PSF-LoginServer/net/psforever/objects/vital/projectile/index.html

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class="extype">vital</a></dd></dl></div></li><li class="indented5 current" name="net.psforever.objects.vital.projectile" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="projectile"></a><a id="projectile:projectile"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><span class="name">projectile</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects.vital" id="net.psforever.objects.vital" class="extype">vital</a></dd></dl></div></li><li class="current-entities indented5"><span class="separator"></span> <a href="CometAggravated$.html" title="The initial application of aggravated damage against a target." class="object"></a><a href="CometAggravated$.html" title="The initial application of aggravated damage against a target.">CometAggravated</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="CometAggravatedBurn$.html" title="The ongoing application of aggravated damage ticks against a target." class="object"></a><a href="CometAggravatedBurn$.html" title="The ongoing application of aggravated damage ticks against a target.">CometAggravatedBurn</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="CustomDistanceCutoff.html" title="If the calculated distance is greater than a custom distance, damage is zero'd." class="class"></a><a href="CustomDistanceCutoff.html" title="If the calculated distance is greater than a custom distance, damage is zero'd.">CustomDistanceCutoff</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="DistanceDegrade$.html" title="The input value degrades (lessens) the further the distance between the point of origin (shot_origin) and the point of encounter (hitPos) of its vector (projectile)." class="object"></a><a href="DistanceDegrade$.html" title="The input value degrades (lessens) the further the distance between the point of origin (shot_origin) and the point of encounter (hitPos) of its vector (projectile).">DistanceDegrade</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="FireballAggravatedBurn$.html" title="For damage application that involves aggravation of a fireball (Dragon secondary fire mode), perform 1 damage." class="object"></a><a href="FireballAggravatedBurn$.html" title="For damage application that involves aggravation of a fireball (Dragon secondary fire mode), perform 1 damage.">FireballAggravatedBurn</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="FlailDistanceDamageBoost$.html" title="If the Flail's projectile exceeds it's distance before degrade in travel distance, the damage caused by the projectile increases by up to multiple times its base damage at 600m." class="object"></a><a href="FlailDistanceDamageBoost$.html" title="If the Flail's projectile exceeds it's distance before degrade in travel distance, the damage caused by the projectile increases by up to multiple times its base damage at 600m.">FlailDistanceDamageBoost</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="FlakBurst$.html" title="If the damage is resolved through a SplashHitDamage packet, calculate the damage as a function of its degrading value over distance between the hit position of the projectile and the position of the target." class="object"></a><a href="FlakBurst$.html" title="If the damage is resolved through a SplashHitDamage packet, calculate the damage as a function of its degrading value over distance between the hit position of the projectile and the position of the target.">FlakBurst</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="FlakHit$.html" title="If the damage is resolved through a HitDamage packet, calculate the damage as a function of its degrading value over distance traveled by its carrier projectile." class="object"></a><a href="FlakHit$.html" title="If the damage is resolved through a HitDamage packet, calculate the damage as a function of its degrading value over distance traveled by its carrier projectile.">FlakHit</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="InfantryAggravatedDirect$.html" title="The initial application of aggravated damage against an infantry target where the specific damage component is Direct." class="object"></a><a href="InfantryAggravatedDirect$.html" title="The initial application of aggravated damage against an infantry target where the specific damage component is Direct.">InfantryAggravatedDirect</a></li><li class="current-entities indented5"><span 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zero'd." class="object"></a><a href="MaxDistanceCutoff$.html" title="If the calculated distance is greater than the maximum distance of the projectile, damage is zero'd.">MaxDistanceCutoff</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="MeleeBoosted$.html" title="If the damage is resolved by way of a melee weapon, the damage might be increased if the attack was initiated while the attacker was under the effect of an active Melee Boost implant." class="object"></a><a href="MeleeBoosted$.html" title="If the damage is resolved by way of a melee weapon, the damage might be increased if the attack was initiated while the attacker was under the effect of an active Melee Boost implant.">MeleeBoosted</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="ProjectileDamageModifierFunctions$.html" title="" class="object"></a><a href="ProjectileDamageModifierFunctions$.html" 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shielding reduces the damage." class="object"></a><a href="ShieldAgainstRadiation$.html" title="If the damge is caused by a projectile that emits a field that permeates armor, determine by how much the traversed armor's shielding reduces the damage.">ShieldAgainstRadiation</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="SpikerChargeDamage$.html" title="If the projectile has charging properties, and the weapon that produced the projectile has charging mechanics, calculate the current value of the damage as a sum of some minimum damage and scaled normal damage." class="object"></a><a href="SpikerChargeDamage$.html" title="If the projectile has charging properties, and the weapon that produced the projectile has charging mechanics, calculate the current value of the damage as a sum of some minimum damage and scaled normal damage.">SpikerChargeDamage</a></li><li