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var toRoot = '../../../../../';</script></head><body><div id="search"><span id="doc-title">PSF-LoginServer - <span id="doc-version">master</span></span> <span class="close-results"><span class="left"><</span> Back</span><div id="textfilter"><span class="input"><input autocapitalize="none" placeholder="Search" id="index-input" type="text" accesskey="/"/><i class="clear material-icons"></i><i id="search-icon" class="material-icons"></i></span></div></div><div id="search-results"><div id="search-progress"><div id="progress-fill"></div></div><div id="results-content"><div id="entity-results"></div><div id="member-results"></div></div></div><div id="content-scroll-container" style="-webkit-overflow-scrolling: touch;"><div id="content-container" style="-webkit-overflow-scrolling: touch;"><div id="subpackage-spacer"><div id="packages"><h1>Packages</h1><ul><li class="indented0 " name="_root_.root" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="_root_"></a><a 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class="extype">vital</a></dd></dl></div></li><li class="indented5 current" name="net.psforever.objects.vital.projectile" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="projectile"></a><a id="projectile:projectile"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><span class="name">projectile</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects.vital" id="net.psforever.objects.vital" class="extype">vital</a></dd></dl></div></li><li class="current-entities indented5"><span class="separator"></span> <a href="CometAggravated$.html" title="The initial application of aggravated damage against a target." class="object"></a><a href="CometAggravated$.html" title="The initial application of aggravated damage against a target.">CometAggravated</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="CometAggravatedBurn$.html" title="The ongoing application of aggravated damage ticks against a target." class="object"></a><a href="CometAggravatedBurn$.html" title="The ongoing application of aggravated damage ticks against a target.">CometAggravatedBurn</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="CustomDistanceCutoff.html" title="If the calculated distance is greater than a custom distance, damage is zero'd." class="class"></a><a href="CustomDistanceCutoff.html" title="If the calculated distance is greater than a custom distance, damage is zero'd.">CustomDistanceCutoff</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="DistanceDegrade$.html" title="The input value degrades (lessens) the further the distance between the point of origin (shot_origin) and the point of encounter (hitPos) of its vector (projectile)." class="object"></a><a href="DistanceDegrade$.html" title="The input value degrades (lessens) the further the distance between the point of origin (shot_origin) and the point of encounter (hitPos) of its vector (projectile).">DistanceDegrade</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="FireballAggravatedBurn$.html" title="For damage application that involves aggravation of a fireball (Dragon secondary fire mode), perform 1 damage." class="object"></a><a href="FireballAggravatedBurn$.html" title="For damage application that involves aggravation of a fireball (Dragon secondary fire mode), perform 1 damage.">FireballAggravatedBurn</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="FlailDistanceDamageBoost$.html" title="If the Flail's projectile exceeds it's distance before degrade in travel distance, the damage caused by the projectile increases by up to multiple times its base damage at 600m." class="object"></a><a href="FlailDistanceDamageBoost$.html" title="If the Flail's projectile exceeds it's distance before degrade in travel distance, the damage caused by the projectile increases by up to multiple times its base damage at 600m.">FlailDistanceDamageBoost</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="FlakBurst$.html" title="If the damage is resolved through a SplashHitDamage packet, calculate the damage as a function of its degrading value over distance between the hit position of the projectile and the position of the target." class="object"></a><a href="FlakBurst$.html" title="If the damage is resolved through a SplashHitDamage packet, calculate the damage as a function of its degrading value over distance between the hit position of the projectile and the position of the target.">FlakBurst</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="FlakHit$.html" title="If the damage is resolved through a HitDamage packet, calculate the damage as a function of its degrading value over distance traveled by its carrier projectile." class="object"></a><a href="FlakHit$.html" title="If the damage is resolved through a HitDamage packet, calculate the damage as a function of its degrading value over distance traveled by its carrier projectile.">FlakHit</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="InfantryAggravatedDirect$.html" title="The initial application of aggravated damage against an infantry target where the specific damage component is Direct." class="object"></a><a href="InfantryAggravatedDirect$.html" title="The initial application of aggravated damage against an infantry target where the specific damage component is Direct.">InfantryAggravatedDirect</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="InfantryAggravatedDirectBurn$.html" title="The ongoing application of aggravated damage ticks against an infantry target where the specific damage component is Direct." class="object"></a><a href="InfantryAggravatedDirectBurn$.html" title="The ongoing application of aggravated