net.psforever.objects.equipment.JammableUnit
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.MaxNumberSource
import net.psforever.objects.serverobject.damage.Damageable
import net.psforever.objects.serverobject.generator.{Generator, GeneratorControl}
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.serverobject.terminals.{Terminal, TerminalControl, TerminalDefinition}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.{FacilityTurret, FacilityTurretControl, TurretUpgrade}
import net.psforever.objects.vehicles.control.VehicleControl
import net.psforever.objects.vital.{SpawningActivity, Vitality}
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.packet.game.DamageWithPositionMessage
import net.psforever.types._
import net.psforever.services.avatar.AvatarAction
import net.psforever.services.base.support.SupportActor
import net.psforever.services.vehicle.support.TurretEnvelope
import org.specs2.mutable.Specification
import scala.concurrent.duration._
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.definition.ProjectileDefinition
import net.psforever.objects.serverobject.terminals.implant.{ImplantTerminalMech, ImplantTerminalMechControl}
import net.psforever.objects.sourcing.{PlayerSource, SourceEntry}
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.base.DamageResolution
import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.objects.vital.resolution.ResolutionCalculations.Output
import net.psforever.services.base.envelope.MessageEnvelope
import net.psforever.services.base.message.{ObjectDelete, PlanetsideAttribute, SendResponse}
import net.psforever.services.vehicle.support.TurretUpgrader
class DamageableTest extends Specification {
val player1: Player = Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
val pSource: PlayerSource = PlayerSource(player1)
val weaponA: Tool = Tool(GlobalDefinitions.phoenix) //decimator
val projectileA: ProjectileDefinition = weaponA.Projectile
"Damageable" should {
"permit damage" in {
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
val resolved = DamageInteraction(
SourceEntry(target),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
target.DamageModel
),
Vector3.Zero
)
Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual true
}
"ignore attempts at non-zero damage" in {
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
val resolved = DamageInteraction(
SourceEntry(target),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
target.DamageModel
),
Vector3.Zero
)
Damageable.CanDamage(target, 0, resolved) mustEqual false
}
"ignore attempts at damaging friendly targets not designated for friendly fire" in {
val target = new Generator(GlobalDefinitions.generator)
target.GUID = PlanetSideGUID(1)
target.Owner =
new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
Faction = player1.Faction
}
val resolvedFF = DamageInteraction(
SourceEntry(target),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
target.DamageModel
),
Vector3.Zero
)
target.Definition.DamageableByFriendlyFire mustEqual false
target.Faction == player1.Faction mustEqual true
Damageable.CanDamage(target, projectileA.Damage0, resolvedFF) mustEqual false
target.Owner.Faction = PlanetSideEmpire.NC
val resolvedNonFF = DamageInteraction(
SourceEntry(target),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
target.DamageModel
),
Vector3.Zero
)
target.Faction != player1.Faction mustEqual true
Damageable.CanDamage(target, projectileA.Damage0, resolvedNonFF) mustEqual true
}
"ignore attempts at damaging a target that is not damageable" in {
val target = new SpawnTube(GlobalDefinitions.respawn_tube_sanctuary)
target.GUID = PlanetSideGUID(1)
target.Owner =
new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
Faction = PlanetSideEmpire.NC
}
val resolved = DamageInteraction(
SourceEntry(target),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
target.DamageModel
),
Vector3.Zero
)
target.Definition.Damageable mustEqual false
target.Faction != player1.Faction mustEqual true
Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual false
}
"permit damaging friendly targets, even those not designated for friendly fire, if the target is hacked" in {
val player2 =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute))
player2.GUID = PlanetSideGUID(1)
val target = new Terminal(new TerminalDefinition(0) {
Damageable = true
DamageableByFriendlyFire = false
override def Request(player: Player, msg: Any): Terminal.Exchange = null
})
target.GUID = PlanetSideGUID(2)
target.Owner =
new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
Faction = player1.Faction
}
val resolved = DamageInteraction(
SourceEntry(target),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
target.DamageModel
),
Vector3.Zero
)
target.Definition.DamageableByFriendlyFire mustEqual false
target.Faction == player1.Faction mustEqual true
target.HackedBy.isEmpty mustEqual true
Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual false
target.HackedBy = player2
target.Faction == player1.Faction mustEqual true
target.HackedBy.nonEmpty mustEqual true
Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual true
}
val weaponB = Tool(GlobalDefinitions.jammer_grenade)
val projectileB = weaponB.Projectile
"permit jamming" in {
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
val resolved = DamageInteraction(
SourceEntry(target),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
target.DamageModel
),
Vector3.Zero
)
resolved.cause.source.HasJammedEffectDuration mustEqual true
Damageable.CanJammer(target, resolved) mustEqual true
}
"ignore attempts at jamming if the projectile is does not cause the effect" in {
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
val resolved = DamageInteraction(
SourceEntry(target),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
target.DamageModel
),
Vector3.Zero
) //decimator
resolved.cause.source.HasJammedEffectDuration mustEqual false
Damageable.CanJammer(target, resolved) mustEqual false
}
"ignore attempts at jamming friendly targets" in {
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
target.Faction = player1.Faction
val resolved = DamageInteraction(
SourceEntry(target),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
target.DamageModel
),
Vector3.Zero
)
resolved.cause.source.HasJammedEffectDuration mustEqual true
resolved.adversarial match {
