PSF-LoginServer/common/src/test/scala/objects/ProjectileTest.scala

199 lines
6.7 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.{GlobalDefinitions, LocalProjectile, Tool}
import net.psforever.objects.ballistics.{DamageType, Projectile, ProjectileResolution, Projectiles}
import net.psforever.objects.definition.ProjectileDefinition
import net.psforever.types.Vector3
import org.specs2.mutable.Specification
class ProjectileTest extends Specification {
"LocalProjectile" should {
"construct" in {
val obj = new LocalProjectile() //since they're just placeholders, they only need to construct
obj.Definition.ObjectId mustEqual 0
obj.Definition.Name mustEqual "projectile"
}
}
"ProjectileDefinition" should {
"define (default)" in {
val obj = new ProjectileDefinition(31) //9mmbullet_projectile
obj.ProjectileType mustEqual Projectiles.bullet_9mm_projectile
obj.ObjectId mustEqual 31
obj.Damage0 mustEqual 0
obj.Damage1 mustEqual 0
obj.Damage2 mustEqual 0
obj.Damage3 mustEqual 0
obj.Damage4 mustEqual 0
obj.Acceleration mustEqual 0
obj.AccelerationUntil mustEqual 0f
obj.ProjectileDamageType mustEqual DamageType.None
obj.ProjectileDamageTypeSecondary mustEqual DamageType.None
obj.DegradeDelay mustEqual 1f
obj.DegradeMultiplier mustEqual 1f
obj.InitialVelocity mustEqual 1
obj.Lifespan mustEqual 1f
obj.DamageAtEdge mustEqual 1f
obj.DamageRadius mustEqual 1f
obj.UseDamage1Subtract mustEqual false
}
"define (custom)" in {
val obj = new ProjectileDefinition(31) //9mmbullet_projectile
obj.Damage0 = 2
obj.Damage1 = 4
obj.Damage2 = 8
obj.Damage3 = 16
obj.Damage4 = 32
obj.Acceleration = 5
obj.AccelerationUntil = 5.5f
obj.ProjectileDamageType = DamageType.Splash
obj.ProjectileDamageTypeSecondary = DamageType.Radiation
obj.DegradeDelay = 11.1f
obj.DegradeMultiplier = 22.2f
obj.InitialVelocity = 50
obj.Lifespan = 11.2f
obj.DamageAtEdge = 3f
obj.DamageRadius = 3f
obj.UseDamage1Subtract = true
obj.Damage0 mustEqual 2
obj.Damage1 mustEqual 4
obj.Damage2 mustEqual 8
obj.Damage3 mustEqual 16
obj.Damage4 mustEqual 32
obj.Acceleration mustEqual 5
obj.AccelerationUntil mustEqual 5.5f
obj.ProjectileDamageType mustEqual DamageType.Splash
obj.ProjectileDamageTypeSecondary mustEqual DamageType.Radiation
obj.DegradeDelay mustEqual 11.1f
obj.DegradeMultiplier mustEqual 22.2f
obj.InitialVelocity mustEqual 50
obj.Lifespan mustEqual 11.2f
obj.DamageAtEdge mustEqual 3f
obj.DamageRadius mustEqual 3f
obj.UseDamage1Subtract mustEqual true
}
"define (failure)" in {
Projectiles(31) mustEqual Projectiles.bullet_9mm_projectile
try {
ProjectileDefinition(Projectiles.bullet_9mm_projectile) //passes
}
catch {
case _ : NoSuchElementException =>
ko
}
Projectiles(2) must throwA[NoSuchElementException]
new ProjectileDefinition(2) must throwA[NoSuchElementException]
}
"cascade damage values" in {
val obj = new ProjectileDefinition(31) //9mmbullet_projectile
obj.Damage4 = 32
obj.Damage3 = 16
obj.Damage2 = 8
obj.Damage1 = 4
obj.Damage0 = 2
