PSF-LoginServer/src/test/scala/objects/DeployableTest.scala
Fate-JH 6a349d0fe1
Repeating the Obvious (#1233)
* adding chat and event messages that have been neglected since; these are easy additions

* completely retooled water interactions for players and vehicles to handle a wading status, before drowning; when player with llu or vehicle with player with llu come into contact with water in this wading state, the llu is lost and the facility hack ends; adding messages to support this and differentiate from an llu facility capture timeout

* periodic message while the llu is active, whether or not there is a carrier, until the hack is finished

* message when inventory is full (assumes player inventory destination, but item winds up in hand due to lack of space, but it works)

* when changing exo-suits, complain if equipment has to be deleted; dropped equipment is limited to special equipment; report a player pointlessly

* announce ams decay to players who have just spawned on an ams, when they spawn on that ams, and for the last round of spawnees when the vehicle finally deconstructs; due to use of the word 'bound' this may be an incorrect application, but matrixing doesn't work anyway

* deconstruction message for would-be driver when vehicle is abandoned on spawn pad; tempo on message delivery is different than usual

* message when player is kicked from orbital shuttle gantry; message when player attempts to bail in a warp gate; message when player attempts to bail from a droppod; stop player from succeeding in bailing from a droppod

* vehicle pad deconstruction complete message; message when nc max shield deactivates when out of capacitor power or when max opens fire; message when ams can not deploy because it is blocked by other entities; message when facility capture requires ntu

* message for deployables being blocked; cleaning up dev test section

* Yellow Ownership (#1226)

* just some tinkering and clean-up

* converted DeployItem from AvatarService to LocalService; attempt at resolving missing overwhip yellow ring is complicated; vehicle ownership packet wqorks on deployables that are mountable, but is less successful on normal simple deployables

* restoration of yellow ring of ownership around deployables; changes to variant of CommonFieldData transcorder used on certain deployable transcoders; static values are assigned parameter names and public variables are given types for completion

* initial packet for GenericObjectAction2Message and tests; repaired transcoders and tests for TRAP and small turrets

* force redraw of the whole boomer to assert reassignment of ownership; it's heavy-handed but it works

* deployable ownership should be asserted during both re-zoning and revival; refactoring of code in ZoningOperations

* message when inventory is full (assumes player inventory destination, but item winds up in hand due to lack of space, but it works)

* vehicle deployment messages added in, then deployment was fixed to accommodate an explicit caller, and that changed a whole lot of the deployment loop for messages; environmental activity was modified to maointain a more responsible start/stop transition; many many test changes (still an issue with a lot of them)

* moving around conditions for losing the llu

* the question of one extra bit for small deployables; also, all tests pass successfully, tho resource silo use remains coin flip; what sorcery is this

* duplicate capture lost message eliminated; flag lost violently due to environment in general rather than just water interaction; flag lost violently due to warp gate envelope interaction; flag lost due to be dropped in an unsafe position

* vary the testing depth for water interaction

* darn tests

* fixed vehicle interference; added missing ArmorShieldOff message; clearing countdown after vehicle spawn should stop countdown from appearing in subsequent vehicle spawns

* the router needs 20m of clearance

* removing the shared group interference information from routers
2024-10-01 16:01:00 -04:00

