PSF-LoginServer/net/psforever/objects/equipment/index.html

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<!DOCTYPE html ><html><head><meta http-equiv="X-UA-Compatible" content="IE=edge"/><meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/><title>PSF-LoginServer - master - net.psforever.objects.equipment</title><meta content="PSF - LoginServer - master - net.psforever.objects.equipment" name="description"/><meta content="PSF LoginServer master net.psforever.objects.equipment" name="keywords"/><meta http-equiv="content-type" content="text/html; charset=UTF-8"/><link href="../../../../lib/index.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../lib/template.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../lib/print.css" media="print" type="text/css" rel="stylesheet"/><link href="../../../../lib/diagrams.css" media="screen" type="text/css" rel="stylesheet" id="diagrams-css"/><script type="text/javascript" src="../../../../lib/jquery.min.js"></script><script type="text/javascript" src="../../../../lib/index.js"></script><script type="text/javascript" src="../../../../index.js"></script><script type="text/javascript" src="../../../../lib/scheduler.js"></script><script type="text/javascript" src="../../../../lib/template.js"></script><script type="text/javascript">/* this variable can be used by the JS to determine the path to the root document */
var toRoot = '../../../../';</script></head><body><div id="search"><span id="doc-title">PSF-LoginServer - <span id="doc-version">master</span></span> <span class="close-results"><span class="left">&lt;</span> Back</span><div id="textfilter"><span class="input"><input autocapitalize="none" placeholder="Search" id="index-input" type="text" accesskey="/"/><i class="clear material-icons"></i><i id="search-icon" class="material-icons"></i></span></div></div><div id="search-results"><div id="search-progress"><div id="progress-fill"></div></div><div id="results-content"><div id="entity-results"></div><div id="member-results"></div></div></div><div id="content-scroll-container" style="-webkit-overflow-scrolling: touch;"><div id="content-container" style="-webkit-overflow-scrolling: touch;"><div id="subpackage-spacer"><div id="packages"><h1>Packages</h1><ul><li class="indented0 " name="_root_.root" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="_root_"></a><a 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id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="current-entities indented4"><span class="separator"></span> <a href="Ammo$.html" title="An Enumeration of all the ammunition types in the game, paired with their object id as the Value." class="object"></a><a href="Ammo$.html" title="An Enumeration of all the ammunition types in the game, paired with their object id as the Value.">Ammo</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="ArmorSiphonBehavior$.html" title="" class="object"></a><a href="ArmorSiphonBehavior$.html" title="">ArmorSiphonBehavior</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="ArmorSiphonRepairHost$.html" title="" class="object"></a><a href="ArmorSiphonRepairHost$.html" title="">ArmorSiphonRepairHost</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="CItem$.html" title="An Enumeration of all the construction tool objects in the game, paired with their object id as the Value." class="object"></a><a href="CItem$.html" title="An Enumeration of all the construction tool objects in the game, paired with their object id as the Value.">CItem</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="ChargeFireModeDefinition.html" title="Shoot a weapon, remove an anticipated amount of ammunition. Hold down the fire trigger to create a damage multiplier." class="class"></a><a href="ChargeFireModeDefinition.html" title="Shoot a weapon, remove an anticipated amount of ammunition. Hold down the fire trigger to create a damage multiplier.">ChargeFireModeDefinition</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="EffectTarget$.html" title="" class="object"></a><a href="EffectTarget$.html" title="">EffectTarget</a></li><li class="current-entities indented4"><a href="Equipment$.html" title="" class="object"></a> <a href="Equipment.html" title="Equipment is anything that can be: placed into a slot of a certain &quot;size&quot;; and, placed into an inventory system; and, special carried (like a lattice logic unit); and, dropped on the ground in the game world and render where it was deposited." class="class"></a><a href="Equipment.html" title="Equipment is anything that can be: placed into a slot of a certain &quot;size&quot;; and, placed into an inventory system; and, special carried (like a lattice logic