PSF-LoginServer/src/test/scala/objects/AutoRepairTest.scala
Fate-JH 6c93746767
Damage Changes/Explosions (#644)
* created base damage interaction classes and replaced various projectile-based damage that utilized ResolvedProjectile; not refined, maintains redundancy and overloads, but should work

* continuing to reduce the exposure of ResolvedProjectile and replacing it with applications of DamageInteraction, DamageResult, and DamageReason

* removed ResolvedProjectile from the project; adjusted remaining code paths to work around it

* vitals.test became vital.base; no one liked this

* lots of inheritance, polymorphism, and other chicanery; moved around files, so it also looks like more files have changed when they have not (even if they did)

* codecov file correction

* master rebase; vital directory structure changed, so file imports have been modified in several other files; ResolutionSelection has been removed, requiring direct function literal assignment; tests repaired, where necessary; no actual functional change

* code comments

* DamageResult is its own case class now, wrapping around a before/after target and the interaction used in its calaculations; tests have been corrected

* adjusted Player.Die() to demonstrate a damage-based suicide approach

* resolved circular inheritance in projectile damage modifiers; better employed explosion reason, damages players around exploding vehicle as example

* expanded explosions to other object types; exploding is now a flag and the damage is an innate property of the object type; removed advanced references to properties on the damage source, since the damage source is easily accessible; wrote comments; fixed tests

* overhaul to painbox damage to align with normal player damage handling, thus assimilating it properly into the damage system

* future development; normal vector from euler angles; custom proximity test

* where 'innateDamage' should have not replaced 'explosion'

* moved the hitPos for the generator test; attempting to imrpove the reliability of the auto-repair integration tests (didn't ...)

* spelling and private val
2020-12-08 14:32:42 -05:00

418 lines
15 KiB
Scala

// Copyright (c) 2020 PSForever
package objects
import akka.actor.Props
import akka.testkit.TestProbe
import base.FreedContextActorTest
import net.psforever.actors.commands.NtuCommand
import net.psforever.actors.zone.BuildingActor
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.ballistics.{Projectile, SourceEntry}
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.MaxNumberSource
import net.psforever.objects.serverobject.structures.{AutoRepairStats, Building, StructureType}
import net.psforever.objects.serverobject.terminals.{OrderTerminalDefinition, Terminal, TerminalControl}
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.base.DamageResolution
import net.psforever.objects.vital.damage.DamageProfile
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.objects.{GlobalDefinitions, Player, Tool}
import net.psforever.services.ServiceManager
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
import scala.concurrent.duration._
class AutoRepairRequestNtuTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"asks owning building for NTU after damage" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
assert(buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
drain == terminal.Definition.autoRepair.get.drain
case _ =>
false
})
}
}
}
class AutoRepairRequestNtuRepeatTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"repeatedly asks owning building for NTU after damage" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
(0 to 3).foreach { _ =>
val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
assert(buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
drain == terminal.Definition.autoRepair.get.drain
case _ =>
false
})
}
}
}
}
class AutoRepairNoRequestNtuTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"not ask for NTU after damage if it expects no NTU" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! BuildingActor.NtuDepleted()
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
buildingProbe.expectNoMessage(max = 2000 milliseconds)
}
}
}
class AutoRepairRestoreRequestNtuTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"ask for NTU after damage if its expectation of NTU is restored" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! BuildingActor.NtuDepleted()
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
buildingProbe.expectNoMessage(max = 2000 milliseconds)
terminal.Actor ! BuildingActor.SuppliedWithNtu()
val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
assert(buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
drain == terminal.Definition.autoRepair.get.drain
case _ =>
false
})
}
}
}
class AutoRepairRepairWithNtuTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"repair some of the damage when it receives NTU" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! BuildingActor.NtuDepleted() //don't worry about requests
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
val reducedHealth = terminal.Health
buildingProbe.expectNoMessage(max = 2000 milliseconds)
terminal.Actor ! NtuCommand.Grant(null, 1)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health > reducedHealth)
}
}
}
class AutoRepairRepairWithNtuUntilDoneTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"ask for NTU after damage and repair some of the damage when it receives NTU, until fully-repaired" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
var i = 0
while(terminal.Health < terminal.MaxHealth && i < 100) {
i += 1 //safety counter
val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(_, _)) =>
terminal.Actor ! NtuCommand.Grant(null, 1)
case _ => ;
}
}
assert(terminal.Health == terminal.MaxHealth)
}
}
}
object AutoRepairTest {
val terminal_definition = new OrderTerminalDefinition(objId = 612) {
Name = "order_terminal"
MaxHealth = 500
Damageable = true
Repairable = true
autoRepair = AutoRepairStats(1, 500, 500, 1)
RepairIfDestroyed = true
}
}