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1523 lines
58 KiB
Scala
1523 lines
58 KiB
Scala
// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.Props
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import akka.testkit.TestProbe
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import base.ActorTest
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import net.psforever.objects._
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import net.psforever.objects.ballistics._
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import net.psforever.objects.equipment.JammableUnit
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.LimitedNumberSource
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import net.psforever.objects.serverobject.damage.Damageable
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import net.psforever.objects.serverobject.generator.{Generator, GeneratorControl}
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import net.psforever.objects.serverobject.implantmech.{ImplantTerminalMech, ImplantTerminalMechControl}
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import net.psforever.objects.serverobject.structures.{Building, StructureType}
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import net.psforever.objects.serverobject.terminals.{Terminal, TerminalControl, TerminalDefinition}
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import net.psforever.objects.serverobject.tube.SpawnTube
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import net.psforever.objects.serverobject.turret.{FacilityTurret, FacilityTurretControl, TurretUpgrade}
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import net.psforever.objects.vehicles.VehicleControl
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import net.psforever.objects.vital.Vitality
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.packet.game.DamageWithPositionMessage
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import net.psforever.types._
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import services.Service
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import services.avatar.{AvatarAction, AvatarServiceMessage}
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import services.support.SupportActor
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import services.vehicle.support.TurretUpgrader
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import services.vehicle.{VehicleAction, VehicleServiceMessage}
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import org.specs2.mutable.Specification
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import scala.concurrent.duration._
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class DamageableTest extends Specification {
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val player1 = Player(Avatar("TestCharacter1",PlanetSideEmpire.TR,CharacterGender.Male,0,CharacterVoice.Mute))
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val pSource = PlayerSource(player1)
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val weaponA = Tool(GlobalDefinitions.phoenix) //decimator
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val projectileA = weaponA.Projectile
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"Damageable" should {
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"permit damage" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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Vector3.Zero
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)
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Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual true
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}
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"ignore attempts at non-zero damage" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, PlayerSource(player1), 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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Vector3.Zero
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)
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Damageable.CanDamage(target, 0, resolved) mustEqual false
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}
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"ignore attempts at damaging friendly targets not designated for friendly fire" in {
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val target = new Generator(GlobalDefinitions.generator)
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target.Owner = new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
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Faction = player1.Faction
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}
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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Vector3.Zero
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)
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target.Definition.DamageableByFriendlyFire mustEqual false
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target.Faction == player1.Faction mustEqual true
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Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual false
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target.Owner.Faction = PlanetSideEmpire.NC
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target.Faction != player1.Faction mustEqual true
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Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual true
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}
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"ignore attempts at damaging a target that is not damageable" in {
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val target = new SpawnTube(GlobalDefinitions.respawn_tube_sanctuary)
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target.Owner = new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
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Faction = PlanetSideEmpire.NC
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}
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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Vector3.Zero
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)
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target.Definition.Damageable mustEqual false
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target.Faction != player1.Faction mustEqual true
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Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual false
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}
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"permit damaging friendly targets, even those not designated for friendly fire, if the target is hacked" in {
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val player2 = Player(Avatar("TestCharacter2",PlanetSideEmpire.NC,CharacterGender.Male,0,CharacterVoice.Mute))
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player2.GUID = PlanetSideGUID(1)
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val target = new Terminal(new TerminalDefinition(0) {
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Damageable = true
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DamageableByFriendlyFire = false
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override def Request(player : Player, msg : Any) : Terminal.Exchange = null
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})
