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class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="index.html" title=""><span class="name">equipment</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="current-entities indented4"><span class="separator"></span> <a href="Ammo$.html" title="An Enumeration of all the ammunition types in the game, paired with their object id as the Value." class="object"></a><a href="Ammo$.html" title="An Enumeration of all the ammunition types in the game, paired with their object id as the Value.">Ammo</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="ArmorSiphonBehavior$.html" title="" class="object"></a><a href="ArmorSiphonBehavior$.html" title="">ArmorSiphonBehavior</a></li><li class="current-entities indented4"><span 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Hold down the fire trigger to create a damage multiplier." class="class"></a><a href="ChargeFireModeDefinition.html" title="Shoot a weapon, remove an anticipated amount of ammunition. Hold down the fire trigger to create a damage multiplier.">ChargeFireModeDefinition</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="EffectTarget$.html" title="" class="object"></a><a href="EffectTarget$.html" title="">EffectTarget</a></li><li class="current-entities indented4"><a href="Equipment$.html" title="" class="object"></a> <a href="Equipment.html" title="Equipment is anything that can be: placed into a slot of a certain &quot;size&quot;; and, placed into an inventory system; and, special carried (like a lattice logic unit); and, dropped on the ground in the game world and render where it was deposited." class="class"></a><a href="Equipment.html" title="Equipment is anything that can be: placed into a slot of a certain &quot;size&quot;; and, placed into an inventory system; and, special carried (like a lattice logic unit); and, dropped on the ground in the game world and render where it was deposited.">Equipment</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="EquipmentHandiness.html" title="" class="class"></a><a href="EquipmentHandiness.html" title="">EquipmentHandiness</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="EquipmentSize$.html" title="An Enumeration of common equipment sizes in the game." class="object"></a><a href="EquipmentSize$.html" title="An Enumeration of common equipment sizes in the game.">EquipmentSize</a></li><li class="current-entities indented4"><a href="EquipmentSlot$.html" title="" class="object"></a> <a href="EquipmentSlot.html" title="A size-checked unit of storage (or mounting) for Equipment." class="class"></a><a href="EquipmentSlot.html" title="A size-checked unit of storage (or mounting) for Equipment.">EquipmentSlot</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="FireModeDefinition.html" title="" class="class"></a><a href="FireModeDefinition.html" title="">FireModeDefinition</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one." class="trait"></a><a href="" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one.">FireModeSwitch</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Hand.html" title="" class="class"></a><a href="Hand.html" title="">Hand</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Handiness$.html" title="" class="object"></a><a href="Handiness$.html" title="">Handiness</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="InfiniteFireModeDefinition.html" title="" class="class"></a><a href="InfiniteFireModeDefinition.html" title="">InfiniteFireModeDefinition</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="JammableBehavior.html" title="An Actor control object mix-in that manages common responses to the &quot;jammerable&quot; status." class="trait"></a><a href="JammableBehavior.html" title="An Actor control object mix-in that manages common responses to the &quot;jammerable&quot; status.">JammableBehavior</a></li><li class="current-entities indented4"><a href="JammableMountedWeapons$.html" title="" class="object"></a> <a href="JammableMountedWeapons.html" title="A common mix-in variation to manage common responses to the &quot;jammerable&quot; status for game objects with mounted weapons." class="trait"></a><a href="JammableMountedWeapons.html" title="A common mix-in variation to manage common responses to the &quot;jammerable&quot; status for game objects with mounted weapons.">JammableMountedWeapons</a></li><li class="current-entities indented4"><a href="JammableUnit$.html" title="" class="object"></a> <a href="JammableUnit.html" title="A property conferred to game objects that can be affected by an electromagnetic pulse." class="trait"></a><a href="JammableUnit.html" title="A property conferred to game objects that can be affected by an electromagnetic pulse.">JammableUnit</a></li><li class="current-entities indented4"><a href="JammingUnit$.html" title="" class="object"></a> <a href="JammingUnit.html" title="A property conferred onto game objects that can induce the effects of an electromagnetic pulse." class="trait"></a><a href="JammingUnit.html" title="A property conferred onto game objects that can induce the effects of an electromagnetic pulse.">JammingUnit</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Kits$.html" title="An Enumeration of the kit types in the game, paired with their object id as the Value." class="object"></a><a href="Kits$.html" title="An Enumeration of the kit types in the game, paired with their object id as the Value.">Kits</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="PelletFireModeDefinition.html" title="" class="class"></a><a href="PelletFireModeDefinition.html" title="">PelletFireModeDefinition</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="RemoteUnit.html" title="" class="trait"></a><a href="RemoteUnit.html" title="">RemoteUnit</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="SItem$.html" title="An Enumeration of some activation-type Equipment in the game, paired with their object id as the Value." class="object"></a><a href="SItem$.html" title="An Enumeration of some activation-type Equipment in the game, paired with their object id as the Value.">SItem</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="TargetValidation.html" title="" class="class"></a><a href="TargetValidation.html" title="">TargetValidation</a></li></ul></div></div><div id="content"><body class="trait type"><div id="definition"><div class="big-circle trait">t</div><p id="owner"><a href="../../../index.html" name="net" id="net" class="extype">net</a>.<a href="../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a>.<a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a>.<a href="index.html" name="net.psforever.objects.equipment" id="net.psforever.objects.equipment" class="extype">equipment</a></p><h1>FireModeSwitch<span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html" title="Permalink"><i class="material-icons"></i></a></span></h1><h3><span class="morelinks"></span></h3></div><h4 id="signature" class="signature"><span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><span class="name">FireModeSwitch</span><span class="tparams">[<span name="Mode">Mode</span>]</span><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span></h4><div id="comment" class="fullcommenttop"><div class="comment cmt"><p>Fire mode is a non-complex method of representing variance in <code>Equipment</code> output.<br>
<br>
All weapons and some support items have fire modes, though most only have one.
