mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-02-26 18:13:39 +00:00
42 lines
55 KiB
HTML
42 lines
55 KiB
HTML
<!DOCTYPE html ><html><head><meta http-equiv="X-UA-Compatible" content="IE=edge"/><meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/><title>PSF-LoginServer - master - net.psforever.objects.equipment</title><meta content="PSF - LoginServer - master - net.psforever.objects.equipment" name="description"/><meta content="PSF LoginServer master net.psforever.objects.equipment" name="keywords"/><meta http-equiv="content-type" content="text/html; charset=UTF-8"/><link href="../../../../lib/index.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../lib/template.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../lib/print.css" media="print" type="text/css" rel="stylesheet"/><link href="../../../../lib/diagrams.css" media="screen" type="text/css" rel="stylesheet" id="diagrams-css"/><script type="text/javascript" src="../../../../lib/jquery.min.js"></script><script type="text/javascript" src="../../../../lib/index.js"></script><script type="text/javascript" src="../../../../index.js"></script><script type="text/javascript" src="../../../../lib/scheduler.js"></script><script type="text/javascript" src="../../../../lib/template.js"></script><script type="text/javascript">/* this variable can be used by the JS to determine the path to the root document */
|
|
var toRoot = '../../../../';</script></head><body><div id="search"><span id="doc-title">PSF-LoginServer - <span id="doc-version">master</span></span> <span class="close-results"><span class="left"><</span> Back</span><div id="textfilter"><span class="input"><input autocapitalize="none" placeholder="Search" id="index-input" type="text" accesskey="/"/><i class="clear material-icons"></i><i id="search-icon" class="material-icons"></i></span></div></div><div id="search-results"><div id="search-progress"><div id="progress-fill"></div></div><div id="results-content"><div id="entity-results"></div><div id="member-results"></div></div></div><div id="content-scroll-container" style="-webkit-overflow-scrolling: touch;"><div id="content-container" style="-webkit-overflow-scrolling: touch;"><div id="subpackage-spacer"><div id="packages"><h1>Packages</h1><ul><li class="indented0 " name="_root_.root" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="_root_"></a><a id="root:_root_"></a> <span class="permalink"><a href="../../../../index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../../index.html" title=""><span class="name">root</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../index.html" name="_root_" id="_root_" class="extype">root</a></dd></dl></div></li><li class="indented1 " name="_root_.net" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="net"></a><a id="net:net"></a> <span class="permalink"><a href="../../../../net/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../index.html" title=""><span class="name">net</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../index.html" name="_root_" id="_root_" class="extype">root</a></dd></dl></div></li><li class="indented2 " name="net.psforever" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="psforever"></a><a id="psforever:psforever"></a> <span class="permalink"><a href="../../../../net/psforever/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../index.html" title=""><span class="name">psforever</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../index.html" name="net" id="net" class="extype">net</a></dd></dl></div></li><li class="indented3 " name="net.psforever.objects" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="objects"></a><a id="objects:objects"></a> <span class="permalink"><a href="../../../../net/psforever/objects/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../index.html" title=""><span class="name">objects</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.avatar" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="avatar"></a><a id="avatar:avatar"></a> <span class="permalink"><a href="../../../../net/psforever/objects/avatar/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../avatar/index.html" title=""><span class="name">avatar</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.ballistics" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ballistics"></a><a id="ballistics:ballistics"></a> <span class="permalink"><a href="../../../../net/psforever/objects/ballistics/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../ballistics/index.html" title=""><span class="name">ballistics</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.ce" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ce"></a><a id="ce:ce"></a> <span class="permalink"><a href="../../../../net/psforever/objects/ce/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../ce/index.html" title=""><span class="name">ce</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.definition" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="definition"></a><a