PSF-LoginServer/net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html

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<!DOCTYPE html ><html><head><meta http-equiv="X-UA-Compatible" content="IE=edge"/><meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/><title>PSF-LoginServer - master - net.psforever.packet.game.objectcreate.DestroyedVehicleData</title><meta content="PSF - LoginServer - master - net.psforever.packet.game.objectcreate.DestroyedVehicleData" name="description"/><meta content="PSF LoginServer master net.psforever.packet.game.objectcreate.DestroyedVehicleData" name="keywords"/><meta http-equiv="content-type" content="text/html; charset=UTF-8"/><link href="../../../../../lib/index.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../../lib/template.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../../lib/print.css" media="print" type="text/css" rel="stylesheet"/><link href="../../../../../lib/diagrams.css" media="screen" type="text/css" rel="stylesheet" id="diagrams-css"/><script type="text/javascript" src="../../../../../lib/jquery.min.js"></script><script type="text/javascript" src="../../../../../lib/index.js"></script><script type="text/javascript" src="../../../../../index.js"></script><script type="text/javascript" src="../../../../../lib/scheduler.js"></script><script type="text/javascript" src="../../../../../lib/template.js"></script><script type="text/javascript">/* this variable can be used by the JS to determine the path to the root document */
var toRoot = '../../../../../';</script></head><body><div id="search"><span id="doc-title">PSF-LoginServer - <span id="doc-version">master</span></span> <span class="close-results"><span class="left">&lt;</span> Back</span><div id="textfilter"><span class="input"><input autocapitalize="none" placeholder="Search" id="index-input" type="text" accesskey="/"/><i class="clear material-icons"></i><i id="search-icon" class="material-icons"></i></span></div></div><div id="search-results"><div id="search-progress"><div id="progress-fill"></div></div><div id="results-content"><div id="entity-results"></div><div id="member-results"></div></div></div><div id="content-scroll-container" style="-webkit-overflow-scrolling: touch;"><div id="content-container" style="-webkit-overflow-scrolling: touch;"><div id="subpackage-spacer"><div id="packages"><h1>Packages</h1><ul><li class="indented0 " name="_root_.root" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="_root_"></a><a 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data-isabs="false" visbl="pub"><a id="packet"></a><a id="packet:packet"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../index.html" title=""><span class="name">packet</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a></dd></dl></div></li><li class="indented4 " name="net.psforever.packet.game" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="game"></a><a id="game:game"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../index.html" title=""><span class="name">game</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../index.html" name="net.psforever.packet" id="net.psforever.packet" class="extype">packet</a></dd></dl></div></li><li class="indented5 " name="net.psforever.packet.game.objectcreate" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="objectcreate"></a><a id="objectcreate:objectcreate"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="index.html" title=""><span class="name">objectcreate</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.packet.game" id="net.psforever.packet.game" class="extype">game</a></dd></dl></div></li><li class="current-entities indented5"><a href="AegisShieldGeneratorData$.html" title="" class="object"></a> <a href="AegisShieldGeneratorData.html" title="A representation of the aegis shield generator deployed using an advanced adaptive construction engine." class="class"></a><a href="AegisShieldGeneratorData.html" title="A representation of the aegis shield generator deployed using an advanced adaptive construction engine.">AegisShieldGeneratorData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="AmmoBoxData$.html" title="A representation of ammunition that can be created using ObjectCreateMessage packet data." class="object"></a><a href="AmmoBoxData$.html" title="A representation of ammunition that can be created using ObjectCreateMessage packet data.">AmmoBoxData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="BasicCharacterData.html" title="A part of a representation of the avatar portion of ObjectCreateMessage packet data. This partition of the data stream contains information used to represent how the player's avatar is presented." class="class"></a><a href="BasicCharacterData.html" title="A part of a representation of the avatar portion of ObjectCreateMessage packet data. This partition of the data stream contains information used to represent how the player's avatar is presented.">BasicCharacterData</a></li><li class="current-entities indented5"><a href="BattleFrameRoboticsData$.html" title="" class="object"></a> <a href="BattleFrameRoboticsData.html" title="A representation of a battle frame robotics vehicle." class="class"></a><a href="BattleFrameRoboticsData.html" title="A representation of a battle frame robotics vehicle.">BattleFrameRoboticsData</a></li><li class="current-entities indented5"><a href="CaptureFlagData$.html" title="" class="object"></a> <a