mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-02-04 02:01:04 +00:00
* bog-standard order_terminal amenities now take damage up to the point of destruction and can be repaired from destruction to functional to the point of being fully repaired; this is mostly proof fo concept * restored proper destruction to FacilityTurrets; extended proper rrepairs to FacilityTurrets; co-opted terminal hacking into TerminalControl; started to expand on hacking protocol, but chose restraint * changes made thus that a clear Definition hierarchy is established; all of this is in line with making future changes to repair/destroy variables, and making generic the repair code * all meaningful facility amenities take damage and can be repaired; spawn tubes can be destroyed and the base will properly lose spawns (and show it on the map); some hack logic has been redistributed into the appropriate control objects, following in the wake of repair/damage logic * deployables are repairable; the TRAP has been converted into a ComplexDeployable; changed the nature of the Repairable traits * player bank repair and medapp heal has been moved out from WSA into PlayerControl * overhaul of Progress callback system and the inclusion of player revival as a Progress activity * begun relocating functionality for hacking outside of WSA; set up behavoir mixin for cargo operations, in order to move vehicle hack function, but did not yet integrate * integration of the actor behavior mixin for vehicle cargo operations to support the integration of vehicle hacking finalization * establishing inheritance/override potential of Damageable activity; Generator and SpawnTube map behavior behavior (currently inactive) * ImplantTerminalMech objects now have a 'with-coordinates' constructor and a deprecated 'no-coordinates' constructor; implants mechs and interfaces are now damageable and repairable, and their damage state can also block mounting * generators are destroyed and repaired properly, and even explode, killing a radius-worth of players * destroy and repair pass on deployables, except for explosive types * Damageable pass; client synchronization pass * helpful comments * some tests for damageable and repairable; refined output and repaired existing tests * enabled friendly fire check and recovery * handled friendly fire against allied mines; moved jammer code to common damageable behavior * tweaks to damageability, infantry heal and repair, and sensor and explosive animations * animations; framework for future vitals events; closing database connections * adding some deployable tests; fixing a bunch of other tests; History is back * testing for basic Damageable functions; removing a log message * finicky animation stuff * event messages to the Generator to represent health changes * damage against BFR's is now only used against mythical creatures * test fix
401 lines
15 KiB
Scala
401 lines
15 KiB
Scala
// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.Props
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import akka.testkit.TestProbe
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import base.ActorTest
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import net.psforever.objects._
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.LimitedNumberSource
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.generator.{Generator, GeneratorControl}
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import net.psforever.objects.serverobject.structures.{Building, StructureType}
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import net.psforever.objects.serverobject.terminals.{Terminal, TerminalControl}
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import net.psforever.objects.serverobject.turret.{FacilityTurret, FacilityTurretControl}
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import net.psforever.objects.vehicles.VehicleControl
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.packet.game.{InventoryStateMessage, RepairMessage}
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import net.psforever.types._
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import services.avatar.{AvatarAction, AvatarServiceMessage}
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import services.vehicle.{VehicleAction, VehicleServiceMessage}
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import scala.concurrent.duration._
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/*
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the generator is used to test basic entity repair
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essentially, treat it more as a generic entity whose object type is repairable
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see GeneratorTest in relation to what the generator does above and beyond that during repair
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*/
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class RepairableEntityRepairTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val gen = Generator(GlobalDefinitions.generator) //guid=2
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val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Spawn
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = gen
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gen.Position = Vector3(1, 0, 0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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building.Actor = buildingProbe.ref
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val tool = Tool(GlobalDefinitions.nano_dispenser) //4 & 5
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guid.register(tool, 4)
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guid.register(tool.AmmoSlot.Box, 5)
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expectNoMsg(200 milliseconds)
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//we're not testing that the math is correct
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"RepairableEntity" should {
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"handle repairs" in {
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assert(gen.Health == gen.Definition.DefaultHealth) //ideal
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val originalHealth = gen.Health -= 50
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assert(gen.Health < gen.Definition.DefaultHealth) //damage
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gen.Actor ! CommonMessages.Use(player1, Some(tool)) //repair
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val msg123 = avatarProbe.receiveN(3, 500 milliseconds)
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assert(
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msg123.head match {
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case AvatarServiceMessage("TestCharacter1",
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AvatarAction.SendResponse(PlanetSideGUID(0), InventoryStateMessage(PlanetSideGUID(5), _, PlanetSideGUID(4), _))) => true
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case _ => false
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}
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)
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assert(
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msg123(1) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg123(2) match {
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case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(PlanetSideGUID(0), RepairMessage(PlanetSideGUID(2), _))) => true
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case _ => false
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}
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)
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assert(originalHealth < gen.Health) //generator repaired a bit
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}
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}
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}
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class RepairableEntityNotRepairTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val gen = Generator(GlobalDefinitions.generator) //guid=2
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val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Spawn
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = gen
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gen.Position = Vector3(1, 0, 0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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building.Actor = buildingProbe.ref
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val tool = Tool(GlobalDefinitions.nano_dispenser) //4 & 5
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guid.register(tool, 4)
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guid.register(tool.AmmoSlot.Box, 5)
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expectNoMsg(200 milliseconds)
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//we're not testing that the math is correct
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"RepairableEntity" should {
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"not repair if health is already full" in {
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assert(gen.Health == gen.Definition.DefaultHealth) //ideal
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gen.Actor ! CommonMessages.Use(player1, Some(tool)) //repair?
