PSF-LoginServer/src/test/scala/objects/InventoryTest.scala
Fate-JH 7626c8e6c9
Lightweight Locker (#578)
* object registration adjustments for players and avatars and lockers (especially lockers)

* refactored locker container

* modifications to fields and method names for guid-related files; SpecificNumberSource created

* locker item display; proper item insertion into locker-space and searchability of that locker-space

* proper item removal from locker-space, including swap-items on other insertion tasks

* comments and tests; adjusted avatar/player registrations; allowed for restriction in the SpecificNumberSource; renamed CataloguedInventory to LocallyRegisteredInventory, and made internal object registration work

* accommodations for RequestDestroy, to allow the locker's Clear button to work; modification of expectation for resolving projectiles through ValidObject
2020-09-15 19:46:56 -04:00

818 lines
30 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.{AmmoBox, SimpleItem, Tool}
import net.psforever.objects.definition.SimpleItemDefinition
import net.psforever.objects.inventory._
import net.psforever.objects.GlobalDefinitions.{bullet_9mm, suppressor}
import net.psforever.types.PlanetSideGUID
import org.specs2.mutable._
import scala.collection.mutable.ListBuffer
import scala.util.{Failure, Success}
class InventoryTest extends Specification {
val bullet9mmBox1 = AmmoBox(bullet_9mm)
bullet9mmBox1.GUID = PlanetSideGUID(1)
val bullet9mmBox2 = AmmoBox(bullet_9mm)
bullet9mmBox2.GUID = PlanetSideGUID(2)
"InventoryDisarrayException" should {
"construct" in {
InventoryDisarrayException("slot out of bounds")
ok
}
"construct (with Throwable)" in {
InventoryDisarrayException("slot out of bounds", new Throwable())
ok
}
}
"GridInventory" should {
"construct" in {
val obj: GridInventory = GridInventory()
obj.TotalCapacity mustEqual 1
obj.Capacity mustEqual 1
}
"resize" in {
val obj: GridInventory = GridInventory(9, 6)
obj.TotalCapacity mustEqual 54
obj.Capacity mustEqual 54
obj.Size mustEqual 0
}
"check for collision with inventory border" in {
val obj: GridInventory = GridInventory(3, 3)
//safe
obj.CheckCollisionsAsList(0, 3, 3) mustEqual Success(Nil)
//right
obj.CheckCollisionsAsList(-1, 3, 3) match {
case Failure(fail) =>
fail.isInstanceOf[IndexOutOfBoundsException] mustEqual true
case _ => ko
}
//left
obj.CheckCollisionsAsList(1, 3, 3) match {
case Failure(fail) =>
fail.isInstanceOf[IndexOutOfBoundsException] mustEqual true
case _ => ko
}
//bottom
obj.CheckCollisionsAsList(3, 3, 3) match {
case Failure(fail) =>
fail.isInstanceOf[IndexOutOfBoundsException] mustEqual true
case _ => ko
}
}
"check for item collision (right insert)" in {
val obj: GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(0, w, h)
obj.CheckCollisionsAsList(0, w, h) match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(1, w, h)
list1 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(2, w, h)
list2 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(3, w, h)
list3 match {
case Success(list) => list.isEmpty mustEqual true
case Failure(_) => ko
}
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(1, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(2, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(3, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (left insert)" in {
val obj: GridInventory = GridInventory(9, 6)
obj += 3 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(3, w, h)
list0 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(2, w, h)
list1 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(1, w, h)
list2 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(0, w, h)
list3 match {
case Success(list) => list.isEmpty mustEqual true
case Failure(_) => ko
}
obj.CheckCollisionsAsGrid(3, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(2, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(1, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (below insert)" in {
