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* object class, actor class, and definitions for base turrets; untested * wired base turrets into existence, with hoop jumping; created interface for objects with mounted weapons (vehicles and turrets); working example phalanx_sgl_hevgatcan in Anguta, Ceryshen * re-wiring manned turrets so that the turreted weapon itself never changes externally but merely identifies different and changes internally; workflow for upgrading wall turrets in place (30s); clarifications and documentation for HackMessage and UseItemMessage; getting rid of orphaned packages from previous location of services * added a simple task that reverts upgraded manned turrets to their None state after a certain amount of time has passed; it works but need improvement * turret weapon upgrades now last for a duration of 30 minutes before reverting; created a service support actor base actor that underlies all current support actors; nano-dispenser now properly loads 1 unit of upgrade canister, rather than 100 units; all canister types have appropriate 2x3 inventory size * forgot to hurry; moved over the Services tests from main/test folder into the common/test folder and needed to change the location of ActorTest to accommodate it; test and documentation for MannedTurret; codecov ignore update * wired facility turrets in Anguta, Ceryshen; Akna tower, Ceryshen; and S.Villa tower, home3 (Anguta tower is a watchtower); attempted workaround for Travis CI issues with receiveN; re-introduced RemoveActorTest, at least the first test; expanded how ZoneActor performs tests on MannedTurret setup * getting rid of useless commented-out code; making common operations for mounting and dismounting * removed outdated comment; added ResourceSilo tests; added extra test for Zone
322 lines
13 KiB
Scala
322 lines
13 KiB
Scala
// Copyright (c) 2017 PSForever
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package objects.number
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import akka.actor.{ActorRef, ActorSystem, Props}
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import base.ActorTest
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import net.psforever.objects.entity.IdentifiableEntity
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.actor.{NumberPoolActor, Register, UniqueNumberSystem, Unregister}
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import net.psforever.objects.guid.selector.RandomSelector
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import net.psforever.objects.guid.source.LimitedNumberSource
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import scala.concurrent.duration.Duration
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import scala.util.{Failure, Success}
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class AllocateNumberPoolActors extends ActorTest {
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"AllocateNumberPoolActors" in {
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val src : LimitedNumberSource = LimitedNumberSource(6000)
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val guid : NumberPoolHub = new NumberPoolHub(src)
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guid.AddPool("pool1", (1001 to 2000).toList)
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guid.AddPool("pool2", (3001 to 4000).toList)
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guid.AddPool("pool3", (5001 to 6000).toList)
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val actorMap = UniqueNumberSystemTest.AllocateNumberPoolActors(guid)
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assert(actorMap.size == 4)
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assert(actorMap.get("generic").isDefined) //automatically generated
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assert(actorMap.get("pool1").isDefined)
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assert(actorMap.get("pool2").isDefined)
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assert(actorMap.get("pool3").isDefined)
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}
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}
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class UniqueNumberSystemTest extends ActorTest() {
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"UniqueNumberSystem" should {
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"constructor" in {
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val src : LimitedNumberSource = LimitedNumberSource(6000)
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val guid : NumberPoolHub = new NumberPoolHub(src)
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guid.AddPool("pool1", (1001 to 2000).toList)
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guid.AddPool("pool2", (3001 to 4000).toList)
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guid.AddPool("pool3", (5001 to 6000).toList)
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system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
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//as long as it constructs ...