href="CaptureFlagData.html" title="A representation of the capture flag portion of ObjectCreateDetailedMessage packet data." class="class"></a><a href="CaptureFlagData.html" title="A representation of the capture flag portion of ObjectCreateDetailedMessage packet data.">CaptureFlagData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="CharacterAppearanceA.html" title="A part of a representation of the avatar portion of ObjectCreateDetailedMessage packet data." class="class"></a><a href="CharacterAppearanceA.html" title="A part of a representation of the avatar portion of ObjectCreateDetailedMessage packet data.">CharacterAppearanceA</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="CharacterAppearanceB.html" title="A part of a representation of the avatar portion of ObjectCreateDetailedMessage packet data." class="class"></a><a href="CharacterAppearanceB.html" title="A part of a representation of the avatar portion of ObjectCreateDetailedMessage packet data.">CharacterAppearanceB</a></li><li class="current-entities indented5"><a href="CharacterAppearanceData$.html" title="" class="object"></a> <a href="CharacterAppearanceData.html" title="A part of a representation of the avatar portion of ObjectCreateDetailedMessage packet data. This is a shared partition of the data used to represent how the player's avatar is presented." class="class"></a><a href="CharacterAppearanceData.html" title="A part of a representation of the avatar portion of ObjectCreateDetailedMessage packet data. This is a shared partition of the data used to represent how the player's avatar is presented.">CharacterAppearanceData</a></li><li class="current-entities indented5"><a href="CharacterData$.html" title="" class="object"></a> <a href="CharacterData.html" title="A representation of a portion of an avatar's ObjectCreateDetailedMessage packet data. This information outlines most of the specifics required to depict some other player's character." class="class"></a><a href="CharacterData.html" title="A representation of a portion of an avatar's ObjectCreateDetailedMessage packet data. This information outlines most of the specifics required to depict some other player's character.">CharacterData</a></li><li class="current-entities indented5"><a href="CommonFieldData$.html" title="" class="object"></a> <a href="CommonFieldData.html" title="Data that is common to a number of game object serializations." class="class"></a><a href="CommonFieldData.html" title="Data that is common to a number of game object serializations.">CommonFieldData</a></li><li class="current-entities indented5"><a href="CommonFieldDataExtra$.html" title="" class="object"></a> <a href="CommonFieldDataExtra.html" title="" class="class"></a><a href="CommonFieldDataExtra.html" title="">CommonFieldDataExtra</a></li><li class="current-entities indented5"><a href="CommonFieldDataWithPlacement$.html" title="" class="object"></a> <a href="CommonFieldDataWithPlacement.html" title="Data that is common to a number of game object serializations, plus position information" class="class"></a><a href="CommonFieldDataWithPlacement.html" title="Data that is common to a number of game object serializations, plus position information">CommonFieldDataWithPlacement</a></li><li class="current-entities indented5"><a href="ConstructorData$.html" title="" class="object"></a> <a href="ConstructorData.html" title="The base type for the representation of any data used to produce objects from ObjectCreateMessage packet data." class="class"></a><a href="ConstructorData.html" title="The base type for the representation of any data used to produce objects from ObjectCreateMessage packet data.">ConstructorData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="DCDExtra1.html" title="na" class="class"></a><a href="DCDExtra1.html" title="na">DCDExtra1</a></li><li class="current-entities indented5"><a href="" title="" class="object"></a> <a href="DestroyedVehicleData.html" title="A representation of the charred husk of a destroyed vehicle. This is a hand-crafted Codec and was not based on something found on Gemini Live." class="class"></a><a href="DestroyedVehicleData.html" title="A representation of the charred husk of a destroyed vehicle. This is a hand-crafted Codec and was not based on something found on Gemini Live.">DestroyedVehicleData</a></li><li class="current-entities indented5"><a href="DetailedAmmoBoxData$.html" title="" class="object"></a> <a href="DetailedAmmoBoxData.html" title="A representation of the ammunition portion of ObjectCreateDetailedMessage packet data." class="class"></a><a href="DetailedAmmoBoxData.html" title="A representation of the ammunition portion of ObjectCreateDetailedMessage packet data.">DetailedAmmoBoxData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="DetailedCharacterA.html" title="A representation of a portion of an avatar's ObjectCreateDetailedMessage packet data." class="class"></a><a href="DetailedCharacterA.html" title="A representation of a portion of an avatar's ObjectCreateDetailedMessage packet data.">DetailedCharacterA</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="DetailedCharacterB.html" title="A representation of a portion of an avatar's ObjectCreateDetailedMessage packet data." class="class"></a><a href="DetailedCharacterB.html" title="A representation of a portion of an avatar's ObjectCreateDetailedMessage packet data.">DetailedCharacterB</a></li><li