case Some(adversarial) => adversarial.attacker.Faction mustEqual adversarial.defender.Faction
case None => ko
}
Damageable.CanJammer(target, resolved) mustEqual false
}
"ignore attempts at jamming targets that are not jammable" in {
val target = new TrapDeployable(GlobalDefinitions.tank_traps)
val resolved = DamageInteraction(
SourceEntry(target),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
target.DamageModel
),
Vector3.Zero
)
resolved.cause.source.HasJammedEffectDuration mustEqual true
resolved.adversarial match {
case Some(adversarial) => adversarial.attacker.Faction mustNotEqual adversarial.defender.Faction
case None => ko
}
target.isInstanceOf[JammableUnit] mustEqual false
Damageable.CanJammer(target, resolved) mustEqual false
}
"permit jamming friendly targets if the target is hacked" in {
val player2 =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute))
player2.GUID = PlanetSideGUID(1)
val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
target.Faction = player1.Faction
val resolved = DamageInteraction(
SourceEntry(target),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
target.DamageModel,
),
Vector3.Zero
)
resolved.cause.source.HasJammedEffectDuration mustEqual true
resolved.adversarial match {
case Some(adversarial) => adversarial.attacker.Faction mustEqual adversarial.defender.Faction
case None => ko
}
target.isInstanceOf[JammableUnit] mustEqual true
target.HackedBy.nonEmpty mustEqual false
Damageable.CanJammer(target, resolved) mustEqual false
target.HackedBy = player2
target.HackedBy.nonEmpty mustEqual true
Damageable.CanJammer(target, resolved) mustEqual true
}
}
}
/*
the damage targets, Generator, Terminal, etc., are used to test basic destruction
essentially, treat them more as generic entities whose object types are damageable (because they are)
see specific object type tests in relation to what those object types does above and beyond that during damage
*/
class DamageableEntityDamageTest extends ActorTest {
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val buildingProbe: TestProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(5))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
GUID(guid)
override def Activity: ActorRef = activityProbe.ref
override def AvatarEvents: ActorRef = avatarProbe.ref
}
val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val gen: Generator = Generator(GlobalDefinitions.generator) //guid=2
val player1: Player = Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
guid.register(building, 1)
guid.register(gen, 2)
guid.register(player1, 3)
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = gen
gen.Position = Vector3(1, 0, 0)
gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
building.Actor = buildingProbe.ref
val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
val projectile: ProjectileDefinition = weapon.Projectile
val resolved: DamageInteraction = DamageInteraction(
SourceEntry(gen),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
gen.DamageModel
),
Vector3(1,0,0)
)
val applyDamageTo: Output = resolved.calculate()
expectNoMessage(200 milliseconds)
"DamageableEntity" should {
"handle taking damage" in {
gen.Actor ! Vitality.Damage(applyDamageTo)
val msg1 = avatarProbe.receiveOne(5000 milliseconds)
val msg2 = activityProbe.receiveOne(5000 milliseconds)
msg1 match {
case MessageEnvelope("test", _, PlanetsideAttribute(ValidPlanetSideGUID(2), 0, 3600)) => ()
case _ => assert(false, "DamageableEntity:handle taking damage - player not messaged")
}
msg2 match {
case activity: Zone.HotSpot.Activity
if activity.attacker == PlayerSource(player1) &&
activity.defender == SourceEntry(gen) &&
activity.location == Vector3(1, 0, 0) => ()
case _ => assert(false, "DamageableEntity:handle taking damage - activity not messaged")
}
}
}
}
class DamageableEntityDestroyedTest extends ActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(5))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
GUID(guid)
}
val avatarProbe: TestProbe = TestProbe()
zone.AvatarEvents = avatarProbe.ref
val activityProbe: TestProbe = TestProbe()
zone.Activity = activityProbe.ref
val mech: ImplantTerminalMech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
mech.Position = Vector3(1, 0, 0)
mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
val player1: Player =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Position = Vector3(14, 0, 0) //<14m from generator; dies
player1.Spawn()
val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = mech
val buildingProbe: TestProbe = TestProbe()
building.Actor = buildingProbe.ref
guid.register(building, 1)
guid.register(mech, 2)
guid.register(player1, 3)
val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
val projectile: ProjectileDefinition = weapon.Projectile
val resolved: DamageInteraction = DamageInteraction(
SourceEntry(mech),
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
weapon.Definition,
weapon.FireMode,
PlayerSource(player1),
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
mech.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo: Output = resolved.calculate()
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"DamageableEntity" should {
"manage taking damage until being destroyed" in {
mech.Health = 1 //no matter what, the next shot destoys it
assert(mech.Health == 1)
assert(!mech.Destroyed)
mech.Actor ! Vitality.Damage(applyDamageTo)
val msg1_2 = avatarProbe.receiveN(2, 500 milliseconds)
assert(
msg1_2.head match {
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg1_2(1) match {
case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
case _ => false
}
)
assert(mech.Health == 0)
assert(mech.Destroyed)
}
}
}
class DamageableEntityNotDestroyTwice extends ActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(10))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
GUID(guid)
}
val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val gen: Generator = Generator(GlobalDefinitions.generator) //guid=2
val player1: Player =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn()
guid.register(building, 1)
guid.register(gen, 2)
guid.register(player1, 3)
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = gen
gen.Position = Vector3(1, 0, 0)
gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val buildingProbe: TestProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
