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* difficulty modifiers for repair rate and drain in config * changed autorepair request-repair pattern to wait until a repair is fulfilled before issuing the next request; moved integration tests for efficiency * auto-repair accounts for delay between request-reply when schduling next request; base ntu drain is halved; auto-repair mending values adjusted based on wiki times * moving config call into auto-repair mixin * deleting the old integration testing code * obligatory test fixes * more of the same * correcting exceptions with calculating subsequent auto-repair time and transfer messaging behavior with WarpGate objects; transfer animation and transfer delivery now have slightly different timing; wrote bunch of tests that don't work in the standard manner, but do pass |
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| .. | ||
| base | ||
| control | ||
| game | ||
| objects | ||
| service | ||
| CodecTest.scala | ||
| CryptoPacketTest.scala | ||
| CryptoTest.scala | ||
| PacketCodingTest.scala | ||
| Vector3Test.scala | ||