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<!DOCTYPE html ><html><head><meta http-equiv="X-UA-Compatible" content="IE=edge"/><meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/><title>PSF-LoginServer - master - net.psforever.packet.game.AvatarVehicleTimerMessage</title><meta content="PSF - LoginServer - master - net.psforever.packet.game.AvatarVehicleTimerMessage" name="description"/><meta content="PSF LoginServer master net.psforever.packet.game.AvatarVehicleTimerMessage" name="keywords"/><meta http-equiv="content-type" content="text/html; charset=UTF-8"/><link href="../../../../lib/index.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../lib/template.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../lib/print.css" media="print" type="text/css" rel="stylesheet"/><link href="../../../../lib/diagrams.css" media="screen" type="text/css" rel="stylesheet" id="diagrams-css"/><script type="text/javascript" src="../../../../lib/jquery.min.js"></script><script type="text/javascript" src="../../../../lib/index.js"></script><script type="text/javascript" src="../../../../index.js"></script><script type="text/javascript" src="../../../../lib/scheduler.js"></script><script type="text/javascript" src="../../../../lib/template.js"></script><script type="text/javascript">/* this variable can be used by the JS to determine the path to the root document */
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var toRoot = '../../../../';</script></head><body><div id="search"><span id="doc-title">PSF-LoginServer - <span id="doc-version">master</span></span> <span class="close-results"><span class="left"><</span> Back</span><div id="textfilter"><span class="input"><input autocapitalize="none" placeholder="Search" id="index-input" type="text" accesskey="/"/><i class="clear material-icons"></i><i id="search-icon" class="material-icons"></i></span></div></div><div id="search-results"><div id="search-progress"><div id="progress-fill"></div></div><div id="results-content"><div id="entity-results"></div><div id="member-results"></div></div></div><div id="content-scroll-container" style="-webkit-overflow-scrolling: touch;"><div id="content-container" style="-webkit-overflow-scrolling: touch;"><div id="subpackage-spacer"><div id="packages"><h1>Packages</h1><ul><li class="indented0 " name="_root_.root" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="_root_"></a><a id="root:_root_"></a> <span class="permalink"><a href="../../../../index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../../index.html" title=""><span class="name">root</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../index.html" name="_root_" id="_root_" class="extype">root</a></dd></dl></div></li><li class="indented1 " name="_root_.net" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="net"></a><a id="net:net"></a> <span class="permalink"><a href="../../../../net/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../index.html" title=""><span class="name">net</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../index.html" name="_root_" id="_root_" class="extype">root</a></dd></dl></div></li><li class="indented2 " name="net.psforever" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="psforever"></a><a id="psforever:psforever"></a> <span class="permalink"><a href="../../../../net/psforever/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../index.html" title=""><span class="name">psforever</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../index.html" name="net" id="net" class="extype">net</a></dd></dl></div></li><li class="indented3 " name="net.psforever.packet" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="packet"></a><a id="packet:packet"></a> <span class="permalink"><a href="../../../../net/psforever/packet/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../index.html" title=""><span class="name">packet</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a></dd></dl></div></li><li class="indented4 " name="net.psforever.packet.game" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="game"></a><a id="game:game"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="index.html" title=""><span class="name">game</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../index.html" name="net.psforever.packet" id="net.psforever.packet" class="extype">packet</a></dd></dl></div></li><li class="indented5 " name="net.psforever.packet.game.objectcreate" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="objectcreate"></a><a id="objectcreate:objectcreate"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/objectcreate/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="objectcreate/index.html" title=""><span class="name">objectcreate</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="index.html" name="net.psforever.packet.game" id="net.psforever.packet.game" class="extype">game</a></dd></dl></div></li><li class="current-entities indented4"><a href="ActionCancelMessage$.html" title="" class="object"></a> <a href="ActionCancelMessage.html" title="na" class="class"></a><a href="ActionCancelMessage.html" title="na">ActionCancelMessage</a></li><li class="current-entities indented4"><a href="ActionProgressMessage$.html" title="" class="object"></a> <a href="ActionProgressMessage.html" title="6,7,8 - Start implant initialization timer for slots 0,1,2 respectively." class="class"></a><a href="ActionProgressMessage.html" title="6,7,8 - Start implant initialization timer for slots 0,1,2 respectively.">ActionProgressMessage</a></li><li class="current-entities indented4"><a href="ActionResultMessage$.html" title="" class="object"></a> <a href="ActionResultMessage.html" title="Is sent by the server when the client has performed an action from a menu item (i.e create character, delete character, etc...)" class="class"></a><a href="ActionResultMessage.html" title="Is sent by the server when the client has performed an action from a menu item (i.e create character, delete character, etc...)">ActionResultMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Additional1.html" title="na" class="class"></a><a href="Additional1.html" title="na">Additional1</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Additional2.html" title="na" class="class"></a><a href="Additional2.html" title="na">Additional2</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Additional3.html" title="na" class="class"></a><a href="Additional3.html" title="na">Additional3</a></li><li class="current-entities indented4"><a href="AggravatedDamageMessage$.html" title="" class="object"></a> <a href="AggravatedDamageMessage.html" title="Dispatched from the server to cause a damage reaction from a specific target." class="class"></a><a href="AggravatedDamageMessage.html" title="Dispatched from the server to cause a damage reaction from a specific target.">AggravatedDamageMessage</a></li><li class="current-entities indented4"><a href="ArmorChangedMessage$.html" title="" class="object"></a> <a href="ArmorChangedMessage.html" title="Force a player model to change its exo-suit." class="class"></a><a href="ArmorChangedMessage.html" title="Force a player model to change its exo-suit.">ArmorChangedMessage</a></li><li class="current-entities indented4"><a href="AvatarDeadStateMessage$.html" title="" class="object"></a> <a href="AvatarDeadStateMessage.html" title="Dispatched by the server to manipulate the client's management of the Player object owned by the user as his "avatar." The cycle of a player is generally Alive to Dead and Dead to Release and Release to RespawnTimer to Alive." class="class"></a><a href="AvatarDeadStateMessage.html" title="Dispatched by the server to manipulate the client's management of the Player object owned by the user as his "avatar." The cycle of a player is generally Alive to Dead and Dead to Release and Release to RespawnTimer to Alive.">AvatarDeadStateMessage</a></li><li class="current-entities indented4"><a href="AvatarFirstTimeEventMessage$.html" title="" class="object"></a> <a href="AvatarFirstTimeEventMessage.html" title="Dispatched to the server when the player encounters something for the very first time in their campaign." class="class"></a><a href="AvatarFirstTimeEventMessage.html" title="Dispatched to the server when the player encounters something for the very first time in their campaign.">AvatarFirstTimeEventMessage</a></li><li class="current-entities indented4"><a href="AvatarGrenadeStateMessage$.html" title="" class="object"></a> <a href="AvatarGrenadeStateMessage.html" title="Report the state of the grenade throw animation for this player." class="class"></a><a href="AvatarGrenadeStateMessage.html" title="Report the state of the grenade throw animation for this player.">AvatarGrenadeStateMessage</a></li><li class="current-entities indented4"><a href="AvatarImplantMessage$.html" title="" class="object"></a> <a href="AvatarImplantMessage.html" title="Change the state of the implant." class="class"></a><a href="AvatarImplantMessage.html" title="Change the state of the implant.">AvatarImplantMessage</a></li><li class="current-entities indented4"><a href="AvatarJumpMessage$.html" title="" class="object"></a> <a href="AvatarJumpMessage.html" title="Tell the server that the player is is jumping." class="class"></a><a href="AvatarJumpMessage.html" title="Tell the server that the player is is jumping.">AvatarJumpMessage</a></li><li class="current-entities indented4"><a href="AvatarSearchCriteriaMessage$.html" title="" class="object"></a> <a href="AvatarSearchCriteriaMessage.html" title="na" class="class"></a><a href="AvatarSearchCriteriaMessage.html" title="na">AvatarSearchCriteriaMessage</a></li><li class="current-entities indented4"><a href="AvatarStatisticsMessage$.html" title="" class="object"></a> <a href="AvatarStatisticsMessage.html" title="na" class="class"></a><a href="AvatarStatisticsMessage.html" title="na">AvatarStatisticsMessage</a></li><li class="current-entities indented4"><a href="AvatarVehicleTimerMessage$.html" title="" class="object"></a> <a href="" title="" class="class"></a><a href="" title="">AvatarVehicleTimerMessage</a></li><li class="current-entities indented4"><a href="BattleDiagramAction$.html" title="" class="object"></a> <a href="BattleDiagramAction.html" title="A particular instruction in the rendering of this battleplan's diagram entry." class="class"></a><a href="BattleDiagramAction.html" title="A particular instruction in the rendering of this battleplan's diagram entry.">BattleDiagramAction</a></li><li class="current-entities indented4"><a href="BattleExperienceMessage$.html" title="" class="object"></a> <a href="BattleExperienceMessage.html" title="Inform the client how many battle experience points (BEP) the player currently has earned. The amount of experience earned is an accumulating value." class="class"></a><a href="BattleExperienceMessage.html" title="Inform the client how many battle experience points (BEP) the player currently has earned. The amount of experience earned is an accumulating value.">BattleExperienceMessage</a></li><li class="current-entities indented4"><a href="BattleplanMessage$.html" title="" class="object"></a> <a href="BattleplanMessage.html" title="Share drawn images and words on the tactical map among a group of players. Each packet usually contains a small portion of an image, herein called a "diagram." BattleplanMessage packets are accumulative towards a full diagram." class="class"></a><a href="BattleplanMessage.html" title="Share drawn images and words on the tactical map among a group of players. Each packet usually contains a small portion of an image, herein called a "diagram." BattleplanMessage packets are accumulative towards a full diagram.">BattleplanMessage</a></li><li class="current-entities indented4"><a href="BeginZoningMessage$.html" title="" class="object"></a> <a href="BeginZoningMessage.html" title="Dispatched by the client after the current map has been fully loaded locally and its objects are ready to be initialized." class="class"></a><a href="BeginZoningMessage.html" title="Dispatched by the client after the current map has been fully loaded locally and its objects are ready to be initialized.">BeginZoningMessage</a></li><li class="current-entities indented4"><a href="BindPlayerMessage$.html" title="" class="object"></a> <a href="BindPlayerMessage.html" title="A packet dispatched to maintain a manually-set respawn location. The packet establishes the player's ability to spawn in an arbitrary location that is not a normal local option." class="class"></a><a href="BindPlayerMessage.html" title="A packet dispatched to maintain a manually-set respawn location. The packet establishes the player's ability to spawn in an arbitrary location that is not a normal local option.">BindPlayerMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="BindStatus$.html" title="The purpose of the BindPlayerMessage packet. Bind and Unbind are generally manual actions performed by the player." class="object"></a><a href="BindStatus$.html" title="The purpose of the BindPlayerMessage packet. Bind and Unbind are generally manual actions performed by the player.">BindStatus</a></li><li class="current-entities indented4"><a href="BroadcastWarpgateUpdateMessage$.html" title="" class="object"></a> <a href="BroadcastWarpgateUpdateMessage.html" title="Dispatched by the server to promote a warp gate's broadcast functionality. Changes the map name of a warp gate into "Broadcast" and allow a given faction to access the gate's intercontinental transport functionality to/from that gate, even if the gate is not properly owned." class="class"></a><a href="BroadcastWarpgateUpdateMessage.html" title="Dispatched by the server to promote a warp gate's broadcast functionality. Changes the map name of a warp gate into "Broadcast" and allow a given faction to access the gate's intercontinental transport functionality to/from that gate, even if the gate is not properly owned.">BroadcastWarpgateUpdateMessage</a></li><li class="current-entities indented4"><a href="BugReportMessage$.html" title="" class="object"></a> <a href="BugReportMessage.html" title="Allow the user to report a bug they have found in the game. Bug reports are prepended by the version of the client on which the player is encountering the issue." class="class"></a><a href="BugReportMessage.html" title="Allow the user to report a bug they have found in the game. Bug reports are prepended by the version of the client on which the player is encountering the issue.">BugReportMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="BugType$.html" title="An Enumeration of the kinds of bugs applicable to the reporting system." class="object"></a><a href="BugType$.html" title="An