PSF-LoginServer/common/src/test/scala/objects/InventoryTest.scala
FateJH 5428bbbfbf Operational vehicle terminals:
Vehicles can now be pulled from assigned and initialized terminals.  The vehicle's chosen spawn pad controls (or paces) all aspects of the spawning process.  Support Actors ensure that a fully-realized Vehicle will be unloaded and unregistered if left alone, either right after spawning on the pad or after an extended period of time.  The latter half of the procedure used for spawning vehicles is a temporary workaround until future analysis and functionality of the server vehicle override packet is incorporated.

Weapons:

Weapons will now construct their own default magazines thanks to a switch from Ammo.Value to AmmoBoxDefinition in the ToolDefinition.

GenericObjectActionMessage :

The only thing this packet does, at the moment, is obscure the player when he is being promoted into the owner of a vehicle.
2017-11-25 20:55:12 -05:00

349 lines
13 KiB
Scala

// Copyright (c) 2017 PSForever
package objects
import net.psforever.objects.{AmmoBox, SimpleItem}
import net.psforever.objects.definition.SimpleItemDefinition
import net.psforever.objects.inventory.{GridInventory, InventoryItem, InventoryTile}
import net.psforever.objects.GlobalDefinitions._
import net.psforever.packet.game.PlanetSideGUID
import org.specs2.mutable._
import scala.collection.mutable.ListBuffer
import scala.util.Success
class InventoryTest extends Specification {
val bullet9mmBox1 = AmmoBox(PlanetSideGUID(1), bullet_9mm)
val bullet9mmBox2 = AmmoBox(PlanetSideGUID(2), bullet_9mm)
"GridInventory" should {
"construct" in {
val obj : GridInventory = GridInventory()
obj.TotalCapacity mustEqual 1
obj.Capacity mustEqual 1
}
"resize" in {
val obj : GridInventory = GridInventory(9, 6)
obj.TotalCapacity mustEqual 54
obj.Capacity mustEqual 54
obj.Size mustEqual 0
}
"insert item" in {
val obj : GridInventory = GridInventory(9, 6)
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj += 2 -> bullet9mmBox1
obj.TotalCapacity mustEqual 54
obj.Capacity mustEqual 45
obj.Size mustEqual 1
obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1)
obj.Clear()
obj.Size mustEqual 0
}
"check for collision with inventory border" in {
val obj : GridInventory = GridInventory(3, 3)
//safe
obj.CheckCollisionsAsList(0, 3, 3) mustEqual Success(Nil)
//right
obj.CheckCollisionsAsList(-1, 3, 3).isFailure mustEqual true
//left
obj.CheckCollisionsAsList(1, 3, 3).isFailure mustEqual true
//bottom
obj.CheckCollisionsAsList(3, 3, 3).isFailure mustEqual true
}
"check for item collision (right insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(0, w, h)
list0 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(1, w, h)
list1 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(2, w, h)
list2 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(3, w, h)
list3 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(1, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(2, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(3, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (left insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 3 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(3, w, h)
list0 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(2, w, h)
list1 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(1, w, h)
list2 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(0, w, h)
list3 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
obj.CheckCollisionsAsGrid(3, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(2, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(1, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (below insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(0, w, h)
list0 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(9, w, h)
list1 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(18, w, h)
list2 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(27, w, h)
list3 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(9, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(18, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(27, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (above insert)" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 27 -> bullet9mmBox1
obj.Capacity mustEqual 45
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(27, w, h)
list0 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(18, w, h)
list1 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(9, w, h)
list2 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(0, w, h)
list3 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
obj.CheckCollisionsAsGrid(27, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(18, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(9, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list3
obj.Clear()
ok
}