id="definition:definition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/definition/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../definition/index.html" title=""><span class="name">definition</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.entity" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="entity"></a><a id="entity:entity"></a> <span class="permalink"><a href="../../../../net/psforever/objects/entity/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../entity/index.html" title=""><span class="name">entity</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 current" name="net.psforever.objects.equipment" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="equipment"></a><a id="equipment:equipment"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><span class="name">equipment</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="current-entities indented4"><span class="separator"></span> <a href="Ammo$.html" title="An Enumeration of all the ammunition types in the game, paired with their object id as the Value." class="object"></a><a href="Ammo$.html" title="An Enumeration of all the ammunition types in the game, paired with their object id as the Value.">Ammo</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="ArmorSiphonBehavior$.html" title="" class="object"></a><a href="ArmorSiphonBehavior$.html" title="">ArmorSiphonBehavior</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="ArmorSiphonRepairHost$.html" title="" class="object"></a><a href="ArmorSiphonRepairHost$.html" title="">ArmorSiphonRepairHost</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="CItem$.html" title="An Enumeration of all the construction tool objects in the game, paired with their object id as the Value." class="object"></a><a href="CItem$.html" title="An Enumeration of all the construction tool objects in the game, paired with their object id as the Value.">CItem</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="ChargeFireModeDefinition.html" title="Shoot a weapon, remove an anticipated amount of ammunition. Hold down the fire trigger to create a damage multiplier." class="class"></a><a href="ChargeFireModeDefinition.html" title="Shoot a weapon, remove an anticipated amount of ammunition. Hold down the fire trigger to create a damage multiplier.">ChargeFireModeDefinition</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="EffectTarget$.html" title="" class="object"></a><a href="EffectTarget$.html" title="">EffectTarget</a></li><li class="current-entities indented4"><a href="Equipment$.html" title="" class="object"></a> <a href="Equipment.html" title="Equipment is anything that can be: placed into a slot of a certain "size"; and, placed into an inventory system; and, special carried (like a lattice logic unit); and, dropped on the ground in the game world and render where it was deposited." class="class"></a><a href="Equipment.html" title="Equipment is anything that can be: placed into a slot of a certain "size"; and, placed into an inventory system; and, special carried (like a lattice logic unit); and, dropped on the ground in the game world and render where it was deposited.">Equipment</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="EquipmentHandiness.html" title="" class="class"></a><a href="EquipmentHandiness.html" title="">EquipmentHandiness</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="EquipmentSize$.html" title="An Enumeration of common equipment sizes in the game." class="object"></a><a href="EquipmentSize$.html" title="An Enumeration of common equipment sizes in the game.">EquipmentSize</a></li><li class="current-entities indented4"><a href="EquipmentSlot$.html" title="" class="object"></a> <a href="EquipmentSlot.html" title="A size-checked unit of storage (or mounting) for Equipment." class="class"></a><a href="EquipmentSlot.html" title="A size-checked unit of storage (or mounting) for Equipment.">EquipmentSlot</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="FireModeDefinition.html" title="" class="class"></a><a href="FireModeDefinition.html" title="">FireModeDefinition</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="FireModeSwitch.html" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one." class="trait"></a><a href="FireModeSwitch.html" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one.">FireModeSwitch</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Hand.html" title="" class="class"></a><a href="Hand.html" title="">Hand</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Handiness$.html" title="" class="object"></a><a href="Handiness$.html" title="">Handiness</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="InfiniteFireModeDefinition.html" title="" class="class"></a><a href="InfiniteFireModeDefinition.html" title="">InfiniteFireModeDefinition</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="JammableBehavior.html" title="An Actor control object mix-in that manages common responses to the "jammerable" status." class="trait"></a><a href="JammableBehavior.html" title="An Actor control object mix-in that manages common responses to