// Copyright (c) 2017 PSForever package objects import net.psforever.objects.{AmmoBox, SimpleItem} import net.psforever.objects.definition.SimpleItemDefinition import net.psforever.objects.inventory.{GridInventory, InventoryItem, InventoryTile} import net.psforever.objects.GlobalDefinitions._ import net.psforever.packet.game.PlanetSideGUID import org.specs2.mutable._ import scala.collection.mutable.ListBuffer import scala.util.Success class InventoryTest extends Specification { val bullet9mmBox1 = AmmoBox(PlanetSideGUID(1), bullet_9mm) val bullet9mmBox2 = AmmoBox(PlanetSideGUID(2), bullet_9mm) "GridInventory" should { "construct" in { val obj : GridInventory = GridInventory() obj.TotalCapacity mustEqual 1 obj.Capacity mustEqual 1 } "resize" in { val obj : GridInventory = GridInventory(9, 6) obj.TotalCapacity mustEqual 54 obj.Capacity mustEqual 54 obj.Size mustEqual 0 } "insert item" in { val obj : GridInventory = GridInventory(9, 6) obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil) obj += 2 -> bullet9mmBox1 obj.TotalCapacity mustEqual 54 obj.Capacity mustEqual 45 obj.Size mustEqual 1 obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1) obj.Clear() obj.Size mustEqual 0 } "check for collision with inventory border" in { val obj : GridInventory = GridInventory(3, 3) //safe obj.CheckCollisionsAsList(0, 3, 3) mustEqual Success(Nil) //right obj.CheckCollisionsAsList(-1, 3, 3).isFailure mustEqual true //left obj.CheckCollisionsAsList(1, 3, 3).isFailure mustEqual true //bottom obj.CheckCollisionsAsList(3, 3, 3).isFailure mustEqual true } "check for item collision (right insert)" in { val obj : GridInventory = GridInventory(9, 6) obj += 0 -> bullet9mmBox1 obj.Capacity mustEqual 45 val w = bullet9mmBox2.Tile.width val h = bullet9mmBox2.Tile.height val list0 = obj.CheckCollisionsAsList(0, w, h) list0 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list1 = obj.CheckCollisionsAsList(1, w, h) list1 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list2 = obj.CheckCollisionsAsList(2, w, h) list2 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list3 = obj.CheckCollisionsAsList(3, w, h) list3 match { case scala.util.Success(list) => list.isEmpty mustEqual true case scala.util.Failure(_) => ko } obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0 obj.CheckCollisionsAsGrid(1, w, h) mustEqual list1 obj.CheckCollisionsAsGrid(2, w, h) mustEqual list2 obj.CheckCollisionsAsGrid(3, w, h) mustEqual list3 obj.Clear() ok } "check for item collision (left insert)" in { val obj : GridInventory = GridInventory(9, 6) obj += 3 -> bullet9mmBox1 obj.Capacity mustEqual 45 val w = bullet9mmBox2.Tile.width val h = bullet9mmBox2.Tile.height val list0 = obj.CheckCollisionsAsList(3, w, h) list0 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list1 = obj.CheckCollisionsAsList(2, w, h) list1 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list2 = obj.CheckCollisionsAsList(1, w, h) list2 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list3 = obj.CheckCollisionsAsList(0, w, h) list3 match { case scala.util.Success(list) => list.isEmpty mustEqual true case scala.util.Failure(_) => ko } obj.CheckCollisionsAsGrid(3, w, h) mustEqual list0 obj.CheckCollisionsAsGrid(2, w, h) mustEqual list1 obj.CheckCollisionsAsGrid(1, w, h) mustEqual list2 obj.CheckCollisionsAsGrid(0, w, h) mustEqual list3 obj.Clear() ok } "check for item collision (below