class="current-entities indented5"><a href="DetailedCharacterData$.html" title="" class="object"></a> <a href="DetailedCharacterData.html" title="A representation of a portion of an avatar's ObjectCreateDetailedMessage packet data. This densely-packed information outlines most of the specifics required to depict a character as an avatar." class="class"></a><a href="DetailedCharacterData.html" title="A representation of a portion of an avatar's ObjectCreateDetailedMessage packet data. This densely-packed information outlines most of the specifics required to depict a character as an avatar.">DetailedCharacterData</a></li><li class="current-entities indented5"><a href="DetailedCommandDetonaterData$.html" title="" class="object"></a> <a href="DetailedCommandDetonaterData.html" title="A representation of the command uplink device." class="class"></a><a href="DetailedCommandDetonaterData.html" title="A representation of the command uplink device.">DetailedCommandDetonaterData</a></li><li class="current-entities indented5"><a href="DetailedConstructionToolData$.html" title="" class="object"></a> <a href="DetailedConstructionToolData.html" title="A representation of the construction item portion of ObjectCreateDetailedMessage packet data." class="class"></a><a href="DetailedConstructionToolData.html" title="A representation of the construction item portion of ObjectCreateDetailedMessage packet data.">DetailedConstructionToolData</a></li><li class="current-entities indented5"><a href="DetailedLockerContainerData$.html" title="" class="object"></a> <a href="DetailedLockerContainerData.html" title="A representation of the inventory portion of ObjectCreateDetailedMessage packet data that contains the items in the avatar's locker space. Although these items are technically always loaded and registered with globally unique identifiers for the current zone, the actual container for them, in grid format, can only be accessed by interacting with locker objects in the game world." class="class"></a><a href="DetailedLockerContainerData.html" title="A representation of the inventory portion of ObjectCreateDetailedMessage packet data that contains the items in the avatar's locker space. Although these items are technically always loaded and registered with globally unique identifiers for the current zone, the actual container for them, in grid format, can only be accessed by interacting with locker objects in the game world.">DetailedLockerContainerData</a></li><li class="current-entities indented5"><a href="DetailedPlayerData$.html" title="" class="object"></a> <a href="DetailedPlayerData.html" title="A representation of an avatar player for the ObjectCreateDetailedMessage packet." class="class"></a><a href="DetailedPlayerData.html" title="A representation of an avatar player for the ObjectCreateDetailedMessage packet.">DetailedPlayerData</a></li><li class="current-entities indented5"><a href="DetailedREKData$.html" title="" class="object"></a> <a href="DetailedREKData.html" title="A representation of the REK portion of ObjectCreateDetailedMessage packet data." class="class"></a><a href="DetailedREKData.html" title="A representation of the REK portion of ObjectCreateDetailedMessage packet data.">DetailedREKData</a></li><li class="current-entities indented5"><a href="DetailedWeaponData$.html" title="" class="object"></a> <a href="DetailedWeaponData.html" title="A representation of a class of weapons that can be created using ObjectCreateDetailedMessage packet data." class="class"></a><a href="DetailedWeaponData.html" title="A representation of a class of weapons that can be created using ObjectCreateDetailedMessage packet data.">DetailedWeaponData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="DrawnSlot$.html" title="Values for the equipment holster slot whose contained (&quot;held&quot;) equipment can be drawn." class="object"></a><a href="DrawnSlot$.html" title="Values for the equipment holster slot whose contained (&quot;held&quot;) equipment can be drawn.">DrawnSlot</a></li><li class="current-entities indented5"><a href="DroppedItemData$.html" title="" class="object"></a> <a href="DroppedItemData.html" title="Provide information that positions a given object on the ground in the game world." class="class"></a><a href="DroppedItemData.html" title="Provide information that positions a given object on the ground in the game world.">DroppedItemData</a></li><li class="current-entities indented5"><a href="DroppodData$.html" title="" class="object"></a> <a href="DroppodData.html" title="A representation of a droppod that is dropped from the HART shuttle and ferries the player into battle." class="class"></a><a href="DroppodData.html" title="A representation of a droppod that is dropped from the HART shuttle and ferries the player into battle.">DroppodData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="FlightPhysics$.html" title="" class="object"></a><a href="FlightPhysics$.html" title="">FlightPhysics</a></li><li class="current-entities indented5"><a href="HandheldData$.html" title="" class="object"></a> <a href="HandheldData.html" title="A representation of a number of simplified objects that the user can hold in their hands, including: the advanced construction engine (ace), the field deployable unit (advanced_ace), the boomer trigger apparatus, the remote telepad (not deployed), the flail laser pointer (flail_targeting_laser), and the command uplink