the "jammerable" status.">JammableBehavior</a></li><li class="current-entities indented4"><a href="JammableMountedWeapons$.html" title="" class="object"></a> <a href="JammableMountedWeapons.html" title="A common mix-in variation to manage common responses to the "jammerable" status for game objects with mounted weapons." class="trait"></a><a href="JammableMountedWeapons.html" title="A common mix-in variation to manage common responses to the "jammerable" status for game objects with mounted weapons.">JammableMountedWeapons</a></li><li class="current-entities indented4"><a href="JammableUnit$.html" title="" class="object"></a> <a href="JammableUnit.html" title="A property conferred to game objects that can be affected by an electromagnetic pulse." class="trait"></a><a href="JammableUnit.html" title="A property conferred to game objects that can be affected by an electromagnetic pulse.">JammableUnit</a></li><li class="current-entities indented4"><a href="JammingUnit$.html" title="" class="object"></a> <a href="JammingUnit.html" title="A property conferred onto game objects that can induce the effects of an electromagnetic pulse." class="trait"></a><a href="JammingUnit.html" title="A property conferred onto game objects that can induce the effects of an electromagnetic pulse.">JammingUnit</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Kits$.html" title="An Enumeration of the kit types in the game, paired with their object id as the Value." class="object"></a><a href="Kits$.html" title="An Enumeration of the kit types in the game, paired with their object id as the Value.">Kits</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="PelletFireModeDefinition.html" title="" class="class"></a><a href="PelletFireModeDefinition.html" title="">PelletFireModeDefinition</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="RemoteUnit.html" title="" class="trait"></a><a href="RemoteUnit.html" title="">RemoteUnit</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="SItem$.html" title="An Enumeration of some activation-type Equipment in the game, paired with their object id as the Value." class="object"></a><a href="SItem$.html" title="An Enumeration of some activation-type Equipment in the game, paired with their object id as the Value.">SItem</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="TargetValidation.html" title="" class="class"></a><a href="TargetValidation.html" title="">TargetValidation</a></li><li class="indented4 " name="net.psforever.objects.geometry" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="geometry"></a><a id="geometry:geometry"></a> <span class="permalink"><a href="../../../../net/psforever/objects/geometry/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../geometry/index.html" title=""><span class="name">geometry</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.guid" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="guid"></a><a id="guid:guid"></a> <span class="permalink"><a href="../../../../net/psforever/objects/guid/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../guid/index.html" title=""><span class="name">guid</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.inventory" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="inventory"></a><a id="inventory:inventory"></a> <span class="permalink"><a href="../../../../net/psforever/objects/inventory/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../inventory/index.html" title=""><span class="name">inventory</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.loadouts" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="loadouts"></a><a id="loadouts:loadouts"></a> <span class="permalink"><a href="../../../../net/psforever/objects/loadouts/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../loadouts/index.html" title=""><span class="name">loadouts</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.locker" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="locker"></a><a id="locker:locker"></a> <span class="permalink"><a href="../../../../net/psforever/objects/locker/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../locker/index.html" title=""><span class="name">locker</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.serverobject" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="serverobject"></a><a id="serverobject:serverobject"></a> <span class="permalink"><a href="../../../../net/psforever/objects/serverobject/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../serverobject/index.html" title=""><span class="name">serverobject</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.teamwork" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="teamwork"></a><a id="teamwork:teamwork"></a> <span class="permalink"><a href="../../../../net/psforever/objects/teamwork/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../teamwork/index.html" title=""><span class="name">teamwork</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.vehicles" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="vehicles"></a><a id="vehicles:vehicles"></a> <span