Enumeration of the kinds of bugs applicable to the reporting system.">BugType</a></li><li class="current-entities indented4"><a href="BuildingInfoUpdateMessage$.html" title="" class="object"></a> <a href="BuildingInfoUpdateMessage.html" title="Update the state of map asset for a client's specific building's state." class="class"></a><a href="BuildingInfoUpdateMessage.html" title="Update the state of map asset for a client's specific building's state.">BuildingInfoUpdateMessage</a></li><li class="current-entities indented4"><a href="CaptureFlagUpdateMessage$.html" title="" class="object"></a> <a href="CaptureFlagUpdateMessage.html" title="" class="class"></a><a href="CaptureFlagUpdateMessage.html" title="">CaptureFlagUpdateMessage</a></li><li class="current-entities indented4"><a href="CargoMountPointStatusMessage$.html" title="" class="object"></a> <a href="CargoMountPointStatusMessage.html" title="na" class="class"></a><a href="CargoMountPointStatusMessage.html" title="na">CargoMountPointStatusMessage</a></li><li class="current-entities indented4"><a href="ChainLashMessage$.html" title="" class="object"></a> <a href="ChainLashMessage.html" title="na" class="class"></a><a href="ChainLashMessage.html" title="na">ChainLashMessage</a></li><li class="current-entities indented4"><a href="ChangeAmmoMessage$.html" title="" class="object"></a> <a href="ChangeAmmoMessage.html" title="" class="class"></a><a href="ChangeAmmoMessage.html" title="">ChangeAmmoMessage</a></li><li class="current-entities indented4"><a href="ChangeFireModeMessage$.html" title="" class="object"></a> <a href="ChangeFireModeMessage.html" title="" class="class"></a><a href="ChangeFireModeMessage.html" title="">ChangeFireModeMessage</a></li><li class="current-entities indented4"><a href="ChangeFireStateMessage_Start$.html" title="" class="object"></a> <a href="ChangeFireStateMessage_Start.html" title="" class="class"></a><a href="ChangeFireStateMessage_Start.html" title="">ChangeFireStateMessage_Start</a></li><li class="current-entities indented4"><a href="ChangeFireStateMessage_Stop$.html" title="" class="object"></a> <a href="ChangeFireStateMessage_Stop.html" title="" class="class"></a><a href="ChangeFireStateMessage_Stop.html" title="">ChangeFireStateMessage_Stop</a></li><li class="current-entities indented4"><a href="ChangeShortcutBankMessage$.html" title="" class="object"></a> <a href="ChangeShortcutBankMessage.html" title="Switch the set of shortcuts displayed on the HUD's hotbar. The hotbar contains eight slots for user shortcuts - medkits, implants, and text macros." class="class"></a><a href="ChangeShortcutBankMessage.html" title="Switch the set of shortcuts displayed on the HUD's hotbar. The hotbar contains eight slots for user shortcuts - medkits, implants, and text macros.">ChangeShortcutBankMessage</a></li><li class="current-entities indented4"><a href="CharacterCreateRequestMessage$.html" title="" class="object"></a> <a href="CharacterCreateRequestMessage.html" title="Is sent by the PlanetSide client on character selection completion." class="class"></a><a href="CharacterCreateRequestMessage.html" title="Is sent by the PlanetSide client on character selection completion.">CharacterCreateRequestMessage</a></li><li class="current-entities indented4"><a href="CharacterInfoMessage$.html" title="" class="object"></a> <a href="CharacterInfoMessage.html" title="Is sent by the PlanetSide world server when sending character selection screen state." class="class"></a><a href="CharacterInfoMessage.html" title="Is sent by the PlanetSide world server when sending character selection screen state.">CharacterInfoMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="CharacterKnowledgeInfo.html" title="" class="class"></a><a href="CharacterKnowledgeInfo.html" title="">CharacterKnowledgeInfo</a></li><li class="current-entities indented4"><a href="CharacterKnowledgeMessage$.html" title="" class="object"></a> <a href="CharacterKnowledgeMessage.html" title="" class="class"></a><a href="CharacterKnowledgeMessage.html" title="">CharacterKnowledgeMessage</a></li><li class="current-entities indented4"><a href="CharacterNoRecordMessage$.html" title="" class="object"></a> <a href="CharacterNoRecordMessage.html" title="" class="class"></a><a href="CharacterNoRecordMessage.html" title="">CharacterNoRecordMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="CharacterRequestAction$.html" title="" class="object"></a><a href="CharacterRequestAction$.html" title="">CharacterRequestAction</a></li><li class="current-entities indented4"><a href="CharacterRequestMessage$.html" title="" class="object"></a> <a href="CharacterRequestMessage.html" title="Is sent by the PlanetSide client when selecting a character to play from the character selection menu." class="class"></a><a href="CharacterRequestMessage.html" title="Is sent by the PlanetSide client when selecting a character to play from the character selection menu.">CharacterRequestMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="ChatChannel$.html" title="An Enumeration of the valid chat channels." class="object"></a><a href="ChatChannel$.html" title="An Enumeration of the valid chat channels.">ChatChannel</a></li><li class="current-entities indented4"><a href="ChatMsg$.html" title="" class="object"></a> <a href="ChatMsg.html" title="Instructs client to display and/or process a chat message/command when sent server to client." class="class"></a><a href="ChatMsg.html" title="Instructs client to display and/or process a chat message/command when sent server to client.">ChatMsg</a></li><li class="current-entities indented4"><a href="ChildObjectStateMessage$.html" title="" class="object"></a> <a href="ChildObjectStateMessage.html" title="Dispatched from a client when its user is controlling a secondary object whose state must be updated. When ChildObjectStateMessage is being sent to the server, it replaces PlayerStateMessage." class="class"></a><a href="ChildObjectStateMessage.html" title="Dispatched from a client when its user is controlling a secondary object whose state must be updated. When ChildObjectStateMessage is being sent to the server, it replaces PlayerStateMessage.">ChildObjectStateMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="CloudInfo.html" title="Cloud data. The remaining fields should be divided between a "location" and a "velocity" as per debug output." class="class"></a><a href="CloudInfo.html" title="Cloud data. The remaining fields should be divided between a "location" and a "velocity" as per debug output.">CloudInfo</a></li><li class="current-entities indented4"><a href="ConnectToWorldMessage$.html" title="" class="object"></a> <a href="ConnectToWorldMessage.html" title="Is sent in response to the PlanetSide client in order to give server information on the world server." class="class"></a><a href="ConnectToWorldMessage.html" title="Is sent in response to the PlanetSide client in order to give server information on the world server.">ConnectToWorldMessage</a></li><li class="current-entities indented4"><a href="ConnectToWorldRequestMessage$.html" title="" class="object"></a> <a href="ConnectToWorldRequestMessage.html" title="" class="class"></a><a href="ConnectToWorldRequestMessage.html" title="">ConnectToWorldRequestMessage</a></li><li class="current-entities indented4"><a href="ContinentalLockUpdateMessage$.html" title="" class="object"></a> <a href="ContinentalLockUpdateMessage.html" title="Create a dispatched game packet that instructs the client to update the user about continents that are conquered. This generates the event message "The [empire] have captured [continent]." If the continent_guid is not a valid zone, no message is displayed." class="class"></a><a href="ContinentalLockUpdateMessage.html" title="Create a dispatched game packet that instructs the client to update the user about continents that are conquered. This generates the event message "The [empire] have captured [continent]." If the continent_guid is not a valid zone, no message is displayed.">ContinentalLockUpdateMessage</a></li><li class="current-entities indented4"><a href="CreateShortcutMessage$.html" title="" class="object"></a> <a href="CreateShortcutMessage.html" title="Facilitate a quick-use button for the hotbar. The hotbar is the eight quick-use slots along the bottom center of the HUD." class="class"></a><a href="CreateShortcutMessage.html" title="Facilitate a quick-use button for the hotbar. The hotbar is the eight quick-use slots along the bottom center of the HUD.">CreateShortcutMessage</a></li><li class="current-entities indented4"><a href="DamageFeedbackMessage$.html" title="" class="object"></a> <a href="DamageFeedbackMessage.html" title="na" class="class"></a><a href="DamageFeedbackMessage.html" title="na">DamageFeedbackMessage</a></li><li class="current-entities indented4"><a href="DamageMessage$.html" title="" class="object"></a> <a href="DamageMessage.html" title="na" class="class"></a><a href="DamageMessage.html" title="na">DamageMessage</a></li><li class="current-entities indented4"><a href="DamageWithPositionMessage$.html" title="" class="object"></a> <a href="DamageWithPositionMessage.html" title="Dispatched by the server to indicate a source of damage affecting the player." class="class"></a><a href="DamageWithPositionMessage.html" title="Dispatched by the server to indicate a source of damage affecting the player.">DamageWithPositionMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="DataChallenge$.html" title="" class="object"></a><a href="DataChallenge$.html" title="">DataChallenge</a></li><li class="current-entities indented4"><a href="DataChallengeMessage$.html" title="" class="object"></a> <a href="DataChallengeMessage.html" title="Our packet captures contain no examples of DataChallengeMessage." class="class"></a><a href="DataChallengeMessage.html" title="Our packet captures contain no examples of DataChallengeMessage.">DataChallengeMessage</a></li><li class="current-entities indented4"><a href="DataChallengeMessageResp$.html" title="" class="object"></a> <a href="DataChallengeMessageResp.html" title="Our packet captures contain no examples of DataChallengeMessageResp." class="class"></a><a href="DataChallengeMessageResp.html" title="Our packet captures contain no examples of DataChallengeMessageResp.">DataChallengeMessageResp</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="DeadState$.html" title="An Enumeration of the various states a Player may possess in the cycle of nanite life and death." class="object"></a><a href="DeadState$.html" title="An Enumeration of the various states a Player may possess in the cycle of nanite life and death.">DeadState</a></li><li class="current-entities indented4"><a href="DelayedPathMountMsg$.html" title="" class="object"></a> <a href="DelayedPathMountMsg.html" title="na" class="class"></a><a href="DelayedPathMountMsg.html" title="na">DelayedPathMountMsg</a></li><li class="current-entities indented4"><a href="DensityLevelUpdateMessage$.html" title="" class="object"></a> <a href="DensityLevelUpdateMessage.html" title="na" class="class"></a><a href="DensityLevelUpdateMessage.html" title="na">DensityLevelUpdateMessage</a></li><li class="current-entities indented4"><a href="DeployObjectMessage$.html" title="" class="object"></a> <a href="DeployObjectMessage.html" title="Dispatched from the client to request that an object be deployed. Information in the packet mainly reports about the surface on which the object will be coplanar when/if placed." class="class"></a><a href="DeployObjectMessage.html" title="Dispatched from the client to request that an object be deployed. Information in the packet mainly reports about the surface on which the object will be coplanar when/if placed.">DeployObjectMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="DeployOutcome$.html" title="An Enumeration for the forms of the event chat message produced by this packet." class="object"></a><a href="DeployOutcome$.html" title="An Enumeration for the forms of the event chat message produced by this packet.">DeployOutcome</a></li><li class="current-entities indented4"><a href="DeployRequestMessage$.html" title="" class="object"></a> <a href="DeployRequestMessage.html" title="Dispatched by the client when the player attempts to deploy a vehicle." class="class"></a><a href="DeployRequestMessage.html" title="Dispatched by the client when the player attempts to deploy a vehicle.">DeployRequestMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="DeployableIcon$.html" title="An Enumeration of the map element icons that can be displayed based on the type of deployable item." class="object"></a><a href="DeployableIcon$.html" title="An Enumeration of the map element icons that can be displayed based on the type of deployable item.">DeployableIcon</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="DeployableInfo.html" title="The entry of a deployable item." class="class"></a><a href="DeployableInfo.html" title="The entry of a deployable item.">DeployableInfo</a></li><li class="current-entities indented4"><a href="DeployableObjectsInfoMessage$.html" title="" class="object"></a> <a href="DeployableObjectsInfoMessage.html" title="Dispatched by the server to inform the client of a change in deployable items and that the map should be updated. When this packet defines a Build action, an icon of the deployable item is added to the avatar's map." class="class"></a><a href="DeployableObjectsInfoMessage.html" title="Dispatched by the server to inform the client of a change in deployable items and that the map should be updated. When this packet defines a Build action, an icon of the deployable item is added to the avatar's map.">DeployableObjectsInfoMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="DeploymentAction$.html" title="An Enumeration of the actions that can be performed upon a deployable item." class="object"></a><a href="DeploymentAction$.html" title="An Enumeration of the actions that can be performed upon a deployable item.">DeploymentAction</a></li><li class="current-entities indented4"><a href="DestroyDisplayMessage$.html" title="" class="object"></a> <a href="DestroyDisplayMessage.html" title="Display a message in the event window that informs of a player death. The message is composed of three parts: 1) killer information 2) method information 3) victim information In the case of a player kill, the player's name will be attributed directly." class="class"></a><a href="DestroyDisplayMessage.html" title="Display a message in the event window that informs of a player death. The message is composed of three parts: 1) killer information 2) method information 3) victim information In the case of a player kill, the player's