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* new paradigm for character creation detection of old characters by name; vehicle channel when seated in vehicle (ant); second wind activates as long as non-fatal damage n>=25; coordinated sequence of deployables whose UI is being updated * the max timer will assert itself through death and respawn * in theory, the tests are fixed; that may change from execution to execution, as is usual * adjusted how the mechanized exo-suit timer asserts itself when in conjunction with prior exo-suit purchase orders * players in seats have their mounted information shortened in a more straightforward, less fault-prone way; stamina recharge command shortened * fixed vehicles not loading when player has no GUID; deactivated squad features (may cause trouble for the Router, but we'll manage); removed lingering, unnecessary radiation tick * even if the player seems to be standing completely still, send an update packet once in a while (1500ms) * removing an active router will always clean up an active router telepad with which it is paired * better timing for refresh of the character select screen; potential to stop moving vehicles from anothers's perspectives * block mounting while vehicle in motion, or in control; if ejected early, end control early * block mounting while vehicle in motion, or in control (2) |
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