building.Actor = buildingProbe.ref
val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
val projectile: ProjectileDefinition = weapon.Projectile
val resolved: DamageInteraction = DamageInteraction(
SourceEntry(gen),
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
weapon.Definition,
weapon.FireMode,
PlayerSource(player1),
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
gen.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo: Output = resolved.calculate()
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"DamageableEntity" should {
"not be destroyed twice (skirting around the 'damage-destroys-at' value)" in {
val originalHealth = gen.Health = gen.Definition.DamageDestroysAt + 1 //damaged, not yet restored
gen.Condition = PlanetSideGeneratorState.Destroyed //initial state manip
gen.Destroyed = true
assert(gen.Destroyed)
assert(originalHealth < gen.Definition.DefaultHealth)
assert(originalHealth < gen.Definition.RepairRestoresAt)
assert(originalHealth > gen.Definition.DamageDestroysAt)
gen.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(500 milliseconds) //only one message
avatarProbe.expectNoMessage(500 milliseconds) //only one message
activityProbe.receiveOne(500 milliseconds) //triggers activity hotspot, like it's not a killing blow
assert(gen.Health < originalHealth)
assert(gen.Destroyed)
assert(originalHealth < gen.Definition.DefaultHealth)
assert(originalHealth < gen.Definition.RepairRestoresAt)
assert(gen.Health <= gen.Definition.DamageDestroysAt)
}
}
}
class DamageableAmenityTest extends ActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(10))
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val buildingProbe: TestProbe = TestProbe()
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
override def AvatarEvents: ActorRef = avatarProbe.ref
override def Activity: ActorRef = activityProbe.ref
GUID(guid)
}
val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val term: Terminal = Terminal(GlobalDefinitions.order_terminal) //guid=2
val player1: Player =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn()
guid.register(building, 1)
guid.register(term, 2)
guid.register(player1, 3)
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = term
term.Position = Vector3(1, 0, 0)
term.Zone = zone
term.Actor = system.actorOf(Props(classOf[TerminalControl], term), "terminal-control")
building.Actor = buildingProbe.ref
val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
val projectile: ProjectileDefinition = weapon.Projectile
val resolved: DamageInteraction = DamageInteraction(
SourceEntry(term),
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
weapon.Definition,
weapon.FireMode,
PlayerSource(player1),
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
term.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo: Output = resolved.calculate()
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"DamageableAmenity" should {
"send de-initialization messages upon destruction" in {
//the decimator does enough damage to one-shot this terminal from any initial health
term.Health = term.Definition.DamageDestroysAt + 1
assert(term.Health > term.Definition.DamageDestroysAt)
assert(!term.Destroyed)
term.Actor ! Vitality.Damage(applyDamageTo)
val msg1234 = avatarProbe.receiveN(4, 3000 milliseconds)
msg1234.head match {
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => ()
case _ => assert(false)
}
msg1234(1) match {
case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => ()
case _ => assert(false)
}
msg1234(2) match {
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 50, 1)) => ()
case _ => assert(false)
}
msg1234(3) match {
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 51, 1)) => ()
case _ => assert(false)
}
assert(term.Health <= term.Definition.DamageDestroysAt)
assert(term.Destroyed)
}
}
}
class DamageableMountableDamageTest extends ActorTest {
//TODO this test with not send HitHint packets because LivePlayers is not being allocated for the players in the zone
val guid = new NumberPoolHub(new MaxNumberSource(10))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
GUID(guid)
}
val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val mech: ImplantTerminalMech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
val player1: Player = Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Zone = zone
player1.Spawn()
player1.Position = Vector3(2, 2, 2)
val player2: Player = Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=4
player2.Zone = zone
player2.Spawn()
guid.register(building, 1)
guid.register(mech, 2)
guid.register(player1, 3)
guid.register(player2, 4)
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = mech
mech.Position = Vector3(1, 0, 0)
mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val buildingProbe: TestProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
building.Actor = buildingProbe.ref
val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
val projectile: ProjectileDefinition = weapon.Projectile
val resolved: DamageInteraction = DamageInteraction(
SourceEntry(mech),
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
weapon.Definition,
weapon.FireMode,
PlayerSource(player1),
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
mech.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo: Output = resolved.calculate()
mech.Seats(0).mount(player2) //mount the player
player2.VehicleSeated = Some(mech.GUID) //mount the player
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"DamageableMountable" should {
"alert seated occupants about incoming damage (damage with position)" in {
assert(mech.Health == mech.Definition.DefaultHealth)
mech.Actor ! Vitality.Damage(applyDamageTo)
val msg1_3 = avatarProbe.receiveN(2, 5000 milliseconds)
val msg2 = activityProbe.receiveOne(5000 milliseconds)
assert(
msg1_3.head match {
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg2 match {
case activity: Zone.HotSpot.Activity =>
activity.attacker == PlayerSource(player1) &&
activity.defender == SourceEntry(mech) &&
activity.location == Vector3(1, 0, 0)
case _ => false
}
)
assert(
msg1_3(1) match {
case MessageEnvelope(
"TestCharacter2",
_,
SendResponse(Seq(DamageWithPositionMessage(_, Vector3(2, 2, 2))))
) =>
true
case _ => false
}
)
}
}
}
class DamageableMountableDestroyTest extends ActorTest {