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target.Owner = new Building("test-building", 0, 0, Zone.Nowhere, StructureType.Building, GlobalDefinitions.building) {
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Faction = player1.Faction
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}
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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Vector3.Zero
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)
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target.Definition.DamageableByFriendlyFire mustEqual false
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target.Faction == player1.Faction mustEqual true
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target.HackedBy.isEmpty mustEqual true
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Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual false
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target.HackedBy = player2
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target.Faction == player1.Faction mustEqual true
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target.HackedBy.nonEmpty mustEqual true
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Damageable.CanDamage(target, projectileA.Damage0, resolved) mustEqual true
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}
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val weaponB = Tool(GlobalDefinitions.jammer_grenade)
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val projectileB = weaponB.Projectile
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"permit jamming" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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Vector3.Zero
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)
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resolved.projectile.profile.JammerProjectile mustEqual true
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Damageable.CanJammer(target, resolved) mustEqual true
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}
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"ignore attempts at jamming if the projectile is does not cause the effect" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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Vector3.Zero
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) //decimator
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resolved.projectile.profile.JammerProjectile mustEqual false
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Damageable.CanJammer(target, resolved) mustEqual false
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}
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"ignore attempts at jamming friendly targets" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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target.Faction = player1.Faction
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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Vector3.Zero
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)
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resolved.projectile.profile.JammerProjectile mustEqual true
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resolved.projectile.owner.Faction == target.Faction mustEqual true
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Damageable.CanJammer(target, resolved) mustEqual false
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}
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"ignore attempts at jamming targets that are not jammable" in {
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val target = new TrapDeployable(GlobalDefinitions.tank_traps)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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Vector3.Zero
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)
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resolved.projectile.profile.JammerProjectile mustEqual true
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resolved.projectile.owner.Faction == target.Faction mustEqual false
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target.isInstanceOf[JammableUnit] mustEqual false
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Damageable.CanJammer(target, resolved) mustEqual false
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}
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"permit jamming friendly targets if the target is hacked" in {
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val player2 = Player(Avatar("TestCharacter2",PlanetSideEmpire.NC,CharacterGender.Male,0,CharacterVoice.Mute))
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player2.GUID = PlanetSideGUID(1)
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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target.Faction = player1.Faction
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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Vector3.Zero
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)
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resolved.projectile.profile.JammerProjectile mustEqual true
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resolved.projectile.owner.Faction == target.Faction mustEqual true
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target.isInstanceOf[JammableUnit] mustEqual true
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target.HackedBy.nonEmpty mustEqual false
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Damageable.CanJammer(target, resolved) mustEqual false
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target.HackedBy = player2
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target.HackedBy.nonEmpty mustEqual true
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Damageable.CanJammer(target, resolved) mustEqual true
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}
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}
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}
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/*
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the damage targets, Generator, Terminal, etc., are used to test basic destruction
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essentially, treat them more as generic entities whose object types are damageable (because they are)
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see specific object type tests in relation to what those object types does above and beyond that during damage
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*/
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class DamageableEntityDamageTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(5))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = { }
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val gen = Generator(GlobalDefinitions.generator) //guid=2
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val player1 = Player(Avatar("TestCharacter1",PlanetSideEmpire.TR,CharacterGender.Male,0,CharacterVoice.Mute)) //guid=3
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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building.Position = Vector3(1,0,0)
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building.Zone = zone
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building.Amenities = gen
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gen.Position = Vector3(1,0,0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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building.Actor = buildingProbe.ref