damage ticks against an infantry target where the specific damage component is Direct.">InfantryAggravatedDirectBurn</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="InfantryAggravatedSplash$.html" title="The initial application of aggravated damage against an infantry target where the specific damage component is Splash." class="object"></a><a href="InfantryAggravatedSplash$.html" title="The initial application of aggravated damage against an infantry target where the specific damage component is Splash.">InfantryAggravatedSplash</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="InfantryAggravatedSplashBurn$.html" title="The ongoing application of aggravated damage ticks against an infantry target where the specific damage component is Splash." class="object"></a><a href="InfantryAggravatedSplashBurn$.html" title="The ongoing application of aggravated damage ticks against an infantry target where the specific damage component is Splash.">InfantryAggravatedSplashBurn</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="Lash$.html" title="Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them." class="object"></a><a href="Lash$.html" title="Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them.">Lash</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="MaxDistanceCutoff$.html" title="If the calculated distance is greater than the maximum distance of the projectile, damage is zero'd." class="object"></a><a href="MaxDistanceCutoff$.html" title="If the calculated distance is greater than the maximum distance of the projectile, damage is zero'd.">MaxDistanceCutoff</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="MeleeBoosted$.html" title="If the damage is resolved by way of a melee weapon, the damage might be increased if the attack was initiated while the attacker was under the effect of an active Melee Boost implant." class="object"></a><a href="MeleeBoosted$.html" title="If the damage is resolved by way of a melee weapon, the damage might be increased if the attack was initiated while the attacker was under the effect of an active Melee Boost implant.">MeleeBoosted</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="ProjectileDamageModifierFunctions$.html" title="" class="object"></a><a href="ProjectileDamageModifierFunctions$.html" title="">ProjectileDamageModifierFunctions</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="ProjectileDamageModifiers$.html" title="" class="object"></a><a href="ProjectileDamageModifiers$.html" title="">ProjectileDamageModifiers</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="ProjectileReason.html" title="A wrapper for a "damage source" in damage calculations that parameterizes information necessary to explain a projectile being used." class="class"></a><a href="ProjectileReason.html" title="A wrapper for a "damage source" in damage calculations that parameterizes information necessary to explain a projectile being used.">ProjectileReason</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="ShieldAgainstRadiation$.html" title="If the damge is caused by a projectile that emits a field that permeates armor, determine by how much the traversed armor's shielding reduces the damage." class="object"></a><a href="ShieldAgainstRadiation$.html" title="If the damge is caused by a projectile that emits a field that permeates armor, determine by how much the traversed armor's shielding reduces the damage.">ShieldAgainstRadiation</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="SpikerChargeDamage$.html" title="If the projectile has charging properties, and the weapon that produced the projectile has charging mechanics, calculate the current value of the damage as a sum of some minimum damage and scaled normal damage." class="object"></a><a href="SpikerChargeDamage$.html" title="If the projectile has charging properties, and the weapon that produced the projectile has charging mechanics, calculate the current value of the damage as a sum of some minimum damage and scaled normal damage.">SpikerChargeDamage</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="StarfireAggravated$.html" title="The initial application of aggravated damage against an aircraft target." class="object"></a><a href="StarfireAggravated$.html" title="The initial application of aggravated damage against an aircraft target.">StarfireAggravated</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="StarfireAggravatedBurn$.html" title="The ongoing application of aggravated damage ticks against an aircraft target." class="object"></a><a href="StarfireAggravatedBurn$.html" title="The ongoing application of aggravated damage ticks against an aircraft target.">StarfireAggravatedBurn</a></li><li class="indented5 " name="net.psforever.objects.vital.prop" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="prop"></a><a id="prop:prop"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/prop/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> 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Classes</dt><dd><a href="../index.html" name="net.psforever.objects.vital" id="net.psforever.objects.vital" class="extype">vital</a></dd></dl></div></li><li class="indented5 " name="net.psforever.objects.vital.resolution" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="resolution"></a><a id="resolution:resolution"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/resolution/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../resolution/index.html" title=""><span class="name">resolution</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects.vital" id="net.psforever.objects.vital" class="extype">vital</a></dd></dl></div></li></ul></div></div><div id="content"><body class="package value"><div id="definition"><div class="big-circle package">p</div><p id="owner"><a href="../../../../index.html" name="net" id="net" class="extype">net</a>.