class="current-entities indented5"><span class="separator"></span> <a 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class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects.vital" id="net.psforever.objects.vital" class="extype">vital</a></dd></dl></div></li><li class="indented5 " name="net.psforever.objects.vital.resolution" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="resolution"></a><a id="resolution:resolution"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/resolution/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../resolution/index.html" title=""><span class="name">resolution</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects.vital" id="net.psforever.objects.vital" class="extype">vital</a></dd></dl></div></li></ul></div></div><div id="content"><body class="package value"><div id="definition"><div class="big-circle package">p</div><p id="owner"><a href="../../../../index.html" name="net" id="net" class="extype">net</a>.<a href="../../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a>.<a href="../../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a>.<a href="../index.html" name="net.psforever.objects.vital" id="net.psforever.objects.vital" class="extype">vital</a></p><h1>projectile<span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/index.html" title="Permalink"><i class="material-icons"></i></a></span></h1></div><h4 id="signature" class="signature"><span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><span class="name">projectile</span></span></h4><div id="comment" class="fullcommenttop"></div><div id="mbrsel"><div class="toggle"></div><div id="memberfilter"><i class="material-icons arrow"></i><span class="input"><input placeholder="Filter all members" id="mbrsel-input" type="text" accesskey="/"/></span><i class="clear material-icons"></i></div><div id="filterby"><div id="order"><span class="filtertype">Ordering</span><ol><li class="alpha in"><span>Alphabetic</span></li></ol></div><div id="visbl"><span class="filtertype">Visibility</span><ol><li class="public in"><span>Public</span></li><li class="protected out"><span>Protected</span></li></ol></div></div></div><div id="template"><div id="allMembers"><div id="types" class="types members"><h3>Type Members</h3><ol><li class="indented0 " name="net.psforever.objects.vital.projectile.CustomDistanceCutoff" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="CustomDistanceCutoffextendsProjectileDamageModifiers.ModwithProductwithSerializable"></a><a id="CustomDistanceCutoff:CustomDistanceCutoff"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/CustomDistanceCutoff.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case class</span></span> <span class="symbol"><a href="CustomDistanceCutoff.html" title="If the calculated distance is greater than a custom distance, damage is zero'd."><span class="name">CustomDistanceCutoff</span></a><span class="params">(<span name="cutoff">cutoff: <span name="scala.Float" class="extype">Float</span></span>)</span><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the calculated distance is greater than a custom distance, damage is zero'd.</p></li><li class="indented0 " name="net.psforever.objects.vital.projectile.ProjectileReason" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ProjectileReasonextendsDamageReasonwithProductwithSerializable"></a><a id="ProjectileReason:ProjectileReason"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/ProjectileReason.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">case class</span></span> <span class="symbol"><a href="ProjectileReason.html" title="A wrapper for a &quot;damage source&quot; in damage calculations that parameterizes information necessary to explain a projectile being used."><span class="name">ProjectileReason</span></a><span class="params">(<span name="resolution">resolution: <a href="../base/DamageResolution$.html#ValueextendsOrdered[Enumeration.this.Value]withSerializable" name="net.psforever.objects.vital.base.DamageResolution.Value" id="net.psforever.objects.vital.base.DamageResolution.Value" class="extmbr">base.DamageResolution.Value</a></span>, <span name="projectile">projectile: <a href="../../ballistics/Projectile.html" name="net.psforever.objects.ballistics.Projectile" id="net.psforever.objects.ballistics.Projectile" class="extype">Projectile</a></span>, <span name="damageModel">damageModel: <a href="../resolution/DamageAndResistance.html" name="net.psforever.objects.vital.resolution.DamageAndResistance" id="net.psforever.objects.vital.resolution.DamageAndResistance" class="extype">DamageAndResistance</a></span>)</span><span class="result"> extends <a href="../base/DamageReason.html" name="net.psforever.objects.vital.base.DamageReason" id="net.psforever.objects.vital.base.DamageReason" class="extype">DamageReason</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">A wrapper for a "damage source" in damage calculations
that parameterizes information necessary to explain a projectile being used.</p><div class="fullcomment"><div class="comment cmt"><p>A wrapper for a "damage source" in damage calculations
that parameterizes information necessary to explain a projectile being used.</p></div><dl class="paramcmts block"><dt class="param">resolution</dt><dd class="cmt"><p>how the damage is processed</p></dd><dt class="param">projectile</dt><dd class="cmt"><p>the projectile that caused the damage</p></dd><dt class="param">damageModel</dt><dd class="cmt"><p>the model to be utilized in these calculations;
typically, but not always, defined by the target</p></dd></dl></div></li></ol></div><div class="values members"><h3>Value Members</h3><ol><li class="indented0 " name="net.psforever.objects.vital.projectile.CometAggravated" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CometAggravated"></a><a id="CometAggravated:CometAggravated"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/CometAggravated$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="CometAggravated$.html" title="The initial application of aggravated damage against a target."><span class="name">CometAggravated</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The initial application of aggravated damage against a target.</p><div class="fullcomment"><div class="comment cmt"><p>The initial application of aggravated damage against a target.
