mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-04-29 00:05:28 +00:00
506 lines
21 KiB
Scala
506 lines
21 KiB
Scala
// Copyright (c) 2017 PSForever
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import net.psforever.objects.zones.ZoneMap
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import net.psforever.objects.GlobalDefinitions._
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import net.psforever.objects.serverobject.doors.Door
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import net.psforever.objects.serverobject.implantmech.ImplantTerminalMech
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import net.psforever.objects.serverobject.locks.IFFLock
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import net.psforever.objects.serverobject.mblocker.Locker
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import net.psforever.objects.serverobject.pad.VehicleSpawnPad
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import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
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import net.psforever.objects.serverobject.terminals.Terminal
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import net.psforever.objects.serverobject.tube.SpawnTube
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import net.psforever.types.Vector3
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object Maps {
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val map1 = new ZoneMap("map01")
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val map2 = new ZoneMap("map02")
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val map3 = new ZoneMap("map03")
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val map4 = new ZoneMap("map04")
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val map5 = new ZoneMap("map05")
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val map6 = new ZoneMap("map06") {
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LocalBuilding(2, FoundationBuilder(Building.Structure(StructureType.Facility, Vector3(3974.2344f, 4287.914f, 0)))) //Anguta
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LocalObject(222, Door.Constructor) //air term building, bay door
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LocalObject(370, Door.Constructor) //courtyard
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LocalObject(371, Door.Constructor) //courtyard
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LocalObject(372, Door.Constructor) //courtyard
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LocalObject(373, Door.Constructor) //courtyard
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LocalObject(375, Door.Constructor) //2nd level door
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LocalObject(376, Door.Constructor) //2nd level door
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LocalObject(383, Door.Constructor) //courtyard
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LocalObject(384, Door.Constructor) //3rd floor door
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LocalObject(385, Door.Constructor) //courtyard
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LocalObject(387, Door.Constructor) //2nd level door
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LocalObject(391, Door.Constructor) //courtyard
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LocalObject(393, Door.Constructor) //air term building, upstairs door
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LocalObject(394, Door.Constructor) //air term building, f.door
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LocalObject(396, Door.Constructor) //courtyard
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LocalObject(398, Door.Constructor) //courtyard
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LocalObject(399, Door.Constructor) //courtyard
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LocalObject(402, Door.Constructor) //courtyard
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LocalObject(403, Door.Constructor) //courtyard
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LocalObject(404, Door.Constructor) //b.door
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LocalObject(603, Door.Constructor)
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LocalObject(604, Door.Constructor)
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LocalObject(605, Door.Constructor)
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LocalObject(606, Door.Constructor)
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LocalObject(607, Door.Constructor)
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LocalObject(610, Door.Constructor)
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LocalObject(611, Door.Constructor)
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LocalObject(614, Door.Constructor)
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LocalObject(619, Door.Constructor)
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LocalObject(620, Door.Constructor) //generator room door
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LocalObject(621, Door.Constructor)
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LocalObject(622, Door.Constructor) //spawn room door
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LocalObject(623, Door.Constructor) //spawn room door
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LocalObject(630, Door.Constructor) //spawn room door
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LocalObject(631, Door.Constructor) //spawn room door, kitchen
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LocalObject(634, Door.Constructor) //air term building, interior