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}
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}
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}
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class UniqueNumberSystemTest1 extends ActorTest() {
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class EntityTestClass extends IdentifiableEntity
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"UniqueNumberSystem" should {
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"Register (success)" in {
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val src : LimitedNumberSource = LimitedNumberSource(6000)
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val guid : NumberPoolHub = new NumberPoolHub(src)
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val pool1 = (1001 to 2000).toList
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val pool2 = (3001 to 4000).toList
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val pool3 = (5001 to 6000).toList
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guid.AddPool("pool1", pool1).Selector = new RandomSelector
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guid.AddPool("pool2", pool2).Selector = new RandomSelector
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guid.AddPool("pool3", pool3).Selector = new RandomSelector
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val uns = system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
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assert(src.CountUsed == 0)
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//pool1
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for(_ <- 1 to 100) {
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val testObj = new EntityTestClass()
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uns ! Register(testObj, "pool1")
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val msg = receiveOne(Duration.create(500, "ms"))
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assert(msg.isInstanceOf[Success[_]])
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assert(pool1.contains(testObj.GUID.guid))
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}
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//pool2
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for(_ <- 1 to 100) {
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val testObj = new EntityTestClass()
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uns ! Register(testObj, "pool2")
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val msg = receiveOne(Duration.create(500, "ms"))
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assert(msg.isInstanceOf[Success[_]])
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assert(pool2.contains(testObj.GUID.guid))
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}
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//pool3
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for(_ <- 1 to 100) {
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val testObj = new EntityTestClass()
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uns ! Register(testObj, "pool3")
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val msg = receiveOne(Duration.create(500, "ms"))
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assert(msg.isInstanceOf[Success[_]])
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assert(pool3.contains(testObj.GUID.guid))
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}
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assert(src.CountUsed == 300)
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}
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}
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}
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class UniqueNumberSystemTest2 extends ActorTest() {
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class EntityTestClass extends IdentifiableEntity
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"UniqueNumberSystem" should {
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"Register (success; already registered)" in {
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val src : LimitedNumberSource = LimitedNumberSource(6000)
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val guid : NumberPoolHub = new NumberPoolHub(src)
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guid.AddPool("pool1", (1001 to 2000).toList).Selector = new RandomSelector
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guid.AddPool("pool2", (3001 to 4000).toList).Selector = new RandomSelector
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guid.AddPool("pool3", (5001 to 6000).toList).Selector = new RandomSelector
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val uns = system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
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val testObj = new EntityTestClass()
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assert(!testObj.HasGUID)
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assert(src.CountUsed == 0)
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uns ! Register(testObj, "pool1")
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val msg1 = receiveOne(Duration.create(500, "ms"))
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assert(msg1.isInstanceOf[Success[_]])
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assert(testObj.HasGUID)
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assert(src.CountUsed == 1)
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val id = testObj.GUID.guid
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uns ! Register(testObj, "pool2") //different pool; makes no difference
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val msg2 = receiveOne(Duration.create(500, "ms"))
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assert(msg2.isInstanceOf[Success[_]])
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assert(testObj.HasGUID)
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assert(src.CountUsed == 1)
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assert(testObj.GUID.guid == id) //unchanged
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}
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}
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//a log.warn should have been generated during this test
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}
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class UniqueNumberSystemTest3 extends ActorTest() {
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class EntityTestClass extends IdentifiableEntity
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"UniqueNumberSystem" should {
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"Register (failure; no pool)" in {
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val src : LimitedNumberSource = LimitedNumberSource(6000)
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val guid : NumberPoolHub = new NumberPoolHub(src)
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guid.AddPool("pool1", (1001 to 2000).toList).Selector = new RandomSelector
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guid.AddPool("pool2", (3001 to 4000).toList).Selector = new RandomSelector
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guid.AddPool("pool3", (5001 to 6000).toList).Selector = new RandomSelector
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val uns = system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
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val testObj = new EntityTestClass()
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assert(!testObj.HasGUID)
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assert(src.CountUsed == 0)