val obj: GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(0, w, h)
list0 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(9, w, h)
list1 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(18, w, h)
list2 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(27, w, h)
list3 match {
case Success(list) => list.isEmpty mustEqual true
case Failure(_) => ko
}
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(9, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(18, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(27, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (above insert)" in {
val obj: GridInventory = GridInventory(9, 6)
obj += 27 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(27, w, h)
list0 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(18, w, h)
list1 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(9, w, h)
list2 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(0, w, h)
list3 match {
case Success(list) => list.isEmpty mustEqual true
case Failure(_) => ko
}
obj.CheckCollisionsAsGrid(27, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(18, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(9, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (diagonal insert)" in {
/*
Number indicates upper-left corner of attempted 3x3 insertion by list#
0 - - - - - 2 - - - - -
- 1 - - - 3 - - - - - -
- - - - - - - - - - - -
- - - X X X - - - - - -
- - - X X X - - - - - -
- 5 - X X 7 - - - - - -
4 - - - - - 6 - - - - -
- - - - - - - - - - - -
- - - - - - - - - - - -
*/
val obj: GridInventory = GridInventory(12, 9)
obj += 39 -> bullet9mmBox1
obj.Capacity mustEqual 99 //108 - 9
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(0, w, h)
list0 match {
case Success(list) => list.isEmpty mustEqual true
case Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(13, w, h)
list1 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(6, w, h)
list2 match {
case Success(list) => list.isEmpty mustEqual true
case Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(17, w, h)
list3 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list4 = obj.CheckCollisionsAsList(72, w, h)
list4 match {
case Success(list) => list.isEmpty mustEqual true
case Failure(_) => ko
}
val list5 = obj.CheckCollisionsAsList(61, w, h)
list5 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
val list6 = obj.CheckCollisionsAsList(78, w, h)
list6 match {
case Success(list) => list.isEmpty mustEqual true
case Failure(_) => ko
}
val list7 = obj.CheckCollisionsAsList(65, w, h)
list7 match {
case Success(list) => list.length mustEqual 1
case Failure(_) => ko
}
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(13, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(6, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(17, w, h) mustEqual list3
obj.CheckCollisionsAsGrid(72, w, h) mustEqual list4
obj.CheckCollisionsAsGrid(61, w, h) mustEqual list5
obj.CheckCollisionsAsGrid(78, w, h) mustEqual list6
obj.CheckCollisionsAsGrid(65, w, h) mustEqual list7
obj.Clear()
ok
}
"insert item" in {
val obj: GridInventory = GridInventory(9, 6)
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj += 2 -> bullet9mmBox1
obj.TotalCapacity mustEqual 54
obj.Capacity mustEqual 45
obj.Size mustEqual 1
obj.hasItem(PlanetSideGUID(1)).contains(bullet9mmBox1) mustEqual true
obj.Clear()
obj.Size mustEqual 0
}
"not insert into an invalid slot (n < 0)" in {
val obj: GridInventory = GridInventory(9, 6)
obj.Capacity mustEqual 54
obj.Size mustEqual 0
obj.Insert(-1, bullet9mmBox1) must throwA[IndexOutOfBoundsException]
obj.Capacity mustEqual 54
obj.Size mustEqual 0
}
"not insert into an invalid slot (n > capacity)" in {
val obj: GridInventory = GridInventory(9, 6)
obj.Capacity mustEqual 54
obj.Size mustEqual 0
obj.Insert(55, bullet9mmBox1) must throwA[IndexOutOfBoundsException]