835 lines
31 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import akka.actor.{Actor, ActorRef, Props}
import akka.testkit.TestProbe
import base.ActorTest
import net.psforever.actors.zone.ZoneActor
import net.psforever.objects.ballistics._
import net.psforever.objects.ce.{Deployable, DeployedItem}
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.MaxNumberSource
import net.psforever.objects.serverobject.mount.{MountInfo, Mountable, SeatDefinition}
import net.psforever.objects.vital.Vitality
import net.psforever.objects.zones.{Zone, ZoneDeployableActor, ZoneMap}
import net.psforever.objects.{TurretDeployable, _}
import net.psforever.packet.game.{DeployableIcon, DeployableInfo, DeploymentAction}
import net.psforever.types._
import org.specs2.mutable.Specification
import net.psforever.services.Service
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.vital.base.DamageResolution
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.projectile.ProjectileReason
import akka.actor.typed.scaladsl.adapter._
import net.psforever.objects.sourcing.{PlayerSource, SourceEntry}
import scala.collection.mutable
import scala.concurrent.duration._
class DeployableTest extends Specification {
"Deployable" should {
"know its owner by GUID" in {
val obj = new ExplosiveDeployable(GlobalDefinitions.he_mine)
obj.OwnerGuid.isEmpty mustEqual true
obj.OwnerGuid = PlanetSideGUID(10)
obj.OwnerGuid.contains(PlanetSideGUID(10)) mustEqual true
}
"know its owner by name" in {
val obj = new ExplosiveDeployable(GlobalDefinitions.he_mine)
val owner = Player(Avatar(1, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 1, CharacterVoice.Mute))
owner.GUID = PlanetSideGUID(1)
owner.Spawn()
obj.AssignOwnership(owner)
obj.OwnerName.contains("TestCharacter") mustEqual true
}
"know its faction allegiance" in {
val obj = new ExplosiveDeployable(GlobalDefinitions.he_mine)
obj.Faction mustEqual PlanetSideEmpire.NEUTRAL
obj.Faction = PlanetSideEmpire.TR
obj.Faction mustEqual PlanetSideEmpire.TR
}
}
}
class SensorDeployableTest extends Specification {
"SensorDeployable" should {
"construct" in {
new SensorDeployable(GlobalDefinitions.motionalarmsensor)
ok
}
}
}
class ExplosiveDeployableTest extends Specification {
"ExplosiveDeployable" should {
"construct" in {
val obj = new ExplosiveDeployable(GlobalDefinitions.he_mine)
obj.Destroyed mustEqual false
}
"explode" in {
val obj = new ExplosiveDeployable(GlobalDefinitions.he_mine)
obj.Destroyed mustEqual false
obj.Destroyed = true
obj.Destroyed mustEqual true
}
}
}
class BoomerDeployableTest extends Specification {
"BoomerDeployable" should {
"construct" in {
val obj = new BoomerDeployable(GlobalDefinitions.boomer)
obj.Destroyed mustEqual false
obj.Trigger.isEmpty mustEqual true
}
"explode" in {
val obj = new BoomerDeployable(GlobalDefinitions.boomer)
obj.Destroyed mustEqual false
obj.Destroyed = true
obj.Destroyed mustEqual true
}
"manage its trigger" in {
val obj = new BoomerDeployable(GlobalDefinitions.boomer)
obj.Trigger.isEmpty mustEqual true
val trigger = new BoomerTrigger
obj.Trigger = trigger
obj.Trigger.contains(trigger) mustEqual true
obj.Trigger = None
obj.Trigger.isEmpty mustEqual true
}
}
}
class TrapDeployableTest extends Specification {
"SensorDeployable" should {
"construct" in {
val obj = new TrapDeployable(GlobalDefinitions.tank_traps)
obj.Health mustEqual GlobalDefinitions.tank_traps.MaxHealth
}
"update health values" in {
val obj = new TrapDeployable(GlobalDefinitions.tank_traps)
obj.Health mustEqual GlobalDefinitions.tank_traps.MaxHealth
obj.Health = 0
obj.Health mustEqual 0
}
}
}
class TurretDeployableTest extends Specification {
"TurretDeployable" should {
"define (valid turret objects)" in {
List(