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uns ! Register(testObj, "pool4")
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val msg1 = receiveOne(Duration.create(500, "ms"))
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assert(msg1.isInstanceOf[Failure[_]])
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assert(!testObj.HasGUID)
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assert(src.CountUsed == 0)
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}
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}
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}
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class UniqueNumberSystemTest4 extends ActorTest() {
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class EntityTestClass extends IdentifiableEntity
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"UniqueNumberSystem" should {
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"Register (failure; empty pool)" in {
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val src : LimitedNumberSource = LimitedNumberSource(6000)
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val guid : NumberPoolHub = new NumberPoolHub(src)
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guid.AddPool("pool1", (1001 to 2000).toList).Selector = new RandomSelector
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guid.AddPool("pool2", (3001 to 4000).toList).Selector = new RandomSelector
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guid.AddPool("pool3", (5001 to 6000).toList).Selector = new RandomSelector
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guid.AddPool("pool4", 50 :: Nil).Selector = new RandomSelector //list of one element; can not add an empty list
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val uns = system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
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val testObj1 = new EntityTestClass()
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uns ! Register(testObj1, "pool4")
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val msg1 = receiveOne(Duration.create(500, "ms"))
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assert(msg1.isInstanceOf[Success[_]]) //pool4 is now empty
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val testObj2 = new EntityTestClass()
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uns ! Register(testObj2, "pool4")
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val msg2 = receiveOne(Duration.create(500, "ms"))
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assert(msg2.isInstanceOf[Failure[_]])
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}
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}
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}
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class UniqueNumberSystemTest5 extends ActorTest() {
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class EntityTestClass extends IdentifiableEntity
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"UniqueNumberSystem" should {
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"Unregister (success)" in {
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val src : LimitedNumberSource = LimitedNumberSource(6000)
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val guid : NumberPoolHub = new NumberPoolHub(src)
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val pool2 = (3001 to 4000).toList
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guid.AddPool("pool1", (1001 to 2000).toList).Selector = new RandomSelector
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guid.AddPool("pool2", pool2).Selector = new RandomSelector
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guid.AddPool("pool3", (5001 to 6000).toList).Selector = new RandomSelector
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val uns = system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
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val testObj = new EntityTestClass()
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assert(!testObj.HasGUID)
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assert(src.CountUsed == 0)
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uns ! Register(testObj, "pool2")
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val msg1 = receiveOne(Duration.create(500, "ms"))
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assert(msg1.isInstanceOf[Success[_]])
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assert(testObj.HasGUID)
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assert(pool2.contains(testObj.GUID.guid))
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assert(src.CountUsed == 1)
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uns ! Unregister(testObj)
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val msg2 = receiveOne(Duration.create(500, "ms"))
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assert(msg2.isInstanceOf[Success[_]])
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assert(!testObj.HasGUID)
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assert(src.CountUsed == 0)
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}
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}
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}
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class UniqueNumberSystemTest6 extends ActorTest() {
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class EntityTestClass extends IdentifiableEntity
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"UniqueNumberSystem" should {
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"Unregister (success; object not registered at all)" in {
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val src : LimitedNumberSource = LimitedNumberSource(6000)
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val guid : NumberPoolHub = new NumberPoolHub(src)
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guid.AddPool("pool1", (1001 to 2000).toList).Selector = new RandomSelector
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guid.AddPool("pool2", (3001 to 4000).toList).Selector = new RandomSelector
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guid.AddPool("pool3", (5001 to 6000).toList).Selector = new RandomSelector
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val uns = system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
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val testObj = new EntityTestClass()
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assert(!testObj.HasGUID)
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assert(src.CountUsed == 0)
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uns ! Unregister(testObj)
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val msg1 = receiveOne(Duration.create(500, "ms"))
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assert(msg1.isInstanceOf[Success[_]])
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assert(!testObj.HasGUID)
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assert(src.CountUsed == 0)
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}
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}
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}
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class UniqueNumberSystemTest7 extends ActorTest() {
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class EntityTestClass extends IdentifiableEntity
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"UniqueNumberSystem" should {
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"Unregister (failure; number not in system)" in {
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val src : LimitedNumberSource = LimitedNumberSource(6000)
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val guid : NumberPoolHub = new NumberPoolHub(src)