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avatarProbe.expectNoMsg(1000 milliseconds) //no messages
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}
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}
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}
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class RepairableAmenityTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val term = Terminal(GlobalDefinitions.order_terminal) //guid=2
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val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Spawn
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guid.register(building, 1)
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guid.register(term, 2)
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guid.register(player1, 3)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = term
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term.Position = Vector3(1, 0, 0)
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term.Actor = system.actorOf(Props(classOf[TerminalControl], term), "terminal-control")
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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building.Actor = buildingProbe.ref
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val tool = Tool(GlobalDefinitions.nano_dispenser) //4 & 5
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guid.register(tool, 4)
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guid.register(tool.AmmoSlot.Box, 5)
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expectNoMsg(200 milliseconds)
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//we're not testing that the math is correct
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"RepairableAmenity" should {
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"send initialization messages upon restoration" in {
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//the decimator does enough damage to one-shot this terminal from any initial health
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val originalHealth = term.Health = term.Definition.RepairRestoresAt - 1 //initial state manip
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term.Destroyed = true
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assert(originalHealth < term.Definition.RepairRestoresAt)
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assert(term.Destroyed)
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term.Actor ! CommonMessages.Use(player1, Some(tool))
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val msg12345 = avatarProbe.receiveN(5, 500 milliseconds)
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assert(
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msg12345.head match {
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case AvatarServiceMessage("TestCharacter1",
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AvatarAction.SendResponse(PlanetSideGUID(0), InventoryStateMessage(PlanetSideGUID(5), _, PlanetSideGUID(4), _))) => true
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case _ => false
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}
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)
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assert(
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msg12345(1) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg12345(2) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 50, 0)) => true
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case _ => false
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}
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)
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assert(
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msg12345(3) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 51, 0)) => true
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case _ => false
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}
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)
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assert(
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msg12345(4) match {
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case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(PlanetSideGUID(0), RepairMessage(PlanetSideGUID(2), _))) => true
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case _ => false
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}
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)
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assert(term.Health > term.Definition.RepairRestoresAt)
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assert(!term.Destroyed)
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}
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}
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}
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class RepairableTurretWeapon extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val vehicleProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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zone.VehicleEvents = vehicleProbe.ref
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building.Actor = buildingProbe.ref
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val turret = new FacilityTurret(GlobalDefinitions.manned_turret) //2, 5, 6
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turret.Actor = system.actorOf(Props(classOf[FacilityTurretControl], turret), "turret-control")
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turret.Zone = zone
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turret.Position = Vector3(1, 0, 0)
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val turretWeapon = turret.Weapons.values.head.Equipment.get.asInstanceOf[Tool]
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val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Spawn
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player1.Position = Vector3(2, 2, 2)
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val player1Probe = TestProbe()
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player1.Actor = player1Probe.ref
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guid.register(building, 1)
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guid.register(turret, 2)
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guid.register(player1, 3)
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guid.register(turretWeapon, 5)
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guid.register(turretWeapon.AmmoSlot.Box, 6)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = turret
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val tool = Tool(GlobalDefinitions.nano_dispenser) //7 & 8
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guid.register(tool, 7)
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guid.register(tool.AmmoSlot.Box, 8)
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"RepairableTurretWeapon" should {
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"handle repairs and restoration" in {
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turret.Health = turret.Definition.RepairRestoresAt - 1 //initial state manip
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turret.Destroyed = true //initial state manip
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assert(turret.Health < turret.Definition.RepairRestoresAt)
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assert(turret.Destroyed)
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turret.Actor ! CommonMessages.Use(player1, Some(tool))
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val msg12345 = avatarProbe.receiveN(5, 500 milliseconds)
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val msg4 = vehicleProbe.receiveOne(500 milliseconds)
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assert(
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msg12345.head match {
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case AvatarServiceMessage("TestCharacter1",
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AvatarAction.SendResponse(PlanetSideGUID(0), InventoryStateMessage(PlanetSideGUID(8), _, PlanetSideGUID(7), _))) => true
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case _ => false