<a href="../../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a>.<a href="../../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a>.<a href="../index.html" name="net.psforever.objects.vital" id="net.psforever.objects.vital" class="extype">vital</a></p><h1>projectile<span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/index.html" title="Permalink"><i class="material-icons"></i></a></span></h1></div><h4 id="signature" class="signature"><span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><span class="name">projectile</span></span></h4><div id="comment" class="fullcommenttop"></div><div id="mbrsel"><div class="toggle"></div><div id="memberfilter"><i class="material-icons arrow"></i><span class="input"><input placeholder="Filter all members" id="mbrsel-input" type="text" accesskey="/"/></span><i class="clear material-icons"></i></div><div id="filterby"><div id="order"><span class="filtertype">Ordering</span><ol><li class="alpha in"><span>Alphabetic</span></li></ol></div><div id="visbl"><span class="filtertype">Visibility</span><ol><li class="public in"><span>Public</span></li><li class="protected out"><span>Protected</span></li></ol></div></div></div><div id="template"><div id="allMembers"><div id="types" class="types members"><h3>Type Members</h3><ol><li class="indented0 " name="net.psforever.objects.vital.projectile.CustomDistanceCutoff" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="CustomDistanceCutoffextendsProjectileDamageModifiers.ModwithProductwithSerializable"></a><a id="CustomDistanceCutoff:CustomDistanceCutoff"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/CustomDistanceCutoff.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case class</span></span> <span class="symbol"><a href="CustomDistanceCutoff.html" title="If the calculated distance is greater than a custom distance, damage is zero'd."><span class="name">CustomDistanceCutoff</span></a><span class="params">(<span name="cutoff">cutoff: <span name="scala.Float" class="extype">Float</span></span>)</span><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the calculated distance is greater than a custom distance, damage is zero'd.</p></li><li class="indented0 " name="net.psforever.objects.vital.projectile.ProjectileReason" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ProjectileReasonextendsDamageReasonwithProductwithSerializable"></a><a id="ProjectileReason:ProjectileReason"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/ProjectileReason.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">case class</span></span> <span class="symbol"><a href="ProjectileReason.html" title="A wrapper for a "damage source" in damage calculations that parameterizes information necessary to explain a projectile being used."><span class="name">ProjectileReason</span></a><span class="params">(<span name="resolution">resolution: <a href="../base/DamageResolution$.html#ValueextendsOrdered[Enumeration.this.Value]withSerializable" name="net.psforever.objects.vital.base.DamageResolution.Value" id="net.psforever.objects.vital.base.DamageResolution.Value" class="extmbr">base.DamageResolution.Value</a></span>, <span name="projectile">projectile: <a href="../../ballistics/Projectile.html" name="net.psforever.objects.ballistics.Projectile" id="net.psforever.objects.ballistics.Projectile" class="extype">Projectile</a></span>, <span name="damageModel">damageModel: <a href="../resolution/DamageAndResistance.html" name="net.psforever.objects.vital.resolution.DamageAndResistance" id="net.psforever.objects.vital.resolution.DamageAndResistance" class="extype">DamageAndResistance</a></span>)</span><span class="result"> extends <a href="../base/DamageReason.html" name="net.psforever.objects.vital.base.DamageReason" id="net.psforever.objects.vital.base.DamageReason" class="extype">DamageReason</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">A wrapper for a "damage source" in damage calculations
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that parameterizes information necessary to explain a projectile being used.</p><div class="fullcomment"><div class="comment cmt"><p>A wrapper for a "damage source" in damage calculations
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that parameterizes information necessary to explain a projectile being used.</p></div><dl class="paramcmts block"><dt class="param">resolution</dt><dd class="cmt"><p>how the damage is processed</p></dd><dt class="param">projectile</dt><dd class="cmt"><p>the projectile that caused the damage</p></dd><dt class="param">damageModel</dt><dd class="cmt"><p>the model to be utilized in these calculations;
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typically, but not always, defined by the target</p></dd></dl></div></li></ol></div><div class="values members"><h3>Value Members</h3><ol><li class="indented0 " name="net.psforever.objects.vital.projectile.CometAggravated" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CometAggravated"></a><a id="CometAggravated:CometAggravated"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/CometAggravated$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="CometAggravated$.html" title="The initial application of aggravated damage against a target."><span class="name">CometAggravated</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The initial application of aggravated damage against a target.</p><div class="fullcomment"><div class="comment cmt"><p>The initial application of aggravated damage against a target.