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2,0,0), Vector3(-1,0,0)),
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SourceEntry(gen),
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gen.DamageModel,
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Vector3(1,0,0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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expectNoMessage(200 milliseconds)
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"DamageableEntity" should {
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"handle taking damage" in {
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gen.Actor ! Vitality.Damage(applyDamageTo)
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val msg1 = avatarProbe.receiveOne( 500 milliseconds)
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val msg2 = activityProbe.receiveOne(500 milliseconds)
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assert(
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msg1 match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg2 match {
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case activity : Zone.HotSpot.Activity =>
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activity.attacker == PlayerSource(player1) &&
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activity.defender == SourceEntry(gen) &&
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activity.location == Vector3(1,0,0)
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case _ => false
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}
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)
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}
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}
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}
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class DamageableEntityDestroyedTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(5))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val activityProbe = TestProbe()
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zone.Activity = activityProbe.ref
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val mech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
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mech.Position = Vector3(1, 0, 0)
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mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
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val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Position = Vector3(14, 0, 0) //<14m from generator; dies
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player1.Spawn
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = mech
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val buildingProbe = TestProbe()
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building.Actor = buildingProbe.ref
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guid.register(building, 1)
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guid.register(mech, 2)
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guid.register(player1, 3)
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
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SourceEntry(mech),
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mech.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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expectNoMessage(200 milliseconds)
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//we're not testing that the math is correct
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"DamageableEntity" should {
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"manage taking damage until being destroyed" in {
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mech.Health = 1 //no matter what, the next shot destoys it
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assert(mech.Health == 1)
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assert(!mech.Destroyed)
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mech.Actor ! Vitality.Damage(applyDamageTo)
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val msg1_2 = avatarProbe.receiveN(2, 500 milliseconds)
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assert(
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msg1_2.head match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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)
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assert(
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msg1_2(1) match {
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case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
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case _ => false
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}
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)
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assert(mech.Health == 0)
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assert(mech.Destroyed)
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}
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}
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}
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class DamageableEntityNotDestroyTwice extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val gen = Generator(GlobalDefinitions.generator) //guid=2
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val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Spawn
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guid.register(building, 1)
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guid.register(gen, 2)
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guid.register(player1, 3)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = gen
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gen.Position = Vector3(1, 0, 0)
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gen.Actor = system.actorOf(Props(classOf[GeneratorControl], gen), "generator-control")
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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building.Actor = buildingProbe.ref
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
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SourceEntry(gen),
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gen.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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expectNoMessage(200 milliseconds)
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//we're not testing that the math is correct
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"DamageableEntity" should {
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"not be destroyed twice (skirting around the 'damage-destroys-at' value)" in {
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val originalHealth = gen.Health = gen.Definition.DamageDestroysAt + 1 //damaged, not yet restored
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gen.Condition = PlanetSideGeneratorState.Destroyed //initial state manip
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gen.Destroyed = true
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assert(gen.Destroyed)
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assert(originalHealth < gen.Definition.DefaultHealth)
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assert(originalHealth < gen.Definition.RepairRestoresAt)