class="permalink"><a href="../../../../net/psforever/objects/vehicles/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../vehicles/index.html" title=""><span class="name">vehicles</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.vital" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="vital"></a><a id="vital:vital"></a> <span class="permalink"><a href="../../../../net/psforever/objects/vital/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../vital/index.html" title=""><span class="name">vital</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li><li class="indented4 " name="net.psforever.objects.zones" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="zones"></a><a id="zones:zones"></a> <span class="permalink"><a href="../../../../net/psforever/objects/zones/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../zones/index.html" title=""><span class="name">zones</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></dd></dl></div></li></ul></div></div><div id="content"><body class="package value"><div id="definition"><div class="big-circle package">p</div><p id="owner"><a href="../../../index.html" name="net" id="net" class="extype">net</a>.<a href="../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a>.<a href="../index.html" name="net.psforever.objects" id="net.psforever.objects" class="extype">objects</a></p><h1>equipment<span class="permalink"><a href="../../../../net/psforever/objects/equipment/index.html" title="Permalink"><i class="material-icons"></i></a></span></h1></div><h4 id="signature" class="signature"><span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><span class="name">equipment</span></span></h4><div id="comment" class="fullcommenttop"></div><div id="mbrsel"><div class="toggle"></div><div id="memberfilter"><i class="material-icons arrow"></i><span class="input"><input placeholder="Filter all members" id="mbrsel-input" type="text" accesskey="/"/></span><i class="clear material-icons"></i></div><div id="filterby"><div id="order"><span class="filtertype">Ordering</span><ol><li class="alpha in"><span>Alphabetic</span></li></ol></div><div id="visbl"><span class="filtertype">Visibility</span><ol><li class="public in"><span>Public</span></li><li class="protected out"><span>Protected</span></li></ol></div></div></div><div id="template"><div id="allMembers"><div id="types" class="types members"><h3>Type Members</h3><ol><li class="indented0 " name="net.psforever.objects.equipment.ChargeFireModeDefinition" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ChargeFireModeDefinitionextendsFireModeDefinition"></a><a id="ChargeFireModeDefinition:ChargeFireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/ChargeFireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="ChargeFireModeDefinition.html" title="Shoot a weapon, remove an anticipated amount of ammunition. Hold down the fire trigger to create a damage multiplier."><span class="name">ChargeFireModeDefinition</span></a><span class="result"> extends <a href="FireModeDefinition.html" name="net.psforever.objects.equipment.FireModeDefinition" id="net.psforever.objects.equipment.FireModeDefinition" class="extype">FireModeDefinition</a></span></span><p class="shortcomment cmt">Shoot a weapon, remove an anticipated amount of ammunition.<br>
|
|
<br>
|
|
Hold down the fire trigger to create a damage multiplier.</p><div class="fullcomment"><div class="comment cmt"><p>Shoot a weapon, remove an anticipated amount of ammunition.<br>
|
|
<br>
|
|
Hold down the fire trigger to create a damage multiplier.
|
|
After the multiplier has reach complete/full, expend additional ammunition to sustain it.</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.Equipment" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="EquipmentextendsPlanetSideGameObjectwithFactionAffinitywithBlockMapEntity"></a><a id="Equipment:Equipment"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Equipment.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">abstract </span> <span class="kind">class</span></span> <span class="symbol"><a href="Equipment.html" title="Equipment is anything that can be: placed into a slot of a certain "size"; and, placed into an inventory system; and, special carried (like a lattice logic unit); and, dropped on the ground in the game world and render where it was deposited."><span class="name">Equipment</span></a><span class="result"> extends <a href="../PlanetSideGameObject.html" name="net.psforever.objects.PlanetSideGameObject" id="net.psforever.objects.PlanetSideGameObject" class="extype">PlanetSideGameObject</a> with <a href="../serverobject/affinity/FactionAffinity.html" name="net.psforever.objects.serverobject.affinity.FactionAffinity" id="net.psforever.objects.serverobject.affinity.FactionAffinity" class="extype">FactionAffinity</a> with <a href="../zones/blockmap/BlockMapEntity.html" name="net.psforever.objects.zones.blockmap.BlockMapEntity" id="net.psforever.objects.zones.blockmap.BlockMapEntity" class="extype">BlockMapEntity</a></span></span><p class="shortcomment cmt"><code>Equipment</code> is anything that can be:
|
|
placed into a slot of a certain "size";
|
|
and, placed into an inventory system;
|
|
and, special carried (like a lattice logic unit);
|
|
and, dropped on the ground in the game world and render where it was deposited.</p></li><li class="indented0 " name="net.psforever.objects.equipment.EquipmentHandiness" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="EquipmentHandinessextendsProductwithSerializable"></a><a id="EquipmentHandiness:EquipmentHandiness"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EquipmentHandiness.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">case class</span></span> <span class="symbol"><a href="EquipmentHandiness.html" title=""><span class="name">EquipmentHandiness</span></a><span class="params">(<span name="generic">generic: <a href="../definition/EquipmentDefinition.html" name="net.psforever.objects.definition.EquipmentDefinition" id="net.psforever.objects.definition.EquipmentDefinition" class="extype">EquipmentDefinition</a></span>, <span name="left">left: <a href="../definition/EquipmentDefinition.html" name="net.psforever.objects.definition.EquipmentDefinition" id="net.psforever.objects.definition.EquipmentDefinition" class="extype">EquipmentDefinition</a></span>, <span name="right">right: <a href="../definition/EquipmentDefinition.html" name="net.psforever.objects.definition.EquipmentDefinition" id="net.psforever.objects.definition.EquipmentDefinition" class="extype">EquipmentDefinition</a></span>)</span><span class="result"> extends <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.EquipmentSlot" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="EquipmentSlotextendsAnyRef"></a><a id="EquipmentSlot:EquipmentSlot"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EquipmentSlot.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="EquipmentSlot.html" title="A size-checked unit of storage (or mounting) for Equipment."><span class="name">EquipmentSlot</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">A size-checked unit of storage (or mounting) for <code>Equipment</code>.</p><div class="fullcomment"><div class="comment cmt"><p>A size-checked unit of storage (or mounting) for <code>Equipment</code>.
|
|
Unlike inventory space, anything placed in "slot" space is expected to be visible to the game world in some fashion.
|
|
</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeDefinition" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="FireModeDefinitionextendsDamageModifiers"></a><a id="FireModeDefinition:FireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="FireModeDefinition.html" title=""><span class="name">FireModeDefinition</span></a><span class="result"> extends <a href="../vital/base/DamageModifiers.html" name="net.psforever.objects.vital.base.DamageModifiers" id="net.psforever.objects.vital.base.DamageModifiers" class="extype">DamageModifiers</a></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeSwitch" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="FireModeSwitch[Mode]extendsAnyRef"></a><a id="FireModeSwitch[Mode]:FireModeSwitch[Mode]"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="FireModeSwitch.html" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one."><span class="name">FireModeSwitch</span></a><span class="tparams">[<span name="Mode">Mode</span>]</span><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">Fire mode is a non-complex method of representing variance in <code>Equipment</code> output.<br>
|
|
<br>
|
|
All weapons and some support items have fire modes, though most only have one.</p><div class="fullcomment"><div class="comment cmt"><p>Fire mode is a non-complex method of representing variance in <code>Equipment</code> output.<br>
|
|
<br>
|
|
All weapons and some support items have fire modes, though most only have one.
|
|
The number of fire modes is visually indicated by the bubbles next to the icon of the <code>Equipment</code> in a holster slot.
|
|
The specifics of how a fire mode affects the output is left to implementation and execution.
|
|
Contrast how <code>Tool</code>s deal with multiple types of ammunition.<br>
|
|
<br>
|
|
While most <code>Tools</code> - weapons and such - are known to have fire modes,
|
|
<code>ConstructionItem</code> equipment that produce deployable entities in the game world also support fire modes.
|
|
The mechanism is different, however, even while the user interactions work in a similar way.
|
|
For most weapons, the fire mode is just a modification of how the projectiles behave or the weapon behaves.
|
|
For example, the bounciness of the grenades or the number of shots fired by the Jackhammer.
|
|
One has to change tool ammo types to actual swap out different ammunitions such as, most commonly,
|
|
grey normal ammo for gold armor-piercing ammo.
|
|
For deployable-constructing entities, fire mode switches between the categories of deployables that can be built
|
|
and "changing ammunition" actually changes the subtype of deployable within that deployable category.