//TODO this test with not send HitHint packets because LivePlayers is not being allocated for the players in the zone
val guid = new NumberPoolHub(new MaxNumberSource(10))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
GUID(guid)
}
val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val mech: ImplantTerminalMech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
val player1: Player = Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
mech.Zone = zone
player1.Spawn()
player1.Zone = zone
player1.Position = Vector3(2, 2, 2)
val player1Probe: TestProbe = TestProbe()
player1.Actor = player1Probe.ref
val player2: Player =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=4
player2.Spawn()
player2.Zone = zone
val player2Probe: TestProbe = TestProbe()
player2.Actor = player2Probe.ref
guid.register(building, 1)
guid.register(mech, 2)
guid.register(player1, 3)
guid.register(player2, 4)
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = mech
mech.Position = Vector3(1, 0, 0)
mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val buildingProbe: TestProbe = TestProbe()
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
building.Actor = buildingProbe.ref
val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
val projectile: ProjectileDefinition = weapon.Projectile
val resolved: DamageInteraction = DamageInteraction(
SourceEntry(mech),
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
weapon.Definition,
weapon.FireMode,
PlayerSource(player1),
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
mech.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo: Output = resolved.calculate()
mech.Seats(0).mount(player2) //mount the player
player2.VehicleSeated = Some(mech.GUID) //mount the player
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"DamageableMountable" should {
"alert seated occupants that the mountable object has been destroyed and that they should have died" in {
val originalHealth = mech.Health = mech.Definition.DamageDestroysAt + 1 //initial state manip
assert(originalHealth > mech.Definition.DamageDestroysAt)
assert(!mech.Destroyed)
mech.Actor ! Vitality.Damage(applyDamageTo)
val msg12 = avatarProbe.receiveN(2, 500 milliseconds)
player1Probe.expectNoMessage(500 milliseconds)
val msg3 = player2Probe.receiveOne(200 milliseconds)
msg12.head match {
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => ()
case _ => assert(false)
}
msg12(1) match {
case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => ()
case _ => assert(false)
}
msg3 match {
case Player.Die(_) => ()
case _ => assert(false)
}
assert(mech.Health <= mech.Definition.DamageDestroysAt)
assert(mech.Destroyed)
}
}
}
class DamageableWeaponTurretDamageTest extends ActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(10))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
GUID(guid)
}
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val vehicleProbe: TestProbe = TestProbe()
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
val turret = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) //2
turret.Actor = system.actorOf(Props(classOf[FieldTurretControl], turret), "turret-control")
turret.Zone = zone
turret.Position = Vector3(1, 0, 0)
turret.LogActivity(SpawningActivity(SourceEntry(turret), zone.Number, None)) //seed a spawn event
val tSource: SourceEntry = SourceEntry(turret)
val player1: Player =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn()
player1.Position = Vector3(2, 2, 2)
val player1Probe: TestProbe = TestProbe()
player1.Actor = player1Probe.ref
val player2: Player =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=4
player2.Spawn()
val player2Probe: TestProbe = TestProbe()
player2.Actor = player2Probe.ref
guid.register(turret, 2)
guid.register(player1, 3)
guid.register(player2, 4)
turret.Seats(0).mount(player2)
player2.VehicleSeated = turret.GUID
val weapon: Tool = Tool(GlobalDefinitions.suppressor)
val projectile: ProjectileDefinition = weapon.Projectile
val pSource: PlayerSource = PlayerSource(player1)
val resolved: DamageInteraction = DamageInteraction(
tSource,
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
weapon.Definition,
weapon.FireMode,
pSource,
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
turret.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo: Output = resolved.calculate()
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"DamageableWeaponTurret" should {
"handle damage" in {
assert(turret.Health == turret.Definition.DefaultHealth)
turret.Actor ! Vitality.Damage(applyDamageTo)
val msg12 = vehicleProbe.receiveOne(500 milliseconds)
val msg3 = activityProbe.receiveOne(500 milliseconds)
val msg4 = avatarProbe.receiveOne(500 milliseconds)
assert(
msg12 match {
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => true
case _ => false
}
)
assert(
msg3 match {
case activity: Zone.HotSpot.Activity =>
activity.attacker.unique == pSource.unique &&
activity.defender.unique == tSource.unique &&
activity.location == Vector3(1, 0, 0)
case _ => false
}
)
assert(
msg4 match {
case MessageEnvelope(
"TestCharacter2",
_,
SendResponse(Seq(DamageWithPositionMessage(_, Vector3(2, 2, 2))))
) =>
true
case _ => false
}
)
assert(turret.Health < turret.Definition.DefaultHealth)
}
}
}
class DamageableWeaponTurretJammerTest extends ActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(10))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
GUID(guid)
}
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val vehicleProbe: TestProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
val turret = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) //2, 5, 6
turret.Actor = system.actorOf(Props(classOf[FieldTurretControl], turret), "turret-control")
turret.Zone = zone
turret.Position = Vector3(1, 0, 0)
val turretWeapon: Tool = turret.Weapons.values.head.Equipment.get.asInstanceOf[Tool]
val player1: Player =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn()
player1.Position = Vector3(2, 2, 2)
val player1Probe: TestProbe = TestProbe()
player1.Actor = player1Probe.ref
val player2: Player =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=4
player2.Spawn()
val player2Probe: TestProbe = TestProbe()
player2.Actor = player2Probe.ref
guid.register(turret, 2)
guid.register(player1, 3)
guid.register(player2, 4)
guid.register(turretWeapon, 5)
guid.register(turretWeapon.AmmoSlot.Box, 6)
turret.Seats(0).mount(player2)
