PSF-LoginServer/common/src/test/scala/objects/DoorTest.scala

128 lines
4.1 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import akka.actor.{ActorRef, ActorSystem, Props}
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
import net.psforever.objects.serverobject.doors.{Door, DoorControl}
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.{PlanetSideGUID, UseItemMessage}
import net.psforever.types.{CharacterGender, PlanetSideEmpire, Vector3}
import org.specs2.mutable.Specification
import scala.concurrent.duration.Duration
class DoorTest extends Specification {
val player = Player(Avatar("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0))
"Door" should {
"construct" in {
Door(GlobalDefinitions.door)
ok
}
"starts as closed (false)" in {
val door = Door(GlobalDefinitions.door)
door.Open mustEqual None
door.isOpen mustEqual false
}
"be opened and closed (1; manual)" in {
val door = Door(GlobalDefinitions.door)
door.isOpen mustEqual false
door.Open mustEqual None
door.Open = Some(player)
door.isOpen mustEqual true
door.Open mustEqual Some(player)
door.Open = None
door.isOpen mustEqual false
door.Open mustEqual None
}
"be opened and closed (2; toggle)" in {
val msg = UseItemMessage(PlanetSideGUID(6585), 0, PlanetSideGUID(372), 4294967295L, false, Vector3(5.0f,0.0f,0.0f), Vector3(0.0f,0.0f,0.0f), 11, 25, 0, 364)
val door = Door(GlobalDefinitions.door)
door.Open mustEqual None
door.Use(player, msg)
door.Open mustEqual Some(player)
door.Use(player, msg)
door.Open mustEqual None
}
"keep track of its orientation as a North-corrected vector" in {
val ulp = math.ulp(1)
val door = Door(GlobalDefinitions.door)
door.Orientation = Vector3(0, 0, 0) //face North
door.Outwards.x < ulp mustEqual true
door.Outwards.y mustEqual 1
door.Orientation = Vector3(0, 0, 90) //face East
door.Outwards.x mustEqual 1
door.Outwards.y < ulp mustEqual true
door.Orientation = Vector3(0, 0, 180) //face South
door.Outwards.x < ulp mustEqual true
door.Outwards.y mustEqual -1
door.Orientation = Vector3(0, 0, 270) //face West
door.Outwards.x mustEqual -1
door.Outwards.y < ulp mustEqual true
}
}
}
class DoorControl1Test extends ActorTest() {
"DoorControl" should {
"construct" in {
val door = Door(GlobalDefinitions.door)
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
assert(door.Actor != ActorRef.noSender)
}
}
}
class DoorControl2Test extends ActorTest() {
"DoorControl" should {
"open on use" in {
val (player, door) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
val msg = UseItemMessage(PlanetSideGUID(1), 0, PlanetSideGUID(2), 0L, false, Vector3(0f,0f,0f),Vector3(0f,0f,0f),0,0,0,0L) //faked
assert(door.Open.isEmpty)
door.Actor ! Door.Use(player, msg)
val reply = receiveOne(Duration.create(500, "ms"))
assert(reply.isInstanceOf[Door.DoorMessage])
val reply2 = reply.asInstanceOf[Door.DoorMessage]
assert(reply2.player == player)
assert(reply2.msg == msg)
assert(reply2.response == Door.OpenEvent())
assert(door.Open.isDefined)
}
}
}
class DoorControl3Test extends ActorTest() {
"DoorControl" should {
"do nothing if given garbage" in {
val (_, door) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
assert(door.Open.isEmpty)
door.Actor ! "trash"
val reply = receiveOne(Duration.create(500, "ms"))
assert(reply.isInstanceOf[Door.NoEvent])
assert(door.Open.isEmpty)
}
}
}
object DoorControlTest {
def SetUpAgents(faction : PlanetSideEmpire.Value)(implicit system : ActorSystem) : (Player, Door) = {
val door = Door(GlobalDefinitions.door)
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
door.Owner = new Building(0, Zone.Nowhere, StructureType.Building)
door.Owner.Faction = faction
(Player(Avatar("test", faction, CharacterGender.Male, 0, 0)), door)
}
}