unit); and, dropped on the ground in the game world and render where it was deposited.">Equipment</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="EquipmentHandiness.html" title="" class="class"></a><a href="EquipmentHandiness.html" title="">EquipmentHandiness</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="EquipmentSize$.html" title="An Enumeration of common equipment sizes in the game." class="object"></a><a href="EquipmentSize$.html" title="An Enumeration of common equipment sizes in the game.">EquipmentSize</a></li><li class="current-entities indented4"><a href="EquipmentSlot$.html" title="" class="object"></a> <a href="EquipmentSlot.html" title="A size-checked unit of storage (or mounting) for Equipment." class="class"></a><a href="EquipmentSlot.html" title="A size-checked unit of storage (or mounting) for Equipment.">EquipmentSlot</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="FireModeDefinition.html" title="" class="class"></a><a href="FireModeDefinition.html" title="">FireModeDefinition</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="FireModeSwitch.html" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one." class="trait"></a><a href="FireModeSwitch.html" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one.">FireModeSwitch</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Hand.html" title="" class="class"></a><a href="Hand.html" title="">Hand</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Handiness$.html" title="" class="object"></a><a href="Handiness$.html" title="">Handiness</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="InfiniteFireModeDefinition.html" title="" class="class"></a><a href="InfiniteFireModeDefinition.html" title="">InfiniteFireModeDefinition</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="JammableBehavior.html" title="An Actor control object mix-in that manages common responses to the &quot;jammerable&quot; status." class="trait"></a><a href="JammableBehavior.html" title="An Actor control object mix-in that manages common responses to 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class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li></ul></div></div><div id="content"><body class="package value"><div id="definition"><div class="big-circle package">p</div><p id="owner"><a href="../../../index.html" name="net" id="net" class="extype">net</a>.<a href="../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a>.<a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></p><h1>equipment<span class="permalink"><a href="../../../../net/psforever/objects/equipment/index.html" title="Permalink"><i class="material-icons"></i></a></span></h1></div><h4 id="signature" class="signature"><span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><span class="name">equipment</span></span></h4><div id="comment" class="fullcommenttop"></div><div id="mbrsel"><div class="toggle"></div><div id="memberfilter"><i class="material-icons arrow"></i><span class="input"><input placeholder="Filter all members" id="mbrsel-input" type="text" accesskey="/"/></span><i class="clear material-icons"></i></div><div id="filterby"><div id="order"><span class="filtertype">Ordering</span><ol><li class="alpha in"><span>Alphabetic</span></li></ol></div><div id="visbl"><span class="filtertype">Visibility</span><ol><li class="public in"><span>Public</span></li><li class="protected out"><span>Protected</span></li></ol></div></div></div><div id="template"><div id="allMembers"><div id="types" class="types members"><h3>Type Members</h3><ol><li class="indented0 " name="net.psforever.objects.equipment.ChargeFireModeDefinition" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ChargeFireModeDefinitionextendsFireModeDefinition"></a><a id="ChargeFireModeDefinition:ChargeFireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/ChargeFireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="ChargeFireModeDefinition.html" title="Shoot a weapon, remove an anticipated amount of ammunition. Hold down the fire trigger to create a damage multiplier."><span class="name">ChargeFireModeDefinition</span></a><span class="result"> extends <a href="FireModeDefinition.html" name="net.psforever.objects.equipment.FireModeDefinition" id="net.psforever.objects.equipment.FireModeDefinition" class="extype">FireModeDefinition</a></span></span><p class="shortcomment cmt">Shoot a weapon, remove an anticipated amount of ammunition.<br>
<br>
Hold down the fire trigger to create a damage multiplier.</p><div class="fullcomment"><div class="comment cmt"><p>Shoot a weapon, remove an anticipated amount of ammunition.<br>
<br>
Hold down the fire trigger to create a damage multiplier.