insert)" in { val obj : GridInventory = GridInventory(9, 6) obj += 0 -> bullet9mmBox1 obj.Capacity mustEqual 45 val w = bullet9mmBox2.Tile.width val h = bullet9mmBox2.Tile.height val list0 = obj.CheckCollisionsAsList(0, w, h) list0 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list1 = obj.CheckCollisionsAsList(9, w, h) list1 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list2 = obj.CheckCollisionsAsList(18, w, h) list2 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list3 = obj.CheckCollisionsAsList(27, w, h) list3 match { case scala.util.Success(list) => list.isEmpty mustEqual true case scala.util.Failure(_) => ko } obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0 obj.CheckCollisionsAsGrid(9, w, h) mustEqual list1 obj.CheckCollisionsAsGrid(18, w, h) mustEqual list2 obj.CheckCollisionsAsGrid(27, w, h) mustEqual list3 obj.Clear() ok } "check for item collision (above insert)" in { val obj : GridInventory = GridInventory(9, 6) obj += 27 -> bullet9mmBox1 obj.Capacity mustEqual 45 val w = bullet9mmBox2.Tile.width val h = bullet9mmBox2.Tile.height val list0 = obj.CheckCollisionsAsList(27, w, h) list0 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list1 = obj.CheckCollisionsAsList(18, w, h) list1 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list2 = obj.CheckCollisionsAsList(9, w, h) list2 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list3 = obj.CheckCollisionsAsList(0, w, h) list3 match { case scala.util.Success(list) => list.isEmpty mustEqual true case scala.util.Failure(_) => ko } obj.CheckCollisionsAsGrid(27, w, h) mustEqual list0 obj.CheckCollisionsAsGrid(18, w, h) mustEqual list1 obj.CheckCollisionsAsGrid(9, w, h) mustEqual list2 obj.CheckCollisionsAsGrid(0, w, h) mustEqual list3 obj.Clear() ok } "check for item collision (diagonal insert)" in { /* Number indicates upper-left corner of attempted 3x3 insertion by list# 0 - - - - - 2 - - - - - - 1 - - - 3 - - - - - - - - - - - - - - - - - - - - - X X X - - - - - - - - - X X X - - - - - - - 5 - X X 7 - - - - - - 4 - - - - - 6 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ val obj : GridInventory = GridInventory(12, 9) obj += 39 -> bullet9mmBox1 obj.Capacity mustEqual 99 //108 - 9 val w = bullet9mmBox2.Tile.width val h = bullet9mmBox2.Tile.height val list0 = obj.CheckCollisionsAsList(0, w, h) list0 match { case scala.util.Success(list) => list.isEmpty mustEqual true case scala.util.Failure(_) => ko } val list1 = obj.CheckCollisionsAsList(13, w, h) list1 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list2 = obj.CheckCollisionsAsList(6, w, h) list2 match { case scala.util.Success(list) =>list.isEmpty mustEqual true case scala.util.Failure(_) => ko } val list3 = obj.CheckCollisionsAsList(17, w, h) list3 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list4 = obj.CheckCollisionsAsList(72, w, h) list4 match { case scala.util.Success(list) => list.isEmpty mustEqual true case scala.util.Failure(_) => ko } val list5 = obj.CheckCollisionsAsList(61, w, h) list5 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } val list6 = obj.CheckCollisionsAsList(78, w, h) list6 match { case scala.util.Success(list) => list.isEmpty mustEqual true case scala.util.Failure(_) => ko } val list7 = obj.CheckCollisionsAsList(65, w, h) list7 match { case scala.util.Success(list) => list.length mustEqual 1 case scala.util.Failure(_) => ko } obj.CheckCollisionsAsGrid(0, w, h) mustEqual list0 obj.CheckCollisionsAsGrid(13, w, h) mustEqual list1 obj.CheckCollisionsAsGrid(6, w, h) mustEqual list2 obj.CheckCollisionsAsGrid(17, w, h) mustEqual list3 obj.CheckCollisionsAsGrid(72, w, h) mustEqual list4 obj.CheckCollisionsAsGrid(61, w, h) mustEqual list5 obj.CheckCollisionsAsGrid(78, w, h) mustEqual list6 obj.CheckCollisionsAsGrid(65, w, h) mustEqual list7 obj.Clear() ok } "block insertion if item collision" in { val obj : GridInventory = GridInventory(9, 6) obj += 0 -> bullet9mmBox1 obj.Capacity mustEqual 45 obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1) obj += 2 -> bullet9mmBox2 obj.hasItem(PlanetSideGUID(2)) mustEqual None obj.Clear() ok } "remove item" in { val obj : GridInventory = GridInventory(9, 6) obj += 0 -> bullet9mmBox1 obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1) obj -= PlanetSideGUID(1) obj.hasItem(PlanetSideGUID(1)) mustEqual None obj.Clear() ok } "unblock insertion on item removal" in { val obj : GridInventory = GridInventory(9, 6) obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil) obj += 23 -> bullet9mmBox1 obj.hasItem(PlanetSideGUID(1)) mustEqual Some(bullet9mmBox1) obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(1 :: Nil) obj -= PlanetSideGUID(1) obj.hasItem(PlanetSideGUID(1)) mustEqual None obj.CheckCollisions(23, bullet9mmBox1) mustEqual Success(Nil) obj.Clear() ok } "attempt to fit an item" in { val sampleDef22 = new SimpleItemDefinition(149) sampleDef22.Tile = InventoryTile.Tile22 val sampleDef33 = new SimpleItemDefinition(149) sampleDef33.Tile = InventoryTile.Tile33 val sampleDef63 = new SimpleItemDefinition(149) sampleDef63.Tile = InventoryTile.Tile63 val obj : GridInventory = GridInventory(9, 9) obj += 0 -> SimpleItem(PlanetSideGUID(0), sampleDef22) obj += 20 -> SimpleItem(PlanetSideGUID(1), sampleDef63) obj += 56 -> SimpleItem(PlanetSideGUID(2), sampleDef33) obj.Fit(InventoryTile.Tile33) match { case Some(x) => x mustEqual 50 case None => ko } ok } "attempt to fit all the items" in { val sampleDef1 = new SimpleItemDefinition(149) sampleDef1.Tile = InventoryTile.Tile22 val sampleDef2 = new SimpleItemDefinition(149) sampleDef2.Tile = InventoryTile.Tile33 val sampleDef3 = new SimpleItemDefinition(149) sampleDef3.Tile = InventoryTile.Tile42 val sampleDef4 = new SimpleItemDefinition(149) sampleDef4.Tile = InventoryTile.Tile63 val list : ListBuffer[InventoryItem] = ListBuffer() list += new InventoryItem(SimpleItem(PlanetSideGUID(0), sampleDef2), -1) list += new InventoryItem(SimpleItem(PlanetSideGUID(1), sampleDef3), -1) list += new InventoryItem(SimpleItem(PlanetSideGUID(2), sampleDef1), -1) list += new InventoryItem(SimpleItem(PlanetSideGUID(3), sampleDef4), -1) list += new InventoryItem(SimpleItem(PlanetSideGUID(4), sampleDef1), -1) list += new InventoryItem(SimpleItem(PlanetSideGUID(5), sampleDef4), -1) list += new InventoryItem(SimpleItem(PlanetSideGUID(6), sampleDef2), -1) list += new InventoryItem(SimpleItem(PlanetSideGUID(7), sampleDef3), -1) val obj : GridInventory = GridInventory(9, 9) val (elements, out) = GridInventory.recoverInventory(list.toList, obj) elements.length mustEqual 6 out.length mustEqual 2 elements.foreach(item => { obj.Insert(item.start, item.obj) mustEqual true }) out.head.Definition.Tile mustEqual InventoryTile.Tile22 //did not fit out(1).Definition.Tile mustEqual InventoryTile.Tile22 //did not fit ok } } }