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LocalObject(638, Door.Constructor) //cc door
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LocalObject(642, Door.Constructor) //cc door, interior
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LocalObject(643, Door.Constructor) //cc door
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LocalObject(645, Door.Constructor) //b.door interior
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LocalObject(646, Door.Constructor) //b.door interior
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LocalObject(715, Door.Constructor) //f.door
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LocalObject(1177, Locker.Constructor)
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LocalObject(1178, Locker.Constructor)
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LocalObject(1179, Locker.Constructor)
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LocalObject(1180, Locker.Constructor)
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LocalObject(1181, Locker.Constructor)
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LocalObject(1182, Locker.Constructor)
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LocalObject(1183, Locker.Constructor)
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LocalObject(1184, Locker.Constructor)
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LocalObject(1185, Locker.Constructor)
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LocalObject(1186, Locker.Constructor)
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LocalObject(1187, Locker.Constructor)
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LocalObject(1188, Locker.Constructor)
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LocalObject(1564, Terminal.Constructor(order_terminal))
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LocalObject(1568, Terminal.Constructor(order_terminal))
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LocalObject(1569, Terminal.Constructor(order_terminal))
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LocalObject(1570, Terminal.Constructor(order_terminal))
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LocalObject(1571, Terminal.Constructor(order_terminal))
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LocalObject(1576, Terminal.Constructor(order_terminal))
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LocalObject(1577, Terminal.Constructor(order_terminal))
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LocalObject(1578, Terminal.Constructor(order_terminal))
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LocalObject(2145, SpawnTube.Constructor(Vector3(3980.4062f, 4252.7656f, 257.5625f), Vector3(0, 0, 90)))
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LocalObject(2146, SpawnTube.Constructor(Vector3(3980.4062f, 4259.992f, 257.5625f), Vector3(0, 0, 90)))
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LocalObject(2147, SpawnTube.Constructor(Vector3(3980.4062f, 4267.3047f, 257.5625f), Vector3(0, 0, 90)))
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LocalObject(2239, Terminal.Constructor(spawn_terminal))
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LocalObject(2244, Terminal.Constructor(spawn_terminal))
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LocalObject(2245, Terminal.Constructor(spawn_terminal))
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LocalObject(2246, Terminal.Constructor(spawn_terminal))
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LocalObject(2248, Terminal.Constructor(spawn_terminal))
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LocalObject(2250, Terminal.Constructor(spawn_terminal))
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LocalObject(2251, Terminal.Constructor(spawn_terminal))
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LocalObject(2253, Terminal.Constructor(spawn_terminal))
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LocalObject(2254, Terminal.Constructor(spawn_terminal))
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LocalObject(2322, Door.Constructor) //spawn tube door
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LocalObject(2323, Door.Constructor) //spawn tube door
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LocalObject(2324, Door.Constructor) //spawn tube door
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LocalObject(2419, Terminal.Constructor(ground_vehicle_terminal))
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LocalObject(500,
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VehicleSpawnPad.Constructor(Vector3(3962.0f, 4334.0f, 268.0f), Vector3(0f, 0f, 180.0f))
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) //TODO guid not correct
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LocalObject(224, Terminal.Constructor(dropship_vehicle_terminal))
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LocalObject(501,
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VehicleSpawnPad.Constructor(Vector3(4012.3594f, 4364.8047f, 271.90625f), Vector3(0f, 0f, 180.0f))
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) //TODO guid not correct
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ObjectToBuilding(222, 2)
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ObjectToBuilding(224, 2)
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ObjectToBuilding(370, 2)
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ObjectToBuilding(371, 2)
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ObjectToBuilding(372, 2)
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ObjectToBuilding(373, 2)
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ObjectToBuilding(375, 2)
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ObjectToBuilding(376, 2)