Primarily for use in the comet weapon system.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>AggravatedDamage</code></p></span><span class="cmt"><p><code>ProjectileQuality.AggravatesTarget</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.CometAggravatedBurn" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CometAggravatedBurn"></a><a id="CometAggravatedBurn:CometAggravatedBurn"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/CometAggravatedBurn$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="CometAggravatedBurn$.html" title="The ongoing application of aggravated damage ticks against a target."><span class="name">CometAggravatedBurn</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The ongoing application of aggravated damage ticks against a target.</p><div class="fullcomment"><div class="comment cmt"><p>The ongoing application of aggravated damage ticks against a target.
Primarily for use in the comet weapon system.
This is called "burning" regardless of what the active aura effect actually is.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>AggravatedDamage</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.DistanceDegrade" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="DistanceDegrade"></a><a id="DistanceDegrade:DistanceDegrade"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/DistanceDegrade$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="DistanceDegrade$.html" title="The input value degrades (lessens) the further the distance between the point of origin (shot_origin) and the point of encounter (hitPos) of its vector (projectile)."><span class="name">DistanceDegrade</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The input value degrades (lessens)
the further the distance between the point of origin (<code>shot_origin</code>)
and the point of encounter (<code>hitPos</code>) of its vector (projectile).</p><div class="fullcomment"><div class="comment cmt"><p>The input value degrades (lessens)
the further the distance between the point of origin (<code>shot_origin</code>)
and the point of encounter (<code>hitPos</code>) of its vector (projectile).
If the value is not set to degrade over any distance within its maximum distance, the value goes unmodified.
If the value is encountered beyond its maximum distance, the value is zero'd.
</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.FireballAggravatedBurn" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="FireballAggravatedBurn"></a><a id="FireballAggravatedBurn:FireballAggravatedBurn"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/FireballAggravatedBurn$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="FireballAggravatedBurn$.html" title="For damage application that involves aggravation of a fireball (Dragon secondary fire mode), perform 1 damage."><span class="name">FireballAggravatedBurn</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">For damage application that involves aggravation of a fireball (Dragon secondary fire mode),
perform 1 damage.</p></li><li class="indented0 " name="net.psforever.objects.vital.projectile.FlailDistanceDamageBoost" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FlailDistanceDamageBoost"></a><a id="FlailDistanceDamageBoost:FlailDistanceDamageBoost"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/FlailDistanceDamageBoost$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="FlailDistanceDamageBoost$.html" title="If the Flail's projectile exceeds it's distance before degrade in travel distance, the damage caused by the projectile increases by up to multiple times its base damage at 600m."><span class="name">FlailDistanceDamageBoost</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the Flail's projectile exceeds it's distance before degrade in travel distance,
the damage caused by the projectile increases by up to multiple times its base damage at 600m.</p><div class="fullcomment"><div class="comment cmt"><p>If the Flail's projectile exceeds it's distance before degrade in travel distance,
the damage caused by the projectile increases by up to multiple times its base damage at 600m.
It does not inflate for further beyond 600m.