|
|
For example, fire modes go from "Boomers" to "Mines"
|
|
while ammo types for "Mines" goes from "HE mines" to "Disruptor Mines".</p></div><dl class="paramcmts block"><dt class="tparam">Mode</dt><dd class="cmt"><p>the type parameter representing the fire mode</p></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.equipment.Hand" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="HandextendsStringEnumEntry"></a><a id="Hand:Hand"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Hand.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">sealed abstract </span> <span class="kind">class</span></span> <span class="symbol"><a href="Hand.html" title=""><span class="name">Hand</span></a><span class="result"> extends <span name="enumeratum.values.StringEnumEntry" class="extype">StringEnumEntry</span></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.InfiniteFireModeDefinition" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="InfiniteFireModeDefinitionextendsFireModeDefinition"></a><a id="InfiniteFireModeDefinition:InfiniteFireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/InfiniteFireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="InfiniteFireModeDefinition.html" title=""><span class="name">InfiniteFireModeDefinition</span></a><span class="result"> extends <a href="FireModeDefinition.html" name="net.psforever.objects.equipment.FireModeDefinition" id="net.psforever.objects.equipment.FireModeDefinition" class="extype">FireModeDefinition</a></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.JammableBehavior" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="JammableBehaviorextendsAnyRef"></a><a id="JammableBehavior:JammableBehavior"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammableBehavior.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="JammableBehavior.html" title="An Actor control object mix-in that manages common responses to the "jammerable" status."><span class="name">JammableBehavior</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">An <code>Actor</code> control object mix-in that manages common responses to the "jammerable" status.</p><div class="fullcomment"><div class="comment cmt"><p>An <code>Actor</code> control object mix-in that manages common responses to the "jammerable" status.
|
|
Two aspects to jammering are supported -
|
|
a telling buzzing sound that follows the affected target
|
|
and actual effects upon the target's actions -
|
|
and are controlled independently.
|
|
The primary purpose of this behavior is to control timers that toggle the states of these two aspects.
|
|
</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.JammableMountedWeapons" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="JammableMountedWeaponsextendsJammableBehavior"></a><a id="JammableMountedWeapons:JammableMountedWeapons"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammableMountedWeapons.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="JammableMountedWeapons.html" title="A common mix-in variation to manage common responses to the "jammerable" status for game objects with mounted weapons."><span class="name">JammableMountedWeapons</span></a><span class="result"> extends <a href="JammableBehavior.html" name="net.psforever.objects.equipment.JammableBehavior" id="net.psforever.objects.equipment.JammableBehavior" class="extype">JammableBehavior</a></span></span><p class="shortcomment cmt">A common mix-in variation to manage common responses to the "jammerable" status for game objects with mounted weapons.</p><div class="fullcomment"><div class="comment cmt"><p>A common mix-in variation to manage common responses to the "jammerable" status for game objects with mounted weapons.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>MountedWeapons</code></p></span><span class="cmt"><p><code>Service</code></p></span><span class="cmt"><p><code>VehicleAction</code></p></span><span class="cmt"><p><code>VehicleService</code></p></span><span class="cmt"><p><code>VehicleServiceMessage</code></p></span><span class="cmt"><p><code>Zone.VehicleEvents</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.equipment.JammableUnit" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="JammableUnitextendsAnyRef"></a><a id="JammableUnit:JammableUnit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammableUnit.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="JammableUnit.html" title="A property conferred to game objects that can be affected by an electromagnetic pulse."><span class="name">JammableUnit</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">A property conferred to game objects that can be affected by an electromagnetic pulse.</p><div class="fullcomment"><div class="comment cmt"><p>A property conferred to game objects that can be affected by an electromagnetic pulse.
|
|
Being "jammered" is a status that causes weakness due to temporary equipment disabling or the elimination of certain objects.