device (command_detonater)." class="class"></a><a href="HandheldData.html" title="A representation of a number of simplified objects that the user can hold in their hands, including: the advanced construction engine (ace), the field deployable unit (advanced_ace), the boomer trigger apparatus, the remote telepad (not deployed), the flail laser pointer (flail_targeting_laser), and the command uplink device (command_detonater).">HandheldData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="ImplantEffects$.html" title="Values for the implant effects on a character model." class="object"></a><a href="ImplantEffects$.html" title="Values for the implant effects on a character model.">ImplantEffects</a></li><li class="current-entities indented5"><a href="ImplantEntry$.html" title="" class="object"></a> <a href="ImplantEntry.html" title="An entry in the List of valid implant slots in DetailedCharacterData." class="class"></a><a href="ImplantEntry.html" title="An entry in the List of valid implant slots in DetailedCharacterData.">ImplantEntry</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="ImprintingProgress.html" title="na" class="class"></a><a href="ImprintingProgress.html" title="na">ImprintingProgress</a></li><li class="current-entities indented5"><a href="InternalSlot$.html" title="" class="object"></a> <a href="InternalSlot.html" title="An intermediate class for the primary fields of ObjectCreate*Message with an implicit parent-child relationship. Any object that is contained in a &quot;slot&quot; of another object will use InternalSlot to hold the anchoring data." class="class"></a><a href="InternalSlot.html" title="An intermediate class for the primary fields of ObjectCreate*Message with an implicit parent-child relationship. Any object that is contained in a &quot;slot&quot; of another object will use InternalSlot to hold the anchoring data.">InternalSlot</a></li><li class="current-entities indented5"><a href="InventoryData$.html" title="" class="object"></a> <a href="InventoryData.html" title="A representation of the inventory portion of ObjectCreate*Message packet data for avatars. The inventory is a temperamental thing." class="class"></a><a href="InventoryData.html" title="A representation of the inventory portion of ObjectCreate*Message packet data for avatars. The inventory is a temperamental thing.">InventoryData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="InventoryItemData$.html" title="Mask the use of InternalSlot using a fake class called an InventoryItemData." class="object"></a><a href="InventoryItemData$.html" title="Mask the use of InternalSlot using a fake class called an InventoryItemData.">InventoryItemData</a></li><li class="current-entities indented5"><a href="LargeDeployableData$.html" title="" class="object"></a> <a href="LargeDeployableData.html" title="This class currently is unused but is based on the SmallTurretData Codec class." class="class"></a><a href="LargeDeployableData.html" title="This class currently is unused but is based on the SmallTurretData Codec class.">LargeDeployableData</a></li><li class="current-entities indented5"><a href="LittleBuddyProjectileData$.html" title="" class="object"></a> <a href="LittleBuddyProjectileData.html" title="" class="class"></a><a href="LittleBuddyProjectileData.html" title="">LittleBuddyProjectileData</a></li><li class="current-entities indented5"><a href="LockerContainerData$.html" title="" class="object"></a> <a href="LockerContainerData.html" title="A representation for a game object that can contain items. For whatever reason, these &quot;lockers&quot; are typically placed at the origin coordinates." class="class"></a><a href="LockerContainerData.html" title="A representation for a game object that can contain items. For whatever reason, these &quot;lockers&quot; are typically placed at the origin coordinates.">LockerContainerData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="MountItem$.html" title="Mask the use of InternalSlot using a fake class called a MountItem." class="object"></a><a href="MountItem$.html" title="Mask the use of InternalSlot using a fake class called a MountItem.">MountItem</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="MountableInventory$.html" title="" class="object"></a><a href="MountableInventory$.html" title="">MountableInventory</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="ObjectClass$.html" title="A reference between all object class codes and the name of the object they represent." class="object"></a><a href="ObjectClass$.html" title="A reference between all object class codes and the name of the object they represent.">ObjectClass</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="ObjectCreateBase$.html" title="" class="object"></a><a href="ObjectCreateBase$.html" title="">ObjectCreateBase</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="ObjectCreateMessageParent.html" title="The parent information of a created object. In normal packet data order, there are two ways the parent object can be assigned." class="class"></a><a href="ObjectCreateMessageParent.html" title="The parent information of a created object. In normal packet data order, there are two ways the parent object can be assigned.">ObjectCreateMessageParent</a></li><li class="current-entities indented5"><a href="OneMannedFieldTurretData$.html" title="" class="object"></a> <a href="OneMannedFieldTurretData.html" title="A