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* initial packet and tests for ChainLashMessage; changed Rounds to RoundPerShot for extra clarity; weapon fire and discharge refactor * lash damage field for maelstrom; chain lashes on hit with damsage proxy * mend * must modify all tests that rely on ephemeral logic like this in the future * adding modifiers to take the place of target-selected distance calculations performed on damage valuesd; simplying the damage model * suppressor goes in the suppressor slot |
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