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ObjectToBuilding(383, 2)
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ObjectToBuilding(384, 2)
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ObjectToBuilding(385, 2)
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ObjectToBuilding(387, 2)
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ObjectToBuilding(391, 2)
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ObjectToBuilding(393, 2)
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ObjectToBuilding(394, 2)
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ObjectToBuilding(396, 2)
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ObjectToBuilding(398, 2)
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ObjectToBuilding(399, 2)
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ObjectToBuilding(402, 2)
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ObjectToBuilding(403, 2)
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ObjectToBuilding(404, 2)
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ObjectToBuilding(603, 2)
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ObjectToBuilding(604, 2)
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ObjectToBuilding(605, 2)
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ObjectToBuilding(606, 2)
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ObjectToBuilding(607, 2)
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ObjectToBuilding(610, 2)
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ObjectToBuilding(611, 2)
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ObjectToBuilding(614, 2)
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ObjectToBuilding(619, 2)
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ObjectToBuilding(620, 2)
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ObjectToBuilding(621, 2)
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ObjectToBuilding(622, 2)
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ObjectToBuilding(623, 2)
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ObjectToBuilding(630, 2)
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ObjectToBuilding(631, 2)
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ObjectToBuilding(634, 2)
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ObjectToBuilding(638, 2)
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ObjectToBuilding(642, 2)
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ObjectToBuilding(643, 2)
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ObjectToBuilding(645, 2)
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ObjectToBuilding(646, 2)
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ObjectToBuilding(715, 2)
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ObjectToBuilding(1177, 2)
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ObjectToBuilding(1178, 2)
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ObjectToBuilding(1179, 2)
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ObjectToBuilding(1180, 2)
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ObjectToBuilding(1181, 2)
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ObjectToBuilding(1182, 2)
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ObjectToBuilding(1183, 2)
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ObjectToBuilding(1184, 2)
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ObjectToBuilding(1185, 2)
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ObjectToBuilding(1186, 2)
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ObjectToBuilding(1187, 2)
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ObjectToBuilding(1188, 2)
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ObjectToBuilding(1564, 2)
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ObjectToBuilding(1568, 2)
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ObjectToBuilding(1569, 2)
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ObjectToBuilding(1570, 2)
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ObjectToBuilding(1571, 2)
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ObjectToBuilding(1576, 2)
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ObjectToBuilding(1577, 2)
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ObjectToBuilding(1578, 2)
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ObjectToBuilding(2145, 2)
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ObjectToBuilding(2146, 2)
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ObjectToBuilding(2147, 2)
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ObjectToBuilding(2239, 2)
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ObjectToBuilding(2244, 2)
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ObjectToBuilding(2245, 2)
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ObjectToBuilding(2246, 2)
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ObjectToBuilding(2248, 2)
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ObjectToBuilding(2250, 2)
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ObjectToBuilding(2251, 2)
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ObjectToBuilding(2253, 2)
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ObjectToBuilding(2254, 2)
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ObjectToBuilding(2322, 2)
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ObjectToBuilding(2323, 2)
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ObjectToBuilding(2324, 2)
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ObjectToBuilding(2419, 2)
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ObjectToBuilding(500, 2)
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ObjectToBuilding(501, 2)