representation of the player-mountable large field turrets deployed using an advanced adaptive construction engine. Field turrets are divided into the turret base, the mounted turret weapon, and the turret's ammunition." class="class"></a><a href="OneMannedFieldTurretData.html" title="A representation of the player-mountable large field turrets deployed using an advanced adaptive construction engine. Field turrets are divided into the turret base, the mounted turret weapon, and the turret's ammunition.">OneMannedFieldTurretData</a></li><li class="current-entities indented5"><a href="OrbitalShuttleData$.html" title="" class="object"></a> <a href="OrbitalShuttleData.html" title="A representation of the high altitude rapid transport (HART) shuttle that ferries the player into battle." class="class"></a><a href="OrbitalShuttleData.html" title="A representation of the high altitude rapid transport (HART) shuttle that ferries the player into battle.">OrbitalShuttleData</a></li><li class="current-entities indented5"><a href="PlacementData$.html" title="" class="object"></a> <a href="PlacementData.html" title="A specific location and heading in game world coordinates and game world measurements." class="class"></a><a href="PlacementData.html" title="A specific location and heading in game world coordinates and game world measurements.">PlacementData</a></li><li class="current-entities indented5"><a href="PlayerData$.html" title="" class="object"></a> <a href="PlayerData.html" title="A representation of another player's character for the ObjectCreateMessage packet." class="class"></a><a href="PlayerData.html" title="A representation of another player's character for the ObjectCreateMessage packet.">PlayerData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="Prefab$.html" title="A compilation of the common *Data objects that would be used for stock game objects." class="object"></a><a href="Prefab$.html" title="A compilation of the common *Data objects that would be used for stock game objects.">Prefab</a></li><li class="current-entities indented5"><a href="REKData$.html" title="" class="object"></a> <a href="REKData.html" title="na" class="class"></a><a href="REKData.html" title="na">REKData</a></li><li class="current-entities indented5"><a href="RadiationCloudData$.html" title="" class="object"></a> <a href="RadiationCloudData.html" title="A representation of a stationary projectile field." class="class"></a><a href="RadiationCloudData.html" title="A representation of a stationary projectile field.">RadiationCloudData</a></li><li class="current-entities indented5"><a href="RemoteProjectileData$.html" title="" class="object"></a> <a href="RemoteProjectileData.html" title="A representation of a projectile that the server must intentionally convey to players other than the shooter." class="class"></a><a href="RemoteProjectileData.html" title="A representation of a projectile that the server must intentionally convey to players other than the shooter.">RemoteProjectileData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="RemoteProjectiles$.html" title="" class="object"></a><a href="RemoteProjectiles$.html" title="">RemoteProjectiles</a></li><li class="current-entities indented5"><a href="RibbonBars$.html" title="" class="object"></a> <a href="RibbonBars.html" title="Enumerate the player-displayed merit commendation awards granted for excellence (or tenacity) in combat." class="class"></a><a href="RibbonBars.html" title="Enumerate the player-displayed merit commendation awards granted for excellence (or tenacity) in combat.">RibbonBars</a></li><li class="current-entities indented5"><a href="SmallTurretData$.html" title="" class="object"></a> <a href="SmallTurretData.html" title="A representation of the Spitfire-based small turrets deployed using an adaptive construction engine. The turret may contain substructure defining a weapon is a turret weapon contained within the turret itself." class="class"></a><a href="SmallTurretData.html" title="A representation of the Spitfire-based small turrets deployed using an adaptive construction engine. The turret may contain substructure defining a weapon is a turret weapon contained within the turret itself.">SmallTurretData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="SpecificVehicleData.html" title="A basic Trait connecting all of the vehicle data formats (excepting Normal/None)." class="class"></a><a href="SpecificVehicleData.html" title="A basic Trait connecting all of the vehicle data formats (excepting Normal/None).">SpecificVehicleData</a></li><li class="current-entities indented5"><a href="StreamBitSize$.html" title="" class="object"></a> <a href="StreamBitSize.html" title="Apply this trait to a class that needs to have its size in bits calculated." class="trait"></a><a href="StreamBitSize.html" title="Apply this trait to a class that needs to have its size in bits calculated.">StreamBitSize</a></li><li class="current-entities indented5"><a href="TRAPData$.html" title="" class="object"></a> <a href="TRAPData.html" title="A representation of the tactical resonance area protection unit deployed using an advanced adaptive construction engine." class="class"></a><a href="TRAPData.html" title="A representation of the tactical resonance area protection unit deployed using an advanced adaptive construction engine.">TRAPData</a></li><li class="current-entities indented5"><a