The number of fire modes is visually indicated by the bubbles next to the icon of the <code>Equipment</code> in a holster slot.
The specifics of how a fire mode affects the output is left to implementation and execution.
Contrast how <code>Tool</code>s deal with multiple types of ammunition.<br>
<br>
While most <code>Tools</code> - weapons and such - are known to have fire modes,
<code>ConstructionItem</code> equipment that produce deployable entities in the game world also support fire modes.
The mechanism is different, however, even while the user interactions work in a similar way.
For most weapons, the fire mode is just a modification of how the projectiles behave or the weapon behaves.
For example, the bounciness of the grenades or the number of shots fired by the Jackhammer.
One has to change tool ammo types to actual swap out different ammunitions such as, most commonly,
grey normal ammo for gold armor-piercing ammo.
For deployable-constructing entities, fire mode switches between the categories of deployables that can be built
and "changing ammunition" actually changes the subtype of deployable within that deployable category.
For example, fire modes go from "Boomers" to "Mines"
while ammo types for "Mines" goes from "HE mines" to "Disruptor Mines".</p></div><dl class="paramcmts block"><dt class="tparam">Mode</dt><dd class="cmt"><p>the type parameter representing the fire mode</p></dd></dl><dl class="attributes block"><dt>Source</dt><dd><a href="https://github.com/psforever/PSF-LoginServer/blob/master//home/runner/work/PSF-LoginServer/PSF-LoginServer/src/main/scala/net/psforever/objects/equipment/FireModeSwitch.scala" target="_blank">FireModeSwitch.scala</a></dd></dl><div class="toggleContainer"><div class="toggle block"><span>Linear Supertypes</span><div class="superTypes hiddenContent"><span name="scala.AnyRef" class="extype">AnyRef</span>, <span name="scala.Any" class="extype">Any</span></div></div></div><div class="toggleContainer"><div class="toggle block"><span>Known Subclasses</span><div class="subClasses hiddenContent"><a href="../ConstructionItem.html" name="net.psforever.objects.ConstructionItem" id="net.psforever.objects.ConstructionItem" class="extype">ConstructionItem</a>, <a href="../Telepad.html" name="net.psforever.objects.Telepad" id="net.psforever.objects.Telepad" class="extype">Telepad</a>, <a href="../Tool.html" name="net.psforever.objects.Tool" id="net.psforever.objects.Tool" class="extype">Tool</a>, <a href="../serverobject/turret/TurretWeapon.html" name="net.psforever.objects.serverobject.turret.TurretWeapon" id="net.psforever.objects.serverobject.turret.TurretWeapon" class="extype">TurretWeapon</a></div></div></div></div><div id="mbrsel"><div class="toggle"></div><div id="memberfilter"><i class="material-icons arrow"></i><span class="input"><input placeholder="Filter all members" id="mbrsel-input" type="text" accesskey="/"/></span><i class="clear material-icons"></i></div><div id="filterby"><div id="order"><span class="filtertype">Ordering</span><ol><li class="alpha in"><span>Alphabetic</span></li><li class="inherit out"><span>By Inheritance</span></li></ol></div><div class="ancestors"><span 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href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#FireMode:Mode" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">abstract </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">FireMode</span><span class="result">: <span name="net.psforever.objects.equipment.FireModeSwitch.Mode" class="extype">Mode</span></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeSwitch#FireModeIndex" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="FireModeIndex:Int"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#FireModeIndex:Int" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">abstract </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">FireModeIndex</span><span class="result">: <span name="scala.Int" class="extype">Int</span></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeSwitch#FireModeIndex_=" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="FireModeIndex_=(index:Int):Int"></a><a id="FireModeIndex_=(Int):Int"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#FireModeIndex_=(index:Int):Int" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">abstract </span> <span class="kind">def</span></span> <span class="symbol"><span class="name" title="gt4s: FireModeIndex_$eq">FireModeIndex_=</span><span class="params">(<span name="index">index: <span name="scala.Int" class="extype">Int</span></span>)</span><span class="result">: <span name="scala.Int" class="extype">Int</span></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeSwitch#NextFireMode" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="NextFireMode:Mode"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#NextFireMode:Mode" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">abstract </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">NextFireMode</span><span class="result">: <span name="net.psforever.objects.equipment.FireModeSwitch.Mode" class="extype">Mode</span></span></span></li></ol></div><div class="values members"><h3>Concrete Value Members</h3><ol><li class="indented0 " name="scala.AnyRef#!=" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="!=(x$1:Any):Boolean"></a><a id="!=(Any):Boolean"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#!