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Buildings will now persist their faction in the database. At least that's what I want you to believe this change is. What it actually is: A rework of InterstellarCluster and groundwork for further reworks. InterstellarClusterService: This is the old InterstellarCluster, but as a service (it has always been one in secret). It was converted to a typed actor and it now handles all spawn point requests. ZoneActor: Basically ZoneControl, but as a typed actor. It's more of a stub right now, the eventual goal is to have it own the `Zone` object rather than the other way around. BuildingActor: BuildingControl, but as a typed actor. Also includes some minor improvements to ChatActor and sets SupervisorStrategy.restart for all typed actors (which is the default for classic actors, but not for typed actors - we may want to get more sophisticated here in the future). |
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