player2.VehicleSeated = turret.GUID
val weapon: Tool = Tool(GlobalDefinitions.jammer_grenade)
val projectile: ProjectileDefinition = weapon.Projectile
val turretSource: SourceEntry = SourceEntry(turret)
val resolved: DamageInteraction = DamageInteraction(
turretSource,
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
weapon.Definition,
weapon.FireMode,
PlayerSource(player1),
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
turret.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo: Output = resolved.calculate()
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"DamageableWeaponTurret" should {
"handle jammer effect" in {
assert(turret.Health == turret.Definition.DefaultHealth)
assert(!turret.Jammed)
turret.Actor ! Vitality.Damage(applyDamageTo)
val msg12 = vehicleProbe.receiveN(2, 500 milliseconds)
assert(
msg12.head match {
case MessageEnvelope(
"test",
_,
PlanetsideAttribute(PlanetSideGUID(2), 27, 1)
) =>
true
case _ => false
}
)
assert(
msg12(1) match {
case MessageEnvelope(
"test",
_,
PlanetsideAttribute(PlanetSideGUID(5), 27, 1)
) =>
true
case _ => false
}
)
expectNoMessage(100 milliseconds) // FIXME this is a hack to make it pass
assert(turret.Health == turret.Definition.DefaultHealth)
assert(turret.Jammed)
}
}
}
class DamageableWeaponTurretDestructionTest extends ActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(10))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
GUID(guid)
}
val building: Building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val vehicleProbe: TestProbe = TestProbe()
val buildingProbe: TestProbe = TestProbe()
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
building.Actor = buildingProbe.ref
val turret = new FacilityTurret(GlobalDefinitions.manned_turret) //2, 5, 6
turret.Actor = system.actorOf(Props(classOf[FacilityTurretControl], turret), "turret-control")
turret.Zone = zone
turret.Position = Vector3(1, 0, 0)
val turretWeapon: Tool = turret.Weapons.values.head.Equipment.get.asInstanceOf[Tool]
val player1: Player =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
player1.Spawn()
player1.Position = Vector3(2, 2, 2)
val player1Probe: TestProbe = TestProbe()
player1.Actor = player1Probe.ref
val player2: Player =
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=4
player2.Spawn()
val player2Probe: TestProbe = TestProbe()
player2.Actor = player2Probe.ref
guid.register(building, 1)
guid.register(turret, 2)
guid.register(player1, 3)
guid.register(player2, 4)
guid.register(turretWeapon, 5)
guid.register(turretWeapon.AmmoSlot.Box, 6)
turret.Seats(0).mount(player2)
player2.VehicleSeated = turret.GUID
building.Position = Vector3(1, 0, 0)
building.Zone = zone
building.Amenities = turret
val turretSource: SourceEntry = SourceEntry(turret)
//turret.History(EntitySpawn(turretSource, zone)) //seed a spawn event
val weaponA: Tool = Tool(GlobalDefinitions.jammer_grenade)
val projectileA: ProjectileDefinition = weaponA.Projectile
val resolvedA: DamageInteraction = DamageInteraction(
turretSource,
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectileA,
weaponA.Definition,
weaponA.FireMode,
PlayerSource(player1),
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
turret.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageToA: Output = resolvedA.calculate()
val weaponB: Tool = Tool(GlobalDefinitions.phoenix) //decimator
val projectileB: ProjectileDefinition = weaponB.Projectile
val resolvedB: DamageInteraction = DamageInteraction(
turretSource,
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectileB,
weaponB.Definition,
weaponB.FireMode,
PlayerSource(player1),
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
turret.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageToB: Output = resolvedB.calculate()
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"DamageableWeaponTurret" should {
"handle being destroyed gracefully" in {
turret.Health = turret.Definition.DamageDestroysAt + 1 //initial state manip
turret.Upgrade = TurretUpgrade.AVCombo //initial state manip; act like having being upgraded properly
assert(turret.Health > turret.Definition.DamageDestroysAt)
assert(!turret.Jammed)
assert(!turret.Destroyed)
turret.Actor ! Vitality.Damage(applyDamageToA) //also test destruction while jammered
vehicleProbe.receiveN(2, 1000 milliseconds) //flush jammered messages (see above)
assert(turret.Health > turret.Definition.DamageDestroysAt)
assert(turret.Jammed)
assert(!turret.Destroyed)
turret.Actor ! Vitality.Damage(applyDamageToB) //destroy
val msg12_4 = avatarProbe.receiveN(3, 500 milliseconds)
player1Probe.expectNoMessage(500 milliseconds)
val msg3 = player2Probe.receiveOne(200 milliseconds)
val msg56 = vehicleProbe.receiveN(2, 200 milliseconds)
msg12_4.head match {
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(2), 0, _)) => ;
case _ =>
assert(false, s"DamageableWeaponTurretDestructionTest-1: ${msg12_4.head}")
}
msg12_4(1) match {
case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => ;
case _ =>
assert(false, s"DamageableWeaponTurretDestructionTest-2: ${msg12_4(1)}")
}
msg3 match {
case Player.Die(_) => ()
case _ =>
assert(false, s"DamageableWeaponTurretDestructionTest-3: player not dead - $msg3")
}
msg12_4(2) match {
case MessageEnvelope("test", _, ObjectDelete(PlanetSideGUID(5), _)) => ;
case _ =>
assert(false, s"DamageableWeaponTurretDestructionTest-4: ${msg12_4(2)}")
}
msg56.head match {
case TurretEnvelope(SupportActor.ClearSpecific(List(t), _)) if turret eq t => ;
case _ =>
assert(false, s"DamageableWeaponTurretDestructionTest-5: ${msg56.head}")
}
msg56(1) match {
case TurretEnvelope(TurretUpgrader.AddTask(t, _, TurretUpgrade.None, _)) if t eq turret => ()
case _ => assert(false, s"DamageableWeaponTurretDestructionTest-6: ${msg56(1)}")
}
assert(turret.Health <= turret.Definition.DamageDestroysAt)
assert(!turret.Jammed)
assert(turret.Destroyed)
}
}
}
class DamageableVehicleDamageTest extends ActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(10))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
GUID(guid)
}
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val vehicleProbe: TestProbe = TestProbe()
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
val atv: Vehicle = Vehicle(GlobalDefinitions.quadstealth) //guid=1
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
atv.Position = Vector3(1, 0, 0)