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}
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)
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assert(
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msg12345(1) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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//msg12345(2) and msg12345(3) are related to RepairableAmenity
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assert(
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msg12345(4) match {
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case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(PlanetSideGUID(0), RepairMessage(PlanetSideGUID(2), _))) => true
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case _ => false
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}
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)
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assert(
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msg4 match {
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case VehicleServiceMessage("test", VehicleAction.EquipmentInSlot(_, PlanetSideGUID(2), 1, t)) if t eq turretWeapon => true
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case _ => false
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}
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)
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assert(turret.Health > turret.Definition.RepairRestoresAt)
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assert(!turret.Destroyed)
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}
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}
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}
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class RepairableVehicleRepair extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1, 2, 3
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atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
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atv.Position = Vector3(1,0,0)
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val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool]
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val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
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player1.Spawn
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player1.Position = Vector3(2, 2, 2)
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val player1Probe = TestProbe()
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player1.Actor = player1Probe.ref
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guid.register(atv, 1)
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guid.register(atvWeapon, 2)
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guid.register(atvWeapon.AmmoSlot.Box, 3)
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guid.register(player1, 4)
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atv.Zone = zone
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val tool = Tool(GlobalDefinitions.nano_dispenser) //5 & 6
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guid.register(tool, 5)
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guid.register(tool.AmmoSlot.Box, 6)
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"RepairableVehicle" should {
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"handle repairs" in {
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val originalHealth = atv.Health = atv.Definition.DamageDestroysAt + 1 //initial state manip
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assert(atv.Health == originalHealth)
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atv.Actor ! CommonMessages.Use(player1, Some(tool))
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val msg123 = avatarProbe.receiveN(3, 500 milliseconds)
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assert(
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msg123.head match {
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case AvatarServiceMessage("TestCharacter1",
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AvatarAction.SendResponse(PlanetSideGUID(0), InventoryStateMessage(PlanetSideGUID(6), _, PlanetSideGUID(5), _))) => true
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case _ => false
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}
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)
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assert(
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msg123(1) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg123(2) match {
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case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(PlanetSideGUID(0), RepairMessage(PlanetSideGUID(1), _))) => true
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case _ => false
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}
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)
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assert(atv.Health > originalHealth)
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}
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}
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}
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class RepairableVehicleRestoration extends ActorTest {
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/*
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no messages are dispatched, in this case, because most vehicles are flagged to not be repairable if destroyed
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*/
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1, 2, 3
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atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
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atv.Position = Vector3(1,0,0)
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val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool]
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val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
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player1.Spawn
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player1.Position = Vector3(2, 2, 2)
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val player1Probe = TestProbe()
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player1.Actor = player1Probe.ref
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guid.register(atv, 1)
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guid.register(atvWeapon, 2)
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guid.register(atvWeapon.AmmoSlot.Box, 3)
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guid.register(player1, 4)
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atv.Zone = zone
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val tool = Tool(GlobalDefinitions.nano_dispenser) //5 & 6
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guid.register(tool, 5)
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guid.register(tool.AmmoSlot.Box, 6)
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"RepairableVehicle" should {
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"will not restore a destroyed vehicle to working order" in {
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atv.Health = atv.Definition.DamageDestroysAt - 1 //initial state manip
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atv.Destroyed = true //initial state manip
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assert(atv.Health <= atv.Definition.DamageDestroysAt)
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assert(atv.Destroyed)
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atv.Actor ! CommonMessages.Use(player1, Some(tool))
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avatarProbe.expectNoMsg(500 milliseconds)
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assert(atv.Health == 0) //set to zero explicitly
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assert(atv.Destroyed)
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}
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}
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}
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object RepairableTest { }
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