After the multiplier has reach complete/full, expend additional ammunition to sustain it.</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.Equipment" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="EquipmentextendsPlanetSideGameObjectwithFactionAffinitywithBlockMapEntity"></a><a id="Equipment:Equipment"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Equipment.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">abstract </span> <span class="kind">class</span></span> <span class="symbol"><a href="Equipment.html" title="Equipment is anything that can be: placed into a slot of a certain &quot;size&quot;; and, placed into an inventory system; and, special carried (like a lattice logic unit); and, dropped on the ground in the game world and render where it was deposited."><span class="name">Equipment</span></a><span class="result"> extends <a href="../PlanetSideGameObject.html" name="net.psforever.objects.PlanetSideGameObject" id="net.psforever.objects.PlanetSideGameObject" class="extype">PlanetSideGameObject</a> with <a href="../serverobject/affinity/FactionAffinity.html" name="net.psforever.objects.serverobject.affinity.FactionAffinity" id="net.psforever.objects.serverobject.affinity.FactionAffinity" class="extype">FactionAffinity</a> with <a href="../zones/blockmap/BlockMapEntity.html" name="net.psforever.objects.zones.blockmap.BlockMapEntity" id="net.psforever.objects.zones.blockmap.BlockMapEntity" class="extype">BlockMapEntity</a></span></span><p class="shortcomment cmt"><code>Equipment</code> is anything that can be:
placed into a slot of a certain "size";
and, placed into an inventory system;
and, special carried (like a lattice logic unit);
and, dropped on the ground in the game world and render where it was deposited.</p></li><li class="indented0 " name="net.psforever.objects.equipment.EquipmentHandiness" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="EquipmentHandinessextendsProductwithSerializable"></a><a id="EquipmentHandiness:EquipmentHandiness"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EquipmentHandiness.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">case class</span></span> <span class="symbol"><a href="EquipmentHandiness.html" title=""><span class="name">EquipmentHandiness</span></a><span class="params">(<span name="generic">generic: <a href="../definition/EquipmentDefinition.html" name="net.psforever.objects.definition.EquipmentDefinition" id="net.psforever.objects.definition.EquipmentDefinition" class="extype">EquipmentDefinition</a></span>, <span name="left">left: <a href="../definition/EquipmentDefinition.html" name="net.psforever.objects.definition.EquipmentDefinition" id="net.psforever.objects.definition.EquipmentDefinition" class="extype">EquipmentDefinition</a></span>, <span name="right">right: <a href="../definition/EquipmentDefinition.html" name="net.psforever.objects.definition.EquipmentDefinition" id="net.psforever.objects.definition.EquipmentDefinition" class="extype">EquipmentDefinition</a></span>)</span><span class="result"> extends <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.EquipmentSlot" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="EquipmentSlotextendsAnyRef"></a><a id="EquipmentSlot:EquipmentSlot"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EquipmentSlot.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="EquipmentSlot.html" title="A size-checked unit of storage (or mounting) for Equipment."><span class="name">EquipmentSlot</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">A size-checked unit of storage (or mounting) for <code>Equipment</code>.</p><div class="fullcomment"><div class="comment cmt"><p>A size-checked unit of storage (or mounting) for <code>Equipment</code>.
Unlike inventory space, anything placed in "slot" space is expected to be visible to the game world in some fashion.
</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeDefinition" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="FireModeDefinitionextendsDamageModifiers"></a><a id="FireModeDefinition:FireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="FireModeDefinition.html" title=""><span class="name">FireModeDefinition</span></a><span class="result"> extends <a href="../vital/base/DamageModifiers.html" name="net.psforever.objects.vital.base.DamageModifiers" id="net.psforever.objects.vital.base.DamageModifiers" class="extype">DamageModifiers</a></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeSwitch" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="FireModeSwitch[Mode]extendsAnyRef"></a><a id="FireModeSwitch[Mode]:FireModeSwitch[Mode]"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="FireModeSwitch.html" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one."><span class="name">FireModeSwitch</span></a><span class="tparams">[<span name="Mode">Mode</span>]</span><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">Fire mode is a non-complex method of representing variance in <code>Equipment</code> output.<br>
<br>
All weapons and some support items have fire modes, though most only have one.</p><div class="fullcomment"><div class="comment cmt"><p>Fire mode is a non-complex method of representing variance in <code>Equipment</code> output.<br>
<br>
All weapons and some support items have fire modes, though most only have one.
The number of fire modes is visually indicated by the bubbles next to the icon of the <code>Equipment</code> in a holster slot.
The specifics of how a fire mode affects the output is left to implementation and execution.