obj.Capacity mustEqual 54
obj.Size mustEqual 0
}
"block insertion if item collision" in {
val obj: GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
obj.hasItem(PlanetSideGUID(1)).contains(bullet9mmBox1) mustEqual true
obj += 2 -> bullet9mmBox2
obj.hasItem(PlanetSideGUID(2)).isEmpty mustEqual true
}
"insert items quickly (risk overwriting entries)" in {
val obj: GridInventory = GridInventory(6, 6)
(obj += 0 -> bullet9mmBox1) mustEqual true
val collision1 = obj.CheckCollisions(0, 1, 1)
obj.CheckCollisions(1, 1, 1) mustEqual collision1
obj.CheckCollisions(2, 1, 1) mustEqual collision1
obj.CheckCollisions(6, 1, 1) mustEqual collision1
obj.CheckCollisions(7, 1, 1) mustEqual collision1
obj.CheckCollisions(8, 1, 1) mustEqual collision1
obj.CheckCollisions(12, 1, 1) mustEqual collision1
obj.CheckCollisions(13, 1, 1) mustEqual collision1
obj.CheckCollisions(14, 1, 1) mustEqual collision1
(obj += 7 -> bullet9mmBox2) mustEqual false //can not insert overlapping object
obj.CheckCollisions(0, 1, 1) mustEqual collision1
obj.CheckCollisions(1, 1, 1) mustEqual collision1
obj.CheckCollisions(2, 1, 1) mustEqual collision1
obj.CheckCollisions(6, 1, 1) mustEqual collision1
obj.CheckCollisions(7, 1, 1) mustEqual collision1
obj.CheckCollisions(8, 1, 1) mustEqual collision1
obj.CheckCollisions(12, 1, 1) mustEqual collision1
obj.CheckCollisions(13, 1, 1) mustEqual collision1
obj.CheckCollisions(14, 1, 1) mustEqual collision1
obj.InsertQuickly(7, bullet9mmBox2) mustEqual true //overwrite
val collision2 = obj.CheckCollisions(7, 1, 1)
obj.CheckCollisions(0, 1, 1) mustEqual collision1
obj.CheckCollisions(1, 1, 1) mustEqual collision1
obj.CheckCollisions(2, 1, 1) mustEqual collision1
obj.CheckCollisions(6, 1, 1) mustEqual collision1
obj.CheckCollisions(7, 1, 1) mustEqual collision2
obj.CheckCollisions(8, 1, 1) mustEqual collision2
obj.CheckCollisions(12, 1, 1) mustEqual collision1
obj.CheckCollisions(13, 1, 1) mustEqual collision2
obj.CheckCollisions(14, 1, 1) mustEqual collision2
}
"clear all items" in {
val obj: GridInventory = GridInventory(9, 6)
obj += 2 -> bullet9mmBox1
obj.Size mustEqual 1
obj.hasItem(PlanetSideGUID(1)).contains(bullet9mmBox1) mustEqual true
obj.Clear()
obj.Size mustEqual 0
obj.hasItem(PlanetSideGUID(1)).isEmpty mustEqual true
}
"remove item" in {
val obj: GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.hasItem(PlanetSideGUID(1)).contains(bullet9mmBox1) mustEqual true
obj -= PlanetSideGUID(1)
obj.hasItem(PlanetSideGUID(1)).isEmpty mustEqual true
obj.Clear()
ok
}
"fail to remove from an invalid slot (n < 0)" in {
val obj: GridInventory = GridInventory(9, 6)
(obj -= -1) mustEqual false
}
"fail to remove from an invalid slot (n > capacity)" in {
val obj: GridInventory = GridInventory(9, 6)
(obj -= 55) mustEqual false
}
"unblock insertion on item removal" in {
val obj: GridInventory = GridInventory(9, 6)
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj += 23 -> bullet9mmBox1
obj.hasItem(PlanetSideGUID(1)).contains(bullet9mmBox1) mustEqual true
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(1 :: Nil)
obj -= PlanetSideGUID(1)
obj.hasItem(PlanetSideGUID(1)).isEmpty mustEqual true
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj.Clear()
ok
}
"attempt to fit an item" in {
val sampleDef22 = new SimpleItemDefinition(149)
sampleDef22.Tile = InventoryTile.Tile22
val sampleDef33 = new SimpleItemDefinition(149)
sampleDef33.Tile = InventoryTile.Tile33
val sampleDef63 = new SimpleItemDefinition(149)
sampleDef63.Tile = InventoryTile.Tile63
val obj: GridInventory = GridInventory(9, 9)
obj += 0 -> SimpleItem(sampleDef22)
obj += 20 -> SimpleItem(sampleDef63)
obj += 56 -> SimpleItem(sampleDef33)
obj.Fit(InventoryTile.Tile33) match {
case Some(x) =>
x mustEqual 50
case None =>
ko
}
ok
}
"attempt to fit all the items" in {
val sampleDef1 = new SimpleItemDefinition(149)
sampleDef1.Tile = InventoryTile.Tile22
val sampleDef2 = new SimpleItemDefinition(149)