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assert(originalHealth > gen.Definition.DamageDestroysAt)
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gen.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(500 milliseconds) //only one message
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avatarProbe.expectNoMessage(500 milliseconds) //only one message
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activityProbe.receiveOne(500 milliseconds) //triggers activity hotspot, like it's not a killing blow
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assert(gen.Health < originalHealth)
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assert(gen.Destroyed)
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assert(originalHealth < gen.Definition.DefaultHealth)
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assert(originalHealth < gen.Definition.RepairRestoresAt)
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assert(gen.Health <= gen.Definition.DamageDestroysAt)
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}
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}
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}
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class DamageableAmenityTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
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val term = Terminal(GlobalDefinitions.order_terminal) //guid=2
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val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
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player1.Spawn
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guid.register(building, 1)
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guid.register(term, 2)
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guid.register(player1, 3)
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building.Position = Vector3(1, 0, 0)
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building.Zone = zone
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building.Amenities = term
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term.Position = Vector3(1, 0, 0)
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term.Actor = system.actorOf(Props(classOf[TerminalControl], term), "terminal-control")
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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val buildingProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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building.Actor = buildingProbe.ref
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
|
|
ProjectileResolution.Splash,
|
|
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
SourceEntry(term),
|
|
term.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableAmenity" should {
|
|
"send de-initialization messages upon destruction" in {
|
|
//the decimator does enough damage to one-shot this terminal from any initial health
|
|
term.Health = term.Definition.DamageDestroysAt + 1
|
|
assert(term.Health > term.Definition.DamageDestroysAt)
|
|
assert(!term.Destroyed)
|
|
|
|
term.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg1234 = avatarProbe.receiveN(4, 500 milliseconds)
|
|
assert(
|
|
msg1234.head match {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg1234(1) match {
|
|
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg1234(2) match {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 50, 1)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg1234(3) match {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 51, 1)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(term.Health <= term.Definition.DamageDestroysAt)
|
|
assert(term.Destroyed)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableMountableDamageTest extends ActorTest {
|
|
//TODO this test with not send HitHint packets because LivePlayers is not being allocated for the players in the zone
|
|
val guid = new NumberPoolHub(new LimitedNumberSource(10))
|
|
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools() = {}
|
|
GUID(guid)
|
|
}
|
|
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
|
|
val mech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
|
|
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player1.Spawn
|
|
player1.Position = Vector3(2,2,2)
|
|
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
|
|
player2.Spawn
|
|
guid.register(building, 1)
|
|
guid.register(mech, 2)
|
|
guid.register(player1, 3)
|
|
guid.register(player2, 4)
|
|
building.Position = Vector3(1, 0, 0)
|
|
building.Zone = zone
|
|
building.Amenities = mech
|
|
mech.Position = Vector3(1, 0, 0)
|
|
mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
|
|
val activityProbe = TestProbe()
|
|
val avatarProbe = TestProbe()
|
|
val buildingProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
building.Actor = buildingProbe.ref
|
|
|
|
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
|
|
val projectile = weapon.Projectile
|
|
val resolved = ResolvedProjectile(
|
|
ProjectileResolution.Splash,
|
|
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
SourceEntry(mech),
|
|
mech.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
|
mech.Seats(0).Occupant = player2 //seat the player
|
|
player2.VehicleSeated = Some(mech.GUID) //seat the player
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableMountable" should {
|
|
"alert seated occupants about incoming damage (damage with position)" in {
|
|
assert(mech.Health == mech.Definition.DefaultHealth)
|
|
|
|
mech.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg1_3 = avatarProbe.receiveN(2, 500 milliseconds)
|
|
val msg2 = activityProbe.receiveOne(500 milliseconds)
|
|
assert(
|
|
msg1_3.head match {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg2 match {
|
|
case activity : Zone.HotSpot.Activity =>
|
|
activity.attacker == PlayerSource(player1) &&
|
|
activity.defender == SourceEntry(mech) &&
|
|
activity.location == Vector3(1,0,0)
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg1_3(1) match {
|
|
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2,2,2)))) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableMountableDestroyTest extends ActorTest {
|
|
//TODO this test with not send HitHint packets because LivePlayers is not being allocated for the players in the zone
|
|
val guid = new NumberPoolHub(new LimitedNumberSource(10))
|
|
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools() = {}
|
|
GUID(guid)
|
|
}
|
|
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
|
|
val mech = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech) //guid=2
|
|
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player1.Spawn
|
|
player1.Position = Vector3(2, 2, 2)
|
|
val player1Probe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
|
|
player2.Spawn
|
|
val player2Probe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
guid.register(building, 1)
|
|
guid.register(mech, 2)
|
|
guid.register(player1, 3)
|
|
guid.register(player2, 4)
|
|
building.Position = Vector3(1, 0, 0)
|
|
building.Zone = zone
|
|
building.Amenities = mech
|
|
mech.Position = Vector3(1, 0, 0)
|
|
mech.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], mech), "mech-control")
|
|
val activityProbe = TestProbe()
|
|
val avatarProbe = TestProbe()
|
|
val buildingProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
building.Actor = buildingProbe.ref
|
|
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
|
|
val projectile = weapon.Projectile
|
|
val resolved = ResolvedProjectile(
