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* reorganized files and methods for session actor in preparation for custom spectator implementation * split existing code between data and functions, and entry points; parsing and logic management is now handled within the current game mode, which should reduce the need to ask explicits * should fix players not performing damage after being broken for an unknown amount of time, maybe never working correctly * functioning spectator mode logic swap; initial packets for UplinkRequest, UplinkResponse, and UplinkPositionEvent * available chat prompts can now be different based on player mode without testing flags * modified ChatActor to be replaced by a function-data logic pair, and modified ChatService to be able to accommodate the new chat channel; chat packet handling moved from general operations to the new chat operations * resolved issues with spectator implants, at least enough that implants should be stable; created an exclusive permission for spectator mode; database changes to persist permissions for different modes * command detonater is no longer allowed; spectators now hold a laze pointer * for the purposes of testing, anyone can be a spectator * spectator mode is important to confirm; removed deprecated chat actor; dismount quietly * oops; allowed again * restored commands setbr and setcr; deployables are erased from spectator map; projectiles destruction only just in case * role only for those who are permitted |
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