|
|
</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.JammingUnit" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="JammingUnitextendsAnyRef"></a><a id="JammingUnit:JammingUnit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammingUnit.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="JammingUnit.html" title="A property conferred onto game objects that can induce the effects of an electromagnetic pulse."><span class="name">JammingUnit</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">A property conferred onto game objects that can induce the effects of an electromagnetic pulse.</p><div class="fullcomment"><div class="comment cmt"><p>A property conferred onto game objects that can induce the effects of an electromagnetic pulse.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>TargetValidation</code></p></span><span class="cmt"><p><code>EffectTarget</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.equipment.PelletFireModeDefinition" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="PelletFireModeDefinitionextendsFireModeDefinition"></a><a id="PelletFireModeDefinition:PelletFireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/PelletFireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="PelletFireModeDefinition.html" title=""><span class="name">PelletFireModeDefinition</span></a><span class="result"> extends <a href="FireModeDefinition.html" name="net.psforever.objects.equipment.FireModeDefinition" id="net.psforever.objects.equipment.FireModeDefinition" class="extype">FireModeDefinition</a></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.RemoteUnit" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="RemoteUnitextendsAnyRef"></a><a id="RemoteUnit:RemoteUnit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/RemoteUnit.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="RemoteUnit.html" title=""><span class="name">RemoteUnit</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.TargetValidation" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="TargetValidationextendsProductwithSerializable"></a><a id="TargetValidation:TargetValidation"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/TargetValidation.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">case class</span></span> <span class="symbol"><a href="TargetValidation.html" title=""><span class="name">TargetValidation</span></a><span class="params">(<span name="category">category: <a href="EffectTarget$$Category$.html#ValueextendsOrdered[Enumeration.this.Value]withSerializable" name="net.psforever.objects.equipment.EffectTarget.Category.Value" id="net.psforever.objects.equipment.EffectTarget.Category.Value" class="extmbr">EffectTarget.Category.Value</a></span>, <span name="test">test: <a href="EffectTarget$$Validation$.html#Value=net.psforever.objects.PlanetSideGameObject=>Boolean" name="net.psforever.objects.equipment.EffectTarget.Validation.Value" id="net.psforever.objects.equipment.EffectTarget.Validation.Value" class="extmbr">Value</a></span>)</span><span class="result"> extends <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span></li></ol></div><div class="values members"><h3>Value Members</h3><ol><li class="indented0 " name="net.psforever.objects.equipment.Ammo" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="Ammo"></a><a id="Ammo:Ammo"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Ammo$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="Ammo$.html" title="An Enumeration of all the ammunition types in the game, paired with their object id as the Value."><span class="name">Ammo</span></a><span class="result"> extends <span name="scala.Enumeration" class="extype">Enumeration</span></span></span><p class="shortcomment cmt">An <code>Enumeration</code> of all the ammunition types in the game, paired with their object id as the <code>Value</code>.</p></li><li class="indented0 " name="net.psforever.objects.equipment.ArmorSiphonBehavior" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="ArmorSiphonBehavior"></a><a id="ArmorSiphonBehavior:ArmorSiphonBehavior"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/ArmorSiphonBehavior$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="ArmorSiphonBehavior$.html" title=""><span class="name">ArmorSiphonBehavior</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.ArmorSiphonRepairHost" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="ArmorSiphonRepairHost"></a><a id="ArmorSiphonRepairHost:ArmorSiphonRepairHost"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/ArmorSiphonRepairHost$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">case object</span></span> <span class="symbol"><a href="ArmorSiphonRepairHost$.html" title=""><span class="name">ArmorSiphonRepairHost</span></a><span class="result"> extends <a href="../vital/etc/ArmorSiphonModifiers$$Mod.html" name="net.psforever.objects.vital.etc.ArmorSiphonModifiers.Mod" id="net.psforever.objects.vital.etc.ArmorSiphonModifiers.Mod" class="extype">Mod</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.CItem" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="CItem"></a><a id="CItem:CItem"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/CItem$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="CItem$.html" title="An Enumeration of all the construction tool objects in the game, paired with their object id as the Value."