|
|
ProjectileResolution.Splash,
|
|
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
SourceEntry(mech),
|
|
mech.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
|
mech.Seats(0).Occupant = player2 //seat the player
|
|
player2.VehicleSeated = Some(mech.GUID) //seat the player
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableMountable" should {
|
|
"alert seated occupants that the mountable object has been destroyed and that they should have died" in {
|
|
val originalHealth = mech.Health = mech.Definition.DamageDestroysAt + 1 //initial state manip
|
|
assert(originalHealth > mech.Definition.DamageDestroysAt)
|
|
assert(!mech.Destroyed)
|
|
|
|
mech.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg12 = avatarProbe.receiveN(2, 500 milliseconds)
|
|
player1Probe.expectNoMessage(500 milliseconds)
|
|
val msg3 = player2Probe.receiveOne(200 milliseconds)
|
|
assert(
|
|
msg12.head match {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg12(1) match {
|
|
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg3 match {
|
|
case Player.Die() => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(mech.Health <= mech.Definition.DamageDestroysAt)
|
|
assert(mech.Destroyed)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableWeaponTurretDamageTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new LimitedNumberSource(10))
|
|
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools() = {}
|
|
GUID(guid)
|
|
}
|
|
val activityProbe = TestProbe()
|
|
val avatarProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
val turret = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) //2
|
|
turret.Actor = system.actorOf(Props(classOf[TurretControl], turret), "turret-control")
|
|
turret.Zone = zone
|
|
turret.Position = Vector3(1,0,0)
|
|
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player1.Spawn
|
|
player1.Position = Vector3(2, 2, 2)
|
|
val player1Probe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
|
|
player2.Spawn
|
|
val player2Probe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
guid.register(turret, 2)
|
|
guid.register(player1, 3)
|
|
guid.register(player2, 4)
|
|
turret.Seats(0).Occupant = player2
|
|
player2.VehicleSeated = turret.GUID
|
|
|
|
val weapon = Tool(GlobalDefinitions.suppressor)
|
|
val projectile = weapon.Projectile
|
|
val turretSource = SourceEntry(turret)
|
|
val resolved = ResolvedProjectile(
|
|
ProjectileResolution.Hit,
|
|
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
turretSource,
|
|
turret.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableWeaponTurret" should {
|
|
"handle damage" in {
|
|
assert(turret.Health == turret.Definition.DefaultHealth)
|
|
|
|
turret.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg1_3 = avatarProbe.receiveN(2, 500 milliseconds)
|
|
val msg2 = activityProbe.receiveOne(500 milliseconds)
|
|
assert(
|
|
msg1_3.head match {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg2 match {
|
|
case activity : Zone.HotSpot.Activity =>
|
|
activity.attacker == PlayerSource(player1) &&
|
|
activity.defender == turretSource &&
|
|
activity.location == Vector3(1,0,0)
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg1_3(1) match {
|
|
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2,2,2)))) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(turret.Health < turret.Definition.DefaultHealth)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableWeaponTurretJammerTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new LimitedNumberSource(10))
|
|
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools() = {}
|
|
GUID(guid)
|
|
}
|
|
val activityProbe = TestProbe()
|
|
val avatarProbe = TestProbe()
|
|
val vehicleProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
|
|
val turret = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) //2, 5, 6
|
|
turret.Actor = system.actorOf(Props(classOf[TurretControl], turret), "turret-control")
|
|
turret.Zone = zone
|
|
turret.Position = Vector3(1, 0, 0)
|
|
val turretWeapon = turret.Weapons.values.head.Equipment.get.asInstanceOf[Tool]
|
|
|
|
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player1.Spawn
|
|
player1.Position = Vector3(2, 2, 2)
|
|
val player1Probe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
|
|
player2.Spawn
|
|
val player2Probe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
|
|
guid.register(turret, 2)
|
|
guid.register(player1, 3)
|
|
guid.register(player2, 4)
|
|
guid.register(turretWeapon, 5)
|
|
guid.register(turretWeapon.AmmoSlot.Box, 6)
|
|
turret.Seats(0).Occupant = player2
|
|
player2.VehicleSeated = turret.GUID
|
|
|
|
val weapon = Tool(GlobalDefinitions.jammer_grenade)
|
|
val projectile = weapon.Projectile
|
|
val turretSource = SourceEntry(turret)
|
|
val resolved = ResolvedProjectile(
|
|
ProjectileResolution.Splash,
|
|
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
turretSource,
|
|
turret.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableWeaponTurret" should {
|
|
"handle jammer effect" in {
|
|
assert(turret.Health == turret.Definition.DefaultHealth)
|
|
assert(!turret.Jammed)
|
|
|
|
turret.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg12 = vehicleProbe.receiveN(2, 500 milliseconds)
|
|
assert(
|
|
msg12.head match {
|
|
case VehicleServiceMessage("test", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, PlanetSideGUID(2), 27, 1))=> true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg12(1) match {
|
|
case VehicleServiceMessage("test", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, PlanetSideGUID(5), 27, 1))=> true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(turret.Health == turret.Definition.DefaultHealth)
|
|
assert(turret.Jammed)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableWeaponTurretDestructionTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new LimitedNumberSource(10))
|
|
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools() = {}
|
|
GUID(guid)
|
|
}
|
|
val building = Building("test-building", 1, 1, zone, StructureType.Facility) //guid=1
|
|
val activityProbe = TestProbe()
|
|
val avatarProbe = TestProbe()
|
|
val vehicleProbe = TestProbe()
|
|
val buildingProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
building.Actor = buildingProbe.ref
|
|
|
|
val turret = new FacilityTurret(GlobalDefinitions.manned_turret) //2, 5, 6
|
|
turret.Actor = system.actorOf(Props(classOf[FacilityTurretControl], turret), "turret-control")
|
|
turret.Zone = zone
|
|
turret.Position = Vector3(1, 0, 0)
|
|
val turretWeapon = turret.Weapons.values.head.Equipment.get.asInstanceOf[Tool]
|
|
|
|
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player1.Spawn
|
|
player1.Position = Vector3(2, 2, 2)
|
|
val player1Probe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=4
|
|
player2.Spawn
|
|
val player2Probe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
|
|
guid.register(building, 1)
|
|
guid.register(turret, 2)
|
|
guid.register(player1, 3)
|
|
guid.register(player2, 4)
|
|
guid.register(turretWeapon, 5)
|
|
guid.register(turretWeapon.AmmoSlot.Box, 6)
|
|
turret.Seats(0).Occupant = player2
|
|
player2.VehicleSeated = turret.GUID
|
|
building.Position = Vector3(1, 0, 0)
|
|
building.Zone = zone
|
|
building.Amenities = turret
|
|
|
|
val turretSource = SourceEntry(turret)
|
|
val weaponA = Tool(GlobalDefinitions.jammer_grenade)
|
|
val projectileA = weaponA.Projectile
|
|
val resolvedA = ResolvedProjectile(
|
|
ProjectileResolution.Splash,
|
|
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