href="TelepadDeployableData$.html" title="" class="object"></a> <a href="TelepadDeployableData.html" title="A representation of simple objects that are spawned by the adaptive construction engine." class="class"></a><a href="TelepadDeployableData.html" title="A representation of simple objects that are spawned by the adaptive construction engine.">TelepadDeployableData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="TerminalData$.html" title="A representation of an object that can be interacted with when using a variety of terminals." class="object"></a><a href="TerminalData$.html" title="A representation of an object that can be interacted with when using a variety of terminals.">TerminalData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="UniformStyle$.html" title="Values for the four different color designs that impact a player's uniform." class="object"></a><a href="UniformStyle$.html" title="Values for the four different color designs that impact a player's uniform.">UniformStyle</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="UtilityVehicleData.html" title="The format of vehicle data for the type of vehicles that are considered &quot;utility.&quot; The vehicles in this category are two: the advanced nanite transport, and the advanced mobile station." class="class"></a><a href="UtilityVehicleData.html" title="The format of vehicle data for the type of vehicles that are considered &quot;utility.&quot; The vehicles in this category are two: the advanced nanite transport, and the advanced mobile station.">UtilityVehicleData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="VariantVehicleData.html" title="A common format variant of vehicle data." class="class"></a><a href="VariantVehicleData.html" title="A common format variant of vehicle data.">VariantVehicleData</a></li><li class="current-entities indented5"><a href="VehicleData$.html" title="" class="object"></a> <a href="VehicleData.html" title="A representation of a generic vehicle." class="class"></a><a href="VehicleData.html" title="A representation of a generic vehicle.">VehicleData</a></li><li class="current-entities indented5"><span class="separator"></span> <a href="VehicleFormat$.html" title="An Enumeration of the various formats that known structures that the stream of bits for VehicleData can assume." class="object"></a><a href="VehicleFormat$.html" title="An Enumeration of the various formats that known structures that the stream of bits for VehicleData can assume.">VehicleFormat</a></li><li class="current-entities indented5"><a href="WeaponData$.html" title="" class="object"></a> <a href="WeaponData.html" title="A representation of a class of weapons that can be created using ObjectCreateMessage packet data." class="class"></a><a href="WeaponData.html" title="A representation of a class of weapons that can be created using ObjectCreateMessage packet data.">WeaponData</a></li></ul></div></div><div id="content"><body class="object value"><div id="definition"><a href="DestroyedVehicleData.html" title="See companion class"><div class="big-circle object-companion-class">o</div></a><p id="owner"><a href="../../../../index.html" name="net" id="net" class="extype">net</a>.<a href="../../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a>.<a href="../../index.html" name="net.psforever.packet" id="net.psforever.packet" class="extype">packet</a>.<a href="../index.html" name="net.psforever.packet.game" id="net.psforever.packet.game" class="extype">game</a>.<a href="index.html" name="net.psforever.packet.game.objectcreate" id="net.psforever.packet.game.objectcreate" class="extype">objectcreate</a></p><h1><a href="DestroyedVehicleData.html" title="See companion class">DestroyedVehicleData</a><span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html" title="Permalink"><i class="material-icons"></i></a></span></h1><h3><span class="morelinks"><div>Companion <a href="DestroyedVehicleData.html" title="See companion class">class DestroyedVehicleData</a></div></span></h3></div><h4 id="signature" class="signature"><span class="modifier_kind"><span class="modifier"></span> <span class="kind">object</span></span> <span class="symbol"><span class="name">DestroyedVehicleData</span><span class="result"> extends <a href="../../Marshallable.html" name="net.psforever.packet.Marshallable" id="net.psforever.packet.Marshallable" class="extype">Marshallable</a>[<a href="DestroyedVehicleData.html" name="net.psforever.packet.game.objectcreate.DestroyedVehicleData" id="net.psforever.packet.game.objectcreate.DestroyedVehicleData" class="extype">DestroyedVehicleData</a>] with <a href="https://docs.oracle.com/javase/8/docs/api/java/io/Serializable.html#java.io.Serializable" name="java.io.Serializable" id="java.io.Serializable" class="extype">Serializable</a></span></span></h4><div id="comment" class="fullcommenttop"><dl class="attributes block"><dt>Source</dt><dd><a href="https://github.com/psforever/PSF-LoginServer/blob/master//home/runner/work/PSF-LoginServer/PSF-LoginServer/src/main/scala/net/psforever/packet/game/objectcreate/DestroyedVehicleData.scala" target="_blank">DestroyedVehicleData.scala</a></dd></dl><div class="toggleContainer"><div class="toggle block"><span>Linear Supertypes</span><div class="superTypes hiddenContent"><a href="https://docs.oracle.com/javase/8/docs/api/java/io/Serializable.html#java.io.Serializable" name="java.io.Serializable" id="java.io.Serializable" class="extype">Serializable</a>, <a