//atv.History(EntitySpawn(turretSource, zone)) //seed a spawn event
val player1: Player =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=2
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
val player1Probe: TestProbe = TestProbe()
player1.Actor = player1Probe.ref
val player2: Player =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
player2.Spawn()
val player2Probe: TestProbe = TestProbe()
player2.Actor = player2Probe.ref
guid.register(atv, 1)
guid.register(player1, 2)
guid.register(player2, 3)
atv.Zone = zone
atv.Seats(0).mount(player2)
player2.VehicleSeated = atv.GUID
val weapon: Tool = Tool(GlobalDefinitions.suppressor)
val projectile: ProjectileDefinition = weapon.Projectile
val pSource: PlayerSource = PlayerSource(player1)
val vehicleSource: SourceEntry = SourceEntry(atv)
val resolved: DamageInteraction = DamageInteraction(
vehicleSource,
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
weapon.Definition,
weapon.FireMode,
PlayerSource(player1),
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
atv.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo: Output = resolved.calculate()
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"DamageableVehicle" should {
"handle damage" in {
atv.Shields = 1 //initial state manip
assert(atv.Health == atv.Definition.DefaultHealth)
assert(atv.Shields == 1)
atv.Actor ! Vitality.Damage(applyDamageTo)
val msg12 = vehicleProbe.receiveN(2, 200 milliseconds)
val msg3 = activityProbe.receiveOne(200 milliseconds)
val msg4 = avatarProbe.receiveOne(200 milliseconds)
assert(
msg12.head match {
case MessageEnvelope(_, _, PlanetsideAttribute(PlanetSideGUID(1), 68, _)) => true
case _ => false
}
)
assert(
msg12(1) match {
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(1), 0, _)) => true
case _ => false
}
)
assert(
msg3 match {
case activity: Zone.HotSpot.Activity =>
activity.attacker.unique == pSource.unique &&
activity.defender.unique == vehicleSource.unique &&
activity.location == Vector3(1, 0, 0)
case _ => false
}
)
assert(
msg4 match {
case MessageEnvelope(
"TestCharacter2",
_,
SendResponse(Seq(DamageWithPositionMessage(9, Vector3(2, 0, 0))))
) =>
true
case _ => false
}
)
assert(atv.Health < atv.Definition.DefaultHealth)
assert(atv.Shields == 0)
}
}
}
class DamageableVehicleDamageMountedTest extends FreedContextActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
GUID(guid)
}
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val vehicleProbe: TestProbe = TestProbe()
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
import akka.actor.typed.scaladsl.adapter._
zone.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
val lodestar: Vehicle = Vehicle(GlobalDefinitions.lodestar) //guid=1 & 4,5,6,7,8,9
lodestar.Position = Vector3(1, 0, 0)
//lodestar.History(EntitySpawn(VehicleSource(lodestar), zone)) //seed a spawn event
val atv: Vehicle = Vehicle(GlobalDefinitions.quadstealth) //guid=11
atv.Position = Vector3(1, 0, 0)
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
val player1: Player =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=2
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
val player1Probe: TestProbe = TestProbe()
player1.Actor = player1Probe.ref
val player2: Player =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
player2.Spawn()
val player2Probe: TestProbe = TestProbe()
player2.Actor = player2Probe.ref
val player3: Player =
Player(Avatar(0, "TestCharacter3", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=10
player3.Spawn()
val player3Probe: TestProbe = TestProbe()
player3.Actor = player3Probe.ref
guid.register(lodestar, 1)
guid.register(player1, 2)
guid.register(player2, 3)
guid.register(lodestar.Utilities(2)(), 4)
guid.register(lodestar.Utilities(3)(), 5)
guid.register(lodestar.Utilities(4)(), 6)
guid.register(lodestar.Utilities(5)(), 7)
guid.register(lodestar.Utilities(6)(), 8)
guid.register(lodestar.Utilities(7)(), 9)
guid.register(player3, 10)
guid.register(atv, 11)
//the lodestar control actor needs to load after the utilities have guid's assigned
lodestar.Definition.Initialize(lodestar, context)
lodestar.Zone = zone
lodestar.Seats(0).mount(player2)
player2.VehicleSeated = lodestar.GUID
atv.Zone = zone
atv.Seats(0).mount(player3)
player3.VehicleSeated = atv.GUID
lodestar.CargoHolds(1).mount(atv)
atv.MountedIn = lodestar.GUID
val weapon: Tool = Tool(GlobalDefinitions.phoenix) //decimator
val projectile: ProjectileDefinition = weapon.Projectile
val pSource: PlayerSource = PlayerSource(player1)
val vSource: SourceEntry = SourceEntry(lodestar)
val resolved: DamageInteraction = DamageInteraction(
vSource,
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
weapon.Definition,
weapon.FireMode,
pSource,
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
lodestar.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo: Output = resolved.calculate()
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"handle damage with mounted vehicles" in {
lodestar.Shields = 1 //initial state manip
atv.Shields = 1 //initial state manip
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
assert(lodestar.Shields == 1)
assert(atv.Health == atv.Definition.DefaultHealth)
assert(atv.Shields == 1)
lodestar.Actor ! Vitality.Damage(applyDamageTo)
val msg12 = vehicleProbe.receiveN(2, 500 milliseconds)
val msg3 = activityProbe.receiveOne(500 milliseconds)
val msg45 = avatarProbe.receiveN(2,500 milliseconds)
msg12.head match {
case MessageEnvelope(_, _, PlanetsideAttribute(PlanetSideGUID(1), 68, _)) => ;
case _ => assert(false)
}
msg12(1) match {
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(1), 0, _)) => ;
case _ => assert(false)
}
msg3 match {
case activity: Zone.HotSpot.Activity =>
assert(activity.attacker.unique == pSource.unique &&
activity.defender.unique == vSource.unique &&
activity.location == Vector3(1, 0, 0))
case _ => assert(false)
}
msg45.head match {
case MessageEnvelope(
"TestCharacter2",
_,
SendResponse(Seq(DamageWithPositionMessage(400, Vector3(2, 0, 0))))
) => ;
case _ => assert(false)
}
msg45(1) match {
case MessageEnvelope(
"TestCharacter3",
_,
SendResponse(Seq(DamageWithPositionMessage(0, Vector3(2, 0, 0))))
) => ;
case _ => assert(false)
}
assert(lodestar.Health < lodestar.Definition.DefaultHealth)
assert(lodestar.Shields == 0)
assert(atv.Health == atv.Definition.DefaultHealth)
assert(atv.Shields == 1)
}
}