turretSource,
|
|
turret.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageToA = resolvedA.damage_model.Calculate(resolvedA)
|
|
|
|
val weaponB = Tool(GlobalDefinitions.phoenix) //decimator
|
|
val projectileB = weaponB.Projectile
|
|
val resolvedB = ResolvedProjectile(
|
|
ProjectileResolution.Splash,
|
|
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
turretSource,
|
|
turret.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageToB = resolvedB.damage_model.Calculate(resolvedB)
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableWeaponTurret" should {
|
|
"handle being destroyed gracefully" in {
|
|
turret.Health = turret.Definition.DamageDestroysAt + 1 //initial state manip
|
|
turret.Upgrade = TurretUpgrade.AVCombo //initial state manip; act like having being upgraded properly
|
|
assert(turret.Health > turret.Definition.DamageDestroysAt)
|
|
assert(!turret.Jammed)
|
|
assert(!turret.Destroyed)
|
|
|
|
turret.Actor ! Vitality.Damage(applyDamageToA) //also test destruction while jammered
|
|
vehicleProbe.receiveN(2, 500 milliseconds) //flush jammered messages (see above)
|
|
assert(turret.Health > turret.Definition.DamageDestroysAt)
|
|
assert(turret.Jammed)
|
|
assert(!turret.Destroyed)
|
|
|
|
turret.Actor ! Vitality.Damage(applyDamageToB) //destroy
|
|
val msg12_4 = avatarProbe.receiveN(3, 500 milliseconds)
|
|
player1Probe.expectNoMessage(500 milliseconds)
|
|
val msg3 = player2Probe.receiveOne(200 milliseconds)
|
|
val msg56 = vehicleProbe.receiveN(2, 200 milliseconds)
|
|
assert(
|
|
msg12_4.head match {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg12_4(1) match {
|
|
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(2), _, _, Vector3(1, 0, 0))) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg3 match {
|
|
case Player.Die() => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg12_4(2) match {
|
|
case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(0), PlanetSideGUID(5), _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg56.head match {
|
|
case VehicleServiceMessage.TurretUpgrade(SupportActor.ClearSpecific(List(t), _)) if t eq turret => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg56(1) match {
|
|
case VehicleServiceMessage.TurretUpgrade(TurretUpgrader.AddTask(t, _, TurretUpgrade.None, _)) if t eq turret => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(turret.Health <= turret.Definition.DamageDestroysAt)
|
|
assert(!turret.Jammed)
|
|
assert(turret.Destroyed)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableVehicleDamageTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new LimitedNumberSource(10))
|
|
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools() = {}
|
|
GUID(guid)
|
|
}
|
|
val activityProbe = TestProbe()
|
|
val avatarProbe = TestProbe()
|
|
val vehicleProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
|
|
val atv = Vehicle(GlobalDefinitions.quadstealth) //guid=1
|
|
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
|
|
atv.Position = Vector3(1,0,0)
|
|
|
|
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
|
|
player1.Spawn
|
|
player1.Position = Vector3(2,0,0)
|
|
val player1Probe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player2.Spawn
|
|
val player2Probe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
|
|
guid.register(atv, 1)
|
|
guid.register(player1, 2)
|
|
guid.register(player2, 3)
|
|
atv.Zone = zone
|
|
atv.Seats(0).Occupant = player2
|
|
player2.VehicleSeated = atv.GUID
|
|
|
|
val weapon = Tool(GlobalDefinitions.suppressor)
|
|
val projectile = weapon.Projectile
|
|
val vehicleSource = SourceEntry(atv)
|
|
val resolved = ResolvedProjectile(
|
|
ProjectileResolution.Hit,
|
|
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
vehicleSource,
|
|
atv.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableVehicle" should {
|
|
"handle damage" in {
|
|
atv.Shields = 1 //initial state manip
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(atv.Shields == 1)
|
|
|
|
atv.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg1_3 = avatarProbe.receiveN(2,500 milliseconds)
|
|
val msg2 = activityProbe.receiveOne(200 milliseconds)
|
|
val msg4 = vehicleProbe.receiveOne(200 milliseconds)
|
|
assert(
|
|
msg1_3.head match {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg2 match {
|
|
case activity : Zone.HotSpot.Activity =>
|
|
activity.attacker == PlayerSource(player1) &&
|
|
activity.defender == vehicleSource &&
|
|
activity.location == Vector3(1,0,0)
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg1_3(1) match {
|
|
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2,0,0)))) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg4 match {
|
|
case VehicleServiceMessage(channel, VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), PlanetSideGUID(1), 68, _))
|
|
if channel.equals(atv.Actor.toString) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(atv.Health < atv.Definition.DefaultHealth)
|
|
assert(atv.Shields == 0)
|
|
}
|
|
}
|
|
}
|
|
|
|
class DamageableVehicleDamageMountedTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new LimitedNumberSource(15))
|
|
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools() = {}
|
|
GUID(guid)
|
|
}
|
|
val activityProbe = TestProbe()
|
|
val avatarProbe = TestProbe()
|
|
val vehicleProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
|
|
val lodestar = Vehicle(GlobalDefinitions.lodestar) //guid=1 & 4,5,6,7,8,9
|
|
lodestar.Position = Vector3(1,0,0)
|
|
val atv = Vehicle(GlobalDefinitions.quadstealth) //guid=11
|
|
atv.Position = Vector3(1,0,0)
|
|
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
|
|
|
|
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
|
|
player1.Spawn
|
|
player1.Position = Vector3(2,0,0)
|
|
val player1Probe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player2.Spawn
|
|
val player2Probe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
val player3 = Player(Avatar("TestCharacter3", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=10
|
|
player3.Spawn
|
|
val player3Probe = TestProbe()
|
|
player3.Actor = player3Probe.ref
|
|
|
|
guid.register(lodestar, 1)
|
|
guid.register(player1, 2)
|
|
guid.register(player2, 3)
|
|
guid.register(lodestar.Utilities(2)(), 4)
|
|
guid.register(lodestar.Utilities(3)(), 5)
|
|
guid.register(lodestar.Utilities(4)(), 6)
|
|
guid.register(lodestar.Utilities(5)(), 7)
|
|
guid.register(lodestar.Utilities(6)(), 8)
|
|
guid.register(lodestar.Utilities(7)(), 9)
|
|
guid.register(player3, 10)
|
|
guid.register(atv, 11)
|
|
|
|
//the lodestar control actor needs to load after the utilities have guid's assigned
|
|
lodestar.Actor = system.actorOf(Props(classOf[VehicleControl], lodestar), "lodestar-control")
|
|
lodestar.Zone = zone
|
|
lodestar.Seats(0).Occupant = player2
|
|
player2.VehicleSeated = lodestar.GUID
|
|
atv.Zone = zone
|
|
atv.Seats(0).Occupant = player3
|
|
player3.VehicleSeated = atv.GUID
|
|
lodestar.CargoHolds(1).Occupant = atv
|
|
atv.MountedIn = lodestar.GUID
|
|
|
|
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
|
|
val projectile = weapon.Projectile
|
|
val vehicleSource = SourceEntry(lodestar)
|
|
val resolved = ResolvedProjectile(
|
|
ProjectileResolution.Hit,
|
|
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
vehicleSource,
|
|
lodestar.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"handle damage with mounted vehicles" in {
|
|
lodestar.Shields = 1 //initial state manip
|
|
atv.Shields = 1 //initial state manip
|
|
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