Contrast how <code>Tool</code>s deal with multiple types of ammunition.<br>
<br>
While most <code>Tools</code> - weapons and such - are known to have fire modes,
<code>ConstructionItem</code> equipment that produce deployable entities in the game world also support fire modes.
The mechanism is different, however, even while the user interactions work in a similar way.
For most weapons, the fire mode is just a modification of how the projectiles behave or the weapon behaves.
For example, the bounciness of the grenades or the number of shots fired by the Jackhammer.
One has to change tool ammo types to actual swap out different ammunitions such as, most commonly,
grey normal ammo for gold armor-piercing ammo.
For deployable-constructing entities, fire mode switches between the categories of deployables that can be built
and "changing ammunition" actually changes the subtype of deployable within that deployable category.
For example, fire modes go from "Boomers" to "Mines"
while ammo types for "Mines" goes from "HE mines" to "Disruptor Mines".</p></div><dl class="paramcmts block"><dt class="tparam">Mode</dt><dd class="cmt"><p>the type parameter representing the fire mode</p></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.equipment.Hand" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="HandextendsStringEnumEntry"></a><a id="Hand:Hand"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Hand.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">sealed abstract </span> <span class="kind">class</span></span> <span class="symbol"><a href="Hand.html" title=""><span class="name">Hand</span></a><span class="result"> extends <span name="enumeratum.values.StringEnumEntry" class="extype">StringEnumEntry</span></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.InfiniteFireModeDefinition" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="InfiniteFireModeDefinitionextendsFireModeDefinition"></a><a id="InfiniteFireModeDefinition:InfiniteFireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/InfiniteFireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="InfiniteFireModeDefinition.html" title=""><span class="name">InfiniteFireModeDefinition</span></a><span class="result"> extends <a href="FireModeDefinition.html" name="net.psforever.objects.equipment.FireModeDefinition" id="net.psforever.objects.equipment.FireModeDefinition" class="extype">FireModeDefinition</a></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.JammableBehavior" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="JammableBehaviorextendsAnyRef"></a><a id="JammableBehavior:JammableBehavior"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammableBehavior.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="JammableBehavior.html" title="An Actor control object mix-in that manages common responses to the &quot;jammerable&quot; status."><span class="name">JammableBehavior</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">An <code>Actor</code> control object mix-in that manages common responses to the "jammerable" status.</p><div class="fullcomment"><div class="comment cmt"><p>An <code>Actor</code> control object mix-in that manages common responses to the "jammerable" status.
Two aspects to jammering are supported -
a telling buzzing sound that follows the affected target
and actual effects upon the target's actions -
and are controlled independently.
The primary purpose of this behavior is to control timers that toggle the states of these two aspects.
</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.JammableMountedWeapons" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="JammableMountedWeaponsextendsJammableBehavior"></a><a id="JammableMountedWeapons:JammableMountedWeapons"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammableMountedWeapons.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="JammableMountedWeapons.html" title="A common mix-in variation to manage common responses to the &quot;jammerable&quot; status for game objects with mounted weapons."><span class="name">JammableMountedWeapons</span></a><span class="result"> extends <a href="JammableBehavior.html" name="net.psforever.objects.equipment.JammableBehavior" id="net.psforever.objects.equipment.JammableBehavior" class="extype">JammableBehavior</a></span></span><p class="shortcomment cmt">A common mix-in variation to manage common responses to the "jammerable" status for game objects with mounted weapons.</p><div class="fullcomment"><div class="comment cmt"><p>A common mix-in variation to manage common responses to the "jammerable" status for game objects with mounted weapons.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>MountedWeapons</code></p></span><span class="cmt"><p><code>Service</code></p></span><span class="cmt"><p><code>VehicleAction</code></p></span><span class="cmt"><p><code>VehicleService</code></p></span><span class="cmt"><p><code>VehicleServiceMessage</code></p></span><span class="cmt"><p><code>Zone.VehicleEvents</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.equipment.JammableUnit" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="JammableUnitextendsAnyRef"></a><a id="JammableUnit:JammableUnit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammableUnit.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="JammableUnit.html" title="A property conferred to game objects that can be affected by an electromagnetic pulse."><span class="name">JammableUnit</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">A property conferred to game objects that can be affected by an electromagnetic pulse.</p><div class="fullcomment"><div class="comment cmt"><p>A property conferred to game objects that can be affected by an electromagnetic pulse.