name will be attributed directly.">DestroyDisplayMessage</a></li><li class="current-entities indented4"><a href="DestroyMessage$.html" title="" class="object"></a> <a href="DestroyMessage.html" title="" class="class"></a><a href="DestroyMessage.html" title="">DestroyMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="DiagramActionCode$.html" title="A Codec for the actions that each layer of the diagram performs." class="object"></a><a href="DiagramActionCode$.html" title="A Codec for the actions that each layer of the diagram performs.">DiagramActionCode</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="DiagramStroke.html" title="A common ancestor of all the different "strokes" used to keep track of the data." class="trait"></a><a href="DiagramStroke.html" title="A common ancestor of all the different "strokes" used to keep track of the data.">DiagramStroke</a></li><li class="current-entities indented4"><a href="DisconnectMessage$.html" title="" class="object"></a> <a href="DisconnectMessage.html" title="Dispatched to the client to force a disconnect. The client's view of the game world will fade and be centered with a PlanetSide textbox with the given message." class="class"></a><a href="DisconnectMessage.html" title="Dispatched to the client to force a disconnect. The client's view of the game world will fade and be centered with a PlanetSide textbox with the given message.">DisconnectMessage</a></li><li class="current-entities indented4"><a href="DismountBuildingMsg$.html" title="" class="object"></a> <a href="DismountBuildingMsg.html" title="Alert that the player is "dismounting" a building. Paragraph in which "'dismounting' a building" is explained." class="class"></a><a href="DismountBuildingMsg.html" title="Alert that the player is "dismounting" a building. Paragraph in which "'dismounting' a building" is explained.">DismountBuildingMsg</a></li><li class="current-entities indented4"><a href="DismountVehicleCargoMsg$.html" title="" class="object"></a> <a href="DismountVehicleCargoMsg.html" title="Note: For some reason this packet does not include the GUID of the vehicle that is being dismounted from." class="class"></a><a href="DismountVehicleCargoMsg.html" title="Note: For some reason this packet does not include the GUID of the vehicle that is being dismounted from.">DismountVehicleCargoMsg</a></li><li class="current-entities indented4"><a href="DismountVehicleMsg$.html" title="" class="object"></a> <a href="DismountVehicleMsg.html" title="Dispatched by the client when the player wishes to get out of a vehicle." class="class"></a><a href="DismountVehicleMsg.html" title="Dispatched by the client when the player wishes to get out of a vehicle.">DismountVehicleMsg</a></li><li class="current-entities indented4"><a href="DisplayedAwardMessage$.html" title="" class="object"></a> <a href="DisplayedAwardMessage.html" title="Dispatched to configure a player's merit commendation ribbons. Normally, this packet is dispatched by the client when managing merit commendations through the "Character Info/Achievements" tab." class="class"></a><a href="DisplayedAwardMessage.html" title="Dispatched to configure a player's merit commendation ribbons. Normally, this packet is dispatched by the client when managing merit commendations through the "Character Info/Achievements" tab.">DisplayedAwardMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="DrawString.html" title="Draw a string message on the tactical map." class="class"></a><a href="DrawString.html" title="Draw a string message on the tactical map.">DrawString</a></li><li class="current-entities indented4"><a href="DropItemMessage$.html" title="" class="object"></a> <a href="DropItemMessage.html" title="Dispatched by the client when the player's intent is to put an item down on the ground. When a player drops an item, it normally appears right under their feet (where they are standing)." class="class"></a><a href="DropItemMessage.html" title="Dispatched by the client when the player's intent is to put an item down on the ground. When a player drops an item, it normally appears right under their feet (where they are standing).">DropItemMessage</a></li><li class="current-entities indented4"><a href="DroppodError$.html" title="" class="object"></a> <a href="DroppodError.html" title="The types of errors that can be reported when attempting to droppod into a zone. All codes show the preceding text in the events chat window." class="class"></a><a href="DroppodError.html" title="The types of errors that can be reported when attempting to droppod into a zone. All codes show the preceding text in the events chat window.">DroppodError</a></li><li class="current-entities indented4"><a href="DroppodFreefallingMessage$.html" title="" class="object"></a> <a href="DroppodFreefallingMessage.html" title="Dispatched by the server to trigger a droppod's traditional behavior of plummeting from lower orbit like a rock and slowing to a gentle land, breaking apart like flower petals to introduce a soldier to the battlefield. Only works on droppod-type vehicles." class="class"></a><a href="DroppodFreefallingMessage.html" title="Dispatched by the server to trigger a droppod's traditional behavior of plummeting from lower orbit like a rock and slowing to a gentle land, breaking apart like flower petals to introduce a soldier to the battlefield. Only works on droppod-type vehicles.">DroppodFreefallingMessage</a></li><li class="current-entities indented4"><a href="DroppodLaunchInfo$.html" title="" class="object"></a> <a href="DroppodLaunchInfo.html" title="Information related to this droppod event." class="class"></a><a href="DroppodLaunchInfo.html" title="Information related to this droppod event.">DroppodLaunchInfo</a></li><li class="current-entities indented4"><a href="DroppodLaunchRequestMessage$.html" title="" class="object"></a> <a href="DroppodLaunchRequestMessage.html" title="Dispatched from the client to indicate the player wishes to use an orbital droppod to rapidly deploy into a zone at a pre-approved position. Follows after an instance of "player stasis" where they are permitted to make this sort of selection by referencing a zone from the interstellar deployment map." class="class"></a><a href="DroppodLaunchRequestMessage.html" title="Dispatched from the client to indicate the player wishes to use an orbital droppod to rapidly deploy into a zone at a pre-approved position. Follows after an instance of "player stasis" where they are permitted to make this sort of selection by referencing a zone from the interstellar deployment map.">DroppodLaunchRequestMessage</a></li><li class="current-entities indented4"><a href="DroppodLaunchResponseMessage$.html" title="" class="object"></a> <a href="DroppodLaunchResponseMessage.html" title="Dispatched from the client to indicate the player wished to use an orbital droppod but the player will be denied that request for a specific reason." class="class"></a><a href="DroppodLaunchResponseMessage.html" title="Dispatched from the client to indicate the player wished to use an orbital droppod but the player will be denied that request for a specific reason.">DroppodLaunchResponseMessage</a></li><li class="current-entities indented4"><a href="DrowningTarget$.html" title="" class="object"></a> <a href="DrowningTarget.html" title="Infomation about the progress bar displayed for a certain target's drowning condition." class="class"></a><a href="DrowningTarget.html" title="Infomation about the progress bar displayed for a certain target's drowning condition.">DrowningTarget</a></li><li class="current-entities indented4"><a href="EmoteMsg$.html" title="" class="object"></a> <a href="EmoteMsg.html" title="" class="class"></a><a href="EmoteMsg.html" title="">EmoteMsg</a></li><li class="current-entities indented4"><a href="ExperienceAddedMessage$.html" title="" class="object"></a> <a href="ExperienceAddedMessage.html" title="Displays a message about being awarded experience points in the events chat. This packet does not actually award any experience points." class="class"></a><a href="ExperienceAddedMessage.html" title="Displays a message about being awarded experience points in the events chat. This packet does not actually award any experience points.">ExperienceAddedMessage</a></li><li class="current-entities indented4"><a href="FacilityBenefitShieldChargeRequestMessage$.html" title="" class="object"></a> <a href="FacilityBenefitShieldChargeRequestMessage.html" title="Dispatched by the client when driving a vehicle in the sphere of influence of an allied base that is an amp station facility or that possesses the lattice-connected benefit of an amp station." class="class"></a><a href="FacilityBenefitShieldChargeRequestMessage.html" title="Dispatched by the client when driving a vehicle in the sphere of influence of an allied base that is an amp station facility or that possesses the lattice-connected benefit of an amp station.">FacilityBenefitShieldChargeRequestMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="FavoritesAction$.html" title="" class="object"></a><a href="FavoritesAction$.html" title="">FavoritesAction</a></li><li class="current-entities indented4"><a href="FavoritesMessage$.html" title="" class="object"></a> <a href="FavoritesMessage.html" title="Load the designator for an entry in the player's favorites list. This entry defines a user-defined loadout label that appears on a "Favorites" tab list and can be selected." class="class"></a><a href="FavoritesMessage.html" title="Load the designator for an entry in the player's favorites list. This entry defines a user-defined loadout label that appears on a "Favorites" tab list and can be selected.">FavoritesMessage</a></li><li class="current-entities indented4"><a href="FavoritesRequest$.html" title="" class="object"></a> <a href="FavoritesRequest.html" title="na" class="class"></a><a href="FavoritesRequest.html" title="na">FavoritesRequest</a></li><li class="current-entities indented4"><a href="FireHintMessage$.html" title="" class="object"></a> <a href="FireHintMessage.html" title="not sure for u1 / u2 / u3, maybe need a real brain ..." class="class"></a><a href="FireHintMessage.html" title="not sure for u1 / u2 / u3, maybe need a real brain ...">FireHintMessage</a></li><li class="current-entities indented4"><a href="FlagInfo$.html" title="" class="object"></a> <a href="FlagInfo.html" title="" class="class"></a><a href="FlagInfo.html" title="">FlagInfo</a></li><li class="current-entities indented4"><a href="Friend$.html" title="" class="object"></a> <a href="Friend.html" title="An entry in the list of players known to and tracked by this player." class="class"></a><a href="Friend.html" title="An entry in the list of players known to and tracked by this player.">Friend</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="FriendAction$.html" title="" class="object"></a><a href="FriendAction$.html" title="">FriendAction</a></li><li class="current-entities indented4"><a href="FriendsRequest$.html" title="" class="object"></a> <a href="FriendsRequest.html" title="Manage the lists of other players whose names are retained by the given player. Players can be remembered by their names and added to a list of remembered names - the "friends list." They can also be dropped from the list." class="class"></a><a href="FriendsRequest.html" title="Manage the lists of other players whose names are retained by the given player. Players can be remembered by their names and added to a list of remembered names - the "friends list." They can also be dropped from the list.">FriendsRequest</a></li><li class="current-entities indented4"><a href="FriendsResponse$.html" title="" class="object"></a> <a href="FriendsResponse.html" title="Manage the lists of other players whose names are retained by the given player. Friends can be remembered and their current playing status can be reported." class="class"></a><a href="FriendsResponse.html" title="Manage the lists of other players whose names are retained by the given player. Friends can be remembered and their current playing status can be reported.">FriendsResponse</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="GamePropertyScope$.html" title="" class="object"></a><a href="GamePropertyScope$.html" title="">GamePropertyScope</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="GamePropertyTarget$.html" title="" class="object"></a><a href="GamePropertyTarget$.html" title="">GamePropertyTarget</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="GenericActionEnum$.html" title="" class="object"></a><a href="GenericActionEnum$.html" title="">GenericActionEnum</a></li><li class="current-entities indented4"><a href="GenericActionMessage$.html" title="" class="object"></a> <a href="GenericActionMessage.html" title="Reports that something has happened, or makes something happen. When sent from the server to a client, there are twenty-seven individual actions caused by this packet." class="class"></a><a href="GenericActionMessage.html" title="Reports that something has happened, or makes something happen. When sent from the server to a client, there are twenty-seven individual actions caused by this packet.">GenericActionMessage</a></li><li class="current-entities indented4"><a href="GenericCollisionMsg$.html" title="" class="object"></a> <a href="GenericCollisionMsg.html" title="Dispatched by the client when the player has encountered a physical interaction that would cause damage. Collision information reports about two subjects who were involved in an altercation." class="class"></a><a href="GenericCollisionMsg.html" title="Dispatched by the client when the player has encountered a physical interaction that would cause damage. Collision information reports about two subjects who were involved in an altercation.">GenericCollisionMsg</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="GenericObjectActionEnum$.html" title="" class="object"></a><a href="GenericObjectActionEnum$.html" title="">GenericObjectActionEnum</a></li><li class="current-entities indented4"><a href="GenericObjectActionMessage$.html" title="" class="object"></a> <a href="GenericObjectActionMessage.html" title="Dispatched by the server to enact an effect on some game object." class="class"></a><a href="GenericObjectActionMessage.html" title="Dispatched by the server to enact an effect on some game object.">GenericObjectActionMessage</a></li><li class="current-entities indented4"><a href="GenericObjectStateMsg$.html" title="" class="object"></a> <a href="GenericObjectStateMsg.html" title="" class="class"></a><a href="GenericObjectStateMsg.html" title="">GenericObjectStateMsg</a></li><li class="current-entities indented4"><a