|
|
assert(lodestar.Shields == 1)
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(atv.Shields == 1)
|
|
|
|
lodestar.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg1_35 = avatarProbe.receiveN(3,500 milliseconds)
|
|
val msg2 = activityProbe.receiveOne(200 milliseconds)
|
|
val msg4 = vehicleProbe.receiveOne(200 milliseconds)
|
|
assert(
|
|
msg1_35.head match {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg2 match {
|
|
case activity : Zone.HotSpot.Activity =>
|
|
activity.attacker == PlayerSource(player1) &&
|
|
activity.defender == vehicleSource &&
|
|
activity.location == Vector3(1,0,0)
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg1_35(1) match {
|
|
case AvatarServiceMessage("TestCharacter2", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2,0,0)))) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg4 match {
|
|
case VehicleServiceMessage(channel, VehicleAction.PlanetsideAttribute(PlanetSideGUID(0), PlanetSideGUID(1), 68, _))
|
|
if channel.equals(lodestar.Actor.toString) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg1_35(2) match {
|
|
case AvatarServiceMessage("TestCharacter3", AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(10, Vector3(2,0,0)))) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(lodestar.Health < lodestar.Definition.DefaultHealth)
|
|
assert(lodestar.Shields == 0)
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(atv.Shields == 1)
|
|
}
|
|
}
|
|
|
|
class DamageableVehicleJammeringMountedTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new LimitedNumberSource(15))
|
|
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools() = {}
|
|
GUID(guid)
|
|
}
|
|
val activityProbe = TestProbe()
|
|
val avatarProbe = TestProbe()
|
|
val vehicleProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
|
|
val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1
|
|
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
|
|
atv.Position = Vector3(1,0,0)
|
|
val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
|
|
|
|
val lodestar = Vehicle(GlobalDefinitions.lodestar) //guid=6
|
|
lodestar.Position = Vector3(1,0,0)
|
|
|
|
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=7
|
|
player1.Spawn
|
|
player1.Position = Vector3(2,0,0)
|
|
val player1Probe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=8
|
|
player2.Spawn
|
|
val player2Probe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
val player3 = Player(Avatar("TestCharacter3", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=9
|
|
player3.Spawn
|
|
val player3Probe = TestProbe()
|
|
player3.Actor = player3Probe.ref
|
|
|
|
guid.register(atv, 1)
|
|
guid.register(atvWeapon, 2)
|
|
guid.register(atvWeapon.AmmoSlot.Box, 3)
|
|
guid.register(lodestar, 4)
|
|
guid.register(lodestar.Utilities(2)(), 5)
|
|
guid.register(lodestar.Utilities(3)(), 6)
|
|
guid.register(lodestar.Utilities(4)(), 7)
|
|
guid.register(lodestar.Utilities(5)(), 8)
|
|
guid.register(lodestar.Utilities(6)(), 9)
|
|
guid.register(lodestar.Utilities(7)(), 10)
|
|
guid.register(player1, 11)
|
|
guid.register(player2, 12)
|
|
guid.register(player3, 13)
|
|
|
|
lodestar.Actor = system.actorOf(Props(classOf[VehicleControl], lodestar), "lodestar-control")
|
|
atv.Zone = zone
|
|
lodestar.Zone = zone
|
|
atv.Seats(0).Occupant = player2
|
|
player2.VehicleSeated = atv.GUID
|
|
lodestar.Seats(0).Occupant = player3
|
|
player3.VehicleSeated = lodestar.GUID
|
|
lodestar.CargoHolds(1).Occupant = atv
|
|
atv.MountedIn = lodestar.GUID
|
|
|
|
val vehicleSource = SourceEntry(lodestar)
|
|
val weapon = Tool(GlobalDefinitions.jammer_grenade)
|
|
val projectile = weapon.Projectile
|
|
val resolved = ResolvedProjectile(
|
|
ProjectileResolution.Splash,
|
|
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
vehicleSource,
|
|
lodestar.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"handle jammering with mounted vehicles" in {
|
|
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
|
|
assert(!lodestar.Jammered)
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(!atv.Jammered)
|
|
|
|
lodestar.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg12 = vehicleProbe.receiveOne(500 milliseconds)
|
|
avatarProbe.expectNoMessage(500 milliseconds)
|
|
player1Probe.expectNoMessage(200 milliseconds)
|
|
player2Probe.expectNoMessage(200 milliseconds)
|
|
player3Probe.expectNoMessage(200 milliseconds)
|
|
assert(
|
|
msg12 match {
|
|
case VehicleServiceMessage("test", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, PlanetSideGUID(4), 27, 1))=> true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(lodestar.Health == lodestar.Definition.DefaultHealth)
|
|
assert(lodestar.Jammed)
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(!atv.Jammed)
|
|
}
|
|
}
|
|
|
|
class DamageableVehicleDestroyTest extends ActorTest {
|
|
val guid = new NumberPoolHub(new LimitedNumberSource(10))
|
|
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
|
override def SetupNumberPools() = {}
|
|
GUID(guid)
|
|
}
|
|
val activityProbe = TestProbe()
|
|
val avatarProbe = TestProbe()
|
|
val vehicleProbe = TestProbe()
|
|
zone.Activity = activityProbe.ref
|
|
zone.AvatarEvents = avatarProbe.ref
|
|
zone.VehicleEvents = vehicleProbe.ref
|
|
|
|
val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1
|
|
atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "vehicle-control")
|
|
atv.Position = Vector3(1,0,0)
|
|
val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
|
|
|
|
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
|
|
player1.Spawn
|
|
player1.Position = Vector3(2,0,0)
|
|
val player1Probe = TestProbe()
|
|
player1.Actor = player1Probe.ref
|
|
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=3
|
|
player2.Spawn
|
|
val player2Probe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
|
|
guid.register(atv, 1)
|
|
guid.register(player1, 2)
|
|
guid.register(player2, 3)
|
|
guid.register(atvWeapon, 4)
|
|
guid.register(atvWeapon.AmmoSlot.Box, 5)
|
|
atv.Zone = zone
|
|
atv.Seats(0).Occupant = player2
|
|
player2.VehicleSeated = atv.GUID
|
|
|
|
val weapon = Tool(GlobalDefinitions.suppressor)
|
|
val projectile = weapon.Projectile
|
|
val vehicleSource = SourceEntry(atv)
|
|
val resolved = ResolvedProjectile(
|
|
ProjectileResolution.Hit,
|
|
Projectile(projectile, weapon.Definition, weapon.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
vehicleSource,
|
|
atv.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"DamageableVehicle" should {
|
|
"handle destruction" in {
|
|
atv.Health = atv.Definition.DamageDestroysAt + 1 //initial state manip
|
|
atv.Shields = 1
|
|
assert(atv.Health > atv.Definition.DamageDestroysAt)
|
|
assert(atv.Shields == 1)
|
|
assert(!atv.Destroyed)
|
|
|
|
atv.Actor ! Vitality.Damage(applyDamageTo)
|
|
val msg124 = avatarProbe.receiveN(3, 500 milliseconds)
|
|
val msg3 = player2Probe.receiveOne(200 milliseconds)
|
|
assert(
|
|
msg124.head match {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg124(1) match {
|
|
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(1), _, _, Vector3(1, 0, 0))) => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg3 match {
|
|
case Player.Die() => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg124(2) match {
|
|
case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(0), PlanetSideGUID(4), _)) => true
|
|
case _ => false
|
|
}
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|
)
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assert(atv.Health <= atv.Definition.DamageDestroysAt)