//initial
obj.Damage4 mustEqual 32
obj.Damage3 mustEqual 16
obj.Damage2 mustEqual 8
obj.Damage1 mustEqual 4
obj.Damage0 mustEqual 2
//negate Damage4
obj.Damage4 = None
obj.Damage4 mustEqual 16
obj.Damage3 mustEqual 16
obj.Damage2 mustEqual 8
obj.Damage1 mustEqual 4
obj.Damage0 mustEqual 2
//negate Damage3
obj.Damage3 = None
obj.Damage4 mustEqual 8
obj.Damage3 mustEqual 8
obj.Damage2 mustEqual 8
obj.Damage1 mustEqual 4
obj.Damage0 mustEqual 2
//negate Damage2
obj.Damage2 = None
obj.Damage4 mustEqual 4
obj.Damage3 mustEqual 4
obj.Damage2 mustEqual 4
obj.Damage1 mustEqual 4
obj.Damage0 mustEqual 2
//negate Damage1
obj.Damage1 = None
obj.Damage4 mustEqual 2
obj.Damage3 mustEqual 2
obj.Damage2 mustEqual 2
obj.Damage1 mustEqual 2
obj.Damage0 mustEqual 2
//negate Damage0
obj.Damage0 = None
obj.Damage4 mustEqual 0
obj.Damage3 mustEqual 0
obj.Damage2 mustEqual 0
obj.Damage1 mustEqual 0
obj.Damage0 mustEqual 0
//set Damage3, set Damage0
obj.Damage3 = 13
obj.Damage0 = 7
obj.Damage4 mustEqual 13
obj.Damage3 mustEqual 13
obj.Damage2 mustEqual 7
obj.Damage1 mustEqual 7
obj.Damage0 mustEqual 7
}
}
"Projectile" should {
"construct" in {
val beamer_wep = Tool(GlobalDefinitions.beamer)
val projectile = beamer_wep.Projectile
val obj = Projectile(projectile, beamer_wep.Definition, Vector3(1.2f, 3.4f, 5.6f), Vector3(0.2f, 0.4f, 0.6f))
obj.profile mustEqual beamer_wep.Projectile
obj.tool_def mustEqual GlobalDefinitions.beamer
obj.shot_origin mustEqual Vector3(1.2f, 3.4f, 5.6f)
obj.shot_angle mustEqual Vector3(0.2f, 0.4f, 0.6f)
obj.resolution mustEqual ProjectileResolution.Unresolved
obj.fire_time <= System.nanoTime mustEqual true
obj.hit_time mustEqual 0
}
"resolve" in {
val beamer_wep = Tool(GlobalDefinitions.beamer)
val projectile = beamer_wep.Projectile
val obj = Projectile(projectile, beamer_wep.Definition, Vector3(1.2f, 3.4f, 5.6f), Vector3(0.2f, 0.4f, 0.6f))
val obj2 = obj.Resolve(ProjectileResolution.MissedShot)
obj.resolution mustEqual ProjectileResolution.Unresolved
obj.fire_time <= System.nanoTime mustEqual true
obj.hit_time mustEqual 0
obj2.resolution mustEqual ProjectileResolution.MissedShot
obj2.fire_time == obj.fire_time mustEqual true
obj2.hit_time <= System.nanoTime mustEqual true
obj2.fire_time <= obj2.hit_time mustEqual true
}
"resolve, with coordinates" in {
val beamer_wep = Tool(GlobalDefinitions.beamer)
val projectile = beamer_wep.Projectile
val obj = Projectile(projectile, beamer_wep.Definition, Vector3(1.2f, 3.4f, 5.6f), Vector3(0.2f, 0.4f, 0.6f))
val obj2 = obj.Resolve(Vector3(7.2f, 8.4f, 9.6f), Vector3(1.2f, 1.4f, 1.6f), ProjectileResolution.Resolved)
obj.resolution mustEqual ProjectileResolution.Unresolved
obj.current.Position mustEqual Vector3.Zero
obj.current.Orientation mustEqual Vector3.Zero
obj2.resolution mustEqual ProjectileResolution.Resolved
obj2.current.Position mustEqual Vector3(7.2f, 8.4f, 9.6f)
obj2.current.Orientation mustEqual Vector3(1.2f, 1.4f, 1.6f)
}
}
}