Being "jammered" is a status that causes weakness due to temporary equipment disabling or the elimination of certain objects.
</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.JammingUnit" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="JammingUnitextendsAnyRef"></a><a id="JammingUnit:JammingUnit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammingUnit.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="JammingUnit.html" title="A property conferred onto game objects that can induce the effects of an electromagnetic pulse."><span class="name">JammingUnit</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">A property conferred onto game objects that can induce the effects of an electromagnetic pulse.</p><div class="fullcomment"><div class="comment cmt"><p>A property conferred onto game objects that can induce the effects of an electromagnetic pulse.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>TargetValidation</code></p></span><span class="cmt"><p><code>EffectTarget</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.equipment.PelletFireModeDefinition" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="PelletFireModeDefinitionextendsFireModeDefinition"></a><a id="PelletFireModeDefinition:PelletFireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/PelletFireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="PelletFireModeDefinition.html" title=""><span class="name">PelletFireModeDefinition</span></a><span class="result"> extends <a href="FireModeDefinition.html" name="net.psforever.objects.equipment.FireModeDefinition" id="net.psforever.objects.equipment.FireModeDefinition" class="extype">FireModeDefinition</a></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.RemoteUnit" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="RemoteUnitextendsAnyRef"></a><a id="RemoteUnit:RemoteUnit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/RemoteUnit.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="RemoteUnit.html" title=""><span class="name">RemoteUnit</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.TargetValidation" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="TargetValidationextendsProductwithSerializable"></a><a id="TargetValidation:TargetValidation"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/TargetValidation.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">case class</span></span> <span class="symbol"><a href="TargetValidation.html" title=""><span class="name">TargetValidation</span></a><span class="params">(<span name="category">category: <a href="EffectTarget$$Category$.html#ValueextendsOrdered[Enumeration.this.Value]withSerializable" name="net.psforever.objects.equipment.EffectTarget.Category.Value" id="net.psforever.objects.equipment.EffectTarget.Category.Value" class="extmbr">EffectTarget.Category.Value</a></span>, <span name="test">test: <a href="EffectTarget$$Validation$.html#Value=net.psforever.objects.PlanetSideGameObject=&gt;Boolean" name="net.psforever.objects.equipment.EffectTarget.Validation.Value" id="net.psforever.objects.equipment.EffectTarget.Validation.Value" class="extmbr">Value</a></span>)</span><span class="result"> extends <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span></li></ol></div><div class="values members"><h3>Value Members</h3><ol><li class="indented0 " name="net.psforever.objects.equipment.Ammo" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="Ammo"></a><a id="Ammo:Ammo"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Ammo$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="Ammo$.html" title="An Enumeration of all the ammunition types in the game, paired with their object id as the Value."><span class="name">Ammo</span></a><span class="result"> extends <span name="scala.Enumeration" class="extype">Enumeration</span></span></span><p class="shortcomment cmt">An <code>Enumeration</code> of all the ammunition types in the game, paired with their object id as the <code>Value</code>.</p></li><li class="indented0 " name="net.psforever.objects.equipment.ArmorSiphonBehavior" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="ArmorSiphonBehavior"></a><a id="ArmorSiphonBehavior:ArmorSiphonBehavior"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/ArmorSiphonBehavior$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="ArmorSiphonBehavior$.html" title=""><span class="name">ArmorSiphonBehavior</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.ArmorSiphonRepairHost" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="ArmorSiphonRepairHost"></a><a id="ArmorSiphonRepairHost:ArmorSiphonRepairHost"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/ArmorSiphonRepairHost$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="ArmorSiphonRepairHost$.html" title=""><span class="name">ArmorSiphonRepairHost</span></a><span class="result"> extends <a href="../vital/etc/ArmorSiphonModifiers$$Mod.html" name="net.psforever.objects.vital.etc.ArmorSiphonModifiers.Mod" id="net.psforever.objects.vital.etc.ArmorSiphonModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.CItem" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="CItem"></a><a id="CItem:CItem"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/CItem$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="CItem$.html" title="An Enumeration of all the construction tool objects in the game, paired with their object id as the Value."