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Primarily for use in the comet weapon system.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>AggravatedDamage</code></p></span><span class="cmt"><p><code>ProjectileQuality.AggravatesTarget</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.CometAggravatedBurn" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CometAggravatedBurn"></a><a id="CometAggravatedBurn:CometAggravatedBurn"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/CometAggravatedBurn$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="CometAggravatedBurn$.html" title="The ongoing application of aggravated damage ticks against a target."><span class="name">CometAggravatedBurn</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The ongoing application of aggravated damage ticks against a target.</p><div class="fullcomment"><div class="comment cmt"><p>The ongoing application of aggravated damage ticks against a target.
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Primarily for use in the comet weapon system.
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This is called "burning" regardless of what the active aura effect actually is.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>AggravatedDamage</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.DistanceDegrade" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="DistanceDegrade"></a><a id="DistanceDegrade:DistanceDegrade"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/DistanceDegrade$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="DistanceDegrade$.html" title="The input value degrades (lessens) the further the distance between the point of origin (shot_origin) and the point of encounter (hitPos) of its vector (projectile)."><span class="name">DistanceDegrade</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The input value degrades (lessens)
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the further the distance between the point of origin (<code>shot_origin</code>)
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and the point of encounter (<code>hitPos</code>) of its vector (projectile).</p><div class="fullcomment"><div class="comment cmt"><p>The input value degrades (lessens)
|
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the further the distance between the point of origin (<code>shot_origin</code>)
|
|
and the point of encounter (<code>hitPos</code>) of its vector (projectile).
|
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If the value is not set to degrade over any distance within its maximum distance, the value goes unmodified.
|
|
If the value is encountered beyond its maximum distance, the value is zero'd.
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</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.FireballAggravatedBurn" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="FireballAggravatedBurn"></a><a id="FireballAggravatedBurn:FireballAggravatedBurn"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/FireballAggravatedBurn$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="FireballAggravatedBurn$.html" title="For damage application that involves aggravation of a fireball (Dragon secondary fire mode), perform 1 damage."><span class="name">FireballAggravatedBurn</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">For damage application that involves aggravation of a fireball (Dragon secondary fire mode),
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perform 1 damage.</p></li><li class="indented0 " name="net.psforever.objects.vital.projectile.FlailDistanceDamageBoost" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FlailDistanceDamageBoost"></a><a id="FlailDistanceDamageBoost:FlailDistanceDamageBoost"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/FlailDistanceDamageBoost$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="FlailDistanceDamageBoost$.html" title="If the Flail's projectile exceeds it's distance before degrade in travel distance, the damage caused by the projectile increases by up to multiple times its base damage at 600m."><span class="name">FlailDistanceDamageBoost</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the Flail's projectile exceeds it's distance before degrade in travel distance,
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the damage caused by the projectile increases by up to multiple times its base damage at 600m.</p><div class="fullcomment"><div class="comment cmt"><p>If the Flail's projectile exceeds it's distance before degrade in travel distance,
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the damage caused by the projectile increases by up to multiple times its base damage at 600m.
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It does not inflate for further beyond 600m.
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</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.FlakBurst" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FlakBurst"></a><a id="FlakBurst:FlakBurst"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/FlakBurst$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="FlakBurst$.html" title="If the damage is resolved through a SplashHitDamage packet, calculate the damage as a function of its degrading value over distance between the hit position of the projectile and the position of the target."><span class="name">FlakBurst</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the damage is resolved through a <code>SplashHitDamage</code> packet,
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calculate the damage as a function of its degrading value over distance
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between the hit position of the projectile and the position of the target.</p><div class="fullcomment"><div class="comment cmt"><p>If the damage is resolved through a <code>SplashHitDamage</code> packet,
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calculate the damage as a function of its degrading value over distance
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between the hit position of the projectile and the position of the target.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>DamageModifierFunctions.radialDegradeFunction</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.FlakHit" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FlakHit"></a><a id="FlakHit:FlakHit"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/FlakHit$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="FlakHit$.html" title="If the damage is resolved through a HitDamage packet, calculate the damage as a function of its degrading value over distance traveled by its carrier projectile."><span class="name">FlakHit</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the damage is resolved through a <code>HitDamage</code> packet,
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calculate the damage as a function of its degrading value over distance traveled by its carrier projectile.</p><div class="fullcomment"><div class="comment cmt"><p>If the damage is resolved through a <code>HitDamage</code> packet,
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|
calculate the damage as a function of its degrading value over distance traveled by its carrier projectile.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>distanceDegradeFunction</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.InfantryAggravatedDirect" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="InfantryAggravatedDirect"></a><a id="InfantryAggravatedDirect:InfantryAggravatedDirect"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/InfantryAggravatedDirect$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="InfantryAggravatedDirect$.html" title="The initial application of aggravated damage against an infantry target where the specific damage component is Direct."><span class="name">InfantryAggravatedDirect</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The initial application of aggravated damage against an infantry target
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where the specific damage component is <code>Direct</code>.</p></li><li class="indented0 " name="net.psforever.objects.vital.projectile.InfantryAggravatedDirectBurn" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="InfantryAggravatedDirectBurn"></a><a id="InfantryAggravatedDirectBurn:InfantryAggravatedDirectBurn"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/InfantryAggravatedDirectBurn$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="InfantryAggravatedDirectBurn$.html" title="The ongoing application of aggravated damage ticks against an infantry target where the specific damage component is Direct."><span class="name">InfantryAggravatedDirectBurn</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The ongoing application of aggravated damage ticks against an infantry target
|
|
where the specific damage component is <code>Direct</code>.</p><div class="fullcomment"><div class="comment cmt"><p>The ongoing application of aggravated damage ticks against an infantry target
|
|
where the specific damage component is <code>Direct</code>.