DeployedItem.spitfire_turret.id,
DeployedItem.spitfire_cloaked.id,
DeployedItem.spitfire_aa.id,
DeployedItem.portable_manned_turret.id,
DeployedItem.portable_manned_turret_tr.id,
DeployedItem.portable_manned_turret_nc.id,
DeployedItem.portable_manned_turret_vs.id
).foreach(id => {
try { new TurretDeployableDefinition(id) { } }
catch { case _: Exception => ko }
})
ok
}
"define (invalid object)" in {
new TurretDeployableDefinition(objectId = 5) { } must throwA[NoSuchElementException] //wrong object id altogether
}
"construct" in {
val obj = new TurretDeployable(GlobalDefinitions.spitfire_turret)
obj.Health mustEqual obj.MaxHealth
}
"update health values" in {
val obj = new TurretDeployable(GlobalDefinitions.spitfire_turret)
obj.Health mustEqual GlobalDefinitions.spitfire_turret.MaxHealth
obj.Health = 0
obj.Health mustEqual 0
}
"may have mount point" in {
new TurretDeployable(GlobalDefinitions.spitfire_turret).MountPoints.isEmpty mustEqual true
val pmt = new TurretDeployable(GlobalDefinitions.portable_manned_turret_vs)
pmt.MountPoints.get(1).contains(MountInfo(0, Vector3(0, 0, 0))) mustEqual true
pmt.MountPoints.get(2).contains(MountInfo(0, Vector3(0, 0, 0))) mustEqual true
}
}
}
class DeployableMake extends Specification {
"Deployables.Make" should {
"construct a boomer" in {
val func = Deployables.Make(DeployedItem.boomer)
func() match {
case _: BoomerDeployable => ok
case _ => ko
}
}
"construct an he mine" in {
val func = Deployables.Make(DeployedItem.he_mine)
func() match {
case obj: ExplosiveDeployable if obj.Definition == GlobalDefinitions.he_mine => ok
case _ => ko
}
}
"construct a disruptor mine" in {
val func = Deployables.Make(DeployedItem.jammer_mine)
func() match {
case obj: ExplosiveDeployable if obj.Definition == GlobalDefinitions.jammer_mine => ok
case _ => ko
}
}
"construct a spitfire turret" in {
val func = Deployables.Make(DeployedItem.spitfire_turret)
func() match {
case obj: TurretDeployable if obj.Definition == GlobalDefinitions.spitfire_turret => ok
case _ => ko
}
}
"construct a shadow turret" in {
val func = Deployables.Make(DeployedItem.spitfire_cloaked)
func() match {
case obj: TurretDeployable if obj.Definition == GlobalDefinitions.spitfire_cloaked => ok
case _ => ko
}
}
"construct a cerberus turret" in {
val func = Deployables.Make(DeployedItem.spitfire_aa)
func() match {
case obj: TurretDeployable if obj.Definition == GlobalDefinitions.spitfire_aa => ok
case _ => ko
}
}
"construct a motion sensor" in {
val func = Deployables.Make(DeployedItem.motionalarmsensor)
func() match {
case obj: SensorDeployable if obj.Definition == GlobalDefinitions.motionalarmsensor => ok
case _ => ko
}
}
"construct a sensor disruptor" in {
val func = Deployables.Make(DeployedItem.sensor_shield)
func() match {
case obj: SensorDeployable if obj.Definition == GlobalDefinitions.sensor_shield => ok
case _ => ko
}
}
"construct three metal i-beams so huge that a driver must be blind to drive into them but does anyway" in {
val func = Deployables.Make(DeployedItem.tank_traps)
func() match {
case obj: TrapDeployable if obj.Definition == GlobalDefinitions.tank_traps => ok
case _ => ko
}
}
"construct a generic field turret" in {
val func = Deployables.Make(DeployedItem.portable_manned_turret)
func() match {
case obj: TurretDeployable if obj.Definition == GlobalDefinitions.portable_manned_turret => ok
case _ => ko
}
}
"construct an avenger turret" in {
val func = Deployables.Make(DeployedItem.portable_manned_turret_tr)
func() match {
case obj: TurretDeployable if obj.Definition == GlobalDefinitions.portable_manned_turret_tr => ok
case _ => ko
}
}
"construct an aegis shield generator" in {
val func = Deployables.Make(DeployedItem.deployable_shield_generator)
func() match {