sampleDef2.Tile = InventoryTile.Tile33
val sampleDef3 = new SimpleItemDefinition(149)
sampleDef3.Tile = InventoryTile.Tile42
val sampleDef4 = new SimpleItemDefinition(149)
sampleDef4.Tile = InventoryTile.Tile63
val list: ListBuffer[InventoryItem] = ListBuffer()
list += new InventoryItem(SimpleItem(sampleDef2), -1)
list += new InventoryItem(SimpleItem(sampleDef3), -1)
list += new InventoryItem(SimpleItem(sampleDef1), -1)
list += new InventoryItem(SimpleItem(sampleDef4), -1)
list += new InventoryItem(SimpleItem(sampleDef1), -1)
list += new InventoryItem(SimpleItem(sampleDef4), -1)
list += new InventoryItem(SimpleItem(sampleDef2), -1)
list += new InventoryItem(SimpleItem(sampleDef3), -1)
val obj: GridInventory = GridInventory(9, 9)
val (elements, out) = GridInventory.recoverInventory(list.toList, obj)
elements.length mustEqual 6
out.length mustEqual 2
elements.foreach(item => {
obj.Insert(item.start, item.obj) mustEqual true
})
out.head.Definition.Tile mustEqual InventoryTile.Tile22 //did not fit
out(1).Definition.Tile mustEqual InventoryTile.Tile22 //did not fit
ok
}
"confirm integrity of inventory as a grid" in {
val obj: GridInventory = GridInventory(6, 6)
(obj += 0 -> bullet9mmBox1) mustEqual true
(obj += 21 -> bullet9mmBox2) mustEqual true
//artificially pollute the inventory grid-space
obj.SetCells(10, 1, 1, 3)
obj.SetCells(19, 2, 2, 4)
obj.ElementsOnGridMatchList() mustEqual 5 //number of misses repaired
}
"confirm integrity of inventory as a list (no overlap)" in {
val obj: GridInventory = GridInventory(9, 9)
val gun = Tool(suppressor)
obj.InsertQuickly(0, gun)
obj.InsertQuickly(33, bullet9mmBox1)
//nothing should overlap
val lists = obj.ElementsInListCollideInGrid()
lists.size mustEqual 0
}
"confirm integrity of inventory as a list (normal overlap)" in {
val obj: GridInventory = GridInventory(9, 9)
val gun = Tool(suppressor)
val bullet9mmBox3 = AmmoBox(bullet_9mm)
obj.InsertQuickly(0, gun)
obj.InsertQuickly(18, bullet9mmBox1)
obj.InsertQuickly(38, bullet9mmBox2)
obj.InsertQuickly(33, bullet9mmBox3)
//gun and box1 should overlap
//box1 and box2 should overlap
//box3 should not overlap with anything
val lists = obj.ElementsInListCollideInGrid()
lists.size mustEqual 2
lists.foreach { list =>
val out = list.map { _.obj }
if (out.size == 2 && out.contains(gun) && out.contains(bullet9mmBox1)) {
ok
} else if (out.size == 2 && out.contains(bullet9mmBox1) && out.contains(bullet9mmBox2)) {
ok
} else {
ko
}
}
ok
}
"confirm integrity of inventory as a list (triple overlap)" in {
val obj: GridInventory = GridInventory(9, 9)
val gun = Tool(suppressor)
val bullet9mmBox3 = AmmoBox(bullet_9mm)
val bullet9mmBox4 = AmmoBox(bullet_9mm)
obj.InsertQuickly(0, gun)
obj.InsertQuickly(18, bullet9mmBox1)
obj.InsertQuickly(36, bullet9mmBox2)
obj.InsertQuickly(38, bullet9mmBox3)
obj.InsertQuickly(33, bullet9mmBox4)
//gun and box1 should overlap
//box1, box2, and box3 should overlap
//box4 should not overlap with anything
val lists = obj.ElementsInListCollideInGrid()
lists.size mustEqual 2
lists.foreach { list =>
val out = list.map { _.obj }
if (out.size == 2 && out.contains(gun) && out.contains(bullet9mmBox1)) {
ok
} else if (
out.size == 3 && out.contains(bullet9mmBox1) && out.contains(bullet9mmBox2) && out.contains(bullet9mmBox3)
) {
ok
} else {
ko
}
}
ok
}
}
"LocallyRegisteredInventory" should {
"construct" in {
val obj: LocallyRegisteredInventory = new LocallyRegisteredInventory(List(15))
obj.TotalCapacity mustEqual 1
obj.Capacity mustEqual 1
}
"insert (and register) item" in {
val obj: LocallyRegisteredInventory = new LocallyRegisteredInventory(List(15))
obj.Resize(9, 6)
obj.Size mustEqual 0
val item = AmmoBox(bullet_9mm)
item.HasGUID mustEqual false
obj.CheckCollisions(2, item) mustEqual Success(Nil)
obj += 2 -> item
obj.Size mustEqual 1
obj.hasItem(PlanetSideGUID(15)).contains(item) mustEqual true
item.HasGUID mustEqual true