><span class="name">CItem</span></a><span class="result"> extends <span name="scala.Enumeration" class="extype">Enumeration</span></span></span><p class="shortcomment cmt">An <code>Enumeration</code> of all the construction tool objects in the game, paired with their object id as the <code>Value</code>.</p></li><li class="indented0 " name="net.psforever.objects.equipment.EffectTarget" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="EffectTarget"></a><a id="EffectTarget:EffectTarget"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EffectTarget$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="EffectTarget$.html" title=""><span class="name">EffectTarget</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.Equipment" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="Equipment"></a><a id="Equipment:Equipment"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Equipment$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="Equipment$.html" title=""><span class="name">Equipment</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.EquipmentSize" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="EquipmentSize"></a><a id="EquipmentSize:EquipmentSize"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EquipmentSize$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="EquipmentSize$.html" title="An Enumeration of common equipment sizes in the game."><span class="name">EquipmentSize</span></a><span class="result"> extends <span name="scala.Enumeration" class="extype">Enumeration</span></span></span><p class="shortcomment cmt">An <code>Enumeration</code> of common equipment sizes in the game.</p><div class="fullcomment"><div class="comment cmt"><p>An <code>Enumeration</code> of common equipment sizes in the game.
Check the comments for originating use.
</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.EquipmentSlot" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="EquipmentSlot"></a><a id="EquipmentSlot:EquipmentSlot"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EquipmentSlot$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="EquipmentSlot$.html" title=""><span class="name">EquipmentSlot</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.Handiness" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="Handiness"></a><a id="Handiness:Handiness"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Handiness$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="Handiness$.html" title=""><span class="name">Handiness</span></a><span class="result"> extends <span name="enumeratum.values.StringEnum" class="extype">StringEnum</span>[<a href="Hand.html" name="net.psforever.objects.equipment.Hand" id="net.psforever.objects.equipment.Hand" class="extype">Hand</a>]</span></span></li><li class="indented0 " name="net.psforever.objects.equipment.JammableMountedWeapons" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="JammableMountedWeapons"></a><a id="JammableMountedWeapons:JammableMountedWeapons"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammableMountedWeapons$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="JammableMountedWeapons$.html" title=""><span class="name">JammableMountedWeapons</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.JammableUnit" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="JammableUnit"></a><a id="JammableUnit:JammableUnit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammableUnit$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="JammableUnit$.html" title=""><span class="name">JammableUnit</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.JammingUnit" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="JammingUnit"></a><a id="JammingUnit:JammingUnit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammingUnit$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="JammingUnit$.html" title=""><span class="name">JammingUnit</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.Kits" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="Kits"></a><a id="Kits:Kits"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Kits$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="Kits$.html" title="An Enumeration of the kit types in the game, paired with their object id as the Value."><span class="name">Kits</span></a><span class="result"> extends <span name="scala.Enumeration" class="extype">Enumeration</span></span></span><p class="shortcomment cmt">An <code>Enumeration</code> of the kit types in the game, paired with their object id as the <code>Value</code>.</p></li><li class="indented0 " name="net.psforever.objects.equipment.SItem" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="SItem"></a><a id="SItem:SItem"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/SItem$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="SItem$.html" title="An Enumeration of some activation-type Equipment in the game, paired with their object id as the Value."><span class="name">SItem</span></a><span class="result"> extends <span name="scala.Enumeration" class="extype">Enumeration</span></span></span><p class="shortcomment cmt">An <code>Enumeration</code> of some activation-type <code>Equipment</code> in the game, paired with their object id as the <code>Value</code>.</p></li></ol></div></div><div id="inheritedMembers"></div><div id="groupedMembers"><div name="Ungrouped" class="group"><h3>Ungrouped</h3></div></div></div><div id="tooltip"></div><div id="footer"></div></body></div></div></div></body></html>