case obj: ShieldGeneratorDeployable if obj.Definition == GlobalDefinitions.deployable_shield_generator => ok
case _ => ko
}
}
"construct a telepad" in {
val func = Deployables.Make(DeployedItem.router_telepad_deployable)
func() match {
case obj: TelepadDeployable if obj.Definition == GlobalDefinitions.router_telepad_deployable => ok
case _ => ko
}
}
"construct an osprey turret" in {
val func = Deployables.Make(DeployedItem.portable_manned_turret_nc)
func() match {
case obj: TurretDeployable if obj.Definition == GlobalDefinitions.portable_manned_turret_nc => ok
case _ => ko
}
}
"construct an orion turret" in {
val func = Deployables.Make(DeployedItem.portable_manned_turret_vs)
func() match {
case obj: TurretDeployable if obj.Definition == GlobalDefinitions.portable_manned_turret_vs => ok
case _ => ko
}
}
}
}
class ShieldGeneratorDeployableTest extends Specification {
"ShieldGeneratorDeployable" should {
"construct" in {
val obj = new ShieldGeneratorDeployable(GlobalDefinitions.deployable_shield_generator)
obj.Health mustEqual obj.MaxHealth
}
"update health values" in {
val obj = new ShieldGeneratorDeployable(GlobalDefinitions.deployable_shield_generator)
obj.Health mustEqual GlobalDefinitions.deployable_shield_generator.MaxHealth
obj.Health = 0
obj.Health mustEqual 0
}
}
}
class ExplosiveDeployableJammerTest extends ActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(10))
val eventsProbe = new TestProbe(system)
val mine = Deployables.Make(DeployedItem.he_mine)().asInstanceOf[ExplosiveDeployable] //guid=1
val avatar1 = Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)
val player1 = Player(avatar1) //guid=3
val avatar2 = Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)
val player2 = Player(avatar2) //guid=4
val weapon = Tool(GlobalDefinitions.jammer_grenade) //guid=5
val deployableList = new mutable.ListBuffer[Deployable]()
val zone = new Zone("test", new ZoneMap("test"), 0) {
private val deployables = system.actorOf(Props(classOf[ZoneDeployableActor], this, deployableList, mutable.HashMap[Int, Int]()), name = "test-zone-deployables")
override def SetupNumberPools() = {}
GUID(guid)
override def Activity: ActorRef = eventsProbe.ref
override def AvatarEvents: ActorRef = eventsProbe.ref
override def LocalEvents: ActorRef = eventsProbe.ref
override def Deployables: ActorRef = deployables
override def Players = List(avatar1, avatar2)
override def LivePlayers = List(player1, player2)
}
player1.Spawn()
player2.Spawn()
guid.register(mine, 1)
guid.register(player1, 3)
guid.register(player2, 4)
guid.register(weapon, 5)
mine.Zone = zone
mine.OwnerGuid = player2
//j_mine.OwnerName = player2.Name
mine.Faction = PlanetSideEmpire.NC
mine.Actor = system.actorOf(Props(classOf[MineDeployableControl], mine), "j-mine-control")
val jMineSource = SourceEntry(mine)
val pSource = PlayerSource(player1)
val projectile = weapon.Projectile
val resolved = DamageInteraction(
jMineSource,
ProjectileReason(
DamageResolution.Hit,
Projectile(projectile, weapon.Definition, weapon.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
mine.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageToJ = resolved.calculate()
"ExplosiveDeployable" should {
"handle being jammered appropriately (no detonation)" in {
assert(!mine.Destroyed)
mine.Actor ! Vitality.Damage(applyDamageToJ)
val eventMsgs = eventsProbe.receiveN(4, 200 milliseconds)
eventMsgs.head match {
case Zone.HotSpot.Conflict(mineSrc, playerSrc, Vector3(1.0,0.0,0.0)) => ;
case _ => assert(false, "")
}
// eventMsgs.head match {
// case LocalServiceMessage(
// "NC",
// LocalAction.DeployableMapIcon(
// ValidPlanetSideGUID(0),
// DeploymentAction.Dismiss,
// DeployableInfo(ValidPlanetSideGUID(1), DeployableIcon.HEMine, Vector3.Zero, ValidPlanetSideGUID(0))