class DamageableVehicleJammeringMountedTest extends FreedContextActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(15))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
GUID(guid)
}
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val vehicleProbe: TestProbe = TestProbe()
zone.Activity = activityProbe.ref
zone.AvatarEvents = avatarProbe.ref
zone.VehicleEvents = vehicleProbe.ref
val atv: Vehicle = Vehicle(GlobalDefinitions.quadassault) //guid=1
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
atv.Position = Vector3(1, 0, 0)
val atvWeapon: Tool = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
val lodestar: Vehicle = Vehicle(GlobalDefinitions.lodestar) //guid=6
lodestar.Position = Vector3(1, 0, 0)
val player1: Player =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=7
player1.Spawn()
player1.Position = Vector3(2, 0, 0)
val player1Probe: TestProbe = TestProbe()
player1.Actor = player1Probe.ref
val player2: Player =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=8
player2.Spawn()
val player2Probe: TestProbe = TestProbe()
player2.Actor = player2Probe.ref
val player3: Player =
Player(Avatar(0, "TestCharacter3", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=9
player3.Spawn()
val player3Probe: TestProbe = TestProbe()
player3.Actor = player3Probe.ref
guid.register(atv, 1)
guid.register(atvWeapon, 2)
guid.register(atvWeapon.AmmoSlot.Box, 3)
guid.register(lodestar, 4)
guid.register(lodestar.Utilities(2)(), 5)
guid.register(lodestar.Utilities(3)(), 6)
guid.register(lodestar.Utilities(4)(), 7)
guid.register(lodestar.Utilities(5)(), 8)
guid.register(lodestar.Utilities(6)(), 9)
guid.register(lodestar.Utilities(7)(), 10)
guid.register(player1, 11)
guid.register(player2, 12)
guid.register(player3, 13)
lodestar.Definition.Initialize(lodestar, context)
atv.Zone = zone
lodestar.Zone = zone
atv.Seats(0).mount(player2)
player2.VehicleSeated = atv.GUID
lodestar.Seats(0).mount(player3)
player3.VehicleSeated = lodestar.GUID
lodestar.CargoHolds(1).mount(atv)
atv.MountedIn = lodestar.GUID
val vehicleSource: SourceEntry = SourceEntry(lodestar)
val weapon: Tool = Tool(GlobalDefinitions.jammer_grenade)
val projectile: ProjectileDefinition = weapon.Projectile
val resolved: DamageInteraction = DamageInteraction(
vehicleSource,
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
weapon.Definition,
weapon.FireMode,
PlayerSource(player1),
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
lodestar.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo: Output = resolved.calculate()
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"handle jammering with mounted vehicles" in {
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
assert(!lodestar.Jammed)
assert(atv.Health == atv.Definition.DefaultHealth)
assert(!atv.Jammed)
lodestar.Actor ! Vitality.Damage(applyDamageTo)
val msg12 = vehicleProbe.receiveOne(500 milliseconds)
avatarProbe.expectNoMessage(500 milliseconds)
player1Probe.expectNoMessage(200 milliseconds)
player2Probe.expectNoMessage(200 milliseconds)
player3Probe.expectNoMessage(200 milliseconds)
assert(
msg12 match {
case MessageEnvelope(
"test",
_,
PlanetsideAttribute(PlanetSideGUID(4), 27, 1)
) =>
true
case _ => false
}
)
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
assert(lodestar.Jammed)
assert(atv.Health == atv.Definition.DefaultHealth)
assert(!atv.Jammed)
}
}
class DamageableVehicleDestroyTest extends ActorTest {
val activityProbe: TestProbe = TestProbe()
val avatarProbe: TestProbe = TestProbe()
val vehicleProbe: TestProbe = TestProbe()
val guid = new NumberPoolHub(new MaxNumberSource(10))
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools(): Unit = {}
override def Activity: ActorRef = activityProbe.ref
override def AvatarEvents: ActorRef = avatarProbe.ref
override def VehicleEvents: ActorRef = vehicleProbe.ref
GUID(guid)
}
zone.actor = ActorTestKit().createTestProbe[ZoneActor.Command]().ref
val atv: Vehicle = Vehicle(GlobalDefinitions.quadassault) //guid=1
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
atv.Zone = zone
atv.Position = Vector3(1, 0, 0)
val atvWeapon: Tool = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
val player1: Player =
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=2
player1.Spawn()
player1.Zone = zone
player1.Position = Vector3(2, 0, 0)
val player1Probe: TestProbe = TestProbe()
player1.Actor = player1Probe.ref
val player2: Player =
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=3
player2.Spawn()
val player2Probe: TestProbe = TestProbe()
player2.Zone = zone
player2.Actor = player2Probe.ref
guid.register(atv, 1)
guid.register(player1, 2)
guid.register(player2, 3)
guid.register(atvWeapon, 4)
guid.register(atvWeapon.AmmoSlot.Box, 5)
atv.Seats(0).mount(player2)
player2.VehicleSeated = atv.GUID
val weapon: Tool = Tool(GlobalDefinitions.suppressor)
val projectile: ProjectileDefinition = weapon.Projectile
val vehicleSource: SourceEntry = SourceEntry(atv)
val resolved: DamageInteraction = DamageInteraction(
vehicleSource,
ProjectileReason(
DamageResolution.Hit,
Projectile(
projectile,
weapon.Definition,
weapon.FireMode,
PlayerSource(player1),
0,
Vector3(2, 0, 0),
Vector3(-1, 0, 0)
),
atv.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo: Output = resolved.calculate()
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
"DamageableVehicle" should {
"handle destruction" in {
atv.Health = atv.Definition.DamageDestroysAt + 1 //initial state manip
atv.Shields = 1
assert(atv.Health > atv.Definition.DamageDestroysAt)
assert(atv.Shields == 1)
assert(!atv.Destroyed)
atv.Actor ! Vitality.Damage(applyDamageTo)
val msg124 = avatarProbe.receiveN(2, 3000 milliseconds)
val msg3 = player2Probe.receiveOne(3000 milliseconds)
msg124.head match {
case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(1), 0, _)) => ()
case _ => assert(false)
}
msg124(1) match {
case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(1), _, _, Vector3(1, 0, 0))) => ()
case _ => assert(false)
}
msg3 match {
case Player.Die(_) => ()
case _ => assert(false)
}
assert(atv.Health <= atv.Definition.DamageDestroysAt)
assert(atv.Destroyed)
//
}
}
}
//class DamageableVehicleDestroyMountedTest extends FreedContextActorTest {
// val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1
// atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
// atv.Position = Vector3(1, 0, 0)