|
|
This is called "burning" regardless of what the active aura effect actually is.
|
|
</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.InfantryAggravatedSplash" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="InfantryAggravatedSplash"></a><a id="InfantryAggravatedSplash:InfantryAggravatedSplash"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/InfantryAggravatedSplash$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="InfantryAggravatedSplash$.html" title="The initial application of aggravated damage against an infantry target where the specific damage component is Splash."><span class="name">InfantryAggravatedSplash</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The initial application of aggravated damage against an infantry target
|
|
where the specific damage component is <code>Splash</code>.</p></li><li class="indented0 " name="net.psforever.objects.vital.projectile.InfantryAggravatedSplashBurn" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="InfantryAggravatedSplashBurn"></a><a id="InfantryAggravatedSplashBurn:InfantryAggravatedSplashBurn"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/InfantryAggravatedSplashBurn$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="InfantryAggravatedSplashBurn$.html" title="The ongoing application of aggravated damage ticks against an infantry target where the specific damage component is Splash."><span class="name">InfantryAggravatedSplashBurn</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The ongoing application of aggravated damage ticks against an infantry target
|
|
where the specific damage component is <code>Splash</code>.</p><div class="fullcomment"><div class="comment cmt"><p>The ongoing application of aggravated damage ticks against an infantry target
|
|
where the specific damage component is <code>Splash</code>.
|
|
This is called "burning" regardless of what the active aura effect actually is.
|
|
</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.Lash" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="Lash"></a><a id="Lash:Lash"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/Lash$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="Lash$.html" title="Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them."><span class="name">Lash</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them.</p><div class="fullcomment"><div class="comment cmt"><p>Lashing is the property of a projectile affecting nearby targets without coming into direct contact with them.
|
|
The effect only activates after 5m from the point of origin (<code>shot_origin</code>) before the maximum distance.
|
|
If lashing does not apply, the value goes unmodified.
|
|
If lashing is valid but the value is encountered beyond its maximum radial distance, the value is zero'd.