</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.FlakBurst" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FlakBurst"></a><a id="FlakBurst:FlakBurst"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/FlakBurst$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="FlakBurst$.html" title="If the damage is resolved through a SplashHitDamage packet, calculate the damage as a function of its degrading value over distance between the hit position of the projectile and the position of the target."><span class="name">FlakBurst</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the damage is resolved through a <code>SplashHitDamage</code> packet,
calculate the damage as a function of its degrading value over distance
between the hit position of the projectile and the position of the target.</p><div class="fullcomment"><div class="comment cmt"><p>If the damage is resolved through a <code>SplashHitDamage</code> packet,
calculate the damage as a function of its degrading value over distance
between the hit position of the projectile and the position of the target.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>DamageModifierFunctions.radialDegradeFunction</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.FlakHit" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FlakHit"></a><a id="FlakHit:FlakHit"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/FlakHit$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="FlakHit$.html" title="If the damage is resolved through a HitDamage packet, calculate the damage as a function of its degrading value over distance traveled by its carrier projectile."><span class="name">FlakHit</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the damage is resolved through a <code>HitDamage</code> packet,
calculate the damage as a function of its degrading value over distance traveled by its carrier projectile.</p><div class="fullcomment"><div class="comment cmt"><p>If the damage is resolved through a <code>HitDamage</code> packet,
calculate the damage as a function of its degrading value over distance traveled by its carrier projectile.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>distanceDegradeFunction</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.InfantryAggravatedDirect" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="InfantryAggravatedDirect"></a><a id="InfantryAggravatedDirect:InfantryAggravatedDirect"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/InfantryAggravatedDirect$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="InfantryAggravatedDirect$.html" title="The initial application of aggravated damage against an infantry target where the specific damage component is Direct."><span class="name">InfantryAggravatedDirect</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The initial application of aggravated damage against an infantry target
where the specific damage component is <code>Direct</code>.</p></li><li class="indented0 " name="net.psforever.objects.vital.projectile.InfantryAggravatedDirectBurn" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="InfantryAggravatedDirectBurn"></a><a id="InfantryAggravatedDirectBurn:InfantryAggravatedDirectBurn"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/InfantryAggravatedDirectBurn$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="InfantryAggravatedDirectBurn$.html" title="The ongoing application of aggravated damage ticks against an infantry target where the specific damage component is Direct."><span class="name">InfantryAggravatedDirectBurn</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The ongoing application of aggravated damage ticks against an infantry target
where the specific damage component is <code>Direct</code>.</p><div class="fullcomment"><div class="comment cmt"><p>The ongoing application of aggravated damage ticks against an infantry target
where the specific damage component is <code>Direct</code>.
This is called "burning" regardless of what the active aura effect actually is.
</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.InfantryAggravatedSplash" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="InfantryAggravatedSplash"></a><a id="InfantryAggravatedSplash:InfantryAggravatedSplash"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/InfantryAggravatedSplash$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="InfantryAggravatedSplash$.html" title="The initial application of aggravated damage against an infantry target where the specific damage component is Splash."><span class="name">InfantryAggravatedSplash</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The initial application of aggravated damage against an infantry target
where the specific damage component is <code>Splash</code>.</p></li><li class="indented0 " name="net.psforever.objects.vital.projectile.InfantryAggravatedSplashBurn" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="InfantryAggravatedSplashBurn"></a><a id="InfantryAggravatedSplashBurn:InfantryAggravatedSplashBurn"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/InfantryAggravatedSplashBurn$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="InfantryAggravatedSplashBurn$.html" title="The ongoing application of aggravated damage ticks against an infantry target where the specific damage component is Splash."><span class="name">InfantryAggravatedSplashBurn</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The ongoing application of aggravated damage ticks against an infantry target
where the specific damage component is <code>Splash</code>.</p><div class="fullcomment"><div class="comment cmt"><p>The ongoing application of aggravated damage ticks against an infantry target
where the specific damage component is <code>Splash</code>.
This is called "burning" regardless of what the active aura effect actually is.
</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.Lash" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="Lash"></a><a id="Lash:Lash"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/Lash$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="Lash$.html" title="Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them."><span class="name">Lash</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them.</p><div class="fullcomment"><div class="comment cmt"><p>Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them.
The effect only activates after 5m from the point of origin (<code>shot_origin</code>) before the maximum distance.
If lashing does not apply, the value goes unmodified.
If lashing is valid but the value is encountered beyond its maximum radial distance, the value is zero'd.