=(x$1:Any):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span 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href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#equals(x$1:Object):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">equals</span><span class="params">(<span name="arg0">arg0: <span name="scala.AnyRef" class="extype">AnyRef</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#finalize" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="prt"><a id="finalize():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#finalize():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">finalize</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Attributes</dt><dd>protected[<span name="java.lang" class="extype">lang</span>] </dd><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="symbol">classOf[java.lang.Throwable]</span></span>)</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#getClass" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="getClass():Class[_]"></a><a id="getClass():Class[_&lt;:AnyRef]"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#getClass():Class[_]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">getClass</span><span class="params">()</span><span class="result">: <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Class.html#java.lang.Class" name="java.lang.Class" id="java.lang.Class" class="extype">Class</a>[_ &lt;: <span name="scala.AnyRef" class="extype">AnyRef</span>]</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd><dt>Annotations</dt><dd><span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#hashCode" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="hashCode():Int"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#hashCode():Int" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">hashCode</span><span class="params">()</span><span class="result">: <span name="scala.Int" class="extype">Int</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd><dt>Annotations</dt><dd><span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="scala.Any#isInstanceOf" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="isInstanceOf[T0]:Boolean"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#isInstanceOf[T0]:Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">isInstanceOf</span><span class="tparams">[<span name="T0">T0</span>]</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#ne" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ne(x$1:AnyRef):Boolean"></a><a id="ne(AnyRef):Boolean"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#ne(x$1:AnyRef):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">ne</span><span class="params">(<span name="arg0">arg0: <span name="scala.AnyRef" class="extype">AnyRef</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#notify" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="notify():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#notify():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">notify</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#notifyAll" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="notifyAll():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#notifyAll():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">notifyAll</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#synchronized" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="synchronized[T0](x$1:=&gt;T0):T0"></a><a id="synchronized[T0](=&gt;T0):T0"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#synchronized[T0](x$1:=&gt;T0):T0" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">synchronized</span><span class="tparams">[<span name="T0">T0</span>]</span><span class="params">(<span name="arg0">arg0: =&gt; <span name="java.lang.AnyRef.synchronized.T0" class="extype">T0</span></span>)</span><span class="result">: <span name="java.lang.AnyRef.synchronized.T0" class="extype">T0</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#toString" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="toString():String"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#toString():String" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">toString</span><span class="params">()</span><span class="result">: <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/String.html#java.lang.String" name="java.lang.String" id="java.lang.String" class="extype">String</a></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#wait" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="wait():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#wait():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">wait</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="defval">classOf[java.lang.InterruptedException]</span></span>)</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#wait" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="wait(x$1:Long,x$2:Int):Unit"></a><a id="wait(Long,Int):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#wait(x$1:Long,x$2:Int):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">wait</span><span class="params">(<span name="arg0">arg0: <span name="scala.Long" class="extype">Long</span></span>, <span name="arg1">arg1: <span name="scala.Int" class="extype">Int</span></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="defval">classOf[java.lang.InterruptedException]</span></span>)</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#wait" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="wait(x$1:Long):Unit"></a><a id="wait(Long):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html#wait(x$1:Long):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">wait</span><span class="params">(<span name="arg0">arg0: <span name="scala.Long" class="extype">Long</span></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="defval">classOf[java.lang.InterruptedException]</span></span>)</span> <span class="name">@native</span><span class="args">()</span> </dd></dl></div></li></ol></div></div><div id="inheritedMembers"><div name="scala.AnyRef" class="parent"><h3>Inherited from <span name="scala.AnyRef" class="extype">AnyRef</span></h3></div><div name="scala.Any" class="parent"><h3>Inherited from <span name="scala.Any" class="extype">Any</span></h3></div></div><div id="groupedMembers"><div name="Ungrouped" 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