href="HackMessage$.html" title="" class="object"></a> <a href="HackMessage.html" title="Dispatched by the server to control the progress of hacking." class="class"></a><a href="HackMessage.html" title="Dispatched by the server to control the progress of hacking.">HackMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="HackState$.html" title="An Enumeration of the various states and activities of the hacking process." class="object"></a><a href="HackState$.html" title="An Enumeration of the various states and activities of the hacking process.">HackState</a></li><li class="current-entities indented4"><a href="HitHint$.html" title="" class="object"></a> <a href="HitHint.html" title="Dispatched by the server to indicate a target or source of damage affecting the player. When a source is provided, and within render distance, the player will be shown a fading, outwards drifting, red tick mark." class="class"></a><a href="HitHint.html" title="Dispatched by the server to indicate a target or source of damage affecting the player. When a source is provided, and within render distance, the player will be shown a fading, outwards drifting, red tick mark.">HitHint</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="HitInfo.html" title="" class="class"></a><a href="HitInfo.html" title="">HitInfo</a></li><li class="current-entities indented4"><a href="HitMessage$.html" title="" class="object"></a> <a href="HitMessage.html" title="" class="class"></a><a href="HitMessage.html" title="">HitMessage</a></li><li class="current-entities indented4"><a href="HotSpotInfo$.html" title="" class="object"></a> <a href="HotSpotInfo.html" title="Information for positioning a hotspot on the continental map. The origin point is the lowest left corner of the map grid." class="class"></a><a href="HotSpotInfo.html" title="Information for positioning a hotspot on the continental map. The origin point is the lowest left corner of the map grid.">HotSpotInfo</a></li><li class="current-entities indented4"><a href="HotSpotUpdateMessage$.html" title="" class="object"></a> <a href="HotSpotUpdateMessage.html" title="A list of data for creating hotspots on a continental map." class="class"></a><a href="HotSpotUpdateMessage.html" title="A list of data for creating hotspots on a continental map.">HotSpotUpdateMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="ImplantAction$.html" title="An Enumeration for all the actions that can be applied to implants and implant slots." class="object"></a><a href="ImplantAction$.html" title="An Enumeration for all the actions that can be applied to implants and implant slots.">ImplantAction</a></li><li class="current-entities indented4"><a href="InvalidTerrainMessage$.html" title="" class="object"></a> <a href="InvalidTerrainMessage.html" title="na" class="class"></a><a href="InvalidTerrainMessage.html" title="na">InvalidTerrainMessage</a></li><li class="current-entities indented4"><a href="InventoryStateMessage$.html" title="" class="object"></a> <a href="InventoryStateMessage.html" title="Dispatched by the server to update the value associated with an object in a specific container object. The object indicated by object_guid must be associated with the inventory (container_guid) at the time." class="class"></a><a href="InventoryStateMessage.html" title="Dispatched by the server to update the value associated with an object in a specific container object. The object indicated by object_guid must be associated with the inventory (container_guid) at the time.">InventoryStateMessage</a></li><li class="current-entities indented4"><a href="ItemTransactionMessage$.html" title="" class="object"></a> <a href="ItemTransactionMessage.html" title="" class="class"></a><a href="ItemTransactionMessage.html" title="">ItemTransactionMessage</a></li><li class="current-entities indented4"><a href="ItemTransactionResultMessage$.html" title="" class="object"></a> <a href="ItemTransactionResultMessage.html" title="Dispatch to the client in response to an ItemRequestMessage, roughly after the request has been fulfilled." class="class"></a><a href="ItemTransactionResultMessage.html" title="Dispatch to the client in response to an ItemRequestMessage, roughly after the request has been fulfilled.">ItemTransactionResultMessage</a></li><li class="current-entities indented4"><a href="KeepAliveMessage$.html" title="" class="object"></a> <a href="KeepAliveMessage.html" title="" class="class"></a><a href="KeepAliveMessage.html" title="">KeepAliveMessage</a></li><li class="current-entities indented4"><a href="LashMessage$.html" title="" class="object"></a> <a href="LashMessage.html" title="na" class="class"></a><a href="LashMessage.html" title="na">LashMessage</a></li><li class="current-entities indented4"><a href="LoadMapMessage$.html" title="" class="object"></a> <a href="LoadMapMessage.html" title="map_name and nav_map_name should match (unless you want to be lost :))" class="class"></a><a href="LoadMapMessage.html" title="map_name and nav_map_name should match (unless you want to be lost :))">LoadMapMessage</a></li><li class="current-entities indented4"><a href="LoginMessage$.html" title="" class="object"></a> <a href="LoginMessage.html" title="" class="class"></a><a href="LoginMessage.html" title="">LoginMessage</a></li><li class="current-entities indented4"><a href="LoginRespMessage$.html" title="" class="object"></a> <a href="LoginRespMessage.html" title="This message is sent from the server to the client upon reception of a LoginMessage." class="class"></a><a href="LoginRespMessage.html" title="This message is sent from the server to the client upon reception of a LoginMessage.">LoginRespMessage</a></li><li class="current-entities indented4"><a href="LongRangeProjectileInfoMessage$.html" title="" class="object"></a> <a href="LongRangeProjectileInfoMessage.html" title="" class="class"></a><a href="LongRangeProjectileInfoMessage.html" title="">LongRangeProjectileInfoMessage</a></li><li class="current-entities indented4"><a href="LootItemMessage$.html" title="" class="object"></a> <a href="LootItemMessage.html" title="Dispatched by the client when the user right-clicks on a piece of Equipment in an inventory that is not his own backpack in an attempt to quick-swap that Equipment into his inventory." class="class"></a><a href="LootItemMessage.html" title="Dispatched by the client when the user right-clicks on a piece of Equipment in an inventory that is not his own backpack in an attempt to quick-swap that Equipment into his inventory.">LootItemMessage</a></li><li class="current-entities indented4"><a href="MailMessage$.html" title="" class="object"></a> <a href="MailMessage.html" title="Dispatched from the server, sending a "priority message" to the given client's avatar." class="class"></a><a href="MailMessage.html" title="Dispatched from the server, sending a "priority message" to the given client's avatar.">MailMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="MemberEvent$.html" title="" class="object"></a><a href="MemberEvent$.html" title="">MemberEvent</a></li><li class="current-entities indented4"><a href="MountVehicleCargoMsg$.html" title="" class="object"></a> <a href="MountVehicleCargoMsg.html" title="" class="class"></a><a href="MountVehicleCargoMsg.html" title="">MountVehicleCargoMsg</a></li><li class="current-entities indented4"><a href="MountVehicleMsg$.html" title="" class="object"></a> <a href="MountVehicleMsg.html" title="Alert that the player wishes to board a vehicle at a specific entry point. The client will only dispatch this packet when it feels confident that the player can get into a vehicle." class="class"></a><a href="MountVehicleMsg.html" title="Alert that the player wishes to board a vehicle at a specific entry point. The client will only dispatch this packet when it feels confident that the player can get into a vehicle.">MountVehicleMsg</a></li><li class="current-entities indented4"><a href="MoveItemMessage$.html" title="" class="object"></a> <a href="MoveItemMessage.html" title="" class="class"></a><a href="MoveItemMessage.html" title="">MoveItemMessage</a></li><li class="current-entities indented4"><a href="ObjectAttachMessage$.html" title="" class="object"></a> <a href="ObjectAttachMessage.html" title="Change the location of an object - the child - within the inventory system for another object - the parent." class="class"></a><a href="ObjectAttachMessage.html" title="Change the location of an object - the child - within the inventory system for another object - the parent.">ObjectAttachMessage</a></li><li class="current-entities indented4"><a href="ObjectCreateDetailedMessage$.html" title="" class="object"></a> <a href="ObjectCreateDetailedMessage.html" title="Communicate with the client that a certain object with certain properties is to be created." class="class"></a><a href="ObjectCreateDetailedMessage.html" title="Communicate with the client that a certain object with certain properties is to be created.">ObjectCreateDetailedMessage</a></li><li class="current-entities indented4"><a href="ObjectCreateMessage$.html" title="" class="object"></a> <a href="ObjectCreateMessage.html" title="Communicate with the client that a certain object with certain properties is to be created." class="class"></a><a href="ObjectCreateMessage.html" title="Communicate with the client that a certain object with certain properties is to be created.">ObjectCreateMessage</a></li><li class="current-entities indented4"><a href="ObjectDeleteMessage$.html" title="" class="object"></a> <a href="ObjectDeleteMessage.html" title="" class="class"></a><a href="ObjectDeleteMessage.html" title="">ObjectDeleteMessage</a></li><li class="current-entities indented4"><a href="ObjectDeployedMessage$.html" title="" class="object"></a> <a href="ObjectDeployedMessage.html" title="Dispatched by the server to generate a message in the events chat when placing deployables. This packet does not actually modify anything in regards to deployables." class="class"></a><a href="ObjectDeployedMessage.html" title="Dispatched by the server to generate a message in the events chat when placing deployables. This packet does not actually modify anything in regards to deployables.">ObjectDeployedMessage</a></li><li class="current-entities indented4"><a href="ObjectDetachMessage$.html" title="" class="object"></a> <a href="ObjectDetachMessage.html" title="Dispatched by the server to cause two associated objects to disentangle from one another. ObjectDetachMessage is the opposite of ObjectAttachMessage." class="class"></a><a href="ObjectDetachMessage.html" title="Dispatched by the server to cause two associated objects to disentangle from one another. ObjectDetachMessage is the opposite of ObjectAttachMessage.">ObjectDetachMessage</a></li><li class="current-entities indented4"><a href="ObjectDetectedMessage$.html" title="" class="object"></a> <a href="ObjectDetectedMessage.html" title="Update a list of (new) objects that have been detected by this client in one way or another." class="class"></a><a href="ObjectDetectedMessage.html" title="Update a list of (new) objects that have been detected by this client in one way or another.">ObjectDetectedMessage</a></li><li class="current-entities indented4"><a href="ObjectHeldMessage$.html" title="" class="object"></a> <a href="ObjectHeldMessage.html" title="" class="class"></a><a href="ObjectHeldMessage.html" title="">ObjectHeldMessage</a></li><li class="current-entities indented4"><a href="OrbitalShuttleTimeMsg$.html" title="" class="object"></a> <a href="OrbitalShuttleTimeMsg.html" title="Control the animation state transitions of the high altitude rapid transport (HART) orbital shuttle building and the accompanying orbital shuttle model. The animation sequence is controlled primarily by the first field and goes through a strict cycle of boarding, lift shuttle, takeoff, land, lower shuttle." class="class"></a><a href="OrbitalShuttleTimeMsg.html" title="Control the animation state transitions of the high altitude rapid transport (HART) orbital shuttle building and the accompanying orbital shuttle model. The animation sequence is controlled primarily by the first field and goes through a strict cycle of boarding, lift shuttle, takeoff, land, lower shuttle.">OrbitalShuttleTimeMsg</a></li><li class="current-entities indented4"><a href="OrbitalStrikeWaypointMessage$.html" title="" class="object"></a> <a href="OrbitalStrikeWaypointMessage.html" title="Dispatched by the server to tell the client to display an orbital strike waypoint somewhere in the game world. Waypoints are kept unique by the guid that is passed with them." class="class"></a><a href="OrbitalStrikeWaypointMessage.html" title="Dispatched by the server to tell the client to display an orbital strike waypoint somewhere in the game world. Waypoints are kept unique by the guid that is passed with them.">OrbitalStrikeWaypointMessage</a></li><li class="current-entities indented4"><a href="OxygenStateMessage$.html" title="" class="object"></a> <a href="OxygenStateMessage.html" title="Dispatched by the server to cause the player to slowly drown." class="class"></a><a href="OxygenStateMessage.html" title="Dispatched by the server to cause the player to slowly drown.">OxygenStateMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="PadAndShuttlePair.html" title="Paired globally unique identifier numbers, the first one being the pad (obbasemesh) of a HART shuttle building, the second being the shuttle itself." class="class"></a><a href="PadAndShuttlePair.html" title="Paired globally unique identifier numbers, the first one being the pad (obbasemesh) of a HART shuttle building, the second being the shuttle itself.">PadAndShuttlePair</a></li><li class="current-entities indented4"><a href="PickupItemMessage$.html" title="" class="object"></a> <a href="PickupItemMessage.html" title="Dispatched by the client when the player's intent is to collect an item from the ground. When a player faces a freed item on the ground in the game world, a prompt appears that invites him to pick it up." class="class"></a><a href="PickupItemMessage.html" title="Dispatched by the client when the player's intent is to collect an item from the ground. When a player faces a freed item on the ground in the game world, a prompt appears that invites him to pick it up.">PickupItemMessage</a></li><li class="current-entities indented4"><a href="PingMsg$.html" title="" class="object"></a> <a href="PingMsg.html" title="Sent periodically by the PlanetSide client when connected to the Login server." class="class"></a><a href="PingMsg.html" title="Sent periodically by the PlanetSide client when connected to the Login server.">PingMsg</a></li><li class="current-entities indented4"><a