// )
// ) => ;
// case _ => assert(false, "")
// }
eventMsgs(1) match {
case LocalServiceMessage("test", LocalAction.Detonate(PlanetSideGUID(1), _)) => ;
case _ => assert(false, "")
}
eventMsgs(2) match {
case LocalServiceMessage(
"NC",
LocalAction.DeployableMapIcon(
ValidPlanetSideGUID(0),
DeploymentAction.Dismiss,
DeployableInfo(ValidPlanetSideGUID(1), DeployableIcon.HEMine, Vector3.Zero, ValidPlanetSideGUID(0))
)
) => ;
case _ => assert(false, "")
}
eventMsgs(3) match {
case AvatarServiceMessage(
"test",
AvatarAction.Destroy(
ValidPlanetSideGUID(1),
ValidPlanetSideGUID(3),
ValidPlanetSideGUID(0),
Vector3.Zero
)
) => ;
case _ => assert(false, "")
}
assert(mine.Destroyed)
}
}
}
class ExplosiveDeployableJammerExplodeTest extends ActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(10))
val eventsProbe = new TestProbe(system)
val player1Probe = new TestProbe(system)
val player2Probe = new TestProbe(system)
val h_mine = Deployables.Make(DeployedItem.he_mine)().asInstanceOf[ExplosiveDeployable] //guid=2
val avatar1 = Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)
val player1 = Player(avatar1) //guid=3
val avatar2 = Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)
val player2 = Player(avatar2) //guid=4
val weapon = Tool(GlobalDefinitions.jammer_grenade) //guid=5
val deployableList = new mutable.ListBuffer[Deployable]()
val zone = new Zone("test", new ZoneMap("test"), 0) {
private val deployables = system.actorOf(Props(classOf[ZoneDeployableActor], this, deployableList, mutable.HashMap[Int, Int]()), name = "test-zone-deployables")
override def SetupNumberPools() = {}
GUID(guid)
override def Activity: ActorRef = eventsProbe.ref
override def AvatarEvents: ActorRef = eventsProbe.ref
override def LocalEvents: ActorRef = eventsProbe.ref
override def Deployables: ActorRef = deployables
override def Players = List(avatar1, avatar2)
override def LivePlayers = List(player1, player2)
this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
}
player1.Spawn()
player1.Actor = player1Probe.ref
avatar2.deployables.AddOverLimit(h_mine) //cram it down your throat
player2.Spawn()
player2.Position = Vector3(10,0,0)
player2.Actor = player2Probe.ref
guid.register(h_mine, 2)
guid.register(player1, 3)
guid.register(player2, 4)
guid.register(weapon, 5)
h_mine.Zone = zone
h_mine.OwnerGuid = player2
//h_mine.OwnerName = player2.Name
h_mine.Faction = PlanetSideEmpire.NC
h_mine.Actor = system.actorOf(Props(classOf[MineDeployableControl], h_mine), "h-mine-control")
zone.blockMap.addTo(player1)
zone.blockMap.addTo(player2)
val pSource = PlayerSource(player1)
val projectile = weapon.Projectile
val resolved = DamageInteraction(
SourceEntry(h_mine),
ProjectileReason(
DamageResolution.Hit,
Projectile(projectile, weapon.Definition, weapon.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
h_mine.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageToH = resolved.calculate()
"ExplosiveDeployable" should {
"handle being jammered appropriately (detonation)" in {
assert(avatar2.deployables.Contains(h_mine))
assert(!h_mine.Destroyed)
h_mine.Actor ! Vitality.Damage(applyDamageToH)
val p1Msgs = player1Probe.receiveN(1, 5000 milliseconds)
val eventMsgs = eventsProbe.receiveN(3, 5000 milliseconds)
eventMsgs.head match {
case Zone.HotSpot.Conflict(target, attacker, _)
if (target.Definition eq h_mine.Definition) && (attacker eq pSource) => ()
case _ => assert(false, "")
}
eventMsgs(1) match {
case LocalServiceMessage("test", LocalAction.Detonate(PlanetSideGUID(2), target))
if target eq h_mine => ()
case _ => assert(false, "")
}
eventMsgs(2) match {
case LocalServiceMessage(
"NC",
LocalAction.DeployableMapIcon(
PlanetSideGUID(0),