// val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
//
// val lodestar = Vehicle(GlobalDefinitions.lodestar) //guid=6
// lodestar.Position = Vector3(1, 0, 0)
//
// val player1 =
// Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=7
// player1.Spawn()
// player1.Position = Vector3(2, 0, 0)
// val player1Probe = TestProbe()
// player1.Actor = player1Probe.ref
// val player2 =
// Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=8
// player2.Spawn()
// val player2Probe = TestProbe()
// player2.Actor = player2Probe.ref
// val player3 =
// Player(Avatar(0, "TestCharacter3", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=9
// player3.Spawn()
// val player3Probe = TestProbe()
// player3.Actor = player3Probe.ref
//
// val activityProbe = TestProbe()
// val avatarProbe = TestProbe()
// val vehicleProbe = TestProbe()
// val catchall = TestProbe()
// val guid = new NumberPoolHub(new MaxNumberSource(15))
// val zone = new Zone("test", new ZoneMap("test"), 0) {
// override def SetupNumberPools() = {}
// GUID(guid)
// override def LivePlayers = List(player1, player2, player3)
// override def Activity = activityProbe.ref
// override def AvatarEvents = avatarProbe.ref
// override def VehicleEvents = vehicleProbe.ref
// import akka.actor.typed.scaladsl.adapter._
// this.actor = catchall.ref.toTyped[ZoneActor.Command]
// }
//
// guid.register(atv, 1)
// guid.register(atvWeapon, 2)
// guid.register(atvWeapon.AmmoSlot.Box, 3)
// guid.register(lodestar, 4)
// guid.register(lodestar.Utilities(2)(), 5)
// guid.register(lodestar.Utilities(3)(), 6)
// guid.register(lodestar.Utilities(4)(), 7)
// guid.register(lodestar.Utilities(5)(), 8)
// guid.register(lodestar.Utilities(6)(), 9)
// guid.register(lodestar.Utilities(7)(), 10)
// guid.register(player1, 11)
// guid.register(player2, 12)
// guid.register(player3, 13)
//
// lodestar.Definition.Initialize(lodestar, context)
// atv.Zone = zone
// lodestar.Zone = zone
// atv.Seats(0).mount(player2)
// player2.VehicleSeated = atv.GUID
// lodestar.Seats(0).mount(player3)
// player3.VehicleSeated = lodestar.GUID
// lodestar.CargoHolds(1).mount(atv)
// atv.MountedIn = lodestar.GUID
//
// val vehicleSource = SourceEntry(lodestar)
// val weaponA = Tool(GlobalDefinitions.jammer_grenade)
// val projectileA = weaponA.Projectile
// val resolvedA = DamageInteraction(
// vehicleSource,
// ProjectileReason(
// DamageResolution.Hit,
// Projectile(
// projectileA,
// weaponA.Definition,
// weaponA.FireMode,
// PlayerSource(player1),
// 0,
// Vector3(2, 0, 0),
// Vector3(-1, 0, 0)
// ),
// lodestar.DamageModel
// ),
// Vector3(1, 0, 0)
// )
// val applyDamageToA = resolvedA.calculate()
//
// val weaponB = Tool(GlobalDefinitions.phoenix) //decimator
// val projectileB = weaponB.Projectile
// val resolvedB = DamageInteraction(
// vehicleSource,
// ProjectileReason(
// DamageResolution.Hit,
// Projectile(
// projectileB,
// weaponB.Definition,
// weaponB.FireMode,
// PlayerSource(player1),
// 0,
// Vector3(2, 0, 0),
// Vector3(-1, 0, 0)
// ),
// lodestar.DamageModel
// ),
// Vector3(1, 0, 0)
// )
// val applyDamageToB = resolvedB.calculate()
// expectNoMessage(200 milliseconds)
// //we're not testing that the math is correct
//
// "handle jammering with mounted vehicles" in {
// lodestar.Health = lodestar.Definition.DamageDestroysAt + 1 //initial state manip
// atv.Shields = 1 //initial state manip
// assert(lodestar.Health > lodestar.Definition.DamageDestroysAt)
// assert(!lodestar.Jammed)
// assert(!lodestar.Destroyed)
// assert(atv.Health == atv.Definition.DefaultHealth)
// assert(atv.Shields == 1)
// assert(!atv.Jammed)
// assert(!atv.Destroyed)
//
// lodestar.Actor ! Vitality.Damage(applyDamageToA)
// vehicleProbe.receiveOne(500 milliseconds) //flush jammered message
// avatarProbe.expectNoMessage(200 milliseconds)
// player1Probe.expectNoMessage(200 milliseconds)
// player2Probe.expectNoMessage(200 milliseconds)
// player3Probe.expectNoMessage(200 milliseconds)
// assert(lodestar.Health > lodestar.Definition.DamageDestroysAt)
// assert(lodestar.Jammed)
// assert(!lodestar.Destroyed)
// assert(atv.Health == atv.Definition.DefaultHealth)
// assert(atv.Shields == 1)
// assert(!atv.Jammed)
// assert(!atv.Destroyed)
//
// lodestar.Actor ! Vitality.Damage(applyDamageToB)
// val msg_avatar = avatarProbe.receiveN(2, 500 milliseconds) //2
// avatarProbe.expectNoMessage(10 milliseconds)
// val msg_player2 = player2Probe.receiveOne(200 milliseconds)
// player2Probe.expectNoMessage(10 milliseconds)
// val msg_player3 = player3Probe.receiveOne(200 milliseconds)
// player3Probe.expectNoMessage(10 milliseconds)
// val msg_vehicle = receiveN(2, 200 milliseconds)
// vehicleProbe.expectNoMessage(10 milliseconds)
// assert(
// msg_avatar.exists({
// case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(4), 0, _)) => true
// case _ => false
// })
// )
// assert(
// msg_avatar.exists({
// case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(4), _, _, Vector3(1, 0, 0))) => true
// case _ => false
// })
// )
// assert(
// msg_avatar.exists({
// case MessageEnvelope("test", _, PlanetsideAttribute(PlanetSideGUID(1), 0, _)) => true
// case _ => false
// })
// )
// assert(
// msg_avatar.exists({
// case MessageEnvelope("test", _, AvatarAction.Destroy(PlanetSideGUID(1), _, _, Vector3(1, 0, 0))) => true
// case _ => false
// })
// )
// assert(
// msg_avatar.exists({
// case MessageEnvelope("test", _, ObjectDelete(PlanetSideGUID(0), PlanetSideGUID(2), _)) => true
// case _ => false
// })
// )
// assert(
// msg_player2 match {
// case Player.Die(_) => true
// case _ => false
// }
// )
// assert(
// msg_player3 match {
// case Player.Die(_) => true
// case _ => false
// }
// )
// assert(
// msg_vehicle.exists({
// case MessageEnvelope(
// "test",
// _,
// PlanetsideAttribute(PlanetSideGUID(4), 27, 0)
// ) =>
// true
// case _ => false
// })
// )
// assert(
// msg_vehicle.exists({
// case MessageEnvelope(
// "test",
// _,
// PlanetsideAttribute(PlanetSideGUID(1), 68, 0)
// ) =>
// true
// case _ => false
// })
// )
// assert(lodestar.Health <= lodestar.Definition.DamageDestroysAt)
// assert(!lodestar.Jammed)
// assert(lodestar.Destroyed)
// assert(atv.Health <= atv.Definition.DefaultHealth)
// assert(atv.Shields == 0)
// assert(!atv.Jammed)
// assert(atv.Destroyed)
// }
//}
object DamageableTest {}