href="../../Marshallable.html" name="net.psforever.packet.Marshallable" id="net.psforever.packet.Marshallable" class="extype">Marshallable</a>[<a href="DestroyedVehicleData.html" name="net.psforever.packet.game.objectcreate.DestroyedVehicleData" id="net.psforever.packet.game.objectcreate.DestroyedVehicleData" class="extype">DestroyedVehicleData</a>], <span name="scala.AnyRef" class="extype">AnyRef</span>, <span name="scala.Any" class="extype">Any</span></div></div></div></div><div id="mbrsel"><div class="toggle"></div><div id="memberfilter"><i class="material-icons arrow"></i><span class="input"><input placeholder="Filter all members" id="mbrsel-input" type="text" accesskey="/"/></span><i class="clear material-icons"></i></div><div id="filterby"><div id="order"><span class="filtertype">Ordering</span><ol><li class="alpha in"><span>Alphabetic</span></li><li class="inherit out"><span>By Inheritance</span></li></ol></div><div class="ancestors"><span class="filtertype">Inherited<br/></span><ol id="linearization"><li class="in" name="net.psforever.packet.game.objectcreate.DestroyedVehicleData"><span>DestroyedVehicleData</span></li><li class="in" name="java.io.Serializable"><span>Serializable</span></li><li class="in" name="net.psforever.packet.Marshallable"><span>Marshallable</span></li><li class="in" name="scala.AnyRef"><span>AnyRef</span></li><li class="in" name="scala.Any"><span>Any</span></li></ol></div><div class="ancestors"><span class="filtertype"></span><ol><li class="hideall out"><span>Hide All</span></li><li class="showall in"><span>Show All</span></li></ol></div><div id="visbl"><span class="filtertype">Visibility</span><ol><li class="public in"><span>Public</span></li><li class="protected out"><span>Protected</span></li></ol></div></div></div><div id="template"><div id="allMembers"><div class="values members"><h3>Value Members</h3><ol><li class="indented0 " name="scala.AnyRef#!=" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="!=(x$1:Any):Boolean"></a><a id="!=(Any):Boolean"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#!=(x$1:Any):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name" title="gt4s: $bang$eq">!=</span><span class="params">(<span name="arg0">arg0: <span name="scala.Any" class="extype">Any</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef###" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="##:Int"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html###:Int" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name" title="gt4s: $hash$hash">##</span><span class="result">: <span name="scala.Int" class="extype">Int</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#==" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="==(x$1:Any):Boolean"></a><a id="==(Any):Boolean"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#==(x$1:Any):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name" title="gt4s: $eq$eq">==</span><span class="params">(<span name="arg0">arg0: <span name="scala.Any" class="extype">Any</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><li class="indented0 " name="scala.Any#asInstanceOf" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="asInstanceOf[T0]:T0"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#asInstanceOf[T0]:T0" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">asInstanceOf</span><span class="tparams">[<span name="T0">T0</span>]</span><span class="result">: <span name="scala.Any.asInstanceOf.T0" class="extype">T0</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#clone" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="prt"><a id="clone():Object"></a><a id="clone():AnyRef"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#clone():Object" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">clone</span><span class="params">()</span><span class="result">: <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Attributes</dt><dd>protected[<span name="java.lang" class="extype">lang</span>] </dd><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="defval">classOf[java.lang.CloneNotSupportedException]</span></span>)</span> <span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.objectcreate.DestroyedVehicleData#codec" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="codec:scodec.Codec[net.psforever.packet.game.objectcreate.DestroyedVehicleData]"></a><a id="codec:Codec[DestroyedVehicleData]"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#codec:scodec.Codec[net.psforever.packet.game.objectcreate.DestroyedVehicleData]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">implicit </span> <span class="kind">val</span></span> <span class="symbol"><span class="name">codec</span><span class="result">: <span name="scodec.Codec" class="extype">Codec</span>[<a href="DestroyedVehicleData.html" name="net.psforever.packet.game.objectcreate.DestroyedVehicleData" id="net.psforever.packet.game.objectcreate.DestroyedVehicleData" class="extype">DestroyedVehicleData</a>]</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="" name="net.psforever.packet.game.objectcreate.DestroyedVehicleData" id="net.psforever.packet.game.objectcreate.DestroyedVehicleData" class="extype">DestroyedVehicleData</a><a href="../../Marshallable.html" name="net.psforever.packet.Marshallable" id="net.psforever.packet.Marshallable" class="extype">Marshallable</a></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.Marshallable#decode" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="decode(a:scodec.bits.BitVector):scodec.Attempt[scodec.DecodeResult[T]]"></a><a