DeploymentAction.Dismiss,
DeployableInfo(PlanetSideGUID(2), DeployableIcon.HEMine, _, PlanetSideGUID(0))
)
) => ;
case _ => assert(false, "")
}
p1Msgs.head match {
case Vitality.Damage(_) => ()
case _ => assert(false, "")
}
assert(h_mine.Destroyed)
}
}
}
class ExplosiveDeployableDestructionTest extends ActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(10))
val eventsProbe = new TestProbe(system)
val player1Probe = new TestProbe(system)
val player2Probe = new TestProbe(system)
val h_mine = Deployables.Make(DeployedItem.he_mine)().asInstanceOf[ExplosiveDeployable] //guid=2
val avatar1 = Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)
val player1 = Player(avatar1) //guid=3
val avatar2 = Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)
val player2 = Player(avatar2) //guid=4
val weapon = Tool(GlobalDefinitions.suppressor) //guid=5
val deployableList = new mutable.ListBuffer[Deployable]()
val zone = new Zone("test", new ZoneMap("test"), 0) {
private val deployables = system.actorOf(Props(classOf[ZoneDeployableActor], this, deployableList, mutable.HashMap[Int, Int]()), name = "test-zone-deployables")
override def SetupNumberPools() = {}
GUID(guid)
override def Activity: ActorRef = eventsProbe.ref
override def AvatarEvents: ActorRef = eventsProbe.ref
override def LocalEvents: ActorRef = eventsProbe.ref
override def Deployables: ActorRef = deployables
override def Players = List(avatar1, avatar2)
override def LivePlayers = List(player1, player2)
}
player1.Spawn()
player1.Actor = player1Probe.ref
avatar2.deployables.AddOverLimit(h_mine) //cram it down your throat
player2.Spawn()
player2.Position = Vector3(10,0,0)
player2.Actor = player2Probe.ref
guid.register(h_mine, 2)
guid.register(player1, 3)
guid.register(player2, 4)
guid.register(weapon, 5)
h_mine.Zone = zone
h_mine.AssignOwnership(player2)
h_mine.Faction = PlanetSideEmpire.NC
h_mine.Actor = system.actorOf(Props(classOf[MineDeployableControl], h_mine), "h-mine-control")
val hMineSource = SourceEntry(h_mine)
val pSource = PlayerSource(player1)
val projectile = weapon.Projectile
val resolved = DamageInteraction(
hMineSource,
ProjectileReason(
DamageResolution.Hit,
Projectile(projectile, weapon.Definition, weapon.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
h_mine.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
val activityProbe = TestProbe()
val avatarProbe = TestProbe()
val localProbe = TestProbe()
"ExplosiveDeployable" should {
"handle being destroyed" in {
h_mine.Health = h_mine.Definition.DamageDestroysAt + 1
assert(h_mine.Health > h_mine.Definition.DamageDestroysAt)
assert(!h_mine.Destroyed)
h_mine.Actor ! Vitality.Damage(applyDamageTo)
val eventMsgs = eventsProbe.receiveN(3, 200 milliseconds)
player1Probe.expectNoMessage(200 milliseconds)
val p2Msgs = player2Probe.receiveN(1, 200 milliseconds)
eventMsgs.head match {
case LocalServiceMessage(
"NC",
LocalAction.DeployableMapIcon(
PlanetSideGUID(0),
DeploymentAction.Dismiss,
DeployableInfo(PlanetSideGUID(2), DeployableIcon.HEMine, _, PlanetSideGUID(0))
)
) => ;
case _ => assert(false, "")
}
eventMsgs(1) match {
case AvatarServiceMessage(
"test",
AvatarAction.Destroy(PlanetSideGUID(2), PlanetSideGUID(3), Service.defaultPlayerGUID, Vector3.Zero)
) => ;
case _ => assert(false, "")
}
eventMsgs(2) match {
case LocalServiceMessage("test", LocalAction.TriggerEffect(_, "detonate_damaged_mine", PlanetSideGUID(2))) => ;
case _ => assert(false, "")
}
p2Msgs.head match {
case Player.LoseDeployable(_) => ;
case _ => assert(false, "")
}
assert(h_mine.Health <= h_mine.Definition.DamageDestroysAt)
assert(h_mine.Destroyed)
}
}
}
class TurretControlConstructTest extends ActorTest {
"TurretControl" should {
"construct" in {