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|
assert(atv.Destroyed)
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|
//
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|
}
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|
}
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|
}
|
|
|
|
class DamageableVehicleDestroyMountedTest extends ActorTest {
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val guid = new NumberPoolHub(new LimitedNumberSource(15))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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|
GUID(guid)
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|
}
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|
val activityProbe = TestProbe()
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|
val avatarProbe = TestProbe()
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|
val vehicleProbe = TestProbe()
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|
zone.Activity = activityProbe.ref
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|
zone.AvatarEvents = avatarProbe.ref
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|
zone.VehicleEvents = vehicleProbe.ref
|
|
|
|
val atv = Vehicle(GlobalDefinitions.quadassault) //guid=1
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atv.Actor = system.actorOf(Props(classOf[VehicleControl], atv), "atv-control")
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atv.Position = Vector3(1,0,0)
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val atvWeapon = atv.Weapons(1).Equipment.get.asInstanceOf[Tool] //guid=4 & 5
|
|
|
|
val lodestar = Vehicle(GlobalDefinitions.lodestar) //guid=6
|
|
lodestar.Position = Vector3(1,0,0)
|
|
|
|
val player1 = Player(Avatar("TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=7
|
|
player1.Spawn
|
|
player1.Position = Vector3(2,0,0)
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|
val player1Probe = TestProbe()
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|
player1.Actor = player1Probe.ref
|
|
val player2 = Player(Avatar("TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=8
|
|
player2.Spawn
|
|
val player2Probe = TestProbe()
|
|
player2.Actor = player2Probe.ref
|
|
val player3 = Player(Avatar("TestCharacter3", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=9
|
|
player3.Spawn
|
|
val player3Probe = TestProbe()
|
|
player3.Actor = player3Probe.ref
|
|
|
|
guid.register(atv, 1)
|
|
guid.register(atvWeapon, 2)
|
|
guid.register(atvWeapon.AmmoSlot.Box, 3)
|
|
guid.register(lodestar, 4)
|
|
guid.register(lodestar.Utilities(2)(), 5)
|
|
guid.register(lodestar.Utilities(3)(), 6)
|
|
guid.register(lodestar.Utilities(4)(), 7)
|
|
guid.register(lodestar.Utilities(5)(), 8)
|
|
guid.register(lodestar.Utilities(6)(), 9)
|
|
guid.register(lodestar.Utilities(7)(), 10)
|
|
guid.register(player1, 11)
|
|
guid.register(player2, 12)
|
|
guid.register(player3, 13)
|
|
|
|
lodestar.Actor = system.actorOf(Props(classOf[VehicleControl], lodestar), "lodestar-control")
|
|
atv.Zone = zone
|
|
lodestar.Zone = zone
|
|
atv.Seats(0).Occupant = player2
|
|
player2.VehicleSeated = atv.GUID
|
|
lodestar.Seats(0).Occupant = player3
|
|
player3.VehicleSeated = lodestar.GUID
|
|
lodestar.CargoHolds(1).Occupant = atv
|
|
atv.MountedIn = lodestar.GUID
|
|
|
|
val vehicleSource = SourceEntry(lodestar)
|
|
val weaponA = Tool(GlobalDefinitions.jammer_grenade)
|
|
val projectileA = weaponA.Projectile
|
|
val resolvedA = ResolvedProjectile(
|
|
ProjectileResolution.Splash,
|
|
Projectile(projectileA, weaponA.Definition, weaponA.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
vehicleSource,
|
|
lodestar.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageToA = resolvedA.damage_model.Calculate(resolvedA)
|
|
|
|
val weaponB = Tool(GlobalDefinitions.phoenix) //decimator
|
|
val projectileB = weaponB.Projectile
|
|
val resolvedB = ResolvedProjectile(
|
|
ProjectileResolution.Splash,
|
|
Projectile(projectileB, weaponB.Definition, weaponB.FireMode, PlayerSource(player1), 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
|
vehicleSource,
|
|
lodestar.DamageModel,
|
|
Vector3(1, 0, 0)
|
|
)
|
|
val applyDamageToB = resolvedB.damage_model.Calculate(resolvedB)
|
|
expectNoMessage(200 milliseconds)
|
|
//we're not testing that the math is correct
|
|
|
|
"handle jammering with mounted vehicles" in {
|
|
lodestar.Health = lodestar.Definition.DamageDestroysAt + 1 //initial state manip
|
|
atv.Shields = 1 //initial state manip
|
|
assert(lodestar.Health > lodestar.Definition.DamageDestroysAt)
|
|
assert(!lodestar.Jammered)
|
|
assert(!lodestar.Destroyed)
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(atv.Shields == 1)
|
|
assert(!atv.Jammered)
|
|
assert(!atv.Destroyed)
|
|
|
|
lodestar.Actor ! Vitality.Damage(applyDamageToA)
|
|
vehicleProbe.receiveOne(500 milliseconds) //flush jammered message
|
|
avatarProbe.expectNoMessage(200 milliseconds)
|
|
player1Probe.expectNoMessage(200 milliseconds)
|
|
player2Probe.expectNoMessage(200 milliseconds)
|
|
player3Probe.expectNoMessage(200 milliseconds)
|
|
assert(lodestar.Health > lodestar.Definition.DamageDestroysAt)
|
|
assert(lodestar.Jammed)
|
|
assert(!lodestar.Destroyed)
|
|
assert(atv.Health == atv.Definition.DefaultHealth)
|
|
assert(atv.Shields == 1)
|
|
assert(!atv.Jammed)
|
|
assert(!atv.Destroyed)
|
|
|
|
lodestar.Actor ! Vitality.Damage(applyDamageToB)
|
|
val msg_avatar = avatarProbe.receiveN(5, 500 milliseconds)
|
|
avatarProbe.expectNoMessage(10 milliseconds)
|
|
val msg_player2 = player2Probe.receiveOne(200 milliseconds)
|
|
player2Probe.expectNoMessage(10 milliseconds)
|
|
val msg_player3 = player3Probe.receiveOne(200 milliseconds)
|
|
player3Probe.expectNoMessage(10 milliseconds)
|
|
val msg_vehicle = vehicleProbe.receiveN(2, 200 milliseconds)
|
|
vehicleProbe.expectNoMessage(10 milliseconds)
|
|
assert(
|
|
msg_avatar.exists( {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(4), 0, _)) => true
|
|
case _ => false
|
|
})
|
|
)
|
|
assert(
|
|
msg_avatar.exists( {
|
|
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(4), _, _, Vector3(1, 0, 0))) => true
|
|
case _ => false
|
|
})
|
|
)
|
|
assert(
|
|
msg_avatar.exists( {
|
|
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
|
|
case _ => false
|
|
})
|
|
)
|
|
assert(
|
|
msg_avatar.exists( {
|
|
case AvatarServiceMessage("test", AvatarAction.Destroy(PlanetSideGUID(1), _, _, Vector3(1, 0, 0))) => true
|
|
case _ => false
|
|
})
|
|
)
|
|
assert(
|
|
msg_avatar.exists( {
|
|
case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(0), PlanetSideGUID(2), _)) => true
|
|
case _ => false
|
|
})
|
|
)
|
|
assert(
|
|
msg_player2 match {
|
|
case Player.Die() => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg_player3 match {
|
|
case Player.Die() => true
|
|
case _ => false
|
|
}
|
|
)
|
|
assert(
|
|
msg_vehicle.exists( {
|
|
case VehicleServiceMessage("test", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, PlanetSideGUID(4), 27, 0))=> true
|
|
case _ => false
|
|
})
|
|
)
|
|
assert(
|
|
msg_vehicle.exists( {
|
|
case VehicleServiceMessage("test", VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, PlanetSideGUID(1), 68, 0))=> true
|
|
case _ => false
|
|
})
|
|
)
|
|
assert(lodestar.Health <= lodestar.Definition.DamageDestroysAt)
|
|
assert(!lodestar.Jammed)
|
|
assert(lodestar.Destroyed)
|
|
assert(atv.Health <= atv.Definition.DefaultHealth)
|
|
assert(atv.Shields == 0)
|
|
assert(!atv.Jammed)
|
|
assert(atv.Destroyed)
|
|
}
|
|
}
|
|
|
|
object DamageableTest { }
|