href="PlanetSideZoneID$.html" title="" class="object"></a> <a href="PlanetSideZoneID.html" title="" class="class"></a><a href="PlanetSideZoneID.html" title="">PlanetSideZoneID</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="PlanetsideAttributeEnum$.html" title="" class="object"></a><a href="PlanetsideAttributeEnum$.html" title="">PlanetsideAttributeEnum</a></li><li class="current-entities indented4"><a href="PlanetsideAttributeMessage$.html" title="" class="object"></a> <a href="PlanetsideAttributeMessage.html" title="na Global: 50 - State initialization for amenities" class="class"></a><a href="PlanetsideAttributeMessage.html" title="na Global: 50 - State initialization for amenities">PlanetsideAttributeMessage</a></li><li class="current-entities indented4"><a href="PlanetsideStringAttributeMessage$.html" title="" class="object"></a> <a href="PlanetsideStringAttributeMessage.html" title="na The one common use of this packet is to transmit information about the name of the player's outfit during login." class="class"></a><a href="PlanetsideStringAttributeMessage.html" title="na The one common use of this packet is to transmit information about the name of the player's outfit during login.">PlanetsideStringAttributeMessage</a></li><li class="current-entities indented4"><a href="PlayerStasisMessage$.html" title="" class="object"></a> <a href="PlayerStasisMessage.html" title="Causes the avatar to be prepped for drop pod use. This packet is dispatched from the server to all occupants of the HART shuttle when it has completed its take-off animation." class="class"></a><a href="PlayerStasisMessage.html" title="Causes the avatar to be prepped for drop pod use. This packet is dispatched from the server to all occupants of the HART shuttle when it has completed its take-off animation.">PlayerStasisMessage</a></li><li class="current-entities indented4"><a href="PlayerStateMessage$.html" title="" class="object"></a> <a href="PlayerStateMessage.html" title="The server instructs some clients to render a player (usually not that client's avatar) to move in a certain way. This packet instructs the basic aspects of how the player character is positioned and how the player character moves." class="class"></a><a href="PlayerStateMessage.html" title="The server instructs some clients to render a player (usually not that client's avatar) to move in a certain way. This packet instructs the basic aspects of how the player character is positioned and how the player character moves.">PlayerStateMessage</a></li><li class="current-entities indented4"><a href="PlayerStateMessageUpstream$.html" title="" class="object"></a> <a href="PlayerStateMessageUpstream.html" title="Constantly sent from the client to the server to update player avatar properties. Exploration: seq_time appears to be used in other message definitions as well." class="class"></a><a href="PlayerStateMessageUpstream.html" title="Constantly sent from the client to the server to update player avatar properties. Exploration: seq_time appears to be used in other message definitions as well.">PlayerStateMessageUpstream</a></li><li class="current-entities indented4"><a href="PlayerStateShiftMessage$.html" title="" class="object"></a> <a href="PlayerStateShiftMessage.html" title="Push specific motion-based stimuli on a specific character. PlayerStateMessageUpstream involves data transmitted from a client to the server regarding its avatar." class="class"></a><a href="PlayerStateShiftMessage.html" title="Push specific motion-based stimuli on a specific character. PlayerStateMessageUpstream involves data transmitted from a client to the server regarding its avatar.">PlayerStateShiftMessage</a></li><li class="current-entities indented4"><a href="ProjectileCharacteristics$.html" title="Characteristics about the projectile being produced by a WeaponFireMessage packet." class="object"></a> <a href="ProjectileCharacteristics.html" title="" class="class"></a><a href="ProjectileCharacteristics.html" title="">ProjectileCharacteristics</a></li><li class="current-entities indented4"><a href="ProjectileStateMessage$.html" title="" class="object"></a> <a href="ProjectileStateMessage.html" title="Dispatched to deliberately control certain projectiles of a weapon on other players' clients. This packet should be generated by firing specific weapons in specific fire modes." class="class"></a><a href="ProjectileStateMessage.html" title="Dispatched to deliberately control certain projectiles of a weapon on other players' clients. This packet should be generated by firing specific weapons in specific fire modes.">ProjectileStateMessage</a></li><li class="current-entities indented4"><a href="PropertyOverrideMessage$.html" title="" class="object"></a> <a href="PropertyOverrideMessage.html" title="Dispatched by the server to alert the client about custom permissions in different zones. The primarily way this packet was used on Gemini Live was to restrict weapons per zone." class="class"></a><a href="PropertyOverrideMessage.html" title="Dispatched by the server to alert the client about custom permissions in different zones. The primarily way this packet was used on Gemini Live was to restrict weapons per zone.">PropertyOverrideMessage</a></li><li class="current-entities indented4"><a href="ProximityTerminalUseMessage$.html" title="" class="object"></a> <a href="ProximityTerminalUseMessage.html" title="The player's avatar has moved in relation to a set piece that reacts with the player due to his proximity. Elements that exhibit this behavior include Repair/Rearm Silos in facility courtyards and various cavern crystals." class="class"></a><a href="ProximityTerminalUseMessage.html" title="The player's avatar has moved in relation to a set piece that reacts with the player due to his proximity. Elements that exhibit this behavior include Repair/Rearm Silos in facility courtyards and various cavern crystals.">ProximityTerminalUseMessage</a></li><li class="current-entities indented4"><a href="QuantityDeltaUpdateMessage$.html" title="" class="object"></a> <a href="QuantityDeltaUpdateMessage.html" title="Instructs client to update the quantity of an item based on a delta when sent server to client." class="class"></a><a href="QuantityDeltaUpdateMessage.html" title="Instructs client to update the quantity of an item based on a delta when sent server to client.">QuantityDeltaUpdateMessage</a></li><li class="current-entities indented4"><a href="QuantityUpdateMessage$.html" title="" class="object"></a> <a href="QuantityUpdateMessage.html" title="Instructs client to update the quantity of an item when sent server to client." class="class"></a><a href="QuantityUpdateMessage.html" title="Instructs client to update the quantity of an item when sent server to client.">QuantityUpdateMessage</a></li><li class="current-entities indented4"><a href="ReleaseAvatarRequestMessage$.html" title="" class="object"></a> <a href="ReleaseAvatarRequestMessage.html" title="Packet send by client when clic on button after death https://streamable.com/4r16m" class="class"></a><a href="ReleaseAvatarRequestMessage.html" title="Packet send by client when clic on button after death https://streamable.com/4r16m">ReleaseAvatarRequestMessage</a></li><li class="current-entities indented4"><a href="ReloadMessage$.html" title="" class="object"></a> <a href="ReloadMessage.html" title="" class="class"></a><a href="ReloadMessage.html" title="">ReloadMessage</a></li><li class="current-entities indented4"><a href="RepairMessage$.html" title="" class="object"></a> <a href="RepairMessage.html" title="Dispatched to the client to report the amount of repair that is performed upon a target item." class="class"></a><a href="RepairMessage.html" title="Dispatched to the client to report the amount of repair that is performed upon a target item.">RepairMessage</a></li><li class="current-entities indented4"><a href="ReplicationStreamMessage$.html" title="" class="object"></a> <a href="ReplicationStreamMessage.html" title="Display the list of squads available to a given player. The four main operations are: initializing the list, updating entries in the list, removing entries from the list, and clearing the list." class="class"></a><a href="ReplicationStreamMessage.html" title="Display the list of squads available to a given player. The four main operations are: initializing the list, updating entries in the list, removing entries from the list, and clearing the list.">ReplicationStreamMessage</a></li><li class="current-entities indented4"><a href="RequestDestroyMessage$.html" title="" class="object"></a> <a href="RequestDestroyMessage.html" title="" class="class"></a><a href="RequestDestroyMessage.html" title="">RequestDestroyMessage</a></li><li class="current-entities indented4"><a href="RespawnAMSInfoMessage$.html" title="" class="object"></a> <a href="RespawnAMSInfoMessage.html" title="" class="class"></a><a href="RespawnAMSInfoMessage.html" title="">RespawnAMSInfoMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="RespawnInfo.html" title="" class="class"></a><a href="RespawnInfo.html" title="">RespawnInfo</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="RibbonBarsSlot$.html" title="An Enumeration of the slots for award ribbons on a player's RibbonBars." class="object"></a><a href="RibbonBarsSlot$.html" title="An Enumeration of the slots for award ribbons on a player's RibbonBars.">RibbonBarsSlot</a></li><li class="current-entities indented4"><a href="ServerType$.html" title="" class="object"></a> <a href="ServerType.html" title="" class="class"></a><a href="ServerType.html" title="">ServerType</a></li><li class="current-entities indented4"><a href="ServerVehicleOverrideMsg$.html" title="" class="object"></a> <a href="ServerVehicleOverrideMsg.html" title="Dispatched by server to assert control of a player's vehicle, usually temporarily, and to relinquish that control. The "vehicle" counts as any mobile platform where the user's character is currently sitting." class="class"></a><a href="ServerVehicleOverrideMsg.html" title="Dispatched by server to assert control of a player's vehicle, usually temporarily, and to relinquish that control. The "vehicle" counts as any mobile platform where the user's character is currently sitting.">ServerVehicleOverrideMsg</a></li><li class="current-entities indented4"><a href="SetChatFilterMessage$.html" title="" class="object"></a> <a href="SetChatFilterMessage.html" title="Which comm." class="class"></a><a href="SetChatFilterMessage.html" title="Which comm.">SetChatFilterMessage</a></li><li class="current-entities indented4"><a href="SetCurrentAvatarMessage$.html" title="" class="object"></a> <a href="SetCurrentAvatarMessage.html" title="" class="class"></a><a href="SetCurrentAvatarMessage.html" title="">SetCurrentAvatarMessage</a></li><li class="current-entities indented4"><a href="SetEmpireMessage$.html" title="" class="object"></a> <a href="SetEmpireMessage.html" title="The object_guid space for SetEmpireMessage is continent specific." class="class"></a><a href="SetEmpireMessage.html" title="The object_guid space for SetEmpireMessage is continent specific.">SetEmpireMessage</a></li><li class="current-entities indented4"><a href="ShiftState$.html" title="" class="object"></a> <a href="ShiftState.html" title="Instructs an avatar to be stood, to look, and to move, in a certain way. The position defines a coordinate location in the avatar's current zone to which the avatar is immediately moved This movement is instantaneous and has no associated animation." class="class"></a><a href="ShiftState.html" title="Instructs an avatar to be stood, to look, and to move, in a certain way. The position defines a coordinate location in the avatar's current zone to which the avatar is immediately moved This movement is instantaneous and has no associated animation.">ShiftState</a></li><li class="current-entities indented4"><a href="Shortcut$.html" title="" class="object"></a> <a href="Shortcut.html" title="Details regarding this shortcut. The parameters purpose and tile are closely related." class="class"></a><a href="Shortcut.html" title="Details regarding this shortcut. The parameters purpose and tile are closely related.">Shortcut</a></li><li class="current-entities indented4"><a href="SimDataChallenge$.html" title="" class="object"></a> <a href="SimDataChallenge.html" title="na" class="class"></a><a href="SimDataChallenge.html" title="na">SimDataChallenge</a></li><li class="current-entities indented4"><a href="SimDataChallengeResp$.html" title="" class="object"></a> <a href="SimDataChallengeResp.html" title="na" class="class"></a><a href="SimDataChallengeResp.html" title="na">SimDataChallengeResp</a></li><li class="current-entities indented4"><a href="SpawnRequestMessage$.html" title="" class="object"></a> <a href="SpawnRequestMessage.html" title="na" class="class"></a><a href="SpawnRequestMessage.html" title="na">SpawnRequestMessage</a></li><li class="current-entities indented4"><a href="SplashHitMessage$.html" title="" class="object"></a> <a href="SplashHitMessage.html" title="Dispatched to the server when a type of effect that influence multiple targets activates. Splash does not refer to the effect upon an applicable target." class="class"></a><a href="SplashHitMessage.html" title="Dispatched to the server when a type of effect that influence multiple targets activates. Splash does not refer to the effect upon an applicable target.">SplashHitMessage</a></li><li class="current-entities indented4"><a href="SplashedTarget$.html" title="" class="object"></a> <a href="SplashedTarget.html" title="An entry of the target that was hit by splash damage." class="class"></a><a href="SplashedTarget.html" title="An entry of the target that was hit by splash damage.">SplashedTarget</a></li><li class="current-entities indented4"><a href="SquadAction$.html" title="" class="object"></a> <a href="SquadAction.html" title="The generic superclass of a specific behavior for this type of squad definition action." class="class"></a><a href="SquadAction.html" title="The generic superclass of a specific behavior for this type of squad definition action.">SquadAction</a></li><li class="current-entities indented4"><a href="SquadDefinitionActionMessage$.html" title="" class="object"></a> <a href="SquadDefinitionActionMessage.html" title="Manage composition and details of a player's current squad, or the currently-viewed squad. The action code indicates the format of the remainder data in the packet." class="class"></a><a href="SquadDefinitionActionMessage.html" title="Manage composition and details of a player's current squad, or the currently-viewed squad. The action code indicates the format of the remainder data in the