item.GUID mustEqual PlanetSideGUID(15)
}
"insert (and register) complex item" in {
val obj: LocallyRegisteredInventory = new LocallyRegisteredInventory(List(15, 16))
obj.Resize(9, 6)
obj.Size mustEqual 0
val item = Tool(suppressor)
item.HasGUID mustEqual false
item.AmmoSlot.Box.HasGUID mustEqual false
obj.CheckCollisions(2, item) mustEqual Success(Nil)
obj += 2 -> item
obj.Size mustEqual 1
item.HasGUID mustEqual true
item.AmmoSlot.Box.HasGUID mustEqual true
}
"not insert item if already registered" in {
val obj: LocallyRegisteredInventory = new LocallyRegisteredInventory(List(15))
obj.Resize(9, 6)
obj.Size mustEqual 0
val item = AmmoBox(bullet_9mm)
item.GUID = PlanetSideGUID(10) //artificially register
item.HasGUID mustEqual true
obj.CheckCollisions(2, item) mustEqual Success(Nil) //insert should be possible
obj += 2 -> item
obj.Size mustEqual 0
obj.hasItem(PlanetSideGUID(15)).isEmpty mustEqual true
}
"not insert (or register) item if no (more) GUID's are available" in {
val obj: LocallyRegisteredInventory = new LocallyRegisteredInventory(List(15))
obj.Resize(9, 6)
val item1 = AmmoBox(bullet_9mm)
val item2 = AmmoBox(bullet_9mm)
item1.HasGUID mustEqual false
item2.HasGUID mustEqual false
obj.CheckCollisions(2, item1) mustEqual Success(Nil) //insert should be possible
obj += 2 -> item1
obj.Size mustEqual 1
obj.hasItem(PlanetSideGUID(15)).contains(item1) mustEqual true
item1.HasGUID mustEqual true
item1.GUID mustEqual PlanetSideGUID(15)
obj.CheckCollisions(5, item2) mustEqual Success(Nil) //insert should be possible
obj += 5 -> item2
obj.Size mustEqual 1
item2.HasGUID mustEqual false
}
"not insert (or register) complex item if no (more) GUID's are available" in {
val item = Tool(suppressor)
val obj: LocallyRegisteredInventory = new LocallyRegisteredInventory(List(15))
obj.Resize(9, 6)
obj.Size mustEqual 0
item.HasGUID mustEqual false
item.AmmoSlot.Box.HasGUID mustEqual false
obj.CheckCollisions(2, item) mustEqual Success(Nil) //insert should be possible
obj += 2 -> item
obj.Size mustEqual 0
item.HasGUID mustEqual false
item.AmmoSlot.Box.HasGUID mustEqual false
}
"insert (and register) multiple items" in {
val obj: LocallyRegisteredInventory = new LocallyRegisteredInventory(List(15, 17))
obj.Resize(9, 6)
val item1 = AmmoBox(bullet_9mm)
val item2 = AmmoBox(bullet_9mm)
item1.HasGUID mustEqual false
item2.HasGUID mustEqual false
obj.CheckCollisions(2, item1) mustEqual Success(Nil) //insert should be possible
obj += 2 -> item1
obj.Size mustEqual 1
item1.HasGUID mustEqual true
obj.CheckCollisions(5, item2) mustEqual Success(Nil) //insert should be possible
obj += 5 -> item2
obj.Size mustEqual 2
item2.HasGUID mustEqual true
}
"clear (and unregister) all items" in {
val obj: LocallyRegisteredInventory = new LocallyRegisteredInventory(List(15, 17))
obj.Resize(9, 6)
val item1 = AmmoBox(bullet_9mm)
val item2 = AmmoBox(bullet_9mm)
obj += 2 -> item1
obj += 5 -> item2
obj.Size mustEqual 2
item1.HasGUID mustEqual true
item2.HasGUID mustEqual true
obj.Clear()
obj.Size mustEqual 0
item1.HasGUID mustEqual false
item2.HasGUID mustEqual false
}
"remove (and unregister) item" in {
val obj: LocallyRegisteredInventory = new LocallyRegisteredInventory(List(15, 17))
obj.Resize(9, 6)
val item1 = AmmoBox(bullet_9mm)
val item2 = AmmoBox(bullet_9mm)
obj += 2 -> item1
obj += 5 -> item2
obj.Size mustEqual 2
item1.HasGUID mustEqual true
item2.HasGUID mustEqual true
obj -= 2
obj.Size mustEqual 1
item1.HasGUID mustEqual false
item2.HasGUID mustEqual true
obj -= 5
obj.Size mustEqual 0
item1.HasGUID mustEqual false
item2.HasGUID mustEqual false
}
}
"remove (and unregister) complex item" in {
val obj: LocallyRegisteredInventory = new LocallyRegisteredInventory(List(15, 17))
obj.Resize(9, 6)
val item = Tool(suppressor)
item.HasGUID mustEqual false
item.AmmoSlot.Box.HasGUID mustEqual false
obj.CheckCollisions(2, item) mustEqual Success(Nil)
obj += 2 -> item