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guid.AddPool("pool1", (1001 to 2000).toList).Selector = new RandomSelector
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guid.AddPool("pool2", (3001 to 4000).toList).Selector = new RandomSelector
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guid.AddPool("pool3", (5001 to 6000).toList).Selector = new RandomSelector
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val uns = system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
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val testObj = new EntityTestClass()
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testObj.GUID = net.psforever.packet.game.PlanetSideGUID(6001) //fake registering; number too high
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assert(testObj.HasGUID)
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assert(src.CountUsed == 0)
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uns ! Unregister(testObj)
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val msg1 = receiveOne(Duration.create(500, "ms"))
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assert(msg1.isInstanceOf[Failure[_]])
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assert(testObj.HasGUID)
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assert(src.CountUsed == 0)
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}
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}
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}
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class UniqueNumberSystemTest8 extends ActorTest() {
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class EntityTestClass extends IdentifiableEntity
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"UniqueNumberSystem" should {
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"Unregister (failure; object is not registered to that number)" in {
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val src : LimitedNumberSource = LimitedNumberSource(6000)
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val guid : NumberPoolHub = new NumberPoolHub(src)
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guid.AddPool("pool1", (1001 to 2000).toList).Selector = new RandomSelector
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guid.AddPool("pool2", (3001 to 4000).toList).Selector = new RandomSelector
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guid.AddPool("pool3", (5001 to 6000).toList).Selector = new RandomSelector
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val uns = system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
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val testObj = new EntityTestClass()
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testObj.GUID = net.psforever.packet.game.PlanetSideGUID(3500) //fake registering
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assert(testObj.HasGUID)
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assert(src.CountUsed == 0)
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uns ! Unregister(testObj)
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val msg1 = receiveOne(Duration.create(500, "ms"))
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assert(msg1.isInstanceOf[Failure[_]])
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assert(testObj.HasGUID)
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assert(src.CountUsed == 0)
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}
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}
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}
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class UniqueNumberSystemTest9 extends ActorTest() {
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class EntityTestClass extends IdentifiableEntity
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"UniqueNumberSystem" should {
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"Failures (manually walking the failure cases)" in {
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val src : LimitedNumberSource = LimitedNumberSource(6000)
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val guid : NumberPoolHub = new NumberPoolHub(src)
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guid.AddPool("pool1", (1001 to 2000).toList).Selector = new RandomSelector
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guid.AddPool("pool2", (3001 to 4000).toList).Selector = new RandomSelector
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guid.AddPool("pool3", (5001 to 6000).toList).Selector = new RandomSelector
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val uns = system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
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val excp = new Exception("EXCEPTION MESSAGE")
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expectNoMsg(Duration.create(200, "ms"))
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//GiveNumber
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uns ! NumberPoolActor.GiveNumber(1001, Some("test")) //no task associated with id="test"
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uns ! NumberPoolActor.GiveNumber(1000, Some("test")) //no task associated with id="test" and number is not pooled
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uns ! NumberPoolActor.GiveNumber(1000, Some(1)) //the task could theoretically exist, but does not
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//NoNumber
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uns ! NumberPoolActor.NoNumber(excp, Some(1))
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uns ! NumberPoolActor.NoNumber(excp, None)
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uns ! NumberPoolActor.NoNumber(excp, Some("test"))
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//ReturnNumberResult A
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uns ! NumberPoolActor.ReturnNumberResult(1001, None, Some("test"))
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uns ! NumberPoolActor.ReturnNumberResult(1000, None, Some("test"))
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uns ! NumberPoolActor.ReturnNumberResult(1001, None, Some(1))
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uns ! NumberPoolActor.ReturnNumberResult(1000, None, Some(1))
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//ReturnNumberResult B
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uns ! NumberPoolActor.ReturnNumberResult(1001, Some(excp), Some("test"))
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uns ! NumberPoolActor.ReturnNumberResult(1001, Some(excp), Some(1))
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}
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}
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}
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object UniqueNumberSystemTest {
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/**
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* @see `UniqueNumberSystem.AllocateNumberPoolActors(NumberPoolHub)(implicit ActorContext)`
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*/
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def AllocateNumberPoolActors(poolSource : NumberPoolHub)(implicit system : ActorSystem) : Map[String, ActorRef] = {
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poolSource.Pools.map({ case ((pname, pool)) =>
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pname -> system.actorOf(Props(classOf[NumberPoolActor], pool), pname)
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}).toMap
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}
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}
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