id="decode(BitVector):Attempt[DecodeResult[DestroyedVehicleData]]"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#decode(a:scodec.bits.BitVector):scodec.Attempt[scodec.DecodeResult[T]]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">decode</span><span class="params">(<span name="a">a: <span name="scodec.bits.BitVector" class="extype">BitVector</span></span>)</span><span class="result">: <span name="scodec.Attempt" class="extype">Attempt</span>[<span name="scodec.DecodeResult" class="extype">DecodeResult</span>[<a href="DestroyedVehicleData.html" name="net.psforever.packet.game.objectcreate.DestroyedVehicleData" id="net.psforever.packet.game.objectcreate.DestroyedVehicleData" class="extype">DestroyedVehicleData</a>]]</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../Marshallable.html" name="net.psforever.packet.Marshallable" id="net.psforever.packet.Marshallable" class="extype">Marshallable</a></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.Marshallable#encode" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="encode(a:T):scodec.Attempt[scodec.bits.BitVector]"></a><a id="encode(DestroyedVehicleData):Attempt[BitVector]"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#encode(a:T):scodec.Attempt[scodec.bits.BitVector]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">encode</span><span class="params">(<span name="a">a: <a href="DestroyedVehicleData.html" name="net.psforever.packet.game.objectcreate.DestroyedVehicleData" id="net.psforever.packet.game.objectcreate.DestroyedVehicleData" class="extype">DestroyedVehicleData</a></span>)</span><span class="result">: <span name="scodec.Attempt" class="extype">Attempt</span>[<span name="scodec.bits.BitVector" class="extype">BitVector</span>]</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../Marshallable.html" name="net.psforever.packet.Marshallable" id="net.psforever.packet.Marshallable" class="extype">Marshallable</a></dd></dl></div></li><li class="indented0 " name="scala.AnyRef#eq" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="eq(x$1:AnyRef):Boolean"></a><a id="eq(AnyRef):Boolean"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#eq(x$1:AnyRef):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">eq</span><span class="params">(<span name="arg0">arg0: <span name="scala.AnyRef" class="extype">AnyRef</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#equals" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="equals(x$1:Object):Boolean"></a><a id="equals(AnyRef):Boolean"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#equals(x$1:Object):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">equals</span><span class="params">(<span name="arg0">arg0: <span name="scala.AnyRef" class="extype">AnyRef</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#finalize" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="prt"><a id="finalize():Unit"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#finalize():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">finalize</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Attributes</dt><dd>protected[<span name="java.lang" class="extype">lang</span>] </dd><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="symbol">classOf[java.lang.Throwable]</span></span>)</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#getClass" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="getClass():Class[_]"></a><a id="getClass():Class[_&lt;:AnyRef]"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#getClass():Class[_]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">getClass</span><span class="params">()</span><span class="result">: <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Class.html#java.lang.Class" name="java.lang.Class" id="java.lang.Class" class="extype">Class</a>[_ &lt;: <span name="scala.AnyRef" class="extype">AnyRef</span>]</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd><dt>Annotations</dt><dd><span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#hashCode" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="hashCode():Int"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#hashCode():Int" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">hashCode</span><span class="params">()</span><span class="result">: <span name="scala.Int" class="extype">Int</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd><dt>Annotations</dt><dd><span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="scala.Any#isInstanceOf" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="isInstanceOf[T0]:Boolean"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#isInstanceOf[T0]:Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">isInstanceOf</span><span class="tparams">[<span name="T0">T0</span>]</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#ne" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ne(x$1:AnyRef):Boolean"></a><a id="ne(AnyRef):Boolean"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/DestroyedVehicleData$.html#ne(x$1:AnyRef):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">ne</span><span class="params">(<span name="arg0">arg0: <span name="scala.AnyRef" class="extype">AnyRef</span></span>)</span><span class="result">: <span name="scala.Boolean" 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