|
|
</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.MaxDistanceCutoff" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="MaxDistanceCutoff"></a><a id="MaxDistanceCutoff:MaxDistanceCutoff"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/MaxDistanceCutoff$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="MaxDistanceCutoff$.html" title="If the calculated distance is greater than the maximum distance of the projectile, damage is zero'd."><span class="name">MaxDistanceCutoff</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the calculated distance is greater than the maximum distance of the projectile, damage is zero'd.</p></li><li class="indented0 " name="net.psforever.objects.vital.projectile.MeleeBoosted" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="MeleeBoosted"></a><a id="MeleeBoosted:MeleeBoosted"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/MeleeBoosted$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="MeleeBoosted$.html" title="If the damage is resolved by way of a melee weapon, the damage might be increased if the attack was initiated while the attacker was under the effect of an active Melee Boost implant."><span class="name">MeleeBoosted</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the damage is resolved by way of a melee weapon,
|
|
the damage might be increased if the attack was initiated
|
|
while the attacker was under the effect of an active Melee Boost implant.</p><div class="fullcomment"><div class="comment cmt"><p>If the damage is resolved by way of a melee weapon,
|
|
the damage might be increased if the attack was initiated
|
|
while the attacker was under the effect of an active Melee Boost implant.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>GlobalDefinitions.melee_booster</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.ProjectileDamageModifierFunctions" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="ProjectileDamageModifierFunctions"></a><a id="ProjectileDamageModifierFunctions:ProjectileDamageModifierFunctions"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/ProjectileDamageModifierFunctions$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="ProjectileDamageModifierFunctions$.html" title=""><span class="name">ProjectileDamageModifierFunctions</span></a></span></li><li class="indented0 " name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="ProjectileDamageModifiers"></a><a id="ProjectileDamageModifiers:ProjectileDamageModifiers"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/ProjectileDamageModifiers$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="ProjectileDamageModifiers$.html" title=""><span class="name">ProjectileDamageModifiers</span></a></span></li><li class="indented0 " name="net.psforever.objects.vital.projectile.ShieldAgainstRadiation" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ShieldAgainstRadiation"></a><a id="ShieldAgainstRadiation:ShieldAgainstRadiation"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/ShieldAgainstRadiation$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="ShieldAgainstRadiation$.html" title="If the damge is caused by a projectile that emits a field that permeates armor, determine by how much the traversed armor's shielding reduces the damage."><span class="name">ShieldAgainstRadiation</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the damge is caused by a projectile that emits a field that permeates armor,
|
|
determine by how much the traversed armor's shielding reduces the damage.</p><div class="fullcomment"><div class="comment cmt"><p>If the damge is caused by a projectile that emits a field that permeates armor,
|
|
determine by how much the traversed armor's shielding reduces the damage.
|
|
Infantry take damage, reduced only if one is equipped with a mechanized assault exo-suit.
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</p></div></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.SpikerChargeDamage" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="SpikerChargeDamage"></a><a id="SpikerChargeDamage:SpikerChargeDamage"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/SpikerChargeDamage$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="SpikerChargeDamage$.html" title="If the projectile has charging properties, and the weapon that produced the projectile has charging mechanics, calculate the current value of the damage as a sum of some minimum damage and scaled normal damage."><span class="name">SpikerChargeDamage</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">If the projectile has charging properties,
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and the weapon that produced the projectile has charging mechanics,
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calculate the current value of the damage as a sum
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of some minimum damage and scaled normal damage.</p><div class="fullcomment"><div class="comment cmt"><p>If the projectile has charging properties,
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and the weapon that produced the projectile has charging mechanics,
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calculate the current value of the damage as a sum
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of some minimum damage and scaled normal damage.
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The projectile quality has information about the "factor" of damage scaling.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>ChargeDamage</code></p></span><span class="cmt"><p><code>ChargeFireModeDefinition</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.StarfireAggravated" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="StarfireAggravated"></a><a id="StarfireAggravated:StarfireAggravated"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/StarfireAggravated$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="StarfireAggravated$.html" title="The initial application of aggravated damage against an aircraft target."><span class="name">StarfireAggravated</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The initial application of aggravated damage against an aircraft target.</p><div class="fullcomment"><div class="comment cmt"><p>The initial application of aggravated damage against an aircraft target.
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Primarily for use in the starfire weapon system.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>AggravatedDamage</code></p></span><span class="cmt"><p><code>ProjectileQuality.AggravatesTarget</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vital.projectile.StarfireAggravatedBurn" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="StarfireAggravatedBurn"></a><a id="StarfireAggravatedBurn:StarfireAggravatedBurn"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vital/projectile/StarfireAggravatedBurn$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="StarfireAggravatedBurn$.html" title="The ongoing application of aggravated damage ticks against an aircraft target."><span class="name">StarfireAggravatedBurn</span></a><span class="result"> extends <a href="ProjectileDamageModifiers$$Mod.html" name="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" id="net.psforever.objects.vital.projectile.ProjectileDamageModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">The ongoing application of aggravated damage ticks against an aircraft target.</p><div class="fullcomment"><div class="comment cmt"><p>The ongoing application of aggravated damage ticks against an aircraft target.
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Primarily for use in the starfire weapon system.
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This is called "burning" regardless of what the active aura effect actually is.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>AggravatedDamage</code></p></span><span class="cmt"><p><code>ProjectileQuality</code></p></span></dd></dl></div></li></ol></div></div><div id="inheritedMembers"></div><div id="groupedMembers"><div name="Ungrouped" class="group"><h3>Ungrouped</h3></div></div></div><div id="tooltip"></div><div id="footer"></div></body></div></div></div></body></html>
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