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* pattern for applying damage to player avatar and player-controlled vehicle collisions * pattern for applying damage to targets due to collisions, falling damage and crashing damage individually; fields to support these calculations are provided * modifiers to translate 'small step velocity' to real game velocity, as reported by the HUD; corrections for velocity; corrections for velocity in other packets * fall damage calculations moved to function * basic two-body collisions between GUID-identified game entities and a ward against too many collisions in a short amount of time * bailing mechanics * vssm for non-driven vehicles * comment about vehicle state message field * comments and minor refactoring for current collision damage calc; tank_traps modifier; potential fix for blockmap indexing issue * fixed cargo/carrier vehicle ops * corrections to initialization of ce construction items; adjustments to handling of modifiers for collision damage * modifier change, protection against flight speed and spectator crashes; submerged status is once again known only to the actor * appeasing the automated tests * hopefully paced collisions better; re-did how Infantry collisions are calculated, incorporating mass and exo-suit data; kill feed reporting should be better * adjusted damage values again, focusing on the lesser of or middling results; collision killfeed attribution attempt * kicking offers bail protection; lowered the artificial modifier for one kind of collision damage calculation * correction to the local reference map functions * fixed tests; attempt to zero fall damage distance based on velocity; attempt to block mine damage when spectating
171 lines
4.1 KiB
Scala
171 lines
4.1 KiB
Scala
// Copyright (c) 2017 PSForever
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package game
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import org.specs2.mutable._
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import net.psforever.packet._
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import net.psforever.packet.game._
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import net.psforever.types._
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import scodec.bits._
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class PlayerStateMessageTest extends Specification {
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val string_short = hex"08 A006 DFD17 B5AEB 380B 0F80002990"
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val string_mod =
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hex"08 A006 DFD17 B5AEB 380B 0F80002985" //slightly modified from above to demonstrate active booleans
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val string_vel = hex"08 A006 4DD47 CDB1B 0C0B A8C1A5000403008014A4"
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"decode (short)" in {
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PacketCoding.decodePacket(string_short).require match {
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case PlayerStateMessage(
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guid,
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pos,
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vel,
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facingYaw,
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facingPitch,
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facingUpper,
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unk1,
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crouching,
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jumping,
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jthrust,
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cloaked
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) =>
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guid mustEqual PlanetSideGUID(1696)
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pos.x mustEqual 4003.7422f
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pos.y mustEqual 5981.414f
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pos.z mustEqual 44.875f
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vel.isDefined mustEqual false
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facingYaw mustEqual 2.8125f
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facingPitch mustEqual 0f
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facingUpper mustEqual 0f
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unk1 mustEqual 83
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crouching mustEqual false
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jumping mustEqual false
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jthrust mustEqual false
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cloaked mustEqual false
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case _ =>
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ko
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}
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}
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"decode (mod)" in {
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PacketCoding.decodePacket(string_mod).require match {
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case PlayerStateMessage(
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guid,
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pos,
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vel,
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facingYaw,
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facingPitch,
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facingUpper,
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unk1,
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crouching,
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jumping,
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jthrust,
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cloaked
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) =>
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guid mustEqual PlanetSideGUID(1696)
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pos.x mustEqual 4003.7422f
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pos.y mustEqual 5981.414f
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pos.z mustEqual 44.875f
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vel.isDefined mustEqual false
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facingYaw mustEqual 2.8125f
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facingPitch mustEqual 0f
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facingUpper mustEqual 0f
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unk1 mustEqual 83
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crouching mustEqual false
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jumping mustEqual true
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jthrust mustEqual false
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cloaked mustEqual true
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case _ =>
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ko
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}
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}
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"decode (vel)" in {
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PacketCoding.decodePacket(string_vel).require match {
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case PlayerStateMessage(
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guid,
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pos,
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vel,
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facingYaw,
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facingPitch,
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facingUpper,
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unk1,
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crouching,
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jumping,
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jthrust,
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cloaked
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) =>
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guid mustEqual PlanetSideGUID(1696)
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pos.x mustEqual 4008.6016f
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pos.y mustEqual 5987.6016f
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pos.z mustEqual 44.1875f
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vel.isDefined mustEqual true
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vel.get.x mustEqual 9.1125f
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vel.get.y mustEqual 23.625f
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vel.get.z mustEqual 0.0f
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facingYaw mustEqual 22.5f
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facingPitch mustEqual -11.25f
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facingUpper mustEqual 0f
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unk1 mustEqual 165
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crouching mustEqual false
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jumping mustEqual false
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jthrust mustEqual false
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cloaked mustEqual false
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case _ =>
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ko
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}
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}
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"encode (short)" in {
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val msg = PlayerStateMessage(
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PlanetSideGUID(1696),
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Vector3(4003.7422f, 5981.414f, 44.875f),
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None,
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2.8125f,
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0f,
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0f,
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83,
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false,
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false,
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false,
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false
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)
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val pkt = PacketCoding.encodePacket(msg).require.toByteVector
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pkt mustEqual string_short
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}
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"encode (mod)" in {
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val msg = PlayerStateMessage(
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PlanetSideGUID(1696),
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Vector3(4003.7422f, 5981.414f, 44.875f),
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None,
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2.8125f,
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0f,
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0f,
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83,
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false,
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true,
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false,
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true
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)
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val pkt = PacketCoding.encodePacket(msg).require.toByteVector
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pkt mustEqual string_mod
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}
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"encode (vel)" in {
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val msg = PlayerStateMessage(
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PlanetSideGUID(1696),
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Vector3(4008.6016f, 5987.6016f, 44.1875f),
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Some(Vector3(9.1125f, 23.625f, 0f)),
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22.5f,
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-11.25f,
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0f,
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165,
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false,
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false,
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false,
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false
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)
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val pkt = PacketCoding.encodePacket(msg).require.toByteVector
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pkt mustEqual string_vel
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}
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}
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