PSF-LoginServer/src/test/scala/objects/DoorTest.scala

155 lines
4.4 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import akka.actor.{ActorSystem, Props}
import akka.testkit.TestProbe
import base.ActorTest
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.MaxNumberSource
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.{Default, GlobalDefinitions, Player}
import net.psforever.objects.serverobject.doors.{Door, DoorControl}
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.packet.game.UseItemMessage
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import net.psforever.types._
import org.specs2.mutable.Specification
import scala.concurrent.duration._
class DoorTest extends Specification {
val player = Player(Avatar(0, "test", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
"Door" should {
"construct" in {
Door(GlobalDefinitions.door)
ok
}
"starts as closed (false)" in {
val door = Door(GlobalDefinitions.door)
door.Open.isEmpty mustEqual true
door.isOpen mustEqual false
}
"be opened and closed (1; manual)" in {
val door = Door(GlobalDefinitions.door)
door.isOpen mustEqual false
door.Open.isEmpty mustEqual true
door.Open = Some(player)
door.isOpen mustEqual true
door.Open.contains(player) mustEqual true
door.Open = None
door.isOpen mustEqual false
door.Open.isEmpty mustEqual true
}
"be opened and closed (2; toggle)" in {
val msg = UseItemMessage(
PlanetSideGUID(6585),
PlanetSideGUID(0),
PlanetSideGUID(372),
4294967295L,
false,
Vector3(5.0f, 0.0f, 0.0f),
Vector3(0.0f, 0.0f, 0.0f),
11,
25,
0,
364
)
val door = Door(GlobalDefinitions.door)
door.Open.isEmpty mustEqual true
door.Open = player
door.isOpen mustEqual true
door.Open.contains(player) mustEqual true
door.Open = None
door.Open.isEmpty mustEqual true
door.isOpen mustEqual false
}
}
}
class DoorControl1Test extends ActorTest {
"DoorControl" should {
"construct" in {
val door = Door(GlobalDefinitions.door)
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
assert(door.Actor != Default.Actor)
}
}
}
class DoorControl2Test extends ActorTest {
"DoorControl" should {
"open on use" in {
val (player, door) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
val probe = new TestProbe(system)
door.Zone.LocalEvents = probe.ref
val msg = UseItemMessage(
PlanetSideGUID(1),
PlanetSideGUID(0),
PlanetSideGUID(2),
0L,
false,
Vector3(0f, 0f, 0f),
Vector3(0f, 0f, 0f),
0,
0,
0,
0L
) //faked
assert(door.Open.isEmpty)
door.Actor ! CommonMessages.Use(player, Some(msg))
val reply = probe.receiveOne(1000 milliseconds)
assert(reply match {
case LocalServiceMessage("test", LocalAction.DoorOpens(PlanetSideGUID(0), _, d)) => d eq door
case _ => false
})
assert(door.Open.isDefined)
}
}
}
class DoorControl3Test extends ActorTest {
"DoorControl" should {
"do nothing if given garbage" in {
val (_, door) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
assert(door.Open.isEmpty)
door.Actor ! "trash"
expectNoMessage(Duration.create(500, "ms"))
assert(door.Open.isEmpty)
}
}
}
object DoorControlTest {
def SetUpAgents(faction: PlanetSideEmpire.Value)(implicit system: ActorSystem): (Player, Door) = {
val door = Door(GlobalDefinitions.door)
val guid = new NumberPoolHub(new MaxNumberSource(5))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
guid.register(door, 1)
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
door.Owner = new Building(
"Building",
building_guid = 0,
map_id = 0,
zone,
StructureType.Building,
GlobalDefinitions.building
)
door.Owner.Faction = faction
val player = Player(Avatar(0, "test", faction, CharacterSex.Male, 0, CharacterVoice.Mute))
guid.register(player, 2)
(player, door)
}
}