val obj = new TurretDeployable(GlobalDefinitions.spitfire_turret)
system.actorOf(Props(classOf[SmallTurretControl], obj), s"${obj.Definition.Name}_test")
}
}
}
class TurretControlInitializeTest extends ActorTest {
"TurretControl" should {
"initialize" in {
val obj = new TurretDeployable(GlobalDefinitions.spitfire_turret)
obj.GUID = PlanetSideGUID(1)
assert(obj.Actor == Default.Actor)
val init = system.actorOf(Props(classOf[DeployableTest.TurretInitializer], obj), "init_turret_test")
init ! "initialize"
expectNoMessage(200 milliseconds)
assert(obj.Actor != Default.Actor)
}
}
}
class TurretControlUninitializeTest extends ActorTest {
"TurretControl" should {
"uninitialize" in {
val obj = new TurretDeployable(GlobalDefinitions.spitfire_turret)
val init = system.actorOf(Props(classOf[DeployableTest.TurretInitializer], obj), "init_turret_test")
obj.GUID = PlanetSideGUID(1)
init ! "initialize"
expectNoMessage(200 milliseconds)
assert(obj.Actor != Default.Actor)
init ! "uninitialize"
expectNoMessage(200 milliseconds)
assert(obj.Actor == Default.Actor)
}
}
}
class TurretControlMountTest extends ActorTest {
"TurretControl" should {
"control mounting" in {
val obj = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) { GUID = PlanetSideGUID(1) }
obj.Faction = PlanetSideEmpire.TR
obj.Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
}
obj.Actor = system.actorOf(Props(classOf[FieldTurretControl], obj), s"${obj.Definition.Name}_test")
assert(obj.Seats(0).occupant.isEmpty)
val player1 = Player(Avatar(0, "test1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
obj.Actor ! Mountable.TryMount(player1, 1)
val reply1a = receiveOne(200 milliseconds)
assert(reply1a.isInstanceOf[Mountable.MountMessages])
val reply1b = reply1a.asInstanceOf[Mountable.MountMessages]
assert(reply1b.player == player1)
assert(reply1b.response.isInstanceOf[Mountable.CanMount])
assert(obj.Seats(0).occupant.contains(player1))
}
}
}
class TurretControlBlockMountTest extends ActorTest {
"TurretControl" should {
"block mounting by others if already mounted by someone" in {
val obj = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) { GUID = PlanetSideGUID(1) }
obj.Faction = PlanetSideEmpire.TR
obj.Actor = system.actorOf(Props(classOf[FieldTurretControl], obj), s"${obj.Definition.Name}_test")
obj.Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
}
assert(obj.Seats(0).occupant.isEmpty)
val player1 = Player(Avatar(0, "test1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
obj.Actor ! Mountable.TryMount(player1, 1)
val reply1a = receiveOne(200 milliseconds)
assert(reply1a.isInstanceOf[Mountable.MountMessages])
val reply1b = reply1a.asInstanceOf[Mountable.MountMessages]
assert(reply1b.player == player1)
assert(reply1b.response.isInstanceOf[Mountable.CanMount])
assert(obj.Seats(0).occupant.contains(player1))
val player2 = Player(Avatar(1, "test2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
obj.Actor ! Mountable.TryMount(player2, 1)
val reply2a = receiveOne(200 milliseconds)
assert(reply2a.isInstanceOf[Mountable.MountMessages])
val reply2b = reply2a.asInstanceOf[Mountable.MountMessages]
assert(reply2b.player == player2)
assert(reply2b.response.isInstanceOf[Mountable.CanNotMount])
}
}
}
class TurretControlBlockBetrayalMountTest extends ActorTest {
"TurretControl" should {
"block mounting by players of another faction" in {
val obj = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) { GUID = PlanetSideGUID(1) }
obj.Faction = PlanetSideEmpire.TR
obj.Actor = system.actorOf(Props(classOf[FieldTurretControl], obj), s"${obj.Definition.Name}_test")
assert(obj.Seats(0).occupant.isEmpty)
val player = Player(Avatar(0, "test", PlanetSideEmpire.VS, CharacterSex.Male, 0, CharacterVoice.Mute))