><span class="name">CItem</span></a><span class="result"> extends <span name="scala.Enumeration" class="extype">Enumeration</span></span></span><p class="shortcomment cmt">An <code>Enumeration</code> of all the construction tool objects in the game, paired with their object id as the <code>Value</code>.</p></li><li class="indented0 " name="net.psforever.objects.equipment.EffectTarget" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="EffectTarget"></a><a id="EffectTarget:EffectTarget"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EffectTarget$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="EffectTarget$.html" title=""><span class="name">EffectTarget</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.Equipment" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="Equipment"></a><a id="Equipment:Equipment"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Equipment$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="Equipment$.html" title=""><span class="name">Equipment</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.EquipmentSize" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="EquipmentSize"></a><a id="EquipmentSize:EquipmentSize"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EquipmentSize$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="EquipmentSize$.html" title="An Enumeration of common equipment sizes in the game."><span class="name">EquipmentSize</span></a><span class="result"> extends <span name="scala.Enumeration" class="extype">Enumeration</span></span></span><p class="shortcomment cmt">An <code>Enumeration</code> of common equipment sizes in the game.</p><div class="fullcomment"><div class="comment cmt"><p>An <code>Enumeration</code> of common equipment sizes in the game.
|
|
Check the comments for originating use.
|
|
</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.EquipmentSlot" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="EquipmentSlot"></a><a id="EquipmentSlot:EquipmentSlot"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EquipmentSlot$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="EquipmentSlot$.html" title=""><span class="name">EquipmentSlot</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.Handiness" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="Handiness"></a><a id="Handiness:Handiness"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Handiness$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="Handiness$.html" title=""><span class="name">Handiness</span></a><span class="result"> extends <span name="enumeratum.values.StringEnum" class="extype">StringEnum</span>[<a href="Hand.html" name="net.psforever.objects.equipment.Hand" id="net.psforever.objects.equipment.Hand" class="extype">Hand</a>]</span></span></li><li class="indented0 " name="net.psforever.objects.equipment.JammableMountedWeapons" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="JammableMountedWeapons"></a><a id="JammableMountedWeapons:JammableMountedWeapons"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammableMountedWeapons$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="JammableMountedWeapons$.html" title=""><span class="name">JammableMountedWeapons</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.JammableUnit" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="JammableUnit"></a><a id="JammableUnit:JammableUnit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammableUnit$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="JammableUnit$.html" title=""><span class="name">JammableUnit</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.JammingUnit" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="JammingUnit"></a><a id="JammingUnit:JammingUnit"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/JammingUnit$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="JammingUnit$.html" title=""><span class="name">JammingUnit</span></a></span></li><li class="indented0 " name="net.psforever.objects.equipment.Kits" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="Kits"></a><a id="Kits:Kits"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Kits$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="Kits$.html" title="An Enumeration of the kit types in the game, paired with their object id as the Value."><span class="name">Kits</span></a><span class="result"> extends <span name="scala.Enumeration" class="extype">Enumeration</span></span></span><p class="shortcomment cmt">An <code>Enumeration</code> of the kit types in the game, paired with their object id as the <code>Value</code>.</p></li><li class="indented0 " name="net.psforever.objects.equipment.SItem" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="SItem"></a><a id="SItem:SItem"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/SItem$.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><a href="SItem$.html" title="An Enumeration of some activation-type Equipment in the game, paired with their object id as the Value."><span class="name">SItem</span></a><span class="result"> extends <span name="scala.Enumeration" class="extype">Enumeration</span></span></span><p class="shortcomment cmt">An <code>Enumeration</code> of some activation-type <code>Equipment</code> in the game, paired with their object id as the <code>Value</code>.</p></li></ol></div></div><div id="inheritedMembers"></div><div id="groupedMembers"><div name="Ungrouped" class="group"><h3>Ungrouped</h3></div></div></div><div id="tooltip"></div><div id="footer"></div></body></div></div></div></body></html>
|