* diversified building management by injecting behavior; allocated entries for the intercontinental lattice and have begun connecting warp gate entities along the intercontinental lattice; beginnings of warp gate broadcast operations; disabled free merit commendations * allow transit across a predetermined warp gate path, i.e., proper zone-to-zone gating * game variables for modifying warp gate behaviors; moved choice of building game logic into overloaded constructor; only handle the capitol fore dome in more realistic conditions; warp gate state restored primarily b y internal game logic; changes to which and how gates are declared inactive or broadcast at startup * initial work on WarpgateLinkOverrideMessage, even if the packet doesn't seem to do anything; added basic service for rotating cavern zone locks via the galaxy messaging service; moved error checking for lattice connectedness * cavern closing warning messages queued * starting to set up ChatActor for /zlock command, and added /setbaseresources; conditions for correcting broadcast conditions of a locking warp gate pair; system for rotating through locking and unlocking cavern zones only uses two timers now and has an advance command that speeds to the next closing warning or cavern opening * expedited cavern rotations available via '/zonerotate' and '!zonerotate [-list]'; '/zonelock' should work for caverns, though distorting the rotation order to accommodate the cavern being unlocked; configuration arguments exist for the setup of cavern rotations and for the rotation itself * populated cavern lattice connections for a specific rotation order; warp gates will properly activate and deactivate and modify their neighborhood information based on which stage of the rotation; fed up with the blockmap going wrong; added a sanity test for the cavern lattice; Spiker damage calculation changes * adjusted local variable requirements of BuildingActor to integrate retained actors more closely with the Behavior; on the other hand, another value is passed around the logic * bug fixes observed from issues found in logs since 20220520; halved the spawn height when gating to a cavern warpgate * cavern benefits are now represented by enumeration classes rather than additive binary numbers; when facilities change state, benefits are evaluated; when caverns rotate, benefits are evaluated; cavern facility logic added; attempted handling for inventory disarray conditions (untested) * broke down tabs for easier navigation; added test to stop spawning of cavern equipment when not otherwise permitted * code comments, everywhere; correcting issues with cavern rotation timing reports * but is it flying? |
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| .github/workflows | ||
| config | ||
| notes | ||
| project | ||
| scripts | ||
| server/src | ||
| src | ||
| tools | ||
| .codecov.yml | ||
| .dockerignore | ||
| .gitattributes | ||
| .gitignore | ||
| .jvmopts | ||
| .scalafix.conf | ||
| .scalafmt.conf | ||
| build.sbt | ||
| docker-compose.yml | ||
| Dockerfile | ||
| LICENSE.md | ||
| README.md | ||
| renovate.json | ||
| THANKS.md | ||
PSForever Server

Welcome to the recreated login and world servers for PlanetSide 1. We are a community of players and developers who took it upon ourselves to preserve PlanetSide 1's unique gameplay and history forever.
The login and world servers (this repo runs both by default) are built to work with PlanetSide version 3.15.84.0. Anything older is not guaranteed to work. Currently, there are no binary releases of the server as the state is pre-alpha. You will need to have a development environment set up in order to get it running. If you just want to play, you don't need to set up a development environment. Join the public test server by following the PSForever Server Connection Guide, which has the instructions on downloading the game and using the PSForever launcher to start the game.
Server Requirements
- sbt (Scala build tool)
- Java Development Kit (JDK) 8.0
- PostgreSQL
Setting up a Build Environment
PSF-LoginServer is writen in Scala and built using sbt, which allows it to be built on any platform. sbt is the Scala version of Make, but is more powerful as build definitions are written in Scala. sbt is distributed as a Java JAR and the only dependency it has is a JDK. Follow the quick instructions on Scala's home page to get a working development environment and come back when you are done.
In order to compile scala, scalac is used behind the scenes. This is equivalent to Java's javac, but for the Scala
language. Scala runs on top of the Java Virtual Machine, meaning it generates .class and .jar files and uses the
java executable. Essentially, Scala is just a compiler that targets the JVM, which is its runtime. All of this runs in
the background and is packaged automatically by your IDE or sbt, which automatically downloads the right version of the
Scala compiler for you.
If you have Docker and docker-compose installed on your system, you can get a complete development environment up by
running docker-compose up in the source code directory. Otherwise, keep reading.
Using an IDE
Scala code can be fairly complex, and a good IDE helps you understand the code and what methods are available for certain types, especially as you are learning the language. IntelliJ IDEA has some of the most mature support for Scala of any IDE today. It has advanced type introspection and excellent code completion. It's recommended for those who are new to Scala in order to get familiar with the syntax.
Download the community edition of IDEA directly from IntelliJ's website. Then get the required Scala plugin for IDEA.
Next, you need to get a copy of the LoginServer code. It's recommended that you perform a git clone https://github.com/psforever/PSF-LoginServer.git using your favorite git tool. You can also work from a downloaded ZIP
of the source, but you cannot track/commit your changes.
Once you have the code downloaded, you will need to import the project into the IDE. Follow these instructions from
IntelliJ to import an sbt
project.
Once you have successfully imported the project (and setup the DB), create a new run
configuration with the server/run sbt task and click run to launch the server.