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TerminalToSpawnPad(224, 501)
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TerminalToSpawnPad(2419, 500)
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LocalBuilding(38, FoundationBuilder(Building.Structure(StructureType.Bunker))) //Anguta, West Bunker
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LocalObject(362, Door.Constructor)
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ObjectToBuilding(362, 38)
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LocalBuilding(42, FoundationBuilder(Building.Structure(StructureType.Bunker))) //Anguta, East Bunker(s)
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LocalObject(407, Door.Constructor)
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LocalObject(408, Door.Constructor)
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ObjectToBuilding(407, 42)
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ObjectToBuilding(408, 42)
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LocalBuilding(48, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(3864.2266f, 4518.0234f, 0)))) //North Anguta Watchtower
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LocalObject(364, Door.Constructor(Vector3(3871.9688f, 4509.992f, 269.65625f), Vector3(0f, 0f, 180f))) //s1
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LocalObject(365, Door.Constructor(Vector3(3871.9688f, 4509.992f, 279.57812f), Vector3(0f, 0f, 180f))) //s2
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LocalObject(366, Door.Constructor(Vector3(3871.9688f, 4509.992f, 299.57812f), Vector3(0f, 0f, 180f))) //s3
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LocalObject(367, Door.Constructor(Vector3(3871.9688f, 4525.9844f, 269.65625f), Vector3(0f, 0f, 0f))) //n1
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LocalObject(368, Door.Constructor(Vector3(3871.9688f, 4525.9844f, 279.57812f), Vector3(0f, 0f, 0f))) //n2
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LocalObject(369, Door.Constructor(Vector3(3871.9688f, 4525.9844f, 299.57812f), Vector3(0f, 0f, 0f))) //n3
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LocalObject(854, IFFLock.Constructor)
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LocalObject(855, IFFLock.Constructor)
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LocalObject(856, IFFLock.Constructor)
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LocalObject(857, IFFLock.Constructor)
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LocalObject(858, IFFLock.Constructor)
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LocalObject(859, IFFLock.Constructor)
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LocalObject(1140, Locker.Constructor)
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LocalObject(1141, Locker.Constructor)
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LocalObject(1142, Locker.Constructor)
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LocalObject(1143, Locker.Constructor)
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LocalObject(1144, Locker.Constructor)
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LocalObject(1145, Locker.Constructor)
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LocalObject(1146, Locker.Constructor)
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LocalObject(1147, Locker.Constructor)
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LocalObject(1561, Terminal.Constructor(order_terminal))
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LocalObject(1562, Terminal.Constructor(order_terminal))
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LocalObject(1563, Terminal.Constructor(order_terminal))
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LocalObject(2138, SpawnTube.Constructor(respawn_tube_tower, Vector3(3870.9688f, 4505.7266f, 259.875f), Vector3(0, 0, 90)))
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LocalObject(2139, SpawnTube.Constructor(respawn_tube_tower, Vector3(3870.9688f, 4522.1562f, 259.875f), Vector3(0, 0, 90)))
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LocalObject(2315, Door.Constructor) //spawn tube door
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LocalObject(2316, Door.Constructor) //spawn tube door
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ObjectToBuilding(364, 48)
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ObjectToBuilding(365, 48)
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ObjectToBuilding(366, 48)
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ObjectToBuilding(367, 48)
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ObjectToBuilding(368, 48)
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ObjectToBuilding(369, 48)
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ObjectToBuilding(854, 48)
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ObjectToBuilding(855, 48)
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ObjectToBuilding(856, 48)
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ObjectToBuilding(857, 48)
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ObjectToBuilding(858, 48)
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ObjectToBuilding(859, 48)
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ObjectToBuilding(1140, 48)
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ObjectToBuilding(1141, 48)
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ObjectToBuilding(1142, 48)
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ObjectToBuilding(1143, 48)
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ObjectToBuilding(1144, 48)
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ObjectToBuilding(1145, 48)
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ObjectToBuilding(1146, 48)
