PSF-LoginServer/pslogin/src/main/scala/SessionRouter.scala
Chord 82e8840176 Create PsAdmin framework
PsAdmin uses a dedicated TCP port to allow for remote queries and
command to be sent to the running World/Login server. Commands are a
single command followed by zero or more arguments.

Commands may require access to the ActorSystem, so they will get their
own dedicated actors to be able to handle the different messages
required that can be sent in response to a query. The return line is in
JSON to allow for easy parsing by applications, such as web servers.
An interactive client is easy as being able to parse json and buffer
command input.

Some basic commands are implemented for now:

* shutdown - kills the actor system
* list_players - gets a list of players on the interstellar cluster
* dump_config - get the running config
* thread_dump - dumps all thread backtraces (useful for prod debugging)

More advanced commands like kick/ban will require additional testing.
2020-05-11 04:18:29 +02:00

197 lines
6.7 KiB
Scala

// Copyright (c) 2017 PSForever
import java.net.InetSocketAddress
import akka.actor._
import org.log4s.MDC
import scodec.bits._
import scala.collection.mutable
import akka.actor.SupervisorStrategy.Stop
import net.psforever.packet.PacketCoding
import net.psforever.packet.control.ConnectionClose
import net.psforever.WorldConfig
import services.ServiceManager
import services.ServiceManager.Lookup
import services.account.{IPAddress, StoreIPAddress}
import scala.concurrent.duration._
sealed trait SessionRouterAPI
final case class RawPacket(data : ByteVector) extends SessionRouterAPI
final case class ResponsePacket(data : ByteVector) extends SessionRouterAPI
final case class DropSession(id : Long, reason : String) extends SessionRouterAPI
final case class SessionReaper() extends SessionRouterAPI
case class SessionPipeline(nameTemplate : String, props : Props)
/**
* Login sessions are divided between two actors. The crypto session actor transparently handles all of the cryptographic
* setup of the connection. Once a correct crypto session has been established, all packets, after being decrypted
* will be passed on to the login session actor. This actor has important state that is used to maintain the login
* session.
*
* > PlanetSide Session Pipeline <
*
* read() route decrypt
* UDP Socket -----> [Session Router] -----> [Crypto Actor] -----> [Session Actor]
* /|\ | /|\ | /|\ |
* | write() | | encrypt | | response |
* +--------------+ +-----------+ +-----------------+
*/
class SessionRouter(role : String, pipeline : List[SessionPipeline]) extends Actor with MDCContextAware {
private[this] val log = org.log4s.getLogger(self.path.name)
import scala.concurrent.ExecutionContext.Implicits.global
val sessionReaper = context.system.scheduler.schedule(10 seconds, 5 seconds, self, SessionReaper())
val idBySocket = mutable.Map[InetSocketAddress, Long]()
val sessionById = mutable.Map[Long, Session]()
val sessionByActor = mutable.Map[ActorRef, Session]()
val closePacket = PacketCoding.EncodePacket(ConnectionClose()).require.bytes
var accountIntermediary : ActorRef = Actor.noSender
var sessionId = 0L // this is a connection session, not an actual logged in session ID
var inputRef : ActorRef = ActorRef.noSender
override def supervisorStrategy = OneForOneStrategy() { case _ => Stop }
override def preStart = {
log.info(s"SessionRouter (for ${role}s) initializing ...")
}
def receive = initializing
def initializing : Receive = {
case Hello() =>
inputRef = sender()
ServiceManager.serviceManager ! Lookup("accountIntermediary")
case ServiceManager.LookupResult("accountIntermediary", endpoint) =>
accountIntermediary = endpoint
log.info(s"SessionRouter starting; ready for $role sessions")
context.become(started)
case default =>
log.error(s"Unknown or unexpected message $default before being properly started. Stopping completely...")
context.stop(self)
}
override def postStop() = {
sessionReaper.cancel()
}
def started : Receive = {
case _ @ ReceivedPacket(msg, from) =>
var session : Session = null
if(!idBySocket.contains(from)) {
session = createNewSession(from)
}
else {
val id = idBySocket{from}
session = sessionById{id}
}
if(session.state != Closed()) {
MDC("sessionId") = session.sessionId.toString
log.trace(s"RECV: $msg -> ${session.getPipeline.head.path.name}")
session.receive(RawPacket(msg))
MDC.clear()
}
case ResponsePacket(msg) =>
val session = sessionByActor.get(sender())
if(session.isDefined) {
if(session.get.state != Closed()) {
MDC("sessionId") = session.get.sessionId.toString
log.trace(s"SEND: $msg -> ${inputRef.path.name}")
session.get.send(msg)
MDC.clear()
}
} else {
log.error("Dropped old response packet from actor " + sender().path.name)
}
case DropSession(id, reason) =>
val session = sessionById.get(id)
if(session.isDefined) {
removeSessionById(id, reason, graceful = true)
} else {
log.error(s"Requested to drop non-existent session ID=$id from ${sender()}")
}
case SessionReaper() =>
val inboundGrace = WorldConfig.Get[Duration]("network.Session.InboundGraceTime").toMillis
val outboundGrace = WorldConfig.Get[Duration]("network.Session.OutboundGraceTime").toMillis
sessionById.foreach { case (id, session) =>
log.trace(session.toString)
if(session.getState == Closed()) {
// clear mappings
session.getPipeline.foreach(sessionByActor remove)
sessionById.remove(id)
idBySocket.remove(session.socketAddress)
log.debug(s"Reaped session ID=$id")
} else if(session.timeSinceLastInboundEvent > inboundGrace) {
removeSessionById(id, "session timed out (inbound)", graceful = false)
} else if(session.timeSinceLastOutboundEvent > outboundGrace) {
removeSessionById(id, "session timed out (outbound)", graceful = true) // tell client to STFU
}
}
case Terminated(actor) =>
val terminatedSession = sessionByActor.get(actor)
if(terminatedSession.isDefined) {
removeSessionById(terminatedSession.get.sessionId, s"${actor.path.name} died",
graceful = true)
} else {
log.error("Received an invalid actor Termination from " + actor.path.name)
}
case default =>
log.error(s"Unknown message $default from " + sender().path)
}
def createNewSession(address : InetSocketAddress) = {
val id = newSessionId
val session = new Session(id, address, inputRef, pipeline)
// establish mappings for easy lookup
idBySocket{address} = id
sessionById{id} = session
session.getPipeline.foreach { actor =>
sessionByActor{actor} = session
}
log.info(s"New session ID=$id from " + address.toString)
if(role == "Login") {
accountIntermediary ! StoreIPAddress(id, new IPAddress(address))
}
session
}
def removeSessionById(id : Long, reason : String, graceful : Boolean) : Unit = {
val sessionOption = sessionById.get(id)
if(sessionOption.isEmpty)
return
val session : Session = sessionOption.get
if(graceful) {
for(_ <- 0 to 5) {
session.send(closePacket)
}
}
// kill all session specific actors
session.dropSession(graceful)
log.info(s"Dropping session ID=$id (reason: $reason)")
}
def newSessionId = {
val oldId = sessionId
sessionId += 1
oldId
}
}