Using sbt and a Text Editor
If you are not a fan of big clunky IDEs (IDEA is definitely one of them), you can opt to use your favorite text editor (VSCode, Sublime, ViM, Notepad++, Atom, etc.) and use sbt to build the project. The only dependency you will need is sbt itself. Download sbt for your platform, install or extract, and open up a command line (cmd.exe, bash, CYGWIN, Git Bash) that has the Java Development Kit in its path.
At the command line run the following commands:
git clone https://github.com/psforever/PSF-LoginServer.git
cd PSF-LoginServer
sbt server/run
This will clone the repository and sbt will compile and run the login server (make sure you have set up the
DB). Note: sbt is quite slow at starting up (JVM/JIT warmup). It's recommended you have an
open sbt console (just run sbt without any arguments) in order to avoid this startup time. With a sbt console you can
run tests (and you should) using sbt test.
Setting up the Database
The Login and World servers require PostgreSQL for persistence.
- Windows - Official Downloads
- Linux - Debian or Ubuntu
- macOS - Application https://www.postgresql.org/download/ (or
brew install postgresql && brew net.psforever.services start postgresql)
The default database is named psforever and the credentials are psforever:psforever. To change these, create a
configuration file at config/psforever.conf. For configuration options and their defaults, see
application.conf. The database user will need ALL access to tables, sequences,
and functions. The permissions required can be summarized by the SQL below. Loading this in requires access to a
graphical tool such as pgAdmin (highly recommended) or a PostgreSQL terminal
(psql) for advanced users.
To get started using pgAdmin, run the binary. This will start the pgAdmin server and pop-up a tab in your web browser with the interface. Upon first run, enter your connection details that you created during the PostgreSQL installation. When connected, right click the "Databases" menu -> Create... -> Database: psforever -> Save. Next, right click on the newly created database (psforever) -> Query Tool... -> Copy and paste the commands below -> Hit the "Play/Run" button. The user should be created and made owner of the database.
CREATE USER psforever;
ALTER USER psforever WITH PASSWORD 'psforever';
ALTER DATABASE psforever OWNER TO psforever;
NOTE: applying default privileges after importing the schema will not apply them to existing objects. To fix this,
*you must drop all objects and try again or apply permissions manually using the Query Tool / psql.
The server will automatically apply the latest schema. Migrations can also be applied manually using the Flyway
CLI. Existing databases before the introduction of migrations must be
baselined using the flyway baseline command.
Becoming a GM
By default users are not granted GM access. To grant a created user GM access execute the following query:
UPDATE accounts SET gm=true WHERE id=your_id;
You can find your account id by viewing the accounts table.
Running the Server
To run a headless, non-interactive server, run
sbt server/run
PlanetSide can now connect to your server.
To run your custom server with an interactive scala> REPL, run
sbt server/console
To start the server and begin listening for connections, enter the following expression into the REPL:
Server.run
This process is identical to running the headless, non-interactive server: PlanetSide clients can connect, logging output will be printed to the screen, etc. The advantage is that you now have an interactive REPL that will evaluate any Scala expression you type into it.
The REPL supports various useful commands. For example, to see the type of an arbitrary expression foo, run :type foo. To print all members of a type, run :javap -p some-type. You can run :help to see a full list of commands.
Creating a Release
If you want to test the project without an IDE or deploy it to a server for run, you can use sbt-pack to create a release (included with the repository). First make sure you have the sbt tool on your command line (or create a new task in IntelliJ IDEA). Then get a copy of the source directory (either in ZIP or cloned form). Then do the below
cd PSF-LoginServer
sbt packArchiveZip # creates a single zip with resources
This will use the sbt-pack plugin to create a JAR file and some helper scripts to run the server. The output for this
will be in the PSF-LoginServer/target directory. Now you can copy the ZIP file to a server you want to run it on. You
will need the Java 8 runtime (JRE only) on the target to run this. In the ZIP file, there is a bin/ directory with
some helper scripts. Run the correct file for your platform (.BAT for Windows and shell script for Unix).
Generating Documentation
Using sbt, you can generate documentation all projects using sbt docs/unidoc.
Current documentation is available at https://psforever.github.io/PSF-LoginServer/net/psforever/index.html
Tools
decodePackets
The decodePackets program can be used to decode GameLogger .gcap packet captures. Requires
gcapy to run, unless the -p flag is used.
To build, run:
sbt decodePackets/pack
The output will be in tools/decode-packets/target/pack. The bin folder contains scripts to
launch the program. On Linux, you can use the Makefile to install the files to any path:
make install PREFIX=$HOME/.local
Now you can run the program like that:
psf-decode-packets -o ./output-directory foo.gcap bar.gcap
By default, decodePackets takes in .gcap files, but it can also take gcapy ascii files with the
-p option. Run psf-decode-packets --help to get usage info.
Contributing
Please fork the project and provide a pull request to contribute code. Coding guidelines and contribution checklists coming soon.
Get in touch
- Website: http://psforever.net
- Discord (chat with us): https://discord.gg/0nRe5TNbTYoUruA4
- Join the #code channel and ask any questions you have there
License
GNU GPLv3. See LICENSE.md for the full copy.