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ObjectToBuilding(1147, 48)
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ObjectToBuilding(1561, 48)
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ObjectToBuilding(1562, 48)
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ObjectToBuilding(1563, 48)
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ObjectToBuilding(2138, 48)
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ObjectToBuilding(2139, 48)
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ObjectToBuilding(2315, 48)
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ObjectToBuilding(2316, 48)
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DoorToLock(364, 857)
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DoorToLock(365, 858)
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DoorToLock(366, 859)
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DoorToLock(367, 854)
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DoorToLock(368, 855)
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DoorToLock(369, 856)
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}
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val map7 = new ZoneMap("map07")
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val map8 = new ZoneMap("map08")
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val map9 = new ZoneMap("map09")
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val map10 = new ZoneMap("map10")
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val map11 = new ZoneMap("map11")
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val map12 = new ZoneMap("map12")
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val map13 = new ZoneMap("map13") {
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LocalBuilding(1, FoundationBuilder(WarpGate.Structure))
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LocalBuilding(2, FoundationBuilder(WarpGate.Structure))
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LocalBuilding(3, FoundationBuilder(WarpGate.Structure))
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LocalObject(520, ImplantTerminalMech.Constructor) //Hart B
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LocalObject(1081, Terminal.Constructor(implant_terminal_interface)) //tube 520
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TerminalToInterface(520, 1081)
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LocalBuilding(2, FoundationBuilder(Building.Structure(StructureType.Building))) //HART building C
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LocalObject(186, Terminal.Constructor(cert_terminal))
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LocalObject(187, Terminal.Constructor(cert_terminal))
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LocalObject(188, Terminal.Constructor(cert_terminal))
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LocalObject(362, Door.Constructor)
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LocalObject(370, Door.Constructor)
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LocalObject(371, Door.Constructor)
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LocalObject(374, Door.Constructor)
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LocalObject(375, Door.Constructor)
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LocalObject(394, Door.Constructor)
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LocalObject(395, Door.Constructor)
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LocalObject(396, Door.Constructor)
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LocalObject(397, Door.Constructor)
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LocalObject(398, Door.Constructor)
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LocalObject(462, Door.Constructor)
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LocalObject(463, Door.Constructor)
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LocalObject(522, ImplantTerminalMech.Constructor)
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LocalObject(523, ImplantTerminalMech.Constructor)
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LocalObject(524, ImplantTerminalMech.Constructor)
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LocalObject(525, ImplantTerminalMech.Constructor)
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LocalObject(526, ImplantTerminalMech.Constructor)
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LocalObject(527, ImplantTerminalMech.Constructor)
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LocalObject(528, ImplantTerminalMech.Constructor)
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LocalObject(529, ImplantTerminalMech.Constructor)
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LocalObject(686, Locker.Constructor)
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LocalObject(687, Locker.Constructor)
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LocalObject(688, Locker.Constructor)
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LocalObject(689, Locker.Constructor)
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LocalObject(690, Locker.Constructor)
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LocalObject(691, Locker.Constructor)
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LocalObject(692, Locker.Constructor)
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LocalObject(693, Locker.Constructor)
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LocalObject(842, Terminal.Constructor(order_terminal))
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LocalObject(843, Terminal.Constructor(order_terminal))
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LocalObject(844, Terminal.Constructor(order_terminal))