packet.">SquadDefinitionActionMessage</a></li><li class="current-entities indented4"><a href="SquadDetail$.html" title="" class="object"></a> <a href="SquadDetail.html" title="Information regarding a squad's position as a series of common fields." class="class"></a><a href="SquadDetail.html" title="Information regarding a squad's position as a series of common fields.">SquadDetail</a></li><li class="current-entities indented4"><a href="SquadDetailDefinitionUpdateMessage$.html" title="" class="object"></a> <a href="SquadDetailDefinitionUpdateMessage.html" title="A compilation of the fields that communicate detailed information about squad structure and composition as a complement to the packet ReplicationStreamMessage and the packet SquadDefinitionActionMessage." class="class"></a><a href="SquadDetailDefinitionUpdateMessage.html" title="A compilation of the fields that communicate detailed information about squad structure and composition as a complement to the packet ReplicationStreamMessage and the packet SquadDefinitionActionMessage.">SquadDetailDefinitionUpdateMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="SquadHeader$.html" title="An object that contains all of the logic necessary to transform between the various forms of squad information found in formulaic packet data structures and a singular SquadInfo object with only the important data fields that were defined." class="object"></a><a href="SquadHeader$.html" title="An object that contains all of the logic necessary to transform between the various forms of squad information found in formulaic packet data structures and a singular SquadInfo object with only the important data fields that were defined.">SquadHeader</a></li><li class="current-entities indented4"><a href="SquadInfo$.html" title="" class="object"></a> <a href="SquadInfo.html" title="Maintain squad information for a given squad's listing." class="class"></a><a href="SquadInfo.html" title="Maintain squad information for a given squad's listing.">SquadInfo</a></li><li class="current-entities indented4"><a href="SquadInvitationRequestMessage$.html" title="" class="object"></a> <a href="SquadInvitationRequestMessage.html" title="A message for communicating squad invitation." class="class"></a><a href="SquadInvitationRequestMessage.html" title="A message for communicating squad invitation.">SquadInvitationRequestMessage</a></li><li class="current-entities indented4"><a href="SquadListing$.html" title="" class="object"></a> <a href="SquadListing.html" title="An indexed entry in the listing of squads." class="class"></a><a href="SquadListing.html" title="An indexed entry in the listing of squads.">SquadListing</a></li><li class="current-entities indented4"><a href="SquadMemberEvent$.html" title="" class="object"></a> <a href="SquadMemberEvent.html" title="" class="class"></a><a href="SquadMemberEvent.html" title="">SquadMemberEvent</a></li><li class="current-entities indented4"><a href="SquadMembershipRequest$.html" title="" class="object"></a> <a href="SquadMembershipRequest.html" title="Dispatched by the client as manipulation protocol for squad and platoon members." class="class"></a><a href="SquadMembershipRequest.html" title="Dispatched by the client as manipulation protocol for squad and platoon members.">SquadMembershipRequest</a></li><li class="current-entities indented4"><a href="SquadMembershipResponse$.html" title="" class="object"></a> <a href="SquadMembershipResponse.html" title="Dispatched by the server as message generation protocol for squad and platoon members." class="class"></a><a href="SquadMembershipResponse.html" title="Dispatched by the server as message generation protocol for squad and platoon members.">SquadMembershipResponse</a></li><li class="current-entities indented4"><a href="SquadPositionDetail$.html" title="" class="object"></a> <a href="SquadPositionDetail.html" title="Information regarding a squad's position as a series of common fields." class="class"></a><a href="SquadPositionDetail.html" title="Information regarding a squad's position as a series of common fields.">SquadPositionDetail</a></li><li class="current-entities indented4"><a href="SquadPositionEntry$.html" title="" class="object"></a> <a href="SquadPositionEntry.html" title="A container for squad position field data associating what would be the ordinal position of that field data in full squad data." class="class"></a><a href="SquadPositionEntry.html" title="A container for squad position field data associating what would be the ordinal position of that field data in full squad data.">SquadPositionEntry</a></li><li class="current-entities indented4"><a href="SquadState$.html" title="" class="object"></a> <a href="SquadState.html" title="Dispatched by the server to update a squad member's representative icons on the continental maps and the interstellar map. This packet must be preceded by the correct protocol to assign any character who is defined by char_id in info_list as a member of this client's player's assigned squad by means of associating that said char_id." class="class"></a><a href="SquadState.html" title="Dispatched by the server to update a squad member's representative icons on the continental maps and the interstellar map. This packet must be preceded by the correct protocol to assign any character who is defined by char_id in info_list as a member of this client's player's assigned squad by means of associating that said char_id.">SquadState</a></li><li class="current-entities indented4"><a href="SquadStateInfo$.html" title="" class="object"></a> <a href="SquadStateInfo.html" title="Information about a specific squad member." class="class"></a><a href="SquadStateInfo.html" title="Information about a specific squad member.">SquadStateInfo</a></li><li class="current-entities indented4"><a href="SquadWaypointEvent$.html" title="" class="object"></a> <a href="SquadWaypointEvent.html" title="" class="class"></a><a href="SquadWaypointEvent.html" title="">SquadWaypointEvent</a></li><li class="current-entities indented4"><a href="SquadWaypointRequest$.html" title="" class="object"></a> <a href="SquadWaypointRequest.html" title="na" class="class"></a><a href="SquadWaypointRequest.html" title="na">SquadWaypointRequest</a></li><li class="current-entities indented4"><a href="Statistics$.html" title="" class="object"></a> <a href="Statistics.html" title="na" class="class"></a><a href="Statistics.html" title="na">Statistics</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="StormInfo.html" title="Storm data." class="class"></a><a href="StormInfo.html" title="Storm data.">StormInfo</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="StreamLengthToken.html" title="A container that should be used to keep track of the current length of a stream of bits." class="class"></a><a href="StreamLengthToken.html" title="A container that should be used to keep track of the current length of a stream of bits.">StreamLengthToken</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="StrokeFive.html" title="na" class="class"></a><a href="StrokeFive.html" title="na">StrokeFive</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="StrokeSeven.html" title="na" class="class"></a><a href="StrokeSeven.html" title="na">StrokeSeven</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Style.html" title="Set style properties for the line segemnt(s) to be drawn." class="class"></a><a href="Style.html" title="Set style properties for the line segemnt(s) to be drawn.">Style</a></li><li class="current-entities indented4"><a href="TargetInfo$.html" title="" class="object"></a> <a href="TargetInfo.html" title="An entry regarding a target's health and, if applicable, any secondary defensive option they possess, hitherto, "armor."" class="class"></a><a href="TargetInfo.html" title="An entry regarding a target's health and, if applicable, any secondary defensive option they possess, hitherto, "armor."">TargetInfo</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="TargetRequest.html" title="An entry regarding a specific target." class="class"></a><a href="TargetRequest.html" title="An entry regarding a specific target.">TargetRequest</a></li><li class="current-entities indented4"><a href="TargetingImplantRequest$.html" title="" class="object"></a> <a href="TargetingImplantRequest.html" title="Dispatched by the client when the advanced targeting implant activates to collect status information from the server. This packet is answered by a TargetingInfoMessage with List entries of thed corresponding UIDs." class="class"></a><a href="TargetingImplantRequest.html" title="Dispatched by the client when the advanced targeting implant activates to collect status information from the server. This packet is answered by a TargetingInfoMessage with List entries of thed corresponding UIDs.">TargetingImplantRequest</a></li><li class="current-entities indented4"><a href="TargetingInfoMessage$.html" title="" class="object"></a> <a href="TargetingInfoMessage.html" title="Dispatched by the server to update status information regarding the listed targets. This packet is often in response to a client-sent TargetingImplantRequest packet, when related to the implant's operation." class="class"></a><a href="TargetingInfoMessage.html" title="Dispatched by the server to update status information regarding the listed targets. This packet is often in response to a client-sent TargetingImplantRequest packet, when related to the implant's operation.">TargetingInfoMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="TerrainCondition$.html" title="An Enumeration of the two conditions of the terrain - safe and unsafe." class="object"></a><a href="TerrainCondition$.html" title="An Enumeration of the two conditions of the terrain - safe and unsafe.">TerrainCondition</a></li><li class="current-entities indented4"><a href="TimeOfDayMessage$.html" title="" class="object"></a> <a href="TimeOfDayMessage.html" title="Sets Auraxis time for a continent (zone) on the client." class="class"></a><a href="TimeOfDayMessage.html" title="Sets Auraxis time for a continent (zone) on the client.">TimeOfDayMessage</a></li><li class="current-entities indented4"><a href="TrainingZoneMessage$.html" title="" class="object"></a> <a href="TrainingZoneMessage.html" title="Dispatched when the player wants to go to the training zones." class="class"></a><a href="TrainingZoneMessage.html" title="Dispatched when the player wants to go to the training zones.">TrainingZoneMessage</a></li><li class="current-entities indented4"><a href="TriggerEffectMessage$.html" title="" class="object"></a> <a href="TriggerEffectMessage.html" title="Dispatched by the server to cause a client to display a special graphical effect. The effect being triggered can be based around a specific game object or replayed freely, absent of an anchoring object." class="class"></a><a href="TriggerEffectMessage.html" title="Dispatched by the server to cause a client to display a special graphical effect. The effect being triggered can be based around a specific game object or replayed freely, absent of an anchoring object.">TriggerEffectMessage</a></li><li class="current-entities indented4"><a href="TriggerEnvironmentalDamageMessage$.html" title="" class="object"></a> <a href="TriggerEnvironmentalDamageMessage.html" title="Dispatched by the server to render a "damage cloud" around a target. Exploration: This is not common but it happened while on Gemini Live." class="class"></a><a href="TriggerEnvironmentalDamageMessage.html" title="Dispatched by the server to render a "damage cloud" around a target. Exploration: This is not common but it happened while on Gemini Live.">TriggerEnvironmentalDamageMessage</a></li><li class="current-entities indented4"><a href="TriggerSoundMessage$.html" title="" class="object"></a> <a href="TriggerSoundMessage.html" title="Dispatched by the server to cause a sound to be played at a certain location in the world." class="class"></a><a href="TriggerSoundMessage.html" title="Dispatched by the server to cause a sound to be played at a certain location in the world.">TriggerSoundMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="TriggeredEffect.html" title="na" class="class"></a><a href="TriggeredEffect.html" title="na">TriggeredEffect</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="TriggeredEffectLocation.html" title="Activate an effect that is not directly associated with an existing game object." class="class"></a><a href="TriggeredEffectLocation.html" title="Activate an effect that is not directly associated with an existing game object.">TriggeredEffectLocation</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="TriggeredSound$.html" title="An Enumeration of the sounds triggered by this packet." class="object"></a><a href="TriggeredSound$.html" title="An Enumeration of the sounds triggered by this packet.">TriggeredSound</a></li><li class="current-entities indented4"><a href="UnuseItemMessage$.html" title="" class="object"></a> <a href="UnuseItemMessage.html" title="Dispatched by the client when its player is done using something. The common example is sifting through backpacks, an activity that only one player is allowed to do at a time." class="class"></a><a href="UnuseItemMessage.html" title="Dispatched by the client when its player is done using something. The common example is sifting through backpacks, an activity that only one player is allowed to do at a time.">UnuseItemMessage</a></li><li class="current-entities indented4"><a href="UseItemMessage$.html" title="" class="object"></a> <a href="UseItemMessage.html" title="(Where the child object was before it was moved is not specified or important.)" class="class"></a><a href="UseItemMessage.html" title="(Where the child object was before it was moved is not specified or important.)">UseItemMessage</a></li><li class="current-entities indented4"><a href="VNLWorldStatusMessage$.html" title="" class="object"></a> <a href="VNLWorldStatusMessage.html" title="" class="class"></a><a href="VNLWorldStatusMessage.html" title="">VNLWorldStatusMessage</a></li><li class="current-entities indented4"><a href="VehicleStateMessage$.html" title="" class="object"></a> <a href="VehicleStateMessage.html" title="Dispatched to report and update the operational condition of a given vehicle." class="class"></a><a href="VehicleStateMessage.html" title="Dispatched to report and update the operational condition of a given vehicle.">VehicleStateMessage</a></li><li class="current-entities indented4"><a href="VehicleSubStateMessage$.html" title="" class="object"></a> <a href="VehicleSubStateMessage.html" title="Dispatched by the client of a driver who is involved in a collision with another vehicle that has