obj.Actor ! Mountable.TryMount(player, 1)
val reply1a = receiveOne(200 milliseconds)
assert(reply1a.isInstanceOf[Mountable.MountMessages])
val reply1b = reply1a.asInstanceOf[Mountable.MountMessages]
assert(reply1b.player == player)
assert(reply1b.response.isInstanceOf[Mountable.CanNotMount])
assert(obj.Seats(0).occupant.isEmpty)
}
}
}
class TurretControlDismountTest extends ActorTest {
"TurretControl" should {
"control dismounting" in {
val obj = new TurretDeployable(GlobalDefinitions.portable_manned_turret_tr) { GUID = PlanetSideGUID(1) }
obj.Faction = PlanetSideEmpire.TR
obj.Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
}
obj.Actor = system.actorOf(Props(classOf[FieldTurretControl], obj), s"${obj.Definition.Name}_test")
assert(obj.Seats(0).occupant.isEmpty)
val player = Player(Avatar(0, "test", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
obj.Actor ! Mountable.TryMount(player, 1)
val reply1a = receiveOne(200 milliseconds)
assert(reply1a.isInstanceOf[Mountable.MountMessages])
val reply1b = reply1a.asInstanceOf[Mountable.MountMessages]
assert(reply1b.player == player)
assert(reply1b.response.isInstanceOf[Mountable.CanMount])
assert(obj.Seats(0).occupant.contains(player))
obj.Actor ! Mountable.TryDismount(player, 0)
val reply2a = receiveOne(200 milliseconds)
assert(reply2a.isInstanceOf[Mountable.MountMessages])
val reply2b = reply2a.asInstanceOf[Mountable.MountMessages]
assert(reply2b.player == player)
assert(reply2b.response.isInstanceOf[Mountable.CanDismount])
assert(obj.Seats(0).occupant.isEmpty)
}
}
}
class TurretControlBetrayalMountTest extends ActorTest {
"TurretControl" should {
"allow all allegiances" in {
val obj = new TurretDeployable(
new TurretDeployableDefinition(685) {
MountPoints += 1 -> MountInfo(0, Vector3.Zero)
Seats += 0 -> new SeatDefinition()
FactionLocked = false
} //required (defaults to true)
) {
GUID = PlanetSideGUID(1)
Zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
}
}
obj.Faction = PlanetSideEmpire.TR
obj.Actor = system.actorOf(Props(classOf[FieldTurretControl], obj), s"${obj.Definition.Name}_test")
val probe = new TestProbe(system)
assert(obj.Seats(0).occupant.isEmpty)
val player = Player(Avatar(0, "test", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute))
assert(player.Faction != obj.Faction)
obj.Actor.tell(Mountable.TryMount(player, 1), probe.ref)
val reply1a = probe.receiveOne(200 milliseconds)
assert(reply1a.isInstanceOf[Mountable.MountMessages])
val reply1b = reply1a.asInstanceOf[Mountable.MountMessages]
assert(reply1b.player == player)
assert(reply1b.response.isInstanceOf[Mountable.CanMount])
assert(obj.Seats(0).occupant.contains(player))
}
}
}
class TelepadDeployableTest extends Specification {
"Telepad" should {
"construct" in {
val obj = new Telepad(GlobalDefinitions.router_telepad)
obj.Active mustEqual false
obj.Router.isEmpty mustEqual true
}
"activate and deactivate" in {
val obj = new Telepad(GlobalDefinitions.router_telepad)
obj.Active mustEqual false
obj.Active = true
obj.Active mustEqual true
obj.Active = false
obj.Active mustEqual false
}
"keep track of a Router" in {
val obj = new Telepad(GlobalDefinitions.router_telepad)
obj.Router.isEmpty mustEqual true
obj.Router = PlanetSideGUID(1)
obj.Router.contains(PlanetSideGUID(1)) mustEqual true
obj.Router = None
obj.Router.isEmpty mustEqual true
obj.Router = PlanetSideGUID(1)
obj.Router.contains(PlanetSideGUID(1)) mustEqual true
obj.Router = PlanetSideGUID(0)
obj.Router.isEmpty mustEqual true
}
}
}
object DeployableTest {
class TurretInitializer(obj: TurretDeployable) extends Actor {
def receive: Receive = {
case "initialize" =>
obj.Definition.Initialize(obj, context)
case "uninitialize" =>
obj.Definition.Uninitialize(obj, context)
}
}
}