</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.MaxDistanceCutoff" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="MaxDistanceCutoff"></a><a id="MaxDistanceCutoff:MaxDistanceCutoff"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/MaxDistanceCutoff$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="MaxDistanceCutoff$.html" title="If the calculated distance is greater than the maximum distance of the projectile, damage is zero'd."><span class="name">MaxDistanceCutoff</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the calculated distance is greater than the maximum distance of the projectile, damage is zero'd.</p></li><li class="indented0 " name="net.psforever.objects.vital.projectile.MeleeBoosted" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="MeleeBoosted"></a><a id="MeleeBoosted:MeleeBoosted"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/MeleeBoosted$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="MeleeBoosted$.html" title="If the damage is resolved by way of a melee weapon, the damage might be increased if the attack was initiated while the attacker was under the effect of an active Melee Boost implant."><span class="name">MeleeBoosted</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the damage is resolved by way of a melee weapon,
the damage might be increased if the attack was initiated
while the attacker was under the effect of an active Melee Boost implant.</p><div class="fullcomment"><div class="comment cmt"><p>If the damage is resolved by way of a melee weapon,
the damage might be increased if the attack was initiated
while the attacker was under the effect of an active Melee Boost implant.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>GlobalDefinitions.melee_booster</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.ProjectileDamageModifierFunctions" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="ProjectileDamageModifierFunctions"></a><a id="ProjectileDamageModifierFunctions:ProjectileDamageModifierFunctions"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/ProjectileDamageModifierFunctions$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="ProjectileDamageModifierFunctions$.html" title=""><span class="name">ProjectileDamageModifierFunctions</span></a></span></li><li class="indented0 " name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="ProjectileDamageModifiers"></a><a id="ProjectileDamageModifiers:ProjectileDamageModifiers"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/ProjectileDamageModifiers$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="ProjectileDamageModifiers$.html" title=""><span class="name">ProjectileDamageModifiers</span></a></span></li><li class="indented0 " name="net.psforever.objects.vital.projectile.ShieldAgainstRadiation" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ShieldAgainstRadiation"></a><a id="ShieldAgainstRadiation:ShieldAgainstRadiation"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/ShieldAgainstRadiation$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="ShieldAgainstRadiation$.html" title="If the damge is caused by a projectile that emits a field that permeates armor, determine by how much the traversed armor's shielding reduces the damage."><span class="name">ShieldAgainstRadiation</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the damge is caused by a projectile that emits a field that permeates armor,
determine by how much the traversed armor's shielding reduces the damage.</p><div class="fullcomment"><div class="comment cmt"><p>If the damge is caused by a projectile that emits a field that permeates armor,
determine by how much the traversed armor's shielding reduces the damage.
Infantry take damage, reduced only if one is equipped with a mechanized assault exo-suit.
</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.SpikerChargeDamage" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="SpikerChargeDamage"></a><a id="SpikerChargeDamage:SpikerChargeDamage"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/SpikerChargeDamage$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="SpikerChargeDamage$.html" title="If the projectile has charging properties, and the weapon that produced the projectile has charging mechanics, calculate the current value of the damage as a sum of some minimum damage and scaled normal damage."><span class="name">SpikerChargeDamage</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the projectile has charging properties,
and the weapon that produced the projectile has charging mechanics,
calculate the current value of the damage as a sum
of some minimum damage and scaled normal damage.</p><div class="fullcomment"><div class="comment cmt"><p>If the projectile has charging properties,
and the weapon that produced the projectile has charging mechanics,
calculate the current value of the damage as a sum
of some minimum damage and scaled normal damage.
The projectile quality has information about the "factor" of damage scaling.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>ChargeDamage</code></p></span><span class="cmt"><p><code>ChargeFireModeDefinition</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.StarfireAggravated" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="StarfireAggravated"></a><a id="StarfireAggravated:StarfireAggravated"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/StarfireAggravated$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="StarfireAggravated$.html" title="The initial application of aggravated damage against an aircraft target."><span class="name">StarfireAggravated</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The initial application of aggravated damage against an aircraft target.</p><div class="fullcomment"><div class="comment cmt"><p>The initial application of aggravated damage against an aircraft target.
Primarily for use in the starfire weapon system.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>AggravatedDamage</code></p></span><span class="cmt"><p><code>ProjectileQuality.AggravatesTarget</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.StarfireAggravatedBurn" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="StarfireAggravatedBurn"></a><a id="StarfireAggravatedBurn:StarfireAggravatedBurn"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/StarfireAggravatedBurn$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="StarfireAggravatedBurn$.html" title="The ongoing application of aggravated damage ticks against an aircraft target."><span class="name">StarfireAggravatedBurn</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The ongoing application of aggravated damage ticks against an aircraft target.</p><div class="fullcomment"><div class="comment cmt"><p>The ongoing application of aggravated damage ticks against an aircraft target.
Primarily for use in the starfire weapon system.
This is called "burning" regardless of what the active aura effect actually is.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>AggravatedDamage</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li></ol></div></div><div id="inheritedMembers"></div><div id="groupedMembers"><div name="Ungrouped" class="group"><h3>Ungrouped</h3></div></div></div><div id="tooltip"></div><div id="footer"></div></body></div></div></div></body></html>