no driver." class="class"></a><a href="VehicleSubStateMessage.html" title="Dispatched by the client of a driver who is involved in a collision with another vehicle that has no driver.">VehicleSubStateMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Vertex.html" title="Indicate coordinates on the tactical map." class="class"></a><a href="Vertex.html" title="Indicate coordinates on the tactical map.">Vertex</a></li><li class="current-entities indented4"><a href="VoiceHostInfo$.html" title="" class="object"></a> <a href="VoiceHostInfo.html" title="Used by PlanetSide in conjunction with wiredred/pscs.exe to establish local platoon/squad voice chat." class="class"></a><a href="VoiceHostInfo.html" title="Used by PlanetSide in conjunction with wiredred/pscs.exe to establish local platoon/squad voice chat.">VoiceHostInfo</a></li><li class="current-entities indented4"><a href="VoiceHostKill$.html" title="" class="object"></a> <a href="VoiceHostKill.html" title="Used by PlanetSide in conjunction with wiredred/pscs.exe to establish local platoon/squad voice chat." class="class"></a><a href="VoiceHostKill.html" title="Used by PlanetSide in conjunction with wiredred/pscs.exe to establish local platoon/squad voice chat.">VoiceHostKill</a></li><li class="current-entities indented4"><a href="VoiceHostRequest$.html" title="" class="object"></a> <a href="VoiceHostRequest.html" title="Used by PlanetSide in conjunction with wiredred/pscs.exe to establish local platoon/squad voice chat." class="class"></a><a href="VoiceHostRequest.html" title="Used by PlanetSide in conjunction with wiredred/pscs.exe to establish local platoon/squad voice chat.">VoiceHostRequest</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="WarpQueuePrompt.html" title="Information displayed on the zone warp queue in terms of queue size and queue progression." class="class"></a><a href="WarpQueuePrompt.html" title="Information displayed on the zone warp queue in terms of queue size and queue progression.">WarpQueuePrompt</a></li><li class="current-entities indented4"><a href="WarpgateRequest$.html" title="" class="object"></a> <a href="WarpgateRequest.html" title="Alert the server that a player wishes to engage in warp gate transport. This packet is dispatched after a player interacts with the transportation beam in the center of a warp gate." class="class"></a><a href="WarpgateRequest.html" title="Alert the server that a player wishes to engage in warp gate transport. This packet is dispatched after a player interacts with the transportation beam in the center of a warp gate.">WarpgateRequest</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="Waypoint.html" title="The position of a waypoint in the game world." class="class"></a><a href="Waypoint.html" title="The position of a waypoint in the game world.">Waypoint</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="WaypointEvent.html" title="" class="class"></a><a href="WaypointEvent.html" title="">WaypointEvent</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="WaypointEventAction$.html" title="Actions that can be requested of the specific waypoint." class="object"></a><a href="WaypointEventAction$.html" title="Actions that can be requested of the specific waypoint.">WaypointEventAction</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="WaypointInfo.html" title="na" class="class"></a><a href="WaypointInfo.html" title="na">WaypointInfo</a></li><li class="current-entities indented4"><a href="WeaponDelayFireMessage$.html" title="" class="object"></a> <a href="WeaponDelayFireMessage.html" title="WeaponDelayFireMessage seems to be sent when a weapon has a delayed projectile after firing, such as the knife." class="class"></a><a href="WeaponDelayFireMessage.html" title="WeaponDelayFireMessage seems to be sent when a weapon has a delayed projectile after firing, such as the knife.">WeaponDelayFireMessage</a></li><li class="current-entities indented4"><a href="WeaponDryFireMessage$.html" title="" class="object"></a> <a href="WeaponDryFireMessage.html" title="Instructs client to play a weapon's dryfire sound when sent server to client." class="class"></a><a href="WeaponDryFireMessage.html" title="Instructs client to play a weapon's dryfire sound when sent server to client.">WeaponDryFireMessage</a></li><li class="current-entities indented4"><a href="WeaponFireMessage$.html" title="" class="object"></a> <a href="WeaponFireMessage.html" title="Dispatched form the client each time a weapon discharges." class="class"></a><a href="WeaponFireMessage.html" title="Dispatched form the client each time a weapon discharges.">WeaponFireMessage</a></li><li class="current-entities indented4"><a href="WeaponJammedMessage$.html" title="" class="object"></a> <a href="WeaponJammedMessage.html" title="Instructs client to play the weapon jammed sound when sent server to client." class="class"></a><a href="WeaponJammedMessage.html" title="Instructs client to play the weapon jammed sound when sent server to client.">WeaponJammedMessage</a></li><li class="current-entities indented4"><a href="WeaponLazeTargetPositionMessage$.html" title="" class="object"></a> <a href="WeaponLazeTargetPositionMessage.html" title="Dispatched to the server when a position is being marked by a laze pointer tool. When the laze tool is used, a progress bar window is displayed, along with the text "Acquiring Target Position." The player using the tool constantly sends packets to the server for as long as the progress bar is filling." class="class"></a><a href="WeaponLazeTargetPositionMessage.html" title="Dispatched to the server when a position is being marked by a laze pointer tool. When the laze tool is used, a progress bar window is displayed, along with the text "Acquiring Target Position." The player using the tool constantly sends packets to the server for as long as the progress bar is filling.">WeaponLazeTargetPositionMessage</a></li><li class="current-entities indented4"><a href="WeatherMessage$.html" title="" class="object"></a> <a href="WeatherMessage.html" title="Dispatched by the server to update weather conditions." class="class"></a><a href="WeatherMessage.html" title="Dispatched by the server to update weather conditions.">WeatherMessage</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="WorldConnectionInfo.html" title="" class="class"></a><a href="WorldConnectionInfo.html" title="">WorldConnectionInfo</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="WorldInformation.html" title="" class="class"></a><a href="WorldInformation.html" title="">WorldInformation</a></li><li class="current-entities indented4"><span class="separator"></span> <a href="WorldStatus$.html" title="" class="object"></a><a href="WorldStatus$.html" title="">WorldStatus</a></li><li class="current-entities indented4"><a href="ZipLineMessage$.html" title="" class="object"></a> <a href="ZipLineMessage.html" title="Dispatched by the client when the player is interacting with a zip line." class="class"></a><a href="ZipLineMessage.html" title="Dispatched by the client when the player is interacting with a zip line.">ZipLineMessage</a></li><li class="current-entities indented4"><a href="ZoneForcedCavernConnectionsMessage$.html" title="" class="object"></a> <a href="ZoneForcedCavernConnectionsMessage.html" title="Dispatched to the client in regards to cavern connections via geowarp gates." class="class"></a><a href="ZoneForcedCavernConnectionsMessage.html" title="Dispatched to the client in regards to cavern connections via geowarp gates.">ZoneForcedCavernConnectionsMessage</a></li><li class="current-entities indented4"><a href="ZoneInfoMessage$.html" title="" class="object"></a> <a href="ZoneInfoMessage.html" title="Change the "Empire Status" text in the Interstellar Map zone description for the specified zone." class="class"></a><a href="ZoneInfoMessage.html" title="Change the "Empire Status" text in the Interstellar Map zone description for the specified zone.">ZoneInfoMessage</a></li><li class="current-entities indented4"><a href="ZoneLockInfoMessage$.html" title="" class="object"></a> <a href="ZoneLockInfoMessage.html" title="Change the "Empire Status" text in the Interstellar Map zone description for the specified zone." class="class"></a><a href="ZoneLockInfoMessage.html" title="Change the "Empire Status" text in the Interstellar Map zone description for the specified zone.">ZoneLockInfoMessage</a></li><li class="current-entities indented4"><a href="ZonePopulationUpdateMessage$.html" title="" class="object"></a> <a href="ZonePopulationUpdateMessage.html" title="Report the raw numerical population for a zone (continent). Populations are displayed as percentages of the three main empires against each other." class="class"></a><a href="ZonePopulationUpdateMessage.html" title="Report the raw numerical population for a zone (continent). Populations are displayed as percentages of the three main empires against each other.">ZonePopulationUpdateMessage</a></li></ul></div></div><div id="content"><body class="class type"><div id="definition"><a href="AvatarVehicleTimerMessage$.html" title="See companion object"><div class="big-circle class-companion-object">c</div></a><p id="owner"><a href="../../../index.html" name="net" id="net" class="extype">net</a>.<a href="../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a>.<a href="../index.html" name="net.psforever.packet" id="net.psforever.packet" class="extype">packet</a>.<a href="index.html" name="net.psforever.packet.game" id="net.psforever.packet.game" class="extype">game</a></p><h1><a href="AvatarVehicleTimerMessage$.html" title="See companion object">AvatarVehicleTimerMessage</a><span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html" title="Permalink"><i class="material-icons"></i></a></span></h1><h3><span class="morelinks"><div>Companion <a href="AvatarVehicleTimerMessage$.html" title="See companion object">object AvatarVehicleTimerMessage</a></div></span></h3></div><h4 id="signature" class="signature"><span class="modifier_kind"><span class="modifier">final </span> <span class="kind">case class</span></span> <span class="symbol"><span class="name">AvatarVehicleTimerMessage</span><span class="params">(<span name="player_guid">player_guid: <a href="../../types/PlanetSideGUID.html" name="net.psforever.types.PlanetSideGUID" id="net.psforever.types.PlanetSideGUID" class="extype">PlanetSideGUID</a></span>, <span name="text">text: <span name="scala.Predef.String" class="extype">String</span></span>, <span name="time">time: <span name="scala.Long" class="extype">Long</span></span>, <span name="unk1">unk1: <span name="scala.Boolean" class="extype">Boolean</span></span>)</span><span class="result"> extends <a href="../PlanetSideGamePacket.html" name="net.psforever.packet.PlanetSideGamePacket" id="net.psforever.packet.PlanetSideGamePacket" class="extype">PlanetSideGamePacket</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span></h4><div id="comment" class="fullcommenttop"><div class="comment cmt"></div><dl class="paramcmts block"><dt class="param">player_guid</dt><dd class="cmt"><p>player guid !</p></dd><dt class="param">text</dt><dd class="cmt"><p>name of the item or vehicle name (ex : medkit, fury ...)</p></dd><dt class="param">time</dt><dd class="cmt"><p>in seconds</p></dd><dt class="param">unk1</dt><dd class="cmt"><p>NA - Seems to be false when it's for medkit, true for vehicles</p></dd></dl><dl class="attributes block"><dt>Source</dt><dd><a href="https://github.com/psforever/PSF-LoginServer/blob/master//home/runner/work/PSF-LoginServer/PSF-LoginServer/src/main/scala/net/psforever/packet/game/AvatarVehicleTimerMessage.scala" target="_blank">AvatarVehicleTimerMessage.scala</a></dd></dl><div class="toggleContainer"><div class="toggle block"><span>Linear Supertypes</span><div class="superTypes hiddenContent"><span name="scala.Product" class="extype">Product</span>, <span name="scala.Equals" class="extype">Equals</span>, <a href="../PlanetSideGamePacket.html" name="net.psforever.packet.PlanetSideGamePacket" id="net.psforever.packet.PlanetSideGamePacket" class="extype">PlanetSideGamePacket</a>, <a href="../PlanetSidePacket.html" name="net.psforever.packet.PlanetSidePacket" id="net.psforever.packet.PlanetSidePacket" class="extype">PlanetSidePacket</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/io/Serializable.html#java.io.Serializable" name="java.io.Serializable" id="java.io.Serializable" class="extype">Serializable</a>, <span name="scala.AnyRef" class="extype">AnyRef</span>, <span name="scala.Any" class="extype">Any</span></div></div></div></div><div id="mbrsel"><div class="toggle"></div><div id="memberfilter"><i class="material-icons arrow"></i><span class="input"><input placeholder="Filter all members" id="mbrsel-input" type="text" accesskey="/"/></span><i class="clear material-icons"></i></div><div id="filterby"><div id="order"><span class="filtertype">Ordering</span><ol><li class="alpha in"><span>Alphabetic</span></li><li class="inherit out"><span>By Inheritance</span></li></ol></div><div class="ancestors"><span class="filtertype">Inherited<br/></span><ol id="linearization"><li class="in" name="net.psforever.packet.game.AvatarVehicleTimerMessage"><span>AvatarVehicleTimerMessage</span></li><li class="in" name="scala.Product"><span>Product</span></li><li class="in" name="scala.Equals"><span>Equals</span></li><li class="in" name="net.psforever.packet.PlanetSideGamePacket"><span>PlanetSideGamePacket</span></li><li class="in" name="net.psforever.packet.PlanetSidePacket"><span>PlanetSidePacket</span></li><li class="in" name="java.io.Serializable"><span>Serializable</span></li><li class="in" name="scala.AnyRef"><span>AnyRef</span></li><li class="in" name="scala.Any"><span>Any</span></li></ol></div><div class="ancestors"><span class="filtertype"></span><ol><li class="hideall out"><span>Hide All</span></li><li class="showall in"><span>Show All</span></li></ol></div><div id="visbl"><span class="filtertype">Visibility</span><ol><li class="public in"><span>Public</span></li><li class="protected out"><span>Protected</span></li></ol></div></div></div><div id="template"><div id="allMembers"><div id="constructors" class="members"><h3>Instance Constructors</h3><ol><li class="indented0 " name="net.psforever.packet.game.AvatarVehicleTimerMessage#<init>" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="<init>(player_guid:net.psforever.types.PlanetSideGUID,text:String,time:Long,unk1:Boolean):net.psforever.packet.game.AvatarVehicleTimerMessage"></a><a id="<init>:AvatarVehicleTimerMessage"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#<init>(player_guid:net.psforever.types.PlanetSideGUID,text:String,time:Long,unk1:Boolean):net.psforever.packet.game.AvatarVehicleTimerMessage" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">new</span></span> <span class="symbol"><span class="name">AvatarVehicleTimerMessage</span><span class="params">(<span name="player_guid">player_guid: <a href="../../types/PlanetSideGUID.html" name="net.psforever.types.PlanetSideGUID" id="net.psforever.types.PlanetSideGUID" class="extype">PlanetSideGUID</a></span>, <span name="text">text: <span name="scala.Predef.String" class="extype">String</span></span>, <span name="time">time: <span name="scala.Long" class="extype">Long</span></span>, <span name="unk1">unk1: <span name="scala.Boolean" class="extype">Boolean</span></span>)</span></span><p class="shortcomment cmt"></p><div class="fullcomment"><div class="comment cmt"></div><dl class="paramcmts block"><dt class="param">player_guid</dt><dd class="cmt"><p>player guid !