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LocalObject(845, Terminal.Constructor(order_terminal))
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LocalObject(1082, Terminal.Constructor(implant_terminal_interface)) //TODO guid not correct
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LocalObject(1083, Terminal.Constructor(implant_terminal_interface)) //TODO guid not correct
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LocalObject(1084, Terminal.Constructor(implant_terminal_interface)) //TODO guid not correct
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LocalObject(1085, Terminal.Constructor(implant_terminal_interface)) //TODO guid not correct
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LocalObject(1086, Terminal.Constructor(implant_terminal_interface)) //TODO guid not correct
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LocalObject(1087, Terminal.Constructor(implant_terminal_interface)) //TODO guid not correct
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LocalObject(1088, Terminal.Constructor(implant_terminal_interface)) //TODO guid not correct
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LocalObject(1089, Terminal.Constructor(implant_terminal_interface)) //TODO guid not correct
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ObjectToBuilding(186, 2)
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ObjectToBuilding(187, 2)
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ObjectToBuilding(188, 2)
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ObjectToBuilding(362, 2)
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ObjectToBuilding(370, 2)
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ObjectToBuilding(371, 2)
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ObjectToBuilding(374, 2)
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ObjectToBuilding(375, 2)
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ObjectToBuilding(394, 2)
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ObjectToBuilding(395, 2)
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ObjectToBuilding(396, 2)
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ObjectToBuilding(397, 2)
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ObjectToBuilding(398, 2)
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ObjectToBuilding(462, 2)
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ObjectToBuilding(463, 2)
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ObjectToBuilding(522, 2)
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ObjectToBuilding(523, 2)
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ObjectToBuilding(524, 2)
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ObjectToBuilding(525, 2)
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ObjectToBuilding(526, 2)
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ObjectToBuilding(527, 2)
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ObjectToBuilding(528, 2)
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ObjectToBuilding(529, 2)
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ObjectToBuilding(686, 2)
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ObjectToBuilding(687, 2)
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ObjectToBuilding(688, 2)
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ObjectToBuilding(689, 2)
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ObjectToBuilding(690, 2)
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ObjectToBuilding(691, 2)
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ObjectToBuilding(692, 2)
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ObjectToBuilding(693, 2)
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ObjectToBuilding(842, 2)
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ObjectToBuilding(843, 2)
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ObjectToBuilding(844, 2)
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ObjectToBuilding(845, 2)
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ObjectToBuilding(1082, 2)
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ObjectToBuilding(1083, 2)
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ObjectToBuilding(1084, 2)
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ObjectToBuilding(1085, 2)
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ObjectToBuilding(1086, 2)
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ObjectToBuilding(1087, 2)
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ObjectToBuilding(1088, 2)
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ObjectToBuilding(1089, 2)
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TerminalToInterface(522, 1082)
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TerminalToInterface(523, 1083)
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TerminalToInterface(524, 1084)
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TerminalToInterface(525, 1085)
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TerminalToInterface(526, 1086)
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TerminalToInterface(527, 1087)
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TerminalToInterface(528, 1088)
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TerminalToInterface(529, 1089)
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LocalBuilding(29, FoundationBuilder(Building.Structure(StructureType.Tower))) //South Villa Gun Tower
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LocalObject(330, Door.Constructor(Vector3(3979.9219f, 2592.0547f, 91.140625f), Vector3(0, 0, 180)))
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LocalObject(331, Door.Constructor(Vector3(3979.9219f, 2592.0547f, 111.140625f), Vector3(0, 0, 180)))