"check for item collision (diagonal insert)" in {
/*
Number indicates upper-left corner of attempted 3x3 insertion by list#
0 - - - - - 2 - - - - -
- 1 - - - 3 - - - - - -
- - - - - - - - - - - -
- - - X X X - - - - - -
- - - X X X - - - - - -
- 5 - X X 7 - - - - - -
4 - - - - - 6 - - - - -
- - - - - - - - - - - -
- - - - - - - - - - - -
*/
val obj : GridInventory = GridInventory(12, 9)
obj += 39 -> bullet9mmBox1
obj.Capacity mustEqual 99 //108 - 9
val w = bullet9mmBox2.Tile.Width
val h = bullet9mmBox2.Tile.Height
val list0 = obj.CheckCollisionsAsList(0, w, h)
list0 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
val list1 = obj.CheckCollisionsAsList(13, w, h)
list1 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list2 = obj.CheckCollisionsAsList(6, w, h)
list2 match {
case scala.util.Success(list) =>list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
val list3 = obj.CheckCollisionsAsList(17, w, h)
list3 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list4 = obj.CheckCollisionsAsList(72, w, h)
list4 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
val list5 = obj.CheckCollisionsAsList(61, w, h)
list5 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
val list6 = obj.CheckCollisionsAsList(78, w, h)
list6 match {
case scala.util.Success(list) => list.isEmpty mustEqual true
case scala.util.Failure(_) => ko
}
val list7 = obj.CheckCollisionsAsList(65, w, h)
list7 match {
case scala.util.Success(list) => list.length mustEqual 1
case scala.util.Failure(_) => ko
}
obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0
obj.CheckCollisionsAsGrid(13, w, h) mustEqual list1
obj.CheckCollisionsAsGrid(6, w, h) mustEqual list2
obj.CheckCollisionsAsGrid(17, w, h) mustEqual list3
obj.CheckCollisionsAsGrid(72, w, h) mustEqual list4
obj.CheckCollisionsAsGrid(61, w, h) mustEqual list5
obj.CheckCollisionsAsGrid(78, w, h) mustEqual list6
obj.CheckCollisionsAsGrid(65, w, h) mustEqual list7
obj.Clear()
ok
}
"block insertion if item collision" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.Capacity mustEqual 45
obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1)
obj += 2 -> bullet9mmBox2
obj.hasItem(PlanetSideGUID(2)) mustEqual None
obj.Clear()
ok
}
"remove item" in {
val obj : GridInventory = GridInventory(9, 6)
obj += 0 -> bullet9mmBox1
obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1)
obj -= PlanetSideGUID(1)
obj.hasItem(PlanetSideGUID(1)) mustEqual None
obj.Clear()
ok
}
"unblock insertion on item removal" in {
val obj : GridInventory = GridInventory(9, 6)
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj += 23 -> bullet9mmBox1
obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1)
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(1 :: Nil)
obj -= PlanetSideGUID(1)
obj.hasItem(PlanetSideGUID(1)) mustEqual None
obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil)
obj.Clear()
ok
}
"attempt to fit an item" in {
val sampleDef22 = new SimpleItemDefinition(149)
sampleDef22.Tile = InventoryTile.Tile22
val sampleDef33 = new SimpleItemDefinition(149)
sampleDef33.Tile = InventoryTile.Tile33
val sampleDef63 = new SimpleItemDefinition(149)
sampleDef63.Tile = InventoryTile.Tile63
val obj : GridInventory = GridInventory(9, 9)
obj += 0 -> SimpleItem(PlanetSideGUID(0), sampleDef22)
obj += 20 -> SimpleItem(PlanetSideGUID(1), sampleDef63)
obj += 56 -> SimpleItem(PlanetSideGUID(2), sampleDef33)
obj.Fit(InventoryTile.Tile33) match {
case Some(x) =>
x mustEqual 50
case None =>
ko
}
ok
}
"attempt to fit all the items" in {
val sampleDef1 = new SimpleItemDefinition(149)
sampleDef1.Tile = InventoryTile.Tile22
val sampleDef2 = new SimpleItemDefinition(149)
sampleDef2.Tile = InventoryTile.Tile33
val sampleDef3 = new SimpleItemDefinition(149)
sampleDef3.Tile = InventoryTile.Tile42
val sampleDef4 = new SimpleItemDefinition(149)
sampleDef4.Tile = InventoryTile.Tile63
val list : ListBuffer[InventoryItem] = ListBuffer()
list += new InventoryItem(SimpleItem(PlanetSideGUID(0), sampleDef2), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(1), sampleDef3), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(2), sampleDef1), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(3), sampleDef4), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(4), sampleDef1), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(5), sampleDef4), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(6), sampleDef2), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(7), sampleDef3), -1)
val obj : GridInventory = GridInventory(9, 9)
val (elements, out) = GridInventory.recoverInventory(list.toList, obj)
elements.length mustEqual 6
out.length mustEqual 2
elements.foreach(item => {
obj.Insert(item.start, item.obj) mustEqual true
})
out.head.Definition.Tile mustEqual InventoryTile.Tile22 //did not fit
out(1).Definition.Tile mustEqual InventoryTile.Tile22 //did not fit
ok
}
}
}