obj.Size mustEqual 1
item.HasGUID mustEqual true
item.AmmoSlot.Box.HasGUID mustEqual true
obj -= 2
obj.Size mustEqual 0
item.HasGUID mustEqual false
item.AmmoSlot.Box.HasGUID mustEqual false
}
"InventoryEquiupmentSlot" should {
"insert, collide, insert" in {
val obj: GridInventory = GridInventory(7, 7)
obj.Slot(16).Equipment = bullet9mmBox1
//confirm all squares
obj.Slot(8).Equipment.nonEmpty mustEqual false
obj.Slot(9).Equipment.nonEmpty mustEqual false
obj.Slot(10).Equipment.nonEmpty mustEqual false
obj.Slot(11).Equipment.nonEmpty mustEqual false
obj.Slot(12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual true
obj.Slot(17).Equipment.nonEmpty mustEqual true
obj.Slot(18).Equipment.nonEmpty mustEqual true
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual true
obj.Slot(24).Equipment.nonEmpty mustEqual true
obj.Slot(25).Equipment.nonEmpty mustEqual true
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual true
obj.Slot(31).Equipment.nonEmpty mustEqual true
obj.Slot(32).Equipment.nonEmpty mustEqual true
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
//
//remove
obj.Slot(16).Equipment = None
obj.Slot(8).Equipment.nonEmpty mustEqual false
obj.Slot(9).Equipment.nonEmpty mustEqual false
obj.Slot(10).Equipment.nonEmpty mustEqual false
obj.Slot(11).Equipment.nonEmpty mustEqual false
obj.Slot(12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual false
obj.Slot(17).Equipment.nonEmpty mustEqual false
obj.Slot(18).Equipment.nonEmpty mustEqual false
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual false
obj.Slot(24).Equipment.nonEmpty mustEqual false
obj.Slot(25).Equipment.nonEmpty mustEqual false
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual false
obj.Slot(31).Equipment.nonEmpty mustEqual false
obj.Slot(32).Equipment.nonEmpty mustEqual false
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
//insert again
obj.Slot(16).Equipment = bullet9mmBox2
obj.Slot(8).Equipment.nonEmpty mustEqual false
obj.Slot(9).Equipment.nonEmpty mustEqual false
obj.Slot(10).Equipment.nonEmpty mustEqual false
obj.Slot(11).Equipment.nonEmpty mustEqual false
obj.Slot(12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual true
obj.Slot(17).Equipment.nonEmpty mustEqual true
obj.Slot(18).Equipment.nonEmpty mustEqual true
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual true
obj.Slot(24).Equipment.nonEmpty mustEqual true
obj.Slot(25).Equipment.nonEmpty mustEqual true
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual true
obj.Slot(31).Equipment.nonEmpty mustEqual true
obj.Slot(32).Equipment.nonEmpty mustEqual true
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
//
//remove
obj.Slot(16).Equipment = None
obj.Slot(8).Equipment.nonEmpty mustEqual false
obj.Slot(9).Equipment.nonEmpty mustEqual false
obj.Slot(10).Equipment.nonEmpty mustEqual false
obj.Slot(11).Equipment.nonEmpty mustEqual false
obj.Slot(12).Equipment.nonEmpty mustEqual false
//
obj.Slot(15).Equipment.nonEmpty mustEqual false
obj.Slot(16).Equipment.nonEmpty mustEqual false
obj.Slot(17).Equipment.nonEmpty mustEqual false
obj.Slot(18).Equipment.nonEmpty mustEqual false
obj.Slot(19).Equipment.nonEmpty mustEqual false
//
obj.Slot(22).Equipment.nonEmpty mustEqual false
obj.Slot(23).Equipment.nonEmpty mustEqual false
obj.Slot(24).Equipment.nonEmpty mustEqual false
obj.Slot(25).Equipment.nonEmpty mustEqual false
obj.Slot(26).Equipment.nonEmpty mustEqual false
//
obj.Slot(29).Equipment.nonEmpty mustEqual false
obj.Slot(30).Equipment.nonEmpty mustEqual false
obj.Slot(31).Equipment.nonEmpty mustEqual false
obj.Slot(32).Equipment.nonEmpty mustEqual false
obj.Slot(33).Equipment.nonEmpty mustEqual false
//
obj.Slot(36).Equipment.nonEmpty mustEqual false
obj.Slot(37).Equipment.nonEmpty mustEqual false
obj.Slot(38).Equipment.nonEmpty mustEqual false
obj.Slot(39).Equipment.nonEmpty mustEqual false
obj.Slot(40).Equipment.nonEmpty mustEqual false
}
}
}