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LocalObject(332, Door.Constructor(Vector3(3979.9688f, 2608.0625f, 91.140625f), Vector3(0, 0, 0)))
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LocalObject(333, Door.Constructor(Vector3(3979.9688f, 2608.0625f, 111.140625f), Vector3(0, 0, 0)))
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LocalObject(556, IFFLock.Constructor)
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LocalObject(557, IFFLock.Constructor)
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LocalObject(558, IFFLock.Constructor)
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LocalObject(559, IFFLock.Constructor)
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ObjectToBuilding(330, 29)
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ObjectToBuilding(331, 29)
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ObjectToBuilding(332, 29)
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ObjectToBuilding(333, 29)
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ObjectToBuilding(556, 29)
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ObjectToBuilding(557, 29)
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ObjectToBuilding(558, 29)
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ObjectToBuilding(559, 29)
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DoorToLock(330, 558)
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DoorToLock(331, 559)
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DoorToLock(332, 556)
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DoorToLock(333, 557)
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LocalBuilding(42, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1, 0, 0)))) //spawn building south of HART C
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LocalObject(258, Door.Constructor) //spawn tube door
|
|
LocalObject(259, Door.Constructor) //spawn tube door
|
|
LocalObject(260, Door.Constructor) //spawn tube door
|
|
LocalObject(261, Door.Constructor) //spawn tube door
|
|
LocalObject(262, Door.Constructor) //spawn tube door
|
|
LocalObject(263, Door.Constructor) //spawn tube door
|
|
LocalObject(372, Door.Constructor) //entrance
|
|
LocalObject(373, Door.Constructor) //entrance
|
|
LocalObject(430, Door.Constructor) //vr door
|
|
LocalObject(431, Door.Constructor) //vr door
|
|
LocalObject(432, Door.Constructor) //vr door
|
|
LocalObject(433, Door.Constructor) //vr door
|
|
LocalObject(434, Door.Constructor) //vr door
|
|
LocalObject(435, Door.Constructor) //vr door
|
|
LocalObject(744, SpawnTube.Constructor(Vector3(3684.336f, 2709.0469f, 91.859375f), Vector3(0, 0, 180)))
|
|
LocalObject(745, SpawnTube.Constructor(Vector3(3684.336f, 2713.2344f, 91.859375f), Vector3(0, 0, 0)))
|
|
LocalObject(746, SpawnTube.Constructor(Vector3(3691.0703f, 2709.0469f, 91.859375f), Vector3(0, 0, 180)))
|
|
LocalObject(747, SpawnTube.Constructor(Vector3(3691.0703f, 2713.2344f, 91.859375f), Vector3(0, 0, 0)))
|
|
LocalObject(748, SpawnTube.Constructor(Vector3(3697.711f, 2709.0469f, 91.859375f), Vector3(0, 0, 180)))
|
|
LocalObject(749, SpawnTube.Constructor(Vector3(3697.711f, 2713.2344f, 91.859375f), Vector3(0, 0, 0)))
|
|
LocalObject(852, Terminal.Constructor(order_terminal)) //s. wall
|
|
LocalObject(853, Terminal.Constructor(order_terminal)) //n. wall
|
|
LocalObject(854, Terminal.Constructor(order_terminal)) //s. wall
|
|
LocalObject(855, Terminal.Constructor(order_terminal)) //n. wall
|
|
LocalObject(859, Terminal.Constructor(order_terminal)) //s. wall
|
|
LocalObject(860, Terminal.Constructor(order_terminal)) //n. wall
|
|
ObjectToBuilding(258, 42)
|
|
ObjectToBuilding(259, 42)
|
|
ObjectToBuilding(260, 42)
|
|
ObjectToBuilding(261, 42)
|
|
ObjectToBuilding(262, 42)
|
|
ObjectToBuilding(263, 42)
|
|
ObjectToBuilding(372, 42)
|
|
ObjectToBuilding(373, 42)
|
|
ObjectToBuilding(430, 42)
|
|
ObjectToBuilding(431, 42)
|
|
ObjectToBuilding(432, 42)
|
|
ObjectToBuilding(433, 42)
|
|
ObjectToBuilding(434, 42)
|
|
ObjectToBuilding(435, 42)
|
|
ObjectToBuilding(744, 42)
|
|
ObjectToBuilding(745, 42)
|
|
ObjectToBuilding(746, 42)
|
|
ObjectToBuilding(747, 42)
|
|
ObjectToBuilding(748, 42)
|
|
ObjectToBuilding(749, 42)
|
|
ObjectToBuilding(852, 42)
|
|
ObjectToBuilding(853, 42)
|
|
ObjectToBuilding(854, 42)
|
|
ObjectToBuilding(855, 42)
|
|
ObjectToBuilding(859, 42)
|
|
ObjectToBuilding(860, 42)
|
|
|
|
LocalBuilding(51, FoundationBuilder(Building.Structure(StructureType.Platform))) //air terminal west of HART C
|
|
LocalObject(304, Terminal.Constructor(dropship_vehicle_terminal))
|
|
LocalObject(292,
|
|
VehicleSpawnPad.Constructor(Vector3(3508.9844f, 2895.961f, 92.296875f), Vector3(0f, 0f, 270.0f))
|
|
)
|
|
ObjectToBuilding(304, 51)
|
|
ObjectToBuilding(292, 51)
|
|
TerminalToSpawnPad(304, 292)
|
|
|
|
LocalBuilding(77, FoundationBuilder(Building.Structure(StructureType.Platform))) //ground terminal west of HART C
|
|
LocalObject(1063, Terminal.Constructor(ground_vehicle_terminal))
|
|
LocalObject(706,
|
|
VehicleSpawnPad.Constructor(Vector3(3506.0f, 2820.0f, 92.0f), Vector3(0f, 0f, 270.0f))
|
|
)
|
|
ObjectToBuilding(1063, 77)
|
|
ObjectToBuilding(706, 77)
|
|
TerminalToSpawnPad(1063, 706)
|
|
}
|
|
|
|
val map14 = new ZoneMap("map13")
|
|
|
|
val map15 = new ZoneMap("map13")
|
|
|
|
val map16 = new ZoneMap("map13")
|
|
|
|
val ugd01 = new ZoneMap("ugd01")
|
|
|
|
val ugd02 = new ZoneMap("ugd02")
|
|
|
|
val ugd03 = new ZoneMap("ugd03")
|
|
|
|
val ugd04 = new ZoneMap("ugd04")
|
|
|
|
val ugd05 = new ZoneMap("ugd05")
|
|
|
|
val ugd06 = new ZoneMap("ugd06")
|
|
|
|
val map96 = new ZoneMap("ugd06")
|
|
|
|
val map97 = new ZoneMap("map97")
|
|
|
|
val map98 = new ZoneMap("map98")
|
|
|
|
val map99 = new ZoneMap("map99")
|
|
}
|