</p></dd><dt class="param">text</dt><dd class="cmt"><p>name of the item or vehicle name (ex : medkit, fury ...)</p></dd><dt class="param">time</dt><dd class="cmt"><p>in seconds</p></dd><dt class="param">unk1</dt><dd class="cmt"><p>NA - Seems to be false when it's for medkit, true for vehicles</p></dd></dl></div></li></ol></div><div id="types" class="types members"><h3>Type Members</h3><ol><li class="indented0 " name="net.psforever.packet.game.AvatarVehicleTimerMessage.Packet" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="Packet=net.psforever.packet.game.AvatarVehicleTimerMessage"></a><a id="Packet:Packet"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#Packet=net.psforever.packet.game.AvatarVehicleTimerMessage" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">type</span></span> <span class="symbol"><span class="name">Packet</span><span class="result alias"> = <a href="" name="net.psforever.packet.game.AvatarVehicleTimerMessage" id="net.psforever.packet.game.AvatarVehicleTimerMessage" class="extype">AvatarVehicleTimerMessage</a></span></span></li></ol></div><div class="values members"><h3>Value Members</h3><ol><li class="indented0 " name="scala.AnyRef#!=" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="!=(x$1:Any):Boolean"></a><a id="!=(Any):Boolean"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#!=(x$1:Any):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name" title="gt4s: $bang$eq">!=</span><span class="params">(<span name="arg0">arg0: <span name="scala.Any" class="extype">Any</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef###" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="##:Int"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html###:Int" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name" title="gt4s: $hash$hash">##</span><span class="result">: <span name="scala.Int" class="extype">Int</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#==" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="==(x$1:Any):Boolean"></a><a id="==(Any):Boolean"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#==(x$1:Any):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name" title="gt4s: $eq$eq">==</span><span class="params">(<span name="arg0">arg0: <span name="scala.Any" class="extype">Any</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div></li><li class="indented0 " name="scala.Any#asInstanceOf" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="asInstanceOf[T0]:T0"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#asInstanceOf[T0]:T0" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">asInstanceOf</span><span class="tparams">[<span name="T0">T0</span>]</span><span class="result">: <span name="scala.Any.asInstanceOf.T0" class="extype">T0</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#clone" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="prt"><a id="clone():Object"></a><a id="clone():AnyRef"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#clone():Object" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">clone</span><span class="params">()</span><span class="result">: <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Attributes</dt><dd>protected[<span name="java.lang" class="extype">lang</span>] </dd><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="defval">classOf[java.lang.CloneNotSupportedException]</span></span>)</span> <span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.AvatarVehicleTimerMessage#encode" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="encode:scodec.Attempt[scodec.bits.BitVector]"></a><a id="encode:Attempt[BitVector]"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#encode:scodec.Attempt[scodec.bits.BitVector]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">encode</span><span class="result">: <span name="scodec.Attempt" class="extype">Attempt</span>[<span name="scodec.bits.BitVector" class="extype">BitVector</span>]</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="" name="net.psforever.packet.game.AvatarVehicleTimerMessage" id="net.psforever.packet.game.AvatarVehicleTimerMessage" class="extype">AvatarVehicleTimerMessage</a> → <a href="../PlanetSidePacket.html" name="net.psforever.packet.PlanetSidePacket" id="net.psforever.packet.PlanetSidePacket" class="extype">PlanetSidePacket</a></dd></dl></div></li><li class="indented0 " name="scala.AnyRef#eq" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="eq(x$1:AnyRef):Boolean"></a><a id="eq(AnyRef):Boolean"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#eq(x$1:AnyRef):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">eq</span><span class="params">(<span name="arg0">arg0: <span name="scala.AnyRef" class="extype">AnyRef</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#finalize" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="prt"><a id="finalize():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#finalize():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">finalize</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Attributes</dt><dd>protected[<span name="java.lang" class="extype">lang</span>] </dd><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="symbol">classOf[java.lang.Throwable]</span></span>)</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#getClass" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="getClass():Class[_]"></a><a id="getClass():Class[_<:AnyRef]"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#getClass():Class[_]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">getClass</span><span class="params">()</span><span class="result">: <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Class.html#java.lang.Class" name="java.lang.Class" id="java.lang.Class" class="extype">Class</a>[_ <: <span name="scala.AnyRef" class="extype">AnyRef</span>]</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef → Any</dd><dt>Annotations</dt><dd><span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="scala.Any#isInstanceOf" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="isInstanceOf[T0]:Boolean"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#isInstanceOf[T0]:Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">isInstanceOf</span><span class="tparams">[<span name="T0">T0</span>]</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>Any</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#ne" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ne(x$1:AnyRef):Boolean"></a><a id="ne(AnyRef):Boolean"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#ne(x$1:AnyRef):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">ne</span><span class="params">(<span name="arg0">arg0: <span name="scala.AnyRef" class="extype">AnyRef</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#notify" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="notify():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#notify():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">notify</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#notifyAll" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="notifyAll():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#notifyAll():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">notifyAll</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@native</span><span class="args">()</span> </dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.AvatarVehicleTimerMessage#opcode" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="opcode:net.psforever.packet.GamePacketOpcode.Value"></a><a id="opcode:GamePacketOpcode.Value"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#opcode:net.psforever.packet.GamePacketOpcode.Value" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">opcode</span><span class="result">: <a href="../GamePacketOpcode$.html#ValueextendsOrdered[Enumeration.this.Value]withSerializable" name="net.psforever.packet.GamePacketOpcode.Value" id="net.psforever.packet.GamePacketOpcode.Value" class="extmbr">GamePacketOpcode.Value</a></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="" name="net.psforever.packet.game.AvatarVehicleTimerMessage" id="net.psforever.packet.game.AvatarVehicleTimerMessage" class="extype">AvatarVehicleTimerMessage</a> → <a href="../PlanetSideGamePacket.html" name="net.psforever.packet.PlanetSideGamePacket" id="net.psforever.packet.PlanetSideGamePacket" class="extype">PlanetSideGamePacket</a> → <a href="../PlanetSidePacket.html" name="net.psforever.packet.PlanetSidePacket" id="net.psforever.packet.PlanetSidePacket" class="extype">PlanetSidePacket</a></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.AvatarVehicleTimerMessage#player_guid" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="player_guid:net.psforever.types.PlanetSideGUID"></a><a id="player_guid:PlanetSideGUID"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#player_guid:net.psforever.types.PlanetSideGUID" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">val</span></span> <span class="symbol"><span class="name">player_guid</span><span class="result">: <a href="../../types/PlanetSideGUID.html" name="net.psforever.types.PlanetSideGUID" id="net.psforever.types.PlanetSideGUID" class="extype">PlanetSideGUID</a></span></span></li><li class="indented0 " name="scala.Product#productElementNames" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="productElementNames:Iterator[String]"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#productElementNames:Iterator[String]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">productElementNames</span><span class="result">: <span name="scala.Iterator" class="extype">Iterator</span>[<span name="scala.Predef.String" class="extype">String</span>]</span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>Product</dd></dl></div></li><li class="indented0 " name="scala.AnyRef#synchronized" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="synchronized[T0](x$1:=>T0):T0"></a><a id="synchronized[T0](=>T0):T0"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#synchronized[T0](x$1:=>T0):T0" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">synchronized</span><span class="tparams">[<span name="T0">T0</span>]</span><span class="params">(<span name="arg0">arg0: => <span name="java.lang.AnyRef.synchronized.T0" class="extype">T0</span></span>)</span><span class="result">: <span name="java.lang.AnyRef.synchronized.T0" class="extype">T0</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.AvatarVehicleTimerMessage#text" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="text:String"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#text:String" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">val</span></span> <span class="symbol"><span class="name">text</span><span class="result">: <span name="scala.Predef.String" class="extype">String</span></span></span></li><li class="indented0 " name="net.psforever.packet.game.AvatarVehicleTimerMessage#time" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="time:Long"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#time:Long" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">val</span></span> <span class="symbol"><span class="name">time</span><span class="result">: <span name="scala.Long" class="extype">Long</span></span></span></li><li class="indented0 " name="net.psforever.packet.game.AvatarVehicleTimerMessage#unk1" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="unk1:Boolean"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#unk1:Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">val</span></span> <span class="symbol"><span class="name">unk1</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span></li><li class="indented0 " name="scala.AnyRef#wait" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="wait():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#wait():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">wait</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="defval">classOf[java.lang.InterruptedException]</span></span>)</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#wait" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="wait(x$1:Long,x$2:Int):Unit"></a><a id="wait(Long,Int):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#wait(x$1:Long,x$2:Int):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">wait</span><span class="params">(<span name="arg0">arg0: <span name="scala.Long" class="extype">Long</span></span>, <span name="arg1">arg1: <span name="scala.Int" class="extype">Int</span></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="defval">classOf[java.lang.InterruptedException]</span></span>)</span> </dd></dl></div></li><li class="indented0 " name="scala.AnyRef#wait" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="wait(x$1:Long):Unit"></a><a id="wait(Long):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/AvatarVehicleTimerMessage.html#wait(x$1:Long):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">def</span></span> <span class="symbol"><span class="name">wait</span><span class="params">(<span name="arg0">arg0: <span name="scala.Long" class="extype">Long</span></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd><span class="name">@throws</span><span class="args">(<span><span class="defval">classOf[java.lang.InterruptedException]</span></span>)</span> <span class="name">@native</span><span class="args">()</span> </dd></dl></div></li></ol></div></div><div id="inheritedMembers"><div name="scala.Product" class="parent"><h3>Inherited from <span name="scala.Product" class="extype">Product</span></h3></div><div name="scala.Equals" class="parent"><h3>Inherited from <span name="scala.Equals" class="extype">Equals</span></h3></div><div name="net.psforever.packet.PlanetSideGamePacket" class="parent"><h3>Inherited from <a href="../PlanetSideGamePacket.html" name="net.psforever.packet.PlanetSideGamePacket" 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